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- ############### Blackjack Project #####################
- #Difficulty Normal 😎: Use all Hints below to complete the project.
- #Difficulty Hard 🤔: Use only Hints 1, 2, 3 to complete the project.
- #Difficulty Extra Hard 😭: Only use Hints 1 & 2 to complete the project.
- #Difficulty Expert 🤯: Only use Hint 1 to complete the project.
- ############### Our Blackjack House Rules #####################
- ## The deck is unlimited in size.
- ## There are no jokers.
- ## The Jack/Queen/King all count as 10.
- ## The the Ace can count as 11 or 1.
- ## Use the following list as the deck of cards:
- ## cards = [11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
- ## The cards in the list have equal probability of being drawn.
- ## Cards are not removed from the deck as they are drawn.
- ## The computer is the dealer.
- ##################### Hints #####################
- #Hint 1: Go to this website and try out the Blackjack game:
- # https://games.washingtonpost.com/games/blackjack/
- #Then try out the completed Blackjack project here:
- # http://blackjack-final.appbrewery.repl.run
- #Hint 2: Read this breakdown of program requirements:
- # http://listmoz.com/view/6h34DJpvJBFVRlZfJvxF
- #Then try to create your own flowchart for the program.
- #Hint 3: Download and read this flow chart I've created:
- # https://drive.google.com/uc?export=download&id=1rDkiHCrhaf9eX7u7yjM1qwSuyEk-rPnt
- #Hint 4: Create a deal_card() function that uses the List below to *return* a random card.
- #11 is the Ace.
- import random
- cards = [11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10]
- def deal_card():
- user_cards.append(random.choice(cards))
- computer_cards.append(random.choice(cards))
- # print(user_cards)
- #Hint 5: Deal the user and computer 2 cards each using deal_card() and append().
- user_cards = []
- computer_cards = []
- deal_card()
- #Hint 6: Create a function called calculate_score() that takes a List of cards as input
- #and returns the score.
- #Look up the sum() function to help you do this.
- def calculate_score(cardlist):
- result = 0
- for item in cardlist:
- result += sum(item)
- if result == 21:
- return 0
- elif result > 21:
- if 11 in cardlist:
- cardlist.remove(11)
- cardlist.append(1)
- return 0
- else:
- return result
- def compare(user_score, computer_score):
- if user_score == 0 or computer_score == 0:
- if user_score == 0:
- print("You went over. Computer win")
- elif(computer_score == 0):
- print("Computer went over. You win")
- else:
- flow = input("Do you want to draw another card? Type 'y' to draw a card, 'n' to cancel.")
- #Hint 7: Inside calculate_score() check for a blackjack (a hand with only 2 cards: ace + 10) and return 0 instead of the actual score. 0 will represent a blackjack in our game.
- #Hint 8: Inside calculate_score() check for an 11 (ace). If the score is already over 21, remove the 11 and replace it with a 1. You might need to look up append() and remove().
- #Hint 9: Call calculate_score(). If the computer or the user has a blackjack (0) or if the user's score is over 21, then the game ends.
- user_score = calculate_score(user_cards)
- computer_score = calculate_score(computer_cards)
- compare(user_score, computer_score)
- #Hint 10: If the game has not ended, ask the user if they want to draw another card. If yes, then use the deal_card() function to add another card to the user_cards List. If no, then the game has ended.
- #Hint 11: The score will need to be rechecked with every new card drawn and the checks in Hint 9 need to be repeated until the game ends.
- #Hint 12: Once the user is done, it's time to let the computer play. The computer should keep drawing cards as long as it has a score less than 17.
- #Hint 13: Create a function called compare() and pass in the user_score and computer_score. If the computer and user both have the same score, then it's a draw. If the computer has a blackjack (0), then the user loses. If the user has a blackjack (0), then the user wins. If the user_score is over 21, then the user loses. If the computer_score is over 21, then the computer loses. If none of the above, then the player with the highest score wins.
- #Hint 14: Ask the user if they want to restart the game. If they answer yes, clear the console and start a new game of blackjack and show the logo from art.py.
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