Advertisement
Frinkeldoodle

ttoff-170120_173749.log

Jan 25th, 2017
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.40 KB | None | 0 0
  1. ToontownStart: Starting the game.
  2. ToontownStart: Setting the default font.
  3. TTLocalizer: Running in language: english
  4. from toontown.toonbase.TTLocalizerEnglish import *
  5. OTPLocalizer: Running in language: english
  6. from otp.otpbase.OTPLocalizerEnglish import *
  7. ToontownStart: Loading the default GUI sounds.
  8. ToontownStart: Build Version: cv.ttoff-2.1.07.5
  9. ToontownStart: Mini-server mode enabled! Using defined game server...
  10. {401000001: <toontown.distributed.ToontownDistrict.ToontownDistrict instance at 0x23C37A30>}
  11. local
  12. 1
  13. Reading DNA file... phase_4/dna/storage.pdna
  14. Reading DNA file... phase_3.5/dna/storage_interior.pdna
  15. Reading DNA file... phase_6/dna/storage_DD.pdna
  16. Reading DNA file... phase_6/dna/storage_DD_sz.pdna
  17. Reading DNA file... phase_6/dna/donalds_dock_sz.pdna
  18. fisherman origin: render/dna/root/fishing_pond_1/npc_fisherman_origin_2
  19. OnscreenText.configure: mayChange == 0
  20. OnscreenText.configure: mayChange == 0
  21. OnscreenText.configure: mayChange == 0
  22. OnscreenText.configure: mayChange == 0
  23. Reading DNA file... phase_4/dna/storage_TT.pdna
  24. Reading DNA file... phase_4/dna/storage_TT_sz.pdna
  25. Reading DNA file... phase_4/dna/toontown_central_sz.pdna
  26. fisherman origin: render/dna/root/fishing_pond_1/npc_fisherman_origin_0
  27. OnscreenText.configure: mayChange == 0
  28. OnscreenText.configure: mayChange == 0
  29. OnscreenText.configure: mayChange == 0
  30. OnscreenText.configure: mayChange == 0
  31. frame rate: 73.8 fps|0.005d|5 avs||324|325||0x0000|0x0000|583.4MB|576.2MB|16333.2MB|734|nt.2.6.2|2.594,2.594|4,8 cpus|OpenGL
  32. frame rate: 68.9 fps|0.002d|1 avs||624|625||0x0000|0x0000|595.6MB|588.3MB|16333.2MB|782|nt.2.6.2|2.594,2.594|4,8 cpus|OpenGL
  33. doors enter state 1
  34. openInnerDoors
  35. openInnerDoors
  36. openInnerDoors stage Two
  37. spec = {'parentEntId': 110000, 'pos': LPoint3f(0, 0, 0)}
  38. h = None
  39. Battle Event localtoon-battle-event-3
  40. chooseFireOpenShot <function avatarCloseUpThrowShot at 0x1F1F2D70>
  41. chooseFireOpenShot <function avatarCloseUpThreeQuarterLeftFireShot at 0x1F1F43B0>
  42. Warning: NodePath.remove() is deprecated. Use remove_node() instead.
  43. doors enter state 1
  44. openInnerDoors
  45. openInnerDoors
  46. openInnerDoors stage Two
  47. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 0 Type 2
  48. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 1 Type 1
  49. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 2 Type 0
  50. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 3 Type 1
  51. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 4 Type 0
  52. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 5 Type 6
  53. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 6 Type 2
  54. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 7 Type 6
  55. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 0 Type 2
  56. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 1 Type 1
  57. Pattern [2, 1, 0, 1, 0, 6, 2, 6] Place 2 Type 0
  58. Pattern [1, 0, 1, 5, 0, 6, 5, 6] Place 0 Type 1
  59. Pattern [1, 0, 1, 5, 0, 6, 5, 6] Place 1 Type 0
  60. Pattern [1, 0, 1, 5, 0, 6, 5, 6] Place 2 Type 1
  61. Pattern [1, 0, 1, 5, 0, 6, 5, 6] Place 3 Type 5
  62. Pattern [1, 0, 1, 5, 0, 6, 5, 6] Place 4 Type 0
  63. Pattern [1, 0, 1, 5, 0, 6, 5, 6] Place 5 Type 6
  64. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 0 Type 1
  65. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 1 Type 2
  66. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 2 Type 2
  67. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 3 Type 6
  68. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 4 Type 5
  69. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 5 Type 5
  70. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 6 Type 6
  71. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 7 Type 0
  72. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 8 Type 0
  73. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 9 Type 1
  74. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 0 Type 1
  75. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 1 Type 2
  76. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 2 Type 2
  77. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 3 Type 6
  78. Pattern [1, 2, 2, 6, 5, 5, 6, 0, 0, 1] Place 4 Type 5
  79. doors enter state 1
  80. openInnerDoors
  81. openInnerDoors
  82. openInnerDoors stage Two
  83. spec = {'parentEntId': 110400, 'pos': LPoint3f(0, 0, 0)}
  84. h = None
  85. Battle Event localtoon-battle-event-9
  86. ### newVec3 = LVector3f(1.99997, 6.30005, 1.5)
  87. ### newVec3 = LVector3f(1.99997, 6.30005, 0)
  88. ### newVec3 = LVector3f(1.99997, 6.30005, 0.375)
  89. ### newVec3 = LVector3f(1.99997, 6.30005, 0)
  90. frame rate: 75.0 fps|0.002d|3 avs||924|925||0x0000|0x0000|620.5MB|614.1MB|16333.2MB|801|nt.2.6.2|2.594,2.594|4,8 cpus|OpenGL
  91. doors enter state 1
  92. openInnerDoors
  93. openInnerDoors
  94. openInnerDoors stage Two
  95. spec = {'parentEntId': 110200, 'pos': LPoint3f(0, 0, 0)}
  96. h = None
  97. Battle Event localtoon-battle-event-15
  98. chooseFireOpenShot <function avatarCloseUpThrowShot at 0x1F1F2D70>
  99. chooseFireOpenShot <function avatarCloseUpFireShot at 0x1F1F4370>
  100. Warning: NodePath.remove() is deprecated. Use remove_node() instead.
  101. doors enter state 1
  102. openInnerDoors
  103. openInnerDoors
  104. openInnerDoors stage Two
  105. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 0 Type 5
  106. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 1 Type 2
  107. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 2 Type 6
  108. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 3 Type 6
  109. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 4 Type 0
  110. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 5 Type 2
  111. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 6 Type 1
  112. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 7 Type 0
  113. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 8 Type 5
  114. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 9 Type 1
  115. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 0 Type 5
  116. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 1 Type 2
  117. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 2 Type 6
  118. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 3 Type 6
  119. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 4 Type 0
  120. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 5 Type 2
  121. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 6 Type 1
  122. Pattern [5, 2, 6, 6, 0, 2, 1, 0, 5, 1] Place 7 Type 0
  123. Pattern [2, 1, 2, 0, 0, 6, 1, 6] Place 0 Type 2
  124. Pattern [2, 1, 2, 0, 0, 6, 1, 6] Place 1 Type 1
  125. Pattern [2, 1, 2, 0, 0, 6, 1, 6] Place 2 Type 2
  126. Pattern [2, 1, 2, 0, 0, 6, 1, 6] Place 3 Type 0
  127. Pattern [2, 1, 2, 0, 0, 6, 1, 6] Place 4 Type 0
  128. doors enter state 1
  129. openInnerDoors
  130. openInnerDoors
  131. openInnerDoors stage Two
  132. spec = {'parentEntId': 110400, 'pos': LPoint3f(0, 0, 0)}
  133. h = None
  134. Battle Event localtoon-battle-event-21
  135. ### newVec3 = LVector3f(-1.99994, 6.30005, 1.5)
  136. ### newVec3 = LVector3f(-1.99994, 6.30005, 0)
  137. ### newVec3 = LVector3f(-1.99994, 6.30005, 0.375)
  138. ### newVec3 = LVector3f(-1.99994, 6.30005, 0)
  139. frame rate: 74.8 fps|0.003d|5 avs||1224|1225||0x0000|0x0000|633.0MB|626.0MB|16333.2MB|806|nt.2.6.2|2.594,2.594|4,8 cpus|OpenGL
  140. ### newVec3 = LVector3f(2.00006, 5.30005, 1.5)
  141. ### newVec3 = LVector3f(2.00006, 5.30005, 0)
  142. ### newVec3 = LVector3f(2.00006, 5.30005, 0.375)
  143. ### newVec3 = LVector3f(2.00006, 5.30005, 0)
  144. doors enter state 1
  145. openInnerDoors
  146. openInnerDoors
  147. openInnerDoors stage Two
  148. spec = {'parentEntId': 110000, 'pos': LPoint3f(0, 0, 0)}
  149. h = None
  150. Battle Event localtoon-battle-event-27
  151. ### newVec3 = LVector3f(2, 6.29993, 1.5)
  152. ### newVec3 = LVector3f(2, 6.29993, 0)
  153. ### newVec3 = LVector3f(2, 6.29993, 0.375)
  154. ### newVec3 = LVector3f(2, 6.29993, 0)
  155. chooseFireOpenShot <function allGroupLowShot at 0x1F1F2AF0>
  156. chooseFireOpenShot <function suitGroupThreeQuarterLeftBehindShot at 0x1F1F2C70>
  157. Warning: NodePath.remove() is deprecated. Use remove_node() instead.
  158. doors enter state 1
  159. openInnerDoors
  160. openInnerDoors
  161. openInnerDoors stage Two
  162. Pattern [0, 1, 5, 6, 0, 1, 5, 6] Place 0 Type 0
  163. Pattern [0, 1, 5, 6, 0, 1, 5, 6] Place 1 Type 1
  164. Pattern [0, 1, 5, 6, 0, 1, 5, 6] Place 2 Type 5
  165. Pattern [0, 1, 5, 6, 0, 1, 5, 6] Place 3 Type 6
  166. Pattern [0, 1, 5, 6, 0, 1, 5, 6] Place 4 Type 0
  167. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 0 Type 6
  168. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 1 Type 2
  169. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 2 Type 1
  170. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 3 Type 2
  171. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 4 Type 0
  172. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 5 Type 6
  173. Pattern [6, 2, 1, 2, 0, 6, 1, 0] Place 6 Type 1
  174. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 0 Type 1
  175. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 1 Type 6
  176. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 2 Type 0
  177. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 3 Type 2
  178. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 4 Type 1
  179. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 5 Type 0
  180. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 6 Type 6
  181. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 7 Type 2
  182. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 0 Type 1
  183. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 1 Type 6
  184. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 2 Type 0
  185. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 3 Type 2
  186. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 4 Type 1
  187. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 5 Type 0
  188. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 6 Type 6
  189. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 7 Type 2
  190. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 0 Type 1
  191. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 1 Type 6
  192. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 2 Type 0
  193. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 3 Type 2
  194. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 4 Type 1
  195. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 5 Type 0
  196. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 6 Type 6
  197. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 7 Type 2
  198. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 0 Type 1
  199. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 1 Type 6
  200. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 2 Type 0
  201. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 3 Type 2
  202. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 4 Type 1
  203. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 5 Type 0
  204. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 6 Type 6
  205. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 7 Type 2
  206. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 0 Type 1
  207. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 1 Type 6
  208. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 2 Type 0
  209. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 3 Type 2
  210. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 4 Type 1
  211. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 5 Type 0
  212. Pattern [1, 6, 0, 2, 1, 0, 6, 2] Place 6 Type 6
  213. doors enter state 1
  214. openInnerDoors
  215. openInnerDoors
  216. openInnerDoors stage Two
  217. spec = {'parentEntId': 110400, 'pos': LPoint3f(0, 0, 0)}
  218. h = None
  219. Battle Event localtoon-battle-event-33
  220. ### newVec3 = LVector3f(2.00009, 6.29999, 1.5)
  221. ### newVec3 = LVector3f(2.00009, 6.29999, 0)
  222. ### newVec3 = LVector3f(2.00009, 6.29999, 0.375)
  223. ### newVec3 = LVector3f(2.00009, 6.29999, 0)
  224. ### newVec3 = LVector3f(2.00009, 6.29999, 1.5)
  225. ### newVec3 = LVector3f(2.00009, 6.29999, 0)
  226. ### newVec3 = LVector3f(2.00009, 6.29999, 0.375)
  227. ### newVec3 = LVector3f(2.00009, 6.29999, 0)
  228. frame rate: 74.4 fps|0.003d|5 avs||1524|1525||0x0000|0x0000|640.5MB|633.8MB|16333.2MB|809|nt.2.6.2|2.594,2.594|4,8 cpus|OpenGL
  229. Exception occurred while processing Sound-345 of movie-track-with-cam-401004916:
  230. movie-track-with-cam-401004916:
  231. 0.000 movie-track-with-cam-401004916 {
  232. 0.000 movie-track-401004916 {
  233. 0.000 Sequence-6058 {
  234. 0.000 toon-attacks {
  235. 0.000 Sequence-6064 {
  236. 0.000 Sequence-6060 {
  237. 0.000 Parallel-6062 {
  238. 0.000 }
  239. 0.000 }
  240. 0.000 toplevel-drop {
  241. 0.000 }
  242. 0.000 Parallel-6063 {
  243. 0.000 Parallel-6061 {
  244. 0.000 }
  245. 0.000 }
  246. 0.000 Parallel-6065 {
  247. 0.000 Parallel-6075 {
  248. 0.000 Sequence-6069 {
  249. 0.000 Wait
  250. 0.000 *Func-headsUp-3530
  251. 0.000 *Actor-pushbutton-371 dur 4
  252. 4.000 *Func-loop-3531
  253. 4.000 *Func-setHpr-3532
  254. 4.000 }
  255. 0.000 Parallel-6067 {
  256. 0.000 Sequence-6066 {
  257. 0.000 Wait dur 2.14
  258. 2.140 *Sound-321 dur 0.67
  259. 2.810 }
  260. 0.000 Sequence-6068 {
  261. 0.000 Wait dur 2.44
  262. 2.440 *Sound-322 dur 4.20571
  263. 6.646 }
  264. 6.646 }
  265. 0.000 Sequence-6070 {
  266. 0.000 Wait
  267. 0.000 *Func-showProps-3533
  268. 0.000 LerpScaleInterval-11020: scale from 0.01 0.01 0.01 to 1 1 1 dur 1
  269. 1.000 Wait dur 2.5
  270. 3.500 LerpScaleInterval-11021: scale from 1 1 1 to 0.01 0.01 0.01 dur 1
  271. 4.500 *Func-removeProps-3534
  272. 4.500 }
  273. 0.000 Sequence-6071 {
  274. 0.000 *Func-needRestoreRenderProp-3535
  275. 0.000 Wait dur 4.3
  276. 4.300 *Func-posObject-3536
  277. 4.300 Sequence-6073 {
  278. 4.300 *Func-setScale-3537
  279. 4.300 *Func-setH-3538
  280. 4.300 LerpPosInterval-11022: pos from 2.00009 6.29999 5 to 2.00009 6.29999 0 dur 0.0833333
  281. 4.383 Sequence-6072 {
  282. 4.383 LerpPosInterval-11024: pos from 2.00009 6.29999 0 to 2.00009 6.29999 1.5 dur 0.25
  283. 4.633 LerpPosInterval-11025: pos from 2.00009 6.29999 1.5 to 2.00009 6.29999 0 dur 0.25
  284. 4.883 LerpPosInterval-11026: pos from 2.00009 6.29999 0 to 2.00009 6.29999 0.375 dur 0.25
  285. 5.133 LerpPosInterval-11027: pos from 2.00009 6.29999 0.375 to 2.00009 6.29999 0 dur 0.25
  286. 5.383 }
  287. 5.383 Wait dur 1.5
  288. 6.883 LerpScaleInterval-11023: scale from 1 1 1 to 0.01 0.01 0.01 dur 0.3
  289. 7.183 }
  290. 7.183 *Func-removeProp-3539
  291. 7.183 *Func-clearRenderProp-3540
  292. 7.183 }
  293. 0.000 Sequence-6074 {
  294. 0.000 Wait dur 2.44
  295. 2.440 *Func-needRestoreRenderProp-3541
  296. 2.440 *Func-posShadow-3542
  297. 2.440 LerpScaleInterval-11028: scale from 0.01 0.01 0.01 to 3.6 3.6 3.6 dur 1.86
  298. 4.300 Wait dur 0.3
  299. 4.600 *Func-removeProp-3543
  300. 4.600 *Func-clearRenderProp-3544
  301. 4.600 }
  302. 0.000 Sequence-6076 {
  303. 0.000 Wait dur 4.3
  304. 4.300 *Func-showHpText-3545 (!oe)
  305. 4.300 *Func-updateHealthBar-3546
  306. 4.300 Parallel-6077 {
  307. 4.300 *Actor-flatten-372 dur 6
  308. 4.300 *Sound-323 dur 0.626939
  309. 10.300 }
  310. 10.300 *Func-loop-3547
  311. 10.300 }
  312. 0.000 Sequence-6078 {
  313. 0.000 Wait dur 4.3
  314. 4.300 *Func-showHpText-3548 (!oe)
  315. 4.300 *Func-updateHealthBar-3549
  316. 4.300 Parallel-6079 {
  317. 4.300 *Actor-flatten-373 dur 6
  318. 4.300 *Sound-324 dur 0.626939
  319. 10.300 }
  320. 10.300 Parallel-6086 {
  321. 10.300 Sequence-6080 {
  322. 10.300 *Func-debug-3550
  323. 10.300 *Func-insertReviveSuit-3551
  324. 10.300 *Func-debug-3552
  325. 10.300 *Actor-lose-374 dur 6
  326. 16.300 *Func-debug-3553
  327. 16.300 *remove-death-suit
  328. 16.300 *Func-debug-3554
  329. 16.300 *Func-loop-3555
  330. 16.300 }
  331. 10.300 Sequence-6081 {
  332. 10.300 Wait dur 0.8
  333. 11.100 *Sound-325 dur 1.2
  334. 12.300 *Sound-326 dur 3
  335. 15.300 *Sound-327 dur 1.85469
  336. 17.155 }
  337. 10.300 gears1Track {
  338. 10.300 Wait dur 2.1
  339. 12.400 *Particle-163 dur 4.3
  340. 16.700 }
  341. 10.300 gears2MTrack {
  342. 10.300 Sequence-6082 {
  343. 10.300 Wait dur 5.4
  344. 15.700 Sequence-6083 {
  345. 15.700 *Func-reparentTo-3556
  346. 15.700 *Func-setPos-3557
  347. 15.700 *Func-setScale-3558
  348. 15.700 Wait dur 0.6
  349. 16.300 *Func-removeProp-3559
  350. 16.300 }
  351. 16.300 }
  352. 11.000 *Particle-164 dur 5.7
  353. 15.500 *Particle-165 dur 1.2
  354. 15.700 *Particle-166 dur 1
  355. 16.700 }
  356. 10.300 toonMTrack {
  357. 10.300 Sequence-6084 {
  358. 10.300 Wait dur 1
  359. 11.300 *Actor-duck-375 dur 3.75
  360. 15.050 *Actor-duck-376 dur 1.95
  361. 17.000 *Func-loop-3560
  362. 17.000 }
  363. 10.300 Sequence-6085 {
  364. 10.300 Wait dur 1
  365. 11.300 *Actor-duck-377 dur 3.75
  366. 15.050 *Actor-duck-378 dur 1.95
  367. 17.000 *Func-loop-3561
  368. 17.000 }
  369. 17.000 }
  370. 17.155 }
  371. 17.155 }
  372. 0.000 Sequence-6087 {
  373. 0.000 Wait dur 4.3
  374. 4.300 *Func-showHpText-3562 (!oe)
  375. 4.300 *Func-updateHealthBar-3563
  376. 4.300 Parallel-6088 {
  377. 4.300 *Actor-flatten-379 dur 6
  378. 4.300 *Sound-328 dur 0.626939
  379. 10.300 }
  380. 10.300 Parallel-6095 {
  381. 10.300 Sequence-6089 {
  382. 10.300 *Func-debug-3564
  383. 10.300 *Func-insertReviveSuit-3565
  384. 10.300 *Func-debug-3566
  385. 10.300 *Actor-lose-380 dur 6
  386. 16.300 *Func-debug-3567
  387. 16.300 *remove-death-suit
  388. 16.300 *Func-debug-3568
  389. 16.300 *Func-loop-3569
  390. 16.300 }
  391. 10.300 Sequence-6090 {
  392. 10.300 Wait dur 0.8
  393. 11.100 *Sound-329 dur 1.2
  394. 12.300 *Sound-330 dur 3
  395. 15.300 *Sound-331 dur 1.85469
  396. 17.155 }
  397. 10.300 gears1Track {
  398. 10.300 Wait dur 2.1
  399. 12.400 *Particle-167 dur 4.3
  400. 16.700 }
  401. 10.300 gears2MTrack {
  402. 10.300 Sequence-6091 {
  403. 10.300 Wait dur 5.4
  404. 15.700 Sequence-6092 {
  405. 15.700 *Func-reparentTo-3570
  406. 15.700 *Func-setPos-3571
  407. 15.700 *Func-setScale-3572
  408. 15.700 Wait dur 0.6
  409. 16.300 *Func-removeProp-3573
  410. 16.300 }
  411. 16.300 }
  412. 11.000 *Particle-168 dur 5.7
  413. 15.500 *Particle-169 dur 1.2
  414. 15.700 *Particle-170 dur 1
  415. 16.700 }
  416. 10.300 toonMTrack {
  417. 10.300 Sequence-6093 {
  418. 10.300 Wait dur 1
  419. 11.300 *Actor-duck-381 dur 3.75
  420. 15.050 *Actor-duck-382 dur 1.95
  421. 17.000 *Func-loop-3574
  422. 17.000 }
  423. 10.300 Sequence-6094 {
  424. 10.300 Wait dur 1
  425. 11.300 *Actor-duck-383 dur 3.75
  426. 15.050 *Actor-duck-384 dur 1.95
  427. 17.000 *Func-loop-3575
  428. 17.000 }
  429. 17.000 }
  430. 17.155 }
  431. 17.155 }
  432. 0.000 Sequence-6096 {
  433. 0.000 Wait dur 4.3
  434. 4.300 *Func-showHpText-3576 (!oe)
  435. 4.300 *Func-updateHealthBar-3577
  436. 4.300 Parallel-6097 {
  437. 4.300 *Actor-flatten-385 dur 6
  438. 4.300 *Sound-332 dur 0.626939
  439. 10.300 }
  440. 10.300 Parallel-6104 {
  441. 10.300 Sequence-6098 {
  442. 10.300 *Func-debug-3578
  443. 10.300 *Func-insertReviveSuit-3579
  444. 10.300 *Func-debug-3580
  445. 10.300 *Actor-lose-386 dur 6
  446. 16.300 *Func-debug-3581
  447. 16.300 *remove-death-suit
  448. 16.300 *Func-debug-3582
  449. 16.300 *Func-loop-3583
  450. 16.300 }
  451. 10.300 Sequence-6099 {
  452. 10.300 Wait dur 0.8
  453. 11.100 *Sound-333 dur 1.2
  454. 12.300 *Sound-334 dur 3
  455. 15.300 *Sound-335 dur 1.85469
  456. 17.155 }
  457. 10.300 gears1Track {
  458. 10.300 Wait dur 2.1
  459. 12.400 *Particle-171 dur 4.3
  460. 16.700 }
  461. 10.300 gears2MTrack {
  462. 10.300 Sequence-6100 {
  463. 10.300 Wait dur 5.4
  464. 15.700 Sequence-6101 {
  465. 15.700 *Func-reparentTo-3584
  466. 15.700 *Func-setPos-3585
  467. 15.700 *Func-setScale-3586
  468. 15.700 Wait dur 0.6
  469. 16.300 *Func-removeProp-3587
  470. 16.300 }
  471. 16.300 }
  472. 11.000 *Particle-172 dur 5.7
  473. 15.500 *Particle-173 dur 1.2
  474. 15.700 *Particle-174 dur 1
  475. 16.700 }
  476. 10.300 toonMTrack {
  477. 10.300 Sequence-6102 {
  478. 10.300 Wait dur 1
  479. 11.300 *Actor-duck-387 dur 3.75
  480. 15.050 *Actor-duck-388 dur 1.95
  481. 17.000 *Func-loop-3588
  482. 17.000 }
  483. 10.300 Sequence-6103 {
  484. 10.300 Wait dur 1
  485. 11.300 *Actor-duck-389 dur 3.75
  486. 15.050 *Actor-duck-390 dur 1.95
  487. 17.000 *Func-loop-3589
  488. 17.000 }
  489. 17.000 }
  490. 17.155 }
  491. 17.155 }
  492. 17.155 }
  493. 0.000 Parallel-6114 {
  494. 0.000 Sequence-6108 {
  495. 0.000 Wait dur 1
  496. 1.000 *Func-headsUp-3590
  497. 1.000 *Actor-pushbutton-391 dur 4
  498. 5.000 *Func-loop-3591
  499. 5.000 *Func-setHpr-3592
  500. 5.000 }
  501. 0.000 Parallel-6106 {
  502. 0.000 Sequence-6105 {
  503. 0.000 Wait dur 2.14
  504. 2.140 *Sound-336 dur 0.67
  505. 2.810 }
  506. 0.000 Sequence-6107 {
  507. 0.000 Wait dur 2.44
  508. 2.440 *Sound-337 dur 4.20571
  509. 6.646 }
  510. 6.646 }
  511. 0.000 Sequence-6109 {
  512. 0.000 Wait dur 1
  513. 1.000 *Func-showProps-3593
  514. 1.000 LerpScaleInterval-11029: scale from 0.01 0.01 0.01 to 1 1 1 dur 1
  515. 2.000 Wait dur 2.5
  516. 4.500 LerpScaleInterval-11030: scale from 1 1 1 to 0.01 0.01 0.01 dur 1
  517. 5.500 *Func-removeProps-3594
  518. 5.500 }
  519. 0.000 Sequence-6110 {
  520. 0.000 *Func-needRestoreRenderProp-3595
  521. 0.000 Wait dur 5.3
  522. 5.300 *Func-posObject-3596
  523. 5.300 Sequence-6112 {
  524. 5.300 *Func-setScale-3597
  525. 5.300 *Func-setH-3598
  526. 5.300 LerpPosInterval-11031: pos from 2.00009 6.29999 5 to 2.00009 6.29999 0 dur 0.0833333
  527. 5.383 Sequence-6111 {
  528. 5.383 LerpPosInterval-11033: pos from 2.00009 6.29999 0 to 2.00009 6.29999 1.5 dur 0.25
  529. 5.633 LerpPosInterval-11034: pos from 2.00009 6.29999 1.5 to 2.00009 6.29999 0 dur 0.25
  530. 5.883 LerpPosInterval-11035: pos from 2.00009 6.29999 0 to 2.00009 6.29999 0.375 dur 0.25
  531. 6.133 LerpPosInterval-11036: pos from 2.00009 6.29999 0.375 to 2.00009 6.29999 0 dur 0.25
  532. 6.383 }
  533. 6.383 Wait dur 1.5
  534. 7.883 LerpScaleInterval-11032: scale from 1 1 1 to 0.01 0.01 0.01 dur 0.3
  535. 8.183 }
  536. 8.183 *Func-removeProp-3599
  537. 8.183 *Func-clearRenderProp-3600
  538. 8.183 }
  539. 0.000 Sequence-6113 {
  540. 0.000 Wait dur 3.44
  541. 3.440 *Func-needRestoreRenderProp-3601
  542. 3.440 *Func-posShadow-3602
  543. 3.440 LerpScaleInterval-11037: scale from 0.01 0.01 0.01 to 3.6 3.6 3.6 dur 1.86
  544. 5.300 Wait dur 0.3
  545. 5.600 *Func-removeProp-3603
  546. 5.600 *Func-clearRenderProp-3604
  547. 5.600 }
  548. 0.000 Parallel-6125 {
  549. 0.000 Sequence-6115 {
  550. 0.000 Wait dur 5.3
  551. 5.300 *Func-showHpText-3605 (!oe)
  552. 5.300 *Func-updateHealthBar-3606
  553. 5.300 Parallel-6116 {
  554. 5.300 *Actor-flatten-392 dur 6
  555. 5.300 *Sound-338 dur 0.626939
  556. 11.300 }
  557. 11.300 Parallel-6124 {
  558. 11.300 Sequence-6118 {
  559. 11.300 *Func-debug-3608
  560. 11.300 *Func-insertDeathSuit-3609
  561. 11.300 *Func-debug-3610
  562. 11.300 *Actor-lose-393 dur 6
  563. 17.300 *Func-debug-3611
  564. 17.300 *remove-death-suit
  565. 17.300 *Func-debug-3612
  566. 17.300 }
  567. 11.300 Sequence-6119 {
  568. 11.300 Wait dur 0.8
  569. 12.100 *Sound-339 dur 1.2
  570. 13.300 *Sound-340 dur 3
  571. 16.300 *Sound-341 dur 1.85469
  572. 18.155 }
  573. 11.300 gears1Track {
  574. 11.300 Wait dur 2.1
  575. 13.400 *Particle-175 dur 4.3
  576. 17.700 }
  577. 11.300 gears2MTrack {
  578. 11.300 Sequence-6120 {
  579. 11.300 Wait dur 5.4
  580. 16.700 Sequence-6121 {
  581. 16.700 *Func-reparentTo-3613
  582. 16.700 *Func-setPos-3614
  583. 16.700 *Func-setScale-3615
  584. 16.700 Wait dur 0.6
  585. 17.300 *Func-removeProp-3616
  586. 17.300 }
  587. 17.300 }
  588. 12.000 *Particle-176 dur 5.7
  589. 16.500 *Particle-177 dur 1.2
  590. 16.700 *Particle-178 dur 1
  591. 17.700 }
  592. 11.300 toonMTrack {
  593. 11.300 Sequence-6122 {
  594. 11.300 Wait dur 1
  595. 12.300 *Actor-duck-394 dur 3.75
  596. 16.050 *Actor-duck-395 dur 1.95
  597. 18.000 *Func-loop-3617
  598. 18.000 }
  599. 11.300 Sequence-6123 {
  600. 11.300 Wait dur 1
  601. 12.300 *Actor-duck-396 dur 3.75
  602. 16.050 *Actor-duck-397 dur 1.95
  603. 18.000 *Func-loop-3618
  604. 18.000 }
  605. 18.000 }
  606. 18.155 }
  607. 18.155 }
  608. 0.000 Sequence-6117 {
  609. 0.000 Wait dur 6.05
  610. 6.050 *Func-showHpText-3607 (!oe)
  611. 6.050 }
  612. 18.155 }
  613. 0.000 Parallel-6136 {
  614. 0.000 Sequence-6126 {
  615. 0.000 Wait dur 5.3
  616. 5.300 *Func-showHpText-3619 (!oe)
  617. 5.300 *Func-updateHealthBar-3620
  618. 5.300 Parallel-6127 {
  619. 5.300 *Actor-flatten-398 dur 6
  620. 5.300 *Sound-342 dur 0.626939
  621. 11.300 }
  622. 11.300 Parallel-6135 {
  623. 11.300 Sequence-6129 {
  624. 11.300 *Func-debug-3622
  625. 11.300 *Func-insertDeathSuit-3623
  626. 11.300 *Func-debug-3624
  627. 11.300 *Actor-lose-399 dur 6
  628. 17.300 *Func-debug-3625
  629. 17.300 *remove-death-suit
  630. 17.300 *Func-debug-3626
  631. 17.300 }
  632. 11.300 Sequence-6130 {
  633. 11.300 Wait dur 0.8
  634. 12.100 *Sound-343 dur 1.2
  635. 13.300 *Sound-344 dur 3
  636. 16.300 *Sound-345 dur 1.85469
  637. 18.155 }
  638. 11.300 gears1Track {
  639. 11.300 Wait dur 2.1
  640. 13.400 *Particle-179 dur 4.3
  641. 17.700 }
  642. 11.300 gears2MTrack {
  643. 11.300 Sequence-6131 {
  644. 11.300 Wait dur 5.4
  645. 16.700 Sequence-6132 {
  646. 16.700 *Func-reparentTo-3627
  647. 16.700 *Func-setPos-3628
  648. 16.700 *Func-setScale-3629
  649. 16.700 Wait dur 0.6
  650. 17.300 *Func-removeProp-3630
  651. 17.300 }
  652. 17.300 }
  653. 12.000 *Particle-180 dur 5.7
  654. 16.500 *Particle-181 dur 1.2
  655. 16.700 *Particle-182 dur 1
  656. 17.700 }
  657. 11.300 toonMTrack {
  658. 11.300 Sequence-6133 {
  659. 11.300 Wait dur 1
  660. 12.300 *Actor-duck-400 dur 3.75
  661. 16.050 *Actor-duck-401 dur 1.95
  662. 18.000 *Func-loop-3631
  663. 18.000 }
  664. 11.300 Sequence-6134 {
  665. 11.300 Wait dur 1
  666. 12.300 *Actor-duck-402 dur 3.75
  667. 16.050 *Actor-duck-403 dur 1.95
  668. 18.000 *Func-loop-3632
  669. 18.000 }
  670. 18.000 }
  671. 18.155 }
  672. 18.155 }
  673. 0.000 Sequence-6128 {
  674. 0.000 Wait dur 6.05
  675. 6.050 *Func-showHpText-3621 (!oe)
  676. 6.050 }
  677. 18.155 }
  678. 0.000 Parallel-6147 {
  679. 0.000 Sequence-6137 {
  680. 0.000 Wait dur 5.3
  681. 5.300 *Func-showHpText-3633 (!oe)
  682. 5.300 *Func-updateHealthBar-3634
  683. 5.300 Parallel-6138 {
  684. 5.300 *Actor-flatten-404 dur 6
  685. 5.300 *Sound-346 dur 0.626939
  686. 11.300 }
  687. 11.300 Parallel-6146 {
  688. 11.300 Sequence-6140 {
  689. 11.300 *Func-debug-3636
  690. 11.300 *Func-insertDeathSuit-3637
  691. 11.300 *Func-debug-3638
  692. 11.300 *Actor-lose-405 dur 6
  693. 17.300 *Func-debug-3639
  694. 17.300 *remove-death-suit
  695. 17.300 *Func-debug-3640
  696. 17.300 }
  697. 11.300 Sequence-6141 {
  698. 11.300 Wait dur 0.8
  699. 12.100 *Sound-347 dur 1.2
  700. 13.300 *Sound-348 dur 3
  701. 16.300 *Sound-349 dur 1.85469
  702. 18.155 }
  703. 11.300 gears1Track {
  704. 11.300 Wait dur 2.1
  705. 13.400 *Particle-183 dur 4.3
  706. 17.700 }
  707. 11.300 gears2MTrack {
  708. 11.300 Sequence-6142 {
  709. 11.300 Wait dur 5.4
  710. 16.700 Sequence-6143 {
  711. 16.700 *Func-reparentTo-3641
  712. 16.700 *Func-setPos-3642
  713. 16.700 *Func-setScale-3643
  714. 16.700 Wait dur 0.6
  715. 17.300 *Func-removeProp-3644
  716. 17.300 }
  717. 17.300 }
  718. 12.000 *Particle-184 dur 5.7
  719. 16.500 *Particle-185 dur 1.2
  720. 16.700 *Particle-186 dur 1
  721. 17.700 }
  722. 11.300 toonMTrack {
  723. 11.300 Sequence-6144 {
  724. 11.300 Wait dur 1
  725. 12.300 *Actor-duck-406 dur 3.75
  726. 16.050 *Actor-duck-407 dur 1.95
  727. 18.000 *Func-loop-3645
  728. 18.000 }
  729. 11.300 Sequence-6145 {
  730. 11.300 Wait dur 1
  731. 12.300 *Actor-duck-408 dur 3.75
  732. 16.050 *Actor-duck-409 dur 1.95
  733. 18.000 *Func-loop-3646
  734. 18.000 }
  735. 18.000 }
  736. 18.155 }
  737. 18.155 }
  738. 0.000 Sequence-6139 {
  739. 0.000 Wait dur 6.05
  740. 6.050 *Func-showHpText-3635 (!oe)
  741. 6.050 }
  742. 18.155 }
  743. 0.000 Parallel-6158 {
  744. 0.000 Sequence-6148 {
  745. 0.000 Wait dur 5.3
  746. 5.300 *Func-showHpText-3647 (!oe)
  747. 5.300 *Func-updateHealthBar-3648
  748. 5.300 Parallel-6149 {
  749. 5.300 *Actor-flatten-410 dur 6
  750. 5.300 *Sound-350 dur 0.626939
  751. 11.300 }
  752. 11.300 Parallel-6157 {
  753. 11.300 Sequence-6151 {
  754. 11.300 *Func-debug-3650
  755. 11.300 *Func-insertDeathSuit-3651
  756. 11.300 *Func-debug-3652
  757. 11.300 *Actor-lose-411 dur 6
  758. 17.300 *Func-debug-3653
  759. 17.300 *remove-death-suit
  760. 17.300 *Func-debug-3654
  761. 17.300 }
  762. 11.300 Sequence-6152 {
  763. 11.300 Wait dur 0.8
  764. 12.100 *Sound-351 dur 1.2
  765. 13.300 *Sound-352 dur 3
  766. 16.300 *Sound-353 dur 1.85469
  767. 18.155 }
  768. 11.300 gears1Track {
  769. 11.300 Wait dur 2.1
  770. 13.400 *Particle-187 dur 4.3
  771. 17.700 }
  772. 11.300 gears2MTrack {
  773. 11.300 Sequence-6153 {
  774. 11.300 Wait dur 5.4
  775. 16.700 Sequence-6154 {
  776. 16.700 *Func-reparentTo-3655
  777. 16.700 *Func-setPos-3656
  778. 16.700 *Func-setScale-3657
  779. 16.700 Wait dur 0.6
  780. 17.300 *Func-removeProp-3658
  781. 17.300 }
  782. 17.300 }
  783. 12.000 *Particle-188 dur 5.7
  784. 16.500 *Particle-189 dur 1.2
  785. 16.700 *Particle-190 dur 1
  786. 17.700 }
  787. 11.300 toonMTrack {
  788. 11.300 Sequence-6155 {
  789. 11.300 Wait dur 1
  790. 12.300 *Actor-duck-412 dur 3.75
  791. 16.050 *Actor-duck-413 dur 1.95
  792. 18.000 *Func-loop-3659
  793. 18.000 }
  794. 11.300 Sequence-6156 {
  795. 11.300 Wait dur 1
  796. 12.300 *Actor-duck-414 dur 3.75
  797. 16.050 *Actor-duck-415 dur 1.95
  798. 18.000 *Func-loop-3660
  799. 18.000 }
  800. 18.000 }
  801. 18.155 }
  802. 18.155 }
  803. 0.000 Sequence-6150 {
  804. 0.000 Wait dur 6.05
  805. 6.050 *Func-showHpText-3649 (!oe)
  806. 6.050 }
  807. 18.155 }
  808. 18.155 }
  809. 18.155 }
  810. 18.155 }
  811. 18.155 }
  812. 18.155 *Func-__handleMovieDone-3665
  813. 18.155 }
  814. 18.155 }
  815. 0.000 Sequence-6160 {
  816. 0.000 Sequence-6059 {
  817. 0.000 toon-attacks-cam {
  818. 0.000 Sequence-6159 {
  819. 0.000 toonGroupShot {
  820. 0.000 *Func-setPosHpr-3661
  821. 0.000 Wait
  822. 0.000 }
  823. 0.000 suitGroupThreeQuarterLeftBehindShot {
  824. 0.000 *Func-setPosHpr-3662
  825. 0.000 Wait dur 3
  826. 3.000 }
  827. 3.000 allGroupLowShot {
  828. 3.000 *Func-setPosHpr-3663
  829. 3.000 Wait dur 15.155
  830. 18.155 }
  831. 18.155 toonGroupShot {
  832. 18.155 *Func-setPosHpr-3664
  833. 18.155 Wait
  834. 18.155 }
  835. 18.155 }
  836. 18.155 }
  837. 18.155 }
  838. 18.155 }
  839. 18.155 }
  840.  
  841. Traceback (most recent call last):
  842. File "direct.showbase.ShowBase", line 1831, in __ivalLoop
  843. File "direct.interval.IntervalManager", line 94, in step
  844. File "direct.interval.IntervalManager", line 122, in __doPythonCallbacks
  845. File "direct.interval.MetaInterval", line 519, in privPostEvent
  846. File "direct.interval.MetaInterval", line 495, in __doPythonCallbacks
  847. File "direct.interval.Interval", line 208, in privDoEvent
  848. File "direct.interval.SoundInterval", line 99, in privInitialize
  849. File "direct.showbase.SfxPlayer", line 75, in playSfx
  850. File "direct.showbase.SfxPlayer", line 96, in setFinalVolume
  851. AssertionError: _error_type == ET_ok at line 538 of c:\users\john\desktop\sample\panda3d\panda\src\pgraph\nodePath.I
  852. Traceback (most recent call last):
  853. File "otp.otpbase.OTPBase", line 238, in run
  854. File "direct.task.Task", line 508, in run
  855. File "direct.task.Task", line 465, in step
  856. File "direct.showbase.ShowBase", line 1831, in __ivalLoop
  857. File "direct.interval.IntervalManager", line 94, in step
  858. File "direct.interval.IntervalManager", line 122, in __doPythonCallbacks
  859. File "direct.interval.MetaInterval", line 519, in privPostEvent
  860. File "direct.interval.MetaInterval", line 495, in __doPythonCallbacks
  861. File "direct.interval.Interval", line 208, in privDoEvent
  862. File "direct.interval.SoundInterval", line 99, in privInitialize
  863. File "direct.showbase.SfxPlayer", line 75, in playSfx
  864. File "direct.showbase.SfxPlayer", line 96, in setFinalVolume
  865. AssertionError: _error_type == ET_ok at line 538 of c:\users\john\desktop\sample\panda3d\panda\src\pgraph\nodePath.I
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement