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  1. # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
  9. # Using your monitor's native resolution with aspect=true might give the best results.
  10. # If you end up with small window on a large screen, try an output different from surface.
  11. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  12. # (output=surface does not!)
  13. # output: What video system to use for output.
  14. # Possible values: surface, overlay.
  15. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  16. # sensitivity: Mouse sensitivity.
  17. # waitonerror: Wait before closing the console if dosbox has an error.
  18. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  19. # pause is only valid for the second entry.
  20. # Possible values: lowest, lower, normal, higher, highest, pause.
  21. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
  22. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  23.  
  24. fullscreen=false
  25. fulldouble=false
  26. fullresolution=original
  27. windowresolution=original
  28. output=overlay
  29. autolock=true
  30. sensitivity=100
  31. waitonerror=true
  32. priority=higher,normal
  33. mapperfile=princeofpersia-SVN.map
  34. usescancodes=false
  35.  
  36. [dosbox]
  37. # language: Select another language file.
  38. # machine: The type of machine DOSBox tries to emulate.
  39. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  40. # captures: Directory where things like wave, midi, screenshot get captured.
  41. # memsize: Amount of memory DOSBox has in megabytes.
  42. # This value is best left at its default to avoid problems with some games,
  43. # though few games might require a higher value.
  44. # There is generally no speed advantage when raising this value.
  45.  
  46. language=
  47. machine=svga_s3
  48. captures=capture
  49. #vmemsize=8
  50. memsize=64
  51.  
  52.  
  53. [render]
  54. # frameskip: How many frames DOSBox skips before drawing one.
  55. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  56. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  57. # then the scaler will be used even if the result might not be desired.
  58. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  59.  
  60. frameskip=0
  61. aspect=false
  62. scaler=none
  63.  
  64.  
  65. [cpu]
  66. # core: CPU Core used in emulation. auto will switch to dynamic if available and
  67. # appropriate.
  68. # Possible values: auto, dynamic, normal, simple.
  69. # cputype: CPU Type used in emulation. auto is the fastest choice.
  70. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  71. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  72. # Setting this value too high results in sound dropouts and lags.
  73. # Cycles can be set in 3 ways:
  74. # 'auto' tries to guess what a game needs.
  75. # It usually works, but can fail for certain games.
  76. # 'fixed #number' will set a fixed amount of cycles. This is what you usually
  77. # need if 'auto' fails (Example: fixed 4000).
  78. # 'max' will allocate as much cycles as your computer is able to
  79. # handle.
  80. # Possible values: auto, fixed, max.
  81. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  82. # cycledown: Setting it lower than 100 will be a percentage.
  83.  
  84. core=dynamic
  85. cputype=auto
  86. cycles=max
  87. cycleup=10
  88. cycledown=20
  89.  
  90. [mixer]
  91. # nosound: Enable silent mode, sound is still emulated though.
  92. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  93. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  94. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  95. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  96. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  97.  
  98. nosound=false
  99. rate=44100
  100. blocksize=1024
  101. prebuffer=20
  102.  
  103. [midi]
  104. # mpu401: Type of MPU-401 to emulate.
  105. # Possible values: intelligent, uart, none.
  106. # mididevice: Device that will receive the MIDI data from MPU-401.
  107. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  108. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
  109. # or in the case of coreaudio, you can specify a soundfont here.
  110. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
  111. # In that case, add 'delaysysex', for example: midiconfig=128:02 delaysysex
  112. # See the README/Manual for more details.
  113.  
  114. mpu401=intelligent
  115. mididevice=alsa
  116. midiconfig=128:0
  117.  
  118. [sblaster]
  119. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  120. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  121. # sbbase: The IO address of the soundblaster.
  122. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  123. # irq: The IRQ number of the soundblaster.
  124. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  125. # dma: The DMA number of the soundblaster.
  126. # Possible values: 1, 5, 0, 3, 6, 7.
  127. # hdma: The High DMA number of the soundblaster.
  128. # Possible values: 1, 5, 0, 3, 6, 7.
  129. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  130. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  131. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  132. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  133. # Possible values: default, compat, fast.
  134. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  135. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  136.  
  137. sbtype=sb16
  138. sbbase=220
  139. irq=7
  140. dma=1
  141. hdma=5
  142. sbmixer=true
  143. oplmode=auto
  144. oplemu=default
  145. oplrate=44100
  146.  
  147. [gus]
  148. # gus: Enable the Gravis Ultrasound emulation.
  149. # gusrate: Sample rate of Ultrasound emulation.
  150. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  151. # gusbase: The IO base address of the Gravis Ultrasound.
  152. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  153. # gusirq: The IRQ number of the Gravis Ultrasound.
  154. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  155. # gusdma: The DMA channel of the Gravis Ultrasound.
  156. # Possible values: 3, 0, 1, 5, 6, 7.
  157. # ultradir: Path to Ultrasound directory. In this directory
  158. # there should be a MIDI directory that contains
  159. # the patch files for GUS playback. Patch sets used
  160. # with Timidity should work fine.
  161.  
  162. gus=false
  163. gusrate=44100
  164. gusbase=240
  165. gusirq=5
  166. gusdma=3
  167. ultradir=C:\ULTRASND
  168.  
  169. [speaker]
  170. # pcspeaker: Enable PC-Speaker emulation.
  171. # pcrate: Sample rate of the PC-Speaker sound generation.
  172. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  173. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  174. # Possible values: auto, on, off.
  175. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  176. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  177. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  178.  
  179. pcspeaker=true
  180. pcrate=44100
  181. tandy=auto
  182. tandyrate=44100
  183. disney=true
  184.  
  185. [joystick]
  186. # joysticktype: Type of joystick to emulate: auto (default), none,
  187. # 2axis (supports two joysticks),
  188. # 4axis (supports one joystick, first joystick used),
  189. # 4axis_2 (supports one joystick, second joystick used),
  190. # fcs (Thrustmaster), ch (CH Flightstick).
  191. # none disables joystick emulation.
  192. # auto chooses emulation depending on real joystick(s).
  193. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  194. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  195. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  196. # autofire: continuously fires as long as you keep the button pressed.
  197. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  198. # buttonwrap: enable button wrapping at the number of emulated buttons.
  199.  
  200. joysticktype=4axis
  201. timed=false
  202. autofire=false
  203. swap34=false
  204. buttonwrap=true
  205.  
  206.  
  207. [serial]
  208. # serial1: set type of device connected to com port.
  209. # Can be disabled, dummy, modem, nullmodem, directserial.
  210. # Additional parameters must be in the same line in the form of
  211. # parameter:value. Parameter for all types is irq (optional).
  212. # for directserial: realport (required), rxdelay (optional).
  213. # (realport:COM1 realport:ttyS0).
  214. # for modem: listenport (optional).
  215. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  216. # transparent, port, inhsocket (all optional).
  217. # Example: serial1=modem listenport:5000
  218. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  219. # serial2: see serial1
  220. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  221. # serial3: see serial1
  222. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  223. # serial4: see serial1
  224. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  225.  
  226. serial1=dummy
  227. serial2=dummy
  228. serial3=disabled
  229. serial4=disabled
  230.  
  231. [dos]
  232. # xms: Enable XMS support.
  233. # ems: Enable EMS support. The default (=true) provides the best
  234. # compatibility but certain applications may run better with
  235. # other choices, or require EMS support to be disabled (=false)
  236. # to work at all.
  237. # Possible values: true, emsboard, emm386, false.
  238. # umb: Enable UMB support.
  239. # keyboardlayout: Language code of the keyboard layout (or none).
  240.  
  241. xms=true
  242. ems=true
  243. umb=true
  244. keyboardlayout=auto
  245.  
  246. [ipx]
  247. # ipx: Enable ipx over UDP/IP emulation.
  248.  
  249. ipx=false
  250.  
  251. [autoexec]
  252. mount c /home/pi/RetroPie/pc/games
  253. c:
  254. cd/Ppersia
  255. PRINCE.EXE
  256. exit
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