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JaqueRabbit

[Verdant] - Llazar

Dec 10th, 2018
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  1. [Planet] Llazar
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  3. A system of One central Planet with Three Distinct Moons. Long before the Planet was settled, two Planets of the same system collided and semi-merged, creating an Oblong-shaped Globe and a Half, Three moons, a small belt that Orbits the brilliant Pink Sun at the center. This Pink Sun is incredibly harsh to the Plant and Animal Life of Llazar and prevents almost everything from surviving during the 22 Hours of Daylight on Llazar Prime. The Plant and Animal life has adapted to this harsh environment and either shuts tightly with thick, opaque exoskin or retreats to the many underground cracks and caverns caused by the Great Collision. This cycle of Intense Days and Tolerable Nights suited the settling Alternians just fine, and soon a thriving Trollian Colony was established and Terraforming began.
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  5. One-Hundred and Thirty Sweeps into Occupation, the conjoined twin planets of Llazar began to shift. The main planet’s parasitic protrusion, Llazar Top, began to rapidly sink deeper into Llazar Prime and caused a drastic change in the Climate of both planets. This caused a geographic shift leading to a Mass Extermination event that killed roughly 75% of Colonizers and a likewise staggering amount of the Natural Life present on the misshapen globes. The remaining Colony, ordered to stay where they were for Military Strategic Purposes, took to the skies of Lazar and lived in a floating township re-purposed from defunct starships and augmented with supplementary ‘technology’ discovered from the archaeological digs of Llazar Top. The floating village of Lapta became the central hub for Trollian life on Llazar, and over the next several milleniate of Sweeps, developed further and further into the Floating Continent known as 'Caelum Tera', a sprawling network of floating cities connected via flexible railways and ziplines.
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  7. Llazar and its people were soon forgotten by the ever-growing Imperial Forces and were left largely to their own devices, with the exception of routine Drones who stopped in to gather Genetic Materials and Mineral Resources. Despite its small and eclectic community, the Hemospectrum remained as the Baseline for socioeconomic structure, though Llazar lacked any Seadweller representation.
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  9. Llazar Prime and Top below, however, took on a life of their own. The mass amounts of Dead reanimated with a well known bacterium to Trollian Fleets, and perfectly mummified by the harsh sun and dramatic temperatures, Shadowdroppers began to spread. The twin surfaces of Llazar Prime and Llazar Top became a wasteland crawling with the Undead. This was viewed as simply an ‘obstacle’ for Researchers and Spelungerers who often visited the Surfaces to claim valuable Ancient Technology, or to mine the twin Planet’s rich and valuable Ores. Shadowcatchers, a Lapta ‘Guild’ of Hunters and Combat Experts, was founded to escort Scienstiffs and Workers to and from the Planets. It soon gained traction as something more reliable and less _corrupt_ than the Imperial Fleet and became a full-fledge Private Military for the planet for Lapta Citizens to idolize and rally behind.
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  11. Caelum Tera stay airborne thanks to Psionic Batteries who are sanctioned into service as young as Three Sweeps. This life, however, is careful to ensure the Psionic Batteries' survival. Utilizing 'Telaxal Crystals', a unique crystalline structure found on the Fringe of where Prime and Top conjoin, Caelum Tera is able to Cycle Psionic Batteries in On-Off Shifts by imbuing the Crystals with a supplementary Psionic Energy charge that must be replenished daily. While it is still exhausting to charge the Telaxal Crystals, it allows the Psionics a long period of rest between charges that they otherwise would not have if not thanks to the Crystals.
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  13. Curiously, when the Telaxal Crystals are removed from the Gravitational Pull of Llazar, they lose their ability to be 'Charged' and become single-use with a shelf life of 2 wipes before gradually losing its charge over the next Half-Perigee.
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  15. [Planet Information]
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  17. Day Cycle:
  18. Llazar Prime- 22 Light, 14 Dark
  19. Llazar Top- 26 Light, 12 Dark
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  21. Common Resources:
  22. Metals, Gemstones (Plentiful), Oil, Mineral-rich Water (Plentiful)
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  24. Special Resources:
  25. Alien Technology, Telaxal Crystals (psionic storage), Unidentified Skeletal Remains of Alien Species,
  26. Unidentified Ancient Structures of past Civilizations, ‘Metallure’ Machines (simple, almost clockwork, alien in origin)
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