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- command /bdsavekit [<text>]:
- permission: bd.admin
- permission message: &cYou do not have access to execute this command!
- trigger:
- if arg 1 is not set:
- send "&c BCP &8&l» &fYou have to set a name of this kit!"
- if arg 1 is set:
- if arg 1 is {kitname.1}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.2}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.3}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.4}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.5}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.6}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.7}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.8}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.9}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.10}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.11}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.12}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.13}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.14}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if arg 1 is {kitname.15}:
- send "&c BCP &8&l» &a&o%arg-1% &fkitname already exists!"
- stop
- if {maxkits} is not set:
- set {maxkits} to 0
- add 1 to {maxkits}
- set {kitname.%{maxkits}%} to arg
- loop 36 times:
- set {slot.%{maxkits}%.%{_slot}%} to slot {_slot} of player's inventory
- add 1 to {_slot}
- send "&a BCP &8&l» &fInventory saved successfully! &aName: &f%arg-1%&a."
- stop
- if {maxkits} is less than 15:
- set {_slot} to 0
- add 1 to {maxkits}
- set {kitname.%{maxkits}%} to arg 1
- loop 36 times:
- set {slot.%{maxkits}%.%{_slot}%} to slot {_slot} of player's inventory
- add 1 to {_slot}
- send "&a BCP &8&l» &fInventory saved successfully! &aName: &f%arg-1%&a."
- stop
- if {maxkits} is bigger than 14:
- send "&c BCP &8&l» &fThe maximum ammount of kits has been reached! Delete a kit with: &a/bddelkit &o<kitname>"
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