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- Buffout4
- [Fixes]
- ActorIsHostileToActor = true # Fixes a crash when invoking Actor.IsHostileToActor with a none form
- CellInit = true # Fixes a crash where a form does not get converted to a form pointer on unloaded cells
- CreateD3DAndSwapChain = true # Fixes a crash on startup when enumerating certain monitor display modes
- EncounterZoneReset = true # Fixes encounter zones resetting immediately once you leave them on foot
- GreyMovies = true # Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background
- MagicEffectApplyEvent = true # Fixes a crash when magic effect apply events are dispatched on null references
- MovementPlanner = true # Fixes a bug where the the movement planner crashes with non-actors
- PackageAllocateLocation = true # Fixes a crash when allocating the location for a package
- SafeExit = true # Fixes crashes related to exiting the game that can be caused erroneously by F4SE plugin hooks
- TESObjectREFRGetEncounterZone = true # Fixes a crash when looking up the encounter zone on a reference that has not yet initialized
- UnalignedLoad = true # Fixes a crash related to SIMD intrinsics with an aligned move on unaligned memory
- UtilityShader = true # Fixes a crash when a shader can't be found for a given technique id
- [Patches]
- Achievements = true # Enables achievements on modded saves
- ArchiveLimit = false # Effectively bypasses the limit on how many general archives can be loaded at once (previously 256)
- BSMTAManager = true # General rendering performance improvement
- BSPreCulledObjects = true # General rendering performance improvement
- BSTextureStreamerLocalHeap = false # Replaces the texture streamer's local heap with os allocators
- HavokMemorySystem = true # Replaces the havok memory system with os allocators
- INISettingCollection = true # Massively improves startup times for large load orders by optimizing ini setting loading
- InputSwitch = false # Automatically swaps inputs between kb+m/controller
- MaxStdIO = -1 # Replaces the maximum stdio handles
- MemoryManager = false # Replaces the global memory manager with os allocators
- MemoryManagerDebug = false # Enables debug tracing to determine faulting modules
- ScaleformAllocator = true # Replaces the scaleform memory allocator with os allocators
- SmallBlockAllocator = true # Replaces the small block memory allocators with os allocators
- WorkshopMenu = true # Alleviates lag while opening the workshop menu
- [Warnings]
- CreateTexture2D = true # Warns when a call to CreateTexture2D fails
- ImageSpaceAdapter = true # Warns on bad IMAD definitions which will corrupt your memory and crash your game
- [Compatibility]
- F4EE = true # 1.6.20 - Patches various LooksMenu bugs
- [Crashlog]
- PromptUpload = true # Prompt to upload the crashlog to pastebin so it can be easily shared
- AutoOpen = true # Automatically open the resulting crashlog so it can be viewed
- ***********
- Baka ScrapHeap - Script Memory Limit Expander
- [General]
- EnableDebugLogging = false # Enable Debug message output
- ScrapHeapMult = 4 # ScrapHeap memory multiplier.
- # Accepted values are 1 (Vanilla: ~70mb), 2 (Default: ~130mb), 3 (Experimental: ~200mb), 4 (Experimental: ~270mb)
- ************
- Baka MaxPapyrusOps
- [General]
- # Enable Debug message output
- EnableDebugLogging = true
- [Fixes]
- # Fix unintentionally allocating script pages when getting largest available page, but out of memory.
- FixScriptPageAllocation = true
- # Fixes ToggleScripts command not persisting when saving/stack dumping
- # Scripts will now stay turned off when toggled off, and on when toggled on.
- FixToggleScriptsCommand = true
- [Tweaks]
- # Maximum papyrus operations per frame. Higher number means better script performance on average
- # Has a very minor impact on framerate, and varies from script to script. (Default: 500, Vanilla value: 100). Recommended Range: 100-2000.
- MaxPapyrusOpsPerFrame = 200
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