Advertisement
USERALMATYKZ

Untitled

Aug 14th, 2023
366
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.21 KB | Gaming | 0 0
  1. Buffout4
  2. [Fixes]
  3. ActorIsHostileToActor = true # Fixes a crash when invoking Actor.IsHostileToActor with a none form
  4. CellInit = true # Fixes a crash where a form does not get converted to a form pointer on unloaded cells
  5. CreateD3DAndSwapChain = true # Fixes a crash on startup when enumerating certain monitor display modes
  6. EncounterZoneReset = true # Fixes encounter zones resetting immediately once you leave them on foot
  7. GreyMovies = true # Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background
  8. MagicEffectApplyEvent = true # Fixes a crash when magic effect apply events are dispatched on null references
  9. MovementPlanner = true # Fixes a bug where the the movement planner crashes with non-actors
  10. PackageAllocateLocation = true # Fixes a crash when allocating the location for a package
  11. SafeExit = true # Fixes crashes related to exiting the game that can be caused erroneously by F4SE plugin hooks
  12. TESObjectREFRGetEncounterZone = true # Fixes a crash when looking up the encounter zone on a reference that has not yet initialized
  13. UnalignedLoad = true # Fixes a crash related to SIMD intrinsics with an aligned move on unaligned memory
  14. UtilityShader = true # Fixes a crash when a shader can't be found for a given technique id
  15.  
  16. [Patches]
  17. Achievements = true # Enables achievements on modded saves
  18. ArchiveLimit = false # Effectively bypasses the limit on how many general archives can be loaded at once (previously 256)
  19. BSMTAManager = true # General rendering performance improvement
  20. BSPreCulledObjects = true # General rendering performance improvement
  21. BSTextureStreamerLocalHeap = false # Replaces the texture streamer's local heap with os allocators
  22. HavokMemorySystem = true # Replaces the havok memory system with os allocators
  23. INISettingCollection = true # Massively improves startup times for large load orders by optimizing ini setting loading
  24. InputSwitch = false # Automatically swaps inputs between kb+m/controller
  25. MaxStdIO = -1 # Replaces the maximum stdio handles
  26. MemoryManager = false # Replaces the global memory manager with os allocators
  27. MemoryManagerDebug = false # Enables debug tracing to determine faulting modules
  28. ScaleformAllocator = true # Replaces the scaleform memory allocator with os allocators
  29. SmallBlockAllocator = true # Replaces the small block memory allocators with os allocators
  30. WorkshopMenu = true # Alleviates lag while opening the workshop menu
  31.  
  32. [Warnings]
  33. CreateTexture2D = true # Warns when a call to CreateTexture2D fails
  34. ImageSpaceAdapter = true # Warns on bad IMAD definitions which will corrupt your memory and crash your game
  35.  
  36. [Compatibility]
  37. F4EE = true # 1.6.20 - Patches various LooksMenu bugs
  38.  
  39. [Crashlog]
  40. PromptUpload = true # Prompt to upload the crashlog to pastebin so it can be easily shared
  41. AutoOpen = true # Automatically open the resulting crashlog so it can be viewed
  42. ***********
  43.  
  44. Baka ScrapHeap - Script Memory Limit Expander
  45. [General]
  46. EnableDebugLogging = false # Enable Debug message output
  47. ScrapHeapMult = 4 # ScrapHeap memory multiplier.
  48. # Accepted values are 1 (Vanilla: ~70mb), 2 (Default: ~130mb), 3 (Experimental: ~200mb), 4 (Experimental: ~270mb)
  49. ************
  50.  
  51. Baka MaxPapyrusOps
  52. [General]
  53. # Enable Debug message output
  54. EnableDebugLogging = true
  55.  
  56. [Fixes]
  57. # Fix unintentionally allocating script pages when getting largest available page, but out of memory.
  58. FixScriptPageAllocation = true
  59.  
  60. # Fixes ToggleScripts command not persisting when saving/stack dumping
  61. # Scripts will now stay turned off when toggled off, and on when toggled on.
  62. FixToggleScriptsCommand = true
  63.  
  64. [Tweaks]
  65. # Maximum papyrus operations per frame. Higher number means better script performance on average
  66. # Has a very minor impact on framerate, and varies from script to script. (Default: 500, Vanilla value: 100). Recommended Range: 100-2000.
  67. MaxPapyrusOpsPerFrame = 200
  68.  
  69.  
  70.  
  71.  
  72.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement