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  1. {
  2. :id => 0,
  3. :caption => "Brandende afvalbak",
  4. :fire_value => 100,
  5. :credits => 110,
  6. :feuerwache_count => 1,
  7. :poi_type => 4,
  8. :icon => "fire",
  9. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  10. #:award => 11,
  11. :award => 0
  12.  
  13. },
  14. {
  15. :id => 1,
  16. :caption => "Brandende container",
  17. :fire_value => 110,
  18. :credits => 170,
  19. :feuerwache_count => 1,
  20. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  21. :icon => "fire",
  22. #:award => 11,
  23. },
  24. {
  25. :id => 2,
  26. :caption => "Brandende personenauto",
  27. :fire_value => 140,
  28. :credits => 370,
  29. :feuerwache_count => 1,
  30. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  31. :icon => "fire"
  32. },
  33. {
  34. :id => 3,
  35. :caption => "Brandende motorfiets",
  36. :fire_value => 120,
  37. :credits => 340,
  38. :feuerwache_count => 1,
  39. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  40. :icon => "fire"
  41. },
  42. {
  43. :id => 4,
  44. :caption => "Brandend gras",
  45. :fire_value => 100,
  46. :credits => 200,
  47. :feuerwache_count => 1,
  48. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  49. :expansion_missions => [140],
  50. :icon => "fire",
  51. #:award => 11,
  52. },
  53. {
  54. :id => 5,
  55. :caption => "Brand in woonkamer",
  56. :fire_value => 900,
  57. :credits => 1400,
  58. :feuerwache_count => 4,
  59. :police_count => 1,
  60. :need_streifenwagen => 1,
  61. :need_lf => 2,
  62. :need_elw1 => 1,
  63. :need_dlk => 1,
  64. :need_dlk_chance => 80,
  65. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  66. :icon => "fire"
  67. },
  68.  
  69.  
  70. {
  71. :id => 6,
  72. :caption => "Brand in tuinhuis",
  73. :fire_value => 400,
  74. :credits => 600,
  75. :feuerwache_count => 2,
  76. :need_lf => 1,
  77. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  78. :icon => "fire"
  79. },
  80. {
  81. :id => 7,
  82. :caption => "Brandende boom",
  83. :fire_value => 80,
  84. :credits => 210,
  85. :feuerwache_count => 1,
  86. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  87. :icon => "fire",
  88. #:award => 11,
  89. },
  90. {
  91. :id => 8,
  92. :caption => "Brandend afval",
  93. :fire_value => 200,
  94. :credits => 220,
  95. :feuerwache_count => 1,
  96. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  97. :expansion_missions => [54],
  98. :icon => "fire",
  99. #:award => 11,
  100. },
  101. {
  102. :id => 9,
  103. :caption => "Brandend hooi",
  104. :fire_value => 160,
  105. :credits => 250,
  106. :feuerwache_count => 1,
  107. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  108. :icon => "fire"
  109. },
  110. {
  111. :id => 10,
  112. :caption => "Brandende traktor",
  113. :fire_value => 300,
  114. :credits => 600,
  115. :feuerwache_count => 1,
  116. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  117. :expansion_missions => [28],
  118. :icon => "fire"
  119. },
  120. {
  121. :id => 11,
  122. :caption => "Brandende bromfiets",
  123. :fire_value => 120,
  124. :credits => 240,
  125. :feuerwache_count => 1,
  126. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  127. :icon => "fire"
  128. },
  129. {
  130. :id => 12,
  131. :caption => "Boom op de weg",
  132. :fire_value => 170,
  133. :allow_rw_instead_of_lf => true,
  134. :credits => 310,
  135. :feuerwache_count => 1,
  136. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  137. :icon => "sawmill"
  138. },
  139. {
  140. :id => 13,
  141. :caption => "Brandende vrachtwagen",
  142. :fire_value => 700,
  143. :credits => 980,
  144. :feuerwache_count => 4,
  145. :need_lf => 2,
  146. :need_elw1 => 1,
  147. :need_gwl2wasser => 1,
  148. :need_gwl2wasser_chance => 10,
  149. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  150. :icon => "fire"
  151. },
  152.  
  153. {
  154. :id => 14,
  155. :caption => "Heidebrand",
  156. :fire_value => 600,
  157. :credits => 1000,
  158. :feuerwache_count => 2,
  159. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  160. :icon => "fire",
  161. :need_lf => 2,
  162. },
  163. {
  164. :id => 15,
  165. :caption => "Bosbrand",
  166. :fire_value => 400,
  167. :credits => 500,
  168. :need_gwl2wasser => 1,
  169. :need_gwl2wasser_chance => 10,
  170. :poi_type => 3,
  171. :feuerwache_count => 1,
  172. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  173. :icon => "fire"
  174. },
  175. {
  176. :id => 16,
  177. :caption => "Brand in woonwagen",
  178. :fire_value => 500,
  179. :credits => 1100,
  180. :feuerwache_count => 4,
  181. :police_count => 1,
  182. :need_lf => 2,
  183. :need_elw1 => 1,
  184. :need_dlk => 1,
  185. :need_dlk_chance => 80,
  186. :possible_patient => 1,
  187. :patient_extension_id => 0,
  188. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  189. :icon => "fire"
  190. },
  191. {
  192. :id => 17,
  193. :caption => "Brandende dixi",
  194. :fire_value => 170,
  195. :credits => 340,
  196. :feuerwache_count => 1,
  197. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  198. :icon => "fire",
  199. #:award => 11,
  200. },
  201. {
  202. :id => 18,
  203. :caption => "Brandende struik",
  204. :fire_value => 300,
  205. :credits => 700,
  206. :feuerwache_count => 1,
  207. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  208. :expansion_missions => [14],
  209. :icon => "fire",
  210. #:award => 11,
  211. },
  212. {
  213. :id => 19,
  214. :caption => "Brandende aanhangwagen",
  215. :fire_value => 300,
  216. :credits => 650,
  217. :feuerwache_count => 1,
  218. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  219. :icon => "fire"
  220. },
  221. {
  222. :id => 20,
  223. :caption => "Brand in kelder",
  224. :fire_value => 1400,
  225. :credits => 2500,
  226. :feuerwache_count => 3,
  227. :police_count => 1,
  228. :need_streifenwagen => 1,
  229. :need_elw1 => 1,
  230. :need_elw2 => 1,
  231. :need_elw2_chance => 50,
  232. :need_lf => 3,
  233. :need_gwl2wasser => 1,
  234. :need_gwl2wasser_chance => 10,
  235. :possible_patient => 2,
  236. :patient_extension_id => 0,
  237. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  238. :icon => "fire"
  239. },
  240. {
  241. :id => 21,
  242. :caption => "Schoorsteenbrand",
  243. :fire_value => 1000,
  244. :credits => 2400,
  245. :feuerwache_count => 3,
  246. :need_dlk => 1,
  247. :need_dlk_chance => 100,
  248. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  249. :icon => "fire"
  250. },
  251. {
  252. :id => 22,
  253. :caption => "Brandend dak",
  254. :fire_value => 1600,
  255. :credits => 2700,
  256. :feuerwache_count => 6,
  257. :police_count => 1,
  258. :need_streifenwagen => 1,
  259. :need_dlk => 1,
  260. :need_dlk_chance => 100,
  261. :need_lf => 3,
  262. :need_elw1 => 1,
  263. :need_elw2 => 1,
  264. :need_elw2_chance => 50,
  265. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  266. :icon => "fire"
  267. },
  268. {
  269. :id => 23,
  270. :caption => "Brand in cafetaria",
  271. :fire_value => 800,
  272. :credits => 1200,
  273. :feuerwache_count => 3,
  274. :brandmeldeanlage_possible => true,
  275. :need_lf => 1,
  276. :need_dlk => 1,
  277. :need_dlk_chance => 10,
  278. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  279. :icon => "fire"
  280. },
  281. {
  282. :id => 24,
  283. :caption => "Brandend bushokje",
  284. :fire_value => 400,
  285. :credits => 900,
  286. :feuerwache_count => 3,
  287. :poi_type => 4,
  288. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  289. :icon => "fire",
  290. #:award => 11,
  291. },
  292. {
  293. :id => 25,
  294. :caption => "Verkeersongeval met beknelling",
  295. :fire_value => 600,
  296. :credits => 1000,
  297. :feuerwache_count => 3,
  298. :police_count => 1,
  299. :need_streifenwagen => 1,
  300. :possible_patient => 1,
  301. :need_rw => 1,
  302. :need_rw_chance => 10,
  303. :need_elw1 => 1,
  304. :need_lf => 1,
  305. :transport_need_quote => 40,
  306. :patient_extension_id => 4,
  307. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  308. :icon => "caraccident",
  309. },
  310. {
  311. :id => 26,
  312. :caption => "Brand in supermarkt",
  313. :fire_value => 2600,
  314. :credits => 3510,
  315. :feuerwache_count => 4,
  316. :police_count => 1,
  317. :need_streifenwagen => 1,
  318. :need_lf => 3,
  319. :need_elw1 => 1,
  320. :need_elw2 => 1,
  321. :need_elw2_chance => 50,
  322. :need_dlk => 1,
  323. :need_gwl2wasser => 1,
  324. :need_gwl2wasser_chance => 30,
  325. :brandmeldeanlage_possible => true,
  326. :poi_type => 9,
  327. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  328. :icon => "fire"
  329. },
  330. {
  331. :id => 27,
  332. :caption => "Persoon aangereden",
  333. :fire_value => 700,
  334. :credits => 700,
  335. :feuerwache_count => 4,
  336. :need_rw => 1,
  337. :need_rw_chance => 30,
  338. :date_end => DateTime.new(2014,5,30),
  339. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  340. :icon => "caraccident"
  341. },
  342.  
  343. {
  344. :id => 28,
  345. :caption => "Brand in landbouwschuur",
  346. :fire_value => 1200,
  347. :credits => 1400,
  348. :feuerwache_count => 4,
  349. :need_lf => 2,
  350. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  351. :icon => "fire"
  352. },
  353. {
  354. :id => 29,
  355. :caption => "Machine brand",
  356. :fire_value => 2200,
  357. :credits => 2470,
  358. :feuerwache_count => 5,
  359. :need_lf => 3,
  360. :need_rw => 1,
  361. :need_elw1 => 1,
  362. :need_gwl2wasser => 1,
  363. :need_gwl2wasser_chance => 30,
  364. :brandmeldeanlage_possible => true,
  365. :need_gwa => 1,
  366. :need_gwa_chance => 20,
  367. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  368. :icon => "fire"
  369. },
  370. {
  371. :id => 30,
  372. :caption => "Lekkende dieseltank",
  373. :fire_value => 150,
  374. :credits => 190,
  375. :feuerwache_count => 1,
  376. :need_lf => 1,
  377. :need_rw => 1,
  378. :need_rw_chance => 20,
  379. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  380. :icon => "oil"
  381. },
  382. {
  383. :id => 31,
  384. :caption => "Oliespoor",
  385. :fire_value => 250,
  386. :credits => 400,
  387. :feuerwache_count => 1,
  388. :need_lf => 1,
  389. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  390. :icon => "oil",
  391. },
  392. {
  393. :id => 32,
  394. :caption => "Schoorsteenbrand woning met rietenkap",
  395. :fire_value => 800,
  396. :credits => 1310,
  397. :feuerwache_count => 6,
  398. :need_elw1 => 1,
  399. :need_dlk => 1,
  400. :need_lf => 2,
  401. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  402. :icon => "fire"
  403. },
  404. {
  405. :id => 33,
  406. :caption => "Brandende landbouwmachine",
  407. :fire_value => 900,
  408. :credits => 1200,
  409. :feuerwache_count => 1,
  410. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  411. :icon => "fire",
  412. :expansion_missions => [127],
  413. :need_lf => 1,
  414. },
  415.  
  416. {
  417. :id => 34,
  418. :caption => "Brand in supermarkt",
  419. :fire_value => 1800,
  420. :credits => 2100,
  421. :feuerwache_count => 4,
  422. :police_count => 1,
  423. :need_streifenwagen => 1,
  424. :need_lf => 2,
  425. :need_elw1 => 1,
  426. :need_dlk => 1,
  427. :brandmeldeanlage_possible => true,
  428. :poi_type => 9,
  429. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  430. :icon => "fire"
  431. },
  432. {
  433. :id => 35,
  434. :caption => "Brand in ziekenhuis",
  435. :fire_value => 2500,
  436. :credits => 2510,
  437. :feuerwache_count => 8,
  438. :need_lf => 2,
  439. :need_dlk => 1,
  440. :need_elw1 => 1,
  441. :need_elw2 => 1,
  442. :need_elw2_chance => 10,
  443. :need_elw3 => 1,
  444. :need_elw3_chance => 10,
  445. :police_count => 1,
  446.  
  447. :poi_type => 2,
  448. :brandmeldeanlage_possible => true,
  449. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  450. :icon => "fire"
  451. },
  452.  
  453. {
  454. :id => 36,
  455. :caption => "Brandende goederenwagon",
  456. :fire_value => 4000,
  457. :credits => 3110,
  458. :feuerwache_count => 11,
  459. :need_lf => 3,
  460. :need_elw1 => 1,
  461. :need_elw2 => 1,
  462. :need_gwmess => 1,
  463. :need_gwmess_chance => 60,
  464. :need_gwgefahrgut => 1,
  465. :need_gwgefahrgut_chance => 90,
  466. :poi_type => 8,
  467. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  468. :icon => "fire"
  469. },
  470. {
  471. :id => 37,
  472. :caption => "Brandende afvalbak",
  473. :fire_value => 100,
  474. :credits => 110,
  475. :feuerwache_count => 1,
  476. :poi_type => 5,
  477. :icon => "fire",
  478. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  479. :award => 0,
  480. #:award => 11,
  481. },
  482. {
  483. :id => 38,
  484. :caption => "Brandende afvalbak",
  485. :fire_value => 100,
  486. :credits => 110,
  487. :feuerwache_count => 1,
  488. :poi_type => 6,
  489. :icon => "fire",
  490. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  491. :award => 0,
  492. #:award => 11,
  493. },
  494. {
  495. :id => 39,
  496. :caption => "Brandende afvalbak",
  497. :fire_value => 100,
  498. :credits => 110,
  499. :feuerwache_count => 1,
  500. :poi_type => 7,
  501. :icon => "fire",
  502. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  503. :award => 0,
  504. #:award => 11,
  505. },
  506. {
  507. :id => 40,
  508. :caption => "Brandende afvalbak",
  509. :fire_value => 100,
  510. :credits => 110,
  511. :feuerwache_count => 1,
  512. :poi_type => 2,
  513. :icon => "fire",
  514. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  515. :award => 0,
  516. #:award => 11,
  517. },
  518. {
  519. :id => 41,
  520. :caption => "Brand in kantoorpand",
  521. :fire_value => 15000,
  522. :credits => 10010,
  523. :feuerwache_count => 99999999,
  524. :only_alliance_mission => true,
  525. :need_lf => 8,
  526. :need_elw1 => 2,
  527. :need_elw2 => 1,
  528. :need_dlk => 2,
  529. :need_gwl2wasser => 1,
  530. :need_gwa => 1,
  531. :need_gwmess => 1,
  532. :need_gwgefahrgut => 1,
  533. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  534. :icon => "blast"
  535. },
  536. {
  537. :id => 42,
  538. :caption => "Tankstationbrand",
  539. :fire_value => 5000,
  540. :credits => 3720,
  541. :feuerwache_count => 11,
  542. :need_rw => 2,
  543. :need_rw_chance => 30,
  544. :need_lf => 4,
  545. :need_elw1 => 1,
  546. #:need_elw2 => 1,
  547. #:need_elw2_chance => 10,
  548. :need_dlk => 1,
  549. #:need_gwmess => 1,
  550. #:need_gwmess_chance => 80,
  551. #:need_gwgefahrgut => 1,
  552. #:need_gwgefahrgut_chance => 70,
  553. :brandmeldeanlage_possible => true,
  554. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  555. :poi_type => 11,
  556. :icon => "fire"
  557. },
  558.  
  559. {
  560. :id => 43,
  561. :caption => "Kettingbotsing",
  562. :fire_value => 20000,
  563. :credits => 10010,
  564. :feuerwache_count => 99999999,
  565. :only_alliance_mission => true,
  566. :need_lf => 12,
  567. :need_rw => 3,
  568. :need_elw1 => 3,
  569. :need_elw2 => 2,
  570. :need_streifenwagen => 5,
  571. :possible_patient => 12,
  572. :patient_extension_id => 4,
  573. :possible_patient_min => 8,
  574. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  575. :icon => "caraccident"
  576. },
  577.  
  578. {
  579. :id => 44,
  580. :caption => "Liftopsluiting",
  581. :fire_value => 90,
  582. :credits => 170,
  583. :feuerwache_count => 1,
  584. :allow_rw_instead_of_lf => true,
  585. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  586. :icon => "fire"
  587. },
  588.  
  589.  
  590. {
  591. :id => 45,
  592. :caption => "Overdosis alcohol",
  593. :rettungswache_count => 1,
  594. :possible_patient => 1,
  595. :patient_extension_id => 0,
  596. :possible_patient_min => 1,
  597. :allow_ktw_instead_of_rtw => true,
  598. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  599. :icon => "bar_coktail"
  600. },
  601.  
  602. {
  603. :id => 46,
  604. :caption => "Bloedneus",
  605. :rettungswache_count => 1,
  606. :possible_patient => 1,
  607. :patient_extension_id => 1,
  608. :allow_ktw_instead_of_rtw => true,
  609. :possible_patient_min => 1,
  610. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  611. :icon => "medicalstore"
  612. },
  613.  
  614. {
  615. :id => 47,
  616. :caption => "Pijn op de borst",
  617. :rettungswache_count => 3,
  618. :possible_patient => 1,
  619. :possible_patient_min => 1,
  620. :patient_extension_id => 7,
  621. :transport_need_quote => 100,
  622. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  623. :icon => "medicalstore"
  624. },
  625.  
  626. {
  627. :id => 48,
  628. :caption => "Astma aanval",
  629. :rettungswache_count => 3,
  630. :possible_patient => 1,
  631. :patient_extension_id => 0,
  632. :possible_patient_min => 1,
  633. :transport_need_quote => 50,
  634. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  635. :icon => "medicalstore"
  636. },
  637. {
  638. :id => 49,
  639. :caption => "Beroerte",
  640. :rettungswache_count => 3,
  641. :possible_patient => 1,
  642. :patient_extension_id => 5,
  643. :possible_patient_min => 1,
  644. :transport_need_quote => 50,
  645. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  646. :icon => "medicalstore"
  647. },
  648.  
  649. {
  650. :id => 50,
  651. :caption => "Koortsstuip",
  652. :rettungswache_count => 3,
  653. :possible_patient => 1,
  654. :patient_extension_id => 0,
  655. :possible_patient_min => 1,
  656. :transport_need_quote => 90,
  657. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  658. :icon => "medicalstore"
  659. },
  660.  
  661. {
  662. :id => 51,
  663. :caption => "Gevallen persoon",
  664. :rettungswache_count => 1,
  665. :possible_patient => 1,
  666. :patient_extension_id => 4,
  667. :possible_patient_min => 1,
  668. :transport_need_quote => 30,
  669. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  670. :icon => "medicalstore"
  671. },
  672.  
  673.  
  674.  
  675. {
  676. :id => 52,
  677. :caption => "Brand in garagebedrijf",
  678. :fire_value => 4000,
  679. :credits => 3620,
  680. :feuerwache_count => 12,
  681. :need_rw => 1,
  682. :need_rw_chance => 30,
  683. :need_gwl2wasser => 1,
  684. :need_lf => 4,
  685. :need_elw1 => 1,
  686. :need_dlk => 1,
  687. :poi_type => 15,
  688. :icon => "fire",
  689. :possible_patient => 2,
  690. :patient_extension_id => 0,
  691. :brandmeldeanlage_possible => true,
  692. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  693.  
  694. },
  695.  
  696. {
  697. :id => 53,
  698. :caption => "Brand in sporthal",
  699. :fire_value => 1700,
  700. :credits => 1700,
  701. :feuerwache_count => 14,
  702. :poi_type => 12,
  703. :need_lf => 4,
  704. :need_dlk => 1,
  705. :need_elw1 => 1,
  706. :need_elw2 => 1,
  707. :need_rw => 1,
  708. :need_gwa => 1,
  709. :need_gwl2wasser => 1,
  710. :need_elw3 => 1,
  711. :need_elw3_chance => 60,
  712. :police_count => 1,
  713. :icon => "fire",
  714. :brandmeldeanlage_possible => true,
  715. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  716. },
  717.  
  718.  
  719. {
  720. :id => 54,
  721. :caption => "Brand in sporthal",
  722. :fire_value => 200,
  723. :credits => 230,
  724. :feuerwache_count => 3,
  725. :need_lf => 1,
  726. :need_dlk => 1,
  727. :need_dlk_chance => 20,
  728. :poi_type => 12,
  729. :icon => "fire",
  730. :brandmeldeanlage_possible => true,
  731. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  732. },
  733. {
  734. :id => 55,
  735. :caption => "Brand in sporthal",
  736. :fire_value => 1000,
  737. :credits => 1000,
  738. :feuerwache_count => 5,
  739. :need_lf => 2,
  740. :need_dlk => 1,
  741. :need_elw1 => 1,
  742. :poi_type => 12,
  743. :icon => "fire",
  744. :brandmeldeanlage_possible => true,
  745. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  746. },
  747. {
  748. :id => 56,
  749. :caption => "Brand in sporthal",
  750. :fire_value => 3200,
  751. :credits => 3100,
  752. :feuerwache_count => 16,
  753. :need_lf => 8,
  754. :need_dlk => 2,
  755. :need_elw1 => 2,
  756. :need_elw2 => 1,
  757. :need_rw => 1,
  758. :need_elw3 => 1,
  759. :need_gwl2wasser => 1,
  760. :need_gwa => 1,
  761. :poi_type => 12,
  762. :icon => "fire",
  763. :patients_max => 1,
  764. :police_count => 1,
  765.  
  766. :brandmeldeanlage_possible => true,
  767. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  768. },
  769.  
  770.  
  771. {
  772. :id => 57,
  773. :caption => "Kat in boom",
  774. :fire_value => 100,
  775. :credits => 210,
  776. :feuerwache_count => 1,
  777. :icon => "cat",
  778. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  779. :need_lf => 1,
  780. :need_dlk => 1,
  781. :need_dlk_chance => 20
  782. },
  783. {
  784. :id => 58,
  785. :caption => "Buitenbrand",
  786. :fire_value => 150,
  787. :credits => 250,
  788. :feuerwache_count => 1,
  789. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  790. :icon => "fire",
  791. :need_lf => 1,
  792. #:award => 11,
  793. },
  794.  
  795. {
  796. :id => 59,
  797. :caption => "Brand in opslagloods",
  798. :fire_value => 15000,
  799. :credits => 17500,
  800. :feuerwache_count => 99999999,
  801. :only_alliance_mission => true,
  802. :need_lf => 16,
  803. :need_elw1 => 4,
  804. :need_elw2 => 2,
  805. :need_rw => 4,
  806. :need_gwl2wasser => 3,
  807. :need_gwmess => 2,
  808. :need_gwgefahrgut => 1,
  809. :need_dlk => 4,
  810. :need_gwa => 1,
  811. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  812. :icon => "blast"
  813. },
  814.  
  815. {
  816. :id => 60,
  817. :caption => "Brand in slaapkamer",
  818. :fire_value => 800,
  819. :credits => 800,
  820. :feuerwache_count => 2,
  821. :need_lf => 2,
  822. :need_elw1 => 1,
  823. :need_dlk => 1,
  824. :need_dlk_chance => 80,
  825. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  826. :icon => "fire"
  827. },
  828. {
  829. :id => 61,
  830. :caption => "Brand in slaapkamer",
  831. :fire_value => 400,
  832. :credits => 500,
  833. :feuerwache_count => 1,
  834. :need_lf => 1,
  835. :need_dlk => 1,
  836. :need_dlk_chance => 10,
  837. :expansion_missions => [22],
  838. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  839. :icon => "fire"
  840. },
  841. {
  842. :id => 62,
  843. :caption => "Brand in keuken",
  844. :fire_value => 1500,
  845. :credits => 2000,
  846. :feuerwache_count => 4,
  847. :need_lf => 3,
  848. :need_dlk => 1,
  849. :need_elw1 => 1,
  850. :need_elw2 => 1,
  851. :need_elw2_chance => 50,
  852. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  853. :icon => "fire"
  854. },
  855. {
  856. :id => 63,
  857. :caption => "Brand in keuken",
  858. :fire_value => 300,
  859. :credits => 500,
  860. :feuerwache_count => 1,
  861. :need_lf => 1,
  862. :need_dlk => 1,
  863. :need_dlk_chance => 10,
  864. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  865. :icon => "fire"
  866. },
  867. {
  868. :id => 64,
  869. :caption => "Brand in keuken",
  870. :fire_value => 600,
  871. :credits => 700,
  872. :feuerwache_count => 2,
  873. :need_lf => 2,
  874. :need_dlk => 1,
  875. :need_dlk_chance => 80,
  876. :need_elw1 => 1,
  877. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  878. :icon => "fire"
  879. },
  880.  
  881. {
  882. :id => 65,
  883. :caption => "Takken op de weg",
  884. :fire_value => 170,
  885. :allow_rw_instead_of_lf => true,
  886. :credits => 310,
  887. :feuerwache_count => 1,
  888. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  889. :icon => "sawmill"
  890. },
  891.  
  892. {
  893. :id => 66,
  894. :caption => "Boom op fietspad",
  895. :fire_value => 190,
  896. :allow_rw_instead_of_lf => true,
  897. :credits => 310,
  898. :feuerwache_count => 1,
  899. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  900. :icon => "sawmill"
  901. },
  902. {
  903. :id => 67,
  904. :caption => "Omgewaaide bouwsteiger",
  905. :fire_value => 190,
  906. :credits => 320,
  907. :feuerwache_count => 1,
  908. :need_dlk => 1,
  909. :need_dlk_chance => 30,
  910. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  911. :icon => "sawmill"
  912. },
  913. {
  914. :id => 68,
  915. :caption => "Boom op auto",
  916. :fire_value => 190,
  917. :credits => 350,
  918. :feuerwache_count => 1,
  919. :allow_rw_instead_of_lf => true,
  920. :need_rw => 1,
  921. :need_rw_chance => 10,
  922. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  923. :icon => "sawmill"
  924. },
  925. {
  926. :id => 69,
  927. :caption => "Persoon bekneld onder boom",
  928. :fire_value => 500,
  929. :credits => 1000,
  930. :feuerwache_count => 6,
  931. :rettungswache_count => 2,
  932. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  933. :icon => "sawmill",
  934. :possible_patient_min => 1,
  935. :possible_patient => 1,
  936. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  937. :patient_extension_id => 4,
  938. :need_elw1 => 1,
  939. :need_rw => 1,
  940. :need_rw_chance => 40,
  941. :transport_need_quote => 100,
  942. },
  943.  
  944. {
  945. :id => 70,
  946. :caption => "Winkeldiefstal",
  947. :police_value => 400,
  948. :credits => 200,
  949. :police_count => 1,
  950. :poi_type => 9,
  951. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  952. :possible_prisoner => 1,
  953. :icon => "theft"
  954. },
  955.  
  956. {
  957. :id => 71,
  958. :caption => "Winkeldiefstal",
  959. :police_value => 400,
  960. :credits => 200,
  961. :police_count => 1,
  962. :poi_type => 10,
  963. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  964. :possible_prisoner => 1,
  965. :icon => "theft"
  966. },
  967. {
  968. :id => 72,
  969. :caption => "Winkeldiefstal",
  970. :police_value => 400,
  971. :credits => 200,
  972. :police_count => 1,
  973. :poi_type => 14,
  974. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  975. :possible_prisoner => 1,
  976. :icon => "theft"
  977. },
  978. {
  979. :id => 73,
  980. :caption => "Tasjesdief",
  981. :police_value => 300,
  982. :credits => 200,
  983. :police_count => 1,
  984. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  985. :possible_prisoner => 1,
  986. :icon => "theft"
  987. },
  988. {
  989. :id => 74,
  990. :caption => "Huiselijk geweld",
  991. :need_streifenwagen => 1,
  992. :credits => 750,
  993. :icon => "baseball",
  994. :possible_prisoner => 2,
  995. :police_count => 2,
  996. :possible_patient => 1,
  997. :patient_extension_id => 4,
  998. :police_value => 500,
  999. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1000. },
  1001.  
  1002. {
  1003. :id => 75,
  1004. :caption => "Bestuurder onder invloed",
  1005. :police_value => 300,
  1006. :credits => 300,
  1007. :police_count => 1,
  1008. :possible_prisoner => 1,
  1009. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1010. :icon => "caraccident"
  1011. },
  1012.  
  1013. {
  1014. :id => 76,
  1015. :caption => "Klein vliegtuig neergestort",
  1016. :fire_value => 3000,
  1017. :feuerwache_count => 6,
  1018. :need_lf => 2,
  1019. :need_elw1 => 1,
  1020. :need_elw2 => 1,
  1021. :need_elw2_chance => 10,
  1022. :need_rw => 1,
  1023. :police_count => 2,
  1024. :need_streifenwagen => 2,
  1025. :rettungswache_count => 3,
  1026. :possible_patient_min => 1,
  1027. :possible_patient => 5,
  1028. :patient_extension_id => 4,
  1029. :transport_need_quote => 100,
  1030. :credits => 3000,
  1031. :icon => "fire",
  1032. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1033. },
  1034.  
  1035. {
  1036. :id => 77,
  1037. :caption => "Klein vliegtuig neergestort",
  1038. :fire_value => 2000,
  1039. :feuerwache_count => 6,
  1040. :need_lf => 1,
  1041. :need_elw1 => 1,
  1042. :need_rw => 1,
  1043. :need_rw_chance => 80,
  1044. :police_count => 2,
  1045. :need_streifenwagen => 2,
  1046. :rettungswache_count => 3,
  1047. :possible_patient_min => 1,
  1048. :possible_patient => 2,
  1049. :patient_extension_id => 4,
  1050. :transport_need_quote => 100,
  1051. :credits => 2000,
  1052. :icon => "fire",
  1053. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1054. },
  1055.  
  1056.  
  1057. {
  1058. :id => 78,
  1059. :caption => "Rookontwikkeling in winkel",
  1060. :fire_value => 250,
  1061. :credits => 350,
  1062. :feuerwache_count => 1,
  1063. :need_dlk => 1,
  1064. :need_dlk_chance => 10,
  1065. :expansion_missions => [34],
  1066. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1067. :icon => "fire",
  1068. :need_lf => 1,
  1069. },
  1070. {
  1071. :id => 79,
  1072. :caption => "Gevallen fietser",
  1073. :rettungswache_count => 1,
  1074. :possible_patient => 1,
  1075. :patient_extension_id => 4,
  1076. :possible_patient_min => 1,
  1077. :transport_need_quote => 30,
  1078. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1079. :icon => "medicalstore"
  1080. },
  1081.  
  1082. {
  1083. :id => 80,
  1084. :caption => "Allergische reactie ",
  1085. :rettungswache_count => 1,
  1086. :possible_patient => 1,
  1087. :patient_extension_id => 0,
  1088. :possible_patient_min => 1,
  1089. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1090. :icon => "medicalstore"
  1091. },
  1092.  
  1093. {
  1094. :id => 81,
  1095. :caption => "Verward persoon",
  1096. :police_value => 400,
  1097. :credits => 200,
  1098. :police_count => 1,
  1099. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1100. :possible_prisoner => 1,
  1101. :icon => "baseball"
  1102. },
  1103.  
  1104. {
  1105. :id => 82,
  1106. :caption => "Vrachtwagen gekanteld",
  1107. :fire_value => 1500,
  1108. :credits => 1000,
  1109. :police_count => 1,
  1110. :feuerwache_count => 3,
  1111. :rettungswache_count => 1,
  1112. :need_streifenwagen => 1,
  1113. :need_elw1 => 1,
  1114. :need_rw => 1,
  1115. :need_rw_chance => 70,
  1116. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1117. :possible_patient => 1,
  1118. :patient_extension_id => 4,
  1119. :icon => "caraccident"
  1120. },
  1121.  
  1122. {
  1123. :id => 83,
  1124. :caption => "Val van hoogte (> 5m)",
  1125. :rettungswache_count => 10,
  1126. :possible_patient => 1,
  1127. :patient_extension_id => 1,
  1128. :possible_patient_min => 1,
  1129. :rth_need_quote => 100,
  1130. :nef_need_quote => 100,
  1131. :transport_need_quote => 100,
  1132. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1133. :icon => "medicalstore"
  1134. },
  1135. {
  1136. :id => 84,
  1137. :caption => "Ernstige brandwonden",
  1138. :rettungswache_count => 10,
  1139. :possible_patient => 1,
  1140. :patient_extension_id => 1,
  1141. :possible_patient_min => 1,
  1142. :rth_need_quote => 100,
  1143. :nef_need_quote => 100,
  1144. :transport_need_quote => 100,
  1145. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1146. :icon => "medicalstore"
  1147. },
  1148. {
  1149. :id => 85,
  1150. :caption => "Aanrijding voetganger (> 30km/h)",
  1151. :police_value => 300,
  1152. :police_count => 3,
  1153. :credits => 300,
  1154. :rettungswache_count => 10,
  1155. :possible_patient => 1,
  1156. :patient_extension_id => 4,
  1157. :possible_patient_min => 1,
  1158. :rth_need_quote => 100,
  1159. :nef_need_quote => 100,
  1160. :transport_need_quote => 100,
  1161. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1162. :icon => "medicalstore"
  1163. },
  1164. {
  1165. :id => 86,
  1166. :caption => "Aanrijding door trein",
  1167. :police_value => 1000,
  1168. :police_count => 3,
  1169. :credits => 1000,
  1170. :rettungswache_count => 10,
  1171. :possible_patient => 1,
  1172. :patient_extension_id => 4,
  1173. :possible_patient_min => 1,
  1174. :rth_need_quote => 100,
  1175. :nef_need_quote => 100,
  1176. :transport_need_quote => 100,
  1177. :poi_type => 7,
  1178. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1179. :icon => "medicalstore"
  1180. },
  1181.  
  1182. {
  1183. :id => 87,
  1184. :caption => "Beginnende geboorte",
  1185. :rettungswache_count => 3,
  1186. :possible_patient => 1,
  1187. :patient_extension_id => 2,
  1188. :possible_patient_min => 1,
  1189. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1190. :icon => "medicalstore"
  1191. },
  1192. {
  1193. :id => 88,
  1194. :caption => "Hersenbloeding",
  1195. :rettungswache_count => 3,
  1196. :possible_patient => 1,
  1197. :patient_extension_id => 6,
  1198. :possible_patient_min => 1,
  1199. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1200. :icon => "medicalstore"
  1201. },
  1202. {
  1203. :id => 89,
  1204. :caption => "Nek- wervelletsel",
  1205. :rettungswache_count => 3,
  1206. :possible_patient => 1,
  1207. :patient_extension_id => 6,
  1208. :possible_patient_min => 1,
  1209. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1210. :icon => "medicalstore"
  1211. },
  1212. {
  1213. :id => 90,
  1214. :caption => "Ontwrichting",
  1215. :rettungswache_count => 2,
  1216. :possible_patient => 1,
  1217. :patient_extension_id => 1,
  1218. :possible_patient_min => 1,
  1219. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1220. :icon => "medicalstore"
  1221. },
  1222. {
  1223. :id => 91,
  1224. :caption => "Psychiatrisch beeld",
  1225. :rettungswache_count => 5,
  1226. :possible_patient => 1,
  1227. :patient_extension_id => 5,
  1228. :possible_patient_min => 1,
  1229. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1230. :icon => "medicalstore"
  1231. },
  1232. {
  1233. :id => 92,
  1234. :caption => "Botbreuk",
  1235. :rettungswache_count => 1,
  1236. :possible_patient => 1,
  1237. :patient_extension_id => 1,
  1238. :possible_patient_min => 1,
  1239. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1240. :icon => "medicalstore"
  1241. },
  1242. {
  1243. :id => 93,
  1244. :caption => "Gebroken rib",
  1245. :rettungswache_count => 4,
  1246. :possible_patient => 1,
  1247. :patient_extension_id => 4,
  1248. :possible_patient_min => 1,
  1249. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1250. :icon => "medicalstore"
  1251. },
  1252. {
  1253. :id => 94,
  1254. :caption => "Hoofdletsel",
  1255. :rettungswache_count => 2,
  1256. :possible_patient => 1,
  1257. :patient_extension_id => 1,
  1258. :possible_patient_min => 1,
  1259. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1260. :icon => "medicalstore"
  1261. },
  1262. {
  1263. :id => 95,
  1264. :caption => "Hyperventilatie",
  1265. :rettungswache_count => 1,
  1266. :possible_patient => 1,
  1267. :patient_extension_id => 0,
  1268. :possible_patient_min => 1,
  1269. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1270. :icon => "medicalstore"
  1271. },
  1272. {
  1273. :id => 96,
  1274. :caption => "Hittekramp",
  1275. :rettungswache_count => 1,
  1276. :possible_patient => 1,
  1277. :patient_extension_id => 1,
  1278. :possible_patient_min => 1,
  1279. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1280. :icon => "medicalstore"
  1281. },
  1282. {
  1283. :id => 97,
  1284. :caption => "Hoofdwond",
  1285. :rettungswache_count => 1,
  1286. :possible_patient => 1,
  1287. :patient_extension_id => 1,
  1288. :possible_patient_min => 1,
  1289. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1290. :icon => "medicalstore"
  1291. },
  1292.  
  1293.  
  1294. {
  1295. :id => 98,
  1296. :caption => "Vreemde lucht",
  1297. :fire_value => 450,
  1298. :credits => 600,
  1299. :feuerwache_count => 11,
  1300. :need_gwgefahrgut => 1,
  1301. :need_gwgefahrgut_chance => 20,
  1302. :need_elw1 => 1,
  1303. :need_elw1_chance => 30,
  1304. :need_rw => 1,
  1305. :need_rw_chance => 10,
  1306. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1307. :icon => "fire",
  1308. },
  1309. {
  1310. :id => 99,
  1311. :caption => "Stankoverlast",
  1312. :fire_value => 450,
  1313. :credits => 550,
  1314. :feuerwache_count => 11,
  1315. :need_gwgefahrgut => 1,
  1316. :need_gwgefahrgut_chance => 10,
  1317. :need_elw1 => 1,
  1318. :need_elw1_chance => 10,
  1319. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1320. :icon => "fire",
  1321. },
  1322.  
  1323. {
  1324. :id => 100,
  1325. :caption => "Ammoniakalarm in opslagloods",
  1326. :fire_value => 750,
  1327. :credits => 1200,
  1328. :feuerwache_count => 14,
  1329. :need_lf => 1,
  1330. :need_elw1 => 1,
  1331. :need_gwgefahrgut => 1,
  1332. :need_rw => 1,
  1333. :need_rw_chance => 80,
  1334. :need_gwmess => 1,
  1335. :need_gwmess_chance => 10,
  1336. :need_elw2 => 1,
  1337. :need_elw2_chance => 20,
  1338. :need_elw3 => 1,
  1339. :need_elw3_chance => 10,
  1340. :brandmeldeanlage_possible => true,
  1341. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1342. :icon => "fire",
  1343. },
  1344.  
  1345.  
  1346.  
  1347.  
  1348. {
  1349. :id => 101,
  1350. :caption => "Koolmonoxide vrijgekomen",
  1351. :fire_value => 950,
  1352. :credits => 1200,
  1353. :feuerwache_count => 11,
  1354. :police_count => 1,
  1355. :need_gwgefahrgut => 1,
  1356. :need_gwgefahrgut_chance => 10,
  1357. :need_elw1 => 1,
  1358. :need_elw1_chance => 50,
  1359. :need_streifenwagen => 1,
  1360. :possible_patient => 2,
  1361. :patient_extension_id => 0,
  1362. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1363. :icon => "fire",
  1364. },
  1365. {
  1366. :id => 102,
  1367. :caption => "Lekkende goederenwagon",
  1368. :fire_value => 950,
  1369. :credits => 1200,
  1370. :feuerwache_count => 11,
  1371. :need_rw => 1,
  1372. :need_gwgefahrgut => 1,
  1373. :need_elw1 => 1,
  1374. :poi_type => 8,
  1375. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1376. :icon => "fire",
  1377. },
  1378. {
  1379. :id => 103,
  1380. :caption => "Schoorsteenbrand",
  1381. :fire_value => 1000,
  1382. :credits => 2400,
  1383. :feuerwache_count => 3,
  1384. :need_dlk => 1,
  1385. :need_dlk_chance => 100,
  1386. :expansion_missions => [32],
  1387. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1388. :icon => "fire"
  1389. },
  1390. {
  1391. :id => 104,
  1392. :caption => "Brandgerucht",
  1393. :fire_value => 100,
  1394. :credits => 130,
  1395. :feuerwache_count => 1,
  1396. :icon => "fire",
  1397. :expansion_missions => [115],
  1398. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1399. #:award => 11,
  1400. },
  1401. {
  1402. :id => 105,
  1403. :caption => "Buitensluiting",
  1404. :fire_value => 120,
  1405. :credits => 140,
  1406. :feuerwache_count => 1,
  1407. :icon => "fire",
  1408. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1409. },
  1410. {
  1411. :id => 106,
  1412. :caption => "Schaap in sloot",
  1413. :fire_value => 120,
  1414. :credits => 140,
  1415. :feuerwache_count => 1,
  1416. :need_lf => 1,
  1417. :poi_type => 28,
  1418. :icon => "cat",
  1419. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1420. },
  1421. {
  1422. :id => 107,
  1423. :caption => "Persoon bekneld in machine",
  1424. :fire_value => 520,
  1425. :credits => 540,
  1426. :feuerwache_count => 6,
  1427. :rettungswache_count => 1,
  1428. :police_count => 1,
  1429. :need_streifenwagen => 1,
  1430. :icon => "sawmill",
  1431. :possible_patient_min => 1,
  1432. :possible_patient => 1,
  1433. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  1434. :patient_extension_id => 4,
  1435. :need_elw1 => 1,
  1436. :need_rw => 1,
  1437. :need_rw_chance => 80,
  1438. :transport_need_quote => 100,
  1439. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1440. },
  1441. {
  1442. :id => 108,
  1443. :caption => "Ongeval met trein en personenauto",
  1444. :fire_value => 1220,
  1445. :credits => 1240,
  1446. :feuerwache_count => 10,
  1447. :rettungswache_count => 1,
  1448. :police_count => 1,
  1449. :need_streifenwagen => 1,
  1450. :icon => "caraccident",
  1451. :possible_patient_min => 1,
  1452. :possible_patient => 1,
  1453. :patient_extension_id => 4,
  1454. :need_elw1 => 1,
  1455. :need_rw => 1,
  1456. :need_rw_chance => 90,
  1457. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1458. :poi_type => 24,
  1459. },
  1460. {
  1461. :id => 109,
  1462. :caption => "Ongeval met trein en persoon",
  1463. :fire_value => 720,
  1464. :credits => 740,
  1465. :feuerwache_count => 6,
  1466. :rettungswache_count => 1,
  1467. :police_count => 1,
  1468. :need_streifenwagen => 1,
  1469. :icon => "medicalstore",
  1470. :possible_patient_min => 1,
  1471. :possible_patient => 1,
  1472. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  1473. :patient_extension_id => 1,
  1474. :need_elw1 => 1,
  1475. :need_rw => 1,
  1476. :need_rw_chance => 80,
  1477. :transport_need_quote => 100,
  1478. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1479. poi_type: 24
  1480. },
  1481. {
  1482. :id => 110,
  1483. :caption => "Brand in vakantiewoning",
  1484. :fire_value => 400,
  1485. :credits => 500,
  1486. :feuerwache_count => 3,
  1487. :need_dlk => 1,
  1488. :need_dlk_chance => 10,
  1489. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1490. :icon => "fire"
  1491. },
  1492. {
  1493. :id => 111,
  1494. :caption => "Brand in vakantiewoning",
  1495. :fire_value => 1500,
  1496. :credits => 1500,
  1497. :feuerwache_count => 3,
  1498. :need_dlk => 1,
  1499. :need_dlk_chance => 80,
  1500. :need_elw1 => 1,
  1501. :need_gwl2wasser => 1,
  1502. :need_gwl2wasser_chance => 10,
  1503. :need_lf => 2,
  1504. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1505. :icon => "fire"
  1506. },
  1507.  
  1508. {
  1509. :id => 112,
  1510. :caption => "Overval winkel",
  1511. :police_value => 600,
  1512. :credits => 400,
  1513. :police_count => 2,
  1514. :need_streifenwagen => 2,
  1515. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1516. :possible_prisoner => 1,
  1517. :poi_type => 14,
  1518. :icon => "theft"
  1519. },
  1520. {
  1521. :id => 113,
  1522. :caption => "Overval winkel",
  1523. :police_value => 1000,
  1524. :credits => 1000,
  1525. :police_count => 2,
  1526. :need_streifenwagen => 3,
  1527. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1528. :possible_prisoner => 1,
  1529. :poi_type => 14,
  1530. :icon => "theft"
  1531. },
  1532. {
  1533. :id => 114,
  1534. :caption => "Brandend dak",
  1535. :fire_value => 1000,
  1536. :credits => 1000,
  1537. :feuerwache_count => 6,
  1538. :need_lf => 1,
  1539. :need_dlk => 1,
  1540. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1541. :icon => "fire"
  1542. },
  1543. {
  1544. :id => 115,
  1545. :caption => "Brandend dak",
  1546. :fire_value => 1400,
  1547. :credits => 1400,
  1548. :feuerwache_count => 6,
  1549. :police_count => 1,
  1550. :need_lf => 2,
  1551. :need_elw1 => 1,
  1552. :need_dlk => 1,
  1553. :need_streifenwagen => 1,
  1554. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1555. :icon => "fire"
  1556. },
  1557. {
  1558. :id => 116,
  1559. :sicherheitswache => true,
  1560. :caption => "Voetbalwedstrijd",
  1561. :credits => 4000,
  1562. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1563. :need_streifenwagen => 4,
  1564. :need_rtw => 1,
  1565. :police_count => 4,
  1566. :rettungswache_count => 1,
  1567. :icon => "clock",
  1568. :duration => 2.hours,
  1569. :duration_text => "2 uur",
  1570. :poi_type => 20,
  1571. },
  1572. {
  1573. :id => 117,
  1574. :sicherheitswache => true,
  1575. :caption => "Voetbalwedstrijd, risicowedstrijd",
  1576. :credits => 5500,
  1577. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1578. :need_streifenwagen => 6,
  1579. :need_rtw => 2,
  1580. :police_count => 6,
  1581. :rettungswache_count => 2,
  1582. :icon => "clock",
  1583. :duration => 2.hours,
  1584. :duration_text => "2 uur",
  1585. :poi_type => 20,
  1586. },
  1587. {
  1588. :id => 118,
  1589. :sicherheitswache => true,
  1590. :caption => "Hardloopevenement",
  1591. :credits => 3700,
  1592. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1593. :need_streifenwagen => 2,
  1594. :need_rtw => 3,
  1595. :police_count => 2,
  1596. :rettungswache_count => 3,
  1597. :icon => "clock",
  1598. :duration => 4.hours,
  1599. :duration_text => "4 uur"
  1600. },
  1601. {
  1602. :id => 119,
  1603. :sicherheitswache => true,
  1604. :caption => "Begeleiding orkest",
  1605. :credits => 2000,
  1606. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1607. :police_count => 2,
  1608. :icon => "clock",
  1609. :duration => 1.hours,
  1610. :duration_text => "1 uur",
  1611. :need_streifenwagen => 2,
  1612. },
  1613. {
  1614. :id => 120,
  1615. :sicherheitswache => true,
  1616. :caption => "Begeleiding wielrenners",
  1617. :credits => 4000,
  1618. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1619. :police_count => 2,
  1620. :rettungswache_count => 2,
  1621. :icon => "clock",
  1622. :duration => 2.hours,
  1623. :duration_text => "2 uur",
  1624. :need_streifenwagen => 2,
  1625. :need_rtw => 2,
  1626. :allow_ktw_instead_of_rtw => true,
  1627. :allow_ktw_b_instead_of_rtw => true,
  1628. },
  1629. {
  1630. :id => 121,
  1631. :sicherheitswache => true,
  1632. :caption => "Test brandalarm school",
  1633. :credits => 1000,
  1634. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1635. :feuerwache_count => 2,
  1636. :need_lf => 1,
  1637. :icon => "clock",
  1638. :duration => 15.minutes,
  1639. :duration_text => "15 minuten",
  1640. :personal_min_feuerwehr => 1,
  1641. :poi_type => 12,
  1642. },
  1643. {
  1644. :id => 122,
  1645. :caption => "Overval winkel",
  1646. :credits => 4000,
  1647. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1648. :police_count => 4,
  1649. :polizeihubschrauber_count => 1,
  1650. :police_value => 2000,
  1651. :icon => "theft",
  1652. :poi_type => 9,
  1653. :need_streifenwagen => 5,
  1654. :need_polizeihubschrauber => 1
  1655. },
  1656. {
  1657. :id => 123,
  1658. :caption => "Overval winkel",
  1659. :credits => 4000,
  1660. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1661. :police_count => 4,
  1662. :polizeihubschrauber_count => 1,
  1663. :police_value => 2000,
  1664. :icon => "theft",
  1665. :poi_type => 10,
  1666. :need_streifenwagen => 5,
  1667. :need_polizeihubschrauber => 1
  1668. },
  1669. {
  1670. :id => 124,
  1671. :caption => "Achtervolging personenauto",
  1672. :credits => 4000,
  1673. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1674. :police_count => 3,
  1675. :polizeihubschrauber_count => 1,
  1676. :police_value => 1800,
  1677. :icon => "caraccident",
  1678. :need_streifenwagen => 4,
  1679. :need_polizeihubschrauber => 1
  1680. },
  1681. {
  1682. :id => 125,
  1683. :caption => "Vermist persoon",
  1684. :credits => 3500,
  1685. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1686. :police_count => 3,
  1687. :polizeihubschrauber_count => 1,
  1688. :police_value => 1800,
  1689. :icon => "zoom",
  1690. :need_streifenwagen => 3,
  1691. :need_polizeihubschrauber => 1
  1692. },
  1693. {
  1694. :id => 126,
  1695. :caption => "Brand in landbouwschuur",
  1696. :fire_value => 500,
  1697. :credits => 500,
  1698. :feuerwache_count => 4,
  1699. :need_lf => 1,
  1700. :need_dlk => 1,
  1701. :need_dlk_chance => 10,
  1702. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1703. :icon => "fire"
  1704. },
  1705. {
  1706. :id => 127,
  1707. :caption => "Brand in landbouwschuur",
  1708. :fire_value => 1500,
  1709. :credits => 1000,
  1710. :feuerwache_count => 6,
  1711. :need_lf => 3,
  1712. :need_elw1 => 1,
  1713. :need_dlk => 1,
  1714. :need_elw2 => 1,
  1715. :need_elw2_chance => 50,
  1716. :need_gwl2wasser => 1,
  1717. :need_gwl2wasser_chance => 60,
  1718. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1719. :icon => "fire"
  1720. },
  1721. {
  1722. :id => 128,
  1723. :caption => "Heidebrand",
  1724. :fire_value => 200,
  1725. :credits => 200,
  1726. :feuerwache_count => 1,
  1727. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1728. :icon => "fire",
  1729. :need_lf => 1,
  1730. :need_gwl2wasser => 1,
  1731. :need_gwl2wasser_chance => 10,
  1732. },
  1733. {
  1734. :id => 129,
  1735. :caption => "Heidebrand",
  1736. :fire_value => 1600,
  1737. :credits => 1000,
  1738. :feuerwache_count => 5,
  1739. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1740. :icon => "fire",
  1741. :need_lf => 4,
  1742. :need_elw1 => 1,
  1743. :need_elw2 => 1,
  1744. :need_gwl2wasser => 1,
  1745. },
  1746. {
  1747. :id => 130,
  1748. :caption => "Brand in cafetaria",
  1749. :fire_value => 900,
  1750. :credits => 1400,
  1751. :feuerwache_count => 5,
  1752. :brandmeldeanlage_possible => true,
  1753. :police_count => 1,
  1754. :need_streifenwagen => 1,
  1755. :need_lf => 2,
  1756. :need_dlk => 1,
  1757. :need_dlk_chance => 50,
  1758. :need_elw1 => 1,
  1759. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1760. :icon => "fire"
  1761. },
  1762. {
  1763. :id => 131,
  1764. :caption => "Brand in cafetaria",
  1765. :fire_value => 1200,
  1766. :credits => 1700,
  1767. :feuerwache_count => 7,
  1768. :brandmeldeanlage_possible => true,
  1769. :police_count => 1,
  1770. :need_streifenwagen => 1,
  1771. :need_lf => 3,
  1772. :need_dlk => 1,
  1773. :need_elw1 => 1,
  1774. :need_elw2 => 1,
  1775. :need_elw2_chance => 50,
  1776. :need_gwl2wasser => 1,
  1777. :need_gwl2wasser_chance => 10,
  1778. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1779. :icon => "fire"
  1780. },
  1781.  
  1782. {
  1783. :id => 132,
  1784. :caption => "Brandende bus",
  1785. :fire_value => 200,
  1786. :credits => 500,
  1787. :feuerwache_count => 1,
  1788. :need_lf => 1,
  1789. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1790. :icon => "fire"
  1791. },
  1792.  
  1793. {
  1794. :id => 133,
  1795. :caption => "Brandende bestelwagen",
  1796. :fire_value => 170,
  1797. :credits => 400,
  1798. :feuerwache_count => 1,
  1799. :need_lf => 1,
  1800. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1801. :icon => "fire"
  1802. },
  1803. {
  1804. :id => 134,
  1805. :caption => "Brandende haag",
  1806. :fire_value => 190,
  1807. :credits => 240,
  1808. :feuerwache_count => 1,
  1809. :need_lf => 1,
  1810. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1811. :icon => "fire",
  1812. #:award => 11,
  1813. },
  1814. {
  1815. :id => 135,
  1816. :caption => "Brandende papiercontainer",
  1817. :fire_value => 150,
  1818. :credits => 300,
  1819. :feuerwache_count => 1,
  1820. :need_lf => 1,
  1821. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1822. :icon => "fire",
  1823. #:award => 11,
  1824. },
  1825. {
  1826. :id => 136,
  1827. :caption => "Brandende caravan",
  1828. :fire_value => 160,
  1829. :credits => 240,
  1830. :feuerwache_count => 1,
  1831. :need_lf => 1,
  1832. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1833. :icon => "fire"
  1834. },
  1835.  
  1836. {
  1837. :id => 137,
  1838. :caption => "Besteld vervoer",
  1839. :ktw_value => 100,
  1840. :possible_patient => 1,
  1841. :possible_patient_min => 1,
  1842. :nef_need_quote => 0,
  1843. :transport_need_quote => 0,
  1844. :allow_ktw_instead_of_rtw => true,
  1845. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1846. :icon => "ambulance",
  1847. :feuerwache_count => 99999999999,
  1848. },
  1849. {
  1850. :id => 138,
  1851. :caption => "Brand in meterkast",
  1852. :fire_value => 140,
  1853. :credits => 170,
  1854. :feuerwache_count => 1,
  1855. :need_lf => 1,
  1856. :need_rw => 1,
  1857. :need_rw_chance => 10,
  1858. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1859. :icon => "fire"
  1860. },
  1861. {
  1862. :id => 139,
  1863. :caption => "Natuurbrand",
  1864. :fire_value => 100,
  1865. :credits => 110,
  1866. :feuerwache_count => 1,
  1867. :icon => "fire",
  1868. :need_lf => 2,
  1869. :need_gwl2wasser => 1,
  1870. :need_gwl2wasser_chance => 10,
  1871. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1872. },
  1873. {
  1874. :id => 140,
  1875. :caption => "Natuurbrand",
  1876. :fire_value => 350,
  1877. :credits => 400,
  1878. :feuerwache_count => 4,
  1879. :need_lf => 2,
  1880. :need_elw1 => 1,
  1881. :need_gwl2wasser => 1,
  1882. :need_gwl2wasser_chance => 40,
  1883. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1884. :icon => "fire"
  1885. },
  1886. {
  1887. :id => 141,
  1888. :caption => "Natuurbrand",
  1889. :fire_value => 600,
  1890. :credits => 750,
  1891. :feuerwache_count => 8,
  1892. :need_lf => 3,
  1893. :need_elw1 => 1,
  1894. :need_elw2 => 1,
  1895. :need_gwl2wasser => 1,
  1896. :need_gwa => 1,
  1897. :need_gwa_chance => 10,
  1898. :poi_type => 3,
  1899. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1900. :icon => "fire"
  1901. },
  1902. {
  1903. :id => 142,
  1904. :caption => "Natuurbrand",
  1905. :fire_value => 1000,
  1906. :credits => 1200,
  1907. :feuerwache_count => 10,
  1908. :need_lf => 4,
  1909. :need_elw1 => 1,
  1910. :need_elw2 => 1,
  1911. :need_gwl2wasser => 2,
  1912. :need_rw => 1,
  1913. :need_rw_chance => 50,
  1914. :need_gwa => 1,
  1915. :need_gwa_chance => 20,
  1916. :poi_type => 3,
  1917. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1918. :icon => "fire"
  1919. },
  1920. {
  1921. :id => 143,
  1922. :caption => "Natuurbrand",
  1923. :fire_value => 1500,
  1924. :credits => 3500,
  1925. :feuerwache_count => 12,
  1926. :need_lf => 8,
  1927. :need_elw1 => 2,
  1928. :need_elw2 => 1,
  1929. :need_gwl2wasser => 2,
  1930. :need_rw => 1,
  1931. :need_gwa => 1,
  1932. :need_gwa_chance => 30,
  1933. :poi_type => 3,
  1934. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1935. :icon => "fire"
  1936. },
  1937. {
  1938. :id => 144,
  1939. :caption => "Natuurbrand",
  1940. :fire_value => 2000,
  1941. :credits => 7000,
  1942. :feuerwache_count => 14,
  1943. :need_lf => 12,
  1944. :need_elw1 => 3,
  1945. :need_elw2 => 2,
  1946. :need_gwl2wasser => 3,
  1947. :need_rw => 2,
  1948. :need_gwa => 1,
  1949. :need_gwa_chance => 50,
  1950. :poi_type => 3,
  1951. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1952. :icon => "fire"
  1953. },
  1954. {
  1955. :id => 145,
  1956. :caption => "Natuurbrand",
  1957. :fire_value => 15000,
  1958. :credits => 35000,
  1959. :feuerwache_count => 99999999,
  1960. :only_alliance_mission => true,
  1961. :need_lf => 40,
  1962. :need_elw1 => 10,
  1963. :need_elw2 => 4,
  1964. :need_elw3 => 2,
  1965. :need_gwl2wasser => 8,
  1966. :need_rw => 4,
  1967. :need_gwa => 1,
  1968. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1969. :icon => "fire"
  1970. },
  1971.  
  1972. {
  1973. :id => 146,
  1974. :caption => "Brandende vogelverschrikker",
  1975. :fire_value => 200,
  1976. :credits => 350,
  1977. :feuerwache_count => 1,
  1978. :date_start => DateTime.new(2016,10,28,00,00),
  1979. :date_end => DateTime.new(2016,11,03,23,59),
  1980. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1981. :icon => "ghost",
  1982. :award => 9,
  1983. },
  1984. {
  1985. :id => 147,
  1986. :caption => "Brandend pompoenveld",
  1987. :fire_value => 600,
  1988. :need_lf => 2,
  1989. :need_elw1 => 1,
  1990. :credits => 850,
  1991. :feuerwache_count => 6,
  1992. :date_start => DateTime.new(2016,10,28,00,00),
  1993. :date_end => DateTime.new(2016,11,03,23,59),
  1994. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1995. :icon => "ghost",
  1996. :award => 9,
  1997. },
  1998. {
  1999. :id => 148,
  2000. :caption => "Overkookte pompoensoep",
  2001. :fire_value => 1000,
  2002. :credits => 1500,
  2003. :feuerwache_count => 1,
  2004. :rettungswache_count => 1,
  2005. :need_lf => 1,
  2006. :possible_patient => 1,
  2007. :patient_extension_id => 5,
  2008. :date_start => DateTime.new(2016,10,28,00,00),
  2009. :date_end => DateTime.new(2016,11,03,23,59),
  2010. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2011. :icon => "ghost",
  2012. :award => 9,
  2013. },
  2014. {
  2015. :id => 149,
  2016. :caption => "Heks vast in boom",
  2017. :fire_value => 600,
  2018. :credits => 900,
  2019. :feuerwache_count => 3,
  2020. :need_lf => 1,
  2021. :need_dlk => 1,
  2022. :possible_patient => 1,
  2023. :transport_need_quote => 80,
  2024. :patient_extension_id => 4,
  2025. :possible_patient_gender => "female",
  2026. :date_start => DateTime.new(2016,10,28,00,00),
  2027. :date_end => DateTime.new(2016,11,03,23,59),
  2028. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2029. :icon => "ghost",
  2030. :award => 9,
  2031. },
  2032. {
  2033. :id => 150,
  2034. :caption => "Monster uitgebroken",
  2035. :police_value => 1000,
  2036. :credits => 1600,
  2037. :police_count => 2,
  2038. :need_streifenwagen => 4,
  2039. :date_start => DateTime.new(2016,10,28,00,00),
  2040. :date_end => DateTime.new(2016,11,03,23,59),
  2041. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2042. :icon => "ghost",
  2043. :award => 9,
  2044. },
  2045. {
  2046. :id => 151,
  2047. :caption => "Gestolen pompoenen",
  2048. :police_value => 200,
  2049. :credits => 100,
  2050. :police_count => 1,
  2051. :need_streifenwagen => 1,
  2052. :date_start => DateTime.new(2016,10,28,00,00),
  2053. :date_end => DateTime.new(2016,11,03,23,59),
  2054. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2055. :icon => "ghost",
  2056. :award => 9,
  2057. },
  2058. {
  2059. :id => 152,
  2060. :caption => "Frankenstein gespot",
  2061. :police_value => 500,
  2062. :credits => 550,
  2063. :police_count => 2,
  2064. :need_streifenwagen => 3,
  2065. :date_start => DateTime.new(2016,10,28,00,00),
  2066. :date_end => DateTime.new(2016,11,03,23,59),
  2067. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2068. :icon => "ghost",
  2069. :award => 9,
  2070. },
  2071. {
  2072. :id => 153,
  2073. :caption => "Snoep diefstal",
  2074. :police_value => 200,
  2075. :credits => 100,
  2076. :police_count => 1,
  2077. :need_streifenwagen => 1,
  2078. :date_start => DateTime.new(2016,10,28,00,00),
  2079. :date_end => DateTime.new(2016,11,03,23,59),
  2080. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2081. :icon => "ghost",
  2082. :award => 9,
  2083. },
  2084. {
  2085. :id => 154,
  2086. :caption => "Horrorclown gespot",
  2087. :police_value => 200,
  2088. :credits => 600,
  2089. :police_count => 2,
  2090. :need_streifenwagen => 2,
  2091. :possible_prisoner => 1,
  2092.  
  2093. :date_start => DateTime.new(2016,10,28,00,00),
  2094. :date_end => DateTime.new(2016,11,03,23,59),
  2095. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2096. :icon => "ghost",
  2097. :award => 9,
  2098. },
  2099. {
  2100. :id => 155,
  2101. :caption => "Gaslekkage",
  2102. :fire_value => 1000,
  2103. :credits => 890,
  2104. :feuerwache_count => 14,
  2105. :need_lf => 1,
  2106. :need_elw1 => 1,
  2107. :need_rw => 1,
  2108. :need_rw_chance => 30,
  2109. :need_elw2 => 1,
  2110. :need_elw2_chance => 10,
  2111. :need_elw3 => 1,
  2112. :need_elw3_chance => 10,
  2113. :police_count => 1,
  2114.  
  2115. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2116. :icon => "fire",
  2117. },
  2118. {
  2119. :id => 156,
  2120. :caption => "Gaslekkage",
  2121. :fire_value => 1400,
  2122. :credits => 1100,
  2123. :feuerwache_count => 14,
  2124. :need_lf => 2,
  2125. :need_elw1 => 1,
  2126. :need_rw => 1,
  2127. :need_elw2 => 1,
  2128. :need_elw2_chance => 50,
  2129. :need_elw3 => 1,
  2130. :need_elw3_chance => 50,
  2131. :need_gwgefahrgut => 1,
  2132. :need_gwgefahrgut_chance => 20,
  2133. :police_count => 2,
  2134.  
  2135. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2136. :icon => "fire",
  2137. },
  2138. {
  2139. :id => 157,
  2140. :caption => "Brand in ziekenhuis",
  2141. :fire_value => 2700,
  2142. :credits => 3570,
  2143. :feuerwache_count => 10,
  2144. :need_lf => 3,
  2145. :need_dlk => 2,
  2146. :need_elw1 => 1,
  2147. :need_elw2 => 1,
  2148. :need_gwa => 1,
  2149. :need_gwa_chance => 50,
  2150. :need_elw3 => 1,
  2151. :need_elw3_chance => 90,
  2152. :police_count => 2,
  2153.  
  2154. :possible_patient => 2,
  2155. :transport_need_quote => 100,
  2156. :poi_type => 2,
  2157. :brandmeldeanlage_possible => true,
  2158. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2159. :icon => "fire"
  2160. },
  2161. {
  2162. :id => 158,
  2163. :caption => "Brand in ziekenhuis",
  2164. :fire_value => 100,
  2165. :credits => 350,
  2166. :feuerwache_count => 1,
  2167. :need_lf => 1,
  2168. :poi_type => 2,
  2169. :brandmeldeanlage_possible => true,
  2170. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2171. :icon => "fire"
  2172. },
  2173. {
  2174. :id => 159,
  2175. :caption => "Brand in sporthal",
  2176. :fire_value => 1200,
  2177. :credits => 1500,
  2178. :feuerwache_count => 10,
  2179. :need_lf => 3,
  2180. :need_dlk => 1,
  2181. :need_elw1 => 1,
  2182. :need_elw2 => 1,
  2183. :need_elw2_chance => 50,
  2184. :need_gwa => 1,
  2185. :need_gwa_chance => 20,
  2186. :police_count => 1,
  2187.  
  2188. :icon => "fire",
  2189. :poi_type => 12,
  2190. :brandmeldeanlage_possible => true,
  2191. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2192. },
  2193. {
  2194. :id => 160,
  2195. :caption => "Brandende cadeautjes",
  2196. :fire_value => 500,
  2197. :credits => 550,
  2198. :feuerwache_count => 1,
  2199. :need_lf => 1,
  2200. :date_start => DateTime.new(2016,11,29,00,00),
  2201. :date_end => DateTime.new(2016,12,05,23,59),
  2202. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2203. :icon => "sint"
  2204. },
  2205. {
  2206. :id => 161,
  2207. :caption => "Sinterklaas van dak gegleden",
  2208. :rettungswache_count => 1,
  2209. :possible_patient => 1,
  2210. :possible_patient_min => 1,
  2211. :patient_extension_id => 4,
  2212. :transport_need_quote => 100,
  2213. :date_start => DateTime.new(2016,11,29,00,00),
  2214. :date_end => DateTime.new(2016,12,05,23,59),
  2215. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2216. :icon => "sint"
  2217. },
  2218. {
  2219. :id => 162,
  2220. :caption => "Pepernoot op hoofd",
  2221. :rettungswache_count => 1,
  2222. :possible_patient => 1,
  2223. :possible_patient_min => 1,
  2224. :patient_extension_id => 4,
  2225. :transport_need_quote => 50,
  2226. :date_start => DateTime.new(2016,11,29,00,00),
  2227. :date_end => DateTime.new(2016,12,05,23,59),
  2228. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2229. :icon => "sint"
  2230. },
  2231. {
  2232. :id => 163,
  2233. :caption => "Piet bestolen",
  2234. :police_value => 400,
  2235. :credits => 500,
  2236. :police_count => 1,
  2237. :need_streifenwagen => 1,
  2238. :date_start => DateTime.new(2016,11,29,00,00),
  2239. :date_end => DateTime.new(2016,12,05,23,59),
  2240. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2241. :icon => "sint"
  2242.  
  2243. },
  2244. {
  2245. :id => 164,
  2246. :caption => "Kind geschrokken",
  2247. :rettungswache_count => 1,
  2248. :possible_patient => 1,
  2249. :possible_patient_min => 1,
  2250. :transport_need_quote => 0,
  2251. :date_start => DateTime.new(2016,11,29,00,00),
  2252. :date_end => DateTime.new(2016,12,05,23,59),
  2253. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2254. :icon => "sint"
  2255. },
  2256. {
  2257. :id => 165,
  2258. :caption => "Piet klem in schoorsteen",
  2259. :fire_value => 500,
  2260. :credits => 950,
  2261. :feuerwache_count => 1,
  2262. :need_lf => 1,
  2263. :need_dlk => 1,
  2264. :possible_patient => 1,
  2265. :possible_patient_min => 1,
  2266. :date_start => DateTime.new(2016,11,29,00,00),
  2267. :date_end => DateTime.new(2016,12,05,23,59),
  2268. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2269. :icon => "sint"
  2270. },
  2271. {
  2272. :id => 166,
  2273. :caption => "Demonstratie zwarte piet",
  2274. :police_value => 1000,
  2275. :credits => 1200,
  2276. :police_count => 3,
  2277. :need_streifenwagen => 4,
  2278. :date_start => DateTime.new(2016,11,29,00,00),
  2279. :date_end => DateTime.new(2016,12,05,23,59),
  2280. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2281. :icon => "sint"
  2282. },
  2283. {
  2284. :id => 167,
  2285. :caption => "Schoenen dief",
  2286. :police_value => 100,
  2287. :credits => 200,
  2288. :police_count => 1,
  2289. :need_streifenwagen => 1,
  2290. :date_start => DateTime.new(2016,11,29,00,00),
  2291. :date_end => DateTime.new(2016,12,05,23,59),
  2292. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2293. :icon => "sint"
  2294. },
  2295. {
  2296. :id => 168,
  2297. :caption => "Verstikking in pepernoot",
  2298. :rettungswache_count => 1,
  2299. :possible_patient => 1,
  2300. :possible_patient_min => 1,
  2301. :transport_need_quote => 80,
  2302. :date_start => DateTime.new(2016,11,29,00,00),
  2303. :date_end => DateTime.new(2016,12,05,23,59),
  2304. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2305. :icon => "sint"
  2306. },
  2307. {
  2308. :id => 169,
  2309. :caption => "Brandende kerstboom",
  2310. :fire_value => 500,
  2311. :credits => 550,
  2312. :feuerwache_count => 1,
  2313. :need_lf => 1,
  2314. :date_start => DateTime.new(2016,12,06,00,00),
  2315. :date_end => DateTime.new(2016,12,25,00,00),
  2316. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2317. :icon => "fire",
  2318. },
  2319. {
  2320. :id => 170,
  2321. :caption => "Brandende kerstboom",
  2322. :fire_value => 500,
  2323. :credits => 550,
  2324. :feuerwache_count => 1,
  2325. :need_lf => 1,
  2326. :poi_type => 17,
  2327. :date_start => DateTime.new(2016,12,06,00,00),
  2328. :date_end => DateTime.new(2016,12,25,00,00),
  2329. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2330. :icon => "fire",
  2331. },
  2332. {
  2333. :id => 171,
  2334. :caption => "Verkeersongeval door gladheid",
  2335. :fire_value => 500,
  2336. :credits => 550,
  2337. :feuerwache_count => 1,
  2338. :need_lf => 1,
  2339. :need_elw1 => 1,
  2340. :need_elw1_chance => 40,
  2341. :need_streifenwagen => 1,
  2342. :possible_patient => 1,
  2343. :possible_patient_min => 1,
  2344. :patient_extension_id => 4,
  2345. :transport_need_quote => 100,
  2346. :date_start => DateTime.new(2016,12,06,00,00),
  2347. :date_end => DateTime.new(2016,12,25,00,00),
  2348. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2349. :icon => "caraccident",
  2350. },
  2351. {
  2352. :id => 172,
  2353. :caption => "Gevallen kerstman",
  2354. :rettungswache_count => 1,
  2355. :possible_patient => 1,
  2356. :possible_patient_min => 1,
  2357. :patient_extension_id => 4,
  2358. :transport_need_quote => 100,
  2359. :date_start => DateTime.new(2016,12,06,00,00),
  2360. :date_end => DateTime.new(2016,12,25,00,00),
  2361. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2362. :icon => "medicalstore",
  2363. },
  2364. {
  2365. :id => 173,
  2366. :caption => "Ruzie op de kerstmarkt",
  2367. :police_value => 600,
  2368. :credits => 1000,
  2369. :police_count => 2,
  2370. :need_streifenwagen => 2,
  2371. :possible_prisoner => 2,
  2372. :poi_type => 17,
  2373. :date_start => DateTime.new(2016,12,06,00,00),
  2374. :date_end => DateTime.new(2016,12,25,00,00),
  2375. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2376. :icon => "baseball",
  2377. },
  2378. {
  2379. :id => 174,
  2380. :caption => "Diefstal op de kerstmarkt",
  2381. :police_value => 400,
  2382. :credits => 200,
  2383. :police_count => 2,
  2384. :need_streifenwagen => 2,
  2385. :possible_prisoner => 1,
  2386. :poi_type => 17,
  2387. :date_start => DateTime.new(2016,12,06,00,00),
  2388. :date_end => DateTime.new(2016,12,25,00,00),
  2389. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2390. :icon => "theft",
  2391. },
  2392. {
  2393. :id => 175,
  2394. :caption => "Brandende kerstmarktkraam",
  2395. :fire_value => 700,
  2396. :credits => 600,
  2397. :feuerwache_count => 1,
  2398. :need_lf => 1,
  2399. :poi_type => 17,
  2400. :date_start => DateTime.new(2016,12,06,00,00),
  2401. :date_end => DateTime.new(2016,12,25,00,00),
  2402. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2403. :icon => "fire",
  2404. },
  2405. {
  2406. :id => 176,
  2407. :caption => "Gevallen schaatser",
  2408. :rettungswache_count => 1,
  2409. :possible_patient => 1,
  2410. :possible_patient_min => 1,
  2411. :patient_extension_id => 4,
  2412. :transport_need_quote => 60,
  2413. :date_start => DateTime.new(2016,12,06,00,00),
  2414. :date_end => DateTime.new(2016,12,25,00,00),
  2415. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2416. :icon => "medicalstore",
  2417. },
  2418. {
  2419. :id => 177,
  2420. :caption => "Gevallen persoon door gladheid",
  2421. :rettungswache_count => 1,
  2422. :possible_patient => 1,
  2423. :possible_patient_min => 1,
  2424. :patient_extension_id => 4,
  2425. :transport_need_quote => 60,
  2426. :date_start => DateTime.new(2016,12,06,00,00),
  2427. :date_end => DateTime.new(2016,12,25,00,00),
  2428. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2429. :icon => "medicalstore",
  2430. },
  2431. {
  2432. :id => 178,
  2433. :caption => "Donkere dagen offensief",
  2434. :police_value => 600,
  2435. :credits => 600,
  2436. :police_count => 2,
  2437. :need_streifenwagen => 2,
  2438. :date_start => DateTime.new(2016,12,06,00,00),
  2439. :date_end => DateTime.new(2016,12,25,00,00),
  2440. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2441. :icon => "theft",
  2442. },
  2443. {
  2444. :id => 179,
  2445. :caption => "Snijwond door gebroken kerstbal",
  2446. :rettungswache_count => 1,
  2447. :possible_patient => 1,
  2448. :possible_patient_min => 1,
  2449. :transport_need_quote => 20,
  2450. :patient_extension_id => 4,
  2451. :date_start => DateTime.new(2016,12,06,00,00),
  2452. :date_end => DateTime.new(2016,12,25,00,00),
  2453. :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2454. :icon => "medicalstore",
  2455. },
  2456. {
  2457. :id => 180,
  2458. :caption => "Bergen object uit water voor politie",
  2459. :fire_value => 500,
  2460. :credits => 1000,
  2461. :wasserrettung_count => 1,
  2462. :feuerwache_count => 1,
  2463. :police_count => 2,
  2464. :need_lf => 1,
  2465. :need_gwtaucher => 1,
  2466. :need_streifenwagen => 2,
  2467. :poi_type => 1,
  2468. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2469. :icon => "waterpark",
  2470. },
  2471. {
  2472. :id => 181,
  2473. :caption => "Verkeersongeval met beknelling",
  2474. :fire_value => 900,
  2475. :credits => 1600,
  2476. :wasserrettung_count => 1,
  2477. :feuerwache_count => 4,
  2478. :police_count => 2,
  2479. :need_streifenwagen => 2,
  2480. :need_gwtaucher => 1,
  2481. :need_gwtaucher_chance => 20,
  2482. :need_lf => 1,
  2483. :need_rw => 1,
  2484. :need_rw_chance => 40,
  2485. :need_elw1 => 1,
  2486. :possible_patient => 1,
  2487. :patient_extension_id => 0,
  2488. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2489. :rettungswache_count => 1,
  2490. :transport_need_quote => 90,
  2491. :poi_type => 28,
  2492. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2493. :icon => "caraccident",
  2494. },
  2495. {
  2496. :id => 182,
  2497. :caption => "Personenauto in sloot",
  2498. :fire_value => 700,
  2499. :credits => 1400,
  2500. :wasserrettung_count => 1,
  2501. :feuerwache_count => 4,
  2502. :police_count => 2,
  2503. :need_streifenwagen => 2,
  2504. :need_gwtaucher => 1,
  2505. :need_gwtaucher_chance => 80,
  2506. :need_rw => 1,
  2507. :need_rw_chance => 50,
  2508. :need_lf => 1,
  2509. :need_elw1 => 1,
  2510. :possible_patient => 2,
  2511. :patient_extension_id => 0,
  2512. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2513. :rettungswache_count => 1,
  2514. :transport_need_quote => 90,
  2515. :poi_type => 28,
  2516. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2517. :icon => "waterpark",
  2518. },
  2519. {
  2520. :id => 183,
  2521. :caption => "Paard in sloot",
  2522. :fire_value => 600,
  2523. :credits => 1200,
  2524. :wasserrettung_count => 1,
  2525. :need_lf => 1,
  2526. :need_gwtaucher => 1,
  2527. :need_gwtaucher_chance => 10,
  2528. :need_rw => 1,
  2529. :need_rw_chance => 20,
  2530. :poi_type => 28,
  2531. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2532. :icon => "waterpark",
  2533. },
  2534. {
  2535. :id => 184,
  2536. :caption => "Eend verstrikt in visdraad",
  2537. :fire_value => 600,
  2538. :credits => 400,
  2539. :wasserrettung_count => 1,
  2540. :need_lf => 1,
  2541. :need_gwtaucher => 1,
  2542. :need_gwtaucher_chance => 20,
  2543. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2544. :icon => "waterpark",
  2545. :poi_type => 1,
  2546. },
  2547. {
  2548. :id => 185,
  2549. :caption => "Verlaten kinderfiets langs waterkant",
  2550. :fire_value => 600,
  2551. :credits => 1200,
  2552. :wasserrettung_count => 1,
  2553. :police_count => 1,
  2554. :need_lf => 1,
  2555. :need_elw1 => 1,
  2556. :need_gwtaucher => 1,
  2557. #:need_boot => 1,
  2558. #:need_boot_chance => 20,
  2559. :need_streifenwagen => 1,
  2560. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2561. :icon => "waterpark",
  2562. :poi_type => 1,
  2563. },
  2564. {
  2565. :id => 186,
  2566. :caption => "Parkeergarage onder water",
  2567. :fire_value => 390,
  2568. :credits => 490,
  2569. :feuerwache_count => 4,
  2570. :need_lf => 1,
  2571. :need_gwl2wasser => 1,
  2572. :need_gwl2wasser_chance => 40,
  2573. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2574. :icon => "waterpark"
  2575. },
  2576. {
  2577. :id => 187,
  2578. :caption => "Kelder onder water",
  2579. :fire_value => 230,
  2580. :credits => 390,
  2581. :feuerwache_count => 4,
  2582. :need_lf => 1,
  2583. :need_gwl2wasser => 1,
  2584. :need_gwl2wasser_chance => 20,
  2585. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2586. :icon => "waterpark"
  2587. },
  2588. {
  2589. :id => 188,
  2590. :caption => "Gevaarlijk hangende tak",
  2591. :fire_value => 170,
  2592. :need_lf => 1,
  2593. :need_dlk => 1,
  2594. :need_dlk_chance => 50,
  2595. :credits => 310,
  2596. :feuerwache_count => 4,
  2597. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2598. :icon => "sawmill"
  2599. },
  2600. {
  2601. :id => 189,
  2602. :caption => "Boom op dak",
  2603. :fire_value => 220,
  2604. :need_lf => 1,
  2605. :need_rw => 1,
  2606. :need_rw_chance => 60,
  2607. :credits => 330,
  2608. :feuerwache_count => 4,
  2609. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2610. :icon => "sawmill"
  2611. },
  2612. {
  2613. :id => 190,
  2614. :caption => "Straat onder water",
  2615. :fire_value => 390,
  2616. :credits => 490,
  2617. :feuerwache_count => 1,
  2618. :need_lf => 1,
  2619. :need_rw => 1,
  2620. :need_rw_chance => 10,
  2621. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2622. :icon => "waterpark"
  2623. },
  2624. {
  2625. :id => 191,
  2626. :caption => "Losgewaaide dakbedekking",
  2627. :fire_value => 260,
  2628. :need_lf => 1,
  2629. :need_dlk => 1,
  2630. :need_dlk_chance => 80,
  2631. :credits => 420,
  2632. :feuerwache_count => 4,
  2633. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2634. :icon => "sawmill"
  2635. },
  2636. {
  2637. :id => 192,
  2638. :caption => "Parkeerterrein onder water",
  2639. :fire_value => 390,
  2640. :credits => 490,
  2641. :feuerwache_count => 1,
  2642. :need_lf => 1,
  2643. :need_gwl2wasser => 1,
  2644. :need_gwl2wasser_chance => 20,
  2645. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2646. :icon => "waterpark"
  2647. },
  2648.  
  2649. {
  2650. :id => 193,
  2651. :caption => "Koe in sloot",
  2652. :fire_value => 120,
  2653. :credits => 140,
  2654. :feuerwache_count => 1,
  2655. :need_lf => 1,
  2656. :need_rw => 1,
  2657. :need_rw_chance => 10,
  2658. :icon => "cat",
  2659. :poi_type => 28,
  2660. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2661. },
  2662. {
  2663. :id => 194,
  2664. :caption => "Koe in gierput",
  2665. :fire_value => 180,
  2666. :credits => 190,
  2667. :feuerwache_count => 1,
  2668. :need_lf => 1,
  2669. :need_rw => 1,
  2670. :need_rw_chance => 10,
  2671. :poi_type => 21,
  2672. :icon => "cat",
  2673. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2674. },
  2675. {
  2676. :id => 195,
  2677. :caption => "Lekkende woonboot",
  2678. :fire_value => 400,
  2679. :credits => 420,
  2680. :feuerwache_count => 1,
  2681. :need_lf => 1,
  2682. :need_rw => 1,
  2683. :need_rw_chance => 10,
  2684. :icon => "waterpark",
  2685. :poi_type => 1,
  2686. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2687. },
  2688. {
  2689. :id => 196,
  2690. :caption => "Brand in woonwagen",
  2691. :fire_value => 200,
  2692. :credits => 190,
  2693. :feuerwache_count => 1,
  2694. :need_lf => 1,
  2695. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2696. :icon => "fire"
  2697. },
  2698. {
  2699. :id => 197,
  2700. :caption => "Brandende vrachtwagen",
  2701. :fire_value => 200,
  2702. :credits => 190,
  2703. :feuerwache_count => 1,
  2704. :need_lf => 1,
  2705. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2706. :icon => "fire"
  2707. },
  2708. {
  2709. :id => 198,
  2710. :caption => "Brand in woonkamer",
  2711. :fire_value => 200,
  2712. :credits => 190,
  2713. :feuerwache_count => 1,
  2714. :need_lf => 1,
  2715. :need_dlk => 1,
  2716. :need_dlk_chance => 10,
  2717. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2718. :icon => "fire",
  2719. },
  2720.  
  2721. {
  2722. :id => 199,
  2723. :caption => "Inbraak in woning",
  2724. :police_value => 790,
  2725. :credits => 800,
  2726. :police_count => 5,
  2727. :need_streifenwagen => 3,
  2728. :need_ovdp => 1,
  2729. :need_ovdp_chance => 50,
  2730. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2731. :possible_prisoner => 1,
  2732. :icon => "theft"
  2733. },
  2734. {
  2735. :id => 200,
  2736. :caption => "Drugslab aangetroffen",
  2737. :police_value => 790,
  2738. :credits => 800,
  2739. :police_count => 5,
  2740. :feuerwache_count => 11,
  2741. :need_streifenwagen => 4,
  2742. :need_ovdp => 1,
  2743. :need_lf => 1,
  2744. :need_elw1 => 1,
  2745. :need_gwgefahrgut => 1,
  2746. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2747. :possible_prisoner => 2,
  2748. :icon => "bar_coktail"
  2749. },
  2750. {
  2751. :id => 201,
  2752. :caption => "Vechtpartij in café",
  2753. :police_value => 750,
  2754. :credits => 850,
  2755. :police_count => 5,
  2756. :rettungswache_count => 1,
  2757. :possible_patient => 1,
  2758. :patient_extension_id => 4,
  2759. :need_streifenwagen => 4,
  2760. :need_ovdp => 1,
  2761. :need_ovdp_chance => 50,
  2762. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2763. :possible_prisoner => 2,
  2764. :poi_type => 19,
  2765. :icon => "baseball",
  2766. },
  2767. {
  2768. :id => 202,
  2769. :caption => "Steekincident",
  2770. :police_value => 1500,
  2771. :credits => 1500,
  2772. :police_count => 5,
  2773. :rettungswache_count => 10,
  2774. :possible_patient => 1,
  2775. :possible_patient_min => 1,
  2776. :rth_need_quote => 100,
  2777. :nef_need_quote => 100,
  2778. :transport_need_quote => 100,
  2779. :patient_extension_id => 4,
  2780. :need_streifenwagen => 5,
  2781. :need_ovdp => 1,
  2782. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2783. :possible_prisoner => 1,
  2784. :icon => "baseball",
  2785. },
  2786. {
  2787. :id => 203,
  2788. :caption => "Verkeersongeval met gevaarlijke stoffen",
  2789. :fire_value => 700,
  2790. :credits => 1000,
  2791. :feuerwache_count => 6,
  2792. :police_count => 2,
  2793. :rettungswache_count => 1,
  2794. :need_streifenwagen => 2,
  2795. :need_lf => 1,
  2796. :need_elw1 => 1,
  2797. :need_rw => 1,
  2798. :need_rw_chance => 80,
  2799. :need_gwgefahrgut => 1,
  2800. :need_gwgefahrgut_chance => 60,
  2801. :possible_patient => 1,
  2802. :possible_patient_min => 1,
  2803. :patient_extension_id => 4,
  2804. :transport_need_quote => 40,
  2805. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2806. :icon => "caraccident",
  2807. },
  2808. {
  2809. :id => 204,
  2810. :caption => "Verkeersongeval met gevaarlijke stoffen",
  2811. :fire_value => 900,
  2812. :credits => 1600,
  2813. :feuerwache_count => 11,
  2814. :police_count => 2,
  2815. :rettungswache_count => 1,
  2816. :need_streifenwagen => 2,
  2817. :need_lf => 1,
  2818. :need_elw1 => 1,
  2819. :need_rw => 1,
  2820. :need_gwgefahrgut => 1,
  2821. :need_gwmess => 1,
  2822. :need_gwmess_chance => 50,
  2823. :need_elw2 => 1,
  2824. :need_elw2_chance => 50,
  2825. :need_elw3 => 1,
  2826. :need_elw3_chance => 50,
  2827. :possible_patient => 1,
  2828. :possible_patient_min => 1,
  2829. :patient_extension_id => 4,
  2830. :transport_need_quote => 40,
  2831. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2832. :icon => "caraccident",
  2833. },
  2834.  
  2835. {
  2836. :id => 205,
  2837. :caption => "Persoon te water",
  2838. :fire_value => 400,
  2839. :credits => 750,
  2840. :wasserrettung_count => 1,
  2841. :police_count => 1,
  2842. :rettungswache_count => 1,
  2843. :feuerwache_count => 12,
  2844. :need_lf => 1,
  2845. :need_dlk => 1,
  2846. :need_dlk_chance => 20,
  2847. :need_elw1 => 1,
  2848. :need_gwtaucher => 2,
  2849. :need_boot => 1,
  2850. :need_boot_chance => 50,
  2851. :need_streifenwagen => 1,
  2852. :possible_patient => 1,
  2853. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2854. :transport_need_quote => 100,
  2855. :patient_extension_id => 0,
  2856. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2857. :icon => "waterpark",
  2858. :poi_type => 27,
  2859. },
  2860. {
  2861. :id => 206,
  2862. :caption => "Persoon te water",
  2863. :fire_value => 800,
  2864. :credits => 1100,
  2865. :wasserrettung_count => 2,
  2866. :police_count => 1,
  2867. :rettungswache_count => 1,
  2868. :feuerwache_count => 12,
  2869. :need_lf => 1,
  2870. :need_dlk => 1,
  2871. :need_dlk_chance => 50,
  2872. :need_elw1 => 1,
  2873. :need_gwtaucher => 2,
  2874. :need_boot => 1,
  2875. :need_streifenwagen => 1,
  2876. :possible_patient => 1,
  2877. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2878. :transport_need_quote => 100,
  2879. :patient_extension_id => 0,
  2880. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2881. :icon => "waterpark",
  2882. :poi_type => 27,
  2883. },
  2884. {
  2885. :id => 207,
  2886. :caption => "Personenauto te water",
  2887. :fire_value => 700,
  2888. :credits => 900,
  2889. :wasserrettung_count => 1,
  2890. :police_count => 1,
  2891. :rettungswache_count => 1,
  2892. :feuerwache_count => 12,
  2893. :need_lf => 1,
  2894. :need_elw1 => 1,
  2895. :need_dlk => 1,
  2896. :need_dlk_chance => 10,
  2897. :need_rw => 1,
  2898. :need_rw_chance => 40,
  2899. :need_gwtaucher => 1,
  2900. :need_boot => 1,
  2901. :need_boot_chance => 10,
  2902. :need_streifenwagen => 2,
  2903. :possible_patient => 1,
  2904. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2905. :transport_need_quote => 100,
  2906. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2907. :icon => "caraccident",
  2908. :poi_type => 27,
  2909. },
  2910. {
  2911. :id => 208,
  2912. :caption => "Personenauto te water",
  2913. :fire_value => 900,
  2914. :credits => 1200,
  2915. :wasserrettung_count => 2,
  2916. :police_count => 3,
  2917. :rettungswache_count => 2,
  2918. :feuerwache_count => 12,
  2919. :need_lf => 1,
  2920. :need_elw1 => 1,
  2921. :need_dlk => 1,
  2922. :need_dlk_chance => 50,
  2923. :need_rw => 1,
  2924. :need_rw_chance => 60,
  2925. :need_gwtaucher => 2,
  2926. :need_boot => 1,
  2927. :need_boot_chance => 50,
  2928. :need_streifenwagen => 3,
  2929. :possible_patient => 3,
  2930. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2931. :transport_need_quote => 90,
  2932. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2933. :icon => "caraccident",
  2934. :poi_type => 27,
  2935. },
  2936. {
  2937. :id => 209,
  2938. :caption => "Aanvaring met vrachtschip en motorboot",
  2939. :fire_value => 800,
  2940. :credits => 1100,
  2941. :wasserrettung_count => 2,
  2942. :police_count => 2,
  2943. :rettungswache_count => 1,
  2944. :feuerwache_count => 12,
  2945. :need_lf => 1,
  2946. :need_dlk => 1,
  2947. :need_dlk_chance => 10,
  2948. :need_rw => 1,
  2949. :need_rw_chance => 50,
  2950. :need_elw1 => 1,
  2951. :need_gwtaucher => 1,
  2952. :need_boot => 1,
  2953. :need_streifenwagen => 2,
  2954. :possible_patient => 1,
  2955. :transport_need_quote => 90,
  2956. :patient_extension_id => 0,
  2957. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2958. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2959. :icon => "waterpark",
  2960. :poi_type => 27,
  2961. },
  2962. {
  2963. :id => 210,
  2964. :caption => "Aanvaring met vrachtschip en motorboot",
  2965. :fire_value => 900,
  2966. :credits => 1500,
  2967. :wasserrettung_count => 2,
  2968. :police_count => 2,
  2969. :rettungswache_count => 2,
  2970. :feuerwache_count => 12,
  2971. :need_lf => 1,
  2972. :need_dlk => 1,
  2973. :need_dlk_chance => 50,
  2974. :need_rw => 1,
  2975. :need_rw_chance => 50,
  2976. :need_elw1 => 1,
  2977. :need_gwtaucher => 2,
  2978. :need_boot => 1,
  2979. :need_streifenwagen => 2,
  2980. :possible_patient => 2,
  2981. :possible_patient_min => 2,
  2982. :transport_need_quote => 90,
  2983. :patient_extension_id => 0,
  2984. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2985. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2986. :icon => "waterpark",
  2987. :poi_type => 27,
  2988. },
  2989. {
  2990. :id => 211,
  2991. :caption => "Aanvaring met vrachtschip en motorboot",
  2992. :fire_value => 1000,
  2993. :credits => 2000,
  2994. :wasserrettung_count => 3,
  2995. :police_count => 2,
  2996. :rettungswache_count => 3,
  2997. :feuerwache_count => 12,
  2998. :need_lf => 2,
  2999. :need_dlk => 1,
  3000. :need_dlk_chance => 80,
  3001. :need_rw => 1,
  3002. :need_rw_chance => 80,
  3003. :need_elw1 => 1,
  3004. :need_elw2 => 1,
  3005. :need_elw2_chance => 50,
  3006. :need_elw3 => 1,
  3007. :need_elw3_chance => 50,
  3008. :need_gwtaucher => 3,
  3009. :need_boot => 2,
  3010. :need_streifenwagen => 2,
  3011. :possible_patient => 4,
  3012. :possible_patient_min => 3,
  3013. :transport_need_quote => 90,
  3014. :patient_extension_id => 0,
  3015. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  3016. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  3017. :icon => "waterpark",
  3018. :poi_type => 27,
  3019. },
  3020. {
  3021. :id => 212,
  3022. :caption => "Omgeslagen zeilboot",
  3023. :fire_value => 600,
  3024. :credits => 900,
  3025. :wasserrettung_count => 2,
  3026. :police_count => 1,
  3027. :rettungswache_count => 1,
  3028. :feuerwache_count => 12,
  3029. :need_lf => 1,
  3030. :need_elw1 => 1,
  3031. :need_gwtaucher => 1,
  3032. :need_boot => 1,
  3033. :need_boot_chance => 80,
  3034. :need_streifenwagen => 1,
  3035. :possible_patient => 1,
  3036. :transport_need_quote => 100,
  3037. :patient_extension_id => 0,
  3038. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  3039. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  3040. :icon => "waterpark",
  3041. :poi_type => 1,
  3042. },
  3043. {
  3044. :id => 213,
  3045. :caption => "Omgeslagen zeilboot",
  3046. :fire_value => 800,
  3047. :credits => 1100,
  3048. :wasserrettung_count => 2,
  3049. :police_count => 1,
  3050. :rettungswache_count => 2,
  3051. :feuerwache_count => 12,
  3052. :need_lf => 1,
  3053. :need_dlk => 1,
  3054. :need_dlk_chance => 10,
  3055. :need_elw1 => 1,
  3056. :need_gwtaucher => 2,
  3057. :need_boot => 2,
  3058. :need_streifenwagen => 1,
  3059. :possible_patient => 2,
  3060. :transport_need_quote => 100,
  3061. :patient_extension_id => 0,
  3062. :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  3063. :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  3064. :icon => "waterpark",
  3065. :poi_type => 1,
  3066. },
  3067. {
  3068. :id => 214,
  3069. :caption => "Bosbrand",
  3070. :fire_value => 600,
  3071. :credits => 750,
  3072. :feuerwache_count => 2,
  3073. :need_lf => 2,
  3074. :need_elw1 => 1,
  3075. :need_gwl2wasser => 1,
  3076. :need_gwl2wasser_chance => 40,
  3077. :poi_type => 3,
  3078. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3079. :icon => "fire"
  3080. },
  3081. {
  3082. :id => 215,
  3083. :caption => "Bosbrand",
  3084. :fire_value => 750,
  3085. :credits => 800,
  3086. :feuerwache_count => 6,
  3087. :need_lf => 3,
  3088. :need_elw1 => 1,
  3089. :need_elw2 => 1,
  3090. :need_elw2_chance => 50,
  3091. :need_gwl2wasser => 1,
  3092. :poi_type => 3,
  3093. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3094. :icon => "fire"
  3095. },
  3096. {
  3097. :id => 216,
  3098. :caption => "Bosbrand",
  3099. :fire_value => 900,
  3100. :credits => 999,
  3101. :feuerwache_count => 12,
  3102. :need_lf => 4,
  3103. :need_elw1 => 1,
  3104. :need_elw2 => 1,
  3105. :need_elw3 => 1,
  3106. :need_elw3_chance => 10,
  3107. :need_gwl2wasser => 1,
  3108. :poi_type => 3,
  3109. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3110. :icon => "fire"
  3111. },
  3112. {
  3113. :id => 217,
  3114. :caption => "Plofkraak",
  3115. :credits => 620,
  3116. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3117. :police_count => 5,
  3118. :police_value => 1000,
  3119. :icon => "theft",
  3120. :poi_type => 14,
  3121. :need_streifenwagen => 5,
  3122. :need_ovdp => 1
  3123. },
  3124. {
  3125. :id => 218,
  3126. :caption => "Plofkraak",
  3127. :credits => 1100,
  3128. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3129. :police_count => 5,
  3130. :feuerwache_count => 4,
  3131. :polizeihubschrauber_count => 1,
  3132. :police_value => 1500,
  3133. :icon => "theft",
  3134. :poi_type => 14,
  3135. :possible_prisoner => 2,
  3136. :need_streifenwagen => 5,
  3137. :need_polizeihubschrauber => 1,
  3138. :need_ovdp => 1,
  3139. :need_lf => 1,
  3140. :need_elw1 => 1,
  3141. },
  3142. {
  3143. :id => 219,
  3144. :sicherheitswache => true,
  3145. :caption => "Open dag, klein",
  3146. :credits => 2000,
  3147. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3148. :feuerwache_count => 4,
  3149. :icon => "clock",
  3150. :duration => 2.hours,
  3151. :duration_text => "2 uur",
  3152. :need_lf => 1,
  3153. :need_rw => 1,
  3154. :need_dlk => 1,
  3155. :poi_type => 26,
  3156. },
  3157. {
  3158. :id => 220,
  3159. :sicherheitswache => true,
  3160. :caption => "Open dag, groot",
  3161. :credits => 3000,
  3162. :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3163. :feuerwache_count => 2,
  3164. :police_count => 1,
  3165. :rettungswache_count => 1,
  3166. :icon => "clock",
  3167. :duration => 2.hours,
  3168. :duration_text => "2 uur",
  3169. :need_lf => 2,
  3170. :need_rw => 1,
  3171. :need_dlk => 1,
  3172. :need_streifenwagen => 1,
  3173. :need_rtw => 1,
  3174. :allow_ktw_instead_of_rtw => true,
  3175. :allow_ktw_b_instead_of_rtw => true,
  3176. :poi_type => 26,
  3177. },
  3178. {
  3179. :id => NEU,
  3180. :caption => "Inval in woning",
  3181. :police_value => 790,
  3182. :credits => 800,
  3183. :police_count => 5,
  3184. :need_streifenwagen => 3,
  3185. :need_ovdp => 1,
  3186. :need_ovdp_chance => 50,
  3187. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3188. :possible_prisoner => 1,
  3189. :icon => "theft"
  3190. },
  3191. {
  3192. :id => NEU,
  3193. :caption => "Inbraak in woning",
  3194. :police_value => 950,
  3195. :credits => 1000,
  3196. :polizeihubschrauber_count => 1,
  3197. :police_count => 5,
  3198. :need_streifenwagen => 4,
  3199. :need_ovdp => 1,
  3200. :need_ovdp_chance => 50,
  3201. :need_polizeihubschrauber => 1,
  3202. :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3203. :possible_prisoner => 2,
  3204. :icon => "theft"
  3205. }
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