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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<delay times="20">&b&lFACTION</delay>'
  204. - '&b&lFACTION'
  205. - '&3&lF&b&lACTION'
  206. - '&f&lF&3&lA&b&lCTION'
  207. - '&f&lFA&3&lC&b&lTION'
  208. - '&f&lFAC&3&lT&b&lION'
  209. - '&f&lFACT&3&lI&b&lON'
  210. - '&f&lFACTI&3&lO&b&lN'
  211. - '&f&lFACTIO&3&lN'
  212. - '&f&lFACTION'
  213. - '&b&lFACTION'
  214. - '&f&lFACTION'
  215. # Interval is the animation interval in TICKS (20 ticks is one second).
  216. # Every X ticks the animation goes to the next frame (see above)
  217. # Once all frames are finished it will start over from the first one
  218. interval: 2
  219. # If you don't want a static order of the frames and want to show each frame at random
  220. # you can enable this option.
  221. random: false
  222. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  223. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  224. # These lines (usually a header or footer) are also good for decoration.
  225.  
  226.  
  227. player-label:
  228. text:
  229. - '&3&l➩ &f&lFaction'
  230. interval: 100
  231. random: false
  232. player-line1:
  233. text:
  234. - '&fChủ Faction: &a{faction_owner}'
  235. interval: 2
  236. random: false
  237. player-line2:
  238. text:
  239. - '&fCấp Độ Faction: &a{faction_level} ✯'
  240. interval: 2
  241. random: false
  242. player-line3:
  243. text:
  244. - '&fThành Viên: &a{faction_team_members}'
  245. interval: 2
  246. random: false
  247. # For empty lines just add another 'section' but just don't put any text
  248. # in it so it acts like an empty line.
  249.  
  250. # For empty lines just add another 'section' but just don't put any text
  251. # in it so it acts like an empty line.
  252.  
  253. # For empty lines just add another 'section' but just don't put any text
  254. # in it so it acts like an empty line.
  255. spacer3:
  256. text: []
  257. interval: 100
  258. random: false
  259. server-label:
  260. text:
  261. - '&3&l➩ &f&lCá Nhân'
  262. interval: 100
  263. random: false
  264. server-line1:
  265. text:
  266. - '&fRank: &a{prefix}'
  267. interval: 1
  268. random: false
  269. server-line2:
  270. text:
  271. - '&fXu: &a{playerpoints}'
  272. interval: 10
  273. random: false
  274. server-line3:
  275. text:
  276. - '&fMoney: &a{money} ⛁'
  277. interval: 10
  278. random: false
  279. server-line4:
  280. text:
  281. - '&fLevel: &a{xp_level}'
  282. interval: 10
  283. random: false
  284. server-line5:
  285. text:
  286. - '&fTọa độ: &a{x} {y} {z}'
  287. interval: 10
  288. random: false
  289.  
  290. spacer4:
  291. text: []
  292. interval: 100
  293. random: false
  294. server-label3:
  295. text:
  296. - '&3&l➩ &f&lThông Tin Sever'
  297. interval: 100
  298. random: false
  299. server-line9:
  300. text:
  301. - '&fPlayer Online : &a{onlineplayers}'
  302. interval: 1
  303. random: false
  304. server-line20:
  305. text:
  306. - '&fPing : &a{ping}'
  307. interval: 1
  308. random: false
  309. server-line22:
  310. text:
  311. - '&fIP : &aVMINE.GA'
  312. interval: 1
  313. random: false
  314. # This is the same as the header. It is not needed since you already use the header as the longest line
  315. # but it looks cleaner having a footer.
  316. # This is a combat scoreboard example showing
  317. # combat related information.
  318. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  319. # (Unless you want it to show all the time)
  320. # You still need to 'trigger' this scoreboard in the vanilla_combat
  321. combat-scoreboard-example:
  322. # Lets just use the title,header and footer from the example above
  323. # for in depth configuration look above.
  324. #
  325. # When designing a board that is used when triggered on an event. You have
  326. # to think (before looking at the placeholders) what is relevant.
  327. # For example: When I think of combat my first thoughts are:
  328. # - Health: To see how much you have left
  329. # - Possible cooldown timers
  330. # - With who am I in combat?
  331. # - Target health
  332. # - mcMMO attacking level?
  333. #
  334. # Next you have to think what is important during that event:
  335. # - Combat: not too much distraction (no animations, smaller scoreboard)
  336. #
  337. # Once you know those things start looking for placeholders. A lot of events such
  338. # as mcmmo have placeholders that can only be used in such events.
  339. title:
  340. text:
  341. # To create cool looking animations you create yourself
  342. # you can use the graphical tool AnimationCreator
  343. # https://www.spigotmc.org/resources/animationcreator.6001/
  344. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  345. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  346. - '<single><delay times="10">&l><</delay></single>'
  347. - '<single>&f&lN</single>'
  348. - '<single>&f&lVN</single>'
  349. - '<single>&f&lEVN</single>'
  350. - '<single>&f&lLEVN</single>'
  351. - '<single>&f&lILEVN</single>'
  352. - '<single>&f&lFILEVN</single>'
  353. - '<single>&f&lPFILEVN</single>'
  354. - '<single>&f&lOPFILEVN</single>'
  355. - '<single>&f&lHOPFILEVN</single>'
  356. - '<single>&f&lSHOPFILEVN</single>'
  357. - ' <delay times="10">&f&lSHOPFILEVN&1&l </delay>'
  358. - '<glow glowsize="5">SHOPFILEVN</glow>'
  359. interval: 2
  360. random: false
  361. header:
  362. text:
  363. - '&a&m+-----------------+'
  364. interval: 10
  365. random: true
  366. combat-label:
  367. text:
  368. - '&8&l> &7&lCombat target:'
  369. interval: 100
  370. random: false
  371. combat-data:
  372. text:
  373. - '{vanilla-combat_opponent_name}'
  374. interval: 2
  375. random: false
  376. spacer1:
  377. text: []
  378. interval: 100
  379. health-label:
  380. text:
  381. - '&8&l> &7&lHealth stats:'
  382. interval: 100
  383. random: false
  384. health-data-1:
  385. text:
  386. - '&aYou: {healthbar}'
  387. interval: 1
  388. random: false
  389. health-data-2:
  390. text:
  391. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  392. interval: 1
  393. random: false
  394. footer:
  395. text:
  396. - '&a&m+-----------------+'
  397. interval: 10
  398. random: true
  399. # This is an example for mcMMO when you level up
  400. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  401. # (Unless you want it to show all the time)
  402. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  403. mcmmo-levelup:
  404. title:
  405. text:
  406. # To create cool looking animations you create yourself
  407. # you can use the graphical tool AnimationCreator
  408. # https://www.spigotmc.org/resources/animationcreator.6001/
  409. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  410. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  411. - '<single><delay times="10">&l><</delay></single>'
  412. - '<single>&f&lN</single>'
  413. - '<single>&f&lVN</single>'
  414. - '<single>&f&lEVN</single>'
  415. - '<single>&f&lLEVN</single>'
  416. - '<single>&f&lILEVN</single>'
  417. - '<single>&f&lFILEVN</single>'
  418. - '<single>&f&lPFILEVN</single>'
  419. - '<single>&f&lOPFILEVN</single>'
  420. - '<single>&f&lHOPFILEVN</single>'
  421. - '<single>&f&lSHOPFILEVN</single>'
  422. - ' <delay times="10">&f&lSHOPFILEVN&1&l </delay>'
  423. - '<glow glowsize="5">SHOPFILEVN</glow>'
  424. interval: 2
  425. random: false
  426. header:
  427. text:
  428. - '&a&m+-----------------+'
  429. interval: 10
  430. random: true
  431. info-label:
  432. text:
  433. # mcMMO-levelup comes with several event specific placeholders
  434. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  435. interval: 10
  436. spacer1: # This is a spacer an empty line
  437. text:
  438. - ''
  439. interval: 10
  440. # Do you want to randomize the animation frames?
  441. random: false
  442. skill-label: # You can add elements to the group and name them like you want
  443. # Lets make a static label
  444. text:
  445. - '&9&l> &e&lSkill:'
  446. interval: 10 # The interval is not important since its just 1 static text.
  447. # Do you want to randomize the animation frames?
  448. random: false
  449. skill:
  450. # Lets make a static label
  451. text:
  452. - '{mcmmo-levelup_skill_name}'
  453. interval: 10 # The interval is not important since its just 1 static text.
  454. # Do you want to randomize the animation frames?
  455. random: false
  456. spacer2: # This is a spacer an empty line
  457. text:
  458. - ''
  459. interval: 100
  460. # Do you want to randomize the animation frames?
  461. random: false
  462. skilllevel-label: # You can add elements to the group and name them like you want
  463. # Lets make a static label
  464. text:
  465. - '&b&l> &e&lCurrent level:'
  466. interval: 10 # The interval is not important since its just 1 static text.
  467. # Do you want to randomize the animation frames?
  468. random: false
  469. skilllevel:
  470. # Lets make a static label
  471. text:
  472. - '{mcmmo-levelup_skilllevel}'
  473. interval: 10 # The interval is not important since its just 1 static text.
  474. # Do you want to randomize the animation frames?
  475. random: false
  476. footer:
  477. text:
  478. - '&a&m+-----------------+'
  479. interval: 10
  480. random: true
  481. # This is an example for Towny when you enter a town
  482. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  483. # (Unless you want it to show all the time)
  484. # You still need to 'trigger' this scoreboard in the 'towny-town'
  485. towny-town-example:
  486. # Lets just use the title,header and footer from the example above
  487. # for in depth configuration look above.
  488. title:
  489. text:
  490. # To create cool looking animations you create yourself
  491. # you can use the graphical tool AnimationCreator
  492. # https://www.spigotmc.org/resources/animationcreator.6001/
  493. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  494. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  495. - '<single><delay times="10">&l><</delay></single>'
  496. - '<single>&f&lN</single>'
  497. - '<single>&f&lVN</single>'
  498. - '<single>&f&lEVN</single>'
  499. - '<single>&f&lLEVN</single>'
  500. - '<single>&f&lILEVN</single>'
  501. - '<single>&f&lFILEVN</single>'
  502. - '<single>&f&lPFILEVN</single>'
  503. - '<single>&f&lOPFILEVN</single>'
  504. - '<single>&f&lHOPFILEVN</single>'
  505. - '<single>&f&lSHOPFILEVN</single>'
  506. - ' <delay times="10">&f&lSHOPFILEVN&1&l </delay>'
  507. - '<glow glowsize="5">SHOPFILEVN</glow>'
  508. interval: 2
  509. random: false
  510. header:
  511. text:
  512. - '&a&m+-------------------+'
  513. interval: 10
  514. random: true
  515. town-label:
  516. text:
  517. - '&bYou are in town:'
  518. interval: 100
  519. town-data:
  520. text:
  521. - '{towny_currenttown_name}'
  522. interval: 100
  523. spacer1:
  524. text: []
  525. interval: 100
  526. townboard-label:
  527. text:
  528. - '&bTown board:'
  529. interval: 100
  530. townboard:
  531. text:
  532. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  533. interval: 3
  534. spacer2:
  535. text: []
  536. interval: 100
  537. population-label:
  538. text:
  539. - '&bPopulation:'
  540. interval: 100
  541. poplulation-data:
  542. text:
  543. - '{towny_currenttown_residents}'
  544. interval: 100
  545. footer:
  546. text:
  547. - '&a&m+-------------------+'
  548. interval: 10
  549. random: true
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