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- [Updated Jan. 19, 2018]
- Here's a comprehensive list of the many mods for Terraria that /tg/ (Terraria General) suggested be compiled into a handy list for all the newcomers to modding to check out (or if you're a veteran to modded Terraria and just want a quick list of neat mods to try out).
- • • • Good additional-content mods - Mods that provide lots of content that coincides well with vanilla gameplay and other mods:
- • Thorium
- Adds loads of items, 2 new classes, 1 biome, several bosses, new NPCs.
- • Spirit
- Adds more items, a new ocean event, 1 mini-biome, several NPCs.
- • Fargo's
- Adds Mutant NPC that allows purchasing of boss summoning items, adds accessories to boost classes at different points of progression.
- • • • Quality of life mods - Mods that are highly recommended for any playthrough as they make things less tedious or less annoying:
- • Where's My Items
- Let's you search nearby chests for items.
- • Magic Storage
- Connected storage for simple item management.
- • Boss Checklist
- Checklist of all the bosses (modded ones included) you need to beat still, includes instructions for how to summon the boss.
- • Yet Another Boss Healthbar
- Shows health of bosses and minibosses (like the Dungeon Defender enemies) on the bottom of the screen.
- • Recipe Browser
- Makes the guide near useless by letting you search for any item and view any crafting recipe at any time.
- • MaxStackPlus
- Sets max item limit on most items to 9999.
- • Which Mod is This From?
- Show's what mod the item is from in the tooltip.
- • Equippable Lanterns
- Adds 4 different equippable lanterns that work like the Mining Helmet, but don't take up the helmet slot so you can actually equip your main armor set and also provide better perks in hardmode.
- • No Text Pulse
- Makes ingame text on longer have the annoying pulsing color effect.
- • Item Stats+
- Improved item tooltips.
- • Colored Damage Types
- Does what it implies, making the damage numbers colored to match specific damage types. (e.g. Melee damage uses orange numbers (?))
- • Helpful Hotkeys
- More hotkeys for shit like cycling ammo, auto torches, etc.
- • imkSushi's Mod - Old Recipes Enabler
- World-specific accessories, ores, etc. become interchangeable. Craft adamantite into titanium, craft gold into platinum, craft crimson accessories into corruption accessories, etc. Rare accessories, weapons, etc. that may not even spawn in a world such as lava charms, dungeon chest weapons, etc. also become craftable
- • Wing Slot
- Adds a wing slot to free up more equipment slots.
- • • • Recommended Smaller Mods - Mods that don't offer as much content as those above, but still provide something that make the playthrough a bit more interesting:
- • Wormholes
- Adds rarely spawning wormholes that teleport you to a randomly spawned location on the map.
- • Terracustom
- Customize the way your world is generated, from ore vein frequency and sizes to completely removing biomes.
- • Large World Enabler
- Lets you make worlds that are 2x the size of a vanilla large world. (Works with Terracustom.)
- • Summoner's Association
- Adds new items to make summoners more viable and fun to play as.
- • Dual Wielding
- Lets you dual-wield weapons. Pretty much just that.
- • Vending Machines
- Craft vending machines out of NPC souls for easy shops.
- • Instant Respawn
- Does what it says.
- • Better Yoyos
- Makes yoyos have special effects similar to what the Terrarian has.
- • Loot Bags
- Enemies drop loot bags that give random items with tiers of loot depending on current progression.
- • Item Checklist
- A checklist of every item you've picked up/crafted.
- • /tg/ mod
- Adds factions (Elves and Dwarves) that have special buffs/debuffs when at certain heights/depths, adds gimmicks that each player gets special debuffs when in certain conditions (e.g. "Vampire" lights you on fire when in sunlight). Only really possible in multiplayer, since trading between factions is highly recommended due to the depth-related debuffs for each faction.
- • /tg/ Waifus
- Adds a pet Nurse that drops hearts.
- • Battlerods
- Let's you used special fishing rods as weapons.
- • Auto Trash
- Place items in the special Autotrash slot and any more of those items get placed into the trash, rather than your inventory.
- • Googly Eyes
- Add's googly eyes to bosses. Not so evil now, are they?
- • Banner Bonanza
- Lets you craft an item that holds any banners you put in it, while also giving you the buffs from said banners at the same time.
- • WeaponsOut
- Held weapons are shown on your player, adds tents for temporary spawnpoints, several weapon types like whips, more shields, and support items.
- • Expeditions
- A quest system for your world that grants rewards for completion, adding one new NPC in the process.
- • Prefixes for Enemies
- *** Does not work well with some other mods like Thorium ***
- Adds item prefixes to enemies, such as "Hardened Small Slow Zombie" among others. Applies to bosses as well.
- • imkSushi's Mod
- Adds an assload of recipes for items, several mods supported, quality of life items like a potion to spawn meteorites in your world, etc.
- • Terraria Overhaul
- Adds rolling, edge-climbing, fire spreading, better and juicier gore, and a few more things that make Terraria a bit more "crunchy", I guess. Most mechanics (like fire spread and item durability) can be disabled in the configs.
- • Clear Events
- Useful if you're the kind of person who likes to build but don't want to deal with events like Blood Moons or Goblins. (No forum post, only in the mod browser!)
- • VeinMiner
- Hold the hotkey, mine 1 ore, watch as all identical ores touching it break instantly. Dirt, stone, etc. are off by default but can be configured to be vein-destroyable
- • Solutions Mod
- More Clentaminator solutions, adds new mechanics.
- • Instant/Shorter Respawn Time
- Makes respawn time instant/shorter depending on which one you install.
- • WorldGen Previewer
- Lets you see the world while it's being created. Never again waste hours exploring worlds only to see that a chunk of corruption spawned in the middle of your jungle.
- • Omniswing
- Allows any weapon to be auto-fired, similar to items like the Muramasa.
- • • • Not-Recommended Mods - Here lie the mods that you may wish to stay away from. Nothing stopping you from using them, these are just the ones that are more or less infamous among the general.
- • Calamity
- Balancing is rough, pre-hardmode is okay, but after that it just overshadows vanilla/other content mods. Bosses can be difficult as all fuck, with acid rain endlessly falling once Moonlord is beaten. Dev had a sperg moment and fucked off to his Discord bubble when people on the forums criticized the mod and his mod's terrible balancing. It's more about quantity over quality. This one's best used on its own.
- • Tremor
- A fuckload of half-baked ideas crammed into a single mod that's just overall terrible. Some content is even stolen from other mods. The devs of this one eventually just fucked up so bad they split off and work on other things now.
- • Most of the "my first mod" mods and "so-and-so's weapons"
- A lot of these are good to avoid unless you want to just mess around. They're mostly just things made by those new to modding. They're not all bad, but a lot of them are just OP weapons or babby's first ore.
- • • •
- Most, if not all, of these mods should work together (unless specified).
- It's best to not use all of them at the same time however as you'll likely be overwhelmed with content or there could be the chance something breaks. Do take note: The more mods you enable, the more memory you'll use up, which isn't a problem for the beefier PCs but for you toasters out there, take that into consideration.
- Beginners to modded Terraria may wish to just pick some of the interesting Quality of Life mods, maybe pick one of the Good Additional-Content mods like Thorium.
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