Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #version 330
- // Textures
- uniform sampler2D texture3;
- // Water
- uniform vec3 waterColor;
- uniform vec3 skyColor;
- in vec4 color;
- in vec4 position;
- in vec3 normal;
- in vec2 texCoord0;
- in float reflFactor;
- out vec4 outColor;
- void main(void)
- {
- outColor = mix(vec4(waterColor, 0.6), vec4(skyColor, 1.0), reflFactor);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement