Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CHARACTER OVERVIEW
- Name: Arc Cipher "Ragna"
- Age: ???
- STATISTICS: base stats Stats after level up
- Health: 7000
- Attack: 2
- Defence: 7
- Speed: 8
- (measured in 5km/h for every value]
- Stamina: 5
- Skill: 1
- Sneak: 7
- Dodge: 7
- Wisdom: 10
- Intelligence: 6
- --------------------------------------------------------------------------------------------------------------------------------------
- Physical Appearance: He's covered in a blackened combat suit from head to toe, he has alot of equipment seen most of the time. His head is covered by a mask-like helm with a visible visor. His left arm is protected much less than his right. HAs heavy combat boots on.
- Strengths: Excels at fighting enemies when he has time to prepare, weakness exploiter, resourceful.
- Weaknesses: Inability to learn any magic. Heavily reliant on equipment on hand. Limit to how many tools and weapons he can carry.
- Hobbies: ???
- Professions: Special OPs Agent and Soldier.
- Likes: ???
- Dislikes: ???
- Personality: ???
- Place of birth: ???
- Close Friends: ???
- The Machina Arm:
- E:An internal device fused into the body of the user, ad compensates mainly into the left arm that allows the user to manipulate the structure of metals and summon forth many forms of drones, bots and machines at his command. This is done by using metal slates or metal scraps found in the field of battle. When a summon has fallen it'll turn into a scrap, it is worth half of the cost used for the summon. Cannot hacked by normal means. The types of drones that can be created are as followed.
- D: If the left arm of the user is heavily damage or penetrated this could slow the process of the summon by 100%. Highly suceptabke to electric based attacks. It takes 1 minute summon a drone. Can only load-out 5 different kinds of options.
- ~Healing Drones
- E: This air-born drones fire a ray at a target and heal them at a rate of 100Hp per min.
- D: None
- C: 2 Slates or Scraps
- R: Are destroyed in 1 hit.
- ~Assault Drones
- E: These air-born drones pack rapid firepower to deal damage to targets and keep them busy. Fire off 24 bullets before reloading.
- D: Medium. 25 dmg per shot.
- C: 1 Slate or Scrap
- R: Are destroyed after two hit.
- ~Barricade(s)
- E: Create cover for the user and allies to avoid or minimize damage. Nullifies Light tier damage, reduces medium tier by 25%.
- D: None
- C: 2 Slates or Scrap
- R: Is destroyed by any high tier damage or higher.
- ~Scout Drones
- E: These come in all shapes and sizes, they scout out current areas and provide direct feed to any device of choice or record. They have stun guns help them escape if noticed.
- D: None
- C: 1 Slate or Scrap
- R: Stun only lasts 3 seconds.
- ~Heavy Drones
- E: These land-bound drones carry heavy weaponry meant to deal alot of damage in single bursts, they come equipped RPGs, motars and 1 EMP rocket.
- D: High 500dmg per shot.
- C: 3 Slates or Scraps
- R: They fire at a slow rate, every 30 seconds.
- ~Reflector Drones
- E: These drones will reflect projectiles and magic attacks back at the target.
- D: Same as attack reflected.
- C: 2 Slates or Scraps
- R: Are destroyed instantly by physical contact blows.
- Weapons- A character can wield any weapon without suffering from the curses, or magical restraints put on said weapon. If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used. But mana cost is converted to life force cost for the wielder.
- Weapon: Dual RugerX 85s "The Silver Ghosts"
- E: Enhanced dual pistols meant for mid-range combat excel at dealing out alot of damage in quick succession. Capable of carrying 20 bullets per pistol.
- D: 50 dmg per shot. 500 burst shot dmg.
- Power-ups: Can charge up both at once for a fast moving burst shot a burst shot takes up 10 bullets though.
- Weapon: Enhanced Semi-Automatic Sniper Rifle "Dragoon"
- E: A high tech sniper rifle capable of hitting targets from a maximum distance of 800m. This firearm can have 5 different types of bullets or capsules pre-loaded into the weapon holding up to 10 bullets per type with a max total of 50.
- D: 750 damage per shot.
- Power-ups: The range of shots guaranteed to hit when aiming is a max of 500m away.
- Weapon: X-Machina Rocket Launcher
- E: A highly devastating explosive weapon. It carries either a large explosive rocket capable of locking onto technological targets, machines, andriods, etc. or one large healing explosive that releases a healing mist that covers 25m in diameter that heals 1000 hp to each target. Cannot carry both types of ammunition at once. One ammo slot only.
- D: 2500dmg.
- Power-ups: Acceleration of the rocket is increased by 50%.
- Weapon: Highly Advanced Combat Knife "The Nocturnal"
- E: This single smooth double-edged combat knife constructed with the best metals. Allows the user to engage in close-range combat and easily be thrown accurately and drawn quickly due to the build.
- D: 100dmg per connected hit.
- Power-ups: Cuts through basic tier barriers and shields.
- Weapon: Explosives
- E: These can range from all sorts and sizes, to the typical energy grenades to disk mines. Can only carry one type of explosive, there are limits to how many of each explosive can be carried.
- Types:
- ~Energy Grenades: Explosives that release a burst of energy when detonated. They takes 10 seconds to detonate once the safety lock is released.
- D: 500dmg
- R: A limit of 5.
- ~Disk Mines: Small plantable explosives that pack a punch. They can attach to any surface and detonate at the user's will.
- D: 1000dmg
- R: A limit of 3.
- ~Cluster Bombs: A frag-like bomb that is thrown at the enemy similar to a grenade, when detonated it releases smaller explosives to increase the explosion radius.
- D: 2000dmg.
- R: A limit of 2.
- ~EMP Grenades: A specialized explosive meat to deal with technological foes, or those who utilize technology.
- D: None
- R: A limit of 5, doesn't work on biological lifeforms.
- Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
- Upgrades:
- E:
- Power-Ups:
- Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
- Gear: Mk-X Galleon Combat Suit
- E: A combat suit that ensures good protection against attacks and allows easy mobility. It also allows the user to carry multiple items with ease. There's a built in communications device in the suit. A night vision mask and binoculars is programmed into the visor of the mask.
- Power-Ups: TBD
- Gear: Bullet Cartridges
- E: Spare Ammo to carry one type of bullet or capsule in. The types of bullets or capsules that can be carried vary.
- Bullet Types:
- ~Healing Capsules: Heal a certain amount of HP when it hits a target. Heal 100 HP per shot.
- ~Piercing: Allows easier piercing through armor, barriers or shields. Add +250dmg to shots.
- ~Immobilization Capsules: Traps the opponent in a sticky substance for 10 seconds before dissolving. Can be extended with multiple shots, each counting as +5 more seconds.
- ~Elemental: Carry one variation of the elemental magic spectrum in a bullet. Each variation is it's own bullet type.
- ~Blast Capsules: Latch onto an opponent or target and detonate after a few seconds after being shot. Add 500dmg per shot.
- ~Normal Shots: The go-too basic bullets.
- ~Tracker Shots: Shots that don't damage the target but allow the user to track their position for the next hour.
- Gear: Grappling Hookshot.
- E: The user releases this from a equipped slot on the arm that pierces into a surface that can help the user scale steep heights. Can be used against enemies as well. Can't be used if the Ion Barrier Glove is equipped.
- D: 500 dmg.
- R: Only has a range of 20m.
- Gear: Ion Barrier Glove
- E: A glove when it makes contact with a surface it creates a 2m radius barrier around the user. Reduces damage of ranged attacks by 50% and blocks physical attacks. Can't be used if the hookshot is equipped.
- R: Recharge time of 10mins.
- "Takeover": Mobile Suit Recall
- Effect: User uses his communications device built into his combat suit to call in a giant mech for the user to climb in. This onyx colored, high tech mobile suit comes equipped with multiple weapons and tools.
- -Jet Boosters for short increased bursts of speeds.
- -Dual Shoulder Rail Cannons for rapid fire attacks. 1000 dmg per round fired.
- -A Laser Sword used for swift attacks, it can emit sword beams as well. 500dmg per hit.
- -Anti-Magic Shield used to reduce the amount of magical damage taken by 50%.
- -Magi-Clusters: Frag bombs that deal damage and extend the time of spell casting on targets by 100%. 500dmg.
- -Anti-Magic Software: The mech cannot be hijacked or manipulated or controlled by any magical means.
- -Recoil and Joint Appliances: Allows the mech to preform agile movements.
- -The mech comes with 10,0000 HP
- -If destroyed the mech can be used as 5 metal slates for the Machina Arm of the user.
- Drawbacks: It takes 10 mins for the mech to arrive meaning the user can be potentially KO'd before the mech arrives.
- When your sheet is finished, put it in #sheet-submissions for a review.
Advertisement
Add Comment
Please, Sign In to add comment