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- on damage:
- if {onimuteki.%victim%} is "true":
- cancel event
- command /onimuteki:
- permission: sk.damage
- trigger:
- set {onimuteki.%player%} to "true"
- command /onimutekijanai:
- trigger:
- set {onimuteki.%player%} to "false"
- on command "/help scripts":
- if player is not op:
- cancel event
- send "&cYou dont have permission!"
- on command "/help skripts":
- if player is not op:
- cancel event
- send "&cYou dont have permission!"
- on command "/? scripts":
- if player is not op:
- cancel event
- send "&cYou dont have permission!"
- on command "/? skripts":
- if player is not op:
- cancel event
- send "&cYou dont have permission!"
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