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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Compositing: Hardware accelerated
  4. Multiple Raster Threads: Enabled
  5. Out-of-process Rasterization: Hardware accelerated
  6. OpenGL: Enabled
  7. Hardware Protected Video Decode: Unavailable
  8. Rasterization: Hardware accelerated
  9. Skia Renderer: Enabled
  10. Video Decode: Hardware accelerated
  11. Vulkan: Disabled
  12. WebGL: Hardware accelerated
  13. WebGL2: Hardware accelerated
  14. Driver Bug Workarounds
  15. clear_uniforms_before_first_program_use
  16. decode_encode_srgb_for_generatemipmap
  17. disable_delayed_copy_nv12
  18. disable_discard_framebuffer
  19. exit_on_context_lost
  20. force_cube_complete
  21. scalarize_vec_and_mat_constructor_args
  22. disabled_extension_GL_KHR_blend_equation_advanced
  23. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  24. Problems Detected
  25. Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
  26. Disabled Features: protected_video_decode
  27. Some drivers are unable to reset the D3D device in the GPU process sandbox
  28. Applied Workarounds: exit_on_context_lost
  29. Clear uniforms before first program use on all platforms: 124764, 349137
  30. Applied Workarounds: clear_uniforms_before_first_program_use
  31. Always rewrite vec/mat constructors to be consistent: 398694
  32. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  33. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  34. Applied Workarounds: force_cube_complete
  35. Framebuffer discarding can hurt performance on non-tilers: 570897
  36. Applied Workarounds: disable_discard_framebuffer
  37. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  38. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  39. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  40. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  41. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  42. Applied Workarounds: disable_delayed_copy_nv12
  43. ANGLE Features
  44. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  45. On some GPUs, program binaries don't contain transform feedback varyings
  46. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  47. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  48. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  49. Always rewrite vec/mat constructors to be consistent
  50. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  51. On some drivers TexImage sometimes seems to interact with the Framebuffer
  52. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
  53. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  54. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  55. Some drivers corrupt texture data when clearing for robust resource initialization.
  56. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
  57. Using clear() may not take effect
  58. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
  59. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  60. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
  61. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  62. dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Disabled: !isWin10
  63. Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
  64. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
  65. Using isnan() on highp float will get wrong answer
  66. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  67. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  68. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  69. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  70. flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
  71. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  72. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
  73. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  74. get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
  75. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  76. mrt_perf_workaround (D3D workarounds): Enabled: true
  77. Some drivers have a bug where they ignore null render targets
  78. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  79. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  80. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
  81. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  82. select_view_in_geometry_shader (D3D workarounds): Enabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  83. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  84. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  85. Set data faster than image upload
  86. skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
  87. In specific cases the driver doesn't handle constant register zero correctly
  88. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  89. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  90. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  91. Copying from staging storage to constant buffer storage does not work
  92. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  93. Missing an option to disable mipmaps on a mipmapped texture
  94. Version Information
  95. Data exported 2020-08-15T07:24:38.766Z
  96. Chrome version Chrome/86.0.4229.0
  97. Operating system Windows NT 10.0.19041
  98. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/1b9b8dd245e82ee3894d0e8ab3e749db47d12127/gpu/config/software_rendering_list.json
  99. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/1b9b8dd245e82ee3894d0e8ab3e749db47d12127/gpu/config/gpu_driver_bug_list.json
  100. ANGLE commit id 48ba75ac6845
  101. 2D graphics backend Skia/86 31954bf23f2435684a9d797a2d99c7cad2122d35
  102. Command Line "C:\XXXXXXXXXXXXX\chrlauncher-win64-dev-nosync_Rob\bin\chrome.exe"  --allow-outdated-plugins  --disable-breakpad  --disable-logging  --no-default-browser-check  --user-data-dir="..\profile"  --flag-switches-begin  --flag-switches-end
  103. Driver Information
  104. Initialization time 259
  105. In-process GPU false
  106. Passthrough Command Decoder true
  107. Sandboxed true
  108. GPU0 VENDOR= 0x10de, DEVICE=0x0ffe, SUBSYS=0x094c10de, REV=161, LUID={0,546745} *ACTIVE*
  109. GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,31229}
  110. Optimus false
  111. AMD switchable false
  112. Desktop compositing Aero Glass
  113. Direct composition true
  114. Supports overlays true
  115. YUY2 overlay support SOFTWARE
  116. NV12 overlay support SOFTWARE
  117. BGRA8 overlay support SOFTWARE
  118. RGB10A2 overlay support SOFTWARE
  119. Diagonal Monitor Size of \\.\DISPLAY2 20.1"
  120. Driver D3D12 feature level D3D 11.0
  121. Driver Vulkan API version Vulkan API 1.2.0
  122. Driver vendor ANGLE (NVIDIA)
  123. Driver version 27.21.14.5177
  124. GPU CUDA compute capability major version 0
  125. Pixel shader version 5.0
  126. Vertex shader version 5.0
  127. Max. MSAA samples 8
  128. Machine model name
  129. Machine model version
  130. GL_VENDOR Google Inc.
  131. GL_RENDERER ANGLE (NVIDIA Quadro K2000 Direct3D11 vs_5_0 ps_5_0)
  132. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.48ba75ac6845)
  133. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  134. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  135. Disabled WebGL Extensions
  136. Window system binding vendor Google Inc. (adapter LUID: 00000000000857b9)
  137. Window system binding version 1.5 (ANGLE 2.1.0.48ba75ac6845)
  138. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
  139. Direct rendering version unknown
  140. Reset notification strategy 0x8252
  141. GPU process crash count 0
  142. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  143. Compositor Information
  144. Tile Update Mode One-copy
  145. Partial Raster Enabled
  146. GpuMemoryBuffers Status
  147. R_8 Software only
  148. R_16 Software only
  149. RG_88 Software only
  150. BGR_565 Software only
  151. RGBA_4444 Software only
  152. RGBX_8888 GPU_READ, SCANOUT
  153. RGBA_8888 GPU_READ, SCANOUT
  154. BGRX_8888 Software only
  155. BGRA_1010102 Software only
  156. RGBA_1010102 Software only
  157. BGRA_8888 Software only
  158. RGBA_F16 Software only
  159. YVU_420 Software only
  160. YUV_420_BIPLANAR Software only
  161. P010 Software only
  162. Display(s) Information
  163. Info Display[2779098405] bounds=[0,0 1680x1050], workarea=[0,0 1680x1010], scale=1, rotation=0, panel_rotation=0 external.
  164. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  165. Buffer format (sRGB/no-alpha) BGRX_8888
  166. Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  167. Buffer format (sRGB/alpha) BGRA_8888
  168. Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  169. Buffer format (WCG/no-alpha) BGRX_8888
  170. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  171. Buffer format (WCG/alpha) BGRA_8888
  172. Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  173. Buffer format (HDR/no-alpha) BGRX_8888
  174. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  175. Buffer format (HDR/alpha) BGRA_8888
  176. SDR white level in nits 80
  177. Bits per color component 8
  178. Bits per pixel 24
  179. Refresh Rate in Hz 59
  180. Video Acceleration Information
  181. Decode h264 baseline 64x64 to 4096x4096 pixels
  182. Decode h264 main 64x64 to 4096x4096 pixels
  183. Decode h264 high 64x64 to 4096x4096 pixels
  184. Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps
  185. Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps
  186. Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps
  187. Vulkan Information
  188. Device Performance Information
  189. Total Physical Memory (Gb) 7
  190. Total Disk Space (Gb) 111
  191. Hardware Concurrency 8
  192. System Commit Limit (Gb) 10
  193. D3D11 Feature Level 11_0
  194. Has Discrete GPU yes
  195. Software Rendering No
  196. Diagnostics
  197. 0
  198. b3DAccelerationEnabled true
  199. b3DAccelerationExists true
  200. bAGPEnabled true
  201. bAGPExistenceValid true
  202. bAGPExists true
  203. bCanRenderWindow true
  204. bDDAccelerationEnabled true
  205. bDriverBeta false
  206. bDriverDebug false
  207. bDriverSigned false
  208. bDriverSignedValid false
  209. bNoHardware false
  210. dwBpp 32
  211. dwDDIVersion 12
  212. dwHeight 1050
  213. dwRefreshRate 59
  214. dwWHQLLevel 0
  215. dwWidth 1680
  216. iAdapter 0
  217. lDriverSize 1038344
  218. lMiniVddSize 0
  219. szAGPStatusEnglish Enabled
  220. szAGPStatusLocalized Activé
  221. szChipType Quadro K2000
  222. szD3DStatusEnglish Enabled
  223. szD3DStatusLocalized Activé
  224. szDACType Integrated RAMDAC
  225. szDDIVersionEnglish 12
  226. szDDIVersionLocalized 12
  227. szDDStatusEnglish Enabled
  228. szDDStatusLocalized Activé
  229. szDXVAHDEnglish Supported
  230. szDXVAModes
  231. szDescription NVIDIA Quadro K2000
  232. szDeviceId 0x0FFE
  233. szDeviceIdentifier {D7B71E3E-4CBE-11CF-5767-42291BC2D635}
  234. szDeviceName \\.\DISPLAY2
  235. szDisplayMemoryEnglish 6080 MB
  236. szDisplayMemoryLocalized 6080 MB
  237. szDisplayModeEnglish 1680 x 1050 (32 bit) (59Hz)
  238. szDisplayModeLocalized 1680 x 1050 (32 bit) (59Hz)
  239. szDriverAssemblyVersion 27.21.14.5177
  240. szDriverAttributes Final Retail
  241. szDriverDateEnglish 13/07/2020 02:00:00
  242. szDriverDateLocalized 7/13/2020 02:00:00
  243. szDriverLanguageEnglish English
  244. szDriverLanguageLocalized Anglais
  245. szDriverModelEnglish WDDM 2.7
  246. szDriverModelLocalized WDDM 2.7
  247. szDriverName C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll
  248. szDriverNodeStrongName oem9.inf:0f066de3deae2cb8:Section018:27.21.14.5177:pci\ven_10de&dev_0ffe
  249. szDriverSignDate Unknown
  250. szDriverVersion 27.21.0014.5177
  251. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_0FFE&SUBSYS_094C10DE&REV_A1
  252. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{D48DCC0D-DB0F-11EA-84A4-806E6F6E6963}\0000
  253. szManufacturer NVIDIA
  254. szMiniVdd inconnu
  255. szMiniVddDateEnglish Unknown
  256. szMiniVddDateLocalized inconnu
  257. szMonitorMaxRes Unknown
  258. szMonitorName Generic PnP Monitor
  259. szNotesEnglish No problems found.
  260. szNotesLocalized Aucun problème n’a été détecté.
  261. szOverlayEnglish Supported
  262. szRankOfInstalledDriver 00D12001
  263. szRegHelpText Unknown
  264. szRevision Unknown
  265. szRevisionId 0x00A1
  266. szSubSysId 0x094C10DE
  267. szTestResultD3D7English Not run
  268. szTestResultD3D7Localized Non exécuté
  269. szTestResultD3D8English Not run
  270. szTestResultD3D8Localized Non exécuté
  271. szTestResultD3D9English Not run
  272. szTestResultD3D9Localized Non exécuté
  273. szTestResultDDEnglish Not run
  274. szTestResultDDLocalized Non exécuté
  275. szVdd inconnu
  276. szVendorId 0x10DE
  277. Log Messages
  278. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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