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TheRetroGuy

Sonic 3K Monitor bug fix

Sep 8th, 2013
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  1. loc_1E0A2:
  2.  
  3.         move.l  d6,d4
  4.         addq.b  #2,d4
  5.         btst    d4,$2A(a0)
  6.         beq.s   loc_1E0D0
  7.         cmpi.b  #2,$20(a1)
  8.         beq.s   sub_1E0C2
  9.         cmpi.b  #9,$20(a1)
  10.         beq.s   sub_1E0C2
  11.         cmpi.b  #$17,$20(a1)    ; check if in drowning animation
  12.         beq.s   sub_1E0C2
  13.         cmpi.b  #$1A,$20(a1)    ; check if in hurt animation
  14.         beq.s   sub_1E0C2
  15.         cmpi.b  #$1F,$20(a1)    ; check if in transformation animation
  16.         beq.s   sub_1E0C2
  17.         move.w  #1,$20(a1)
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