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Metro Exodus Console Log

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Mar 21st, 2019
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  1. ======================================================================================================
  2. Чтение архивов (возможно не самое начало лога) V
  3. ======================================================================================================
  4.  
  5. Log: * [loader] progress inf sec total, 0.000000 sec IO, last phase: inf / 0.000 - uengine-run
  6. Log: !Package 'content_ui_textures.vfs0' not found in layout map!
  7. Log: !Package 'content_03.vfs0' not found in layout map!
  8. Log: !Package 'content_03.vfs1' not found in layout map!
  9. Log: !Package 'content_03.vfs2' not found in layout map!
  10. Log: !Package 'content_04.vfs0' not found in layout map!
  11. Log: !Package 'content_04.vfs1' not found in layout map!
  12. Log: !Package 'content_04.vfs2' not found in layout map!
  13. Log: !Package 'content_04.vfs3' not found in layout map!
  14. Log: !Package 'content_05_sounds_us.vfs0' not found in layout map!
  15. Log: !Package 'content_06_sounds_ru.vfs0' not found in layout map!
  16. Log: !Package 'content_07_sounds_de.vfs0' not found in layout map!
  17. Log: !Package 'content_08_sounds_es.vfs0' not found in layout map!
  18. Log: !Package 'content_09_sounds_fr.vfs0' not found in layout map!
  19. Log: !Package 'content_10_sounds_it.vfs0' not found in layout map!
  20. Log: !Package 'content_11_textures.vfs0' not found in layout map!
  21. Log: !Package 'content_12_textures.vfs0' not found in layout map!
  22. Log: !Package 'content_13_textures.vfs0' not found in layout map!
  23. Log: !Package 'content_14_textures.vfs0' not found in layout map!
  24. Log: !Package 'content_15_textures.vfs0' not found in layout map!
  25. Log: !Package 'content_16_textures.vfs0' not found in layout map!
  26. Log: !Package 'content_17_textures.vfs0' not found in layout map!
  27. Log: !Package 'content_18_textures.vfs0' not found in layout map!
  28. Log: !Package 'content_19_textures.vfs0' not found in layout map!
  29. Log: !Package 'content_20_textures.vfs0' not found in layout map!
  30. Log: !Package 'content_21_textures.vfs0' not found in layout map!
  31. Log: !Package 'content_22_textures.vfs0' not found in layout map!
  32. Log: !Package 'content_23_textures.vfs0' not found in layout map!
  33. Log: !Package 'content_24_textures.vfs0' not found in layout map!
  34. Log: !Package 'content_25_textures.vfs0' not found in layout map!
  35. Log: !Package 'content_26_textures.vfs0' not found in layout map!
  36. Log: !Package 'content_27_textures.vfs0' not found in layout map!
  37. Log: !Package 'content_28_textures.vfs0' not found in layout map!
  38. Log: !Package 'content_29_textures.vfs0' not found in layout map!
  39. Log: !Package 'content_30_textures.vfs0' not found in layout map!
  40. Log: !Package 'content_31_textures.vfs0' not found in layout map!
  41. Log: !Package 'content_32_textures.vfs0' not found in layout map!
  42. Log: !Package 'content_33_textures.vfs0' not found in layout map!
  43. Log: !Package 'content_34_textures.vfs0' not found in layout map!
  44. Log: !Package 'content_35_textures.vfs0' not found in layout map!
  45. Log: !Package 'content_36_textures.vfs0' not found in layout map!
  46. Log: !Package 'content_37_textures.vfs0' not found in layout map!
  47. Log: !Package 'content_38_textures.vfs0' not found in layout map!
  48. Log: !Package 'content_39_textures.vfs0' not found in layout map!
  49. Log: !Package 'content_40_textures.vfs0' not found in layout map!
  50. Log: !Package 'content_41_textures.vfs0' not found in layout map!
  51. Log: !Package 'content_42.vfs0' not found in layout map!
  52. Log: !Package 'content_43.vfs0' not found in layout map!
  53. Log: !Package 'content_43.vfs1' not found in layout map!
  54. Log: !Package 'content_44.vfs0' not found in layout map!
  55. Log: !Package 'content_45.vfs0' not found in layout map!
  56. Log: !Package 'content_46.vfs0' not found in layout map!
  57. Log: !Package 'content_47.vfs0' not found in layout map!
  58. Log: !Package 'content_48.vfs0' not found in layout map!
  59. Log: !Package 'content_49.vfs0' not found in layout map!
  60. Log: !Package 'content_50.vfs0' not found in layout map!
  61. Log: !Package 'content_51.vfs0' not found in layout map!
  62. Log: !Package 'content_platform.vfs0' not found in layout map!
  63. Log: !Package 'patch_00.vfs0' not found in layout map!
  64. Log: !Package 'patch_01_shared.vfs0' not found in layout map!
  65. Log: !Package 'patch_01.vfs0' not found in layout map!
  66. Log: !Package 'patch_01.vfs1' not found in layout map!
  67. Log: * package [ 0/261][content_ui_textures.vfs0] chunk [ 2] state [3][installed] progress [100]
  68. Log: * package [ 1/261][content_03.vfs0] chunk [ 3] state [3][installed] progress [100]
  69. Log: * package [ 2/261][content_03.vfs1] chunk [ 3] state [3][installed] progress [100]
  70. Log: * package [ 3/261][content_03.vfs2] chunk [ 3] state [3][installed] progress [100]
  71. Log: * package [ 4/261][content_04.vfs0] chunk [ 4] state [3][installed] progress [100]
  72. Log: * package [ 5/261][content_04.vfs1] chunk [ 4] state [3][installed] progress [100]
  73. Log: * package [ 6/261][content_04.vfs2] chunk [ 4] state [3][installed] progress [100]
  74. Log: * package [ 7/261][content_04.vfs3] chunk [ 4] state [3][installed] progress [100]
  75. Log: * package [ 8/261][content_05_sounds_us.vfs0] chunk [ 5] state [3][installed] progress [100]
  76. Log: * package [ 9/261][content_06_sounds_ru.vfs0] chunk [ 6] state [3][installed] progress [100]
  77. Log: * package [10/261][content_07_sounds_de.vfs0] chunk [ 7] state [3][installed] progress [100]
  78. Log: * package [11/261][content_08_sounds_es.vfs0] chunk [ 8] state [3][installed] progress [100]
  79. Log: * package [12/261][content_09_sounds_fr.vfs0] chunk [ 9] state [3][installed] progress [100]
  80. Log: * package [13/261][content_10_sounds_it.vfs0] chunk [10] state [3][installed] progress [100]
  81. Log: * package [14/261][content_11_textures.vfs0] chunk [11] state [3][installed] progress [100]
  82. Log: * package [15/261][content_12_textures.vfs0] chunk [12] state [3][installed] progress [100]
  83. Log: * package [16/261][content_13_textures.vfs0] chunk [13] state [3][installed] progress [100]
  84. Log: * package [17/261][content_14_textures.vfs0] chunk [14] state [3][installed] progress [100]
  85. Log: * package [18/261][content_15_textures.vfs0] chunk [15] state [3][installed] progress [100]
  86. Log: * package [19/261][content_16_textures.vfs0] chunk [16] state [3][installed] progress [100]
  87. Log: * package [20/261][content_17_textures.vfs0] chunk [17] state [3][installed] progress [100]
  88. Log: * package [21/261][content_18_textures.vfs0] chunk [18] state [3][installed] progress [100]
  89. Log: * package [22/261][content_19_textures.vfs0] chunk [19] state [3][installed] progress [100]
  90. Log: * package [23/261][content_20_textures.vfs0] chunk [20] state [3][installed] progress [100]
  91. Log: * package [24/261][content_21_textures.vfs0] chunk [21] state [3][installed] progress [100]
  92. Log: * package [25/261][content_22_textures.vfs0] chunk [22] state [3][installed] progress [100]
  93. Log: * package [26/261][content_23_textures.vfs0] chunk [23] state [3][installed] progress [100]
  94. Log: * package [27/261][content_24_textures.vfs0] chunk [24] state [3][installed] progress [100]
  95. Log: * package [28/261][content_25_textures.vfs0] chunk [25] state [3][installed] progress [100]
  96. Log: * package [29/261][content_26_textures.vfs0] chunk [26] state [3][installed] progress [100]
  97. Log: * package [30/261][content_27_textures.vfs0] chunk [27] state [3][installed] progress [100]
  98. Log: * package [31/261][content_28_textures.vfs0] chunk [28] state [3][installed] progress [100]
  99. Log: * package [32/261][content_29_textures.vfs0] chunk [29] state [3][installed] progress [100]
  100. Log: * package [33/261][content_30_textures.vfs0] chunk [30] state [3][installed] progress [100]
  101. Log: * package [34/261][content_31_textures.vfs0] chunk [31] state [3][installed] progress [100]
  102. Log: * package [35/261][content_32_textures.vfs0] chunk [32] state [3][installed] progress [100]
  103. Log: * package [36/261][content_33_textures.vfs0] chunk [33] state [3][installed] progress [100]
  104. Log: * package [37/261][content_34_textures.vfs0] chunk [34] state [3][installed] progress [100]
  105. Log: * package [38/261][content_35_textures.vfs0] chunk [35] state [3][installed] progress [100]
  106. Log: * package [39/261][content_36_textures.vfs0] chunk [36] state [3][installed] progress [100]
  107. Log: * package [40/261][content_37_textures.vfs0] chunk [37] state [3][installed] progress [100]
  108. Log: * package [41/261][content_38_textures.vfs0] chunk [38] state [3][installed] progress [100]
  109. Log: * package [42/261][content_39_textures.vfs0] chunk [39] state [3][installed] progress [100]
  110. Log: * package [43/261][content_40_textures.vfs0] chunk [40] state [3][installed] progress [100]
  111. Log: * package [44/261][content_41_textures.vfs0] chunk [41] state [3][installed] progress [100]
  112. Log: * package [45/261][content_42.vfs0] chunk [42] state [3][installed] progress [100]
  113. Log: * package [46/261][content_43.vfs0] chunk [43] state [3][installed] progress [100]
  114. Log: * package [47/261][content_43.vfs1] chunk [43] state [3][installed] progress [100]
  115. Log: * package [48/261][content_44.vfs0] chunk [44] state [3][installed] progress [100]
  116. Log: * package [49/261][content_45.vfs0] chunk [45] state [3][installed] progress [100]
  117. Log: * package [50/261][content_46.vfs0] chunk [46] state [3][installed] progress [100]
  118. Log: * package [51/261][content_47.vfs0] chunk [47] state [3][installed] progress [100]
  119. Log: * package [52/261][content_48.vfs0] chunk [48] state [3][installed] progress [100]
  120. Log: * package [53/261][content_49.vfs0] chunk [49] state [3][installed] progress [100]
  121. Log: * package [54/261][content_50.vfs0] chunk [50] state [3][installed] progress [100]
  122. Log: * package [55/261][content_51.vfs0] chunk [51] state [3][installed] progress [100]
  123. Log: * package [56/261][content_platform.vfs0] chunk [ 2] state [3][installed] progress [100]
  124. Log: * package [57/261][patch_00.vfs0] chunk [ 2] state [3][installed] progress [100]
  125. Log: * package [58/261][patch_01_shared.vfs0] chunk [ 2] state [3][installed] progress [100]
  126. Log: * package [59/261][patch_01.vfs0] chunk [ 2] state [3][installed] progress [100]
  127. Log: * package [60/261][patch_01.vfs1] chunk [ 2] state [3][installed] progress [100]
  128. Log:
  129. ___________________________
  130. Log: - Build GUID = 2019-02-22_14-55-21_491623_pc_epic_gm_to_patch0
  131. Log: - Build GUID short = 2019-02-22_14-55-21_491623
  132. Log: - Content root =
  133. Log: - Platform = PC Release
  134. Log: ___________________________
  135. Log: * OS:
  136. Log: OS Version: Windows 7
  137. Build Number: 6.1 (7601)
  138. Log: ___________________________
  139. Log: * CPU:
  140. Log: Architecture: AMD-x64
  141. Number of Processors: 4
  142. Processors Descriptions:
  143. 1. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  144. 2. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  145. 3. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  146. 4. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  147. Log: ___________________________
  148. Log: * MEMORY:
  149. Log: Current Memory Load: 55
  150. Total Physical Memory: 16331 MB
  151. Available Physical Memory: 7256 MB
  152. Total Page File Memory: 21330 MB
  153. Available Page File Memory: 8713 MB
  154. Log: ___________________________
  155. Log: * DISPLAY MONITORS:
  156. Log: Display Monitors Count: 1
  157. Display Monitor Num #1; Is active: 1; Flags: 1; Name: \\.\DISPLAY1\Monitor0, ????????????? ??????? PnP, MONITOR\SNY4400\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004
  158. Log: ___________________________
  159. Log: * GPU INFO:
  160. Log: ___________________________
  161. Log: * DISPLAY MONITORS INFO:
  162. Log: Active=TRUE
  163. InstanceName=DISPLAY\SNY4400\5&1ef092c9&2&UID1048848_0
  164. ManufacturerName=SNY
  165. ProductCodeID=4400
  166. SerialNumberID=6300842
  167. UserFriendlyName=SDM-X75F/K
  168. UserFriendlyNameLength=13
  169. WeekOfManufacture=24
  170. YearOfManufacture=2005
  171. Log: ___________________________
  172. Log: * INSTALLED WINDOWS UPDATES:
  173. Log: ___________________________
  174. Log: * GAME INFO:
  175. Log: - Version Code = 491623
  176. Log: - Version Content = 491177
  177. Log: ___________________________
  178. Log: uCore :: 4A platform build 5132, Feb 22 2019, 14:56:18
  179.  
  180. Log: * [loader] progress 1.010323 sec total, 0.000000 sec IO, last phase: -inf / 0.000 - core-init
  181. Log: * [loader] progress 1.117302 sec total, 0.000000 sec IO, last phase: 0.107 / 0.000 - stable-init
  182. Log: * [loader] progress 1.157722 sec total, 0.000000 sec IO, last phase: 0.040 / 0.000 - streamer-init
  183. Log: *** ugame_libinit
  184. Log: - SKU Name = pc_ww
  185. Log: * [loader] progress 8.404127 sec total, 0.000000 sec IO, last phase: 7.246 / 0.000 - engine-create
  186. Log: * thread pool spawning 0 workers
  187. Log: game_service::set_text_lang : ru
  188. Log: game_service::set_audio_lang : ru
  189. Log: ^_gamepad_preset_sens 2
  190. Log: ^aim_assist 1.000000
  191. Log: ^auto_aim_border 0.220000
  192. Log: ^joy_sens_x 0.500000
  193. Log: ^joy_sens_aiming_x 0.450000
  194. Log: ^auto_aim_time 200
  195. Log: ^auto_aim_speed 15
  196. Log: ^joy_boost_max 1.725
  197. Log: ^joy_boost_speed 1.2
  198. Log: ^joy_sens_adhersion_ 0.5
  199. Log: ^joy_sens_frict_ 0.4
  200. Log: ^joy_sens_linear_ 0
  201. Log: ^joy_sens_y_scale_ 0.75
  202. Log: ^joy_slowdown 0.3
  203. Log: ^joy_zone_boost 0.7
  204. Log: ^joy_zone_peak 0.9
  205. Log: ^joy_zone_slow 0.3
  206. Log: ^joy_boost_speed 1.2
  207. Log: ^joy_boost_max 1.725
  208. Log: ^_show_subtitles 1
  209. Log: ~ Unknown command: _show_subtitles
  210. Log: ^aim_assist 0.5
  211. Log: ^auto_aim_border 0.5
  212. Log: ^unbindall
  213. Log: ^bind changemenumap kESCAPE
  214. Log: ^bind wpn_1 k1
  215. Log: ^bind photo_mode kF8
  216. Log: ^bind wpn_3 k2
  217. Log: ^bind special k3
  218. Log: ^bind wpn_4 k4
  219. Log: ^bind wpn_5 k5
  220. Log: ^bind popup_weapons kTAB
  221. Log: ^bind medkit kQ
  222. Log: ^bind forward kW
  223. Log: ^bind use kE
  224. Log: ^bind wpn_reload kR
  225. Log: ^bind filter kT
  226. Log: ^bind time kY
  227. Log: ^bind chat kU
  228. Log: ^bind inventory kI
  229. Log: ^bind wpn_prev kLBRACKET
  230. Log: ^bind wpn_next kRBRACKET
  231. Log: ^bind menu_enter kRETURN
  232. Log: ^bind crouch kLCONTROL
  233. Log: ^bind lstrafe kA
  234. Log: ^bind back kS
  235. Log: ^bind rstrafe kD
  236. Log: ^bind wpn_light kF
  237. Log: ^bind facepalm kG
  238. Log: ^bind quick_save kF5
  239. Log: ^bind quick_load kF9
  240. Log: ^bind wpn_down kH
  241. Log: ^bind console kGRAVE
  242. Log: ^bind sprint kLSHIFT
  243. Log: ^bind crouch_toggle kZ
  244. Log: ^bind accel kX
  245. Log: ^bind wpn_dynamite kC
  246. Log: ^bind wpn_fast_knife kV
  247. Log: ^bind binoculars kB
  248. Log: ^bind nightvision kN
  249. Log: ^bind map kM
  250. Log: ^bind lighter kL
  251. Log: ^bind wpn_special kR
  252. Log: ^bind jump kSPACE
  253. Log: ^bind popup_secondary kCAPITAL
  254. Log: ^bind cam_zoom_out kSUBTRACT
  255. Log: ^bind cam_zoom_in kADD
  256. Log: ^bind pause kPAUSE
  257. Log: ^bind up kUP
  258. Log: ^bind left kLEFT
  259. Log: ^bind right kRIGHT
  260. Log: ^bind down kDOWN
  261. Log: ^bind wpn_fire mouse0
  262. Log: ^bind wpn_aim mouse1
  263. Log: ^bind forward_auto mouse3
  264. Log: ^bind sprint_auto mouse4
  265. Log: ^dbg_env_zone 0
  266. Log: ~ Unknown command: dbg_env_zone
  267. Log: ^env_max_approach_dist 15.
  268. Log: ^env_zone_surround_coef 5.
  269. Log: ^expl_ignore_task_quotas 0
  270. Log: ~ Unknown command: expl_ignore_task_quotas
  271. Log: ^fps off
  272. Log: ^g_input_hand 0
  273. Log: ^g_laser 1
  274. Log: ^g_game_difficulty 1
  275. Log: ^g_qte_mode 0
  276. Log: ^g_quick_hints 1
  277. Log: ^g_rangefinder 1
  278. Log: ^g_show_crosshair on
  279. Log: ^g_show_hitmarks on
  280. Log: ^g_survival_mode 0
  281. Log: ^g_swap_l1r1_l2r2 0
  282. Log: ^g_toggle_aim off
  283. Log: ^g_use_def_param_icon 1
  284. Log: ~ Unknown command: g_use_def_param_icon
  285. Log: ^gamepad_preset 0
  286. Log: ^inv_y_controller 0
  287. Log: ^invert_y_axis off
  288. Log: ^joy_sens_adhersion 0.69999999
  289. Log: ~ Unknown command: joy_sens_adhersion
  290. Log: ^joy_sens_aiming_x 0.70300001
  291. Log: ^joy_sens_frict 0.80000001
  292. Log: ~ Unknown command: joy_sens_frict
  293. Log: ^joy_sens_linear 1.
  294. Log: ~ Unknown command: joy_sens_linear
  295. Log: ^joy_sens_x 0.95499998
  296. Log: ^joy_sens_y_scale 0.89999998
  297. Log: ~ Unknown command: joy_sens_y_scale
  298. Log: ^lang_sound us
  299. Log: ^lang_text us
  300. Log: ^lumin_coef_x1 2.06949997
  301. Log: ^lumin_coef_x2 0.40259999
  302. Log: ^lumin_coef_x3 0.0323
  303. Log: ^mouse_curve_coef 70.
  304. Log: ^mouse_curve_num 1
  305. Log: ^name must
  306. Log: ^navigation_debug 0
  307. Log: ~ Unknown command: navigation_debug
  308. Log: ^net_friendly_fire 1
  309. Log: ^net_stats off
  310. Log: ^npc_ng_reloading 1
  311. Log: ^ph_advanced_physx 0
  312. Log: ^ph_cct_allow_y_compensation 1
  313. Log: ^ph_cct_force_autostep 0
  314. Log: ~ Unknown command: ph_cct_force_autostep
  315. Log: ^ph_cct_force_corr 0
  316. Log: ^ph_dbg_render_range 150.
  317. Log: ^phv_joint_bone empty_bone_blablabla
  318. Log: ~ Unknown command: phv_joint_bone
  319. Log: ^popup_preset 0
  320. Log: ^preset0_aim_assist 1.
  321. Log: ^preset0_auto_aim_border 1.
  322. Log: ^preset0_joy_sens_aiming_x 0.44999999
  323. Log: ^preset0_joy_sens_x 0.81999999
  324. Log: ^preset1_aim_assist 1.
  325. Log: ^preset1_auto_aim_border 1.
  326. Log: ^preset1_joy_sens_aiming_x 0.30000001
  327. Log: ^preset1_joy_sens_x 0.40000001
  328. Log: ^preset2_aim_assist 1.
  329. Log: ^preset2_auto_aim_border 1
  330. Log: ^preset2_joy_sens_aiming_x 0.44999999
  331. Log: ^preset2_joy_sens_x 0.81999999
  332. Log: ^profiler_graph 0,100.000000,400,5.000000,0.000000
  333. Log: ~ Unknown command: profiler_graph
  334. Log: ^profiler_graph_rect 400,700,800,200
  335. Log: ~ Unknown command: profiler_graph_rect
  336. Log: ^r_af_level 1
  337. Log: ^r_api 3
  338. Log: Check is the system supports DirectX 11 API.
  339. Log: * [render] Available GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
  340. Log: >> D3D top api is DirectX 11 (r_api = 2)
  341. Log: ^r_blur_level 1
  342. Log: ^r_dbg_disable_occq 0
  343. Log: ~ Unknown command: r_dbg_disable_occq
  344. Log: ^r_dbg_portals 0
  345. Log: ~ Unknown command: r_dbg_portals
  346. Log: ^r_dbg_portals_text 0
  347. Log: ~ Unknown command: r_dbg_portals_text
  348. Log: ^r_dbg_stereo_separation_base 0
  349. Log: ^r_dbg_stereo_separation_zoom 0
  350. Log: ^r_dx11_tess 1
  351. Log: ^r_enum_ssaa 10
  352. Log: ^r_exposure_control 0
  353. Log: ^r_foliage_hemi_ao 1
  354. Log: ^r_foliage_process 1
  355. Log: ~ Unknown command: r_foliage_process
  356. Log: ^r_foliage_shadows 1
  357. Log: ^r_fullscreen on
  358. Log: ^r_gamma 1.00
  359. Log: ^r_quality_level 3
  360. Log: ^r_res_hor 1920
  361. Log: ^r_res_vert 1200
  362. Log: ^r_show 0
  363. Log: ~ Unknown command: r_show
  364. Log: ^r_ssaa_auto 0.
  365. Log: ^r_supersample 1.
  366. Log: ^r_vsync on
  367. Log: ^ranger_mode_game off
  368. Log: ^relax 0
  369. Log: ~ Unknown command: relax
  370. Log: ^relax_step 0.125
  371. Log: ~ Unknown command: relax_step
  372. Log: ^s_dialogs_volume 1.00
  373. Log: ^s_dualshock_speaker off
  374. Log: ~ Unknown command: s_dualshock_speaker
  375. Log: ^s_effects_volume 1.00
  376. Log: ^s_master_volume 0.50
  377. Log: ^s_music_volume 0.50
  378. Log: ^s_vo_volume 1.00
  379. Log: ~ Unknown command: s_vo_volume
  380. Log: ^sens 0.414000005
  381. Log: ^sens_border 0.5
  382. Log: ^show_game_ui 1
  383. Log: ^st_common off
  384. Log: ^st_entity_stats off
  385. Log: ^st_game off
  386. Log: ^st_motions_hud off
  387. Log: ~ Unknown command: st_motions_hud
  388. Log: ^st_net_props off
  389. Log: ^st_particle_systems off
  390. Log: ^st_particles off
  391. Log: ^st_particles_visible off
  392. Log: ^st_physics off
  393. Log: ^st_profiler off
  394. Log: ^st_profiler_mask 65536,1
  395. Log: ~ Unknown command: st_profiler_mask
  396. Log: ^st_sounds off
  397. Log: ^st_tracks off
  398. Log: ^st_tracks_dbg 0
  399. Log: ~ Unknown command: st_tracks_dbg
  400. Log: ^stats off
  401. Log: ^timer_update_frequency 1000
  402. Log: ~ Unknown command: timer_update_frequency
  403. Log: ^use_old_omni_att 1
  404. Log: ^vibration 2
  405. Log: ^photo_mode_dof_type 0
  406. Log: ^r_exposure_hdr 2.
  407. Log: ^g_subtitles_background 0
  408. Log: ^g_subtitles_personas 1
  409. Log: ^g_subtitles_show 1
  410. Log: ^g_subtitles_size 1
  411. Log: ^ambush_enemy_max_dist 25.
  412. Log: ^ambush_enemy_min_dist 3.
  413. Log: ^anomaly_max_body_ang_vel 150.
  414. Log: ^approach_look_at_threat_dist 4.
  415. Log: ^arahind_female_range_attack_dist_max 20.
  416. Log: ^arahind_female_range_attack_dist_min 5.
  417. Log: ^auto_interest_finish_time 1000
  418. Log: ~ invalid syntax in call to 'auto_interest_finish_time'
  419. Log: ~ valid arguments: integer value in range [0,1]
  420. Log: ^auto_interest_max_listener_time 300
  421. Log: ^auto_interest_max_speaker_time 200
  422. Log: ^auto_interest_max_start_time 1500
  423. Log: ^auto_interest_max_time 4500
  424. Log: ^auto_interest_min_listener_time 150
  425. Log: ^auto_interest_min_speaker_time 0
  426. Log: ^auto_interest_min_start_time 150
  427. Log: ^auto_interest_min_time 2000
  428. Log: ^auto_interest_probability 1.
  429. Log: ^auto_interest_speed_coef 0.30000001
  430. Log: ^backlight_att_coef 1.
  431. Log: ^backlight_avg_color 0.44999999
  432. Log: ^backlight_lerp_speed 0.05
  433. Log: ^backlight_offset_max 5.
  434. Log: ^backlight_surf_bright_max 0.69999999
  435. Log: ^backlight_surf_bright_min 0.30000001
  436. Log: ^bait_see_timeout 500
  437. Log: ^combat_actions_cooldown_on_scary 5000
  438. Log: ^g_player_speed_scale 1.25
  439. Log: ^g_torch_link_to_camera 0
  440. Log: ^g_game_difficulty 0
  441. Log: ^g_qte_mode 0
  442. Log: ^leader_dog_activity_dist 15.
  443. Log: ^look_back_border 30.
  444. Log: ^look_clamp_coef 3.
  445. Log: ^look_die_speed 360.
  446. Log: ^look_eyes_limit_x 20.
  447. Log: ^look_eyes_limit_y 30.
  448. Log: ^look_eyes_sp 720.
  449. Log: ^look_head_fast_sp 1440.
  450. Log: ^look_head_rot_coef 0.75
  451. Log: ^look_head_slow_sp 1000.
  452. Log: ^look_in_eyes 6.
  453. Log: ^look_interest_cooldown_time 8500
  454. Log: ^look_search_max_ang 80.
  455. Log: ^look_search_min_dist 1.5
  456. Log: ^look_search_min_time 5000
  457. Log: ^look_slowdown_angle 40.
  458. Log: ^look_speedup_time 300
  459. Log: ^look_too_close 2.
  460. Log: ^look_too_close_tactical 5.
  461. Log: ^look_upper_body_fast_sp 360.
  462. Log: ^look_upper_body_limit_x 85.
  463. Log: ^look_upper_body_limit_y 40.
  464. Log: ^look_upper_body_rot_coef 0.5
  465. Log: ^look_upper_body_slow_sp 90.
  466. Log: ^max_gunner_fire_dist 25.
  467. Log: ^max_investigate_threat_dist_alert 25.
  468. Log: ^max_investigate_threat_dist_lalert 17.
  469. Log: ^max_investigate_threat_dist_monster_alert 20.
  470. Log: ^max_investigate_threat_dist_monster_ualert 40.
  471. Log: ^new_threat_timeout 2000
  472. Log: ^r_exposure_control 0
  473. Log: ^r_flare_area_max 11.81000042
  474. Log: ^r_flare_area_min 0.5
  475. Log: ^r_flares 0.33000001
  476. Log: ^r_flares_bloom_scale 3.
  477. Log: ^r_foliage_max_slope 75.
  478. Log: ~ Unknown command: r_foliage_max_slope
  479. Log: ^r_foliage_scale_ao_mp 1.10000002
  480. Log: ^r_foliage_scale_clr_mp 1.20000005
  481. Log: ^r_foliage_scale_range 1.25
  482. Log: ^r_wmark_dynamic_limit 512
  483. Log: ^r_wmark_fade_hidden 1.
  484. Log: ^r_wmark_fade_visible 0.1
  485. Log: ^r_wmark_geom_shift 0.005
  486. Log: ^r_wmark_lifetime 90.
  487. Log: ^r_wmark_limit 512
  488. Log: ^r_wmark_rlimit 256
  489. Log: ^r_wmark_zshift 0.0000625
  490. Log: ^scary_cooldown_on_combat_actions 2000
  491. Log: ^search_point_look_cooldown_max 50000
  492. Log: ^search_point_look_cooldown_min 25000
  493. Log: ^slow_eye_speed_coef 0.34999999
  494. Log: ^sound_propagation_delay 500
  495. Log: ^storage_icon_step_time 200
  496. Log: ^ui_ranger_hud_alpha 1.
  497. Log: ~ Unknown command: ui_ranger_hud_alpha
  498. Log: ^vision_share_threat_delay 1500
  499. Log: ^vision_share_threat_dist_alert 15.
  500. Log: ^vision_share_threat_dist_uber_alert 40.
  501. Log: ^walk_and_fire_enemy2obj_ang 45.
  502. Log: ^walk_and_fire_enemy2path_ang 90.
  503. Log: ^walk_and_fire_max_enemy_dist 20.
  504. Log: ^walk_and_fire_max_move_type 3
  505. Log: ^walk_and_fire_scary_min_path_length 5.
  506. Log: ^r_enable_res_change 1
  507. Log: ^r_enable_rapi_change 1
  508. Log: ^config_load user.cfg
  509. Log: ^_gamepad_preset_sens 0
  510. Log: ^aim_assist 1.000000
  511. Log: ^auto_aim_border 1.000000
  512. Log: ^joy_sens_x 0.820000
  513. Log: ^joy_sens_aiming_x 0.450000
  514. Log: ^auto_aim_time 200
  515. Log: ^auto_aim_speed 15
  516. Log: ^joy_boost_max 1.5
  517. Log: ^joy_boost_speed 0.99
  518. Log: ^joy_sens_adhersion_ 0.5
  519. Log: ^joy_sens_frict_ 0.4
  520. Log: ^joy_sens_linear_ 0
  521. Log: ^joy_sens_y_scale_ 0.75
  522. Log: ^joy_slowdown 0.3
  523. Log: ^joy_zone_boost 0.7
  524. Log: ^joy_zone_peak 0.9
  525. Log: ^joy_zone_slow 0.3
  526. Log: ^joy_boost_speed 0.99
  527. Log: ^joy_boost_max 1.5
  528. Log: ^aim_assist 0.5
  529. Log: ^auto_aim_border 0.5
  530. Log: ^unbindall
  531. Log: ^bind changemenumap kESCAPE
  532. Log: ^bind wpn_1 k1
  533. Log: ^bind wpn_3 k2
  534. Log: ^bind special k3
  535. Log: ^bind wpn_4 k4
  536. Log: ^bind wpn_5 k5
  537. Log: ^bind popup_weapons kTAB
  538. Log: ^bind medkit kQ
  539. Log: ^bind forward kW
  540. Log: ^bind use kE
  541. Log: ^bind wpn_reload kR
  542. Log: ^bind filter kT
  543. Log: ^bind time kY
  544. Log: ^bind chat kU
  545. Log: ^bind wpn_prev kLBRACKET
  546. Log: ^bind wpn_next kRBRACKET
  547. Log: ^bind menu_enter kRETURN
  548. Log: ^bind crouch kLCONTROL
  549. Log: ^bind lstrafe kA
  550. Log: ^bind back kS
  551. Log: ^bind rstrafe kD
  552. Log: ^bind wpn_light kF
  553. Log: ^bind facepalm kG
  554. Log: ^bind lighter kL
  555. Log: ^bind console kGRAVE
  556. Log: ^bind sprint kLSHIFT
  557. Log: ^bind crouch_toggle kZ
  558. Log: ^bind accel kX
  559. Log: ^bind wpn_dynamite kC
  560. Log: ^bind wpn_fast_knife kV
  561. Log: ^bind binoculars kB
  562. Log: ^bind nightvision kN
  563. Log: ^bind map kM
  564. Log: ^bind jump kSPACE
  565. Log: ^bind popup_secondary kCAPITAL
  566. Log: ^bind quick_save kF5
  567. Log: ^bind photo_mode kF8
  568. Log: ^bind quick_load kF9
  569. Log: ^bind cam_zoom_out kSUBTRACT
  570. Log: ^bind cam_zoom_in kADD
  571. Log: ^bind pause kPAUSE
  572. Log: ^bind up kUP
  573. Log: ^bind left kLEFT
  574. Log: ^bind right kRIGHT
  575. Log: ^bind down kDOWN
  576. Log: ^bind wpn_fire mouse0
  577. Log: ^bind wpn_aim mouse1
  578. Log: ^bind forward_auto mouse3
  579. Log: ^bind sprint_auto mouse4
  580. Log: ^bind inventory kI
  581. Log: ^bind wpn_down kH
  582. Log: ^bind wpn_special kR
  583. Log: ^crouch_lumin_coef 0.75
  584. Log: ^env_max_approach_dist 15.
  585. Log: ^env_zone_surround_coef 5.
  586. Log: ^fps off
  587. Log: ^g_controller_ui 0
  588. Log: ^g_game_difficulty 1
  589. Log: ^g_input_hand 0
  590. Log: ^g_laser 1
  591. Log: ^g_localizable_signs on
  592. Log: ^g_qte_mode 0
  593. Log: ^g_quick_hints 1
  594. Log: ^g_quick_photomode on
  595. Log: ^g_rangefinder 1
  596. Log: ^g_ranger_hud_alpha 0.34999999
  597. Log: ^g_show_crosshair on
  598. Log: ^g_show_hitmarks on
  599. Log: ^g_subtitles_background 0
  600. Log: ^g_subtitles_personas 1
  601. Log: ^g_subtitles_show 1
  602. Log: ^g_subtitles_size 1
  603. Log: ^g_survival_mode 0
  604. Log: ^g_swap_l1r1_l2r2 0
  605. Log: ^g_toggle_aim off
  606. Log: ^gamepad_preset 0
  607. Log: ^inv_y_controller 0
  608. Log: ^invert_y_axis off
  609. Log: ^joy_sens_aiming_x 0.70300001
  610. Log: ^joy_sens_x 0.95499998
  611. Log: ^lang_sound ru
  612. Log: ^lang_text ru
  613. Log: ^lumin_coef_x1 2.06949997
  614. Log: ^lumin_coef_x2 0.40259999
  615. Log: ^lumin_coef_x3 0.0323
  616. Log: ^mouse_curve_coef 70.
  617. Log: ^mouse_curve_num 1
  618. Log: ^name must
  619. Log: ^net_friendly_fire 1
  620. Log: ^net_stats off
  621. Log: ^pfnn_amount_ik_coef 1.
  622. Log: ^pfnn_debug_height_correction 0
  623. Log: ^pfnn_debug_trajectory 0
  624. Log: ^pfnn_motor_dbg_print 0
  625. Log: ^pfnn_speed_correction_enabled 1
  626. Log: ^pfnn_variety_enabled 1
  627. Log: ^ph_advanced_physx 1
  628. Log: ^ph_cct_allow_y_compensation 1
  629. Log: ^ph_cct_force_corr 0
  630. Log: ^ph_cct_platform_attach_fall_disp 0.2
  631. Log: ^ph_dbg_cct 0
  632. Log: ^ph_dbg_render_range 150.
  633. Log: ^photo_mode_dof_type 0
  634. Log: ^popup_preset 0
  635. Log: ^preset0_aim_assist 1.
  636. Log: ^preset0_auto_aim_border 1.
  637. Log: ^preset0_joy_sens_aiming_x 0.44999999
  638. Log: ^preset0_joy_sens_x 0.81999999
  639. Log: ^preset1_aim_assist 1.
  640. Log: ^preset1_auto_aim_border 1.
  641. Log: ^preset1_joy_sens_aiming_x 0.30000001
  642. Log: ^preset1_joy_sens_x 0.40000001
  643. Log: ^preset2_aim_assist 1.
  644. Log: ^preset2_auto_aim_border 0.22
  645. Log: ^preset2_joy_sens_aiming_x 0.44999999
  646. Log: ^preset2_joy_sens_x 0.5
  647. Log: ^r_adapt_q 0
  648. Log: ^r_af_level 1
  649. Log: ^r_api 2
  650. Log: ^r_base_fov 60.
  651. Log: ^r_blur_level 1
  652. Log: ^r_dbg_stereo_separation_base 0
  653. Log: ^r_dbg_stereo_separation_zoom 0
  654. Log: ^r_dlss 0
  655. Log: ^r_dx11_tess 1
  656. Log: ^r_enum_ssaa 10
  657. Log: ^r_exposure_control 0.
  658. Log: ^r_exposure_hdr 2.
  659. Log: ^r_foliage_hemi_ao 1
  660. Log: ^r_foliage_shadows 1
  661. Log: ^r_fullscreen off
  662. Log: ^r_fur 1
  663. Log: ^r_game_mblur_scale 1.
  664. Log: ^r_gamma 1.
  665. Log: ^r_old_ambient_envlit 0.
  666. Log: ^r_quality_level 3
  667. Log: ^r_res_hor 1280
  668. Log: ^r_res_vert 720
  669. Log: ^r_shading_rate 1.
  670. Log: ^r_shading_rate_dlisp 1.
  671. Log: ^r_ssaa_auto 0.
  672. Log: ^r_sun_za_pixeloffset -0.5
  673. Log: ^r_taa_enabled 1
  674. Log: ^r_terr_displace_density 2
  675. Log: ^r_terr_displace_enable 0
  676. Log: ^r_vsync 0
  677. Log: ^r_wmark_project_dist 0.05
  678. Log: ^ranger_mode_game off
  679. Log: ^raytrace 0
  680. Log: ^raytrace_cull 2
  681. Log: ^s_dialogs_volume 1.00
  682. Log: ^s_effects_volume 1.00
  683. Log: ^s_master_volume 0.50
  684. Log: ^s_music_volume 0.50
  685. Log: ^s_spatial_audio off
  686. Log: ^sens 0.59399998
  687. Log: ^sens_border 0.5
  688. Log: ^stats off
  689. Log: ^vibration 2
  690. Log: ^xbox_net_data ()
  691. Log: ^xbox_net_data0 (3,4,5,6,7,8,9,a,b,c,d,e,f,10,11,12,13,14,15,16,1f=1,20=1,21=1,22=1,23=1,24,25,26,27,28,31,32,33,34,35,36,37,38,39,3b,3c,3d,3e,40,42,44,46,47=7,48=11,49=19,4a=1,4b=1,4c=3881,4d=3881,4e=3881,4f=3884,50=3881,51=1,52=10,53=16,54=1,55=1,56=8,57=12,58=16,59=7,5a=1,5b=5,5c=12,5d=16,5e=1,5f=1,60=d,61=10,62=18,63=1,64=1,65,66,67,68,69,6a,6b,6c,6d,6e,6f,70,71,72,73,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f,80,81,82,83,84,85,86,87,88,89,8a,8b,8c,8d,8e,8f,90,91,92,93,94,95,96,97,98,99,9a,9b,9c,9d,9e,9f,a0,a1
  692. Log: ^xbox_net_data2 (24a,24b,24c,24d,24e,24f,250,251,252,253,254,255,25d,25e,25f,260,261,262,263,264,265,266,267,268,269,26a,26b,26c,26d,26e,26f,270,271,272,273,274,275,276,277,278,279,27a,27c,27d,27e,27f,280,281,282,283,284,285,286,287,288,289,28a,28b,28c,28d,28e,28f,290,291,292,293,294,295,296,297,298,299,29a,29b=1,29c=1,29d=1,29e=1,29f=1,2a0=1,2a1=1,2a2=1,2a3=1,2a4=1,2a5=2b,2a6,2a7,2a8=1,2a9=ce4,2aa=125c,2ab,2ac,2ad,2ae,2af,2b0,2b1,2b2,2b3,2b4,2b5,2b6,2b7,2b8=1,2b9,2ba,2cb=6200,2cc,2cd,2ce,2d7=2,2d8=1,2d9=1,
  693. Log: ^xbox_net_data3 ()
  694. Log: ^xbox_state_data ()()
  695. Log: * [loader] progress 9.654572 sec total, 0.000000 sec IO, last phase: 1.250 / 0.000 - exec-user-script
  696.  
  697. ======================================================================================================
  698. Окно с вопросом USE SAVE MODE? (Если есть)
  699. ======================================================================================================
  700.  
  701. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  702. Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
  703. Log: * [window] initial config: [1276 x 720]
  704. Log: * [loader] progress 9.673954 sec total, 0.000000 sec IO, last phase: 0.019 / 0.000 - window-init
  705. Log: * [loader] progress 9.676233 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - upgrade_tags
  706. Log: CORSAIR_SG: sdkVersion[3.0.175][1]; serverVersion:[(null)][0]; breakingChanges:[N]
  707. Log: * [loader] progress 9.702574 sec total, 0.000000 sec IO, last phase: 0.026 / 0.000 - input-init
  708. Log: * [sound] L1-cache: 49168 kb, 3073 entries, 16384 bytes per entry
  709. Log: * [sound] L2-cache: 57344 kb
  710. Log: * [sound] XAudio: Available devices:
  711. Log: 0: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000] - OK
  712. Log: * [sound] XAudio: Created device: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000]
  713. Log: * [loader] progress 9.751753 sec total, 0.000000 sec IO, last phase: 0.049 / 0.000 - sound_init
  714. Log: * [sound] metadata file: 0.009797 sec
  715. Log: * [loader] progress 9.764894 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - sound_load
  716. Log: * [render] create & configure...
  717. Log: * [loader] progress 9.767913 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - init_configuration
  718. Log: * [render] DX11 API selected
  719. Log: backend_factory is selected for DirectX 11 API
  720. Log: DX11 backend API initialization..
  721. Log: * [render] GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
  722. Log: DX11: WARNING: Variable refresh rate displays not supported
  723. Log: [render] HDR switched to: 0
  724. Log: DX11: WARNING: HDR swap chains not supported
  725. Log: DX11: INFO: Flip swap effects not supported
  726. Log: DX11: selected D3D_FEATURE_LEVEL_11_0
  727. Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
  728. Log: DX11: detected [23] output modes!
  729. Log: * [0] [window] resize: [1276 x 720]
  730. Log: [window] trying to set [1280][720], but window rectangle size is [1276][720]. Reseting to reported size...
  731. Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
  732. Log: [WINPC] Backend: code 0: ???????? ??????? ?????????.
  733. Log: DX11: detected [23] output modes!
  734. Log: * [0] [window] resize: [1276 x 720]
  735. Log: [tex-streamer] layer 2048 created 90 textures
  736. Log: [tex-streamer] layer 1024 created 257 textures
  737. Log: [tex-streamer] layer 512 created 615 textures
  738. Log: [tex-streamer] layer 64 created 8192 textures
  739. Log: * render: creating CB 'cb_surface', 64 bytes
  740. Log: * render: creating CB 'cb_instance', 32 bytes
  741. Log: * render: creating CB 'cb_main_matrices0', 208 bytes
  742. Log: * render: creating CB 'cb_main_matrices1', 416 bytes
  743. Log: * render: creating CB 'cb_ixforms', 8160 bytes
  744. Log: * render: + alternative _div2, 4080 bytes
  745. Log: * render: + alternative _div4, 2032 bytes
  746. Log: * render: + alternative _div8, 1008 bytes
  747. Log: * render: creating CB 'cb_bones', 3856 bytes
  748. Log: * render: + alternative _div2, 1920 bytes
  749. Log: * render: + alternative _div4, 960 bytes
  750. Log: * render: + alternative _div8, 480 bytes
  751. Log: * render: creating CB 'cb_bones_prev', 3840 bytes
  752. Log: * render: + alternative _div2, 1920 bytes
  753. Log: * render: + alternative _div4, 960 bytes
  754. Log: * render: + alternative _div8, 480 bytes
  755. Log: * render: creating CB 'cb_particles', 112 bytes
  756. Log: * render: creating CB 'cb_misc', 672 bytes
  757. Log: * render: creating CB 'cb_sun', 464 bytes
  758. Log: * render: creating CB 'cb_water', 240 bytes
  759. Log: * render: creating CB 'cb_lights', 28672 bytes
  760. Log: * [render] selected shaders package: [content\shaders\shaders.dx11_vhigh_notess]
  761. Log: S-Platform [1]
  762. Log: * [render] ushader_cache::binfile 69312712 bytes
  763. Log: * textures-metadata: 0.000597 sec
  764. Log: ** static textures (9) = 47Kb
  765. Log: DX11 is ok!
  766. Log: NvAPI_Initialize() ok!
  767. Log: * [loader] progress 11.238683 sec total, 0.000000 sec IO, last phase: 1.471 / 0.000 - backend-init
  768. Log: supported shading rate for [1920]x[1080] is 1.000000
  769. Log: supported shading rate for [1920]x[1200] is 1.000000
  770. Log: supported shading rate for [2560]x[1440] is 1.000000
  771. Log: supported shading rate for [3840]x[2160] is 1.000000
  772. Log: * [loader] progress 11.518957 sec total, 0.000000 sec IO, last phase: 0.280 / 0.000 - sound-load-wait
  773. Log: * [loader] progress 11.526461 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - color-anim
  774. Log: [0] begin2 stable::load(ru)
  775. Log: [0] end stable::load(ru)
  776. Log: * [loader] progress 11.994497 sec total, 0.000000 sec IO, last phase: 0.468 / 0.000 - stable-load
  777. Log: * font: console
  778. Log: * font: credits_names
  779. Log: * font: credits_titles
  780. Log: * font: main_menu_lcd
  781. Log: * font: main_menu
  782. Log: * font: map
  783. Log: * font: menu
  784. Log: * font: nixie
  785. Log: * font: regular
  786. Log: * font: stats
  787. Log: * font: symbols
  788. Log: * font: symbols_durango
  789. Log: * font: symbols_ps
  790. Log: * font: typewriter
  791. Log: * font: arial
  792. Log: * font: editor_symbols
  793. Log: * font: small
  794. Log: * [loader] progress 12.068812 sec total, 0.000000 sec IO, last phase: 0.074 / 0.000 - fonts-load
  795. Log: * [render] backend: multi-threaded
  796. Log: * [loader] progress 12.071044 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - backend-start
  797. Log: * [loader] progress 12.072453 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - skeleton
  798. Log: LC: reinit
  799. Log: LC: w-native[1276x720]
  800. Log: LC: grid [24x16]
  801. Log: LC: SR (1.000000 - 1.000000)
  802. Log: * [loader] progress 12.085144 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - meshes+lights
  803. Log: * particles- 4736 effects, 2079 systems, 14 modifiers
  804. Log: * particles-metadata in 0.247974 sec
  805. Log: * [loader] progress 12.335760 sec total, 0.000000 sec IO, last phase: 0.251 / 0.000 - particles-load
  806. Log: * [render] RT create: [$nrm][11, 1276x720x1]
  807. Log: * [render] RT create: [$depth_f16][C, 638x360x1]
  808. Log: * [render] RT create: [$sm_sun][9, 4096x4096x1]
  809. Log: * [render] RT create: [$sm_local][9, 4096x4096x1]
  810. Log: * [render] RT create: [$acc][B, 1276x720x1]
  811. Log: * [render] RT create: [$rdef_bloom_mip_1][13, 638x360x1]
  812. Log: * [render] RT create: [$rdef_bloom_mip_2][13, 319x180x1]
  813. Log: * [render] RT create: [$rdef_bloom_mip_3][13, 159x90x1]
  814. Log: * [render] RT create: [$rdef_bloom_mip_4][13, 79x45x1]
  815. Log: * [render] RT create: [$rdef_bloom_mip_5][13, 39x22x1]
  816. Log: * [render] RT create: [$rdef_bloom_mip_6][13, 19x11x1]
  817. Log: * [render] RT create: [$coc_2x][F, 638x360x1]
  818. Log: * [render] RT create: [$coc_4x][F, 319x180x1]
  819. Log: * [render] RT create: [$coc_16x][F, 79x45x1]
  820. Log: * [render] RT create: [$coc_max][F, 79x45x1]
  821. Log: * [render] RT create: [$esmao][A, 2048x2048x1]
  822. Log: * [render] RT create: [$esmsun][A, 512x512x1]
  823. Log: * [render] RT create: [$smfwd][F, 4096x4096x1]
  824. Log: * [render] RT create: [$clr][2, 1276x720x1]
  825. Log: * [render] RT create: [$clr_dlss][2, 1276x720x1]
  826. Log: * [render] RT create: [$mtl][2, 1276x720x1]
  827. Log: * [render] RT create: [$distort][7, 1276x720x1]
  828. Log: * [render] RT create: [$tmp1][B, 1276x720x1]
  829. Log: * [render] RT create: [$ld][13, 1276x720x1]
  830. Log: * [render] RT create: [$ls][13, 1276x720x1]
  831. Log: * [render] RT create: [$ssr_trace][B, 1276x720x1]
  832. Log: * [render] RT create: [$exposure][A, 2x1x1]
  833. Log: * [render] RT create: [$lum_histogram][15, 64x1x1]
  834. Log: * [render] RT create: [$velocity][D, 1276x720x1]
  835. Log: * [render] RT create: [$hist0][13, 1276x720x1]
  836. Log: * [render] RT create: [$dfg][B, 128x128x1]
  837. Log: * [render] RT create: [$impsmap][11, 4096x4096x1]
  838. Log: * [render] RT create: [$impclr][2, 4096x4096x1]
  839. Log: * [render] RT create: [$impnrm][3, 4096x4096x1]
  840. Log: * [render] RT create: [$imppos][2, 4096x4096x1]
  841. Log: * [render] RT create: [$zbuffer2x][9, 638x360x1]
  842. Log: * [render] RT create: [$zbuffer4x][9, 319x180x1]
  843. Log: * [render] RT create: [$zbuffer16x_l][A, 79x45x1]
  844. Log: * [render] RT create: [$zbuffer16x_r][A, 79x45x1]
  845. Log: *** recompile_combiner_prefetch:before
  846. Log: *** recompile_combiner_prefetch:after
  847. Log: * [shader] combiners compiled in 0.025277 sec
  848. Log: * [render] RT create: [$rsmf][13, 4096x4096x1]
  849. Log: * [render] RT create: [$rsmn][3, 4096x4096x1]
  850. Log: * [render] RT create: [$fwd2x][B, 638x360x1]
  851. Log: * [render] RT create: [$zbuffer_2x_msaa][9, 638x360x1]
  852. Log: * [render] RT create: [$dxrt][15, 1276x720x1]
  853. Log: * [render] RT create: [$dxrt_gi_a][B, 1276x720x1]
  854. Log: * [render] RT create: [$dxrt_gi_b][D, 1276x720x1]
  855. Log: * [render] RT create: [$dxrt_gi2_a][B, 1276x720x1]
  856. Log: * [render] RT create: [$dxrt_gi2_b][D, 1276x720x1]
  857. Log: * [render] RT create: [$dxrt_gi3_a][B, 1276x720x1]
  858. Log: * [render] RT create: [$dxrt_gi3_b][D, 1276x720x1]
  859. Log: * [render] RT create: [$dxrt_iblw][F, 1276x720x1]
  860. Log: * [loader] progress 12.483216 sec total, 0.000000 sec IO, last phase: 0.147 / 0.000 - RTX
  861. Log: * [render] RT create: [$hmap][14, 4096x4096x1]
  862. Log: * [render] RT create: [$terrain_disp][C, 512x512x1]
  863. Log: * [render] RT create: [$terrain_ao][F, 4096x4096x1]
  864. Log: * [render] RT create: [$emap_0][C, 1024x1024x1]
  865. Log: * [render] RT create: [$emap_1][C, 1024x1024x1]
  866. Log: * [render] RT create: [$ftp1][D, 256x256x1]
  867. Log: * [render] RT create: [$ftp2][D, 256x256x1]
  868. Log: * [render] RT create: [$ripples_n_a][D, 512x512x1]
  869. Log: * [render] RT create: [$ripples_n_b][D, 512x512x1]
  870. Log: * [render] RT create: [$gi_r0][B, 32x16x32]
  871. Log: * [render] RT create: [$gi_g0][B, 32x16x32]
  872. Log: * [render] RT create: [$gi_b0][B, 32x16x32]
  873. Log: * [render] RT create: [$gi_r1][B, 32x16x32]
  874. Log: * [render] RT create: [$gi_g1][B, 32x16x32]
  875. Log: * [render] RT create: [$gi_b1][B, 32x16x32]
  876. Log: * [render] RT create: [$gi_r2][B, 32x16x32]
  877. Log: * [render] RT create: [$gi_g2][B, 32x16x32]
  878. Log: * [render] RT create: [$gi_b2][B, 32x16x32]
  879. Log: * [render] RT create: [$gi_r3][B, 32x16x32]
  880. Log: * [render] RT create: [$gi_g3][B, 32x16x32]
  881. Log: * [render] RT create: [$gi_b3][B, 32x16x32]
  882. Log: * [render] RT create: [$gi_ra][B, 32x16x32]
  883. Log: * [render] RT create: [$gi_ga][B, 32x16x32]
  884. Log: * [render] RT create: [$gi_ba][B, 32x16x32]
  885. Log: * [loader] progress 12.596289 sec total, 0.000000 sec IO, last phase: 0.113 / 0.000 - resources #1
  886. Log: * [loader] progress 12.602821 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - stuff #2
  887. Log: * [loader] progress 12.604655 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render_init
  888. Log: * [sound] failed to activate ISpatialAudioClient interface
  889. Log: uGame :: 4A SVN version 491623
  890.  
  891. Log: * [loader] progress 18.244549 sec total, 0.000000 sec IO, last phase: 5.640 / 0.000 - game_init
  892. Log: ^keyboard_defaults
  893. Log: * [loader] progress 18.325672 sec total, 0.000000 sec IO, last phase: 0.081 / 0.000 - tracks
  894. Log: * [loader] progress 18.327627 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - dlcs
  895. Log: * [loader] progress 18.458944 sec total, 0.000000 sec IO, last phase: 0.131 / 0.000 - GameMTL init
  896. Log: * [loader] progress 19.104940 sec total, 0.000000 sec IO, last phase: 0.646 / 0.000 - hud+menu
  897. Log: !!'m3\12_valley\mods\interior_abandoned_house_no_dof' is a modifier. Shouldn't be used as a full level weather preset.
  898. Log: * [loader] progress 19.392672 sec total, 0.000000 sec IO, last phase: 0.288 / 0.000 - env+flares
  899. Log: * [loader] progress 19.394260 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - GameBase init
  900. Log: * [PhysX] initialization started
  901. Log: * [PhysX] nVidia PhysX hardware not detected!
  902. Log: * [PhysX] 0.003890 sec: create physx SDK
  903. Log: * [loader] progress 19.738501 sec total, 0.000000 sec IO, last phase: 0.344 / 0.000 - PhysX: initialization
  904. Log: * initialization finished in 19.777521 sec
  905. Log: ^config_save
  906. Log: ^r_exposure_compute_shader 2
  907. Log: ^map m3\000
  908. Log: ^gamepad_preset
  909. Log: ^server
  910. Log: [net] must connected
  911. Log: ~~~> PUSH PAUSE - REASON [loader]
  912. Log: dxrt: disconnect: 0 ms
  913. Log: * [loader] progress 0.024561 sec total, 0.000000 sec IO, last phase: -19.714 / 0.000 - connect
  914. Log: cengine::waiter : entities_server::map_setup
  915. Log: * [loader] progress 0.028093 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - preload
  916. Log: *** loading content_00\maps\m3\000\level
  917. Log: * [loader] progress 0.033514 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
  918. Log: * [loader] progress 0.035009 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - lightmap-desc: lmap_000
  919. Log: * [loader] progress 0.039321 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
  920. Log: * [loader] progress 0.041118 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  921. Log: dxrt: disconnect: 0 ms
  922. Log: looking for .PF file: content_00\maps\m3\000\level.pf
  923. Log: * 18 models inherited from previous level
  924. Log: * 250 models will be preloaded
  925. Log: * 21 models will be discarded
  926. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
  927. Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
  928. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_head_facehair:1
  929. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_hair_curl:1
  930. Log: !Invalid model: {model:dynamic\human\actor_spartan_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  931. Log: !Invalid model: {model:dynamic\human\actor_spartan_suit} (lod1 has too many vertices (12793 of maximum 4474)).
  932. Log: !Invalid model: {model:dynamic\human\actor_spartan_suit} (lod2 has too many vertices (28532 of maximum 6396)).
  933. Log: !Invalid model: {model:static34\trees\tree_16_01} (lod1 has too many vertices (3068 of maximum 2446)).
  934. Log: !Invalid model: {model:static\trees\birch\birch} (lod2 has too many vertices (3260 of maximum 2756)).
  935. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_head_facehair:1
  936. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
  937. Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
  938. Log: * meshes_preload: 0.386 sec
  939. Log: * [loader] progress 0.441444 sec total, 0.000000 sec IO, last phase: 0.400 / 0.000 - details
  940. Log: * textures::prefetch 1808
  941. Log: * textures::prefetch count: 1808
  942. Log: * [loader] progress 0.498599 sec total, 0.000000 sec IO, last phase: 0.057 / 0.000 - render-tex_prefetch
  943. Log: * [loader] progress 0.499964 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - render-misc
  944. Log: * [loader] progress 0.539514 sec total, 0.000000 sec IO, last phase: 0.040 / 0.000 - render-terrain
  945. Log: ~[GP] Can't find sound scheme: environment
  946. Log: ~[GP] Can't find sound scheme: environment
  947. Log: ~[GP] Can't find sound scheme: environment
  948. Log: ~[GP] Can't find sound scheme: environment
  949. Log: ~[GP] Can't find sound scheme: environment
  950. Log: * [loader] progress 0.550523 sec total, 0.000000 sec IO, last phase: 0.011 / 0.000 - l-env
  951. Log: * [loader] progress 0.552743 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - weather-zones
  952. Log: * [loader] progress 0.554200 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - l-occ
  953. Log: * [loader] progress 0.556900 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - hud
  954. Log: * [PhysX] nVidia PhysX hardware not detected!
  955. Log: * [PhysX] creating main scene: ok!
  956. Log: * [PhysX] data loading: 0.005248 sec
  957. Log: * [loader] progress 0.565679 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - PhysX: data loading
  958. Log: * decals: 0 ms create, 0 ms append
  959. Log: * [loader] progress 0.569170 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - decals
  960. Log: * egeoms: 0 ms create, 0 ms append
  961. Log: * [loader] progress 0.573826 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - decals
  962. Log: * [loader] progress 0.575567 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
  963. Log: * [loader] progress 0.580488 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - speeches
  964. Log: * [loader] progress 0.582006 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
  965. Log: * [loader] progress 0.583939 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - mp_class_types
  966. Log: * loading colorgrade: content\cc\default
  967. Log: * loading colorgrade: content\cc\default
  968. Log: !G no foliage set ''
  969. Log: FX: Actor successfully created: chrs\anna_spring / content\facefx\chrs\anna_spring.facefx_ingame
  970. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
  971. Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
  972. Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
  973. Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
  974. Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
  975. Log: * [loader] progress 0.978666 sec total, 0.000000 sec IO, last phase: 0.395 / 0.000 - load dynamic bin
  976. Log: [1] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  977. Log: [1] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  978. Log: * [loader] progress 1.213387 sec total, 0.000000 sec IO, last phase: 0.235 / 0.000 - motions
  979. Log: FX: Actor successfully created: chrs\anna_summer / content\facefx\chrs\anna_summer.facefx_ingame
  980. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
  981. Log: * [loader] progress 1.295043 sec total, 0.000000 sec IO, last phase: 0.082 / 0.000 - skeleton+fx
  982. Log: * patcher-begin (state 2)
  983. Log: * patcher-initialize: 0.003sec (246462 bytes / 240 Kb / 0 Kb RLE - 0.0) --- 748 objects
  984. Log: * [loader] progress 1.320070 sec total, 0.000000 sec IO, last phase: 0.025 / 0.000 - callbacks & patchbase
  985. Log: * [loader] map loaded in 1.322030 sec (0.000000 sec spent in IO)
  986. Log: cengine::waiter : wait_mapload::on_frame
  987. Log: * loader_wait_start: mapstate_loaded_and_waiting
  988. Log: ~~~> PUSH PAUSE - REASON [cengine::loader*]
  989. Log: ^g_game_difficulty 1
  990. Log: * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
  991. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  992. Log: * clouds changed from '(null)' to 'fx\fx_clouds3'
  993. Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
  994. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  995. Log: playing video: 'credits'
  996. Log: cengine::waiter : cengine::loader_finish
  997. Log: * loader_wait_finish: mapstate_running
  998. Log: ~~~> POP PAUSE - REASON [cengine::loader*]
  999. Log: ~~~> POP PAUSE - REASON [qloader]
  1000. Log: ~~~> POP PAUSE - REASON [loader]
  1001. Log: * loader_finish: maploader_end
  1002. Log: * [loader] progress 8.211648 sec total, 0.000000 sec IO, last phase: 6.892 / 0.000 - first-frame
  1003. Log: NvAPI Status 0
  1004. Log: NvAPI Status 0
  1005. Log: NvAPI Status 0
  1006. Log: NvAPI Status 0
  1007. Log: ^engine_step 1
  1008. Log: ^config_load user.cfg
  1009. Log: ^_gamepad_preset_sens 0
  1010. Log: ^aim_assist 1.000000
  1011. Log: ^auto_aim_border 1.000000
  1012. Log: ^joy_sens_x 0.820000
  1013. Log: ^joy_sens_aiming_x 0.450000
  1014. Log: ^auto_aim_time 200
  1015. Log: ^auto_aim_speed 15
  1016. Log: ^joy_boost_max 1.5
  1017. Log: ^joy_boost_speed 0.99
  1018. Log: ^joy_sens_adhersion_ 0.5
  1019. Log: ^joy_sens_frict_ 0.4
  1020. Log: ^joy_sens_linear_ 0
  1021. Log: ^joy_sens_y_scale_ 0.75
  1022. Log: ^joy_slowdown 0.3
  1023. Log: ^joy_zone_boost 0.7
  1024. Log: ^joy_zone_peak 0.9
  1025. Log: ^joy_zone_slow 0.3
  1026. Log: ^joy_boost_speed 0.99
  1027. Log: ^joy_boost_max 1.5
  1028. Log: ^aim_assist 0.5
  1029. Log: ^auto_aim_border 0.5
  1030. Log: ^unbindall
  1031. Log: ^bind changemenumap kESCAPE
  1032. Log: ^bind wpn_1 k1
  1033. Log: ^bind wpn_3 k2
  1034. Log: ^bind special k3
  1035. Log: ^bind wpn_4 k4
  1036. Log: ^bind wpn_5 k5
  1037. Log: ^bind popup_weapons kTAB
  1038. Log: ^bind medkit kQ
  1039. Log: ^bind forward kW
  1040. Log: ^bind use kE
  1041. Log: ^bind wpn_reload kR
  1042. Log: ^bind filter kT
  1043. Log: ^bind time kY
  1044. Log: ^bind chat kU
  1045. Log: ^bind wpn_prev kLBRACKET
  1046. Log: ^bind wpn_next kRBRACKET
  1047. Log: ^bind menu_enter kRETURN
  1048. Log: ^bind crouch kLCONTROL
  1049. Log: ^bind lstrafe kA
  1050. Log: ^bind back kS
  1051. Log: ^bind rstrafe kD
  1052. Log: ^bind wpn_light kF
  1053. Log: ^bind facepalm kG
  1054. Log: ^bind lighter kL
  1055. Log: ^bind console kGRAVE
  1056. Log: ^bind sprint kLSHIFT
  1057. Log: ^bind crouch_toggle kZ
  1058. Log: ^bind accel kX
  1059. Log: ^bind wpn_dynamite kC
  1060. Log: ^bind wpn_fast_knife kV
  1061. Log: ^bind binoculars kB
  1062. Log: ^bind nightvision kN
  1063. Log: ^bind map kM
  1064. Log: ^bind jump kSPACE
  1065. Log: ^bind popup_secondary kCAPITAL
  1066. Log: ^bind quick_save kF5
  1067. Log: ^bind photo_mode kF8
  1068. Log: ^bind quick_load kF9
  1069. Log: ^bind cam_zoom_out kSUBTRACT
  1070. Log: ^bind cam_zoom_in kADD
  1071. Log: ^bind pause kPAUSE
  1072. Log: ^bind up kUP
  1073. Log: ^bind left kLEFT
  1074. Log: ^bind right kRIGHT
  1075. Log: ^bind down kDOWN
  1076. Log: ^bind wpn_fire mouse0
  1077. Log: ^bind wpn_aim mouse1
  1078. Log: ^bind forward_auto mouse3
  1079. Log: ^bind sprint_auto mouse4
  1080. Log: ^bind inventory kI
  1081. Log: ^bind wpn_down kH
  1082. Log: ^bind wpn_special kR
  1083. Log: ^crouch_lumin_coef 0.75
  1084. Log: ^env_max_approach_dist 15.
  1085. Log: ^env_zone_surround_coef 5.
  1086. Log: ^fps off
  1087. Log: ^g_controller_ui 0
  1088. Log: ^g_game_difficulty 1
  1089. Log: ^g_input_hand 0
  1090. Log: ^g_laser 1
  1091. Log: ^g_localizable_signs on
  1092. Log: ^g_qte_mode 0
  1093. Log: ^g_quick_hints 1
  1094. Log: ^g_quick_photomode on
  1095. Log: ^g_rangefinder 1
  1096. Log: ^g_ranger_hud_alpha 0.34999999
  1097. Log: ^g_show_crosshair on
  1098. Log: ^g_show_hitmarks on
  1099. Log: ^g_subtitles_background 0
  1100. Log: ^g_subtitles_personas 1
  1101. Log: ^g_subtitles_show 1
  1102. Log: ^g_subtitles_size 1
  1103. Log: ^g_survival_mode 0
  1104. Log: ^g_swap_l1r1_l2r2 0
  1105. Log: ^g_toggle_aim off
  1106. Log: ^gamepad_preset 0
  1107. Log: ^inv_y_controller 0
  1108. Log: ^invert_y_axis off
  1109. Log: ^joy_sens_aiming_x 0.70300001
  1110. Log: ^joy_sens_x 0.95499998
  1111. Log: ^lang_sound ru
  1112. Log: ^lang_text ru
  1113. Log: ^lumin_coef_x1 2.06949997
  1114. Log: ^lumin_coef_x2 0.40259999
  1115. Log: ^lumin_coef_x3 0.0323
  1116. Log: ^mouse_curve_coef 70.
  1117. Log: ^mouse_curve_num 1
  1118. Log: ^name must
  1119. Log: ^net_friendly_fire 1
  1120. Log: ^net_stats off
  1121. Log: ^pfnn_amount_ik_coef 1.
  1122. Log: ^pfnn_debug_height_correction 0
  1123. Log: ^pfnn_debug_trajectory 0
  1124. Log: ^pfnn_motor_dbg_print 0
  1125. Log: ^pfnn_speed_correction_enabled 1
  1126. Log: ^pfnn_variety_enabled 1
  1127. Log: ^ph_advanced_physx 1
  1128. Log: ^ph_cct_allow_y_compensation 1
  1129. Log: ^ph_cct_force_corr 0
  1130. Log: ^ph_cct_platform_attach_fall_disp 0.2
  1131. Log: ^ph_dbg_cct 0
  1132. Log: ^ph_dbg_render_range 150.
  1133. Log: ^photo_mode_dof_type 0
  1134. Log: ^popup_preset 0
  1135. Log: ^preset0_aim_assist 1.
  1136. Log: ^preset0_auto_aim_border 1.
  1137. Log: ^preset0_joy_sens_aiming_x 0.44999999
  1138. Log: ^preset0_joy_sens_x 0.81999999
  1139. Log: ^preset1_aim_assist 1.
  1140. Log: ^preset1_auto_aim_border 1.
  1141. Log: ^preset1_joy_sens_aiming_x 0.30000001
  1142. Log: ^preset1_joy_sens_x 0.40000001
  1143. Log: ^preset2_aim_assist 1.
  1144. Log: ^preset2_auto_aim_border 0.22
  1145. Log: ^preset2_joy_sens_aiming_x 0.44999999
  1146. Log: ^preset2_joy_sens_x 0.5
  1147. Log: ^r_adapt_q 0
  1148. Log: ^r_af_level 1
  1149. Log: ^r_api 2
  1150. Log: ^r_base_fov 60.
  1151. Log: ^r_blur_level 1
  1152. Log: ^r_dbg_stereo_separation_base 0
  1153. Log: ^r_dbg_stereo_separation_zoom 0
  1154. Log: ^r_dlss 0
  1155. Log: ~ command disabled.
  1156. Log: ^r_dx11_tess 1
  1157. Log: ^r_enum_ssaa 10
  1158. Log: ^r_exposure_control 0.
  1159. Log: ^r_exposure_hdr 2.
  1160. Log: ^r_foliage_hemi_ao 1
  1161. Log: ^r_foliage_shadows 1
  1162. Log: ^r_fullscreen off
  1163. Log: ^r_fur 1
  1164. Log: ^r_game_mblur_scale 1.
  1165. Log: ^r_gamma 1.
  1166. Log: ^r_old_ambient_envlit 0.
  1167. Log: ^r_quality_level 3
  1168. Log: ^r_res_hor 1280
  1169. Log: ^r_res_vert 720
  1170. Log: ^r_shading_rate 1.
  1171. Log: ^r_shading_rate_dlisp 1.
  1172. Log: ^r_ssaa_auto 0.
  1173. Log: ^r_sun_za_pixeloffset -0.5
  1174. Log: ^r_taa_enabled 1
  1175. Log: ^r_terr_displace_density 2
  1176. Log: ^r_terr_displace_enable 0
  1177. Log: ^r_vsync 0
  1178. Log: ^r_wmark_project_dist 0.05
  1179. Log: ^ranger_mode_game off
  1180. Log: ^raytrace 0
  1181. Log: ~ command disabled.
  1182. Log: ^raytrace_cull 2
  1183. Log: ^s_dialogs_volume 1.00
  1184. Log: ^s_effects_volume 1.00
  1185. Log: ^s_master_volume 0.50
  1186. Log: ^s_music_volume 0.50
  1187. Log: ^s_spatial_audio off
  1188. Log: ^sens 0.59399998
  1189. Log: ^sens_border 0.5
  1190. Log: ^stats off
  1191. Log: ^vibration 2
  1192. Log: ^xbox_net_data ()
  1193. Log: ^xbox_net_data0 (3,4,5,6,7,8,9,a,b,c,d,e,f,10,11,12,13,14,15,16,1f=1,20=1,21=1,22=1,23=1,24,25,26,27,28,31,32,33,34,35,36,37,38,39,3b,3c,3d,3e,40,42,44,46,47=7,48=11,49=19,4a=1,4b=1,4c=3881,4d=3881,4e=3881,4f=3884,50=3881,51=1,52=10,53=16,54=1,55=1,56=8,57=12,58=16,59=7,5a=1,5b=5,5c=12,5d=16,5e=1,5f=1,60=d,61=10,62=18,63=1,64=1,65,66,67,68,69,6a,6b,6c,6d,6e,6f,70,71,72,73,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f,80,81,82,83,84,85,86,87,88,89,8a,8b,8c,8d,8e,8f,90,91,92,93,94,95,96,97,98,99,9a,9b,9c,9d,9e,9f,a0,a1
  1194. Log: ^xbox_net_data2 (24a,24b,24c,24d,24e,24f,250,251,252,253,254,255,25d,25e,25f,260,261,262,263,264,265,266,267,268,269,26a,26b,26c,26d,26e,26f,270,271,272,273,274,275,276,277,278,279,27a,27c,27d,27e,27f,280,281,282,283,284,285,286,287,288,289,28a,28b,28c,28d,28e,28f,290,291,292,293,294,295,296,297,298,299,29a,29b=1,29c=1,29d=1,29e=1,29f=1,2a0=1,2a1=1,2a2=1,2a3=1,2a4=1,2a5=2b,2a6,2a7,2a8=1,2a9=ce4,2aa=125c,2ab,2ac,2ad,2ae,2af,2b0,2b1,2b2,2b3,2b4,2b5,2b6,2b7,2b8=1,2b9,2ba,2cb=6200,2cc,2cd,2ce,2d7=2,2d8=1,2d9=1,
  1195. Log: ^xbox_net_data3 ()
  1196. Log: ^xbox_state_data ()()
  1197. Log: [613] *** TEXT SPLASH *** [auto safe info: from dashbord] vs_menu_logic
  1198. Log: [613] *** TEXT SPLASH *** [auto safe info: profile loaded] vs_menu_logic
  1199. Log: [613] *** TEXT SPLASH *** [auto safe info: continue] vs_menu_logic
  1200. Log: ^net_restore_persistent
  1201. Log: * [sound] XAudio: Available devices:
  1202. Log: 0: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000] - OK
  1203. Log: * [sound] XAudio: Created device: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000]
  1204. Log: ^gamepad_preset
  1205. Log: [616] *** TEXT SPLASH *** [auto safe info: profile loaded] vs_menu_logic
  1206. Log: [616] *** TEXT SPLASH *** [auto safe info: continue] vs_menu_logic
  1207. Log: HUD disable called from [death_idle]
  1208. Log: [616] civil activate ()
  1209. Log: [617] prepare_civil_target - busy:[N][N] instant:[Y]
  1210. Log: !ACTION MENU MODE EXECUTE, FRAME [617]
  1211. Log: ^menu_mode 1
  1212. Log: [618] start civil []
  1213. Log: [620] *** TEXT SPLASH *** [season:moscow ACTIVE] vs_menu
  1214. Log: [620] *** TEXT SPLASH *** [season:moscow] vs_menu_logic
  1215. Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_twilight_stormy01'
  1216. Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
  1217. Log: * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
  1218. Log: * loading colorgrade: content\cc\l09_winter
  1219. Log: [629] *** TEXT SPLASH *** [season:moscow] vs_menu_logic
  1220. Log: [716] *** TEXT SPLASH *** [continue (activate 2)] vs_menu_logic
  1221. Log: [716] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  1222. Log: [716] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  1223. Log: [716] *** TEXT SPLASH *** [INPUT ACTIVATED] vs_menu_logic
  1224. Log: ^show_user_nickname 1
  1225.  
  1226. ======================================================================================================
  1227. Меню загрузилось, сворачивание игры v
  1228. ======================================================================================================
  1229.  
  1230. Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
  1231. Log: [* APP] WM_ACTIVATEAPP; STATE 0
  1232.  
  1233. ======================================================================================================
  1234. Переключение пунктов меню и заход в настройки, изменение разрешения экрана (на такое-же) V
  1235. ======================================================================================================
  1236.  
  1237. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  1238. Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
  1239. Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
  1240. Log: [47727] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
  1241. Log: [47727] *** TEXT SPLASH *** [(1) new game activate] vs_menu_logic
  1242. Log: [47733] *** TEXT SPLASH *** [(1) new game deactivate] vs_menu_logic
  1243. Log: [47733] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
  1244. Log: [47739] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
  1245. Log: [47739] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  1246. Log: [47745] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
  1247. Log: [47784] *** TEXT SPLASH *** [(1) new game activate] vs_menu_logic
  1248. Log: [47790] *** TEXT SPLASH *** [(1) new game deactivate] vs_menu_logic
  1249. Log: [47790] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
  1250. Log: [47796] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
  1251. Log: [47796] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  1252. Log: [47932] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
  1253. Log: [47970] *** ACTION HINT *** deactivated [video_optimal_settings] vs_menu
  1254. Log: [47994] *** TEXT SPLASH *** [CAMERA ATTACHED TO MONITOR] vs_menu_logic
  1255. Log: [47994] *** TEXT SPLASH *** [OPTIONS USED] vs_menu_logic
  1256. Log: [47995] Activate menu [m3_main_options_menu]
  1257. Log: [48406] Activate menu [m3_main_video_menu]
  1258. Log: Detected [11] resolutions:
  1259. Log: ---[640]x[480]:
  1260. Log: ---[720]x[480]:
  1261. Log: ---[720]x[576]:
  1262. Log: ---[800]x[600]:
  1263. Log: ---[1024]x[768]:
  1264. Log: ---[1152]x[864]:
  1265. Log: ---[1280]x[720]:
  1266. Log: ---[1280]x[768]:
  1267. Log: ---[1280]x[800]:
  1268. Log: ---[1280]x[960]:
  1269. Log: ---[1280]x[1024]:
  1270. Log: Selected Resolution: [1280]x[720]:
  1271. Log: ^r_enable_res_change 1
  1272. Log: Detected [11] resolutions:
  1273. Log: ---[640]x[480]:
  1274. Log: ---[720]x[480]:
  1275. Log: ---[720]x[576]:
  1276. Log: ---[800]x[600]:
  1277. Log: ---[1024]x[768]:
  1278. Log: ---[1152]x[864]:
  1279. Log: ---[1280]x[720]:
  1280. Log: ---[1280]x[768]:
  1281. Log: ---[1280]x[800]:
  1282. Log: ---[1280]x[960]:
  1283. Log: ---[1280]x[1024]:
  1284. Log: Selected Resolution: [1280]x[720]:
  1285. Log: ^r_enable_res_change 1
  1286. Log: DX11: WARNING: Variable refresh rate displays not supported
  1287. Log: [render] HDR switched to: 0
  1288. Log: DX11: WARNING: HDR swap chains not supported
  1289. Log: DX11: INFO: Flip swap effects not supported
  1290. Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
  1291. Log: [WINPC] Backend: code 0: ???????? ??????? ?????????.
  1292. Log: DX11: detected [23] output modes!
  1293. Log: * [49436] [window] resize: [1276 x 720]
  1294. Log: [window] trying to set [1280][720], but window rectangle size is [1276][720]. Reseting to reported size...
  1295. Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
  1296. Log: [WINPC] Backend: code 0: ???????? ??????? ?????????.
  1297. Log: DX11: detected [23] output modes!
  1298. Log: * [49436] [window] resize: [1276 x 720]
  1299. Log: * [render] RT create: [$coc_max][F, 79x45x1]
  1300. Log: * [render] RT create: [$rdef_bloom_mip_6][13, 19x11x1]
  1301. Log: * [render] RT create: [$impsmap][11, 4096x4096x1]
  1302. Log: * [render] RT create: [$ftp2][D, 256x256x1]
  1303. Log: * [render] RT create: [$sm_sun][9, 4096x4096x1]
  1304. Log: * [render] RT create: [$impclr][2, 4096x4096x1]
  1305. Log: * [render] RT create: [$dxrt_gi2_b][D, 1276x720x1]
  1306. Log: * [render] RT create: [$coc_16x][F, 79x45x1]
  1307. Log: * [render] RT create: [$rdef_bloom_mip_3][13, 159x90x1]
  1308. Log: * [render] RT create: [$rdef_bloom_mip_4][13, 79x45x1]
  1309. Log: * [render] RT create: [$dxrt_gi_b][D, 1276x720x1]
  1310. Log: * [render] RT create: [$imppos][2, 4096x4096x1]
  1311. Log: * [render] RT create: [$smfwd][F, 4096x4096x1]
  1312. Log: * [render] RT create: [$sm_local][9, 4096x4096x1]
  1313. Log: * [render] RT create: [$zbuffer_2x_msaa][9, 638x360x1]
  1314. Log: * [render] RT create: [$rsmf][13, 4096x4096x1]
  1315. Log: * [render] RT create: [$dfg][B, 128x128x1]
  1316. Log: * [render] RT create: [$acc][B, 1276x720x1]
  1317. Log: * [render] RT create: [$dxrt_gi3_a][B, 1276x720x1]
  1318. Log: * [render] RT create: [$distort][7, 1276x720x1]
  1319. Log: * [render] RT create: [$rdef_bloom_mip_1][13, 638x360x1]
  1320. Log: * [render] RT create: [$mtl][2, 1276x720x1]
  1321. Log: * [render] RT create: [$rsmn][3, 4096x4096x1]
  1322. Log: * [render] RT create: [$coc_2x][F, 638x360x1]
  1323. Log: * [render] RT create: [$esmsun][A, 512x512x1]
  1324. Log: * [render] RT create: [$nrm][11, 1276x720x1]
  1325. Log: * [render] RT create: [$ls][13, 1276x720x1]
  1326. Log: * [render] RT create: [$esmao][A, 2048x2048x1]
  1327. Log: * [render] RT create: [$fwd2x][B, 638x360x1]
  1328. Log: * [render] RT create: [$clr_dlss][2, 1276x720x1]
  1329. Log: * [render] RT create: [$coc_4x][F, 319x180x1]
  1330. Log: * [render] RT create: [$ftp1][D, 256x256x1]
  1331. Log: * [render] RT create: [$tmp1][B, 1276x720x1]
  1332. Log: * [render] RT create: [$dxrt_iblw][F, 1276x720x1]
  1333. Log: * [render] RT create: [$clr][2, 1276x720x1]
  1334. Log: * [render] RT create: [$velocity][D, 1276x720x1]
  1335. Log: * [render] RT create: [$zbuffer2x][9, 638x360x1]
  1336. Log: * [render] RT create: [$ssr_trace][B, 1276x720x1]
  1337. Log: * [render] RT create: [$zbuffer16x_l][A, 79x45x1]
  1338. Log: * [render] RT create: [$ld][13, 1276x720x1]
  1339. Log: * [render] RT create: [$zbuffer16x_r][A, 79x45x1]
  1340. Log: * [render] RT create: [$dxrt_gi_a][B, 1276x720x1]
  1341. Log: * [render] RT create: [$dxrt_gi3_b][D, 1276x720x1]
  1342. Log: * [render] RT create: [$rdef_bloom_mip_5][13, 39x22x1]
  1343. Log: * [render] RT create: [$dxrt_gi2_a][B, 1276x720x1]
  1344. Log: * [render] RT create: [$dxrt][15, 1276x720x1]
  1345. Log: * [render] RT create: [$impnrm][3, 4096x4096x1]
  1346. Log: * [render] RT create: [$zbuffer4x][9, 319x180x1]
  1347. Log: * [render] RT create: [$rdef_bloom_mip_2][13, 319x180x1]
  1348. Log: * [render] RT create: [$hist0][13, 1276x720x1]
  1349. Log: * [render] RT create: [$depth_f16][C, 638x360x1]
  1350. Log: LC: reinit
  1351. Log: LC: w-native[1276x720]
  1352. Log: LC: grid [24x16]
  1353. Log: LC: SR (1.000000 - 1.000000)
  1354. Log: * [49436] [window] resize: [1276 x 720]
  1355. Log: [49437] Activate menu [video_confirmation_menu]
  1356. Log: ~~~> PUSH PAUSE - REASON [ui_menu [video_confirmation_menu]]
  1357. Log: !!G double-show menu [video_confirmation_menu] (parent [video_confirmation_menu])
  1358. Log: !!G double-show menu [video_confirmation_menu] (parent [video_confirmation_menu])
  1359. Log: ~~~> POP PAUSE - REASON [ui_menu [video_confirmation_menu]]
  1360. Log: [49809] Deactivate menu [video_confirmation_menu]
  1361. Log: [49932] Deactivate menu [m3_main_video_menu]
  1362. Log: ^config_save
  1363. Log: [50025] Deactivate menu [m3_main_options_menu]
  1364. Log: [50034] *** TEXT SPLASH *** [BACK TO MAIN USED] vs_menu_logic
  1365. Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
  1366. Log: [* APP] WM_ACTIVATEAPP; STATE 0
  1367.  
  1368. ======================================================================================================
  1369. Загрузка уровня "Зима" V
  1370. ======================================================================================================
  1371.  
  1372. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  1373. Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
  1374. Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
  1375. Log: [82927] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
  1376. Log: [82927] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
  1377. Log: [82982] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
  1378. Log: [82982] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  1379. Log: [83008] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
  1380. Log: [83008] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
  1381. Log: [83441] *** TEXT SPLASH *** [(2) chapters use] vs_menu_logic
  1382. Log: [83462] *** TEXT SPLASH *** [CAMERA ATTACHED TO MONITOR] vs_menu_logic
  1383. Log: [83462] *** TEXT SPLASH *** [CHAPTERS USED] vs_menu_logic
  1384. Log: [83463] Activate menu [m3_main_chapters]
  1385. Log: [84188] Activate menu [message_menu]
  1386. Log: ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
  1387. Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
  1388. Log: [84560] Deactivate menu [message_menu]
  1389. Log: ^change_map m3\05_winter
  1390. Log: ^disconnect 1
  1391. Log: [84561] Deactivate menu [m3_main_chapters]
  1392. Log: dxrt: disconnect: 0 ms
  1393. Log: [84561] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  1394. Log: [84561] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  1395. Log: [84561] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  1396. Log: [84561] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  1397. Log: * [PhysX] cleanup: 0.001768 sec
  1398. Log: * [loader] progress 283.486420 sec total, 0.000000 sec IO, last phase: 275.275 / 0.000 - PhysX: cleanup
  1399. Log: dxrt: disconnect: 0 ms
  1400. Log: dxrt: disconnect: 0 ms
  1401. Log: * disconnected in 0.174942 sec
  1402. Log: ^map m3\05_winter
  1403. Log: ^gamepad_preset
  1404. Log: ^server
  1405. Log: ~~~> PUSH PAUSE - REASON [loader]
  1406. Log: * [loader] progress 0.170473 sec total, 0.000000 sec IO, last phase: -283.316 / 0.000 - maploader_resources
  1407. Log: dxrt: disconnect: 0 ms
  1408. Log: * [loader] progress 0.177200 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - connect
  1409. Log: cengine::waiter : entities_server::map_setup
  1410. Log: * [loader] progress 0.180712 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - preload
  1411. Log: *** loading content_00\maps\m3\05_winter\level
  1412. Log: * [loader] progress 0.185560 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
  1413. Log: * [loader] progress 0.187366 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector
  1414. Log: * [loader] progress 0.190831 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  1415. Log: * [loader] progress 0.192455 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  1416. Log: dxrt: disconnect: 0 ms
  1417. Log: looking for .PF file: content_00\maps\m3\05_winter\level.pf
  1418. Log: * 76 models inherited from previous level
  1419. Log: * 835 models will be preloaded
  1420. Log: * 192 models will be discarded
  1421. Log: dxrt: disconnect: 0 ms
  1422. Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:1
  1423. Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:2
  1424. Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_back:1
  1425. Log: !Invalid model: {model:dynamic\hud\weapon\m3_gasmask\m3_gasmask} (lod1 has too many vertices (2378 of maximum 2114)).
  1426. Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_face_hair:1
  1427. Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_eyebrows:1
  1428. Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_beard:1
  1429. Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_eyelashes:1
  1430. Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_beard:1
  1431. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:1
  1432. Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:1
  1433. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:2
  1434. Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:2
  1435. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:1
  1436. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:2
  1437. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:3
  1438. Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  1439. Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod1 has too many vertices (11045 of maximum 4032)).
  1440. Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod2 has too many vertices (31602 of maximum 5522)).
  1441. Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  1442. Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod1 has too many vertices (7085 of maximum 2375)).
  1443. Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod2 has too many vertices (17249 of maximum 3542)).
  1444. Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  1445. Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod1 has too many vertices (12513 of maximum 4422)).
  1446. Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod2 has too many vertices (31602 of maximum 6256)).
  1447. Log: !Invalid model: {model:static\electric_poles\electric_pole_3} (lod1 has too many vertices (1447 of maximum 1017)).
  1448. Log: !Invalid model: {model:static\cars\car_t} (lod1 has too many vertices (5583 of maximum 3595)).
  1449. Log: !Invalid model: {model:static\cars\car_t} (lod2 has too many vertices (3315 of maximum 2791)).
  1450. Log: !Invalid model: {model:static\winter\wheel} (lod2 has too many vertices (283 of maximum 151)).
  1451. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_lashes:1
  1452. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_brows:1
  1453. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_beard:1
  1454. Log: !Invalid model: {model:static34\trees\tree_thin} (lod1 has too many vertices (714 of maximum 580)).
  1455. Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_ventil\sights_rear_sniper:l0:m0:2 (TD: 0.000000). please re-export/re-build model.
  1456. Log: * mesh has TB : dynamic\objects\lopata_bur\lopata_02:l0:m0:1
  1457. Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_sights_notch:l0:m0:1 (TD: 0.000000). please re-export/re-build model.
  1458. Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
  1459. Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
  1460. Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
  1461. Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
  1462. Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
  1463. Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
  1464. Log: * mesh has TB : dynamic\monsters\wolf_new\wolf_fur_new:1
  1465. Log: * meshes_preload: 0.876 sec
  1466. Log: * [loader] progress 1.124121 sec total, 0.000000 sec IO, last phase: 0.932 / 0.000 - details
  1467. Log: * textures::prefetch 2946
  1468. Log: * textures::prefetch count: 2946
  1469. Log: * [loader] progress 1.333863 sec total, 0.000000 sec IO, last phase: 0.210 / 0.000 - render-tex_prefetch
  1470. Log: * [loader] progress 1.335593 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-misc
  1471. Log: * [loader] progress 1.376437 sec total, 0.000000 sec IO, last phase: 0.041 / 0.000 - render-terrain
  1472. Log: ~[GP] Can't find sound scheme: environment
  1473. Log: ~[GP] Can't find sound scheme: environment
  1474. Log: ~[GP] Can't find sound scheme: environment
  1475. Log: ~[GP] Can't find sound scheme: environment
  1476. Log: ~[GP] Can't find sound scheme: environment
  1477. Log: ~[GP] Can't find sound scheme: environment
  1478. Log: ~[GP] Can't find sound scheme: environment
  1479. Log: * [loader] progress 1.392422 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - l-env
  1480. Log: * [loader] progress 1.395036 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
  1481. Log: * [loader] progress 1.396967 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - l-occ
  1482. Log: * [loader] progress 1.399081 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - hud
  1483. Log: * [PhysX] nVidia PhysX hardware not detected!
  1484. Log: * [PhysX] creating main scene: ok!
  1485. Log: * [PhysX] data loading: 0.017306 sec
  1486. Log: * [loader] progress 1.419794 sec total, 0.000000 sec IO, last phase: 0.021 / 0.000 - PhysX: data loading
  1487. Log: * decals: 0 ms create, 0 ms append
  1488. Log: * [loader] progress 1.423964 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - decals
  1489. Log: * egeoms: 0 ms create, 0 ms append
  1490. Log: * [loader] progress 1.427376 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - decals
  1491. Log: * [loader] progress 1.429139 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
  1492. Log: * [loader] progress 1.434438 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - speeches
  1493. Log: * [loader] progress 1.436226 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
  1494. Log: * [loader] progress 1.438537 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - mp_class_types
  1495. Log: * loading colorgrade: content\cc\swamp_night1
  1496. Log: * loading colorgrade: content\cc\l09_winter
  1497. Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
  1498. Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
  1499. Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
  1500. Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
  1501. Log: FX: Actor successfully created: chrs\anna_battle / content\facefx\chrs\anna_battle.facefx_ingame
  1502. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1503. Log: FX: Actor successfully created: chrs\yermak_winter / content\facefx\chrs\yermak_winter.facefx_ingame
  1504. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1505. Log: FX: Actor successfully created: chrs\miller_sparta / content\facefx\chrs\miller_sparta.facefx_ingame
  1506. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1507. Log: * [loader] progress 2.696799 sec total, 0.000000 sec IO, last phase: 1.258 / 0.000 - load dynamic bin
  1508. Log: !G Entity {object:joint_8832} has no such bone! [joint1]
  1509. Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
  1510. Log: [84561]!!Joint {object:joint_8832}: input parameters are not valid 0000000094C43410 000000009175EAD0
  1511. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1512. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
  1513. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
  1514. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
  1515. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
  1516. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
  1517. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
  1518. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
  1519. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
  1520. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
  1521. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
  1522. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
  1523. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
  1524. Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1525. Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1526. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
  1527. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
  1528. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1529. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
  1530. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
  1531. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
  1532. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
  1533. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
  1534. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
  1535. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
  1536. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
  1537. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
  1538. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
  1539. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1540. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1541. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1542. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1543. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
  1544. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
  1545. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
  1546. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
  1547. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
  1548. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
  1549. Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
  1550. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
  1551. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision] player
  1552. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
  1553. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
  1554. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
  1555. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
  1556. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1557. Log: [84561] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
  1558. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
  1559. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1560. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
  1561. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
  1562. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
  1563. Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
  1564. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1565. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
  1566. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
  1567. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
  1568. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
  1569. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
  1570. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
  1571. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
  1572. Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1573. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
  1574. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
  1575. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
  1576. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
  1577. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
  1578. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
  1579. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
  1580. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
  1581. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
  1582. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
  1583. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1584. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
  1585. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
  1586. Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1587. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
  1588. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
  1589. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
  1590. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
  1591. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
  1592. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
  1593. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
  1594. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
  1595. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
  1596. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1597. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1598. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
  1599. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
  1600. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
  1601. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
  1602. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
  1603. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
  1604. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1605. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1606. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
  1607. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1608. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
  1609. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
  1610. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
  1611. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
  1612. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
  1613. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
  1614. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
  1615. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
  1616. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
  1617. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
  1618. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
  1619. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
  1620. Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1621. Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1622. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
  1623. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
  1624. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1625. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
  1626. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
  1627. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
  1628. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
  1629. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
  1630. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
  1631. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
  1632. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
  1633. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
  1634. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
  1635. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1636. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1637. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1638. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1639. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
  1640. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
  1641. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
  1642. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
  1643. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
  1644. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
  1645. Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
  1646. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
  1647. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision] player
  1648. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
  1649. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
  1650. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
  1651. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
  1652. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1653. Log: [84561] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
  1654. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
  1655. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1656. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
  1657. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
  1658. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
  1659. Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
  1660. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1661. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
  1662. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
  1663. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
  1664. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
  1665. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
  1666. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
  1667. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
  1668. Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1669. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
  1670. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
  1671. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
  1672. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
  1673. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
  1674. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
  1675. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
  1676. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
  1677. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
  1678. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
  1679. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1680. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
  1681. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
  1682. Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1683. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
  1684. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
  1685. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
  1686. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
  1687. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
  1688. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
  1689. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
  1690. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
  1691. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
  1692. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1693. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1694. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
  1695. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
  1696. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
  1697. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
  1698. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
  1699. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
  1700. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1701. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1702. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
  1703. Log: !Input recording not available.
  1704. Log: !Input recording not available.
  1705. Log: [84561] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
  1706. Log: [84561] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  1707. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1708. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
  1709. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
  1710. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
  1711. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
  1712. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
  1713. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
  1714. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
  1715. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
  1716. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
  1717. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
  1718. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
  1719. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
  1720. Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1721. Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1722. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
  1723. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
  1724. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1725. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
  1726. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
  1727. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
  1728. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
  1729. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
  1730. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
  1731. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
  1732. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
  1733. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
  1734. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
  1735. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1736. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1737. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1738. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1739. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
  1740. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
  1741. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
  1742. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
  1743. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
  1744. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
  1745. Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
  1746. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
  1747. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision] player
  1748. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
  1749. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
  1750. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
  1751. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
  1752. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1753. Log: [84561] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
  1754. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
  1755. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1756. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
  1757. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
  1758. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
  1759. Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
  1760. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1761. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
  1762. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
  1763. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
  1764. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
  1765. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
  1766. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
  1767. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
  1768. Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1769. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
  1770. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
  1771. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
  1772. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
  1773. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
  1774. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
  1775. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
  1776. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
  1777. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
  1778. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
  1779. Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
  1780. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
  1781. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
  1782. Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1783. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
  1784. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
  1785. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
  1786. Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
  1787. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
  1788. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
  1789. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
  1790. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
  1791. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
  1792. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1793. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1794. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
  1795. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
  1796. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
  1797. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
  1798. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
  1799. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
  1800. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1801. Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1802. Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
  1803. Log: !Input recording not available.
  1804. Log: [84561] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
  1805. Log: * [loader] progress 3.925642 sec total, 0.000000 sec IO, last phase: 1.229 / 0.000 - motions
  1806. Log: FX: Actor successfully created: chrs\sam / content\facefx\chrs\sam.facefx_ingame
  1807. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1808. Log: FX: Actor successfully created: chrs\idiot_summer_suit_stealth / content\facefx\chrs\idiot_summer_suit_stealth.facefx_ingame
  1809. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1810. Log: FX: Actor successfully created: male / content\facefx\male.facefx_ingame
  1811. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1812. Log: FX: Actor successfully created: chrs\tokarev / content\facefx\chrs\tokarev.facefx_ingame
  1813. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1814. Log: FX: Actor successfully created: chrs\lyosha / content\facefx\chrs\lyosha.facefx_ingame
  1815. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1816. Log: FX: Actor successfully created: chrs\duke_summer / content\facefx\chrs\duke_summer.facefx_ingame
  1817. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1818. Log: FX: Actor successfully created: chrs\damir / content\facefx\chrs\damir.facefx_ingame
  1819. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1820. Log: FX: Actor successfully created: chrs\stepan / content\facefx\chrs\stepan.facefx_ingame
  1821. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
  1822. Log: * [loader] progress 4.009056 sec total, 0.000000 sec IO, last phase: 0.083 / 0.000 - skeleton+fx
  1823. Log: !VS [player_movement_patch][] not found in [{object:player}]
  1824. Log: !VS [player_movement][] not found in [{object:player}]
  1825. Log: !VS [water_death][] not found in [{object:player}]
  1826. Log: * patcher-begin (state 2)
  1827. Log: * patcher-initialize: 0.024sec (1905126 bytes / 1860 Kb / 0 Kb RLE - 0.0) --- 5693 objects
  1828. Log: * [loader] progress 4.077296 sec total, 0.000000 sec IO, last phase: 0.068 / 0.000 - callbacks & patchbase
  1829. Log: * [loader] map loaded in 4.079367 sec (0.000000 sec spent in IO)
  1830. Log: cengine::waiter : wait_mapload::on_frame
  1831. Log: * loader_wait_start: mapstate_loaded_and_waiting
  1832. Log: ~~~> PUSH PAUSE - REASON [cengine::loader*]
  1833. Log: ^save_player m3\05_winter
  1834. Log: ^g_game_difficulty 1
  1835. Log: ^g_game_difficulty 1
  1836. Log: ^config_save
  1837. Log: !VS [Tutorial Hints Patch][vs\player\metro3\tutorial_hints_patch] is already attached to {object:player}
  1838. Log: !VS [player_movement_patch2][vs\player\player_movement_patch2] is already attached to {object:player}
  1839. Log: !VS [water_death_2_0][vs\player\water_death_2_0] is already attached to {object:player}
  1840. Log: * skybox changed from '(null)' to 'sky3\sky3_sunset04'
  1841. Log: * loading skybox + env + spec: content\textures\sky3\sky3_sunset04
  1842. Log: * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
  1843. Log: * skybox changed from 'sky3\sky3_sunset04' to 'sky3\sky3_stormy_03'
  1844. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  1845. Log: Move group control [continue_button][255] finished
  1846. Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
  1847. Log: [* APP] WM_ACTIVATEAPP; STATE 0
  1848.  
  1849. ======================================================================================================
  1850. Начало игровой сцены V
  1851. ======================================================================================================
  1852.  
  1853. Log: cengine::waiter : cengine::loader_finish
  1854. Log: * loader_wait_finish: mapstate_running
  1855. Log: ~~~> POP PAUSE - REASON [cengine::loader*]
  1856. Log: ~~~> POP PAUSE - REASON [qloader]
  1857. Log: ~~~> POP PAUSE - REASON [loader]
  1858. Log: * loader_finish: maploader_end
  1859. Log: [145599] inv: add task [show] :[2][primary_slot_1] silent:[Y] civil:[N]
  1860. Log: ^gamepad_preset
  1861. Log: HUD disable called from [death_idle_train]
  1862. Log: [145603] *** TEXT SPLASH *** [RAIN OFF] player
  1863. Log: [145603] *** TEXT SPLASH *** [SNOW OFF] player
  1864. Log: !VS [bracer][] not found in [{object:player}]
  1865. Log: !VS [bracer_new][vs\player\metro3\bracer_new] is already attached to {object:player}
  1866. Log: [145604] *** TEXT SPLASH *** [RETRY START] player
  1867. Log: Menu '' is missing player
  1868. Log: [145604] *** ACTION HINT *** activated [] player
  1869. Log: [145605] inv: task_show - start [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_activating][silent] - [instant_activation]
  1870. Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_04'
  1871. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_04
  1872. Log: * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
  1873. Log: [145606] inv: task_show - finish [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_active][silent]
  1874. Log: ^enable_backpack_craft 1
  1875. Log: [145622] civil activate ()
  1876. Log: [145623] prepare_civil_target - busy:[N][N] instant:[N]
  1877. Log: [145623] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[Y]
  1878. Log: [145624] inv: task_hide - start [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_deactivating][loud] - [wpn_to_free]
  1879. Log: !G Entity {object:joint_8832} has no such bone! [joint1]
  1880. Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
  1881. Log: [145629]!!Joint {object:joint_8832}: input parameters are not valid 000000008CCBE330 000000009EE52980
  1882. Log: [145635] *** TEXT SPLASH *** [base] player
  1883. Log: [145642] inv: task_hide - finish [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_inactive][loud]
  1884. Log: [145642] start civil []
  1885. Log: [145654] civil activate ()
  1886. Log: [145655] prepare_civil_target - busy:[N][N] instant:[N]
  1887. Log: [145656] start civil []
  1888. Log: ICON: CLEAR: [145760] elapsed:3005
  1889.  
  1890. ======================================================================================================
  1891. Выход обратно в главное меню
  1892. ======================================================================================================
  1893.  
  1894. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  1895. Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
  1896. Log: [* APP] WM_ACTIVATE; ACTIVE 2; MINIMIZED 0
  1897. Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
  1898. Log: [159330] Deactivate menu [message_menu]
  1899. Log: ^change_map m3\000
  1900. Log: ^disconnect 1
  1901. Log: ~~~> POP PAUSE - REASON [ui_menu [default]]
  1902. Log: [159331] Deactivate menu [default]
  1903. Log: dxrt: disconnect: 1 ms
  1904. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1905. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
  1906. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
  1907. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
  1908. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
  1909. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
  1910. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
  1911. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
  1912. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
  1913. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
  1914. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
  1915. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
  1916. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
  1917. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1918. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1919. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
  1920. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
  1921. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1922. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
  1923. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
  1924. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
  1925. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
  1926. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
  1927. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
  1928. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
  1929. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
  1930. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
  1931. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
  1932. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  1933. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  1934. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  1935. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  1936. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
  1937. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
  1938. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
  1939. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
  1940. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
  1941. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
  1942. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
  1943. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
  1944. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] player
  1945. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
  1946. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
  1947. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
  1948. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
  1949. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  1950. Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
  1951. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
  1952. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1953. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
  1954. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
  1955. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
  1956. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
  1957. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1958. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
  1959. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
  1960. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
  1961. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
  1962. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
  1963. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
  1964. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
  1965. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  1966. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
  1967. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
  1968. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
  1969. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
  1970. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
  1971. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
  1972. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
  1973. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
  1974. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
  1975. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
  1976. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  1977. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
  1978. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
  1979. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  1980. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
  1981. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
  1982. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
  1983. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
  1984. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
  1985. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
  1986. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
  1987. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
  1988. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
  1989. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  1990. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  1991. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
  1992. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
  1993. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
  1994. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
  1995. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
  1996. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
  1997. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1998. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  1999. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
  2000. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  2001. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
  2002. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
  2003. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
  2004. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
  2005. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
  2006. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
  2007. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
  2008. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
  2009. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
  2010. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
  2011. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
  2012. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
  2013. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  2014. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  2015. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
  2016. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
  2017. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  2018. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
  2019. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
  2020. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
  2021. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
  2022. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
  2023. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
  2024. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
  2025. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
  2026. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
  2027. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
  2028. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  2029. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  2030. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  2031. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  2032. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
  2033. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
  2034. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
  2035. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
  2036. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
  2037. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
  2038. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
  2039. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
  2040. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] player
  2041. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
  2042. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
  2043. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
  2044. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
  2045. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  2046. Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
  2047. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
  2048. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  2049. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
  2050. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
  2051. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
  2052. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
  2053. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  2054. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
  2055. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
  2056. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
  2057. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
  2058. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
  2059. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
  2060. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
  2061. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  2062. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
  2063. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
  2064. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
  2065. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
  2066. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
  2067. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
  2068. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
  2069. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
  2070. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
  2071. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
  2072. Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
  2073. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
  2074. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
  2075. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  2076. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
  2077. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
  2078. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
  2079. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
  2080. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
  2081. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
  2082. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
  2083. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
  2084. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
  2085. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  2086. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  2087. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
  2088. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
  2089. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
  2090. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
  2091. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
  2092. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
  2093. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  2094. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  2095. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
  2096. Log: !Input recording not available.
  2097. Log: !Input recording not available.
  2098. Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
  2099. Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
  2100. Log: * [PhysX] cleanup: 0.002806 sec
  2101. Log: * [loader] progress 226.082520 sec total, 0.000000 sec IO, last phase: 222.005 / 0.000 - PhysX: cleanup
  2102. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
  2103. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] vs: no_parent
  2104. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] vs: no_parent
  2105. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] vs: no_parent
  2106. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] vs: no_parent
  2107. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] vs: no_parent
  2108. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] vs: no_parent
  2109. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] vs: no_parent
  2110. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] vs: no_parent
  2111. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] vs: no_parent
  2112. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] vs: no_parent
  2113. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] vs: no_parent
  2114. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] vs: no_parent
  2115. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
  2116. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
  2117. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] vs: no_parent
  2118. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] vs: no_parent
  2119. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
  2120. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] vs: no_parent
  2121. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] vs: no_parent
  2122. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] vs: no_parent
  2123. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] vs: no_parent
  2124. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] vs: no_parent
  2125. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] vs: no_parent
  2126. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] vs: no_parent
  2127. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] vs: no_parent
  2128. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] vs: no_parent
  2129. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] vs: no_parent
  2130. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
  2131. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
  2132. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2133. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2134. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] vs: no_parent
  2135. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] vs: no_parent
  2136. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] vs: no_parent
  2137. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] vs: no_parent
  2138. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] vs: no_parent
  2139. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] vs: no_parent
  2140. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] vs: no_parent
  2141. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] vs: no_parent
  2142. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] vs: no_parent
  2143. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] vs: no_parent
  2144. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] vs: no_parent
  2145. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] vs: no_parent
  2146. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] vs: no_parent
  2147. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2148. Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] vs: no_parent
  2149. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] vs: no_parent
  2150. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
  2151. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] vs: no_parent
  2152. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] vs: no_parent
  2153. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] vs: no_parent
  2154. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] vs: no_parent
  2155. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
  2156. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] vs: no_parent
  2157. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] vs: no_parent
  2158. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] vs: no_parent
  2159. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] vs: no_parent
  2160. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] vs: no_parent
  2161. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] vs: no_parent
  2162. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] vs: no_parent
  2163. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
  2164. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] vs: no_parent
  2165. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] vs: no_parent
  2166. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] vs: no_parent
  2167. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] vs: no_parent
  2168. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] vs: no_parent
  2169. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] vs: no_parent
  2170. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] vs: no_parent
  2171. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] vs: no_parent
  2172. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] vs: no_parent
  2173. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] vs: no_parent
  2174. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2175. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] vs: no_parent
  2176. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] vs: no_parent
  2177. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
  2178. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] vs: no_parent
  2179. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] vs: no_parent
  2180. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] vs: no_parent
  2181. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] vs: no_parent
  2182. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] vs: no_parent
  2183. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] vs: no_parent
  2184. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] vs: no_parent
  2185. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] vs: no_parent
  2186. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] vs: no_parent
  2187. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
  2188. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
  2189. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] vs: no_parent
  2190. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] vs: no_parent
  2191. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] vs: no_parent
  2192. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] vs: no_parent
  2193. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] vs: no_parent
  2194. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] vs: no_parent
  2195. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
  2196. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
  2197. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] vs: no_parent
  2198. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
  2199. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] vs: no_parent
  2200. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] vs: no_parent
  2201. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] vs: no_parent
  2202. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] vs: no_parent
  2203. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] vs: no_parent
  2204. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] vs: no_parent
  2205. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] vs: no_parent
  2206. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] vs: no_parent
  2207. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] vs: no_parent
  2208. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] vs: no_parent
  2209. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] vs: no_parent
  2210. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] vs: no_parent
  2211. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
  2212. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
  2213. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] vs: no_parent
  2214. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] vs: no_parent
  2215. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
  2216. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] vs: no_parent
  2217. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] vs: no_parent
  2218. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] vs: no_parent
  2219. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] vs: no_parent
  2220. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] vs: no_parent
  2221. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] vs: no_parent
  2222. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] vs: no_parent
  2223. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] vs: no_parent
  2224. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] vs: no_parent
  2225. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] vs: no_parent
  2226. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
  2227. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
  2228. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2229. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2230. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] vs: no_parent
  2231. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] vs: no_parent
  2232. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] vs: no_parent
  2233. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] vs: no_parent
  2234. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] vs: no_parent
  2235. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] vs: no_parent
  2236. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] vs: no_parent
  2237. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] vs: no_parent
  2238. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] vs: no_parent
  2239. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] vs: no_parent
  2240. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] vs: no_parent
  2241. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] vs: no_parent
  2242. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] vs: no_parent
  2243. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2244. Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] vs: no_parent
  2245. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] vs: no_parent
  2246. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
  2247. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] vs: no_parent
  2248. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] vs: no_parent
  2249. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] vs: no_parent
  2250. Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] vs: no_parent
  2251. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
  2252. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] vs: no_parent
  2253. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] vs: no_parent
  2254. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] vs: no_parent
  2255. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] vs: no_parent
  2256. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] vs: no_parent
  2257. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] vs: no_parent
  2258. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] vs: no_parent
  2259. Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
  2260. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] vs: no_parent
  2261. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] vs: no_parent
  2262. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] vs: no_parent
  2263. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] vs: no_parent
  2264. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] vs: no_parent
  2265. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] vs: no_parent
  2266. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] vs: no_parent
  2267. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] vs: no_parent
  2268. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] vs: no_parent
  2269. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] vs: no_parent
  2270. Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
  2271. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] vs: no_parent
  2272. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] vs: no_parent
  2273. Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
  2274. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] vs: no_parent
  2275. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] vs: no_parent
  2276. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] vs: no_parent
  2277. Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] vs: no_parent
  2278. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] vs: no_parent
  2279. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] vs: no_parent
  2280. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] vs: no_parent
  2281. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] vs: no_parent
  2282. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] vs: no_parent
  2283. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
  2284. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
  2285. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] vs: no_parent
  2286. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] vs: no_parent
  2287. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] vs: no_parent
  2288. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] vs: no_parent
  2289. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] vs: no_parent
  2290. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] vs: no_parent
  2291. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
  2292. Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
  2293. Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] vs: no_parent
  2294. Log: !Input recording not available.
  2295. Log: !Input recording not available.
  2296. Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs: no_parent
  2297. Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs: no_parent
  2298. Log: dxrt: disconnect: 0 ms
  2299. Log: dxrt: disconnect: 0 ms
  2300. Log: * disconnected in 1.281954 sec
  2301. Log: ^map m3\000
  2302. Log: ^gamepad_preset
  2303. Log: ^server
  2304. Log: ~~~> PUSH PAUSE - REASON [loader]
  2305. Log: * [loader] progress 0.056195 sec total, 0.000000 sec IO, last phase: -226.026 / 0.000 - maploader_resources
  2306. Log: dxrt: disconnect: 0 ms
  2307. Log: * [loader] progress 0.064594 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - connect
  2308. Log: cengine::waiter : entities_server::map_setup
  2309. Log: * [loader] progress 0.069629 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - preload
  2310. Log: *** loading content_00\maps\m3\000\level
  2311. Log: * [loader] progress 0.074568 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
  2312. Log: * [loader] progress 0.076221 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: lmap_000
  2313. Log: * [loader] progress 0.080660 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
  2314. Log: * [loader] progress 0.082313 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2315. Log: dxrt: disconnect: 0 ms
  2316. Log: looking for .PF file: content_00\maps\m3\000\level.pf
  2317. Log: * 76 models inherited from previous level
  2318. Log: * 192 models will be preloaded
  2319. Log: * 836 models will be discarded
  2320. Log: dxrt: disconnect: 0 ms
  2321. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
  2322. Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
  2323. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_head_facehair:1
  2324. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_hair_curl:1
  2325. Log: !Invalid model: {model:static34\trees\tree_16_01} (lod1 has too many vertices (3068 of maximum 2446)).
  2326. Log: !Invalid model: {model:static\trees\birch\birch} (lod2 has too many vertices (3260 of maximum 2756)).
  2327. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_head_facehair:1
  2328. Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
  2329. Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
  2330. Log: * meshes_preload: 0.129 sec
  2331. Log: * [loader] progress 0.231276 sec total, 0.000000 sec IO, last phase: 0.149 / 0.000 - details
  2332. Log: * textures::prefetch 1808
  2333. Log: * textures::prefetch count: 1808
  2334. Log: * [loader] progress 0.243979 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - render-tex_prefetch
  2335. Log: * [loader] progress 0.245805 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-misc
  2336. Log: * [loader] progress 0.277247 sec total, 0.000000 sec IO, last phase: 0.031 / 0.000 - render-terrain
  2337. Log: ~[GP] Can't find sound scheme: environment
  2338. Log: ~[GP] Can't find sound scheme: environment
  2339. Log: ~[GP] Can't find sound scheme: environment
  2340. Log: ~[GP] Can't find sound scheme: environment
  2341. Log: ~[GP] Can't find sound scheme: environment
  2342. Log: * [loader] progress 0.290008 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - l-env
  2343. Log: * [loader] progress 0.292891 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
  2344. Log: * [loader] progress 0.295082 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - l-occ
  2345. Log: * [loader] progress 0.297734 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - hud
  2346. Log: * [PhysX] nVidia PhysX hardware not detected!
  2347. Log: * [PhysX] creating main scene: ok!
  2348. Log: * [PhysX] data loading: 0.007053 sec
  2349. Log: * [loader] progress 0.307920 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - PhysX: data loading
  2350. Log: * decals: 0 ms create, 0 ms append
  2351. Log: * [loader] progress 0.313839 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
  2352. Log: * egeoms: 0 ms create, 0 ms append
  2353. Log: * [loader] progress 0.319508 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
  2354. Log: * [loader] progress 0.321488 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
  2355. Log: * [loader] progress 0.326638 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - speeches
  2356. Log: * [loader] progress 0.328560 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
  2357. Log: * [loader] progress 0.330732 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - mp_class_types
  2358. Log: * loading colorgrade: content\cc\default
  2359. Log: * loading colorgrade: content\cc\default
  2360. Log: !G no foliage set ''
  2361. Log: FX: Actor successfully created: chrs\anna_spring / content\facefx\chrs\anna_spring.facefx_ingame
  2362. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
  2363. Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
  2364. Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
  2365. Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
  2366. Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
  2367. Log: * [loader] progress 0.635500 sec total, 0.000000 sec IO, last phase: 0.305 / 0.000 - load dynamic bin
  2368. Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  2369. Log: [159331] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  2370. Log: * [loader] progress 0.668210 sec total, 0.000000 sec IO, last phase: 0.033 / 0.000 - motions
  2371. Log: FX: Actor successfully created: chrs\anna_summer / content\facefx\chrs\anna_summer.facefx_ingame
  2372. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
  2373. Log: * [loader] progress 0.682143 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - skeleton+fx
  2374. Log: * patcher-begin (state 2)
  2375. Log: * patcher-initialize: 0.004sec (246462 bytes / 240 Kb / 0 Kb RLE - 0.0) --- 748 objects
  2376. Log: * [loader] progress 0.743354 sec total, 0.000000 sec IO, last phase: 0.061 / 0.000 - callbacks & patchbase
  2377. Log: * [loader] map loaded in 0.745679 sec (0.000000 sec spent in IO)
  2378. Log: cengine::waiter : cengine::loader_finish
  2379. Log: ~~~> POP PAUSE - REASON [qloader]
  2380. Log: ~~~> POP PAUSE - REASON [loader]
  2381. Log: * loader_finish: maploader_end
  2382. Log: ^g_game_difficulty 1
  2383. Log: * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
  2384. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  2385. Log: * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
  2386. Log: * [loader] progress 0.763188 sec total, 0.000000 sec IO, last phase: 0.020 / 0.000 - first-frame
  2387. Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
  2388. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  2389. Log: ^gamepad_preset
  2390. Log: [159337] *** TEXT SPLASH *** [auto safe info: profile loaded] vs_menu_logic
  2391. Log: [159337] *** TEXT SPLASH *** [auto safe info: continue] vs_menu_logic
  2392. Log: HUD disable called from [death_idle]
  2393. Log: [159337] civil activate ()
  2394. Log: [159338] prepare_civil_target - busy:[N][N] instant:[Y]
  2395. Log: !ACTION MENU MODE EXECUTE, FRAME [159338]
  2396. Log: ^menu_mode 1
  2397. Log: [159339] start civil []
  2398. Log: [159355] *** TEXT SPLASH *** [season:moscow ACTIVE] vs_menu
  2399. Log: [159355] *** TEXT SPLASH *** [season:moscow] vs_menu_logic
  2400. Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_twilight_stormy01'
  2401. Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
  2402. Log: * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
  2403. Log: * loading colorgrade: content\cc\l09_winter
  2404. Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
  2405. Log: [* APP] WM_ACTIVATEAPP; STATE 0
  2406. Log: [159526] *** TEXT SPLASH *** [continue (activate 2)] vs_menu_logic
  2407. Log: [159526] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  2408. Log: [159526] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
  2409. Log: [159526] *** TEXT SPLASH *** [INPUT ACTIVATED] vs_menu_logic
  2410. Log: ^show_user_nickname 1
  2411.  
  2412. ======================================================================================================
  2413. Загрузка уровня "Москва" V
  2414. ======================================================================================================
  2415.  
  2416. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  2417. Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
  2418. Log: [* APP] WM_ACTIVATE; ACTIVE 2; MINIMIZED 0
  2419. Log: [224699] Activate menu [message_menu]
  2420. Log: ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
  2421. Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
  2422. Log: [224879] Deactivate menu [message_menu]
  2423. Log: [225679] Activate menu [message_menu]
  2424. Log: ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
  2425. Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
  2426. Log: [225919] Deactivate menu [message_menu]
  2427. Log: ^change_map m3\01_dead_moscow
  2428. Log: ^disconnect 1
  2429. Log: [225920] Deactivate menu [m3_main_chapters]
  2430. Log: dxrt: disconnect: 0 ms
  2431. Log: [225920] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  2432. Log: [225920] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  2433. Log: [225920] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  2434. Log: [225920] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  2435. Log: * [PhysX] cleanup: 0.002306 sec
  2436. Log: * [loader] progress 259.089569 sec total, 0.000000 sec IO, last phase: 258.326 / 0.000 - PhysX: cleanup
  2437. Log: dxrt: disconnect: 0 ms
  2438. Log: dxrt: disconnect: 0 ms
  2439. Log: * disconnected in 0.284358 sec
  2440. Log: ^map m3\01_dead_moscow
  2441. Log: ^gamepad_preset
  2442. Log: ^server
  2443. Log: ~~~> PUSH PAUSE - REASON [loader]
  2444. Log: * [loader] progress 0.158515 sec total, 0.000000 sec IO, last phase: -258.931 / 0.000 - maploader_resources
  2445. Log: dxrt: disconnect: 0 ms
  2446. Log: * [loader] progress 0.165318 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - connect
  2447. Log: cengine::waiter : entities_server::map_setup
  2448. Log: * [loader] progress 0.169008 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - preload
  2449. Log: *** loading content_00\maps\m3\01_dead_moscow\level
  2450. Log: * [loader] progress 0.174351 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
  2451. Log: * [loader] progress 0.176772 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: room_yarmak_meeting
  2452. Log: * [loader] progress 0.183499 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - render-meshes
  2453. Log: * [loader] progress 0.185613 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2454. Log: * [loader] progress 0.187842 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_exterior
  2455. Log: * [loader] progress 0.199873 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - render-meshes
  2456. Log: * [loader] progress 0.202410 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-sectors
  2457. Log: * [loader] progress 0.204408 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: tunnel_depot_t01
  2458. Log: * [loader] progress 0.206945 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2459. Log: * [loader] progress 0.208560 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2460. Log: * [loader] progress 0.210212 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_interior_hall
  2461. Log: * [loader] progress 0.218323 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - render-meshes
  2462. Log: * [loader] progress 0.232621 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - render-sectors
  2463. Log: * [loader] progress 0.234620 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_workshop02
  2464. Log: * [loader] progress 0.237042 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2465. Log: * [loader] progress 0.238656 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2466. Log: * [loader] progress 0.240347 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_basic
  2467. Log: * [loader] progress 0.244383 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
  2468. Log: * [loader] progress 0.246535 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2469. Log: * [loader] progress 0.248380 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_workshop01
  2470. Log: * [loader] progress 0.253070 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-meshes
  2471. Log: * [loader] progress 0.254761 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2472. Log: * [loader] progress 0.256375 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: room_start
  2473. Log: * [loader] progress 0.258874 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2474. Log: * [loader] progress 0.260911 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2475. Log: * [loader] progress 0.262794 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_hospital_room01
  2476. Log: * [loader] progress 0.266561 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
  2477. Log: * [loader] progress 0.268637 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2478. Log: * [loader] progress 0.270251 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_hospital_room02
  2479. Log: * [loader] progress 0.272903 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2480. Log: * [loader] progress 0.274671 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2481. Log: * [loader] progress 0.276324 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh
  2482. Log: * [loader] progress 0.286702 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - render-meshes
  2483. Log: * [loader] progress 0.288739 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2484. Log: * [loader] progress 0.290392 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_envelop_start_point_hospital_station
  2485. Log: * [loader] progress 0.292698 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2486. Log: * [loader] progress 0.294351 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2487. Log: * [loader] progress 0.296311 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_r_tunnel
  2488. Log: * [loader] progress 0.311494 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - render-meshes
  2489. Log: * [loader] progress 0.313916 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2490. Log: * [loader] progress 0.315722 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_l_tunnel
  2491. Log: * [loader] progress 0.330444 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - render-meshes
  2492. Log: * [loader] progress 0.340053 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - render-sectors
  2493. Log: * [loader] progress 0.342167 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: outdoor_entrance_tunnel_stair_start_t01
  2494. Log: * [loader] progress 0.344473 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2495. Log: * [loader] progress 0.346203 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2496. Log: * [loader] progress 0.347933 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_02
  2497. Log: * [loader] progress 0.351853 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
  2498. Log: * [loader] progress 0.353775 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2499. Log: * [loader] progress 0.355658 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_room01
  2500. Log: * [loader] progress 0.361731 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
  2501. Log: * [loader] progress 0.363615 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2502. Log: * [loader] progress 0.365229 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: chase
  2503. Log: * [loader] progress 0.367997 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2504. Log: * [loader] progress 0.369765 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2505. Log: * [loader] progress 0.371418 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_corridor_gahza_soldiers
  2506. Log: * [loader] progress 0.374224 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2507. Log: * [loader] progress 0.375876 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2508. Log: * [loader] progress 0.377606 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_part02
  2509. Log: * [loader] progress 0.388022 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - render-meshes
  2510. Log: * [loader] progress 0.390098 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2511. Log: * [loader] progress 0.391981 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel01_vdnh_part02
  2512. Log: * [loader] progress 0.394288 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2513. Log: * [loader] progress 0.396056 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2514. Log: * [loader] progress 0.397785 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_part02_l_tunnel
  2515. Log: * [loader] progress 0.406588 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - render-meshes
  2516. Log: * [loader] progress 0.408586 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2517. Log: * [loader] progress 0.410354 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_exterior
  2518. Log: * [loader] progress 0.415966 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
  2519. Log: * [loader] progress 0.417926 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2520. Log: * [loader] progress 0.420732 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - lightmap-desc: depot_admin_exit
  2521. Log: * [loader] progress 0.424768 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
  2522. Log: * [loader] progress 0.426498 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2523. Log: * [loader] progress 0.428151 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room01
  2524. Log: * [loader] progress 0.430534 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2525. Log: * [loader] progress 0.432148 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2526. Log: * [loader] progress 0.434339 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room02
  2527. Log: * [loader] progress 0.450252 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - render-meshes
  2528. Log: * [loader] progress 0.452328 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2529. Log: * [loader] progress 0.454134 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room03
  2530. Log: !A: invalid texel density on model depot_admin_room03_0 (TD: 0.000000). please re-export/re-build model.
  2531. Log: * [loader] progress 0.458708 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-meshes
  2532. Log: * [loader] progress 0.460284 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2533. Log: * [loader] progress 0.462629 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room04
  2534. Log: * [loader] progress 0.465319 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2535. Log: * [loader] progress 0.467241 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2536. Log: * [loader] progress 0.468894 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_corridor_01_02_03_04
  2537. Log: * [loader] progress 0.472200 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2538. Log: * [loader] progress 0.473891 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2539. Log: * [loader] progress 0.475544 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_03
  2540. Log: * [loader] progress 0.478196 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2541. Log: * [loader] progress 0.480079 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2542. Log: * [loader] progress 0.482385 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_04
  2543. Log: * [loader] progress 0.485114 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2544. Log: * [loader] progress 0.486806 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2545. Log: * [loader] progress 0.488497 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_05
  2546. Log: * [loader] progress 0.491995 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2547. Log: * [loader] progress 0.493801 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2548. Log: * [loader] progress 0.495531 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_06
  2549. Log: * [loader] progress 0.497991 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
  2550. Log: * [loader] progress 0.499567 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2551. Log: * [loader] progress 0.501373 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_01
  2552. Log: * [loader] progress 0.504564 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
  2553. Log: * [loader] progress 0.506409 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2554. Log: * [loader] progress 0.508177 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: panel_house_start
  2555. Log: * [loader] progress 0.515095 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - render-meshes
  2556. Log: * [loader] progress 0.516940 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2557. Log: * [loader] progress 0.518670 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: panel_house_stairs
  2558. Log: * [loader] progress 0.526319 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - render-meshes
  2559. Log: * [loader] progress 0.528548 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2560. Log: * [loader] progress 0.530586 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: panel_house_floor
  2561. Log: * [loader] progress 0.537043 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
  2562. Log: * [loader] progress 0.538965 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
  2563. Log: dxrt: disconnect: 0 ms
  2564. Log: looking for .PF file: content_00\maps\m3\01_dead_moscow\level.pf
  2565. Log: * 151 models inherited from previous level
  2566. Log: * 3203 models will be preloaded
  2567. Log: * 117 models will be discarded
  2568. Log: dxrt: disconnect: 0 ms
  2569. Log: !Invalid model: {model:static\trees\sosna1b} (lod1 has too many vertices (1426 of maximum 845)).
  2570. Log: !Invalid model: {model:static34\constr_metal\met_detali} (lod2 has too many vertices (1350 of maximum 852)).
  2571. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
  2572. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
  2573. Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
  2574. Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
  2575. Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
  2576. Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
  2577. Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
  2578. Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
  2579. Log: * mesh has TB : dynamic\human\npc_characters\generic_npc\alyona_lashes_lower:1
  2580. Log: * mesh has TB : dynamic\human\npc_characters\generic_npc\alyona_lashes_upper:1
  2581. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v3_lashes_lower:1
  2582. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v3_lashes_upper:1
  2583. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v2_eyelashes:1
  2584. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
  2585. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_beard:1
  2586. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
  2587. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
  2588. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:1
  2589. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:2
  2590. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
  2591. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_beard:1
  2592. Log: * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
  2593. Log: * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
  2594. Log: * mesh has TB : dynamic\human\npc_characters\smuggler\smuggler_lashes:1
  2595. Log: * mesh has TB : dynamic\monsters\demon_m3\demon_fur:1
  2596. Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:1
  2597. Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:2
  2598. Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_back:1
  2599. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_hair:1
  2600. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_hair:2
  2601. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_eyelashes:1
  2602. Log: !Invalid model: {model:dynamic\hud\weapon\m3_gasmask\m3_gasmask} (lod1 has too many vertices (2378 of maximum 2114)).
  2603. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
  2604. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:1
  2605. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:2
  2606. Log: !Invalid model: {model:static\cars\car_t} (lod1 has too many vertices (5583 of maximum 3595)).
  2607. Log: !Invalid model: {model:static\cars\car_t} (lod2 has too many vertices (3315 of maximum 2791)).
  2608. Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_face_hair:1
  2609. Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_eyebrows:1
  2610. Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_beard:1
  2611. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:1
  2612. Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:1
  2613. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:2
  2614. Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:2
  2615. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:1
  2616. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:2
  2617. Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:3
  2618. Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  2619. Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod1 has too many vertices (11045 of maximum 4032)).
  2620. Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod2 has too many vertices (31602 of maximum 5522)).
  2621. Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  2622. Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod1 has too many vertices (7085 of maximum 2375)).
  2623. Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod2 has too many vertices (17249 of maximum 3542)).
  2624. Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (second lod has more vertices than the first one). Please resave it in model editor!
  2625. Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod1 has too many vertices (12513 of maximum 4422)).
  2626. Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod2 has too many vertices (31602 of maximum 6256)).
  2627. Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_eyelashes:1
  2628. Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_beard:1
  2629. Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v2_eyelashes:1
  2630. Log: * mesh has TB : dynamic\human\npc_remastered\hanza\hanza01\hanza01_head02\bandit_02_beard:1
  2631. Log: * mesh has TB : dynamic\human\npc_remastered\hanza\hanza01\hanza01_head02\bandit_02_eyelashes:1
  2632. Log: !A: invalid texel density on model softbodies\curtain_06 (TD: 0.000000). please re-export/re-build model.
  2633. Log: * mesh has TB : dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_beard:1
  2634. Log: * mesh has TB : dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_beard:2
  2635. Log: * mesh has TB : dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_hair:1
  2636. Log: * mesh has UV2: dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_hair:1
  2637. Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_sights_notch:l0:m0:1 (TD: 0.000000). please re-export/re-build model.
  2638. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_brows:1
  2639. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_beard:1
  2640. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_lashes:1
  2641. Log: !Invalid model: {model:static\winter\wheel} (lod2 has too many vertices (283 of maximum 151)).
  2642. Log: !Invalid model: {model:static34\l00\bridge_part_med} (lod1 has too many vertices (5214 of maximum 4590)).
  2643. Log: * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
  2644. Log: * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
  2645. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_lashes:1
  2646. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_brows:1
  2647. Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_beard:1
  2648. Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_ventil\sights_rear_sniper:l0:m0:2 (TD: 0.000000). please re-export/re-build model.
  2649. Log: !Invalid model: {model:static\snow_drift\snow_top_t01} (lod2 has too many vertices (2103 of maximum 1492)).
  2650. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_02_eyelashes:1
  2651. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_02_beard:1
  2652. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_02_beard:2
  2653. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
  2654. Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
  2655. Log: !A: invalid texel density on model static\tunnels_props\m3_tunnel\column_m3_tunnel_t03:1 (TD: 0.000000). please re-export/re-build model.
  2656. Log: * mesh has TB : dynamic\objects\lopata_bur\lopata_02:l0:m0:1
  2657. Log: !Invalid model: {model:dynamic\human\model_negative_npc\bandits\gang_leader_1} (lod1 has too many vertices (3709 of maximum 2720)).
  2658. Log: !Invalid model: {model:dynamic\human\model_negative_npc\bandits\gang_leader_1} (lod2 has too many vertices (3078 of maximum 1854)).
  2659. Log: * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
  2660. Log: * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
  2661. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_03_beard:1
  2662. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_03_beard:2
  2663. Log: !Invalid model: {model:static\outdoor\pamyatnik} (lod1 has too many vertices (2144 of maximum 1251)).
  2664. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_young_boy_beard:1
  2665. Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_young_boy_beard:2
  2666. Log: * mesh has TB : dynamic\human\story_characters\miller\miller_hair:1
  2667. Log: * mesh has UV2: dynamic\human\story_characters\miller\miller_hair:1
  2668. Log: * mesh has TB : dynamic\human\story_characters\miller\miller_beard:1
  2669. Log: * mesh has UV2: dynamic\human\story_characters\miller\miller_beard:1
  2670. Log: * mesh has TB : dynamic\human\story_characters\miller\miller_beard:2
  2671. Log: * mesh has UV2: dynamic\human\story_characters\miller\miller_beard:2
  2672. Log: !Invalid model: {model:static34\constr_wood\constr_wood_05} (lod2 has too many vertices (530 of maximum 407)).
  2673. Log: !Invalid model: {model:static34\constr_wood\constr_wood_01} (lod1 has too many vertices (846 of maximum 715)).
  2674. Log: !Invalid model: {model:static34\constr_wood\constr_wood_01} (lod2 has too many vertices (554 of maximum 423)).
  2675. Log: * mesh has TB : dynamic\monsters\wolf_new\wolf_fur_new:1
  2676. Log: !A: invalid texel density on model softbodies\l15cloth1 (TD: 0.000000). please re-export/re-build model.
  2677. Log: !Invalid model: {model:static34\constr_wood\constr_wood_04} (lod2 has too many vertices (575 of maximum 394)).
  2678. Log: * meshes_preload: 2.880 sec
  2679. Log: * [loader] progress 3.492778 sec total, 0.000000 sec IO, last phase: 2.954 / 0.000 - details
  2680. Log: * textures::prefetch 7108
  2681. Log: * textures::prefetch count: 7108
  2682. Log: * [loader] progress 3.879686 sec total, 0.000000 sec IO, last phase: 0.387 / 0.000 - render-tex_prefetch
  2683. Log: * [loader] progress 3.881108 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - render-misc
  2684. Log: * [loader] progress 4.124146 sec total, 0.000000 sec IO, last phase: 0.243 / 0.000 - render-terrain
  2685. Log: ~[GP] Can't find sound scheme: environment
  2686. Log: ~[GP] Can't find sound scheme: environment
  2687. Log: ~[GP] Can't find sound scheme: environment
  2688. Log: ~[GP] Can't find sound scheme: environment
  2689. Log: ~[GP] Can't find sound scheme: environment
  2690. Log: ~[GP] Can't find sound scheme: environment
  2691. Log: ~[GP] Can't find sound scheme: environment
  2692. Log: ~[GP] Can't find sound scheme: environment
  2693. Log: ~[GP] Can't find sound scheme: environment
  2694. Log: ~[GP] Can't find sound scheme: environment
  2695. Log: ~[GP] Can't find sound scheme: environment
  2696. Log: ~[GP] Can't find sound scheme: environment
  2697. Log: ~[GP] Can't find sound scheme: environment
  2698. Log: ~[GP] Can't find sound scheme: environment
  2699. Log: ~[GP] Can't find sound scheme: environment
  2700. Log: ~[GP] Can't find sound scheme: environment
  2701. Log: ~[GP] Can't find sound scheme: environment
  2702. Log: ~[GP] Can't find sound scheme: environment
  2703. Log: ~[GP] Can't find sound scheme: environment
  2704. Log: ~[GP] Can't find sound scheme: environment
  2705. Log: ~[GP] Can't find sound scheme: environment
  2706. Log: ~[GP] Can't find sound scheme: environment
  2707. Log: ~[GP] Can't find sound scheme: environment
  2708. Log: ~[GP] Can't find sound scheme: environment
  2709. Log: ~[GP] Can't find sound scheme: environment
  2710. Log: ~[GP] Can't find sound scheme: environment
  2711. Log: ~[GP] Can't find sound scheme: environment
  2712. Log: ~[GP] Can't find sound scheme: environment
  2713. Log: ~[GP] Can't find sound scheme: environment
  2714. Log: ~[GP] Can't find sound scheme: environment
  2715. Log: ~[GP] Can't find sound scheme: environment
  2716. Log: ~[GP] Can't find sound scheme: environment
  2717. Log: ~[GP] Can't find sound scheme: environment
  2718. Log: ~[GP] Can't find sound scheme: environment
  2719. Log: ~[GP] Can't find sound scheme: environment
  2720. Log: ~[GP] Can't find sound scheme: environment
  2721. Log: ~[GP] Can't find sound scheme: environment
  2722. Log: ~[GP] Can't find sound scheme: environment
  2723. Log: ~[GP] Can't find sound scheme: environment
  2724. Log: ~[GP] Can't find sound scheme: environment
  2725. Log: ~[GP] Can't find sound scheme: environment
  2726. Log: ~[GP] Can't find sound scheme: environment
  2727. Log: ~[GP] Can't find sound scheme: environment
  2728. Log: ~[GP] Can't find sound scheme: environment
  2729. Log: ~[GP] Can't find sound scheme: environment
  2730. Log: ~[GP] Can't find sound scheme: environment
  2731. Log: ~[GP] Can't find sound scheme: environment
  2732. Log: ~[GP] Can't find sound scheme: environment
  2733. Log: ~[GP] Can't find sound scheme: environment
  2734. Log: ~[GP] Can't find sound scheme: environment
  2735. Log: ~[GP] Can't find sound scheme: environment
  2736. Log: ~[GP] Can't find sound scheme: environment
  2737. Log: ~[GP] Can't find sound scheme: environment
  2738. Log: ~[GP] Can't find sound scheme: environment
  2739. Log: ~[GP] Can't find sound scheme: environment
  2740. Log: * [loader] progress 4.226081 sec total, 0.000000 sec IO, last phase: 0.102 / 0.000 - l-env
  2741. Log: * [loader] progress 4.229117 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
  2742. Log: * [loader] progress 4.231501 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - l-occ
  2743. Log: * [loader] progress 4.233576 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - hud
  2744. Log: * [PhysX] nVidia PhysX hardware not detected!
  2745. Log: * [PhysX] creating main scene: ok!
  2746. Log: * [PhysX] data loading: 0.380489 sec
  2747. Log: * [loader] progress 4.617716 sec total, 0.000000 sec IO, last phase: 0.384 / 0.000 - PhysX: data loading
  2748. Log: !A: invalid texel density on model decal_0231 (TD: 0.000000). please re-export/re-build model.
  2749. Log: * decals: 37 ms create, 7 ms append
  2750. Log: * [loader] progress 4.678754 sec total, 0.000000 sec IO, last phase: 0.061 / 0.000 - decals
  2751. Log: * egeoms: 1 ms create, 0 ms append
  2752. Log: * [loader] progress 4.684597 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
  2753. Log: * [loader] progress 4.686711 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
  2754. Log: * [loader] progress 4.693207 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - speeches
  2755. Log: * [loader] progress 4.707352 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - suit_types
  2756. Log: * [loader] progress 4.710157 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - mp_class_types
  2757. Log: * loading colorgrade: content\cc\default
  2758. Log: * loading colorgrade: content\cc\default
  2759. Log: E1 PhysX: can't find bone for actor! Required bone: [tel1bone], ph model: []
  2760. Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
  2761. Log: E1 PhysX: can't find bone for actor! Required bone: [tel1bone], ph model: []
  2762. Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
  2763. Log: E1 PhysX: can't find bone for actor! Required bone: [link], ph model: []
  2764. Log: FX: Actor successfully created: chrs\miller_sparta / content\facefx\chrs\miller_sparta.facefx_ingame
  2765. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2766. Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
  2767. Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
  2768. Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
  2769. Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
  2770. Log: PE: loading preprocess for os@radius: 0.350000 (shape#0 out of 4)
  2771. Log: PE: loading preprocess for os@radius: 0.600000 (shape#1 out of 4)
  2772. Log: PE: loading preprocess for os@radius: 0.900000 (shape#2 out of 4)
  2773. Log: PE: loading preprocess for os@radius: 1.500000 (shape#3 out of 4)
  2774. Log: ~[GP] Can't find sound scheme:
  2775. Log: ~[GP] Can't find sound scheme:
  2776. Log: FX: Actor successfully created: chrs\anna_spring / content\facefx\chrs\anna_spring.facefx_ingame
  2777. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2778. Log: ~[GP] Can't find sound scheme:
  2779. Log: ~[GP] Can't find sound scheme:
  2780. Log: FX: Actor successfully created: chrs\anna_battle / content\facefx\chrs\anna_battle.facefx_ingame
  2781. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2782. Log: E1 PhysX: can't find bone for actor! Required bone: [tel1bone], ph model: []
  2783. Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
  2784. Log: E1 PhysX: can't find bone for actor! Required bone: [polysurface101bone], ph model: []
  2785. Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
  2786. Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
  2787. Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
  2788. Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
  2789. Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
  2790. Log: ~[GP] Can't find sound scheme:
  2791. Log: ~[GP] Can't find sound scheme:
  2792. Log: ~[GP] Can't find sound scheme:
  2793. Log: ~[GP] Can't find sound scheme:
  2794. Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
  2795. Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
  2796. Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
  2797. Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
  2798. Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
  2799. Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
  2800. Log: ~[GP] Can't find sound scheme:
  2801. Log: ~[GP] Can't find sound scheme:
  2802. Log: FX: Actor successfully created: chrs\miller_ranger / content\facefx\chrs\miller_ranger.facefx_ingame
  2803. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2804. Log: ~[GP] Can't find sound scheme:
  2805. Log: ~[GP] Can't find sound scheme:
  2806. Log: ~[GP] Can't find sound scheme:
  2807. Log: FX: Actor successfully created: chrs\yermak_winter / content\facefx\chrs\yermak_winter.facefx_ingame
  2808. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2809. Log: !Can't attach {object:car_h_destroy_door_left} with joint! Enable physics first!
  2810. Log: !Can't attach {object:car4_door_front_right} with joint! Enable physics first!
  2811. Log: !Can't attach {object:car4_door_front_left} with joint! Enable physics first!
  2812. Log: !Can't attach {object:car4_door_rear_right} with joint! Enable physics first!
  2813. Log: !Can't attach {object:car4_door_rear_left} with joint! Enable physics first!
  2814. Log: !Can't attach {object:car4_hood} with joint! Enable physics first!
  2815. Log: * [loader] progress 11.351472 sec total, 0.000000 sec IO, last phase: 6.641 / 0.000 - load dynamic bin
  2816. Log: !G Entity {object:joint_8832} has no such bone! [joint1]
  2817. Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
  2818. Log: [225920]!!Joint {object:joint_8832}: input parameters are not valid 0000000094DD28E0 00000000A4C6FFE0
  2819. Log: !G Entity {object:joint_2141247075} has no such bone! [joint1]
  2820. Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_2141247075}]
  2821. Log: [225920]!!Joint {object:joint_2141247075}: input parameters are not valid 0000000094DD9290 00000000A5403A20
  2822. Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  2823. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
  2824. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
  2825. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
  2826. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
  2827. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
  2828. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
  2829. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
  2830. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
  2831. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
  2832. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
  2833. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
  2834. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
  2835. Log: [225920] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  2836. Log: [225920] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  2837. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
  2838. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
  2839. Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  2840. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
  2841. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
  2842. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
  2843. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
  2844. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
  2845. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
  2846. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
  2847. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
  2848. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
  2849. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
  2850. Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
  2851. Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
  2852. Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
  2853. Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
  2854. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
  2855. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
  2856. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
  2857. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
  2858. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
  2859. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
  2860. Log: [225920] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
  2861. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
  2862. Log: [225920] *** ACTION HINT *** deactivated - unlink [$nightvision] player
  2863. Log: [225920] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
  2864. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
  2865. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
  2866. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
  2867. Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
  2868. Log: [225920] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
  2869. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
  2870. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  2871. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
  2872. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
  2873. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
  2874. Log: [225920] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
  2875. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  2876. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
  2877. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
  2878. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
  2879. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
  2880. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
  2881. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
  2882. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
  2883. Log: [225920] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
  2884. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
  2885. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
  2886. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
  2887. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
  2888. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
  2889. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
  2890. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
  2891. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
  2892. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
  2893. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
  2894. Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
  2895. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
  2896. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
  2897. Log: [225920] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
  2898. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
  2899. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
  2900. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
  2901. Log: [225920] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
  2902. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
  2903. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
  2904. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
  2905. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
  2906. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
  2907. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
  2908. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
  2909. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
  2910. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
  2911. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
  2912. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
  2913. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
  2914. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
  2915. Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  2916. Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
  2917. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
  2918. Log: !Input recording not available.
  2919. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0025
  2920. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0009
  2921. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0027
  2922. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0018
  2923. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0022
  2924. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01
  2925. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0020
  2926. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0023
  2927. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_01_moscow_sign_1] localizeble_mark_0000
  2928. Log: [225920] *** ACTION HINT *** deactivated - unlink [] localizeble_mark_0000
  2929. Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_12_val_diary_39_dsc] localizeble_mark_0001
  2930. Log: [225920] *** ACTION HINT *** deactivated - unlink [] localizeble_mark_0001
  2931. Log: [225920] *** ACTION HINT *** deactivated - unlink [melee_attack_hint] watchman_street_matrix_lead
  2932. Log: [225920] *** ACTION HINT *** deactivated - unlink [postcard_open_hint] coll_post_card_0001
  2933. Log: [225920] *** ACTION HINT *** deactivated - unlink [postcard_open_hint] coll_post_card_0001
  2934. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2935. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0000
  2936. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2937. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2938. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2939. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2940. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2941. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  2942. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0117
  2943. Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0118
  2944. Log: * [loader] progress 13.073107 sec total, 0.000000 sec IO, last phase: 1.722 / 0.000 - motions
  2945. Log: FX: Actor successfully created: chrs\sam / content\facefx\chrs\sam.facefx_ingame
  2946. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2947. Log: FX: Actor successfully created: chrs\idiot_summer_suit_stealth / content\facefx\chrs\idiot_summer_suit_stealth.facefx_ingame
  2948. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2949. Log: FX: Actor successfully created: male / content\facefx\male.facefx_ingame
  2950. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2951. Log: FX: Actor successfully created: chrs\tokarev / content\facefx\chrs\tokarev.facefx_ingame
  2952. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2953. Log: FX: Actor successfully created: chrs\lyosha / content\facefx\chrs\lyosha.facefx_ingame
  2954. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2955. Log: FX: Actor successfully created: chrs\damir / content\facefx\chrs\damir.facefx_ingame
  2956. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2957. Log: FX: Actor successfully created: chrs\stepan / content\facefx\chrs\stepan.facefx_ingame
  2958. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2959. Log: FX: Actor successfully created: female / content\facefx\female.facefx_ingame
  2960. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2961. Log: FX: Actor successfully created: chrs\bandit_03 / content\facefx\chrs\bandit_03.facefx_ingame
  2962. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2963. Log: FX: Actor successfully created: chrs\fisherman_mil_02 / content\facefx\chrs\fisherman_mil_02.facefx_ingame
  2964. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2965. Log: FX: Actor successfully created: chrs\officer / content\facefx\chrs\officer.facefx_ingame
  2966. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2967. Log: FX: Actor successfully created: chrs\homeless_child_v1 / content\facefx\chrs\homeless_child_v1.facefx_ingame
  2968. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2969. Log: FX: Actor successfully created: children / content\facefx\children.facefx_ingame
  2970. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2971. Log: FX: Actor successfully created: chrs\generic_feamle_01 / content\facefx\chrs\generic_feamle_01.facefx_ingame
  2972. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2973. Log: FX: Actor successfully created: chrs\smuggler / content\facefx\chrs\smuggler.facefx_ingame
  2974. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2975. Log: FX: Actor successfully created: chrs\duke_summer_suit_stealth / content\facefx\chrs\duke_summer_suit_stealth.facefx_ingame
  2976. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2977. Log: FX: Actor successfully created: chrs\bandit_04 / content\facefx\chrs\bandit_04.facefx_ingame
  2978. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2979. Log: FX: Actor successfully created: chrs\homeless_v1 / content\facefx\chrs\homeless_v1.facefx_ingame
  2980. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2981. Log: FX: Actor successfully created: chrs\homeless_2 / content\facefx\chrs\homeless_2.facefx_ingame
  2982. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2983. Log: FX: Actor successfully created: chrs\bandit_01 / content\facefx\chrs\bandit_01.facefx_ingame
  2984. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2985. Log: FX: Actor successfully created: chrs\savage_02 / content\facefx\chrs\savage_02.facefx_ingame
  2986. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2987. Log: FX: Actor successfully created: chrs\krest / content\facefx\chrs\krest.facefx_ingame
  2988. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2989. Log: FX: Actor successfully created: chrs\stepan_summer / content\facefx\chrs\stepan_summer.facefx_ingame
  2990. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2991. Log: FX: Actor successfully created: chrs\doctor / content\facefx\chrs\doctor.facefx_ingame
  2992. Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
  2993. Log: * [loader] progress 13.311032 sec total, 0.000000 sec IO, last phase: 0.238 / 0.000 - skeleton+fx
  2994. Log: !VS [player_movement_patch][] not found in [{object:player}]
  2995. Log: * patcher-begin (state 2)
  2996. Log: * patcher-initialize: 0.075sec (5685867 bytes / 5552 Kb / 0 Kb RLE - 0.0) --- 19733 objects
  2997. Log: * [loader] progress 13.483000 sec total, 0.000000 sec IO, last phase: 0.172 / 0.000 - callbacks & patchbase
  2998. Log: * [loader] map loaded in 13.485498 sec (0.000000 sec spent in IO)
  2999. Log: cengine::waiter : wait_mapload::on_frame
  3000. Log: * loader_wait_start: mapstate_loaded_and_waiting
  3001. Log: ~~~> PUSH PAUSE - REASON [cengine::loader*]
  3002. Log: ^save_player m3\01_dead_moscow
  3003. Log: [225921] *** ACTION HINT *** deactivated [m3_01_moscow_sign_1] localizeble_mark_0000
  3004. Log: [225921] *** ACTION HINT *** deactivated [] localizeble_mark_0000
  3005. Log: [225921] *** ACTION HINT *** deactivated [m3_12_val_diary_39_dsc] localizeble_mark_0001
  3006. Log: [225921] *** ACTION HINT *** deactivated [] localizeble_mark_0001
  3007. Log: ^g_game_difficulty 1
  3008. Log: ^config_save
  3009. Log: [225921] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
  3010. Log: * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
  3011. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  3012. Log: * [loader] progress 13.552649 sec total, 0.000000 sec IO, last phase: 0.070 / 0.000 - first-frame
  3013. Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
  3014. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
  3015. Log: Move group control [continue_button][255] finished
  3016. Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
  3017. Log: [* APP] WM_ACTIVATEAPP; STATE 0
  3018.  
  3019. ======================================================================================================
  3020. Катсцена со спуском в канализацию V
  3021. ======================================================================================================
  3022.  
  3023. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  3024. Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
  3025. Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
  3026. Log: cengine::waiter : cengine::loader_finish
  3027. Log: * loader_wait_finish: mapstate_running
  3028. Log: ~~~> POP PAUSE - REASON [cengine::loader*]
  3029. Log: ~~~> POP PAUSE - REASON [qloader]
  3030. Log: ~~~> POP PAUSE - REASON [loader]
  3031. Log: * loader_finish: maploader_end
  3032. Log: ^gamepad_preset
  3033. Log: [398681] *** TEXT SPLASH *** [RAIN OFF] player
  3034. Log: [398681] *** TEXT SPLASH *** [SNOW OFF] player
  3035. Log: [398681] civil activate ()
  3036. Log: HUD disable called from [death_idle]
  3037. Log: [398681] civil activate ()
  3038. Log: [398681] civil activate ()
  3039. Log: [398682] prepare_civil_target - busy:[N][N] instant:[Y]
  3040. Log: [398682] prepare_civil_target - busy:[N][N] instant:[N]
  3041. Log: [398682] prepare_civil_target - busy:[N][N] instant:[N]
  3042. Log: [398682] *** TEXT SPLASH *** [RETRY START] player
  3043. Log: Menu '' is missing player
  3044. Log: [398682] *** ACTION HINT *** activated [] player
  3045. Log: * loading colorgrade: content\cc\l09_winter
  3046. Log: * loading colorgrade: content\cc\l09_winter
  3047. Log: [398683] start civil []
  3048. Log: [398683] start civil []
  3049. Log: [398683] start civil []
  3050. Log: * skybox changed from '(null)' to 'sky3\sky3_twilight_stormy01'
  3051. Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
  3052. Log: HUD disabled from [vs_intro]
  3053. Log: * skybox changed from 'sky3\sky3_twilight_stormy01' to 'sky3\sky3_twilight_stormy01'
  3054. Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
  3055. Log: ^enable_backpack_craft 1
  3056. enable_backpack_craft 1
  3057. visible_hud_player 1
  3058. Log: ^config_save
  3059. Log: !G action_clone_attaches source or target missing, dead_bedolaga_0001
  3060. Log: !G action_clone_attaches source or target missing, dead_bedolaga_0000
  3061. Log: [398709] *** TEXT SPLASH *** [base] player
  3062. Log: !G action_clone_attaches source or target missing, anna_npc_0000
  3063. Log: !G action_clone_attaches source or target missing, anna_npc_0001
  3064. Log: !G Entity {object:joint_8832} has no such bone! [joint1]
  3065. Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
  3066. Log: [398715]!!Joint {object:joint_8832}: input parameters are not valid 00000000AC45B730 00000000AC4497E0
  3067. Log: ~G [398777] {object:kulemet_tower_gun_0004}: player is not attached
  3068. Log: ~G [398777] {object:kulemet_tower_loco}: player is not attached
  3069. Log: ~G [398777] {object:kulemet_tower_garazh_0001}: player is not attached
  3070. Log: ~G [398777] {object:kulemet_tower_garazh}: player is not attached
  3071. Log: ~G [398777] {object:kulemet_tower_gun_0000}: player is not attached
  3072. Log: ICON: CLEAR: [398855] elapsed:3013
  3073. Log: HUD disable called from [levels\01_moscow\01_dead_moscow_start_track]
  3074. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3075. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3076. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0000
  3077. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0000
  3078. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3079. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3080. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3081. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3082. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3083. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3084. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3085. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3086. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3087. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
  3088. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0117
  3089. Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0117
  3090. Log: [399389] *** TEXT SPLASH *** [RETRY eND] player
  3091. Log: [399390] *** TEXT SPLASH *** [RETRY START] player
  3092. Log: [400143] *** TEXT SPLASH *** [RETRY eND] player
  3093. Log: [400144] *** TEXT SPLASH *** [RETRY START] player
  3094. Log: [400772] *** TEXT SPLASH *** [RETRY eND] player
  3095. Log: [400773] *** TEXT SPLASH *** [RETRY START] player
  3096. Log: [401295] *** TEXT SPLASH *** [RETRY eND] player
  3097. Log: [401296] *** TEXT SPLASH *** [RETRY START] player
  3098. Log: [401733] *** TEXT SPLASH *** [RETRY eND] player
  3099. Log: [401734] *** TEXT SPLASH *** [RETRY START] player
  3100. Log: [401941] inv: add task [show left_hand] :[4][gasmask_slot] silent:[Y] civil:[N]
  3101. Log: [401942] inv: task_left_hand_show - start [player_gasmask][4][gasmask_slot] - [eia_activating][silent]
  3102. Log: [401943] inv: task_left_hand_show - finish [player_gasmask][4][gasmask_slot] - [eia_active][silent]
  3103. Log: [401943] *** ACTION HINT *** deactivated [m3_hint_ingame_gasmask_filter_easy] player
  3104. Log: [401943] *** ACTION HINT *** deactivated [m3_hint_ingame_gasmask_filter_upd] player
  3105. Log: [402142] *** TEXT SPLASH *** [RETRY eND] player
  3106. Log: [402143] *** TEXT SPLASH *** [RETRY START] player
  3107. Log: [402692] *** TEXT SPLASH *** [RETRY eND] player
  3108. Log: [402693] *** TEXT SPLASH *** [RETRY START] player
  3109. Log: * skybox changed from 'sky3\sky3_twilight_stormy01' to 'sky3\sky3_stormy_04'
  3110. Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_04
  3111. Log: * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
  3112. Log: * loading colorgrade: content\cc\next_gen_04
  3113. Log: [403234] *** TEXT SPLASH *** [RETRY eND] player
  3114. Log: [403235] *** TEXT SPLASH *** [RETRY START] player
  3115. Log: [403822] *** TEXT SPLASH *** [RETRY eND] player
  3116. Log: [403823] *** TEXT SPLASH *** [RETRY START] player
  3117. Log: [404606] *** TEXT SPLASH *** [RETRY eND] player
  3118. Log: [404607] *** TEXT SPLASH *** [RETRY START] player
  3119. Log: [404647] civil deactivate ()
  3120. Log: [404648] prepare_civil_target - busy:[N][N] instant:[N]
  3121. Log: [404648] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[Y]
  3122. Log: [404649] inv: task_show - start [uboynicheg_e3][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
  3123. Log: [404685] inv: task_show - finish [uboynicheg_e3][2][primary_slot_1] - [eia_active][loud]
  3124. Log: [404685] erase civil []
  3125. Log: [404685] *** TEXT SPLASH *** [SAVE] player
  3126. Log: [404685] *** TEXT SPLASH *** [SAVED BY OTHER] player
  3127. Log: [404685] gamesave to [auto_save]. Link [player]
  3128. Log: ^gamesave auto_save
  3129. Log: ~[404686] save active is skipped for group [kastrik2_f]
  3130. Log: ~[404686] save active is skipped for group [trade_fem]
  3131. Log: ~[404686] save active is skipped for group [gr_someone]
  3132. Log: ~[404686] save active is skipped for group [doctor]
  3133. Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
  3134. Log: [* APP] WM_ACTIVATEAPP; STATE 0
  3135. Log: ^mainmenu
  3136. Log: ~~~> PUSH PAUSE - REASON [app_inactive]
  3137.  
  3138. ======================================================================================================
  3139. Выход из игры V
  3140. ======================================================================================================
  3141.  
  3142. Log: [* APP] WM_ACTIVATEAPP; STATE 1
  3143. Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
  3144. Log: [* APP] WM_ACTIVATE; ACTIVE 2; MINIMIZED 0
  3145. Log: ^quit
  3146. Log: ^config_save_exit
  3147. Log: ^disconnect
  3148. Log: ~~~> POP PAUSE - REASON [ui_menu [quit_main_menu]]
  3149. Log: [1423595] Deactivate menu [quit_main_menu]
  3150. Log: dxrt: disconnect: 0 ms
  3151. Log: [1423595] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  3152. Log: [1423595] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
  3153. Log: [1423595] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  3154. Log: [1423595] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
  3155. Log: * [PhysX] cleanup: 0.002921 sec
  3156. Log: * [loader] progress 11.889821 sec total, 0.000000 sec IO, last phase: 10.991 / 0.000 - PhysX: cleanup
  3157. Log: dxrt: disconnect: 0 ms
  3158. Log: dxrt: disconnect: 0 ms
  3159. Log: * disconnected in 0.156516 sec
  3160. Log: * [render] destroy...
  3161. Log: dxrt: disconnect: 0 ms
  3162. Log: skeleton leaked: dynamic\human\woman_new : 3
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