Advertisement
Guest User

Untitled

a guest
Jul 26th, 2018
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.62 KB | None | 0 0
  1.  
  2. Preparing to enable console logging.
  3. Now logging to /home/USERNAME/wurm/console.Jaz.log
  4. Time is Thu Jul 26 17:36:57 CEST 2018
  5. Running client version 4.0.48
  6. client build# fc55489a608af314dcd0a9eeb7cb956e7c639ea4
  7. client build time 2018-07-26 13:51
  8.  
  9. === System information ===
  10. Executing from /home/USERNAME/
  11. Operating system: Linux (arch: amd64, version: 4.15.0-23-generic)
  12. Java version: 1.8.0_171 (Oracle Corporation) <http://java.oracle.com/>
  13. Jvm version: 25.171-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  14. Available CPUs: 4
  15.  
  16.  
  17. === Wurm options ===
  18. animation_playback_self = 0
  19. auto_mipmaps_enabled = 1
  20. auto_run_source = 0
  21. cavedetail = 2
  22. censor_chat = false
  23. collada_animations = 3
  24. colorItemsDamage = true
  25. color_black = 0.0,0.0,0.0,1.0
  26. color_cyan = 0.0,1.0,1.0,1.0
  27. color_error = 1.0,0.3,0.3,1.0
  28. color_fuchsia = 1.0,0.0,1.0,1.0
  29. color_green = 0.08,1.0,0.08,1.0
  30. color_grey = 0.5,0.5,0.5,1.0
  31. color_lime = 0.0,1.0,0.0,1.0
  32. color_maroon = 0.5,0.0,0.0,1.0
  33. color_navy_blue = 0.23,0.39,1.0,1.0
  34. color_orange = 1.0,0.5,0.0,1.0
  35. color_outline_ally = 0.5,1.0,0.5,1.0
  36. color_outline_friend = 0.5,0.75,1.0,1.0
  37. color_outline_hostile = 1.0,0.0,0.0,1.0
  38. color_outline_neutral = 0.41847825,0.41847825,0.8369565,0.68478256
  39. color_purple = 0.5,0.0,0.5,1.0
  40. color_red = 1.0,0.0,0.0,1.0
  41. color_royal_blue = 0.23,0.39,1.0,1.0
  42. color_silver = 0.75,0.75,0.75,1.0
  43. color_system = 0.5,1.0,0.5,1.0
  44. color_teal = 0.0,0.5,0.5,1.0
  45. color_white = 1.0,1.0,1.0,1.0
  46. color_yellow = 1.0,1.0,0.0,1.0
  47. compressed_textures = false
  48. compressed_textures_S3TC = true
  49. contribution_culling = 200
  50. custim_timer_source = 1
  51. customTimer1 = -1|-1
  52. customTimer2 = -1|-1
  53. customTimer3 = -1|-1
  54. customTimer4 = -1|-1
  55. customTimer5 = -1|-1
  56. debug_mode = false
  57. depth_clamp_enabled = 1
  58. disable_select_all_shortcut = false
  59. display_settings = false:false:0:1680:1050:32:-1:false:true
  60. enable_contribution_culling = false
  61. enable_debugs = false
  62. enable_lod = false
  63. enable_shift_drag = true
  64. enable_vsync = false
  65. event_log_rotation = 2
  66. exec_source = 0
  67. fast_yield = false
  68. fbo_enabled = 2
  69. fog_coord_src = 0
  70. font_antialias = 2
  71. font_bold = 11
  72. font_default = 11
  73. font_header = 18
  74. font_italian = 11
  75. font_monospaced = 11
  76. font_static = 10
  77. fov_horizontal = 80
  78. fps_limit = 60
  79. fps_limit_background = 15
  80. fps_limit_enabled = true
  81. free_look_mode_disable_on_close_component = false
  82. free_look_mode_disable_on_combat = false
  83. free_look_mode_disable_on_open_component = false
  84. free_look_mode_sensitivity = 10
  85. game_client_thread_priority = 2
  86. glsl_debug_loading = false
  87. glsl_enabled = 2
  88. gpu_skinning = true
  89. gui_opacity = 3
  90. gui_skin = 1
  91. has_read_eula = true
  92. hide_inactive_friends = false
  93. hide_menu_examine = true
  94. hide_menu_no_target = false
  95. hide_menu_spam_mode = true
  96. hide_menu_stop = false
  97. hide_onscreen_fail_messages = false
  98. hide_onscreen_hostile_messages = false
  99. hide_onscreen_info_messages = false
  100. hide_personal_goal = true
  101. high_res_binoculars = true
  102. hint_texture_scaling = 0
  103. impColumn = true
  104. inverse_mouse = false
  105. irc_log_rotation = 2
  106. irc_notif = 0
  107. item_creature_render_distance = 4
  108. key_bindings_source = 0
  109. keyboard_layout = 0
  110. limit_dynamic_lights = false
  111. loadInventoryStartup = true
  112. local_list_in_event = true
  113. lod = 2
  114. log_extra_errors = false
  115. log_gl_errors = false
  116. mark_text_read = true
  117. material_as_suffix = true
  118. max_dynamic_lights = 7
  119. max_shader_lights = 8
  120. max_texture_size = 3
  121. mega_texture_size = 5
  122. model_loader_thread_priority = 1
  123. model_loading_threads = 1
  124. mount_rotation = false
  125. multidraw_enabled = 1
  126. no_brightness = false
  127. no_terrain_render = false
  128. no_world_render = false
  129. non_power_of_two = 1
  130. normal_maps = true
  131. occlusion_queries_enabled = 2
  132. offscreen_texture_size = 2
  133. other_log_rotation = 2
  134. outline_picking = true
  135. player_texture_size = 2
  136. reflection_texture_size = 2
  137. reflections = 2
  138. remember_password = true
  139. render_bloom = false
  140. render_distant_terrain = true
  141. render_fxaa = true
  142. render_sun_glare = false
  143. render_vignette = false
  144. renderer_type = 1
  145. resident_models = false
  146. save_skills_on_quit = true
  147. screen_brightness = 0.0
  148. screenshot_file_format = 1
  149. season_override = 0
  150. send_extra_tile_data = false
  151. setting_timestamps = true
  152. settings_version = 9
  153. shadow_level = 1
  154. shadow_mapsize = 1
  155. shift_drag_default = 1
  156. showKChat = true
  157. show_body_in_inventory = false
  158. show_old_quickbar = false
  159. silent_friends_update = false
  160. skillgain_minimum = 5
  161. skillgain_no_alignment = true
  162. skillgain_no_favor = true
  163. skydetail = 2
  164. sound_al_gain = 10
  165. sound_buzzlevel = 6
  166. sound_cache_enabled = true
  167. sound_doppler_enabled = true
  168. sound_engine = 2
  169. sound_footstepslevel = 14
  170. sound_music_level = 2
  171. sound_play_PMAlert = true
  172. sound_play_ambients = true
  173. sound_play_buzz = true
  174. sound_play_combat = true
  175. sound_play_door = true
  176. sound_play_emotes = true
  177. sound_play_footsteps = true
  178. sound_play_music = false
  179. sound_play_weather = true
  180. sound_play_work = true
  181. structure_render_distance = 4
  182. submit_client_data = 2
  183. terrain_res = 2
  184. test_attach_equipment = false
  185. test_mode = 0
  186. thirdPerson = false
  187. tile_transitions = true
  188. tiledecorations = 4
  189. togglePushToTalk = true
  190. treelist_outline = true
  191. trees = 4
  192. update_optional = true
  193. use_alpha_particles = true
  194. use_anisotropic_filtering = 2
  195. use_antialiasing = 1
  196. use_fast_clock_work_around = true
  197. use_nano_timer = false
  198. use_non_alpha_particles = true
  199. use_phobia_models = false
  200. use_tree_models = true
  201. use_weather_particles = true
  202. vbo_enabled = 1
  203. viewport_bob = true
  204. water_detail = 2
  205.  
  206. Setting up Collada Model Loader
  207. Setting up WurmModel Model Loader
  208. Executing /home/USERNAME/wurm/configs/high/keybindings.txt
  209. Translating legacy key PAGE_DOWN to NEXT
  210. Translating legacy key PAGE_UP to PRIOR
  211. Translating legacy key ENTER to RETURN
  212. Experimental direct buffer cleaner init successful
  213. Word filter loaded: 23
  214. Starting global job manager with 4 worker threads
  215. Using LWJGL display 1680:1050:0:0 (false)
  216.  
  217. Setting up OpenAL Sound Engine
  218. OpenAL version: 1.1 ALSOFT 1.15.1
  219. OpenAL renderer: OpenAL Soft
  220. OpenAL vendor: OpenAL Community
  221. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  222. Generating: 128 source channels.
  223.  
  224. === OpenGL information ===
  225. LWJGL version: 2.9.1
  226. Adapter info: null (null)
  227. OpenGL vendor: NVIDIA Corporation
  228. OpenGL renderer: GeForce GT 640/PCIe/SSE2
  229. OpenGL version: 4.6.0 NVIDIA 390.48
  230. OpenGL extensions:
  231. GL_AMD_multi_draw_indirect
  232. GL_AMD_seamless_cubemap_per_texture
  233. GL_ARB_arrays_of_arrays
  234. GL_ARB_base_instance
  235. GL_ARB_bindless_texture
  236. GL_ARB_blend_func_extended
  237. GL_ARB_buffer_storage
  238. GL_ARB_clear_buffer_object
  239. GL_ARB_clear_texture
  240. GL_ARB_clip_control
  241. GL_ARB_color_buffer_float
  242. GL_ARB_compatibility
  243. GL_ARB_compressed_texture_pixel_storage
  244. GL_ARB_conservative_depth
  245. GL_ARB_compute_shader
  246. GL_ARB_compute_variable_group_size
  247. GL_ARB_conditional_render_inverted
  248. GL_ARB_copy_buffer
  249. GL_ARB_copy_image
  250. GL_ARB_cull_distance
  251. GL_ARB_debug_output
  252. GL_ARB_depth_buffer_float
  253. GL_ARB_depth_clamp
  254. GL_ARB_depth_texture
  255. GL_ARB_derivative_control
  256. GL_ARB_direct_state_access
  257. GL_ARB_draw_buffers
  258. GL_ARB_draw_buffers_blend
  259. GL_ARB_draw_indirect
  260. GL_ARB_draw_elements_base_vertex
  261. GL_ARB_draw_instanced
  262. GL_ARB_enhanced_layouts
  263. GL_ARB_ES2_compatibility
  264. GL_ARB_ES3_compatibility
  265. GL_ARB_ES3_1_compatibility
  266. GL_ARB_ES3_2_compatibility
  267. GL_ARB_explicit_attrib_location
  268. GL_ARB_explicit_uniform_location
  269. GL_ARB_fragment_coord_conventions
  270. GL_ARB_fragment_layer_viewport
  271. GL_ARB_fragment_program
  272. GL_ARB_fragment_program_shadow
  273. GL_ARB_fragment_shader
  274. GL_ARB_framebuffer_no_attachments
  275. GL_ARB_framebuffer_object
  276. GL_ARB_framebuffer_sRGB
  277. GL_ARB_geometry_shader4
  278. GL_ARB_get_program_binary
  279. GL_ARB_get_texture_sub_image
  280. GL_ARB_gl_spirv
  281. GL_ARB_gpu_shader5
  282. GL_ARB_gpu_shader_fp64
  283. GL_ARB_gpu_shader_int64
  284. GL_ARB_half_float_pixel
  285. GL_ARB_half_float_vertex
  286. GL_ARB_imaging
  287. GL_ARB_indirect_parameters
  288. GL_ARB_instanced_arrays
  289. GL_ARB_internalformat_query
  290. GL_ARB_internalformat_query2
  291. GL_ARB_invalidate_subdata
  292. GL_ARB_map_buffer_alignment
  293. GL_ARB_map_buffer_range
  294. GL_ARB_multi_bind
  295. GL_ARB_multi_draw_indirect
  296. GL_ARB_multisample
  297. GL_ARB_multitexture
  298. GL_ARB_occlusion_query
  299. GL_ARB_occlusion_query2
  300. GL_ARB_parallel_shader_compile
  301. GL_ARB_pipeline_statistics_query
  302. GL_ARB_pixel_buffer_object
  303. GL_ARB_point_parameters
  304. GL_ARB_point_sprite
  305. GL_ARB_polygon_offset_clamp
  306. GL_ARB_program_interface_query
  307. GL_ARB_provoking_vertex
  308. GL_ARB_query_buffer_object
  309. GL_ARB_robust_buffer_access_behavior
  310. GL_ARB_robustness
  311. GL_ARB_sample_shading
  312. GL_ARB_sampler_objects
  313. GL_ARB_seamless_cube_map
  314. GL_ARB_seamless_cubemap_per_texture
  315. GL_ARB_separate_shader_objects
  316. GL_ARB_shader_atomic_counter_ops
  317. GL_ARB_shader_atomic_counters
  318. GL_ARB_shader_ballot
  319. GL_ARB_shader_bit_encoding
  320. GL_ARB_shader_clock
  321. GL_ARB_shader_draw_parameters
  322. GL_ARB_shader_group_vote
  323. GL_ARB_shader_image_load_store
  324. GL_ARB_shader_image_size
  325. GL_ARB_shader_objects
  326. GL_ARB_shader_precision
  327. GL_ARB_shader_storage_buffer_object
  328. GL_ARB_shader_subroutine
  329. GL_ARB_shader_texture_image_samples
  330. GL_ARB_shader_texture_lod
  331. GL_ARB_shading_language_100
  332. GL_ARB_shading_language_420pack
  333. GL_ARB_shading_language_include
  334. GL_ARB_shading_language_packing
  335. GL_ARB_shadow
  336. GL_ARB_sparse_buffer
  337. GL_ARB_sparse_texture
  338. GL_ARB_spirv_extensions
  339. GL_ARB_stencil_texturing
  340. GL_ARB_sync
  341. GL_ARB_tessellation_shader
  342. GL_ARB_texture_barrier
  343. GL_ARB_texture_border_clamp
  344. GL_ARB_texture_buffer_object
  345. GL_ARB_texture_buffer_object_rgb32
  346. GL_ARB_texture_buffer_range
  347. GL_ARB_texture_compression
  348. GL_ARB_texture_compression_bptc
  349. GL_ARB_texture_compression_rgtc
  350. GL_ARB_texture_cube_map
  351. GL_ARB_texture_cube_map_array
  352. GL_ARB_texture_env_add
  353. GL_ARB_texture_env_combine
  354. GL_ARB_texture_env_crossbar
  355. GL_ARB_texture_env_dot3
  356. GL_ARB_texture_filter_anisotropic
  357. GL_ARB_texture_float
  358. GL_ARB_texture_gather
  359. GL_ARB_texture_mirror_clamp_to_edge
  360. GL_ARB_texture_mirrored_repeat
  361. GL_ARB_texture_multisample
  362. GL_ARB_texture_non_power_of_two
  363. GL_ARB_texture_query_levels
  364. GL_ARB_texture_query_lod
  365. GL_ARB_texture_rectangle
  366. GL_ARB_texture_rg
  367. GL_ARB_texture_rgb10_a2ui
  368. GL_ARB_texture_stencil8
  369. GL_ARB_texture_storage
  370. GL_ARB_texture_storage_multisample
  371. GL_ARB_texture_swizzle
  372. GL_ARB_texture_view
  373. GL_ARB_timer_query
  374. GL_ARB_transform_feedback2
  375. GL_ARB_transform_feedback3
  376. GL_ARB_transform_feedback_instanced
  377. GL_ARB_transform_feedback_overflow_query
  378. GL_ARB_transpose_matrix
  379. GL_ARB_uniform_buffer_object
  380. GL_ARB_vertex_array_bgra
  381. GL_ARB_vertex_array_object
  382. GL_ARB_vertex_attrib_64bit
  383. GL_ARB_vertex_attrib_binding
  384. GL_ARB_vertex_buffer_object
  385. GL_ARB_vertex_program
  386. GL_ARB_vertex_shader
  387. GL_ARB_vertex_type_10f_11f_11f_rev
  388. GL_ARB_vertex_type_2_10_10_10_rev
  389. GL_ARB_viewport_array
  390. GL_ARB_window_pos
  391. GL_ATI_draw_buffers
  392. GL_ATI_texture_float
  393. GL_ATI_texture_mirror_once
  394. GL_S3_s3tc
  395. GL_EXT_texture_env_add
  396. GL_EXT_abgr
  397. GL_EXT_bgra
  398. GL_EXT_bindable_uniform
  399. GL_EXT_blend_color
  400. GL_EXT_blend_equation_separate
  401. GL_EXT_blend_func_separate
  402. GL_EXT_blend_minmax
  403. GL_EXT_blend_subtract
  404. GL_EXT_compiled_vertex_array
  405. GL_EXT_Cg_shader
  406. GL_EXT_depth_bounds_test
  407. GL_EXT_direct_state_access
  408. GL_EXT_draw_buffers2
  409. GL_EXT_draw_instanced
  410. GL_EXT_draw_range_elements
  411. GL_EXT_fog_coord
  412. GL_EXT_framebuffer_blit
  413. GL_EXT_framebuffer_multisample
  414. GL_EXTX_framebuffer_mixed_formats
  415. GL_EXT_framebuffer_multisample_blit_scaled
  416. GL_EXT_framebuffer_object
  417. GL_EXT_framebuffer_sRGB
  418. GL_EXT_geometry_shader4
  419. GL_EXT_gpu_program_parameters
  420. GL_EXT_gpu_shader4
  421. GL_EXT_multi_draw_arrays
  422. GL_EXT_packed_depth_stencil
  423. GL_EXT_packed_float
  424. GL_EXT_packed_pixels
  425. GL_EXT_pixel_buffer_object
  426. GL_EXT_point_parameters
  427. GL_EXT_polygon_offset_clamp
  428. GL_EXT_provoking_vertex
  429. GL_EXT_rescale_normal
  430. GL_EXT_secondary_color
  431. GL_EXT_separate_shader_objects
  432. GL_EXT_separate_specular_color
  433. GL_EXT_shader_image_load_store
  434. GL_EXT_shader_integer_mix
  435. GL_EXT_shadow_funcs
  436. GL_EXT_stencil_two_side
  437. GL_EXT_stencil_wrap
  438. GL_EXT_texture3D
  439. GL_EXT_texture_array
  440. GL_EXT_texture_buffer_object
  441. GL_EXT_texture_compression_dxt1
  442. GL_EXT_texture_compression_latc
  443. GL_EXT_texture_compression_rgtc
  444. GL_EXT_texture_compression_s3tc
  445. GL_EXT_texture_cube_map
  446. GL_EXT_texture_edge_clamp
  447. GL_EXT_texture_env_combine
  448. GL_EXT_texture_env_dot3
  449. GL_EXT_texture_filter_anisotropic
  450. GL_EXT_texture_integer
  451. GL_EXT_texture_lod
  452. GL_EXT_texture_lod_bias
  453. GL_EXT_texture_mirror_clamp
  454. GL_EXT_texture_object
  455. GL_EXT_texture_shared_exponent
  456. GL_EXT_texture_sRGB
  457. GL_EXT_texture_sRGB_decode
  458. GL_EXT_texture_storage
  459. GL_EXT_texture_swizzle
  460. GL_EXT_timer_query
  461. GL_EXT_transform_feedback2
  462. GL_EXT_vertex_array
  463. GL_EXT_vertex_array_bgra
  464. GL_EXT_vertex_attrib_64bit
  465. GL_EXT_window_rectangles
  466. GL_EXT_x11_sync_object
  467. GL_EXT_import_sync_object
  468. GL_NV_robustness_video_memory_purge
  469. GL_IBM_rasterpos_clip
  470. GL_IBM_texture_mirrored_repeat
  471. GL_KHR_context_flush_control
  472. GL_KHR_debug
  473. GL_EXT_memory_object
  474. GL_EXT_memory_object_fd
  475. GL_KHR_parallel_shader_compile
  476. GL_KHR_no_error
  477. GL_KHR_robust_buffer_access_behavior
  478. GL_KHR_robustness
  479. GL_EXT_semaphore
  480. GL_EXT_semaphore_fd
  481. GL_KTX_buffer_region
  482. GL_NV_alpha_to_coverage_dither_control
  483. GL_NV_bindless_multi_draw_indirect
  484. GL_NV_bindless_multi_draw_indirect_count
  485. GL_NV_bindless_texture
  486. GL_NV_blend_equation_advanced
  487. GL_NV_blend_square
  488. GL_NV_command_list
  489. GL_NV_compute_program5
  490. GL_NV_conditional_render
  491. GL_NV_copy_depth_to_color
  492. GL_NV_copy_image
  493. GL_NV_depth_buffer_float
  494. GL_NV_depth_clamp
  495. GL_NV_draw_texture
  496. GL_NV_draw_vulkan_image
  497. GL_NV_ES1_1_compatibility
  498. GL_NV_ES3_1_compatibility
  499. GL_NV_explicit_multisample
  500. GL_NV_fence
  501. GL_NV_float_buffer
  502. GL_NV_fog_distance
  503. GL_NV_fragment_program
  504. GL_NV_fragment_program_option
  505. GL_NV_fragment_program2
  506. GL_NV_framebuffer_multisample_coverage
  507. GL_NV_geometry_shader4
  508. GL_NV_gpu_program4
  509. GL_NV_internalformat_sample_query
  510. GL_NV_gpu_program4_1
  511. GL_NV_gpu_program5
  512. GL_NV_gpu_program5_mem_extended
  513. GL_NV_gpu_program_fp64
  514. GL_NV_gpu_shader5
  515. GL_NV_half_float
  516. GL_NV_light_max_exponent
  517. GL_NV_multisample_coverage
  518. GL_NV_multisample_filter_hint
  519. GL_NV_occlusion_query
  520. GL_NV_packed_depth_stencil
  521. GL_NV_parameter_buffer_object
  522. GL_NV_parameter_buffer_object2
  523. GL_NV_path_rendering
  524. GL_NV_pixel_data_range
  525. GL_NV_point_sprite
  526. GL_NV_primitive_restart
  527. GL_NV_query_resource
  528. GL_NV_query_resource_tag
  529. GL_NV_register_combiners
  530. GL_NV_register_combiners2
  531. GL_NV_shader_atomic_counters
  532. GL_NV_shader_atomic_float
  533. GL_NV_shader_buffer_load
  534. GL_NV_shader_storage_buffer_object
  535. GL_NV_texgen_reflection
  536. GL_NV_texture_barrier
  537. GL_NV_texture_compression_vtc
  538. GL_NV_texture_env_combine4
  539. GL_NV_texture_multisample
  540. GL_NV_texture_rectangle
  541. GL_NV_texture_rectangle_compressed
  542. GL_NV_texture_shader
  543. GL_NV_texture_shader2
  544. GL_NV_texture_shader3
  545. GL_NV_transform_feedback
  546. GL_NV_transform_feedback2
  547. GL_NV_uniform_buffer_unified_memory
  548. GL_NV_vdpau_interop
  549. GL_NV_vertex_array_range
  550. GL_NV_vertex_array_range2
  551. GL_NV_vertex_attrib_integer_64bit
  552. GL_NV_vertex_buffer_unified_memory
  553. GL_NV_vertex_program
  554. GL_NV_vertex_program1_1
  555. GL_NV_vertex_program2
  556. GL_NV_vertex_program2_option
  557. GL_NV_vertex_program3
  558. GL_NVX_conditional_render
  559. GL_NVX_gpu_memory_info
  560. GL_NVX_nvenc_interop
  561. GL_NV_shader_thread_group
  562. GL_NV_shader_thread_shuffle
  563. GL_KHR_blend_equation_advanced
  564. GL_SGIS_generate_mipmap
  565. GL_SGIS_texture_lod
  566. GL_SGIX_depth_texture
  567. GL_SGIX_shadow
  568. GL_SUN_slice_accum
  569. OpenGL pixel format: 8:8:8:0
  570. OpenGL depth format: 24:0
  571.  
  572. GLSL version: 4.60 NVIDIA
  573. GLSL max vertex uniforms: 4096 (4096)
  574. GLSL max fragment uniforms: 4096 (4096)
  575. GLSL max varyings: 124 (124)
  576. GLSL max lights: 8 (8)
  577. GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  578.  
  579. Vertex/index buffer memory limit: 1024MiB
  580. Starting workaround for fast running clocks
  581. Using LWJGL timer.
  582. Initialized mouse with 12 buttons.
  583. Startup Phase - Initializing..
  584. Initializing font texture for SansSerif (11). Texture Size: 512
  585. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  586. Preloading builtin materials
  587. Preloading builtin materials done
  588. Launching Collada Model Loader threads
  589. Launching WOM Loader threads
  590. Startup Phase - Setting up..
  591. Loading window positions from /home/USERNAME/wurm/players/Jaz/windows_1920x1147.txt
  592. Loading props file /home/USERNAME/wurm/players/Jaz/windows_1920x1147.txt
  593. Gui initialized
  594. Startup Phase - Preparing terrain...
  595. Startup Phase - Connecting ..
  596. Disabling Nagles
  597. Writing to /home/USERNAME/wurm/players/Jaz/logs/_Event.2018-07.txt
  598. Disabling Nagles
  599. Writing to /home/USERNAME/wurm/players/Jaz/logs/_Friends.2018-07.txt
  600. Writing to /home/USERNAME/wurm/players/Jaz/logs/Alliance.2018-07.txt
  601. Writing to /home/USERNAME/wurm/players/Jaz/logs/CA_HELP.2018-07.txt
  602. Login successful
  603. Executing /home/USERNAME/wurm/configs/high/autorun.txt
  604. Starting update of login splash image...
  605. Initializing font texture for SansSerif (10). Texture Size: 128
  606. Initializing font texture for SansSerif (12). Texture Size: 128
  607. Finished loading new login splash image!
  608. Initializing font texture for Cry Uncial (64). Texture Size: 1024
  609. Water reflection offscreen size 1024x1024
  610. Writing to /home/USERNAME/wurm/players/Jaz/logs/GL-Freedom.2018-07.txt
  611. Jul 26, 2018 5:37:20 PM class.f2Nwm6lT8E mMV5oPkCW
  612. SEVERE: Input does not appear to be an Ogg bitstream.
  613. Jul 26, 2018 5:37:20 PM class.f2Nwm6lT8E mMV5oPkCW
  614. SEVERE: res/missingsound.ogg
  615. Writing to /home/USERNAME/wurm/players/Jaz/logs/PM__Pears.2018-07.txt
  616. Writing to /home/USERNAME/wurm/players/Jaz/logs/Trade.2018-07.txt
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement