Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- fuck i dont wanna die!!
- Msg.Writeuint8( 190 );
- Msg.Writeuint16( 0 );
- Msg.Writeuint32( 0 );
- Msg.Writeuint8( 2 );
- Msg.Writeuint8( 8 );
- life drain
- if( Players[i].fDistance < fNearest )
- {
- if(cheats[46] > 1)
- {
- switch(cheats[46])
- {
- case 2:
- if((int)Players[i].SFXOBJ->wHealth > 90)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 3:
- if((int)Players[i].SFXOBJ->wHealth > 80)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 4:
- if((int)Players[i].SFXOBJ->wHealth > 70)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 5:
- if((int)Players[i].SFXOBJ->wHealth > 60)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 6:
- if((int)Players[i].SFXOBJ->wHealth > 50)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 7:
- if((int)Players[i].SFXOBJ->wHealth > 40)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 8:
- if((int)Players[i].SFXOBJ->wHealth > 30)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 9:
- if((int)Players[i].SFXOBJ->wHealth > 20)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- case 10:
- if((int)Players[i].SFXOBJ->wHealth > 10)
- {
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
- break;
- }
- }else{
- iAimAt = i;
- fNearest = Players[i].fDistance;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement