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- Update v20170811:
- Improvements to the 'New Information' lights on the Instruction Terminals.
- Various improvements to the Ranked Mode menu, such as remembering the last challenge you attempted when returning from a challenge.
- Various improvements to the Outfits menu, such as highlighting the currently equipped Outfit when entering.
- Improved Demi animations on the Outfit menu.
- Improvements to the Challenge Completion screen, including more satisfying S-Rank awards and the ability to speed up the whole animation.
- Camera improvements, particularly when close to ceilings.
- Drop Mine improvements.
- Improved resolution list filtering.
- Improved UI Feedback when you try to place a Checkpoint while not carrying any.
- A minor tweak to the Gun Hunter AI.
- Various Achievement fixes: The Dead Baron, Ruthless, Quick On Your Feet and An Inner Journey
- Various fixes for Outfit unlocks
- Restarting a challenge mode now resets your deployable checkpoints to 1.
- Resource Management improvements while the game is minimised.
- Various improvements to the Hint Strings in the tutorial levels.
- Fixed a bug with the ending area of Beacon Challenges.
- Improved messaging when picking up the Fog Core item in the Another Way level.
- More robust AVX Checks for advanced SPU instructions.
- Wall spikes will no longer kill you during Fragile challenges.
- Fixes and improvements for the Super Weapon item.
- Improvements to the level flow of the Initial Entry level.
- Various collision tweaks in the Initial Entry level.
- Removed an unintended shortcut in the Reflection level.
- Extended the total dissipation and resistor field section in Reflections to help new players.
- Made it impossible to use powerup items in the ending areas of the levels, meaning new players are less likely to waste powerups right as they get them.
- Fixed a rare bug with the energy recharge in Supercharge challenges.
- Fixed a audio bug with the dash charging SFX.
- Various improvements to the Inventory screens.
- Improved the signs and feedback in the Items menu for items that can be unequipped.
- Fixed some VO that wasn't being triggered in the Initial Entry.
- Various fixes for Simplified Chinese support.
- Improved the challenge tutorials with some hint strings which pause the game allowing players to read and understand what is being taught.
- Extended the pathfinder challenge tutorial to ensure player learn the rules better.
- Visual improvements to the Another Way level.
- Improvements to the instruction terminals in the hospital.
- A whole host of improvements across the board for the UI in various aspect ratios. This includes much better support for ultrawide resolutions (although the DoubleID menu is still stretched - fix for this soon).
- Improvements to the in-game HUD in ultrawide resolutions.
- Fixed a bug with a frame perfect input that could be missed in a very rare case.
- Fixes for the Arachtoids reset behaviour on respawns
- Improvements to the resolution setting in the video options. The list should now be more complete and feature the aspect ratio.
- Boosted the pickup radius of the Beacons in beacon challenges to make them a bit easier to collect.
- ...annnnnnnd a few other things
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