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Aug 27th, 2018
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  1. [Clan Chieftain]
  2. Hailing from the Northern Highlands you have brought your ragged band of clan warriors to fulfil an ancient oath give to House Austric-Howel to aid them in times of war. While you live hard lives it has forged you into brutal warriors with a strict code of honour, pacts are never to be broken but there is no other rules to war.
  3.  
  4. Choose three units:
  5. [Unit Name]
  6. [Unit Type: Raider]
  7. [Causality Rate: 0%]
  8. [Equipment: -5]
  9. [Morale: +5]
  10. [Experience: +5]
  11. [Special Modifiers: Night Hunters- +10 to combat/rolls during the night]
  12.  
  13. [Unit Name]
  14. [Unit Type: Infantry]
  15. [Causality Rate: 0%]
  16. [Equipment: -10]
  17. [Morale: +10]
  18. [Experience: +5]
  19. [Special Modifiers: Berserkers- units go berzerk on dubs doubling their caulsties taken and inflicted]
  20.  
  21. [Unit Name]
  22. [Unit Type: Light Infantry]
  23. [Causality Rate: 0%]
  24. [Equipment: -10]
  25. [Morale: +10]
  26. [Experience: +5]
  27. [Special Modifiers: Slingers- gain ranged attack]
  28.  
  29.  
  30.  
  31. [Knight]
  32. A loyal knight of the realm you have answered the call to fight for the young prince. As low nobility this is your chance to rise in your station and prove yourself in a grand war! You have trained all your life for battle and it is time to show you have earned your spurs.
  33.  
  34. Chose one:
  35. [Unit Name]
  36. [Unit Type: Heavy Cavalry]
  37. [Causality Rate: 0%]
  38. [Equipment: +15]
  39. [Morale: +10]
  40. [Experience: +10]
  41. [Special Modifiers: Warhorse +25 while charging, Heavy Armor-reduce causality by 1/2]
  42.  
  43. [Unit Name]
  44. [Unit Type: Cavalry]
  45. [Causality Rate: 0%]
  46. [Equipment: +5]
  47. [Morale: +15]
  48. [Experience: +15]
  49. [Special Modifiers: Light Warhorse +15 while charging, Medium Armor reduce causality by 1/3]
  50.  
  51. [Yeoman]
  52. From the forests of Lockshire to the river valleys of Tolin county the stout yeoman represent the backbone of the kingdoms military force. Freemen who hold no noble rank they are well trained in arms to defend their small land holdings and often are tasked with running administration for the crown. Beholden to no lord you have answered the call of the true would be king!
  53.  
  54. Pick two:
  55.  
  56. [Unit Name]
  57. [Unit Type: Infantry]
  58. [Causality Rate: 0%]
  59. [Equipment: 0]
  60. [Morale: +10]
  61. [Experience: +5]
  62. [Special Modifiers: Medium Armor reduce causality by 1/3]
  63.  
  64. [Unit Name]
  65. [Unit Type: Infantry]
  66. [Causality Rate: 0%]
  67. [Equipment: -5]
  68. [Morale: +10]
  69. [Experience: +10]
  70. [Special Modifiers: Light Armor reduce causality by 1/4, Longbow gain ranged attack/half melee attack]
  71.  
  72. [Unit Name]
  73. [Unit Type: Infantry]
  74. [Causality Rate: 0%]
  75. [Equipment: +5]
  76. [Morale: +10]
  77. [Experience: +0]
  78. [Special Modifiers: Heavy Armor-reduce causality by 1/2]
  79.  
  80.  
  81.  
  82. [Peasant Rabblerouser]
  83. From among the lower classes you have inspired a throng of peasants to ignore your lord and rally behind the Young Prince! Be this raw patriotism or blind ambition this is a once in a lifetime chance to leave behind your home and forge something anew!
  84.  
  85. Chose four:
  86.  
  87. [Unit Name]
  88. [Unit Type: Infantry]
  89. [Causality Rate: 0%]
  90. [Equipment: -10]
  91. [Morale: -5]
  92. [Experience: -15]
  93. [Special Modifiers: Rabble- must make a resolve save when facing a unit with 10 more experience.]
  94.  
  95. [Unit Name]
  96. [Unit Type: Archer]
  97. [Causality Rate: 0%]
  98. [Equipment: -15]
  99. [Morale: -5]
  100. [Experience: -10]
  101. [Special Modifiers: Poacher- gain +10 while fighting in woods. Bow- gain ranged attack/half melee attack]
  102.  
  103. [Unit Name]
  104. [Unit Type: Heavy Infantry]
  105. [Causality Rate: 0%]
  106. [Equipment: -10]
  107. [Morale: -10]
  108. [Experience: -10]
  109. [Special Modifiers: Guard- +10 to defensive combat, Medium Armor reduce causality by 1/3.]
  110.  
  111.  
  112.  
  113.  
  114. [Mercenary Captain]
  115. From near and far mercenaries gather at the call of war! With blood and iron you can reap a harvest of gold from the death of others! Though few trust mercenaries no one can deny their usefulness on the battlefield!
  116.  
  117. Pick two:
  118.  
  119. [Unit Name]
  120. [Unit Type: Infantry]
  121. [Causality Rate: 0%]
  122. [Equipment: +5]
  123. [Morale: 0]
  124. [Experience: +10]
  125. [Special Modifiers: Medium Armor reduce causality by 1/3. Spearmen- if braced remove cavalry charge bonus]
  126.  
  127. [Unit Name]
  128. [Unit Type: Crossbowmen]
  129. [Causality Rate: 0%]
  130. [Equipment: 0]
  131. [Morale: +10]
  132. [Experience: +5]
  133. [Special Modifiers: Light Armor reduce causality by 1/4, Crossbows- ranged weapons that ignore armor/no melee attack]
  134.  
  135. [Unit Name]
  136. [Unit Type: Horse Archers]
  137. [Causality Rate: 0%]
  138. [Equipment: -5]
  139. [Morale: -10]
  140. [Experience: +20]
  141. [Special Modifiers: Horse- increased movement/+10 to charge. Bow/Blade- gain ranged attack]
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