SMASIF

BlackJack Udemy (Incomplete)

Oct 5th, 2023
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  1. ############### Blackjack Project #####################
  2.  
  3. #Difficulty Normal 😎: Use all Hints below to complete the project.
  4. #Difficulty Hard 🤔: Use only Hints 1, 2, 3 to complete the project.
  5. #Difficulty Extra Hard 😭: Only use Hints 1 & 2 to complete the project.
  6. #Difficulty Expert 🤯: Only use Hint 1 to complete the project.
  7.  
  8. ############### Our Blackjack House Rules #####################
  9.  
  10. ## The deck is unlimited in size.
  11. ## There are no jokers.
  12. ## The Jack/Queen/King all count as 10.
  13. ## The the Ace can count as 11 or 1.
  14. ## Use the following list as the deck of cards:
  15. ## cards = [11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
  16. ## The cards in the list have equal probability of being drawn.
  17. ## Cards are not removed from the deck as they are drawn.
  18. ## The computer is the dealer.
  19.  
  20. ##################### Hints #####################
  21.  
  22. #Hint 1: Go to this website and try out the Blackjack game:
  23. #   https://games.washingtonpost.com/games/blackjack/
  24. #Then try out the completed Blackjack project here:
  25. #   http://blackjack-final.appbrewery.repl.run
  26.  
  27. #Hint 2: Read this breakdown of program requirements:
  28. #   http://listmoz.com/view/6h34DJpvJBFVRlZfJvxF
  29. #Then try to create your own flowchart for the program.
  30.  
  31. #Hint 3: Download and read this flow chart I've created:
  32. #   https://drive.google.com/uc?export=download&id=1rDkiHCrhaf9eX7u7yjM1qwSuyEk-rPnt
  33.  
  34. #Hint 4: Create a deal_card() function that uses the List below to *return* a random card.
  35. #11 is the Ace.
  36. import random
  37. cards = [11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
  38.  
  39. def deal_card():
  40.     user_cards.append(random.choice(cards))
  41.     computer_cards.append(random.choice(cards))
  42.     # print(user_cards)
  43.  
  44.  
  45. #Hint 5: Deal the user and computer 2 cards each using deal_card() and append().
  46. user_cards = []
  47. computer_cards = []
  48. deal_card()
  49. #Hint 6: Create a function called calculate_score() that takes a List of cards as input
  50. #and returns the score.
  51. #Look up the sum() function to help you do this.
  52.  
  53. def calculate_score(cardlist):
  54.     result = 0
  55.     for item in cardlist:
  56.         result += sum(item)
  57.     if result == 21:
  58.         return 0
  59.     elif result > 21:
  60.         if 11 in cardlist:
  61.             cardlist.remove(11)
  62.             cardlist.append(1)
  63.         return 0
  64.     else:
  65.         return result
  66.    
  67. def compare(user_score, computer_score):
  68.     if user_score == 0 or computer_score == 0:
  69.         if user_score == 0:
  70.             print("You went over. Computer win")
  71.         elif(computer_score == 0):
  72.             print("Computer went over. You win")
  73.     else:
  74.         flow = input("Do you want to draw another card? Type 'y' to draw a card, 'n' to cancel.")
  75. #Hint 7: Inside calculate_score() check for a blackjack (a hand with only 2 cards: ace + 10) and return 0 instead of the actual score. 0 will represent a blackjack in our game.
  76.  
  77. #Hint 8: Inside calculate_score() check for an 11 (ace). If the score is already over 21, remove the 11 and replace it with a 1. You might need to look up append() and remove().
  78.  
  79. #Hint 9: Call calculate_score(). If the computer or the user has a blackjack (0) or if the user's score is over 21, then the game ends.
  80.  
  81. user_score = calculate_score(user_cards)
  82. computer_score = calculate_score(computer_cards)
  83. compare(user_score, computer_score)
  84.  
  85.  
  86. #Hint 10: If the game has not ended, ask the user if they want to draw another card. If yes, then use the deal_card() function to add another card to the user_cards List. If no, then the game has ended.
  87.  
  88. #Hint 11: The score will need to be rechecked with every new card drawn and the checks in Hint 9 need to be repeated until the game ends.
  89.  
  90. #Hint 12: Once the user is done, it's time to let the computer play. The computer should keep drawing cards as long as it has a score less than 17.
  91.  
  92. #Hint 13: Create a function called compare() and pass in the user_score and computer_score. If the computer and user both have the same score, then it's a draw. If the computer has a blackjack (0), then the user loses. If the user has a blackjack (0), then the user wins. If the user_score is over 21, then the user loses. If the computer_score is over 21, then the computer loses. If none of the above, then the player with the highest score wins.
  93.  
  94. #Hint 14: Ask the user if they want to restart the game. If they answer yes, clear the console and start a new game of blackjack and show the logo from art.py.
  95.  
  96.  
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