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- ======================================================================================================
- Чтение архивов (возможно не самое начало лога) V
- ======================================================================================================
- Log: * [loader] progress inf sec total, 0.000000 sec IO, last phase: inf / 0.000 - uengine-run
- Log: !Package 'content_ui_textures.vfs0' not found in layout map!
- Log: !Package 'content_03.vfs0' not found in layout map!
- Log: !Package 'content_03.vfs1' not found in layout map!
- Log: !Package 'content_03.vfs2' not found in layout map!
- Log: !Package 'content_04.vfs0' not found in layout map!
- Log: !Package 'content_04.vfs1' not found in layout map!
- Log: !Package 'content_04.vfs2' not found in layout map!
- Log: !Package 'content_04.vfs3' not found in layout map!
- Log: !Package 'content_05_sounds_us.vfs0' not found in layout map!
- Log: !Package 'content_06_sounds_ru.vfs0' not found in layout map!
- Log: !Package 'content_07_sounds_de.vfs0' not found in layout map!
- Log: !Package 'content_08_sounds_es.vfs0' not found in layout map!
- Log: !Package 'content_09_sounds_fr.vfs0' not found in layout map!
- Log: !Package 'content_10_sounds_it.vfs0' not found in layout map!
- Log: !Package 'content_11_textures.vfs0' not found in layout map!
- Log: !Package 'content_12_textures.vfs0' not found in layout map!
- Log: !Package 'content_13_textures.vfs0' not found in layout map!
- Log: !Package 'content_14_textures.vfs0' not found in layout map!
- Log: !Package 'content_15_textures.vfs0' not found in layout map!
- Log: !Package 'content_16_textures.vfs0' not found in layout map!
- Log: !Package 'content_17_textures.vfs0' not found in layout map!
- Log: !Package 'content_18_textures.vfs0' not found in layout map!
- Log: !Package 'content_19_textures.vfs0' not found in layout map!
- Log: !Package 'content_20_textures.vfs0' not found in layout map!
- Log: !Package 'content_21_textures.vfs0' not found in layout map!
- Log: !Package 'content_22_textures.vfs0' not found in layout map!
- Log: !Package 'content_23_textures.vfs0' not found in layout map!
- Log: !Package 'content_24_textures.vfs0' not found in layout map!
- Log: !Package 'content_25_textures.vfs0' not found in layout map!
- Log: !Package 'content_26_textures.vfs0' not found in layout map!
- Log: !Package 'content_27_textures.vfs0' not found in layout map!
- Log: !Package 'content_28_textures.vfs0' not found in layout map!
- Log: !Package 'content_29_textures.vfs0' not found in layout map!
- Log: !Package 'content_30_textures.vfs0' not found in layout map!
- Log: !Package 'content_31_textures.vfs0' not found in layout map!
- Log: !Package 'content_32_textures.vfs0' not found in layout map!
- Log: !Package 'content_33_textures.vfs0' not found in layout map!
- Log: !Package 'content_34_textures.vfs0' not found in layout map!
- Log: !Package 'content_35_textures.vfs0' not found in layout map!
- Log: !Package 'content_36_textures.vfs0' not found in layout map!
- Log: !Package 'content_37_textures.vfs0' not found in layout map!
- Log: !Package 'content_38_textures.vfs0' not found in layout map!
- Log: !Package 'content_39_textures.vfs0' not found in layout map!
- Log: !Package 'content_40_textures.vfs0' not found in layout map!
- Log: !Package 'content_41_textures.vfs0' not found in layout map!
- Log: !Package 'content_42.vfs0' not found in layout map!
- Log: !Package 'content_43.vfs0' not found in layout map!
- Log: !Package 'content_43.vfs1' not found in layout map!
- Log: !Package 'content_44.vfs0' not found in layout map!
- Log: !Package 'content_45.vfs0' not found in layout map!
- Log: !Package 'content_46.vfs0' not found in layout map!
- Log: !Package 'content_47.vfs0' not found in layout map!
- Log: !Package 'content_48.vfs0' not found in layout map!
- Log: !Package 'content_49.vfs0' not found in layout map!
- Log: !Package 'content_50.vfs0' not found in layout map!
- Log: !Package 'content_51.vfs0' not found in layout map!
- Log: !Package 'content_platform.vfs0' not found in layout map!
- Log: !Package 'patch_00.vfs0' not found in layout map!
- Log: !Package 'patch_01_shared.vfs0' not found in layout map!
- Log: !Package 'patch_01.vfs0' not found in layout map!
- Log: !Package 'patch_01.vfs1' not found in layout map!
- Log: * package [ 0/261][content_ui_textures.vfs0] chunk [ 2] state [3][installed] progress [100]
- Log: * package [ 1/261][content_03.vfs0] chunk [ 3] state [3][installed] progress [100]
- Log: * package [ 2/261][content_03.vfs1] chunk [ 3] state [3][installed] progress [100]
- Log: * package [ 3/261][content_03.vfs2] chunk [ 3] state [3][installed] progress [100]
- Log: * package [ 4/261][content_04.vfs0] chunk [ 4] state [3][installed] progress [100]
- Log: * package [ 5/261][content_04.vfs1] chunk [ 4] state [3][installed] progress [100]
- Log: * package [ 6/261][content_04.vfs2] chunk [ 4] state [3][installed] progress [100]
- Log: * package [ 7/261][content_04.vfs3] chunk [ 4] state [3][installed] progress [100]
- Log: * package [ 8/261][content_05_sounds_us.vfs0] chunk [ 5] state [3][installed] progress [100]
- Log: * package [ 9/261][content_06_sounds_ru.vfs0] chunk [ 6] state [3][installed] progress [100]
- Log: * package [10/261][content_07_sounds_de.vfs0] chunk [ 7] state [3][installed] progress [100]
- Log: * package [11/261][content_08_sounds_es.vfs0] chunk [ 8] state [3][installed] progress [100]
- Log: * package [12/261][content_09_sounds_fr.vfs0] chunk [ 9] state [3][installed] progress [100]
- Log: * package [13/261][content_10_sounds_it.vfs0] chunk [10] state [3][installed] progress [100]
- Log: * package [14/261][content_11_textures.vfs0] chunk [11] state [3][installed] progress [100]
- Log: * package [15/261][content_12_textures.vfs0] chunk [12] state [3][installed] progress [100]
- Log: * package [16/261][content_13_textures.vfs0] chunk [13] state [3][installed] progress [100]
- Log: * package [17/261][content_14_textures.vfs0] chunk [14] state [3][installed] progress [100]
- Log: * package [18/261][content_15_textures.vfs0] chunk [15] state [3][installed] progress [100]
- Log: * package [19/261][content_16_textures.vfs0] chunk [16] state [3][installed] progress [100]
- Log: * package [20/261][content_17_textures.vfs0] chunk [17] state [3][installed] progress [100]
- Log: * package [21/261][content_18_textures.vfs0] chunk [18] state [3][installed] progress [100]
- Log: * package [22/261][content_19_textures.vfs0] chunk [19] state [3][installed] progress [100]
- Log: * package [23/261][content_20_textures.vfs0] chunk [20] state [3][installed] progress [100]
- Log: * package [24/261][content_21_textures.vfs0] chunk [21] state [3][installed] progress [100]
- Log: * package [25/261][content_22_textures.vfs0] chunk [22] state [3][installed] progress [100]
- Log: * package [26/261][content_23_textures.vfs0] chunk [23] state [3][installed] progress [100]
- Log: * package [27/261][content_24_textures.vfs0] chunk [24] state [3][installed] progress [100]
- Log: * package [28/261][content_25_textures.vfs0] chunk [25] state [3][installed] progress [100]
- Log: * package [29/261][content_26_textures.vfs0] chunk [26] state [3][installed] progress [100]
- Log: * package [30/261][content_27_textures.vfs0] chunk [27] state [3][installed] progress [100]
- Log: * package [31/261][content_28_textures.vfs0] chunk [28] state [3][installed] progress [100]
- Log: * package [32/261][content_29_textures.vfs0] chunk [29] state [3][installed] progress [100]
- Log: * package [33/261][content_30_textures.vfs0] chunk [30] state [3][installed] progress [100]
- Log: * package [34/261][content_31_textures.vfs0] chunk [31] state [3][installed] progress [100]
- Log: * package [35/261][content_32_textures.vfs0] chunk [32] state [3][installed] progress [100]
- Log: * package [36/261][content_33_textures.vfs0] chunk [33] state [3][installed] progress [100]
- Log: * package [37/261][content_34_textures.vfs0] chunk [34] state [3][installed] progress [100]
- Log: * package [38/261][content_35_textures.vfs0] chunk [35] state [3][installed] progress [100]
- Log: * package [39/261][content_36_textures.vfs0] chunk [36] state [3][installed] progress [100]
- Log: * package [40/261][content_37_textures.vfs0] chunk [37] state [3][installed] progress [100]
- Log: * package [41/261][content_38_textures.vfs0] chunk [38] state [3][installed] progress [100]
- Log: * package [42/261][content_39_textures.vfs0] chunk [39] state [3][installed] progress [100]
- Log: * package [43/261][content_40_textures.vfs0] chunk [40] state [3][installed] progress [100]
- Log: * package [44/261][content_41_textures.vfs0] chunk [41] state [3][installed] progress [100]
- Log: * package [45/261][content_42.vfs0] chunk [42] state [3][installed] progress [100]
- Log: * package [46/261][content_43.vfs0] chunk [43] state [3][installed] progress [100]
- Log: * package [47/261][content_43.vfs1] chunk [43] state [3][installed] progress [100]
- Log: * package [48/261][content_44.vfs0] chunk [44] state [3][installed] progress [100]
- Log: * package [49/261][content_45.vfs0] chunk [45] state [3][installed] progress [100]
- Log: * package [50/261][content_46.vfs0] chunk [46] state [3][installed] progress [100]
- Log: * package [51/261][content_47.vfs0] chunk [47] state [3][installed] progress [100]
- Log: * package [52/261][content_48.vfs0] chunk [48] state [3][installed] progress [100]
- Log: * package [53/261][content_49.vfs0] chunk [49] state [3][installed] progress [100]
- Log: * package [54/261][content_50.vfs0] chunk [50] state [3][installed] progress [100]
- Log: * package [55/261][content_51.vfs0] chunk [51] state [3][installed] progress [100]
- Log: * package [56/261][content_platform.vfs0] chunk [ 2] state [3][installed] progress [100]
- Log: * package [57/261][patch_00.vfs0] chunk [ 2] state [3][installed] progress [100]
- Log: * package [58/261][patch_01_shared.vfs0] chunk [ 2] state [3][installed] progress [100]
- Log: * package [59/261][patch_01.vfs0] chunk [ 2] state [3][installed] progress [100]
- Log: * package [60/261][patch_01.vfs1] chunk [ 2] state [3][installed] progress [100]
- Log:
- ___________________________
- Log: - Build GUID = 2019-02-22_14-55-21_491623_pc_epic_gm_to_patch0
- Log: - Build GUID short = 2019-02-22_14-55-21_491623
- Log: - Content root =
- Log: - Platform = PC Release
- Log: ___________________________
- Log: * OS:
- Log: OS Version: Windows 7
- Build Number: 6.1 (7601)
- Log: ___________________________
- Log: * CPU:
- Log: Architecture: AMD-x64
- Number of Processors: 4
- Processors Descriptions:
- 1. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 2. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 3. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- 4. Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
- Log: ___________________________
- Log: * MEMORY:
- Log: Current Memory Load: 55
- Total Physical Memory: 16331 MB
- Available Physical Memory: 7256 MB
- Total Page File Memory: 21330 MB
- Available Page File Memory: 8713 MB
- Log: ___________________________
- Log: * DISPLAY MONITORS:
- Log: Display Monitors Count: 1
- Display Monitor Num #1; Is active: 1; Flags: 1; Name: \\.\DISPLAY1\Monitor0, ????????????? ??????? PnP, MONITOR\SNY4400\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004
- Log: ___________________________
- Log: * GPU INFO:
- Log: ___________________________
- Log: * DISPLAY MONITORS INFO:
- Log: Active=TRUE
- InstanceName=DISPLAY\SNY4400\5&1ef092c9&2&UID1048848_0
- ManufacturerName=SNY
- ProductCodeID=4400
- SerialNumberID=6300842
- UserFriendlyName=SDM-X75F/K
- UserFriendlyNameLength=13
- WeekOfManufacture=24
- YearOfManufacture=2005
- Log: ___________________________
- Log: * INSTALLED WINDOWS UPDATES:
- Log: ___________________________
- Log: * GAME INFO:
- Log: - Version Code = 491623
- Log: - Version Content = 491177
- Log: ___________________________
- Log: uCore :: 4A platform build 5132, Feb 22 2019, 14:56:18
- Log: * [loader] progress 1.010323 sec total, 0.000000 sec IO, last phase: -inf / 0.000 - core-init
- Log: * [loader] progress 1.117302 sec total, 0.000000 sec IO, last phase: 0.107 / 0.000 - stable-init
- Log: * [loader] progress 1.157722 sec total, 0.000000 sec IO, last phase: 0.040 / 0.000 - streamer-init
- Log: *** ugame_libinit
- Log: - SKU Name = pc_ww
- Log: * [loader] progress 8.404127 sec total, 0.000000 sec IO, last phase: 7.246 / 0.000 - engine-create
- Log: * thread pool spawning 0 workers
- Log: game_service::set_text_lang : ru
- Log: game_service::set_audio_lang : ru
- Log: ^_gamepad_preset_sens 2
- Log: ^aim_assist 1.000000
- Log: ^auto_aim_border 0.220000
- Log: ^joy_sens_x 0.500000
- Log: ^joy_sens_aiming_x 0.450000
- Log: ^auto_aim_time 200
- Log: ^auto_aim_speed 15
- Log: ^joy_boost_max 1.725
- Log: ^joy_boost_speed 1.2
- Log: ^joy_sens_adhersion_ 0.5
- Log: ^joy_sens_frict_ 0.4
- Log: ^joy_sens_linear_ 0
- Log: ^joy_sens_y_scale_ 0.75
- Log: ^joy_slowdown 0.3
- Log: ^joy_zone_boost 0.7
- Log: ^joy_zone_peak 0.9
- Log: ^joy_zone_slow 0.3
- Log: ^joy_boost_speed 1.2
- Log: ^joy_boost_max 1.725
- Log: ^_show_subtitles 1
- Log: ~ Unknown command: _show_subtitles
- Log: ^aim_assist 0.5
- Log: ^auto_aim_border 0.5
- Log: ^unbindall
- Log: ^bind changemenumap kESCAPE
- Log: ^bind wpn_1 k1
- Log: ^bind photo_mode kF8
- Log: ^bind wpn_3 k2
- Log: ^bind special k3
- Log: ^bind wpn_4 k4
- Log: ^bind wpn_5 k5
- Log: ^bind popup_weapons kTAB
- Log: ^bind medkit kQ
- Log: ^bind forward kW
- Log: ^bind use kE
- Log: ^bind wpn_reload kR
- Log: ^bind filter kT
- Log: ^bind time kY
- Log: ^bind chat kU
- Log: ^bind inventory kI
- Log: ^bind wpn_prev kLBRACKET
- Log: ^bind wpn_next kRBRACKET
- Log: ^bind menu_enter kRETURN
- Log: ^bind crouch kLCONTROL
- Log: ^bind lstrafe kA
- Log: ^bind back kS
- Log: ^bind rstrafe kD
- Log: ^bind wpn_light kF
- Log: ^bind facepalm kG
- Log: ^bind quick_save kF5
- Log: ^bind quick_load kF9
- Log: ^bind wpn_down kH
- Log: ^bind console kGRAVE
- Log: ^bind sprint kLSHIFT
- Log: ^bind crouch_toggle kZ
- Log: ^bind accel kX
- Log: ^bind wpn_dynamite kC
- Log: ^bind wpn_fast_knife kV
- Log: ^bind binoculars kB
- Log: ^bind nightvision kN
- Log: ^bind map kM
- Log: ^bind lighter kL
- Log: ^bind wpn_special kR
- Log: ^bind jump kSPACE
- Log: ^bind popup_secondary kCAPITAL
- Log: ^bind cam_zoom_out kSUBTRACT
- Log: ^bind cam_zoom_in kADD
- Log: ^bind pause kPAUSE
- Log: ^bind up kUP
- Log: ^bind left kLEFT
- Log: ^bind right kRIGHT
- Log: ^bind down kDOWN
- Log: ^bind wpn_fire mouse0
- Log: ^bind wpn_aim mouse1
- Log: ^bind forward_auto mouse3
- Log: ^bind sprint_auto mouse4
- Log: ^dbg_env_zone 0
- Log: ~ Unknown command: dbg_env_zone
- Log: ^env_max_approach_dist 15.
- Log: ^env_zone_surround_coef 5.
- Log: ^expl_ignore_task_quotas 0
- Log: ~ Unknown command: expl_ignore_task_quotas
- Log: ^fps off
- Log: ^g_input_hand 0
- Log: ^g_laser 1
- Log: ^g_game_difficulty 1
- Log: ^g_qte_mode 0
- Log: ^g_quick_hints 1
- Log: ^g_rangefinder 1
- Log: ^g_show_crosshair on
- Log: ^g_show_hitmarks on
- Log: ^g_survival_mode 0
- Log: ^g_swap_l1r1_l2r2 0
- Log: ^g_toggle_aim off
- Log: ^g_use_def_param_icon 1
- Log: ~ Unknown command: g_use_def_param_icon
- Log: ^gamepad_preset 0
- Log: ^inv_y_controller 0
- Log: ^invert_y_axis off
- Log: ^joy_sens_adhersion 0.69999999
- Log: ~ Unknown command: joy_sens_adhersion
- Log: ^joy_sens_aiming_x 0.70300001
- Log: ^joy_sens_frict 0.80000001
- Log: ~ Unknown command: joy_sens_frict
- Log: ^joy_sens_linear 1.
- Log: ~ Unknown command: joy_sens_linear
- Log: ^joy_sens_x 0.95499998
- Log: ^joy_sens_y_scale 0.89999998
- Log: ~ Unknown command: joy_sens_y_scale
- Log: ^lang_sound us
- Log: ^lang_text us
- Log: ^lumin_coef_x1 2.06949997
- Log: ^lumin_coef_x2 0.40259999
- Log: ^lumin_coef_x3 0.0323
- Log: ^mouse_curve_coef 70.
- Log: ^mouse_curve_num 1
- Log: ^name must
- Log: ^navigation_debug 0
- Log: ~ Unknown command: navigation_debug
- Log: ^net_friendly_fire 1
- Log: ^net_stats off
- Log: ^npc_ng_reloading 1
- Log: ^ph_advanced_physx 0
- Log: ^ph_cct_allow_y_compensation 1
- Log: ^ph_cct_force_autostep 0
- Log: ~ Unknown command: ph_cct_force_autostep
- Log: ^ph_cct_force_corr 0
- Log: ^ph_dbg_render_range 150.
- Log: ^phv_joint_bone empty_bone_blablabla
- Log: ~ Unknown command: phv_joint_bone
- Log: ^popup_preset 0
- Log: ^preset0_aim_assist 1.
- Log: ^preset0_auto_aim_border 1.
- Log: ^preset0_joy_sens_aiming_x 0.44999999
- Log: ^preset0_joy_sens_x 0.81999999
- Log: ^preset1_aim_assist 1.
- Log: ^preset1_auto_aim_border 1.
- Log: ^preset1_joy_sens_aiming_x 0.30000001
- Log: ^preset1_joy_sens_x 0.40000001
- Log: ^preset2_aim_assist 1.
- Log: ^preset2_auto_aim_border 1
- Log: ^preset2_joy_sens_aiming_x 0.44999999
- Log: ^preset2_joy_sens_x 0.81999999
- Log: ^profiler_graph 0,100.000000,400,5.000000,0.000000
- Log: ~ Unknown command: profiler_graph
- Log: ^profiler_graph_rect 400,700,800,200
- Log: ~ Unknown command: profiler_graph_rect
- Log: ^r_af_level 1
- Log: ^r_api 3
- Log: Check is the system supports DirectX 11 API.
- Log: * [render] Available GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
- Log: >> D3D top api is DirectX 11 (r_api = 2)
- Log: ^r_blur_level 1
- Log: ^r_dbg_disable_occq 0
- Log: ~ Unknown command: r_dbg_disable_occq
- Log: ^r_dbg_portals 0
- Log: ~ Unknown command: r_dbg_portals
- Log: ^r_dbg_portals_text 0
- Log: ~ Unknown command: r_dbg_portals_text
- Log: ^r_dbg_stereo_separation_base 0
- Log: ^r_dbg_stereo_separation_zoom 0
- Log: ^r_dx11_tess 1
- Log: ^r_enum_ssaa 10
- Log: ^r_exposure_control 0
- Log: ^r_foliage_hemi_ao 1
- Log: ^r_foliage_process 1
- Log: ~ Unknown command: r_foliage_process
- Log: ^r_foliage_shadows 1
- Log: ^r_fullscreen on
- Log: ^r_gamma 1.00
- Log: ^r_quality_level 3
- Log: ^r_res_hor 1920
- Log: ^r_res_vert 1200
- Log: ^r_show 0
- Log: ~ Unknown command: r_show
- Log: ^r_ssaa_auto 0.
- Log: ^r_supersample 1.
- Log: ^r_vsync on
- Log: ^ranger_mode_game off
- Log: ^relax 0
- Log: ~ Unknown command: relax
- Log: ^relax_step 0.125
- Log: ~ Unknown command: relax_step
- Log: ^s_dialogs_volume 1.00
- Log: ^s_dualshock_speaker off
- Log: ~ Unknown command: s_dualshock_speaker
- Log: ^s_effects_volume 1.00
- Log: ^s_master_volume 0.50
- Log: ^s_music_volume 0.50
- Log: ^s_vo_volume 1.00
- Log: ~ Unknown command: s_vo_volume
- Log: ^sens 0.414000005
- Log: ^sens_border 0.5
- Log: ^show_game_ui 1
- Log: ^st_common off
- Log: ^st_entity_stats off
- Log: ^st_game off
- Log: ^st_motions_hud off
- Log: ~ Unknown command: st_motions_hud
- Log: ^st_net_props off
- Log: ^st_particle_systems off
- Log: ^st_particles off
- Log: ^st_particles_visible off
- Log: ^st_physics off
- Log: ^st_profiler off
- Log: ^st_profiler_mask 65536,1
- Log: ~ Unknown command: st_profiler_mask
- Log: ^st_sounds off
- Log: ^st_tracks off
- Log: ^st_tracks_dbg 0
- Log: ~ Unknown command: st_tracks_dbg
- Log: ^stats off
- Log: ^timer_update_frequency 1000
- Log: ~ Unknown command: timer_update_frequency
- Log: ^use_old_omni_att 1
- Log: ^vibration 2
- Log: ^photo_mode_dof_type 0
- Log: ^r_exposure_hdr 2.
- Log: ^g_subtitles_background 0
- Log: ^g_subtitles_personas 1
- Log: ^g_subtitles_show 1
- Log: ^g_subtitles_size 1
- Log: ^ambush_enemy_max_dist 25.
- Log: ^ambush_enemy_min_dist 3.
- Log: ^anomaly_max_body_ang_vel 150.
- Log: ^approach_look_at_threat_dist 4.
- Log: ^arahind_female_range_attack_dist_max 20.
- Log: ^arahind_female_range_attack_dist_min 5.
- Log: ^auto_interest_finish_time 1000
- Log: ~ invalid syntax in call to 'auto_interest_finish_time'
- Log: ~ valid arguments: integer value in range [0,1]
- Log: ^auto_interest_max_listener_time 300
- Log: ^auto_interest_max_speaker_time 200
- Log: ^auto_interest_max_start_time 1500
- Log: ^auto_interest_max_time 4500
- Log: ^auto_interest_min_listener_time 150
- Log: ^auto_interest_min_speaker_time 0
- Log: ^auto_interest_min_start_time 150
- Log: ^auto_interest_min_time 2000
- Log: ^auto_interest_probability 1.
- Log: ^auto_interest_speed_coef 0.30000001
- Log: ^backlight_att_coef 1.
- Log: ^backlight_avg_color 0.44999999
- Log: ^backlight_lerp_speed 0.05
- Log: ^backlight_offset_max 5.
- Log: ^backlight_surf_bright_max 0.69999999
- Log: ^backlight_surf_bright_min 0.30000001
- Log: ^bait_see_timeout 500
- Log: ^combat_actions_cooldown_on_scary 5000
- Log: ^g_player_speed_scale 1.25
- Log: ^g_torch_link_to_camera 0
- Log: ^g_game_difficulty 0
- Log: ^g_qte_mode 0
- Log: ^leader_dog_activity_dist 15.
- Log: ^look_back_border 30.
- Log: ^look_clamp_coef 3.
- Log: ^look_die_speed 360.
- Log: ^look_eyes_limit_x 20.
- Log: ^look_eyes_limit_y 30.
- Log: ^look_eyes_sp 720.
- Log: ^look_head_fast_sp 1440.
- Log: ^look_head_rot_coef 0.75
- Log: ^look_head_slow_sp 1000.
- Log: ^look_in_eyes 6.
- Log: ^look_interest_cooldown_time 8500
- Log: ^look_search_max_ang 80.
- Log: ^look_search_min_dist 1.5
- Log: ^look_search_min_time 5000
- Log: ^look_slowdown_angle 40.
- Log: ^look_speedup_time 300
- Log: ^look_too_close 2.
- Log: ^look_too_close_tactical 5.
- Log: ^look_upper_body_fast_sp 360.
- Log: ^look_upper_body_limit_x 85.
- Log: ^look_upper_body_limit_y 40.
- Log: ^look_upper_body_rot_coef 0.5
- Log: ^look_upper_body_slow_sp 90.
- Log: ^max_gunner_fire_dist 25.
- Log: ^max_investigate_threat_dist_alert 25.
- Log: ^max_investigate_threat_dist_lalert 17.
- Log: ^max_investigate_threat_dist_monster_alert 20.
- Log: ^max_investigate_threat_dist_monster_ualert 40.
- Log: ^new_threat_timeout 2000
- Log: ^r_exposure_control 0
- Log: ^r_flare_area_max 11.81000042
- Log: ^r_flare_area_min 0.5
- Log: ^r_flares 0.33000001
- Log: ^r_flares_bloom_scale 3.
- Log: ^r_foliage_max_slope 75.
- Log: ~ Unknown command: r_foliage_max_slope
- Log: ^r_foliage_scale_ao_mp 1.10000002
- Log: ^r_foliage_scale_clr_mp 1.20000005
- Log: ^r_foliage_scale_range 1.25
- Log: ^r_wmark_dynamic_limit 512
- Log: ^r_wmark_fade_hidden 1.
- Log: ^r_wmark_fade_visible 0.1
- Log: ^r_wmark_geom_shift 0.005
- Log: ^r_wmark_lifetime 90.
- Log: ^r_wmark_limit 512
- Log: ^r_wmark_rlimit 256
- Log: ^r_wmark_zshift 0.0000625
- Log: ^scary_cooldown_on_combat_actions 2000
- Log: ^search_point_look_cooldown_max 50000
- Log: ^search_point_look_cooldown_min 25000
- Log: ^slow_eye_speed_coef 0.34999999
- Log: ^sound_propagation_delay 500
- Log: ^storage_icon_step_time 200
- Log: ^ui_ranger_hud_alpha 1.
- Log: ~ Unknown command: ui_ranger_hud_alpha
- Log: ^vision_share_threat_delay 1500
- Log: ^vision_share_threat_dist_alert 15.
- Log: ^vision_share_threat_dist_uber_alert 40.
- Log: ^walk_and_fire_enemy2obj_ang 45.
- Log: ^walk_and_fire_enemy2path_ang 90.
- Log: ^walk_and_fire_max_enemy_dist 20.
- Log: ^walk_and_fire_max_move_type 3
- Log: ^walk_and_fire_scary_min_path_length 5.
- Log: ^r_enable_res_change 1
- Log: ^r_enable_rapi_change 1
- Log: ^config_load user.cfg
- Log: ^_gamepad_preset_sens 0
- Log: ^aim_assist 1.000000
- Log: ^auto_aim_border 1.000000
- Log: ^joy_sens_x 0.820000
- Log: ^joy_sens_aiming_x 0.450000
- Log: ^auto_aim_time 200
- Log: ^auto_aim_speed 15
- Log: ^joy_boost_max 1.5
- Log: ^joy_boost_speed 0.99
- Log: ^joy_sens_adhersion_ 0.5
- Log: ^joy_sens_frict_ 0.4
- Log: ^joy_sens_linear_ 0
- Log: ^joy_sens_y_scale_ 0.75
- Log: ^joy_slowdown 0.3
- Log: ^joy_zone_boost 0.7
- Log: ^joy_zone_peak 0.9
- Log: ^joy_zone_slow 0.3
- Log: ^joy_boost_speed 0.99
- Log: ^joy_boost_max 1.5
- Log: ^aim_assist 0.5
- Log: ^auto_aim_border 0.5
- Log: ^unbindall
- Log: ^bind changemenumap kESCAPE
- Log: ^bind wpn_1 k1
- Log: ^bind wpn_3 k2
- Log: ^bind special k3
- Log: ^bind wpn_4 k4
- Log: ^bind wpn_5 k5
- Log: ^bind popup_weapons kTAB
- Log: ^bind medkit kQ
- Log: ^bind forward kW
- Log: ^bind use kE
- Log: ^bind wpn_reload kR
- Log: ^bind filter kT
- Log: ^bind time kY
- Log: ^bind chat kU
- Log: ^bind wpn_prev kLBRACKET
- Log: ^bind wpn_next kRBRACKET
- Log: ^bind menu_enter kRETURN
- Log: ^bind crouch kLCONTROL
- Log: ^bind lstrafe kA
- Log: ^bind back kS
- Log: ^bind rstrafe kD
- Log: ^bind wpn_light kF
- Log: ^bind facepalm kG
- Log: ^bind lighter kL
- Log: ^bind console kGRAVE
- Log: ^bind sprint kLSHIFT
- Log: ^bind crouch_toggle kZ
- Log: ^bind accel kX
- Log: ^bind wpn_dynamite kC
- Log: ^bind wpn_fast_knife kV
- Log: ^bind binoculars kB
- Log: ^bind nightvision kN
- Log: ^bind map kM
- Log: ^bind jump kSPACE
- Log: ^bind popup_secondary kCAPITAL
- Log: ^bind quick_save kF5
- Log: ^bind photo_mode kF8
- Log: ^bind quick_load kF9
- Log: ^bind cam_zoom_out kSUBTRACT
- Log: ^bind cam_zoom_in kADD
- Log: ^bind pause kPAUSE
- Log: ^bind up kUP
- Log: ^bind left kLEFT
- Log: ^bind right kRIGHT
- Log: ^bind down kDOWN
- Log: ^bind wpn_fire mouse0
- Log: ^bind wpn_aim mouse1
- Log: ^bind forward_auto mouse3
- Log: ^bind sprint_auto mouse4
- Log: ^bind inventory kI
- Log: ^bind wpn_down kH
- Log: ^bind wpn_special kR
- Log: ^crouch_lumin_coef 0.75
- Log: ^env_max_approach_dist 15.
- Log: ^env_zone_surround_coef 5.
- Log: ^fps off
- Log: ^g_controller_ui 0
- Log: ^g_game_difficulty 1
- Log: ^g_input_hand 0
- Log: ^g_laser 1
- Log: ^g_localizable_signs on
- Log: ^g_qte_mode 0
- Log: ^g_quick_hints 1
- Log: ^g_quick_photomode on
- Log: ^g_rangefinder 1
- Log: ^g_ranger_hud_alpha 0.34999999
- Log: ^g_show_crosshair on
- Log: ^g_show_hitmarks on
- Log: ^g_subtitles_background 0
- Log: ^g_subtitles_personas 1
- Log: ^g_subtitles_show 1
- Log: ^g_subtitles_size 1
- Log: ^g_survival_mode 0
- Log: ^g_swap_l1r1_l2r2 0
- Log: ^g_toggle_aim off
- Log: ^gamepad_preset 0
- Log: ^inv_y_controller 0
- Log: ^invert_y_axis off
- Log: ^joy_sens_aiming_x 0.70300001
- Log: ^joy_sens_x 0.95499998
- Log: ^lang_sound ru
- Log: ^lang_text ru
- Log: ^lumin_coef_x1 2.06949997
- Log: ^lumin_coef_x2 0.40259999
- Log: ^lumin_coef_x3 0.0323
- Log: ^mouse_curve_coef 70.
- Log: ^mouse_curve_num 1
- Log: ^name must
- Log: ^net_friendly_fire 1
- Log: ^net_stats off
- Log: ^pfnn_amount_ik_coef 1.
- Log: ^pfnn_debug_height_correction 0
- Log: ^pfnn_debug_trajectory 0
- Log: ^pfnn_motor_dbg_print 0
- Log: ^pfnn_speed_correction_enabled 1
- Log: ^pfnn_variety_enabled 1
- Log: ^ph_advanced_physx 1
- Log: ^ph_cct_allow_y_compensation 1
- Log: ^ph_cct_force_corr 0
- Log: ^ph_cct_platform_attach_fall_disp 0.2
- Log: ^ph_dbg_cct 0
- Log: ^ph_dbg_render_range 150.
- Log: ^photo_mode_dof_type 0
- Log: ^popup_preset 0
- Log: ^preset0_aim_assist 1.
- Log: ^preset0_auto_aim_border 1.
- Log: ^preset0_joy_sens_aiming_x 0.44999999
- Log: ^preset0_joy_sens_x 0.81999999
- Log: ^preset1_aim_assist 1.
- Log: ^preset1_auto_aim_border 1.
- Log: ^preset1_joy_sens_aiming_x 0.30000001
- Log: ^preset1_joy_sens_x 0.40000001
- Log: ^preset2_aim_assist 1.
- Log: ^preset2_auto_aim_border 0.22
- Log: ^preset2_joy_sens_aiming_x 0.44999999
- Log: ^preset2_joy_sens_x 0.5
- Log: ^r_adapt_q 0
- Log: ^r_af_level 1
- Log: ^r_api 2
- Log: ^r_base_fov 60.
- Log: ^r_blur_level 1
- Log: ^r_dbg_stereo_separation_base 0
- Log: ^r_dbg_stereo_separation_zoom 0
- Log: ^r_dlss 0
- Log: ^r_dx11_tess 1
- Log: ^r_enum_ssaa 10
- Log: ^r_exposure_control 0.
- Log: ^r_exposure_hdr 2.
- Log: ^r_foliage_hemi_ao 1
- Log: ^r_foliage_shadows 1
- Log: ^r_fullscreen off
- Log: ^r_fur 1
- Log: ^r_game_mblur_scale 1.
- Log: ^r_gamma 1.
- Log: ^r_old_ambient_envlit 0.
- Log: ^r_quality_level 3
- Log: ^r_res_hor 1280
- Log: ^r_res_vert 720
- Log: ^r_shading_rate 1.
- Log: ^r_shading_rate_dlisp 1.
- Log: ^r_ssaa_auto 0.
- Log: ^r_sun_za_pixeloffset -0.5
- Log: ^r_taa_enabled 1
- Log: ^r_terr_displace_density 2
- Log: ^r_terr_displace_enable 0
- Log: ^r_vsync 0
- Log: ^r_wmark_project_dist 0.05
- Log: ^ranger_mode_game off
- Log: ^raytrace 0
- Log: ^raytrace_cull 2
- Log: ^s_dialogs_volume 1.00
- Log: ^s_effects_volume 1.00
- Log: ^s_master_volume 0.50
- Log: ^s_music_volume 0.50
- Log: ^s_spatial_audio off
- Log: ^sens 0.59399998
- Log: ^sens_border 0.5
- Log: ^stats off
- Log: ^vibration 2
- Log: ^xbox_net_data ()
- Log: ^xbox_net_data0 (3,4,5,6,7,8,9,a,b,c,d,e,f,10,11,12,13,14,15,16,1f=1,20=1,21=1,22=1,23=1,24,25,26,27,28,31,32,33,34,35,36,37,38,39,3b,3c,3d,3e,40,42,44,46,47=7,48=11,49=19,4a=1,4b=1,4c=3881,4d=3881,4e=3881,4f=3884,50=3881,51=1,52=10,53=16,54=1,55=1,56=8,57=12,58=16,59=7,5a=1,5b=5,5c=12,5d=16,5e=1,5f=1,60=d,61=10,62=18,63=1,64=1,65,66,67,68,69,6a,6b,6c,6d,6e,6f,70,71,72,73,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f,80,81,82,83,84,85,86,87,88,89,8a,8b,8c,8d,8e,8f,90,91,92,93,94,95,96,97,98,99,9a,9b,9c,9d,9e,9f,a0,a1
- Log: ^xbox_net_data2 (24a,24b,24c,24d,24e,24f,250,251,252,253,254,255,25d,25e,25f,260,261,262,263,264,265,266,267,268,269,26a,26b,26c,26d,26e,26f,270,271,272,273,274,275,276,277,278,279,27a,27c,27d,27e,27f,280,281,282,283,284,285,286,287,288,289,28a,28b,28c,28d,28e,28f,290,291,292,293,294,295,296,297,298,299,29a,29b=1,29c=1,29d=1,29e=1,29f=1,2a0=1,2a1=1,2a2=1,2a3=1,2a4=1,2a5=2b,2a6,2a7,2a8=1,2a9=ce4,2aa=125c,2ab,2ac,2ad,2ae,2af,2b0,2b1,2b2,2b3,2b4,2b5,2b6,2b7,2b8=1,2b9,2ba,2cb=6200,2cc,2cd,2ce,2d7=2,2d8=1,2d9=1,
- Log: ^xbox_net_data3 ()
- Log: ^xbox_state_data ()()
- Log: * [loader] progress 9.654572 sec total, 0.000000 sec IO, last phase: 1.250 / 0.000 - exec-user-script
- ======================================================================================================
- Окно с вопросом USE SAVE MODE? (Если есть)
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
- Log: * [window] initial config: [1276 x 720]
- Log: * [loader] progress 9.673954 sec total, 0.000000 sec IO, last phase: 0.019 / 0.000 - window-init
- Log: * [loader] progress 9.676233 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - upgrade_tags
- Log: CORSAIR_SG: sdkVersion[3.0.175][1]; serverVersion:[(null)][0]; breakingChanges:[N]
- Log: * [loader] progress 9.702574 sec total, 0.000000 sec IO, last phase: 0.026 / 0.000 - input-init
- Log: * [sound] L1-cache: 49168 kb, 3073 entries, 16384 bytes per entry
- Log: * [sound] L2-cache: 57344 kb
- Log: * [sound] XAudio: Available devices:
- Log: 0: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000] - OK
- Log: * [sound] XAudio: Created device: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000]
- Log: * [loader] progress 9.751753 sec total, 0.000000 sec IO, last phase: 0.049 / 0.000 - sound_init
- Log: * [sound] metadata file: 0.009797 sec
- Log: * [loader] progress 9.764894 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - sound_load
- Log: * [render] create & configure...
- Log: * [loader] progress 9.767913 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - init_configuration
- Log: * [render] DX11 API selected
- Log: backend_factory is selected for DirectX 11 API
- Log: DX11 backend API initialization..
- Log: * [render] GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
- Log: DX11: WARNING: Variable refresh rate displays not supported
- Log: [render] HDR switched to: 0
- Log: DX11: WARNING: HDR swap chains not supported
- Log: DX11: INFO: Flip swap effects not supported
- Log: DX11: selected D3D_FEATURE_LEVEL_11_0
- Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
- Log: DX11: detected [23] output modes!
- Log: * [0] [window] resize: [1276 x 720]
- Log: [window] trying to set [1280][720], but window rectangle size is [1276][720]. Reseting to reported size...
- Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
- Log: [WINPC] Backend: code 0: ???????? ??????? ?????????.
- Log: DX11: detected [23] output modes!
- Log: * [0] [window] resize: [1276 x 720]
- Log: [tex-streamer] layer 2048 created 90 textures
- Log: [tex-streamer] layer 1024 created 257 textures
- Log: [tex-streamer] layer 512 created 615 textures
- Log: [tex-streamer] layer 64 created 8192 textures
- Log: * render: creating CB 'cb_surface', 64 bytes
- Log: * render: creating CB 'cb_instance', 32 bytes
- Log: * render: creating CB 'cb_main_matrices0', 208 bytes
- Log: * render: creating CB 'cb_main_matrices1', 416 bytes
- Log: * render: creating CB 'cb_ixforms', 8160 bytes
- Log: * render: + alternative _div2, 4080 bytes
- Log: * render: + alternative _div4, 2032 bytes
- Log: * render: + alternative _div8, 1008 bytes
- Log: * render: creating CB 'cb_bones', 3856 bytes
- Log: * render: + alternative _div2, 1920 bytes
- Log: * render: + alternative _div4, 960 bytes
- Log: * render: + alternative _div8, 480 bytes
- Log: * render: creating CB 'cb_bones_prev', 3840 bytes
- Log: * render: + alternative _div2, 1920 bytes
- Log: * render: + alternative _div4, 960 bytes
- Log: * render: + alternative _div8, 480 bytes
- Log: * render: creating CB 'cb_particles', 112 bytes
- Log: * render: creating CB 'cb_misc', 672 bytes
- Log: * render: creating CB 'cb_sun', 464 bytes
- Log: * render: creating CB 'cb_water', 240 bytes
- Log: * render: creating CB 'cb_lights', 28672 bytes
- Log: * [render] selected shaders package: [content\shaders\shaders.dx11_vhigh_notess]
- Log: S-Platform [1]
- Log: * [render] ushader_cache::binfile 69312712 bytes
- Log: * textures-metadata: 0.000597 sec
- Log: ** static textures (9) = 47Kb
- Log: DX11 is ok!
- Log: NvAPI_Initialize() ok!
- Log: * [loader] progress 11.238683 sec total, 0.000000 sec IO, last phase: 1.471 / 0.000 - backend-init
- Log: supported shading rate for [1920]x[1080] is 1.000000
- Log: supported shading rate for [1920]x[1200] is 1.000000
- Log: supported shading rate for [2560]x[1440] is 1.000000
- Log: supported shading rate for [3840]x[2160] is 1.000000
- Log: * [loader] progress 11.518957 sec total, 0.000000 sec IO, last phase: 0.280 / 0.000 - sound-load-wait
- Log: * [loader] progress 11.526461 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - color-anim
- Log: [0] begin2 stable::load(ru)
- Log: [0] end stable::load(ru)
- Log: * [loader] progress 11.994497 sec total, 0.000000 sec IO, last phase: 0.468 / 0.000 - stable-load
- Log: * font: console
- Log: * font: credits_names
- Log: * font: credits_titles
- Log: * font: main_menu_lcd
- Log: * font: main_menu
- Log: * font: map
- Log: * font: menu
- Log: * font: nixie
- Log: * font: regular
- Log: * font: stats
- Log: * font: symbols
- Log: * font: symbols_durango
- Log: * font: symbols_ps
- Log: * font: typewriter
- Log: * font: arial
- Log: * font: editor_symbols
- Log: * font: small
- Log: * [loader] progress 12.068812 sec total, 0.000000 sec IO, last phase: 0.074 / 0.000 - fonts-load
- Log: * [render] backend: multi-threaded
- Log: * [loader] progress 12.071044 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - backend-start
- Log: * [loader] progress 12.072453 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - skeleton
- Log: LC: reinit
- Log: LC: w-native[1276x720]
- Log: LC: grid [24x16]
- Log: LC: SR (1.000000 - 1.000000)
- Log: * [loader] progress 12.085144 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - meshes+lights
- Log: * particles- 4736 effects, 2079 systems, 14 modifiers
- Log: * particles-metadata in 0.247974 sec
- Log: * [loader] progress 12.335760 sec total, 0.000000 sec IO, last phase: 0.251 / 0.000 - particles-load
- Log: * [render] RT create: [$nrm][11, 1276x720x1]
- Log: * [render] RT create: [$depth_f16][C, 638x360x1]
- Log: * [render] RT create: [$sm_sun][9, 4096x4096x1]
- Log: * [render] RT create: [$sm_local][9, 4096x4096x1]
- Log: * [render] RT create: [$acc][B, 1276x720x1]
- Log: * [render] RT create: [$rdef_bloom_mip_1][13, 638x360x1]
- Log: * [render] RT create: [$rdef_bloom_mip_2][13, 319x180x1]
- Log: * [render] RT create: [$rdef_bloom_mip_3][13, 159x90x1]
- Log: * [render] RT create: [$rdef_bloom_mip_4][13, 79x45x1]
- Log: * [render] RT create: [$rdef_bloom_mip_5][13, 39x22x1]
- Log: * [render] RT create: [$rdef_bloom_mip_6][13, 19x11x1]
- Log: * [render] RT create: [$coc_2x][F, 638x360x1]
- Log: * [render] RT create: [$coc_4x][F, 319x180x1]
- Log: * [render] RT create: [$coc_16x][F, 79x45x1]
- Log: * [render] RT create: [$coc_max][F, 79x45x1]
- Log: * [render] RT create: [$esmao][A, 2048x2048x1]
- Log: * [render] RT create: [$esmsun][A, 512x512x1]
- Log: * [render] RT create: [$smfwd][F, 4096x4096x1]
- Log: * [render] RT create: [$clr][2, 1276x720x1]
- Log: * [render] RT create: [$clr_dlss][2, 1276x720x1]
- Log: * [render] RT create: [$mtl][2, 1276x720x1]
- Log: * [render] RT create: [$distort][7, 1276x720x1]
- Log: * [render] RT create: [$tmp1][B, 1276x720x1]
- Log: * [render] RT create: [$ld][13, 1276x720x1]
- Log: * [render] RT create: [$ls][13, 1276x720x1]
- Log: * [render] RT create: [$ssr_trace][B, 1276x720x1]
- Log: * [render] RT create: [$exposure][A, 2x1x1]
- Log: * [render] RT create: [$lum_histogram][15, 64x1x1]
- Log: * [render] RT create: [$velocity][D, 1276x720x1]
- Log: * [render] RT create: [$hist0][13, 1276x720x1]
- Log: * [render] RT create: [$dfg][B, 128x128x1]
- Log: * [render] RT create: [$impsmap][11, 4096x4096x1]
- Log: * [render] RT create: [$impclr][2, 4096x4096x1]
- Log: * [render] RT create: [$impnrm][3, 4096x4096x1]
- Log: * [render] RT create: [$imppos][2, 4096x4096x1]
- Log: * [render] RT create: [$zbuffer2x][9, 638x360x1]
- Log: * [render] RT create: [$zbuffer4x][9, 319x180x1]
- Log: * [render] RT create: [$zbuffer16x_l][A, 79x45x1]
- Log: * [render] RT create: [$zbuffer16x_r][A, 79x45x1]
- Log: *** recompile_combiner_prefetch:before
- Log: *** recompile_combiner_prefetch:after
- Log: * [shader] combiners compiled in 0.025277 sec
- Log: * [render] RT create: [$rsmf][13, 4096x4096x1]
- Log: * [render] RT create: [$rsmn][3, 4096x4096x1]
- Log: * [render] RT create: [$fwd2x][B, 638x360x1]
- Log: * [render] RT create: [$zbuffer_2x_msaa][9, 638x360x1]
- Log: * [render] RT create: [$dxrt][15, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi_a][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi_b][D, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi2_a][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi2_b][D, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi3_a][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi3_b][D, 1276x720x1]
- Log: * [render] RT create: [$dxrt_iblw][F, 1276x720x1]
- Log: * [loader] progress 12.483216 sec total, 0.000000 sec IO, last phase: 0.147 / 0.000 - RTX
- Log: * [render] RT create: [$hmap][14, 4096x4096x1]
- Log: * [render] RT create: [$terrain_disp][C, 512x512x1]
- Log: * [render] RT create: [$terrain_ao][F, 4096x4096x1]
- Log: * [render] RT create: [$emap_0][C, 1024x1024x1]
- Log: * [render] RT create: [$emap_1][C, 1024x1024x1]
- Log: * [render] RT create: [$ftp1][D, 256x256x1]
- Log: * [render] RT create: [$ftp2][D, 256x256x1]
- Log: * [render] RT create: [$ripples_n_a][D, 512x512x1]
- Log: * [render] RT create: [$ripples_n_b][D, 512x512x1]
- Log: * [render] RT create: [$gi_r0][B, 32x16x32]
- Log: * [render] RT create: [$gi_g0][B, 32x16x32]
- Log: * [render] RT create: [$gi_b0][B, 32x16x32]
- Log: * [render] RT create: [$gi_r1][B, 32x16x32]
- Log: * [render] RT create: [$gi_g1][B, 32x16x32]
- Log: * [render] RT create: [$gi_b1][B, 32x16x32]
- Log: * [render] RT create: [$gi_r2][B, 32x16x32]
- Log: * [render] RT create: [$gi_g2][B, 32x16x32]
- Log: * [render] RT create: [$gi_b2][B, 32x16x32]
- Log: * [render] RT create: [$gi_r3][B, 32x16x32]
- Log: * [render] RT create: [$gi_g3][B, 32x16x32]
- Log: * [render] RT create: [$gi_b3][B, 32x16x32]
- Log: * [render] RT create: [$gi_ra][B, 32x16x32]
- Log: * [render] RT create: [$gi_ga][B, 32x16x32]
- Log: * [render] RT create: [$gi_ba][B, 32x16x32]
- Log: * [loader] progress 12.596289 sec total, 0.000000 sec IO, last phase: 0.113 / 0.000 - resources #1
- Log: * [loader] progress 12.602821 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - stuff #2
- Log: * [loader] progress 12.604655 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render_init
- Log: * [sound] failed to activate ISpatialAudioClient interface
- Log: uGame :: 4A SVN version 491623
- Log: * [loader] progress 18.244549 sec total, 0.000000 sec IO, last phase: 5.640 / 0.000 - game_init
- Log: ^keyboard_defaults
- Log: * [loader] progress 18.325672 sec total, 0.000000 sec IO, last phase: 0.081 / 0.000 - tracks
- Log: * [loader] progress 18.327627 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - dlcs
- Log: * [loader] progress 18.458944 sec total, 0.000000 sec IO, last phase: 0.131 / 0.000 - GameMTL init
- Log: * [loader] progress 19.104940 sec total, 0.000000 sec IO, last phase: 0.646 / 0.000 - hud+menu
- Log: !!'m3\12_valley\mods\interior_abandoned_house_no_dof' is a modifier. Shouldn't be used as a full level weather preset.
- Log: * [loader] progress 19.392672 sec total, 0.000000 sec IO, last phase: 0.288 / 0.000 - env+flares
- Log: * [loader] progress 19.394260 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - GameBase init
- Log: * [PhysX] initialization started
- Log: * [PhysX] nVidia PhysX hardware not detected!
- Log: * [PhysX] 0.003890 sec: create physx SDK
- Log: * [loader] progress 19.738501 sec total, 0.000000 sec IO, last phase: 0.344 / 0.000 - PhysX: initialization
- Log: * initialization finished in 19.777521 sec
- Log: ^config_save
- Log: ^r_exposure_compute_shader 2
- Log: ^map m3\000
- Log: ^gamepad_preset
- Log: ^server
- Log: [net] must connected
- Log: ~~~> PUSH PAUSE - REASON [loader]
- Log: dxrt: disconnect: 0 ms
- Log: * [loader] progress 0.024561 sec total, 0.000000 sec IO, last phase: -19.714 / 0.000 - connect
- Log: cengine::waiter : entities_server::map_setup
- Log: * [loader] progress 0.028093 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - preload
- Log: *** loading content_00\maps\m3\000\level
- Log: * [loader] progress 0.033514 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
- Log: * [loader] progress 0.035009 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - lightmap-desc: lmap_000
- Log: * [loader] progress 0.039321 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
- Log: * [loader] progress 0.041118 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: dxrt: disconnect: 0 ms
- Log: looking for .PF file: content_00\maps\m3\000\level.pf
- Log: * 18 models inherited from previous level
- Log: * 250 models will be preloaded
- Log: * 21 models will be discarded
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_head_facehair:1
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_hair_curl:1
- Log: !Invalid model: {model:dynamic\human\actor_spartan_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_spartan_suit} (lod1 has too many vertices (12793 of maximum 4474)).
- Log: !Invalid model: {model:dynamic\human\actor_spartan_suit} (lod2 has too many vertices (28532 of maximum 6396)).
- Log: !Invalid model: {model:static34\trees\tree_16_01} (lod1 has too many vertices (3068 of maximum 2446)).
- Log: !Invalid model: {model:static\trees\birch\birch} (lod2 has too many vertices (3260 of maximum 2756)).
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_head_facehair:1
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
- Log: * meshes_preload: 0.386 sec
- Log: * [loader] progress 0.441444 sec total, 0.000000 sec IO, last phase: 0.400 / 0.000 - details
- Log: * textures::prefetch 1808
- Log: * textures::prefetch count: 1808
- Log: * [loader] progress 0.498599 sec total, 0.000000 sec IO, last phase: 0.057 / 0.000 - render-tex_prefetch
- Log: * [loader] progress 0.499964 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - render-misc
- Log: * [loader] progress 0.539514 sec total, 0.000000 sec IO, last phase: 0.040 / 0.000 - render-terrain
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: * [loader] progress 0.550523 sec total, 0.000000 sec IO, last phase: 0.011 / 0.000 - l-env
- Log: * [loader] progress 0.552743 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - weather-zones
- Log: * [loader] progress 0.554200 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - l-occ
- Log: * [loader] progress 0.556900 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - hud
- Log: * [PhysX] nVidia PhysX hardware not detected!
- Log: * [PhysX] creating main scene: ok!
- Log: * [PhysX] data loading: 0.005248 sec
- Log: * [loader] progress 0.565679 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - PhysX: data loading
- Log: * decals: 0 ms create, 0 ms append
- Log: * [loader] progress 0.569170 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - decals
- Log: * egeoms: 0 ms create, 0 ms append
- Log: * [loader] progress 0.573826 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - decals
- Log: * [loader] progress 0.575567 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
- Log: * [loader] progress 0.580488 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - speeches
- Log: * [loader] progress 0.582006 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
- Log: * [loader] progress 0.583939 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - mp_class_types
- Log: * loading colorgrade: content\cc\default
- Log: * loading colorgrade: content\cc\default
- Log: !G no foliage set ''
- Log: FX: Actor successfully created: chrs\anna_spring / content\facefx\chrs\anna_spring.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
- Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
- Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
- Log: * [loader] progress 0.978666 sec total, 0.000000 sec IO, last phase: 0.395 / 0.000 - load dynamic bin
- Log: [1] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [1] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: * [loader] progress 1.213387 sec total, 0.000000 sec IO, last phase: 0.235 / 0.000 - motions
- Log: FX: Actor successfully created: chrs\anna_summer / content\facefx\chrs\anna_summer.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
- Log: * [loader] progress 1.295043 sec total, 0.000000 sec IO, last phase: 0.082 / 0.000 - skeleton+fx
- Log: * patcher-begin (state 2)
- Log: * patcher-initialize: 0.003sec (246462 bytes / 240 Kb / 0 Kb RLE - 0.0) --- 748 objects
- Log: * [loader] progress 1.320070 sec total, 0.000000 sec IO, last phase: 0.025 / 0.000 - callbacks & patchbase
- Log: * [loader] map loaded in 1.322030 sec (0.000000 sec spent in IO)
- Log: cengine::waiter : wait_mapload::on_frame
- Log: * loader_wait_start: mapstate_loaded_and_waiting
- Log: ~~~> PUSH PAUSE - REASON [cengine::loader*]
- Log: ^g_game_difficulty 1
- Log: * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: * clouds changed from '(null)' to 'fx\fx_clouds3'
- Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: playing video: 'credits'
- Log: cengine::waiter : cengine::loader_finish
- Log: * loader_wait_finish: mapstate_running
- Log: ~~~> POP PAUSE - REASON [cengine::loader*]
- Log: ~~~> POP PAUSE - REASON [qloader]
- Log: ~~~> POP PAUSE - REASON [loader]
- Log: * loader_finish: maploader_end
- Log: * [loader] progress 8.211648 sec total, 0.000000 sec IO, last phase: 6.892 / 0.000 - first-frame
- Log: NvAPI Status 0
- Log: NvAPI Status 0
- Log: NvAPI Status 0
- Log: NvAPI Status 0
- Log: ^engine_step 1
- Log: ^config_load user.cfg
- Log: ^_gamepad_preset_sens 0
- Log: ^aim_assist 1.000000
- Log: ^auto_aim_border 1.000000
- Log: ^joy_sens_x 0.820000
- Log: ^joy_sens_aiming_x 0.450000
- Log: ^auto_aim_time 200
- Log: ^auto_aim_speed 15
- Log: ^joy_boost_max 1.5
- Log: ^joy_boost_speed 0.99
- Log: ^joy_sens_adhersion_ 0.5
- Log: ^joy_sens_frict_ 0.4
- Log: ^joy_sens_linear_ 0
- Log: ^joy_sens_y_scale_ 0.75
- Log: ^joy_slowdown 0.3
- Log: ^joy_zone_boost 0.7
- Log: ^joy_zone_peak 0.9
- Log: ^joy_zone_slow 0.3
- Log: ^joy_boost_speed 0.99
- Log: ^joy_boost_max 1.5
- Log: ^aim_assist 0.5
- Log: ^auto_aim_border 0.5
- Log: ^unbindall
- Log: ^bind changemenumap kESCAPE
- Log: ^bind wpn_1 k1
- Log: ^bind wpn_3 k2
- Log: ^bind special k3
- Log: ^bind wpn_4 k4
- Log: ^bind wpn_5 k5
- Log: ^bind popup_weapons kTAB
- Log: ^bind medkit kQ
- Log: ^bind forward kW
- Log: ^bind use kE
- Log: ^bind wpn_reload kR
- Log: ^bind filter kT
- Log: ^bind time kY
- Log: ^bind chat kU
- Log: ^bind wpn_prev kLBRACKET
- Log: ^bind wpn_next kRBRACKET
- Log: ^bind menu_enter kRETURN
- Log: ^bind crouch kLCONTROL
- Log: ^bind lstrafe kA
- Log: ^bind back kS
- Log: ^bind rstrafe kD
- Log: ^bind wpn_light kF
- Log: ^bind facepalm kG
- Log: ^bind lighter kL
- Log: ^bind console kGRAVE
- Log: ^bind sprint kLSHIFT
- Log: ^bind crouch_toggle kZ
- Log: ^bind accel kX
- Log: ^bind wpn_dynamite kC
- Log: ^bind wpn_fast_knife kV
- Log: ^bind binoculars kB
- Log: ^bind nightvision kN
- Log: ^bind map kM
- Log: ^bind jump kSPACE
- Log: ^bind popup_secondary kCAPITAL
- Log: ^bind quick_save kF5
- Log: ^bind photo_mode kF8
- Log: ^bind quick_load kF9
- Log: ^bind cam_zoom_out kSUBTRACT
- Log: ^bind cam_zoom_in kADD
- Log: ^bind pause kPAUSE
- Log: ^bind up kUP
- Log: ^bind left kLEFT
- Log: ^bind right kRIGHT
- Log: ^bind down kDOWN
- Log: ^bind wpn_fire mouse0
- Log: ^bind wpn_aim mouse1
- Log: ^bind forward_auto mouse3
- Log: ^bind sprint_auto mouse4
- Log: ^bind inventory kI
- Log: ^bind wpn_down kH
- Log: ^bind wpn_special kR
- Log: ^crouch_lumin_coef 0.75
- Log: ^env_max_approach_dist 15.
- Log: ^env_zone_surround_coef 5.
- Log: ^fps off
- Log: ^g_controller_ui 0
- Log: ^g_game_difficulty 1
- Log: ^g_input_hand 0
- Log: ^g_laser 1
- Log: ^g_localizable_signs on
- Log: ^g_qte_mode 0
- Log: ^g_quick_hints 1
- Log: ^g_quick_photomode on
- Log: ^g_rangefinder 1
- Log: ^g_ranger_hud_alpha 0.34999999
- Log: ^g_show_crosshair on
- Log: ^g_show_hitmarks on
- Log: ^g_subtitles_background 0
- Log: ^g_subtitles_personas 1
- Log: ^g_subtitles_show 1
- Log: ^g_subtitles_size 1
- Log: ^g_survival_mode 0
- Log: ^g_swap_l1r1_l2r2 0
- Log: ^g_toggle_aim off
- Log: ^gamepad_preset 0
- Log: ^inv_y_controller 0
- Log: ^invert_y_axis off
- Log: ^joy_sens_aiming_x 0.70300001
- Log: ^joy_sens_x 0.95499998
- Log: ^lang_sound ru
- Log: ^lang_text ru
- Log: ^lumin_coef_x1 2.06949997
- Log: ^lumin_coef_x2 0.40259999
- Log: ^lumin_coef_x3 0.0323
- Log: ^mouse_curve_coef 70.
- Log: ^mouse_curve_num 1
- Log: ^name must
- Log: ^net_friendly_fire 1
- Log: ^net_stats off
- Log: ^pfnn_amount_ik_coef 1.
- Log: ^pfnn_debug_height_correction 0
- Log: ^pfnn_debug_trajectory 0
- Log: ^pfnn_motor_dbg_print 0
- Log: ^pfnn_speed_correction_enabled 1
- Log: ^pfnn_variety_enabled 1
- Log: ^ph_advanced_physx 1
- Log: ^ph_cct_allow_y_compensation 1
- Log: ^ph_cct_force_corr 0
- Log: ^ph_cct_platform_attach_fall_disp 0.2
- Log: ^ph_dbg_cct 0
- Log: ^ph_dbg_render_range 150.
- Log: ^photo_mode_dof_type 0
- Log: ^popup_preset 0
- Log: ^preset0_aim_assist 1.
- Log: ^preset0_auto_aim_border 1.
- Log: ^preset0_joy_sens_aiming_x 0.44999999
- Log: ^preset0_joy_sens_x 0.81999999
- Log: ^preset1_aim_assist 1.
- Log: ^preset1_auto_aim_border 1.
- Log: ^preset1_joy_sens_aiming_x 0.30000001
- Log: ^preset1_joy_sens_x 0.40000001
- Log: ^preset2_aim_assist 1.
- Log: ^preset2_auto_aim_border 0.22
- Log: ^preset2_joy_sens_aiming_x 0.44999999
- Log: ^preset2_joy_sens_x 0.5
- Log: ^r_adapt_q 0
- Log: ^r_af_level 1
- Log: ^r_api 2
- Log: ^r_base_fov 60.
- Log: ^r_blur_level 1
- Log: ^r_dbg_stereo_separation_base 0
- Log: ^r_dbg_stereo_separation_zoom 0
- Log: ^r_dlss 0
- Log: ~ command disabled.
- Log: ^r_dx11_tess 1
- Log: ^r_enum_ssaa 10
- Log: ^r_exposure_control 0.
- Log: ^r_exposure_hdr 2.
- Log: ^r_foliage_hemi_ao 1
- Log: ^r_foliage_shadows 1
- Log: ^r_fullscreen off
- Log: ^r_fur 1
- Log: ^r_game_mblur_scale 1.
- Log: ^r_gamma 1.
- Log: ^r_old_ambient_envlit 0.
- Log: ^r_quality_level 3
- Log: ^r_res_hor 1280
- Log: ^r_res_vert 720
- Log: ^r_shading_rate 1.
- Log: ^r_shading_rate_dlisp 1.
- Log: ^r_ssaa_auto 0.
- Log: ^r_sun_za_pixeloffset -0.5
- Log: ^r_taa_enabled 1
- Log: ^r_terr_displace_density 2
- Log: ^r_terr_displace_enable 0
- Log: ^r_vsync 0
- Log: ^r_wmark_project_dist 0.05
- Log: ^ranger_mode_game off
- Log: ^raytrace 0
- Log: ~ command disabled.
- Log: ^raytrace_cull 2
- Log: ^s_dialogs_volume 1.00
- Log: ^s_effects_volume 1.00
- Log: ^s_master_volume 0.50
- Log: ^s_music_volume 0.50
- Log: ^s_spatial_audio off
- Log: ^sens 0.59399998
- Log: ^sens_border 0.5
- Log: ^stats off
- Log: ^vibration 2
- Log: ^xbox_net_data ()
- Log: ^xbox_net_data0 (3,4,5,6,7,8,9,a,b,c,d,e,f,10,11,12,13,14,15,16,1f=1,20=1,21=1,22=1,23=1,24,25,26,27,28,31,32,33,34,35,36,37,38,39,3b,3c,3d,3e,40,42,44,46,47=7,48=11,49=19,4a=1,4b=1,4c=3881,4d=3881,4e=3881,4f=3884,50=3881,51=1,52=10,53=16,54=1,55=1,56=8,57=12,58=16,59=7,5a=1,5b=5,5c=12,5d=16,5e=1,5f=1,60=d,61=10,62=18,63=1,64=1,65,66,67,68,69,6a,6b,6c,6d,6e,6f,70,71,72,73,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f,80,81,82,83,84,85,86,87,88,89,8a,8b,8c,8d,8e,8f,90,91,92,93,94,95,96,97,98,99,9a,9b,9c,9d,9e,9f,a0,a1
- Log: ^xbox_net_data2 (24a,24b,24c,24d,24e,24f,250,251,252,253,254,255,25d,25e,25f,260,261,262,263,264,265,266,267,268,269,26a,26b,26c,26d,26e,26f,270,271,272,273,274,275,276,277,278,279,27a,27c,27d,27e,27f,280,281,282,283,284,285,286,287,288,289,28a,28b,28c,28d,28e,28f,290,291,292,293,294,295,296,297,298,299,29a,29b=1,29c=1,29d=1,29e=1,29f=1,2a0=1,2a1=1,2a2=1,2a3=1,2a4=1,2a5=2b,2a6,2a7,2a8=1,2a9=ce4,2aa=125c,2ab,2ac,2ad,2ae,2af,2b0,2b1,2b2,2b3,2b4,2b5,2b6,2b7,2b8=1,2b9,2ba,2cb=6200,2cc,2cd,2ce,2d7=2,2d8=1,2d9=1,
- Log: ^xbox_net_data3 ()
- Log: ^xbox_state_data ()()
- Log: [613] *** TEXT SPLASH *** [auto safe info: from dashbord] vs_menu_logic
- Log: [613] *** TEXT SPLASH *** [auto safe info: profile loaded] vs_menu_logic
- Log: [613] *** TEXT SPLASH *** [auto safe info: continue] vs_menu_logic
- Log: ^net_restore_persistent
- Log: * [sound] XAudio: Available devices:
- Log: 0: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000] - OK
- Log: * [sound] XAudio: Created device: '???????? (Realtek High Definition Audio)' [Ch:2, SR:192000]
- Log: ^gamepad_preset
- Log: [616] *** TEXT SPLASH *** [auto safe info: profile loaded] vs_menu_logic
- Log: [616] *** TEXT SPLASH *** [auto safe info: continue] vs_menu_logic
- Log: HUD disable called from [death_idle]
- Log: [616] civil activate ()
- Log: [617] prepare_civil_target - busy:[N][N] instant:[Y]
- Log: !ACTION MENU MODE EXECUTE, FRAME [617]
- Log: ^menu_mode 1
- Log: [618] start civil []
- Log: [620] *** TEXT SPLASH *** [season:moscow ACTIVE] vs_menu
- Log: [620] *** TEXT SPLASH *** [season:moscow] vs_menu_logic
- Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_twilight_stormy01'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
- Log: * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
- Log: * loading colorgrade: content\cc\l09_winter
- Log: [629] *** TEXT SPLASH *** [season:moscow] vs_menu_logic
- Log: [716] *** TEXT SPLASH *** [continue (activate 2)] vs_menu_logic
- Log: [716] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [716] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [716] *** TEXT SPLASH *** [INPUT ACTIVATED] vs_menu_logic
- Log: ^show_user_nickname 1
- ======================================================================================================
- Меню загрузилось, сворачивание игры v
- ======================================================================================================
- Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
- Log: [* APP] WM_ACTIVATEAPP; STATE 0
- ======================================================================================================
- Переключение пунктов меню и заход в настройки, изменение разрешения экрана (на такое-же) V
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
- Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
- Log: [47727] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
- Log: [47727] *** TEXT SPLASH *** [(1) new game activate] vs_menu_logic
- Log: [47733] *** TEXT SPLASH *** [(1) new game deactivate] vs_menu_logic
- Log: [47733] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
- Log: [47739] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
- Log: [47739] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [47745] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
- Log: [47784] *** TEXT SPLASH *** [(1) new game activate] vs_menu_logic
- Log: [47790] *** TEXT SPLASH *** [(1) new game deactivate] vs_menu_logic
- Log: [47790] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
- Log: [47796] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
- Log: [47796] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [47932] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
- Log: [47970] *** ACTION HINT *** deactivated [video_optimal_settings] vs_menu
- Log: [47994] *** TEXT SPLASH *** [CAMERA ATTACHED TO MONITOR] vs_menu_logic
- Log: [47994] *** TEXT SPLASH *** [OPTIONS USED] vs_menu_logic
- Log: [47995] Activate menu [m3_main_options_menu]
- Log: [48406] Activate menu [m3_main_video_menu]
- Log: Detected [11] resolutions:
- Log: ---[640]x[480]:
- Log: ---[720]x[480]:
- Log: ---[720]x[576]:
- Log: ---[800]x[600]:
- Log: ---[1024]x[768]:
- Log: ---[1152]x[864]:
- Log: ---[1280]x[720]:
- Log: ---[1280]x[768]:
- Log: ---[1280]x[800]:
- Log: ---[1280]x[960]:
- Log: ---[1280]x[1024]:
- Log: Selected Resolution: [1280]x[720]:
- Log: ^r_enable_res_change 1
- Log: Detected [11] resolutions:
- Log: ---[640]x[480]:
- Log: ---[720]x[480]:
- Log: ---[720]x[576]:
- Log: ---[800]x[600]:
- Log: ---[1024]x[768]:
- Log: ---[1152]x[864]:
- Log: ---[1280]x[720]:
- Log: ---[1280]x[768]:
- Log: ---[1280]x[800]:
- Log: ---[1280]x[960]:
- Log: ---[1280]x[1024]:
- Log: Selected Resolution: [1280]x[720]:
- Log: ^r_enable_res_change 1
- Log: DX11: WARNING: Variable refresh rate displays not supported
- Log: [render] HDR switched to: 0
- Log: DX11: WARNING: HDR swap chains not supported
- Log: DX11: INFO: Flip swap effects not supported
- Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
- Log: [WINPC] Backend: code 0: ???????? ??????? ?????????.
- Log: DX11: detected [23] output modes!
- Log: * [49436] [window] resize: [1276 x 720]
- Log: [window] trying to set [1280][720], but window rectangle size is [1276][720]. Reseting to reported size...
- Log: [HDR] output format: DXGI_FORMAT_R8G8B8A8_UNORM
- Log: [WINPC] Backend: code 0: ???????? ??????? ?????????.
- Log: DX11: detected [23] output modes!
- Log: * [49436] [window] resize: [1276 x 720]
- Log: * [render] RT create: [$coc_max][F, 79x45x1]
- Log: * [render] RT create: [$rdef_bloom_mip_6][13, 19x11x1]
- Log: * [render] RT create: [$impsmap][11, 4096x4096x1]
- Log: * [render] RT create: [$ftp2][D, 256x256x1]
- Log: * [render] RT create: [$sm_sun][9, 4096x4096x1]
- Log: * [render] RT create: [$impclr][2, 4096x4096x1]
- Log: * [render] RT create: [$dxrt_gi2_b][D, 1276x720x1]
- Log: * [render] RT create: [$coc_16x][F, 79x45x1]
- Log: * [render] RT create: [$rdef_bloom_mip_3][13, 159x90x1]
- Log: * [render] RT create: [$rdef_bloom_mip_4][13, 79x45x1]
- Log: * [render] RT create: [$dxrt_gi_b][D, 1276x720x1]
- Log: * [render] RT create: [$imppos][2, 4096x4096x1]
- Log: * [render] RT create: [$smfwd][F, 4096x4096x1]
- Log: * [render] RT create: [$sm_local][9, 4096x4096x1]
- Log: * [render] RT create: [$zbuffer_2x_msaa][9, 638x360x1]
- Log: * [render] RT create: [$rsmf][13, 4096x4096x1]
- Log: * [render] RT create: [$dfg][B, 128x128x1]
- Log: * [render] RT create: [$acc][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi3_a][B, 1276x720x1]
- Log: * [render] RT create: [$distort][7, 1276x720x1]
- Log: * [render] RT create: [$rdef_bloom_mip_1][13, 638x360x1]
- Log: * [render] RT create: [$mtl][2, 1276x720x1]
- Log: * [render] RT create: [$rsmn][3, 4096x4096x1]
- Log: * [render] RT create: [$coc_2x][F, 638x360x1]
- Log: * [render] RT create: [$esmsun][A, 512x512x1]
- Log: * [render] RT create: [$nrm][11, 1276x720x1]
- Log: * [render] RT create: [$ls][13, 1276x720x1]
- Log: * [render] RT create: [$esmao][A, 2048x2048x1]
- Log: * [render] RT create: [$fwd2x][B, 638x360x1]
- Log: * [render] RT create: [$clr_dlss][2, 1276x720x1]
- Log: * [render] RT create: [$coc_4x][F, 319x180x1]
- Log: * [render] RT create: [$ftp1][D, 256x256x1]
- Log: * [render] RT create: [$tmp1][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt_iblw][F, 1276x720x1]
- Log: * [render] RT create: [$clr][2, 1276x720x1]
- Log: * [render] RT create: [$velocity][D, 1276x720x1]
- Log: * [render] RT create: [$zbuffer2x][9, 638x360x1]
- Log: * [render] RT create: [$ssr_trace][B, 1276x720x1]
- Log: * [render] RT create: [$zbuffer16x_l][A, 79x45x1]
- Log: * [render] RT create: [$ld][13, 1276x720x1]
- Log: * [render] RT create: [$zbuffer16x_r][A, 79x45x1]
- Log: * [render] RT create: [$dxrt_gi_a][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt_gi3_b][D, 1276x720x1]
- Log: * [render] RT create: [$rdef_bloom_mip_5][13, 39x22x1]
- Log: * [render] RT create: [$dxrt_gi2_a][B, 1276x720x1]
- Log: * [render] RT create: [$dxrt][15, 1276x720x1]
- Log: * [render] RT create: [$impnrm][3, 4096x4096x1]
- Log: * [render] RT create: [$zbuffer4x][9, 319x180x1]
- Log: * [render] RT create: [$rdef_bloom_mip_2][13, 319x180x1]
- Log: * [render] RT create: [$hist0][13, 1276x720x1]
- Log: * [render] RT create: [$depth_f16][C, 638x360x1]
- Log: LC: reinit
- Log: LC: w-native[1276x720]
- Log: LC: grid [24x16]
- Log: LC: SR (1.000000 - 1.000000)
- Log: * [49436] [window] resize: [1276 x 720]
- Log: [49437] Activate menu [video_confirmation_menu]
- Log: ~~~> PUSH PAUSE - REASON [ui_menu [video_confirmation_menu]]
- Log: !!G double-show menu [video_confirmation_menu] (parent [video_confirmation_menu])
- Log: !!G double-show menu [video_confirmation_menu] (parent [video_confirmation_menu])
- Log: ~~~> POP PAUSE - REASON [ui_menu [video_confirmation_menu]]
- Log: [49809] Deactivate menu [video_confirmation_menu]
- Log: [49932] Deactivate menu [m3_main_video_menu]
- Log: ^config_save
- Log: [50025] Deactivate menu [m3_main_options_menu]
- Log: [50034] *** TEXT SPLASH *** [BACK TO MAIN USED] vs_menu_logic
- Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
- Log: [* APP] WM_ACTIVATEAPP; STATE 0
- ======================================================================================================
- Загрузка уровня "Зима" V
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
- Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
- Log: [82927] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
- Log: [82927] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
- Log: [82982] *** TEXT SPLASH *** [(2) chapters deactivate] vs_menu_logic
- Log: [82982] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [83008] *** TEXT SPLASH *** [(3) continue deactivate] vs_menu_logic
- Log: [83008] *** TEXT SPLASH *** [(2) chapters activate] vs_menu_logic
- Log: [83441] *** TEXT SPLASH *** [(2) chapters use] vs_menu_logic
- Log: [83462] *** TEXT SPLASH *** [CAMERA ATTACHED TO MONITOR] vs_menu_logic
- Log: [83462] *** TEXT SPLASH *** [CHAPTERS USED] vs_menu_logic
- Log: [83463] Activate menu [m3_main_chapters]
- Log: [84188] Activate menu [message_menu]
- Log: ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
- Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
- Log: [84560] Deactivate menu [message_menu]
- Log: ^change_map m3\05_winter
- Log: ^disconnect 1
- Log: [84561] Deactivate menu [m3_main_chapters]
- Log: dxrt: disconnect: 0 ms
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [84561] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: [84561] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: * [PhysX] cleanup: 0.001768 sec
- Log: * [loader] progress 283.486420 sec total, 0.000000 sec IO, last phase: 275.275 / 0.000 - PhysX: cleanup
- Log: dxrt: disconnect: 0 ms
- Log: dxrt: disconnect: 0 ms
- Log: * disconnected in 0.174942 sec
- Log: ^map m3\05_winter
- Log: ^gamepad_preset
- Log: ^server
- Log: ~~~> PUSH PAUSE - REASON [loader]
- Log: * [loader] progress 0.170473 sec total, 0.000000 sec IO, last phase: -283.316 / 0.000 - maploader_resources
- Log: dxrt: disconnect: 0 ms
- Log: * [loader] progress 0.177200 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - connect
- Log: cengine::waiter : entities_server::map_setup
- Log: * [loader] progress 0.180712 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - preload
- Log: *** loading content_00\maps\m3\05_winter\level
- Log: * [loader] progress 0.185560 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
- Log: * [loader] progress 0.187366 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector
- Log: * [loader] progress 0.190831 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.192455 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: dxrt: disconnect: 0 ms
- Log: looking for .PF file: content_00\maps\m3\05_winter\level.pf
- Log: * 76 models inherited from previous level
- Log: * 835 models will be preloaded
- Log: * 192 models will be discarded
- Log: dxrt: disconnect: 0 ms
- Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:1
- Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:2
- Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_back:1
- Log: !Invalid model: {model:dynamic\hud\weapon\m3_gasmask\m3_gasmask} (lod1 has too many vertices (2378 of maximum 2114)).
- Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_face_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_eyebrows:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_eyelashes:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:1
- Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:2
- Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:2
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:2
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:3
- Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod1 has too many vertices (11045 of maximum 4032)).
- Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod2 has too many vertices (31602 of maximum 5522)).
- Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod1 has too many vertices (7085 of maximum 2375)).
- Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod2 has too many vertices (17249 of maximum 3542)).
- Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod1 has too many vertices (12513 of maximum 4422)).
- Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod2 has too many vertices (31602 of maximum 6256)).
- Log: !Invalid model: {model:static\electric_poles\electric_pole_3} (lod1 has too many vertices (1447 of maximum 1017)).
- Log: !Invalid model: {model:static\cars\car_t} (lod1 has too many vertices (5583 of maximum 3595)).
- Log: !Invalid model: {model:static\cars\car_t} (lod2 has too many vertices (3315 of maximum 2791)).
- Log: !Invalid model: {model:static\winter\wheel} (lod2 has too many vertices (283 of maximum 151)).
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_lashes:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_brows:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_beard:1
- Log: !Invalid model: {model:static34\trees\tree_thin} (lod1 has too many vertices (714 of maximum 580)).
- Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_ventil\sights_rear_sniper:l0:m0:2 (TD: 0.000000). please re-export/re-build model.
- Log: * mesh has TB : dynamic\objects\lopata_bur\lopata_02:l0:m0:1
- Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_sights_notch:l0:m0:1 (TD: 0.000000). please re-export/re-build model.
- Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
- Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
- Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
- Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
- Log: * mesh has TB : dynamic\monsters\wolf_new\wolf_fur_new:1
- Log: * meshes_preload: 0.876 sec
- Log: * [loader] progress 1.124121 sec total, 0.000000 sec IO, last phase: 0.932 / 0.000 - details
- Log: * textures::prefetch 2946
- Log: * textures::prefetch count: 2946
- Log: * [loader] progress 1.333863 sec total, 0.000000 sec IO, last phase: 0.210 / 0.000 - render-tex_prefetch
- Log: * [loader] progress 1.335593 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-misc
- Log: * [loader] progress 1.376437 sec total, 0.000000 sec IO, last phase: 0.041 / 0.000 - render-terrain
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: * [loader] progress 1.392422 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - l-env
- Log: * [loader] progress 1.395036 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
- Log: * [loader] progress 1.396967 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - l-occ
- Log: * [loader] progress 1.399081 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - hud
- Log: * [PhysX] nVidia PhysX hardware not detected!
- Log: * [PhysX] creating main scene: ok!
- Log: * [PhysX] data loading: 0.017306 sec
- Log: * [loader] progress 1.419794 sec total, 0.000000 sec IO, last phase: 0.021 / 0.000 - PhysX: data loading
- Log: * decals: 0 ms create, 0 ms append
- Log: * [loader] progress 1.423964 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - decals
- Log: * egeoms: 0 ms create, 0 ms append
- Log: * [loader] progress 1.427376 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - decals
- Log: * [loader] progress 1.429139 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
- Log: * [loader] progress 1.434438 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - speeches
- Log: * [loader] progress 1.436226 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
- Log: * [loader] progress 1.438537 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - mp_class_types
- Log: * loading colorgrade: content\cc\swamp_night1
- Log: * loading colorgrade: content\cc\l09_winter
- Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
- Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
- Log: FX: Actor successfully created: chrs\anna_battle / content\facefx\chrs\anna_battle.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\yermak_winter / content\facefx\chrs\yermak_winter.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\miller_sparta / content\facefx\chrs\miller_sparta.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: * [loader] progress 2.696799 sec total, 0.000000 sec IO, last phase: 1.258 / 0.000 - load dynamic bin
- Log: !G Entity {object:joint_8832} has no such bone! [joint1]
- Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
- Log: [84561]!!Joint {object:joint_8832}: input parameters are not valid 0000000094C43410 000000009175EAD0
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
- Log: !Input recording not available.
- Log: !Input recording not available.
- Log: [84561] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
- Log: [84561] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [84561] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
- Log: !Input recording not available.
- Log: [84561] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
- Log: * [loader] progress 3.925642 sec total, 0.000000 sec IO, last phase: 1.229 / 0.000 - motions
- Log: FX: Actor successfully created: chrs\sam / content\facefx\chrs\sam.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\idiot_summer_suit_stealth / content\facefx\chrs\idiot_summer_suit_stealth.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: male / content\facefx\male.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\tokarev / content\facefx\chrs\tokarev.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\lyosha / content\facefx\chrs\lyosha.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\duke_summer / content\facefx\chrs\duke_summer.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\damir / content\facefx\chrs\damir.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\stepan / content\facefx\chrs\stepan.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\05_winter\facefx\ru\anim.animset_ingame
- Log: * [loader] progress 4.009056 sec total, 0.000000 sec IO, last phase: 0.083 / 0.000 - skeleton+fx
- Log: !VS [player_movement_patch][] not found in [{object:player}]
- Log: !VS [player_movement][] not found in [{object:player}]
- Log: !VS [water_death][] not found in [{object:player}]
- Log: * patcher-begin (state 2)
- Log: * patcher-initialize: 0.024sec (1905126 bytes / 1860 Kb / 0 Kb RLE - 0.0) --- 5693 objects
- Log: * [loader] progress 4.077296 sec total, 0.000000 sec IO, last phase: 0.068 / 0.000 - callbacks & patchbase
- Log: * [loader] map loaded in 4.079367 sec (0.000000 sec spent in IO)
- Log: cengine::waiter : wait_mapload::on_frame
- Log: * loader_wait_start: mapstate_loaded_and_waiting
- Log: ~~~> PUSH PAUSE - REASON [cengine::loader*]
- Log: ^save_player m3\05_winter
- Log: ^g_game_difficulty 1
- Log: ^g_game_difficulty 1
- Log: ^config_save
- Log: !VS [Tutorial Hints Patch][vs\player\metro3\tutorial_hints_patch] is already attached to {object:player}
- Log: !VS [player_movement_patch2][vs\player\player_movement_patch2] is already attached to {object:player}
- Log: !VS [water_death_2_0][vs\player\water_death_2_0] is already attached to {object:player}
- Log: * skybox changed from '(null)' to 'sky3\sky3_sunset04'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_sunset04
- Log: * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
- Log: * skybox changed from 'sky3\sky3_sunset04' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: Move group control [continue_button][255] finished
- Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
- Log: [* APP] WM_ACTIVATEAPP; STATE 0
- ======================================================================================================
- Начало игровой сцены V
- ======================================================================================================
- Log: cengine::waiter : cengine::loader_finish
- Log: * loader_wait_finish: mapstate_running
- Log: ~~~> POP PAUSE - REASON [cengine::loader*]
- Log: ~~~> POP PAUSE - REASON [qloader]
- Log: ~~~> POP PAUSE - REASON [loader]
- Log: * loader_finish: maploader_end
- Log: [145599] inv: add task [show] :[2][primary_slot_1] silent:[Y] civil:[N]
- Log: ^gamepad_preset
- Log: HUD disable called from [death_idle_train]
- Log: [145603] *** TEXT SPLASH *** [RAIN OFF] player
- Log: [145603] *** TEXT SPLASH *** [SNOW OFF] player
- Log: !VS [bracer][] not found in [{object:player}]
- Log: !VS [bracer_new][vs\player\metro3\bracer_new] is already attached to {object:player}
- Log: [145604] *** TEXT SPLASH *** [RETRY START] player
- Log: Menu '' is missing player
- Log: [145604] *** ACTION HINT *** activated [] player
- Log: [145605] inv: task_show - start [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_activating][silent] - [instant_activation]
- Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_04'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_04
- Log: * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
- Log: [145606] inv: task_show - finish [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_active][silent]
- Log: ^enable_backpack_craft 1
- Log: [145622] civil activate ()
- Log: [145623] prepare_civil_target - busy:[N][N] instant:[N]
- Log: [145623] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[Y]
- Log: [145624] inv: task_hide - start [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_deactivating][loud] - [wpn_to_free]
- Log: !G Entity {object:joint_8832} has no such bone! [joint1]
- Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
- Log: [145629]!!Joint {object:joint_8832}: input parameters are not valid 000000008CCBE330 000000009EE52980
- Log: [145635] *** TEXT SPLASH *** [base] player
- Log: [145642] inv: task_hide - finish [ges_weap_clone_ak_74][2][primary_slot_1] - [eia_inactive][loud]
- Log: [145642] start civil []
- Log: [145654] civil activate ()
- Log: [145655] prepare_civil_target - busy:[N][N] instant:[N]
- Log: [145656] start civil []
- Log: ICON: CLEAR: [145760] elapsed:3005
- ======================================================================================================
- Выход обратно в главное меню
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
- Log: [* APP] WM_ACTIVATE; ACTIVE 2; MINIMIZED 0
- Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
- Log: [159330] Deactivate menu [message_menu]
- Log: ^change_map m3\000
- Log: ^disconnect 1
- Log: ~~~> POP PAUSE - REASON [ui_menu [default]]
- Log: [159331] Deactivate menu [default]
- Log: dxrt: disconnect: 1 ms
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
- Log: !Input recording not available.
- Log: !Input recording not available.
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
- Log: * [PhysX] cleanup: 0.002806 sec
- Log: * [loader] progress 226.082520 sec total, 0.000000 sec IO, last phase: 222.005 / 0.000 - PhysX: cleanup
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_zoom] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] vs: no_parent
- Log: !Input recording not available.
- Log: !Input recording not available.
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs: no_parent
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs: no_parent
- Log: dxrt: disconnect: 0 ms
- Log: dxrt: disconnect: 0 ms
- Log: * disconnected in 1.281954 sec
- Log: ^map m3\000
- Log: ^gamepad_preset
- Log: ^server
- Log: ~~~> PUSH PAUSE - REASON [loader]
- Log: * [loader] progress 0.056195 sec total, 0.000000 sec IO, last phase: -226.026 / 0.000 - maploader_resources
- Log: dxrt: disconnect: 0 ms
- Log: * [loader] progress 0.064594 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - connect
- Log: cengine::waiter : entities_server::map_setup
- Log: * [loader] progress 0.069629 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - preload
- Log: *** loading content_00\maps\m3\000\level
- Log: * [loader] progress 0.074568 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
- Log: * [loader] progress 0.076221 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: lmap_000
- Log: * [loader] progress 0.080660 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
- Log: * [loader] progress 0.082313 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: dxrt: disconnect: 0 ms
- Log: looking for .PF file: content_00\maps\m3\000\level.pf
- Log: * 76 models inherited from previous level
- Log: * 192 models will be preloaded
- Log: * 836 models will be discarded
- Log: dxrt: disconnect: 0 ms
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_head_facehair:1
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_hair_curl:1
- Log: !Invalid model: {model:static34\trees\tree_16_01} (lod1 has too many vertices (3068 of maximum 2446)).
- Log: !Invalid model: {model:static\trees\birch\birch} (lod2 has too many vertices (3260 of maximum 2756)).
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_head_facehair:1
- Log: * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
- Log: * meshes_preload: 0.129 sec
- Log: * [loader] progress 0.231276 sec total, 0.000000 sec IO, last phase: 0.149 / 0.000 - details
- Log: * textures::prefetch 1808
- Log: * textures::prefetch count: 1808
- Log: * [loader] progress 0.243979 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - render-tex_prefetch
- Log: * [loader] progress 0.245805 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-misc
- Log: * [loader] progress 0.277247 sec total, 0.000000 sec IO, last phase: 0.031 / 0.000 - render-terrain
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: * [loader] progress 0.290008 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - l-env
- Log: * [loader] progress 0.292891 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
- Log: * [loader] progress 0.295082 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - l-occ
- Log: * [loader] progress 0.297734 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - hud
- Log: * [PhysX] nVidia PhysX hardware not detected!
- Log: * [PhysX] creating main scene: ok!
- Log: * [PhysX] data loading: 0.007053 sec
- Log: * [loader] progress 0.307920 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - PhysX: data loading
- Log: * decals: 0 ms create, 0 ms append
- Log: * [loader] progress 0.313839 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
- Log: * egeoms: 0 ms create, 0 ms append
- Log: * [loader] progress 0.319508 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
- Log: * [loader] progress 0.321488 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
- Log: * [loader] progress 0.326638 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - speeches
- Log: * [loader] progress 0.328560 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
- Log: * [loader] progress 0.330732 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - mp_class_types
- Log: * loading colorgrade: content\cc\default
- Log: * loading colorgrade: content\cc\default
- Log: !G no foliage set ''
- Log: FX: Actor successfully created: chrs\anna_spring / content\facefx\chrs\anna_spring.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
- Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
- Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
- Log: * [loader] progress 0.635500 sec total, 0.000000 sec IO, last phase: 0.305 / 0.000 - load dynamic bin
- Log: [159331] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [159331] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: * [loader] progress 0.668210 sec total, 0.000000 sec IO, last phase: 0.033 / 0.000 - motions
- Log: FX: Actor successfully created: chrs\anna_summer / content\facefx\chrs\anna_summer.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\000\facefx\ru\anim.animset_ingame
- Log: * [loader] progress 0.682143 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - skeleton+fx
- Log: * patcher-begin (state 2)
- Log: * patcher-initialize: 0.004sec (246462 bytes / 240 Kb / 0 Kb RLE - 0.0) --- 748 objects
- Log: * [loader] progress 0.743354 sec total, 0.000000 sec IO, last phase: 0.061 / 0.000 - callbacks & patchbase
- Log: * [loader] map loaded in 0.745679 sec (0.000000 sec spent in IO)
- Log: cengine::waiter : cengine::loader_finish
- Log: ~~~> POP PAUSE - REASON [qloader]
- Log: ~~~> POP PAUSE - REASON [loader]
- Log: * loader_finish: maploader_end
- Log: ^g_game_difficulty 1
- Log: * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
- Log: * [loader] progress 0.763188 sec total, 0.000000 sec IO, last phase: 0.020 / 0.000 - first-frame
- Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: ^gamepad_preset
- Log: [159337] *** TEXT SPLASH *** [auto safe info: profile loaded] vs_menu_logic
- Log: [159337] *** TEXT SPLASH *** [auto safe info: continue] vs_menu_logic
- Log: HUD disable called from [death_idle]
- Log: [159337] civil activate ()
- Log: [159338] prepare_civil_target - busy:[N][N] instant:[Y]
- Log: !ACTION MENU MODE EXECUTE, FRAME [159338]
- Log: ^menu_mode 1
- Log: [159339] start civil []
- Log: [159355] *** TEXT SPLASH *** [season:moscow ACTIVE] vs_menu
- Log: [159355] *** TEXT SPLASH *** [season:moscow] vs_menu_logic
- Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_twilight_stormy01'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
- Log: * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
- Log: * loading colorgrade: content\cc\l09_winter
- Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
- Log: [* APP] WM_ACTIVATEAPP; STATE 0
- Log: [159526] *** TEXT SPLASH *** [continue (activate 2)] vs_menu_logic
- Log: [159526] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [159526] *** TEXT SPLASH *** [(3) continue activate] vs_menu_logic
- Log: [159526] *** TEXT SPLASH *** [INPUT ACTIVATED] vs_menu_logic
- Log: ^show_user_nickname 1
- ======================================================================================================
- Загрузка уровня "Москва" V
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
- Log: [* APP] WM_ACTIVATE; ACTIVE 2; MINIMIZED 0
- Log: [224699] Activate menu [message_menu]
- Log: ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
- Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
- Log: [224879] Deactivate menu [message_menu]
- Log: [225679] Activate menu [message_menu]
- Log: ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
- Log: ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
- Log: [225919] Deactivate menu [message_menu]
- Log: ^change_map m3\01_dead_moscow
- Log: ^disconnect 1
- Log: [225920] Deactivate menu [m3_main_chapters]
- Log: dxrt: disconnect: 0 ms
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [225920] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: [225920] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: * [PhysX] cleanup: 0.002306 sec
- Log: * [loader] progress 259.089569 sec total, 0.000000 sec IO, last phase: 258.326 / 0.000 - PhysX: cleanup
- Log: dxrt: disconnect: 0 ms
- Log: dxrt: disconnect: 0 ms
- Log: * disconnected in 0.284358 sec
- Log: ^map m3\01_dead_moscow
- Log: ^gamepad_preset
- Log: ^server
- Log: ~~~> PUSH PAUSE - REASON [loader]
- Log: * [loader] progress 0.158515 sec total, 0.000000 sec IO, last phase: -258.931 / 0.000 - maploader_resources
- Log: dxrt: disconnect: 0 ms
- Log: * [loader] progress 0.165318 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - connect
- Log: cengine::waiter : entities_server::map_setup
- Log: * [loader] progress 0.169008 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - preload
- Log: *** loading content_00\maps\m3\01_dead_moscow\level
- Log: * [loader] progress 0.174351 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-wmarks
- Log: * [loader] progress 0.176772 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: room_yarmak_meeting
- Log: * [loader] progress 0.183499 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - render-meshes
- Log: * [loader] progress 0.185613 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.187842 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_exterior
- Log: * [loader] progress 0.199873 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - render-meshes
- Log: * [loader] progress 0.202410 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-sectors
- Log: * [loader] progress 0.204408 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: tunnel_depot_t01
- Log: * [loader] progress 0.206945 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.208560 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.210212 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_interior_hall
- Log: * [loader] progress 0.218323 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - render-meshes
- Log: * [loader] progress 0.232621 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - render-sectors
- Log: * [loader] progress 0.234620 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_workshop02
- Log: * [loader] progress 0.237042 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.238656 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.240347 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_basic
- Log: * [loader] progress 0.244383 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
- Log: * [loader] progress 0.246535 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.248380 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_workshop01
- Log: * [loader] progress 0.253070 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-meshes
- Log: * [loader] progress 0.254761 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.256375 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: room_start
- Log: * [loader] progress 0.258874 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.260911 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.262794 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_hospital_room01
- Log: * [loader] progress 0.266561 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
- Log: * [loader] progress 0.268637 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.270251 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_hospital_room02
- Log: * [loader] progress 0.272903 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.274671 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.276324 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh
- Log: * [loader] progress 0.286702 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - render-meshes
- Log: * [loader] progress 0.288739 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.290392 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_envelop_start_point_hospital_station
- Log: * [loader] progress 0.292698 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.294351 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.296311 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_r_tunnel
- Log: * [loader] progress 0.311494 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - render-meshes
- Log: * [loader] progress 0.313916 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.315722 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_l_tunnel
- Log: * [loader] progress 0.330444 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - render-meshes
- Log: * [loader] progress 0.340053 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - render-sectors
- Log: * [loader] progress 0.342167 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: outdoor_entrance_tunnel_stair_start_t01
- Log: * [loader] progress 0.344473 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.346203 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.347933 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_02
- Log: * [loader] progress 0.351853 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
- Log: * [loader] progress 0.353775 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.355658 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_room01
- Log: * [loader] progress 0.361731 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
- Log: * [loader] progress 0.363615 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.365229 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: chase
- Log: * [loader] progress 0.367997 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.369765 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.371418 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_corridor_gahza_soldiers
- Log: * [loader] progress 0.374224 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.375876 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.377606 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_part02
- Log: * [loader] progress 0.388022 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - render-meshes
- Log: * [loader] progress 0.390098 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.391981 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel01_vdnh_part02
- Log: * [loader] progress 0.394288 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.396056 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.397785 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_station_vdnh_part02_l_tunnel
- Log: * [loader] progress 0.406588 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - render-meshes
- Log: * [loader] progress 0.408586 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.410354 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_exterior
- Log: * [loader] progress 0.415966 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
- Log: * [loader] progress 0.417926 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.420732 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - lightmap-desc: depot_admin_exit
- Log: * [loader] progress 0.424768 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - render-meshes
- Log: * [loader] progress 0.426498 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.428151 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room01
- Log: * [loader] progress 0.430534 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.432148 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.434339 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room02
- Log: * [loader] progress 0.450252 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - render-meshes
- Log: * [loader] progress 0.452328 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.454134 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room03
- Log: !A: invalid texel density on model depot_admin_room03_0 (TD: 0.000000). please re-export/re-build model.
- Log: * [loader] progress 0.458708 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - render-meshes
- Log: * [loader] progress 0.460284 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.462629 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: depot_admin_room04
- Log: * [loader] progress 0.465319 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.467241 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.468894 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_corridor_01_02_03_04
- Log: * [loader] progress 0.472200 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.473891 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.475544 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_03
- Log: * [loader] progress 0.478196 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.480079 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.482385 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_04
- Log: * [loader] progress 0.485114 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.486806 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.488497 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_05
- Log: * [loader] progress 0.491995 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.493801 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.495531 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_06
- Log: * [loader] progress 0.497991 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-meshes
- Log: * [loader] progress 0.499567 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.501373 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: sector_start_tunnel_01
- Log: * [loader] progress 0.504564 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-meshes
- Log: * [loader] progress 0.506409 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.508177 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: panel_house_start
- Log: * [loader] progress 0.515095 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - render-meshes
- Log: * [loader] progress 0.516940 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.518670 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: panel_house_stairs
- Log: * [loader] progress 0.526319 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - render-meshes
- Log: * [loader] progress 0.528548 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: * [loader] progress 0.530586 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - lightmap-desc: panel_house_floor
- Log: * [loader] progress 0.537043 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
- Log: * [loader] progress 0.538965 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-sectors
- Log: dxrt: disconnect: 0 ms
- Log: looking for .PF file: content_00\maps\m3\01_dead_moscow\level.pf
- Log: * 151 models inherited from previous level
- Log: * 3203 models will be preloaded
- Log: * 117 models will be discarded
- Log: dxrt: disconnect: 0 ms
- Log: !Invalid model: {model:static\trees\sosna1b} (lod1 has too many vertices (1426 of maximum 845)).
- Log: !Invalid model: {model:static34\constr_metal\met_detali} (lod2 has too many vertices (1350 of maximum 852)).
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
- Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
- Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_beard:2
- Log: * mesh has TB : dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\chr_miller_sparta\miller_sparta\miller_hair:1
- Log: * mesh has TB : dynamic\human\npc_characters\generic_npc\alyona_lashes_lower:1
- Log: * mesh has TB : dynamic\human\npc_characters\generic_npc\alyona_lashes_upper:1
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v3_lashes_lower:1
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v3_lashes_upper:1
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v2_eyelashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:2
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_beard:1
- Log: * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
- Log: * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
- Log: * mesh has TB : dynamic\human\npc_characters\smuggler\smuggler_lashes:1
- Log: * mesh has TB : dynamic\monsters\demon_m3\demon_fur:1
- Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:1
- Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_forward:2
- Log: * mesh has TB : dynamic\monsters\forest_god\forest_god_fur_back:1
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_hair:1
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_hair:2
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_eyelashes:1
- Log: !Invalid model: {model:dynamic\hud\weapon\m3_gasmask\m3_gasmask} (lod1 has too many vertices (2378 of maximum 2114)).
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:2
- Log: !Invalid model: {model:static\cars\car_t} (lod1 has too many vertices (5583 of maximum 3595)).
- Log: !Invalid model: {model:static\cars\car_t} (lod2 has too many vertices (3315 of maximum 2791)).
- Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_face_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_eyebrows:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_lyosha\lyosha_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:1
- Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_beard:2
- Log: * mesh has UV2: dynamic\human\story_characters\chr_sam\sam_beard:2
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:2
- Log: * mesh has TB : dynamic\human\story_characters\chr_sam\sam_hair:3
- Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod1 has too many vertices (11045 of maximum 4032)).
- Log: !Invalid model: {model:dynamic\human\actor_basic_suit} (lod2 has too many vertices (31602 of maximum 5522)).
- Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod1 has too many vertices (7085 of maximum 2375)).
- Log: !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod2 has too many vertices (17249 of maximum 3542)).
- Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (second lod has more vertices than the first one). Please resave it in model editor!
- Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod1 has too many vertices (12513 of maximum 4422)).
- Log: !Invalid model: {model:dynamic\human\actor_socks_suit} (lod2 has too many vertices (31602 of maximum 6256)).
- Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_eyelashes:1
- Log: * mesh has TB : dynamic\human\story_characters\chr_tokarev\tokarev_beard:1
- Log: * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v2_eyelashes:1
- Log: * mesh has TB : dynamic\human\npc_remastered\hanza\hanza01\hanza01_head02\bandit_02_beard:1
- Log: * mesh has TB : dynamic\human\npc_remastered\hanza\hanza01\hanza01_head02\bandit_02_eyelashes:1
- Log: !A: invalid texel density on model softbodies\curtain_06 (TD: 0.000000). please re-export/re-build model.
- Log: * mesh has TB : dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_beard:2
- Log: * mesh has TB : dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\spartan\spartan_stealth\duke_head_stealth\duke_hair:1
- Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_sights_notch:l0:m0:1 (TD: 0.000000). please re-export/re-build model.
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_brows:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_lashes:1
- Log: !Invalid model: {model:static\winter\wheel} (lod2 has too many vertices (283 of maximum 151)).
- Log: !Invalid model: {model:static34\l00\bridge_part_med} (lod1 has too many vertices (5214 of maximum 4590)).
- Log: * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
- Log: * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_lashes:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_brows:1
- Log: * mesh has TB : dynamic\human\story_characters\stepan\stepan_beard:1
- Log: !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_ventil\sights_rear_sniper:l0:m0:2 (TD: 0.000000). please re-export/re-build model.
- Log: !Invalid model: {model:static\snow_drift\snow_top_t01} (lod2 has too many vertices (2103 of maximum 1492)).
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_02_eyelashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_02_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_02_beard:2
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
- Log: * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
- Log: !A: invalid texel density on model static\tunnels_props\m3_tunnel\column_m3_tunnel_t03:1 (TD: 0.000000). please re-export/re-build model.
- Log: * mesh has TB : dynamic\objects\lopata_bur\lopata_02:l0:m0:1
- Log: !Invalid model: {model:dynamic\human\model_negative_npc\bandits\gang_leader_1} (lod1 has too many vertices (3709 of maximum 2720)).
- Log: !Invalid model: {model:dynamic\human\model_negative_npc\bandits\gang_leader_1} (lod2 has too many vertices (3078 of maximum 1854)).
- Log: * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
- Log: * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_03_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_doctor_03_beard:2
- Log: !Invalid model: {model:static\outdoor\pamyatnik} (lod1 has too many vertices (2144 of maximum 1251)).
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_young_boy_beard:1
- Log: * mesh has TB : dynamic\human\npc_characters\dead_moscow\dead_moscow_young_boy_beard:2
- Log: * mesh has TB : dynamic\human\story_characters\miller\miller_hair:1
- Log: * mesh has UV2: dynamic\human\story_characters\miller\miller_hair:1
- Log: * mesh has TB : dynamic\human\story_characters\miller\miller_beard:1
- Log: * mesh has UV2: dynamic\human\story_characters\miller\miller_beard:1
- Log: * mesh has TB : dynamic\human\story_characters\miller\miller_beard:2
- Log: * mesh has UV2: dynamic\human\story_characters\miller\miller_beard:2
- Log: !Invalid model: {model:static34\constr_wood\constr_wood_05} (lod2 has too many vertices (530 of maximum 407)).
- Log: !Invalid model: {model:static34\constr_wood\constr_wood_01} (lod1 has too many vertices (846 of maximum 715)).
- Log: !Invalid model: {model:static34\constr_wood\constr_wood_01} (lod2 has too many vertices (554 of maximum 423)).
- Log: * mesh has TB : dynamic\monsters\wolf_new\wolf_fur_new:1
- Log: !A: invalid texel density on model softbodies\l15cloth1 (TD: 0.000000). please re-export/re-build model.
- Log: !Invalid model: {model:static34\constr_wood\constr_wood_04} (lod2 has too many vertices (575 of maximum 394)).
- Log: * meshes_preload: 2.880 sec
- Log: * [loader] progress 3.492778 sec total, 0.000000 sec IO, last phase: 2.954 / 0.000 - details
- Log: * textures::prefetch 7108
- Log: * textures::prefetch count: 7108
- Log: * [loader] progress 3.879686 sec total, 0.000000 sec IO, last phase: 0.387 / 0.000 - render-tex_prefetch
- Log: * [loader] progress 3.881108 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - render-misc
- Log: * [loader] progress 4.124146 sec total, 0.000000 sec IO, last phase: 0.243 / 0.000 - render-terrain
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: ~[GP] Can't find sound scheme: environment
- Log: * [loader] progress 4.226081 sec total, 0.000000 sec IO, last phase: 0.102 / 0.000 - l-env
- Log: * [loader] progress 4.229117 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
- Log: * [loader] progress 4.231501 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - l-occ
- Log: * [loader] progress 4.233576 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - hud
- Log: * [PhysX] nVidia PhysX hardware not detected!
- Log: * [PhysX] creating main scene: ok!
- Log: * [PhysX] data loading: 0.380489 sec
- Log: * [loader] progress 4.617716 sec total, 0.000000 sec IO, last phase: 0.384 / 0.000 - PhysX: data loading
- Log: !A: invalid texel density on model decal_0231 (TD: 0.000000). please re-export/re-build model.
- Log: * decals: 37 ms create, 7 ms append
- Log: * [loader] progress 4.678754 sec total, 0.000000 sec IO, last phase: 0.061 / 0.000 - decals
- Log: * egeoms: 1 ms create, 0 ms append
- Log: * [loader] progress 4.684597 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
- Log: * [loader] progress 4.686711 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
- Log: * [loader] progress 4.693207 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - speeches
- Log: * [loader] progress 4.707352 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - suit_types
- Log: * [loader] progress 4.710157 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - mp_class_types
- Log: * loading colorgrade: content\cc\default
- Log: * loading colorgrade: content\cc\default
- Log: E1 PhysX: can't find bone for actor! Required bone: [tel1bone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [tel1bone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [link], ph model: []
- Log: FX: Actor successfully created: chrs\miller_sparta / content\facefx\chrs\miller_sparta.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
- Log: PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
- Log: PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
- Log: PE: loading preprocess for os@radius: 0.350000 (shape#0 out of 4)
- Log: PE: loading preprocess for os@radius: 0.600000 (shape#1 out of 4)
- Log: PE: loading preprocess for os@radius: 0.900000 (shape#2 out of 4)
- Log: PE: loading preprocess for os@radius: 1.500000 (shape#3 out of 4)
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: FX: Actor successfully created: chrs\anna_spring / content\facefx\chrs\anna_spring.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: FX: Actor successfully created: chrs\anna_battle / content\facefx\chrs\anna_battle.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: E1 PhysX: can't find bone for actor! Required bone: [tel1bone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [polysurface101bone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [telbone], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [joint1], ph model: []
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
- Log: E1 PhysX: can't find bone for actor! Required bone: [bone02], ph model: []
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: FX: Actor successfully created: chrs\miller_ranger / content\facefx\chrs\miller_ranger.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: ~[GP] Can't find sound scheme:
- Log: FX: Actor successfully created: chrs\yermak_winter / content\facefx\chrs\yermak_winter.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: !Can't attach {object:car_h_destroy_door_left} with joint! Enable physics first!
- Log: !Can't attach {object:car4_door_front_right} with joint! Enable physics first!
- Log: !Can't attach {object:car4_door_front_left} with joint! Enable physics first!
- Log: !Can't attach {object:car4_door_rear_right} with joint! Enable physics first!
- Log: !Can't attach {object:car4_door_rear_left} with joint! Enable physics first!
- Log: !Can't attach {object:car4_hood} with joint! Enable physics first!
- Log: * [loader] progress 11.351472 sec total, 0.000000 sec IO, last phase: 6.641 / 0.000 - load dynamic bin
- Log: !G Entity {object:joint_8832} has no such bone! [joint1]
- Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
- Log: [225920]!!Joint {object:joint_8832}: input parameters are not valid 0000000094DD28E0 00000000A4C6FFE0
- Log: !G Entity {object:joint_2141247075} has no such bone! [joint1]
- Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_2141247075}]
- Log: [225920]!!Joint {object:joint_2141247075}: input parameters are not valid 0000000094DD9290 00000000A5403A20
- Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_map_hint_2] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_map_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_boat_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_trolley_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_boat_sprint_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_workbanch_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_flashlight_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_radio_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_fast_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_popup_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_melee_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_rest_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_arm_compass] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_sprint_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_general_hint_9] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_car_drive_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_sprint_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_2] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_suit_changer_hint_1] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_zoom] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_find_rest_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_upg_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_rest_danger_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_jorney_map_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_health_system_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_quicksave_hint_2] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [hint_ingame_stealth] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_2] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$nightvision] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$nightvision_popup] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_suit_update_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_map_second_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_arm_compass_2] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [Copy of $general_hint_16] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_civil_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_bagpack_hint_upd] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [hint_igame_premelee] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_charger_hint_2_upd_light] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_easy] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_lighter_hint_popup_easy] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_flame] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_dynamite] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_choose_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_secondary_hint_knife] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$medkit_easy_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_shortgun_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_wipe_hint_light] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_melee_hint_light] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_rad_watch_hint_light] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_out_of_filters] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_popup] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_unique_update_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_down_hint_light] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_ammo_hint_2] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_weapon_jammed] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$reload_easy_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_100] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_wpn_dirt_50] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_pheumatics_upd_light] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [$nightvision_toggle] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_special_slot_crossbow] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_radio_act_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair_easy] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_quick_repair] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_gasmask_hint_upd] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_easy] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_hint_ingame_gasmask_filter_upd] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_photo_mode_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_charger_pump] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_light_indicator_reminder] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_resource_spent_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_jump_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_crouch_hint] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [bino_on_off_popup] player
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_general_hint_16] player
- Log: !Input recording not available.
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0025
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0009
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0027
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0018
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0022
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0020
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_door_padlock_hint] door_01_0023
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_01_moscow_sign_1] localizeble_mark_0000
- Log: [225920] *** ACTION HINT *** deactivated - unlink [] localizeble_mark_0000
- Log: [225920] *** ACTION HINT *** deactivated - unlink [m3_12_val_diary_39_dsc] localizeble_mark_0001
- Log: [225920] *** ACTION HINT *** deactivated - unlink [] localizeble_mark_0001
- Log: [225920] *** ACTION HINT *** deactivated - unlink [melee_attack_hint] watchman_street_matrix_lead
- Log: [225920] *** ACTION HINT *** deactivated - unlink [postcard_open_hint] coll_post_card_0001
- Log: [225920] *** ACTION HINT *** deactivated - unlink [postcard_open_hint] coll_post_card_0001
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0000
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0117
- Log: [225920] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0118
- Log: * [loader] progress 13.073107 sec total, 0.000000 sec IO, last phase: 1.722 / 0.000 - motions
- Log: FX: Actor successfully created: chrs\sam / content\facefx\chrs\sam.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\idiot_summer_suit_stealth / content\facefx\chrs\idiot_summer_suit_stealth.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: male / content\facefx\male.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\tokarev / content\facefx\chrs\tokarev.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\lyosha / content\facefx\chrs\lyosha.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\damir / content\facefx\chrs\damir.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\stepan / content\facefx\chrs\stepan.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: female / content\facefx\female.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\bandit_03 / content\facefx\chrs\bandit_03.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\fisherman_mil_02 / content\facefx\chrs\fisherman_mil_02.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\officer / content\facefx\chrs\officer.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\homeless_child_v1 / content\facefx\chrs\homeless_child_v1.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: children / content\facefx\children.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\generic_feamle_01 / content\facefx\chrs\generic_feamle_01.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\smuggler / content\facefx\chrs\smuggler.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\duke_summer_suit_stealth / content\facefx\chrs\duke_summer_suit_stealth.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\bandit_04 / content\facefx\chrs\bandit_04.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\homeless_v1 / content\facefx\chrs\homeless_v1.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\homeless_2 / content\facefx\chrs\homeless_2.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\bandit_01 / content\facefx\chrs\bandit_01.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\savage_02 / content\facefx\chrs\savage_02.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\krest / content\facefx\chrs\krest.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\stepan_summer / content\facefx\chrs\stepan_summer.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: FX: Actor successfully created: chrs\doctor / content\facefx\chrs\doctor.facefx_ingame
- Log: FX: AnimSet successfully mounted: anim / content_00\maps\m3\01_dead_moscow\facefx\ru\anim.animset_ingame
- Log: * [loader] progress 13.311032 sec total, 0.000000 sec IO, last phase: 0.238 / 0.000 - skeleton+fx
- Log: !VS [player_movement_patch][] not found in [{object:player}]
- Log: * patcher-begin (state 2)
- Log: * patcher-initialize: 0.075sec (5685867 bytes / 5552 Kb / 0 Kb RLE - 0.0) --- 19733 objects
- Log: * [loader] progress 13.483000 sec total, 0.000000 sec IO, last phase: 0.172 / 0.000 - callbacks & patchbase
- Log: * [loader] map loaded in 13.485498 sec (0.000000 sec spent in IO)
- Log: cengine::waiter : wait_mapload::on_frame
- Log: * loader_wait_start: mapstate_loaded_and_waiting
- Log: ~~~> PUSH PAUSE - REASON [cengine::loader*]
- Log: ^save_player m3\01_dead_moscow
- Log: [225921] *** ACTION HINT *** deactivated [m3_01_moscow_sign_1] localizeble_mark_0000
- Log: [225921] *** ACTION HINT *** deactivated [] localizeble_mark_0000
- Log: [225921] *** ACTION HINT *** deactivated [m3_12_val_diary_39_dsc] localizeble_mark_0001
- Log: [225921] *** ACTION HINT *** deactivated [] localizeble_mark_0001
- Log: ^g_game_difficulty 1
- Log: ^config_save
- Log: [225921] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] player
- Log: * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: * [loader] progress 13.552649 sec total, 0.000000 sec IO, last phase: 0.070 / 0.000 - first-frame
- Log: * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
- Log: Move group control [continue_button][255] finished
- Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
- Log: [* APP] WM_ACTIVATEAPP; STATE 0
- ======================================================================================================
- Катсцена со спуском в канализацию V
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
- Log: [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
- Log: cengine::waiter : cengine::loader_finish
- Log: * loader_wait_finish: mapstate_running
- Log: ~~~> POP PAUSE - REASON [cengine::loader*]
- Log: ~~~> POP PAUSE - REASON [qloader]
- Log: ~~~> POP PAUSE - REASON [loader]
- Log: * loader_finish: maploader_end
- Log: ^gamepad_preset
- Log: [398681] *** TEXT SPLASH *** [RAIN OFF] player
- Log: [398681] *** TEXT SPLASH *** [SNOW OFF] player
- Log: [398681] civil activate ()
- Log: HUD disable called from [death_idle]
- Log: [398681] civil activate ()
- Log: [398681] civil activate ()
- Log: [398682] prepare_civil_target - busy:[N][N] instant:[Y]
- Log: [398682] prepare_civil_target - busy:[N][N] instant:[N]
- Log: [398682] prepare_civil_target - busy:[N][N] instant:[N]
- Log: [398682] *** TEXT SPLASH *** [RETRY START] player
- Log: Menu '' is missing player
- Log: [398682] *** ACTION HINT *** activated [] player
- Log: * loading colorgrade: content\cc\l09_winter
- Log: * loading colorgrade: content\cc\l09_winter
- Log: [398683] start civil []
- Log: [398683] start civil []
- Log: [398683] start civil []
- Log: * skybox changed from '(null)' to 'sky3\sky3_twilight_stormy01'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
- Log: HUD disabled from [vs_intro]
- Log: * skybox changed from 'sky3\sky3_twilight_stormy01' to 'sky3\sky3_twilight_stormy01'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
- Log: ^enable_backpack_craft 1
- enable_backpack_craft 1
- visible_hud_player 1
- Log: ^config_save
- Log: !G action_clone_attaches source or target missing, dead_bedolaga_0001
- Log: !G action_clone_attaches source or target missing, dead_bedolaga_0000
- Log: [398709] *** TEXT SPLASH *** [base] player
- Log: !G action_clone_attaches source or target missing, anna_npc_0000
- Log: !G action_clone_attaches source or target missing, anna_npc_0001
- Log: !G Entity {object:joint_8832} has no such bone! [joint1]
- Log: !Physical Joint: Input parameters are invalid! Check [{object:joint_8832}]
- Log: [398715]!!Joint {object:joint_8832}: input parameters are not valid 00000000AC45B730 00000000AC4497E0
- Log: ~G [398777] {object:kulemet_tower_gun_0004}: player is not attached
- Log: ~G [398777] {object:kulemet_tower_loco}: player is not attached
- Log: ~G [398777] {object:kulemet_tower_garazh_0001}: player is not attached
- Log: ~G [398777] {object:kulemet_tower_garazh}: player is not attached
- Log: ~G [398777] {object:kulemet_tower_gun_0000}: player is not attached
- Log: ICON: CLEAR: [398855] elapsed:3013
- Log: HUD disable called from [levels\01_moscow\01_dead_moscow_start_track]
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0000
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0000
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0116
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0117
- Log: [399084] *** ACTION HINT *** deactivated - unlink [diary_open_hint] diary_0117
- Log: [399389] *** TEXT SPLASH *** [RETRY eND] player
- Log: [399390] *** TEXT SPLASH *** [RETRY START] player
- Log: [400143] *** TEXT SPLASH *** [RETRY eND] player
- Log: [400144] *** TEXT SPLASH *** [RETRY START] player
- Log: [400772] *** TEXT SPLASH *** [RETRY eND] player
- Log: [400773] *** TEXT SPLASH *** [RETRY START] player
- Log: [401295] *** TEXT SPLASH *** [RETRY eND] player
- Log: [401296] *** TEXT SPLASH *** [RETRY START] player
- Log: [401733] *** TEXT SPLASH *** [RETRY eND] player
- Log: [401734] *** TEXT SPLASH *** [RETRY START] player
- Log: [401941] inv: add task [show left_hand] :[4][gasmask_slot] silent:[Y] civil:[N]
- Log: [401942] inv: task_left_hand_show - start [player_gasmask][4][gasmask_slot] - [eia_activating][silent]
- Log: [401943] inv: task_left_hand_show - finish [player_gasmask][4][gasmask_slot] - [eia_active][silent]
- Log: [401943] *** ACTION HINT *** deactivated [m3_hint_ingame_gasmask_filter_easy] player
- Log: [401943] *** ACTION HINT *** deactivated [m3_hint_ingame_gasmask_filter_upd] player
- Log: [402142] *** TEXT SPLASH *** [RETRY eND] player
- Log: [402143] *** TEXT SPLASH *** [RETRY START] player
- Log: [402692] *** TEXT SPLASH *** [RETRY eND] player
- Log: [402693] *** TEXT SPLASH *** [RETRY START] player
- Log: * skybox changed from 'sky3\sky3_twilight_stormy01' to 'sky3\sky3_stormy_04'
- Log: * loading skybox + env + spec: content\textures\sky3\sky3_stormy_04
- Log: * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
- Log: * loading colorgrade: content\cc\next_gen_04
- Log: [403234] *** TEXT SPLASH *** [RETRY eND] player
- Log: [403235] *** TEXT SPLASH *** [RETRY START] player
- Log: [403822] *** TEXT SPLASH *** [RETRY eND] player
- Log: [403823] *** TEXT SPLASH *** [RETRY START] player
- Log: [404606] *** TEXT SPLASH *** [RETRY eND] player
- Log: [404607] *** TEXT SPLASH *** [RETRY START] player
- Log: [404647] civil deactivate ()
- Log: [404648] prepare_civil_target - busy:[N][N] instant:[N]
- Log: [404648] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[Y]
- Log: [404649] inv: task_show - start [uboynicheg_e3][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
- Log: [404685] inv: task_show - finish [uboynicheg_e3][2][primary_slot_1] - [eia_active][loud]
- Log: [404685] erase civil []
- Log: [404685] *** TEXT SPLASH *** [SAVE] player
- Log: [404685] *** TEXT SPLASH *** [SAVED BY OTHER] player
- Log: [404685] gamesave to [auto_save]. Link [player]
- Log: ^gamesave auto_save
- Log: ~[404686] save active is skipped for group [kastrik2_f]
- Log: ~[404686] save active is skipped for group [trade_fem]
- Log: ~[404686] save active is skipped for group [gr_someone]
- Log: ~[404686] save active is skipped for group [doctor]
- Log: [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 0
- Log: [* APP] WM_ACTIVATEAPP; STATE 0
- Log: ^mainmenu
- Log: ~~~> PUSH PAUSE - REASON [app_inactive]
- ======================================================================================================
- Выход из игры V
- ======================================================================================================
- Log: [* APP] WM_ACTIVATEAPP; STATE 1
- Log: [* RENDER] OnActivate, FullScreen: 0; First time 0
- Log: [* APP] WM_ACTIVATE; ACTIVE 2; MINIMIZED 0
- Log: ^quit
- Log: ^config_save_exit
- Log: ^disconnect
- Log: ~~~> POP PAUSE - REASON [ui_menu [quit_main_menu]]
- Log: [1423595] Deactivate menu [quit_main_menu]
- Log: dxrt: disconnect: 0 ms
- Log: [1423595] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [1423595] *** ACTION HINT *** deactivated - unlink [$controller_xac_connected] vs_menu_logic
- Log: [1423595] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: [1423595] *** ACTION HINT *** deactivated - unlink [video_optimal_settings] vs_menu
- Log: * [PhysX] cleanup: 0.002921 sec
- Log: * [loader] progress 11.889821 sec total, 0.000000 sec IO, last phase: 10.991 / 0.000 - PhysX: cleanup
- Log: dxrt: disconnect: 0 ms
- Log: dxrt: disconnect: 0 ms
- Log: * disconnected in 0.156516 sec
- Log: * [render] destroy...
- Log: dxrt: disconnect: 0 ms
- Log: skeleton leaked: dynamic\human\woman_new : 3
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