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- Родные миры:
- Frontier World
- Characteristic Modifiers: +5 Strength; –5 Intelligence
- Starting Skills: Survival (Int), Scholastic Lore (Beast) (Int)
- Leery of Outsiders: –10 penalty on all Fellowship Tests when dealing with someone they have not previously met
- Tenacious Survivalist: Frontier world characters may re-roll any Initiative Roll they make, though they must accept the results of the second roll.
- Xenos Interaction: Frontier World characters are immune to Fear when caused by a xenos with a Fear (2) or Fear (1). If the Fear Test difficulty is 3 or higher, however, it affects the character as normal. –5 penalty to all Interaction Tests when dealing with members of the Imperial Cult.
- Starting Fate Points: 2 (Emperor’s Blessing 6+)
- Starting Aptitude: Strength or Fieldcraft
- Footfallen
- Characteristic Modifiers: –5 Ballistic Skill; –5 Toughness; +5 Agility; +5 Fellowship
- Starting Skills: Common Lore (Koronus Expanse), Psyniscience
- Starting Talents: Peer (Choose one: Astropaths, the Insane, Underworld, Void Born, Workers), Polyglot, Enemy (Inquisition)
- Street Knowledge: —5 penalty on all Scholastic Lore Tests except those that involve information on the Koronus Expanse (whether or not a given Scholastic Lore Test involves the Koronus expanse is up to the GM).
- Starting Fate Points: 2 (Emperor’s Blessing 8+)
- Starting Aptitude: Social
- Fortress World
- Characteristic Modifiers: +5 Ballistic Skill; +5 Willpower; –5 Intelligence; –5 Fellowship
- Starting Skills: Common Lore (War)
- Starting Talents: Hatred (the group chosen is the enemy that the fortress world has been established against), Weapon Training (Universal), Nerves of Steel
- Constant Combat Training: –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion)
- Starting Fate Points: 3 (Emperor’s Blessing 10)
- Starting Aptitude: Offence or Defence
- Battlefleet
- Characteristic Modifiers: +5 Willpower; +3 Fellowship; –5 Perception
- Starting Skills: Common Lore (Imperial Navy), Navigation (Stellar) or Pilot (Space Craft)
- Officer on Deck: +5 bonus to all Command Tests while aboard any spacecraft.
- Void-Born Ancestry: They also gain Void Accustomed
- Ship-Bound Fighter: –2 penalty to Initiative Tests and double the Ballistic Skill penalty for firing weapons at Long Range or greater on the planet.
- Starting Fate Points: 3 (Emperor’s Blessing 7+)
- Starting Aptitude: Leadership
- Penal World
- Characteristic Modifiers: –5 Willpower; +5 Perception; +5 Toughness; –5 Fellowship
- Starting Skills: Security, Deceive or Intimidate
- Starting Talents: Peer (Underworld), Light Sleeper
- Criminal: –20 penalty on Interaction Tests when dealing with the following organisations: Adeptus Arbites, Ecclesiarchy, Enforcers, and the Military should his home world become known (at the GM’s discretion)
- Nightmares: 1d5 Insanity Points
- Underground Resources: When making Acquisition Tests on a world with a criminal underworld, the penal world character can opt to make use of these resources (providing the GM rules they
- are available) to make the item’s Availability one “level” more common (to a minimum of Abundant). This ability can only be used once every other game session (at the GM’s discretion)
- Starting Fate Points: 2 (Emperor’s Blessing 7+)
- Starting Aptitude: Toughness
- Child of Dynasty
- Characteristic Modifiers: –3 Toughness; +3 Intelligence; –5 Willpower; +5 Fellowship
- Starting Skills: Linguistics (High Gothic), Scholastic Lore (Heraldry)
- Starting Talents: Enemy (On GM decision)
- Dynastic Warrant: +3 Ship Points
- Honour Amongst One’s Peers: +5 bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting
- Starting Fate Points: 2 (Emperor’s Blessing 7+)
- Starting Aptitude: Knowledge or Fellowship
- Происхождение:
- Survivalist
- Cost: 300 xp
- Characteristic Modifiers: +3 Toughness or +3 Perception
- Starting Skills: Survival
- Effect: +1 Fate Point, 1d5+3 Insanity
- Starting Aptitude: Fieldcraft
- Heretek
- Cost: 100 xp
- Characteristic Modifiers: +3 Intelligence
- Starting Skills: Select two: Trade (Chymist) Common Lore (Tech), Forbidden Lore (Archeotech), Tech-Use, Medicae, Scholastic Lore (any)
- Starting Talents: Enemy (Adeptus Mechanicus)
- Effect: 1d5 Corruption points
- Starting Aptitude: Tech
- Pit-Fighter
- Cost: 200 xp
- Characteristic Modifiers: +3 Toughness or +3 Strength, +3 Weapon Skill
- Starting Talents: Enemy (Underworld)
- Effect: 1 Corruption point
- Starting Aptitude: Weapon Skill
- Contaminated Environs
- Cost: 100 xp
- Characteristic Modifiers: +3 to Toughness or Willpower, –3 Fellowship
- Starting Talents: Peer (Mutants), Resistance (Poisons)
- Effect: For an additional 100xp, the character may roll once on Table 14-3:Mutation on page 369 of the ROGUE TRADER Core Rulebook, re-rolling any results of 75 or higher.
- Starting Aptitude: Willpower
- False-man
- Cost: 300 xp
- Characteristic Modifiers: +3 to any two characteristic and -3 to any one other
- Starting Talents: Ambidextrous, Autosanguine, Chem-Geld
- Effect: 2d10 Insanity Points or lose one Fate Point permanently
- Starting Aptitude: Finesse
- Tainted by-Warp
- Cost: 200 xp
- Characteristic Modifiers: -3 to Fellowship
- Starting Skills: Forbidden Lore (Warp)
- Starting Talents: Dark Soul, Jaded
- Effect: For an additional 300xp, the character may purchase the Favoured by the Warp talent, gaining an additional 1d10 Corruption Points in the process.
- Starting Aptitude: Psyker
- Tithed
- Cost: 350 xp
- Characteristic Modifiers: +3 Willpower or Ballistic Skill
- Starting Skills: Common Lore (Choose one: Adeptus Astra Telepathica, Administratum, Imperial Creed, Imperial Guard, Imperial Navy, Imperium or War), any two from: Operate (any one), Medicae, Navigation (surface), Survival, Tech-Use, Weapon Training (Las), Weapon Training (SP).
- Starting Aptitude: Ballistic Skill
- Born to Lead
- Cost: 200 xp
- Characteristic Modifiers: +3 Intelligence or Fellowship, –3 Toughness
- Starting Skills: Command and any one of Scholastic Lore (Bureaucracy, Imperial Creed, Judgement or Tactica Imperialis)
- Starting Aptitude: Leadership of Fellowship
- One among Billions
- Cost: 200 xp
- Characteristic Modifiers: +3 Perception or Intelligence, –3 Strength
- Starting Skills: anyone Trade or Common Lore
- Starting Talents: Paranoia, Unremarkable
- Starting Aptitude: Intelligence
- Дорога в Пустоту:
- Call to War
- Cost: 150 xp
- Characteristic Modifiers: +5 Ballistic Skill
- Starting Talents: Peer (Military), Hatred (select from the following list: Eldar, Orks, Kroot, Chaos, or other as approved by the GM)
- Effect: +1d10 Insanity points
- Chasing the Enemy
- Cost: 150 xp
- Characteristic Modifiers: +3 Intelligence or +3 Willpower
- Starting Talents: Hatred
- Warrior
- Cost: 250 xp
- Characteristic Modifiers: +5 Toughness or +5 Agility, +5 Weapon Skill, –5 Fellowship
- Starting Talents: Meditation
- Bounty Hunter
- Cost: 250 xp
- Characteristic Modifiers: +3 Willpower, +3 Fellowship
- Starting Talents: Bloodtracker
- Effect: 1d5 Corruption or 1d5 Insanity points
- Xenos Hunter
- Cost: 200 xp
- Characteristic Modifiers: +3 Weapon Skill or +3 Ballistic Skill
- Starting Skills: Scholastic Lore (Beasts) or Survival
- Starting Talents: Leap Up or Sprint
- Hunted
- Cost: 100 xp
- Characteristic Modifiers: +3 Perception
- Starting Talents: Paranoia or Light Sleeper, Enemy
- Seeker of Truth
- Cost: 100 xp
- Characteristic Modifiers: +3 Intelligence
- Starting Skills: Scholastic Lore (your choice)
- Effect: +1 Corruption Point
- Xeno-arcanist
- Cost: 200 xp
- Characteristic Modifiers: +3 Intelligence or +3 Willpower
- Effect: Peer (Academics) Talent or Forbidden Lore (Xenos) Skill
- Archeotechnologist
- Cost: 250 xp
- Characteristic Modifiers: +3 Intelligence or +3 Perception
- Starting Skills: Forbidden Lore (Archeotech)
- Effect: One randomly determined item from Table 1-2: Heirloom Items, on page 30 of the ROGUE TRADER Core Rulebook
- Испытания и лишения:
- Forbidden Knowledge
- Cost: 200 xp
- Starting Skills: Common Lore, Forbidden Lore
- Starting Talents: Paranoia, Enemy
- Warp Incursion
- Cost: 100 xp
- Starting Talents: Resistance (Psychic Powers), Light Sleeper
- Effect: +1d5 Corruption Points
- Dark Secret
- Cost: 200 xp
- Characteristic Modifiers: +6 to any one Characteristic
- Effect: +1d5 Insanity Points
- New Blood
- Cost: 200 xp
- Starting Talents: Enemy (Nobility)
- Effect: +1 Profit Factor
- Rivals
- Cost: 100 xp
- Characteristic Modifiers: +3 Fellowship
- Starting Skills: Peer
- Starting Talents: Enemy
- Effect: Whenever you encounter a member of this enemy faction the character attempts to visit retribution upon them. A Difficult (-10) Willpower Test can be made to prevent this from happening once per scene.
- Decadent
- Cost: 150 xp
- Characteristic Modifiers: +3 Willpower
- Starting Talents: Decadence
- Effect: +5 bonus to Charm Tests, 1d5 Corruption Points.
- Lost Dynasty
- Cost: 400 xp
- Effect: +1 Profit Factor, +1 Fate Point
- Rogue Planet
- Cost: 200 xp
- Characteristic Modifiers: +3 Willpower
- Starting Skills: One from: Navigation, Survival, Security, Awareness
- Effect: +1d5 Insanity Points
- Beyond the Pale
- Cost: 100 xp
- Starting Skills: Two Forbidden Lore Skills
- Effect: +1d5 Corruption Points and +1d5 Insanity Points
- Мотивация:
- Creed
- Cost: 200 xp
- Starting Skills: Charm and Common Lore (Imperial Creed)
- Starting Talents: Inspire Wrath
- Duty
- Cost: 100 xp
- Characteristic Modifers: +3 Willpower
- Starting Talents: Armour of Contempt or Unshakeable Faith
- Loyalty
- Cost: 100 xp
- Starting Skills: Trade (Voidfarer)
- Effect: +5 bonus to all Willpower and Fellowship tests made while aboard the ship the character lives on
- Knowledge is Life, Life is Knowledge
- Cost: 300 xp
- Characteristic Modifers:
- Starting Skills: Two Scholastic Lore
- Starting Talents: Total Recall
- Effect: May purchase a third Scholastic Lore Skill for an additional 200xp
- Know Thy Foe
- Cost: 200 xp
- Starting Skills: Forbidden Lore
- Effect: May purchase a second Forbidden Lore Skill for an additional 200xp.
- Knowledge is Power, Guard It Well
- Cost: 300 xp
- Characteristic Modifers: +3 Intelligence or Perception
- Starting Skills: One Common Lore or Scholastic Lore
- Starting Talents: Foresight
- Haunted by Thy Own Sins
- Cost: 200 xp
- Characteristic Modifers:
- Starting Skills: Forbidden Lore
- Starting Talents: Dark Soul, Frenzy
- Effect: 1d10 Corruption Points
- Tormented by the Unspeakable
- Cost: 200 xp
- Starting Talents: Light Sleeper, Jaded, and Resistance (Fear)
- Effect: 2d10 Insanity Points
- New Horizon
- Cost: 200 xp
- Starting Skills: Common Lore (Koronus Expanse) and Scholastic Lore (Astromancy) or Trade (Explorator)
- The Thrill of War
- Cost: 250 xp
- Characteristic Modifers: +3 Weapon Skill or Ballistic Skill, –3 Fellowship
- Starting Skills: Scholastic Lore (Tactica Imperialis)
- Starting Talents: Nerves of Steel, Quick Draw
- No Joy Unexplored
- Cost: 200 xp
- Characteristic Modifers: +3 Toughness or Fellowship, –3 Willpower
- Starting Talents: Decadence, Scrutiny
- Effect: 1d5 Corruption Points
- Наследие:
- A Dark Secret
- Cost: 100 xp
- Starting Skills: Deceive, Scrutiny
- Effect: Reduce starting Profit Factor by 1
- My Great-Grandfather Built This Colony
- Cost: 350 xp
- Starting Talents: Peer
- Effect: Increase starting Profit Factor by 1
- Prominent Ancestry
- Cost: 200 xp
- Starting Skills: Scholastic Lore (Archaic), Scholastic Lore (Legend)
- Heir Apparent
- Cost: 100 xp
- Starting Talents: Talented for one skill
- Uncertain Inheritance
- Cost: 300 xp
- Characteristic Modifers: +3 bonus to Intelligence or Perception
- Starting Skills: Deceive
- Starting Talents: Paranoid
- Shamefull Offspring
- Cost: 150 xp
- Characteristic Modifers:
- Starting Skills: Scrutiny or Charm
- Starting Talents: Decadence
- Effect: 1d5 Corruption Points or 1d5 Insanity Points
- Outraged Scion
- Cost: 300 xp
- Starting Skills: Two Forbidden Lore from: Daemonology, Heresy, Mutants, Pirates, Psykers, The Warp or Xenos
- Starting Talents: Armour of Contempt
- Secret Taint
- Cost: 400 xp
- Characteristic Modifers: +5 Intelligence or Willpower
- Starting Skills: Deceive
- Starting Talents: Dark Soul
- Effect: 1d10+10 Corruption Points
- Vile Insight
- Cost: 300 xp
- Starting Skills: Any three Forbidden Lore skills from: Daemonology, Heresy, Mutants, Pirates,
- Psykers, The Warp, or Xenos
- Effect: 2d5 Insanity Points and 2d5 Corruption Points
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