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May 8th, 2012
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  1. [TribesGame.TrAudioSettings]
  2. m_nVolumeMaster=45
  3. m_nVolumeEffects=100
  4. m_nVolumeMusic=0
  5. m_nVolumeVoice=100
  6.  
  7. [WinDrv.WindowsClient]
  8. DisplayGamma=2.2
  9.  
  10. [TribesGame.TrGameEngine]
  11. bSmoothFrameRate=False
  12. MaxSmoothedFrameRate=122.000000
  13. AllowScreenDoorFade=False
  14. AllowNvidiaStereo3d=False
  15. bForceStaticTerrain=False
  16.  
  17. [Engine.GameViewportClient]
  18. bUseHardwareCursorWhenWindowed=TRUE
  19.  
  20. [TribesGame.TrDevice]
  21. m_bTinyWeaponsEnabled=True
  22.  
  23. [Engine.Engine]
  24. bForceStaticTerrain=False
  25.  
  26. [Engine.ISVHacks]
  27. bInitializeShadersOnDemand=False
  28. DisableATITextureFilterOptimizationChecks=True
  29. UseMinimalNVIDIADriverShaderOptimization=True
  30. PumpWindowMessagesWhenRenderThreadStalled=False
  31.  
  32. [TextureStreaming]
  33. PoolSize=250
  34. MemoryMargin=20
  35. MemoryLoss=0
  36. HysteresisLimit=20
  37. DropMipLevelsLimit=16
  38. StopIncreasingLimit=12
  39. StopStreamingLimit=8
  40. MinEvictSize=10
  41. MinFudgeFactor=1
  42. FudgeFactorIncreaseRateOfChange=0.5
  43. FudgeFactorDecreaseRateOfChange=-0.4
  44. MinRequestedMipsToConsider=11
  45. MinTimeToGuaranteeMinMipCount=2
  46. MaxTimeToGuaranteeMinMipCount=12
  47. UseTextureFileCache=TRUE
  48. LoadMapTimeLimit=5.0
  49. LightmapStreamingFactor=0.04
  50. ShadowmapStreamingFactor=0.04
  51. MaxLightmapRadius=2000.0
  52. AllowStreamingLightmaps=True
  53. TextureFileCacheBulkDataAlignment=1
  54. UsePriorityStreaming=True
  55. bAllowSwitchingStreamingSystem=False
  56. UseDynamicStreaming=True
  57. bEnableAsyncDefrag=False
  58. bEnableAsyncReallocation=False
  59. MaxDefragRelocations=256
  60. MaxDefragDownShift=128
  61.  
  62. [XAudio2.XAudio2Device]
  63. MaxChannels=32
  64. m_bEnableBassBoost=false
  65.  
  66. [TribesGame.TrPlayerController]
  67. m_bEnableChatFilter=False
  68. m_bShowHUDObjectives=true
  69. m_bShowHUDNotifications=true
  70. m_bShowHUDFriendStateNotifications=true
  71. m_bEnableOverheadDamageIndicators=true
  72. m_bShowHUDReticule=true
  73. m_bShowHUDCredits=true
  74. m_bShowHUDAccolades=true
  75. m_bShowHUDBadges=true
  76. m_bShowHUDScores=true
  77. m_bShowHUDHealthBar=true
  78. m_bShowHUDVisor=true
  79. m_bShowHUDChat=true
  80. m_bShowHUDCombatLog=true
  81. m_bShowHUDKillbox=true
  82. m_bShowHUDDeathcam=true
  83. m_bShowHUDHeroText=true
  84. m_bShowHUDPromptPanel=true
  85. m_bShowHUDRespawnTimer=true
  86. m_bShowHUDSkiBars=true
  87. m_bShowHUDFriendColoring=true
  88. m_WhisperFilter=0
  89.  
  90. [TribesGame.TrEntryPlayerController]
  91. m_bEnableChatFilter=false
  92. m_bShowHUDObjectives=true
  93. m_bShowHUDNotifications=true
  94. m_bShowHUDFriendStateNotifications=true
  95.  
  96. [SystemSettings]
  97. StaticDecals=True
  98. DynamicDecals=True
  99. UnbatchedDecals=True
  100. DecalCullDistanceScale=0.750000
  101. DynamicLights=True
  102. DynamicShadows=False
  103. LightEnvironmentShadows=True
  104. CompositeDynamicLights=True
  105. SHSecondaryLighting=True
  106. DirectionalLightmaps=True
  107. OneFrameThreadLag=False
  108. MotionBlur=False
  109. MotionBlurPause=False
  110. MotionBlurSkinning=1
  111. DepthOfField=True
  112. AmbientOcclusion=False
  113. Bloom=False
  114. bAllowLightShafts=False
  115. Distortion=False
  116. FilteredDistortion=False
  117. DropParticleDistortion=False
  118. bAllowDownsampledTranslucency=False
  119. SpeedTreeLeaves=True
  120. SpeedTreeFronds=True
  121. LensFlares=False
  122. FogVolumes=False
  123. UseVsync=False
  124. Fullscreen=False
  125. AllowD3D10=False
  126. AllowD3D11=False
  127. AllowRadialBlur=False
  128. AllowSubsurfaceScattering=False
  129. SkeletalMeshLODBias=0
  130. ParticleLODBias=10
  131. DetailMode=1
  132. ShadowFilterQualityBias=0
  133. MaxAnisotropy=4
  134. MaxMultisamples=1
  135. MinShadowResolution=32
  136. MinPreShadowResolution=8
  137. MaxShadowResolution=512
  138. MaxWholeSceneDominantShadowResolution=1344
  139. ShadowFadeResolution=128
  140. PreShadowFadeResolution=16
  141. ShadowFadeExponent=0.250000
  142. PlayerShadowFadeResolution=16
  143. ResX=1920
  144. ResY=1080
  145. SceneCaptureStreamingMultiplier=1.000000
  146. ShadowTexelsPerPixel=2.000000
  147. PreShadowResolutionFactor=1.000000
  148. bAllowBetterModulatedShadows=False
  149. bAllowWholeSceneDominantShadows=True
  150. Borderless=True
  151. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  153. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  156. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  158. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  159. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  161. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  162. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  163. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  164. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  165. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  166. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  167. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. m_TrShadowLODGroup=2
  179. m_TrTextureLODGroup=3
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