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- Graphics Feature Status
- Canvas: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Hardware accelerated
- OpenGL: Enabled
- Hardware Protected Video Decode: Unavailable
- Rasterization: Hardware accelerated
- Skia Renderer: Enabled
- Video Decode: Hardware accelerated
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
- Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_delayed_copy_nv12
- disable_discard_framebuffer
- exit_on_context_lost
- force_cube_complete
- scalarize_vec_and_mat_constructor_args
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
- Problems Detected
- Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
- Disabled Features: protected_video_decode
- Some drivers are unable to reset the D3D device in the GPU process sandbox
- Applied Workarounds: exit_on_context_lost
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- ANGLE crash on glReadPixels from incomplete cube map texture: 518889
- Applied Workarounds: force_cube_complete
- Framebuffer discarding can hurt performance on non-tilers: 570897
- Applied Workarounds: disable_discard_framebuffer
- Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
- Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
- Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
- Applied Workarounds: decode_encode_srgb_for_generatemipmap
- Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
- Applied Workarounds: disable_delayed_copy_nv12
- ANGLE Features
- disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
- On some GPUs, program binaries don't contain transform feedback varyings
- lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
- Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
- scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
- Always rewrite vec/mat constructors to be consistent
- sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
- On some drivers TexImage sometimes seems to interact with the Framebuffer
- add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
- On some drivers when rendering with no render target, two bugs lead to incorrect behavior
- allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
- Some drivers corrupt texture data when clearing for robust resource initialization.
- call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
- Using clear() may not take effect
- depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
- Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
- disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
- Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
- dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Disabled: !isWin10
- Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
- emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
- Using isnan() on highp float will get wrong answer
- emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
- 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
- expand_integer_pow_expressions (D3D workarounds): Enabled: true
- The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
- flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
- Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
- force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
- On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
- get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
- Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
- mrt_perf_workaround (D3D workarounds): Enabled: true
- Some drivers have a bug where they ignore null render targets
- pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
- HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
- rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
- Evaluating unary minus operator on integer may get wrong answer in vertex shaders
- select_view_in_geometry_shader (D3D workarounds): Enabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
- The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
- set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
- Set data faster than image upload
- skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
- In specific cases the driver doesn't handle constant register zero correctly
- use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
- Some D3D11 renderers do not support geometry shaders for pointsprite emulation
- use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
- Copying from staging storage to constant buffer storage does not work
- zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
- Missing an option to disable mipmaps on a mipmapped texture
- Version Information
- Data exported 2020-08-15T07:24:38.766Z
- Chrome version Chrome/86.0.4229.0
- Operating system Windows NT 10.0.19041
- Software rendering list URL https://chromium.googlesource.com/chromium/src/+/1b9b8dd245e82ee3894d0e8ab3e749db47d12127/gpu/config/software_rendering_list.json
- Driver bug list URL https://chromium.googlesource.com/chromium/src/+/1b9b8dd245e82ee3894d0e8ab3e749db47d12127/gpu/config/gpu_driver_bug_list.json
- ANGLE commit id 48ba75ac6845
- 2D graphics backend Skia/86 31954bf23f2435684a9d797a2d99c7cad2122d35
- Command Line "C:\XXXXXXXXXXXXX\chrlauncher-win64-dev-nosync_Rob\bin\chrome.exe" --allow-outdated-plugins --disable-breakpad --disable-logging --no-default-browser-check --user-data-dir="..\profile" --flag-switches-begin --flag-switches-end
- Driver Information
- Initialization time 259
- In-process GPU false
- Passthrough Command Decoder true
- Sandboxed true
- GPU0 VENDOR= 0x10de, DEVICE=0x0ffe, SUBSYS=0x094c10de, REV=161, LUID={0,546745} *ACTIVE*
- GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,31229}
- Optimus false
- AMD switchable false
- Desktop compositing Aero Glass
- Direct composition true
- Supports overlays true
- YUY2 overlay support SOFTWARE
- NV12 overlay support SOFTWARE
- BGRA8 overlay support SOFTWARE
- RGB10A2 overlay support SOFTWARE
- Diagonal Monitor Size of \\.\DISPLAY2 20.1"
- Driver D3D12 feature level D3D 11.0
- Driver Vulkan API version Vulkan API 1.2.0
- Driver vendor ANGLE (NVIDIA)
- Driver version 27.21.14.5177
- GPU CUDA compute capability major version 0
- Pixel shader version 5.0
- Vertex shader version 5.0
- Max. MSAA samples 8
- Machine model name
- Machine model version
- GL_VENDOR Google Inc.
- GL_RENDERER ANGLE (NVIDIA Quadro K2000 Direct3D11 vs_5_0 ps_5_0)
- GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.48ba75ac6845)
- GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
- Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- Disabled WebGL Extensions
- Window system binding vendor Google Inc. (adapter LUID: 00000000000857b9)
- Window system binding version 1.5 (ANGLE 2.1.0.48ba75ac6845)
- Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
- Direct rendering version unknown
- Reset notification strategy 0x8252
- GPU process crash count 0
- gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
- Compositor Information
- Tile Update Mode One-copy
- Partial Raster Enabled
- GpuMemoryBuffers Status
- R_8 Software only
- R_16 Software only
- RG_88 Software only
- BGR_565 Software only
- RGBA_4444 Software only
- RGBX_8888 GPU_READ, SCANOUT
- RGBA_8888 GPU_READ, SCANOUT
- BGRX_8888 Software only
- BGRA_1010102 Software only
- RGBA_1010102 Software only
- BGRA_8888 Software only
- RGBA_F16 Software only
- YVU_420 Software only
- YUV_420_BIPLANAR Software only
- P010 Software only
- Display(s) Information
- Info Display[2779098405] bounds=[0,0 1680x1050], workarea=[0,0 1680x1010], scale=1, rotation=0, panel_rotation=0 external.
- Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (sRGB/no-alpha) BGRX_8888
- Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (sRGB/alpha) BGRA_8888
- Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (WCG/no-alpha) BGRX_8888
- Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (WCG/alpha) BGRA_8888
- Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (HDR/no-alpha) BGRX_8888
- Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (HDR/alpha) BGRA_8888
- SDR white level in nits 80
- Bits per color component 8
- Bits per pixel 24
- Refresh Rate in Hz 59
- Video Acceleration Information
- Decode h264 baseline 64x64 to 4096x4096 pixels
- Decode h264 main 64x64 to 4096x4096 pixels
- Decode h264 high 64x64 to 4096x4096 pixels
- Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps
- Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps
- Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps
- Vulkan Information
- Device Performance Information
- Total Physical Memory (Gb) 7
- Total Disk Space (Gb) 111
- Hardware Concurrency 8
- System Commit Limit (Gb) 10
- D3D11 Feature Level 11_0
- Has Discrete GPU yes
- Software Rendering No
- Diagnostics
- 0
- b3DAccelerationEnabled true
- b3DAccelerationExists true
- bAGPEnabled true
- bAGPExistenceValid true
- bAGPExists true
- bCanRenderWindow true
- bDDAccelerationEnabled true
- bDriverBeta false
- bDriverDebug false
- bDriverSigned false
- bDriverSignedValid false
- bNoHardware false
- dwBpp 32
- dwDDIVersion 12
- dwHeight 1050
- dwRefreshRate 59
- dwWHQLLevel 0
- dwWidth 1680
- iAdapter 0
- lDriverSize 1038344
- lMiniVddSize 0
- szAGPStatusEnglish Enabled
- szAGPStatusLocalized Activé
- szChipType Quadro K2000
- szD3DStatusEnglish Enabled
- szD3DStatusLocalized Activé
- szDACType Integrated RAMDAC
- szDDIVersionEnglish 12
- szDDIVersionLocalized 12
- szDDStatusEnglish Enabled
- szDDStatusLocalized Activé
- szDXVAHDEnglish Supported
- szDXVAModes
- szDescription NVIDIA Quadro K2000
- szDeviceId 0x0FFE
- szDeviceIdentifier {D7B71E3E-4CBE-11CF-5767-42291BC2D635}
- szDeviceName \\.\DISPLAY2
- szDisplayMemoryEnglish 6080 MB
- szDisplayMemoryLocalized 6080 MB
- szDisplayModeEnglish 1680 x 1050 (32 bit) (59Hz)
- szDisplayModeLocalized 1680 x 1050 (32 bit) (59Hz)
- szDriverAssemblyVersion 27.21.14.5177
- szDriverAttributes Final Retail
- szDriverDateEnglish 13/07/2020 02:00:00
- szDriverDateLocalized 7/13/2020 02:00:00
- szDriverLanguageEnglish English
- szDriverLanguageLocalized Anglais
- szDriverModelEnglish WDDM 2.7
- szDriverModelLocalized WDDM 2.7
- szDriverName C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_b444da758aa78d88\nvldumdx.dll
- szDriverNodeStrongName oem9.inf:0f066de3deae2cb8:Section018:27.21.14.5177:pci\ven_10de&dev_0ffe
- szDriverSignDate Unknown
- szDriverVersion 27.21.0014.5177
- szKeyDeviceID Enum\PCI\VEN_10DE&DEV_0FFE&SUBSYS_094C10DE&REV_A1
- szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{D48DCC0D-DB0F-11EA-84A4-806E6F6E6963}\0000
- szManufacturer NVIDIA
- szMiniVdd inconnu
- szMiniVddDateEnglish Unknown
- szMiniVddDateLocalized inconnu
- szMonitorMaxRes Unknown
- szMonitorName Generic PnP Monitor
- szNotesEnglish No problems found.
- szNotesLocalized Aucun problème n’a été détecté.
- szOverlayEnglish Supported
- szRankOfInstalledDriver 00D12001
- szRegHelpText Unknown
- szRevision Unknown
- szRevisionId 0x00A1
- szSubSysId 0x094C10DE
- szTestResultD3D7English Not run
- szTestResultD3D7Localized Non exécuté
- szTestResultD3D8English Not run
- szTestResultD3D8Localized Non exécuté
- szTestResultD3D9English Not run
- szTestResultD3D9Localized Non exécuté
- szTestResultDDEnglish Not run
- szTestResultDDLocalized Non exécuté
- szVdd inconnu
- szVendorId 0x10DE
- Log Messages
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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