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  1. settings:
  2. sessions:
  3. # Do you want to enable the session feature?
  4. # If enabled, when a player authenticates successfully,
  5. # his IP and his nickname is saved.
  6. # The next time the player joins the server, if his IP
  7. # is the same as last time and the timeout hasn't
  8. # expired, he will not need to authenticate.
  9. enabled: false
  10. # After how many minutes should a session expire?
  11. # Remember that sessions will end only after the timeout, and
  12. # if the player's IP has changed but the timeout hasn't expired,
  13. # the player will be kicked from the server due to invalid session
  14. timeout: 10
  15. # Should the session expire if the player tries to log in with
  16. # another IP address?
  17. sessionExpireOnIpChange: true
  18. # Message language, available languages:
  19. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  20. messagesLanguage: 'br'
  21. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  22. # FINE for some additional detailed ones (like password failed),
  23. # and DEBUG for debugging
  24. logLevel: 'FINE'
  25. # By default we schedule async tasks when talking to the database. If you want
  26. # typical communication with the database to happen synchronously, set this to false
  27. useAsyncTasks: true
  28. restrictions:
  29. # Can not authenticated players chat?
  30. # Keep in mind that this feature also blocks all commands not
  31. # listed in the list below.
  32. allowChat: false
  33. # Hide the chat log from players who are not authenticated?
  34. hideChat: false
  35. # Allowed commands for unauthenticated players
  36. allowCommands:
  37. - '/login'
  38. - '/register'
  39. - '/l'
  40. - '/reg'
  41. - '/email'
  42. - '/captcha'
  43. # Max number of allowed registrations per IP
  44. # The value 0 means an unlimited number of registrations!
  45. maxRegPerIp: 2
  46. # Minimum allowed username length
  47. minNicknameLength: 5
  48. # Maximum allowed username length
  49. maxNicknameLength: 16
  50. # When this setting is enabled, online players can't be kicked out
  51. # due to "Logged in from another Location"
  52. # This setting will prevent potential security exploits.
  53. ForceSingleSession: true
  54. ForceSpawnLocOnJoin:
  55. # If enabled, every player that spawn in one of the world listed in
  56. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  57. # authentication. The quit location of the player will be overwritten.
  58. # This is different from "teleportUnAuthedToSpawn" that teleport player
  59. # to the spawnpoint on join.
  60. enabled: true
  61. # WorldNames where we need to force the spawn location
  62. # Case-sensitive!
  63. worlds:
  64. - 'Spawn'
  65. # This option will save the quit location of the players.
  66. SaveQuitLocation: false
  67. # To activate the restricted user feature you need
  68. # to enable this option and configure the AllowedRestrictedUser field.
  69. AllowRestrictedUser: false
  70. # The restricted user feature will kick players listed below
  71. # if they don't match the defined IP address. Names are case-insensitive.
  72. # Example:
  73. # AllowedRestrictedUser:
  74. # - playername;127.0.0.1
  75. AllowedRestrictedUser: []
  76. # Should unregistered players be kicked immediately?
  77. kickNonRegistered: false
  78. # Should players be kicked on wrong password?
  79. kickOnWrongPassword: false
  80. # Should not logged in players be teleported to the spawn?
  81. # After the authentication they will be teleported back to
  82. # their normal position.
  83. teleportUnAuthedToSpawn: true
  84. # Can unregistered players walk around?
  85. allowMovement: false
  86. # Should not authenticated players have speed = 0?
  87. # This will reset the fly/walk speed to default value after the login.
  88. removeSpeed: true
  89. # After how many seconds should players who fail to login or register
  90. # be kicked? Set to 0 to disable.
  91. timeout: 18
  92. # Regex syntax of allowed characters in the player name.
  93. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  94. # How far can unregistered players walk?
  95. # Set to 0 for unlimited radius
  96. allowedMovementRadius: 1
  97. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  98. ProtectInventoryBeforeLogIn: true
  99. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  100. DenyTabCompleteBeforeLogin: true
  101. # Should we display all other accounts from a player when he joins?
  102. # permission: /authme.admin.accounts
  103. displayOtherAccounts: false
  104. # Ban ip when the ip is not the ip registered in database
  105. banUnsafedIP: false
  106. # Spawn priority; values: authme, essentials, multiverse, default
  107. spawnPriority: 'essentials'
  108. # Maximum Login authorized by IP
  109. maxLoginPerIp: 0
  110. # Maximum Join authorized by IP
  111. maxJoinPerIp: 0
  112. # AuthMe will NEVER teleport players if set to true!
  113. noTeleport: false
  114. # Regex syntax for allowed chars in passwords
  115. allowedPasswordCharacters: '[\x21-\x7E]*'
  116. # Threshold of the other accounts command, a value less than 2 means disabled.
  117. otherAccountsCmdThreshold: 0
  118. # Command to run when a user has more accounts than the configured threshold.
  119. # Available variables: %playername%, %playerip%
  120. otherAccountsCmd: ''
  121. GameMode:
  122. # Force survival gamemode when player joins?
  123. ForceSurvivalMode: true
  124. unrestrictions:
  125. # Below you can list all account names that AuthMe will ignore
  126. # for registration or login. Configure it at your own risk!!
  127. # This option adds compatibility with BuildCraft and some other mods.
  128. # It is case-insensitive! Example:
  129. # UnrestrictedName:
  130. # - 'npcPlayer'
  131. # - 'npcPlayer2'
  132. UnrestrictedName: []
  133. security:
  134. # Minimum length of password
  135. minPasswordLength: 6
  136. # Maximum length of password
  137. passwordMaxLength: 30
  138. # This is a very important option: every time a player joins the server,
  139. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  140. # This should prevent all major exploits.
  141. # You can set up your permission plugin with this special group to have no permissions,
  142. # or only permission to chat (or permission to send private messages etc.).
  143. # The better way is to set up this group with few permissions, so if a player
  144. # tries to exploit an account they can do only what you've defined for the group.
  145. # After, a logged in player will be moved to his correct permissions group!
  146. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  147. # Otherwise your group will be wiped and the player will join in the default group []!
  148. # Example unLoggedinGroup: NotLogged
  149. unLoggedinGroup: 'unLoggedinGroup'
  150. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
  151. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  152. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  153. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  154. passwordHash: 'SHA256'
  155. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  156. doubleMD5SaltLength: 8
  157. # If a password check fails, AuthMe will also try to check with the following hash methods.
  158. # Use this setting when you change from one hash method to another.
  159. # AuthMe will update the password to the new hash. Example:
  160. # legacyHashes:
  161. # - 'SHA1'
  162. legacyHashes: []
  163. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  164. pbkdf2Rounds: 10000
  165. # Prevent unsafe passwords from being used; put them in lowercase!
  166. # You should always set 'help' as unsafePassword due to possible conflicts.
  167. # unsafePasswords:
  168. # - '123456'
  169. # - 'password'
  170. # - 'help'
  171. unsafePasswords:
  172. - '123456'
  173. - 'password'
  174. - 'qwerty'
  175. - '12345'
  176. - '54321'
  177. - '123456789'
  178. - 'help'
  179. registration:
  180. # Enable registration on the server?
  181. enabled: true
  182. # Send every X seconds a message to a player to
  183. # remind him that he has to login/register
  184. messageInterval: 6
  185. # Only registered and logged in players can play.
  186. # See restrictions for exceptions
  187. force: true
  188. # Type of registration: PASSWORD or EMAIL
  189. # PASSWORD = account is registered with a password supplied by the user;
  190. # EMAIL = password is generated and sent to the email provided by the user.
  191. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  192. type: 'PASSWORD'
  193. # Second argument the /register command should take: NONE = no 2nd argument
  194. # CONFIRMATION = must repeat first argument (pass or email)
  195. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  196. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  197. secondArg: 'CONFIRMATION'
  198. # Do we force kick a player after a successful registration?
  199. # Do not use with login feature below
  200. forceKickAfterRegister: false
  201. # Does AuthMe need to enforce a /login after a successful registration?
  202. forceLoginAfterRegister: true
  203. # Enable to display the welcome message (welcome.txt) after a login
  204. # You can use colors in this welcome.txt + some replaced strings:
  205. # {PLAYER}: player name, {ONLINE}: display number of online players,
  206. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  207. # {WORLD}: player current world, {SERVER}: server name
  208. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  209. useWelcomeMessage: false
  210. # Broadcast the welcome message to the server or only to the player?
  211. # set true for server or false for player
  212. broadcastWelcomeMessage: false
  213. # Should we delay the join message and display it once the player has logged in?
  214. delayJoinMessage: false
  215. # The custom join message that will be sent after a successful login,
  216. # keep empty to use the original one.
  217. # Available variables:
  218. # {PLAYERNAME}: the player name (no colors)
  219. # {DISPLAYNAME}: the player name (with colors)
  220. customJoinMessage: ''
  221. # Should we remove the leave messages of unlogged users?
  222. removeUnloggedLeaveMessage: true
  223. # Should we remove join messages altogether?
  224. removeJoinMessage: true
  225. # Should we remove leave messages altogether?
  226. removeLeaveMessage: true
  227. # Do we need to add potion effect Blinding before login/reigster?
  228. applyBlindEffect: false
  229. # Do we need to prevent people to login with another case?
  230. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  231. preventOtherCase: true
  232. permission:
  233. # Take care with this option; if you want
  234. # to use group switching of AuthMe
  235. # for unloggedIn players, set this setting to true.
  236. # Default is false.
  237. EnablePermissionCheck: false
  238. Email:
  239. # Email SMTP server host
  240. mailSMTP: 'mail.czpvp.com.br'
  241. # Email SMTP server port
  242. mailPort: 465
  243. # Email account which sends the mails
  244. mailAccount: 'contato@czpvp.com.br'
  245. # Email account password
  246. mailPassword: '2828czpvp5454'
  247. # Email address, fill when mailAccount is not the email address of the account
  248. mailAddress: 'contato@czpvp.com.br'
  249. # Custom sender name, replacing the mailAccount name in the email
  250. mailSenderName: 'CZPVP'
  251. # Recovery password length
  252. RecoveryPasswordLength: 8
  253. # Mail Subject
  254. mailSubject: 'Sua senha nova'
  255. # Like maxRegPerIP but with email
  256. maxRegPerEmail: 1
  257. # Recall players to add an email?
  258. recallPlayers: true
  259. # Delay in minute for the recall scheduler
  260. delayRecall: 5
  261. # Blacklist these domains for emails
  262. emailBlacklisted:
  263. - '10minutemail.com'
  264. # Whitelist ONLY these domains for emails
  265. emailWhitelisted: []
  266. # Send the new password drawn in an image?
  267. generateImage: false
  268. # The OAuth2 token
  269. emailOauth2Token: ''
  270. Hooks:
  271. # Do we need to hook with multiverse for spawn checking?
  272. multiverse: false
  273. # Do we need to hook with BungeeCord?
  274. bungeecord: false
  275. # Send player to this BungeeCord server after register/login
  276. sendPlayerTo: ''
  277. # Do we need to disable Essentials SocialSpy on join?
  278. disableSocialSpy: false
  279. # Do we need to force /motd Essentials command on join?
  280. useEssentialsMotd: false
  281. GroupOptions:
  282. # Unregistered permission group
  283. UnregisteredPlayerGroup: ''
  284. # Registered permission group
  285. RegisteredPlayerGroup: ''
  286. Protection:
  287. # Enable some servers protection (country based login, antibot)
  288. enableProtection: false
  289. # Apply the protection also to registered usernames
  290. enableProtectionRegistered: true
  291. # Countries allowed to join the server and register. For country codes, see
  292. # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
  293. # PLEASE USE QUOTES!
  294. countries:
  295. - 'US'
  296. - 'GB'
  297. # Countries not allowed to join the server and register
  298. # PLEASE USE QUOTES!
  299. countriesBlacklist:
  300. - 'A1'
  301. # Do we need to enable automatic antibot system?
  302. enableAntiBot: true
  303. # The interval in seconds
  304. antiBotInterval: 5
  305. # Max number of players allowed to login in the interval
  306. # before the AntiBot system is enabled automatically
  307. antiBotSensibility: 10
  308. # Duration in minutes of the antibot automatic system
  309. antiBotDuration: 10
  310. # Delay in seconds before the antibot activation
  311. antiBotDelay: 60
  312. Purge:
  313. # If enabled, AuthMe automatically purges old, unused accounts
  314. useAutoPurge: false
  315. # Number of days after which an account should be purged
  316. daysBeforeRemovePlayer: 60
  317. # Do we need to remove the player.dat file during purge process?
  318. removePlayerDat: false
  319. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  320. removeEssentialsFile: false
  321. # World where are players.dat stores
  322. defaultWorld: 'world'
  323. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  324. removeLimitedCreativesInventories: false
  325. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  326. removeAntiXRayFile: false
  327. # Do we need to remove permissions?
  328. removePermissions: false
  329. Security:
  330. SQLProblem:
  331. # Stop the server if we can't contact the sql database
  332. # Take care with this, if you set this to false,
  333. # AuthMe will automatically disable and the server won't be protected!
  334. stopServer: true
  335. console:
  336. # Remove passwords from console?
  337. removePassword: true
  338. # Copy AuthMe log output in a separate file as well?
  339. logConsole: true
  340. captcha:
  341. # Enable captcha when a player uses wrong password too many times
  342. useCaptcha: false
  343. # Max allowed tries before a captcha is required
  344. maxLoginTry: 5
  345. # Captcha length
  346. captchaLength: 5
  347. tempban:
  348. # Tempban a user's IP address if they enter the wrong password too many times
  349. enableTempban: false
  350. # How many times a user can attempt to login before their IP being tempbanned
  351. maxLoginTries: 10
  352. # The length of time a IP address will be tempbanned in minutes
  353. # Default: 480 minutes, or 8 hours
  354. tempbanLength: 480
  355. # How many minutes before resetting the count for failed logins by IP and username
  356. # Default: 480 minutes (8 hours)
  357. minutesBeforeCounterReset: 480
  358. recoveryCode:
  359. # Number of characters a recovery code should have (0 to disable)
  360. length: 8
  361. # How many hours is a recovery code valid for?
  362. validForHours: 4
  363. BackupSystem:
  364. # Enable or disable automatic backup
  365. ActivateBackup: false
  366. # Set backup at every start of server
  367. OnServerStart: false
  368. # Set backup at every stop of server
  369. OnServerStop: true
  370. # Windows only mysql installation Path
  371. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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