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  1.        {
  2.         :id => 0,
  3.         :caption => "Brandende afvalbak",
  4.         :fire_value => 100,
  5.         :credits => 110,
  6.         :feuerwache_count => 1,
  7.         :poi_type => 4,
  8.         :icon => "fire",
  9.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  10.         #:award => 11,
  11.         :award => 0
  12.  
  13.         },
  14.         {
  15.         :id => 1,
  16.         :caption => "Brandende container",
  17.         :fire_value => 110,
  18.         :credits => 170,
  19.         :feuerwache_count => 1,
  20.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  21.         :icon => "fire",
  22.         #:award => 11,
  23.         },
  24.         {
  25.         :id => 2,
  26.         :caption => "Brandende personenauto",
  27.         :fire_value => 140,
  28.         :credits => 370,
  29.         :feuerwache_count => 1,
  30.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  31.         :icon => "fire"
  32.         },
  33.         {
  34.         :id => 3,
  35.         :caption => "Brandende motorfiets",
  36.         :fire_value => 120,
  37.         :credits => 340,
  38.         :feuerwache_count => 1,
  39.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  40.         :icon => "fire"
  41.         },
  42.         {
  43.         :id => 4,
  44.         :caption => "Brandend gras",
  45.         :fire_value => 100,
  46.         :credits => 200,
  47.         :feuerwache_count => 1,
  48.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  49.         :expansion_missions => [140],
  50.         :icon => "fire",
  51.         #:award => 11,
  52.         },
  53.         {
  54.         :id => 5,
  55.         :caption => "Brand in woonkamer",
  56.         :fire_value => 900,
  57.         :credits => 1400,
  58.         :feuerwache_count => 4,
  59.         :police_count => 1,
  60.         :need_streifenwagen => 1,
  61.         :need_lf => 2,
  62.         :need_elw1 => 1,
  63.         :need_dlk => 1,
  64.         :need_dlk_chance => 80,
  65.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  66.         :icon => "fire"
  67.         },
  68.  
  69.  
  70.         {
  71.         :id => 6,
  72.         :caption => "Brand in tuinhuis",
  73.         :fire_value => 400,
  74.         :credits => 600,
  75.         :feuerwache_count => 2,
  76.         :need_lf => 1,
  77.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  78.         :icon => "fire"
  79.         },
  80.         {
  81.         :id => 7,
  82.         :caption => "Brandende boom",
  83.         :fire_value => 80,
  84.         :credits => 210,
  85.         :feuerwache_count => 1,
  86.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  87.         :icon => "fire",
  88.         #:award => 11,
  89.         },
  90.         {
  91.         :id => 8,
  92.         :caption => "Brandend afval",
  93.         :fire_value => 200,
  94.         :credits => 220,
  95.         :feuerwache_count => 1,
  96.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  97.         :expansion_missions => [54],
  98.         :icon => "fire",
  99.         #:award => 11,
  100.         },
  101.         {
  102.         :id => 9,
  103.         :caption => "Brandend hooi",
  104.         :fire_value => 160,
  105.         :credits => 250,
  106.         :feuerwache_count => 1,
  107.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  108.         :icon => "fire"
  109.         },
  110.         {
  111.         :id => 10,
  112.         :caption => "Brandende traktor",
  113.         :fire_value => 300,
  114.         :credits => 600,
  115.         :feuerwache_count => 1,
  116.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  117.         :expansion_missions => [28],
  118.         :icon => "fire"
  119.         },
  120.         {
  121.         :id => 11,
  122.         :caption => "Brandende bromfiets",
  123.         :fire_value => 120,
  124.         :credits => 240,
  125.         :feuerwache_count => 1,
  126.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  127.         :icon => "fire"
  128.         },
  129.         {
  130.         :id => 12,
  131.         :caption => "Boom op de weg",
  132.         :fire_value => 170,
  133.         :allow_rw_instead_of_lf => true,
  134.         :credits => 310,
  135.         :feuerwache_count => 1,
  136.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  137.         :icon => "sawmill"
  138.         },
  139.         {
  140.         :id => 13,
  141.         :caption => "Brandende vrachtwagen",
  142.         :fire_value => 700,
  143.         :credits => 980,
  144.         :feuerwache_count => 4,
  145.         :need_lf => 2,
  146.         :need_elw1 => 1,
  147.         :need_gwl2wasser => 1,
  148.         :need_gwl2wasser_chance => 10,
  149.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  150.         :icon => "fire"
  151.         },
  152.  
  153.         {
  154.         :id => 14,
  155.         :caption => "Heidebrand",
  156.         :fire_value => 600,
  157.         :credits => 1000,
  158.         :feuerwache_count => 2,
  159.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  160.         :icon => "fire",
  161.         :need_lf => 2,
  162.         },
  163.         {
  164.         :id => 15,
  165.         :caption => "Bosbrand",
  166.         :fire_value => 400,
  167.         :credits => 500,
  168.                 :need_gwl2wasser => 1,
  169.                 :need_gwl2wasser_chance => 10,
  170.                 :poi_type => 3,
  171.         :feuerwache_count => 1,
  172.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  173.         :icon => "fire"
  174.         },
  175.         {
  176.         :id => 16,
  177.         :caption => "Brand in woonwagen",
  178.         :fire_value => 500,
  179.         :credits => 1100,
  180.         :feuerwache_count => 4,
  181.         :police_count => 1,
  182.         :need_lf => 2,
  183.         :need_elw1 => 1,
  184.         :need_dlk => 1,
  185.         :need_dlk_chance => 80,
  186.         :possible_patient => 1,
  187.         :patient_extension_id => 0,
  188.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  189.         :icon => "fire"
  190.         },
  191.         {
  192.         :id => 17,
  193.         :caption => "Brandende dixi",
  194.         :fire_value => 170,
  195.         :credits => 340,
  196.         :feuerwache_count => 1,
  197.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  198.         :icon => "fire",
  199.         #:award => 11,
  200.         },
  201.         {
  202.         :id => 18,
  203.         :caption => "Brandende struik",
  204.         :fire_value => 300,
  205.         :credits => 700,
  206.         :feuerwache_count => 1,
  207.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  208.         :expansion_missions => [14],
  209.         :icon => "fire",
  210.         #:award => 11,
  211.         },
  212.         {
  213.         :id => 19,
  214.         :caption => "Brandende aanhangwagen",
  215.         :fire_value => 300,
  216.         :credits => 650,
  217.         :feuerwache_count => 1,
  218.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  219.         :icon => "fire"
  220.         },
  221.         {
  222.         :id => 20,
  223.         :caption => "Brand in kelder",
  224.         :fire_value => 1400,
  225.         :credits => 2500,
  226.         :feuerwache_count => 3,
  227.         :police_count => 1,
  228.         :need_streifenwagen => 1,
  229.         :need_elw1 => 1,
  230.         :need_elw2 => 1,
  231.         :need_elw2_chance => 50,
  232.         :need_lf => 3,
  233.         :need_gwl2wasser => 1,
  234.         :need_gwl2wasser_chance => 10,
  235.         :possible_patient => 2,
  236.         :patient_extension_id => 0,
  237.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  238.         :icon => "fire"
  239.         },
  240.         {
  241.         :id => 21,
  242.         :caption => "Schoorsteenbrand",
  243.         :fire_value => 1000,
  244.         :credits => 2400,
  245.         :feuerwache_count => 3,
  246.         :need_dlk => 1,
  247.         :need_dlk_chance => 100,
  248.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  249.         :icon => "fire"
  250.         },
  251.         {
  252.         :id => 22,
  253.         :caption => "Brandend dak",
  254.         :fire_value => 1600,
  255.         :credits => 2700,
  256.         :feuerwache_count => 6,
  257.         :police_count => 1,
  258.         :need_streifenwagen => 1,
  259.         :need_dlk => 1,
  260.         :need_dlk_chance => 100,
  261.         :need_lf => 3,
  262.         :need_elw1 => 1,
  263.         :need_elw2 => 1,
  264.         :need_elw2_chance => 50,
  265.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  266.         :icon => "fire"
  267.         },
  268.         {
  269.         :id => 23,
  270.         :caption => "Brand in cafetaria",
  271.         :fire_value => 800,
  272.         :credits => 1200,
  273.         :feuerwache_count => 3,
  274.         :brandmeldeanlage_possible => true,
  275.         :need_lf => 1,
  276.         :need_dlk => 1,
  277.         :need_dlk_chance => 10,
  278.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  279.         :icon => "fire"
  280.         },
  281.         {
  282.         :id => 24,
  283.         :caption => "Brandend bushokje",
  284.         :fire_value => 400,
  285.         :credits => 900,
  286.         :feuerwache_count => 3,
  287.         :poi_type => 4,
  288.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  289.         :icon => "fire",
  290.         #:award => 11,
  291.         },
  292.         {
  293.         :id => 25,
  294.         :caption => "Verkeersongeval met beknelling",
  295.         :fire_value => 600,
  296.         :credits => 1000,
  297.         :feuerwache_count => 3,
  298.         :police_count => 1,
  299.         :need_streifenwagen => 1,
  300.         :possible_patient => 1,
  301.         :need_rw => 1,
  302.         :need_rw_chance => 10,
  303.         :need_elw1 => 1,
  304.         :need_lf => 1,
  305.         :transport_need_quote => 40,
  306.         :patient_extension_id => 4,
  307.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  308.         :icon => "caraccident",
  309.         },
  310.         {
  311.         :id => 26,
  312.         :caption => "Brand in supermarkt",
  313.         :fire_value => 2600,
  314.         :credits => 3510,
  315.         :feuerwache_count => 4,
  316.         :police_count => 1,
  317.         :need_streifenwagen => 1,
  318.         :need_lf => 3,
  319.         :need_elw1 => 1,
  320.         :need_elw2 => 1,
  321.         :need_elw2_chance => 50,
  322.         :need_dlk => 1,
  323.         :need_gwl2wasser => 1,
  324.         :need_gwl2wasser_chance => 30,
  325.         :brandmeldeanlage_possible => true,
  326.         :poi_type => 9,
  327.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  328.         :icon => "fire"
  329.         },
  330.         {
  331.         :id => 27,
  332.         :caption => "Persoon aangereden",
  333.         :fire_value => 700,
  334.         :credits => 700,
  335.         :feuerwache_count => 4,
  336.         :need_rw => 1,
  337.         :need_rw_chance => 30,
  338.         :date_end => DateTime.new(2014,5,30),
  339.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  340.         :icon => "caraccident"
  341.         },
  342.  
  343.         {
  344.         :id => 28,
  345.         :caption => "Brand in landbouwschuur",
  346.         :fire_value => 1200,
  347.         :credits => 1400,
  348.         :feuerwache_count => 4,
  349.         :need_lf => 2,
  350.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  351.         :icon => "fire"
  352.         },
  353.         {
  354.         :id => 29,
  355.         :caption => "Machine brand",
  356.         :fire_value => 2200,
  357.         :credits => 2470,
  358.         :feuerwache_count => 5,
  359.         :need_lf => 3,
  360.         :need_rw => 1,
  361.         :need_elw1 => 1,
  362.         :need_gwl2wasser => 1,
  363.         :need_gwl2wasser_chance => 30,
  364.         :brandmeldeanlage_possible => true,
  365.         :need_gwa => 1,
  366.         :need_gwa_chance => 20,
  367.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  368.         :icon => "fire"
  369.         },
  370.         {
  371.         :id => 30,
  372.         :caption => "Lekkende dieseltank",
  373.         :fire_value => 150,
  374.         :credits => 190,
  375.         :feuerwache_count => 1,
  376.         :need_lf => 1,
  377.         :need_rw => 1,
  378.         :need_rw_chance => 20,
  379.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  380.         :icon => "oil"
  381.         },
  382.         {
  383.         :id => 31,
  384.         :caption => "Oliespoor",
  385.         :fire_value => 250,
  386.         :credits => 400,
  387.         :feuerwache_count => 1,
  388.         :need_lf => 1,
  389.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  390.         :icon => "oil",
  391.         },
  392.         {
  393.         :id => 32,
  394.         :caption => "Schoorsteenbrand woning met rietenkap",
  395.         :fire_value => 800,
  396.         :credits => 1310,
  397.         :feuerwache_count => 6,
  398.         :need_elw1 => 1,
  399.         :need_dlk => 1,
  400.         :need_lf => 2,
  401.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  402.         :icon => "fire"
  403.         },
  404.         {
  405.          :id => 33,
  406.          :caption => "Brandende landbouwmachine",
  407.          :fire_value => 900,
  408.          :credits => 1200,
  409.          :feuerwache_count => 1,
  410.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  411.          :icon => "fire",
  412.          :expansion_missions => [127],
  413.          :need_lf => 1,
  414.         },
  415.  
  416.         {
  417.         :id => 34,
  418.         :caption => "Brand in supermarkt",
  419.         :fire_value => 1800,
  420.         :credits => 2100,
  421.         :feuerwache_count => 4,
  422.         :police_count => 1,
  423.         :need_streifenwagen => 1,
  424.         :need_lf => 2,
  425.         :need_elw1 => 1,
  426.         :need_dlk => 1,
  427.         :brandmeldeanlage_possible => true,
  428.         :poi_type => 9,
  429.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  430.         :icon => "fire"
  431.         },
  432.         {
  433.           :id => 35,
  434.           :caption => "Brand in ziekenhuis",
  435.           :fire_value => 2500,
  436.           :credits => 2510,
  437.           :feuerwache_count => 8,
  438.           :need_lf => 2,
  439.           :need_dlk => 1,
  440.           :need_elw1 => 1,
  441.           :need_elw2 => 1,
  442.           :need_elw2_chance => 10,
  443.           :need_elw3 => 1,
  444.           :need_elw3_chance => 10,
  445.           :police_count => 1,
  446.  
  447.           :poi_type => 2,
  448.           :brandmeldeanlage_possible => true,
  449.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  450.           :icon => "fire"
  451.         },
  452.  
  453.         {
  454.           :id => 36,
  455.           :caption => "Brandende goederenwagon",
  456.           :fire_value => 4000,
  457.           :credits => 3110,
  458.           :feuerwache_count => 11,
  459.           :need_lf => 3,
  460.           :need_elw1 => 1,
  461.           :need_elw2 => 1,
  462.           :need_gwmess => 1,
  463.           :need_gwmess_chance => 60,
  464.           :need_gwgefahrgut => 1,
  465.           :need_gwgefahrgut_chance => 90,
  466.           :poi_type => 8,
  467.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  468.           :icon => "fire"
  469.         },
  470.         {
  471.         :id => 37,
  472.         :caption => "Brandende afvalbak",
  473.         :fire_value => 100,
  474.         :credits => 110,
  475.         :feuerwache_count => 1,
  476.         :poi_type => 5,
  477.         :icon => "fire",
  478.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  479.         :award => 0,
  480.         #:award => 11,
  481.         },
  482.         {
  483.         :id => 38,
  484.         :caption => "Brandende afvalbak",
  485.         :fire_value => 100,
  486.         :credits => 110,
  487.         :feuerwache_count => 1,
  488.         :poi_type => 6,
  489.         :icon => "fire",
  490.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  491.         :award => 0,
  492.         #:award => 11,
  493.         },
  494.         {
  495.         :id => 39,
  496.         :caption => "Brandende afvalbak",
  497.         :fire_value => 100,
  498.         :credits => 110,
  499.         :feuerwache_count => 1,
  500.         :poi_type => 7,
  501.         :icon => "fire",
  502.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  503.         :award => 0,
  504.         #:award => 11,
  505.         },
  506.         {
  507.         :id => 40,
  508.         :caption => "Brandende afvalbak",
  509.         :fire_value => 100,
  510.         :credits => 110,
  511.         :feuerwache_count => 1,
  512.         :poi_type => 2,
  513.         :icon => "fire",
  514.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  515.         :award => 0,
  516.         #:award => 11,
  517.         },
  518.         {
  519.         :id => 41,
  520.         :caption => "Brand in kantoorpand",
  521.         :fire_value => 15000,
  522.         :credits => 10010,
  523.         :feuerwache_count => 99999999,
  524.         :only_alliance_mission => true,
  525.         :need_lf => 8,
  526.         :need_elw1 => 2,
  527.         :need_elw2 => 1,
  528.         :need_dlk => 2,
  529.         :need_gwl2wasser => 1,
  530.         :need_gwa => 1,
  531.         :need_gwmess => 1,
  532.         :need_gwgefahrgut => 1,
  533.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  534.         :icon => "blast"
  535.         },
  536.         {
  537.         :id => 42,
  538.         :caption => "Tankstationbrand",
  539.         :fire_value => 5000,
  540.         :credits => 3720,
  541.         :feuerwache_count => 11,
  542.         :need_rw => 2,
  543.         :need_rw_chance => 30,
  544.         :need_lf => 4,
  545.         :need_elw1 => 1,
  546.         #:need_elw2 => 1,
  547.         #:need_elw2_chance => 10,
  548.         :need_dlk => 1,
  549.         #:need_gwmess => 1,
  550.         #:need_gwmess_chance => 80,
  551.         #:need_gwgefahrgut => 1,
  552.         #:need_gwgefahrgut_chance => 70,
  553.         :brandmeldeanlage_possible => true,
  554.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  555.         :poi_type => 11,
  556.         :icon => "fire"
  557.         },
  558.  
  559.         {
  560.           :id => 43,
  561.           :caption => "Kettingbotsing",
  562.           :fire_value => 20000,
  563.           :credits => 10010,
  564.           :feuerwache_count => 99999999,
  565.           :only_alliance_mission => true,
  566.           :need_lf => 12,
  567.           :need_rw => 3,
  568.           :need_elw1 => 3,
  569.           :need_elw2 => 2,
  570.           :need_streifenwagen => 5,
  571.           :possible_patient => 12,
  572.           :patient_extension_id => 4,
  573.           :possible_patient_min => 8,
  574.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  575.           :icon => "caraccident"
  576.         },
  577.        
  578.         {
  579.         :id => 44,
  580.         :caption => "Liftopsluiting",
  581.         :fire_value => 90,
  582.         :credits => 170,
  583.         :feuerwache_count => 1,
  584.         :allow_rw_instead_of_lf => true,
  585.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  586.         :icon => "fire"
  587.         },
  588.  
  589.    
  590.         {
  591.           :id => 45,
  592.           :caption => "Overdosis alcohol",
  593.           :rettungswache_count => 1,
  594.           :possible_patient => 1,
  595.           :patient_extension_id => 0,
  596.           :possible_patient_min => 1,
  597.           :allow_ktw_instead_of_rtw => true,
  598.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  599.           :icon => "bar_coktail"
  600.         },
  601.        
  602.         {
  603.           :id => 46,
  604.           :caption => "Bloedneus",
  605.           :rettungswache_count => 1,
  606.           :possible_patient => 1,
  607.           :patient_extension_id => 1,
  608.           :allow_ktw_instead_of_rtw => true,
  609.           :possible_patient_min => 1,
  610.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  611.           :icon => "medicalstore"
  612.         },
  613.        
  614.         {
  615.           :id => 47,
  616.           :caption => "Pijn op de borst",
  617.           :rettungswache_count => 3,
  618.           :possible_patient => 1,
  619.           :possible_patient_min => 1,
  620.           :patient_extension_id => 7,
  621.           :transport_need_quote => 100,
  622.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  623.           :icon => "medicalstore"
  624.         },
  625.        
  626.         {
  627.           :id => 48,
  628.           :caption => "Astma aanval",
  629.           :rettungswache_count => 3,
  630.           :possible_patient => 1,
  631.           :patient_extension_id => 0,
  632.           :possible_patient_min => 1,
  633.           :transport_need_quote => 50,
  634.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  635.           :icon => "medicalstore"
  636.         },
  637.         {
  638.           :id => 49,
  639.           :caption => "Beroerte",
  640.           :rettungswache_count => 3,
  641.           :possible_patient => 1,
  642.           :patient_extension_id => 5,
  643.           :possible_patient_min => 1,
  644.           :transport_need_quote => 50,
  645.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  646.           :icon => "medicalstore"
  647.         },
  648.        
  649.         {
  650.           :id => 50,
  651.           :caption => "Koortsstuip",
  652.           :rettungswache_count => 3,
  653.           :possible_patient => 1,
  654.           :patient_extension_id => 0,
  655.           :possible_patient_min => 1,
  656.           :transport_need_quote => 90,
  657.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  658.           :icon => "medicalstore"
  659.         },
  660.        
  661.         {
  662.           :id => 51,
  663.           :caption => "Gevallen persoon",
  664.           :rettungswache_count => 1,
  665.           :possible_patient => 1,
  666.           :patient_extension_id => 4,
  667.           :possible_patient_min => 1,
  668.           :transport_need_quote => 30,
  669.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  670.           :icon => "medicalstore"
  671.         },
  672.        
  673.        
  674.        
  675.         {
  676.           :id => 52,
  677.           :caption => "Brand in garagebedrijf",
  678.           :fire_value => 4000,
  679.           :credits => 3620,
  680.           :feuerwache_count => 12,
  681.           :need_rw => 1,
  682.           :need_rw_chance => 30,
  683.           :need_gwl2wasser => 1,
  684.           :need_lf => 4,
  685.           :need_elw1 => 1,
  686.           :need_dlk => 1,
  687.           :poi_type => 15,
  688.           :icon => "fire",
  689.           :possible_patient => 2,
  690.           :patient_extension_id => 0,
  691.           :brandmeldeanlage_possible => true,
  692.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  693.          
  694.         },
  695.  
  696.         {
  697.           :id => 53,
  698.           :caption => "Brand in sporthal",
  699.           :fire_value => 1700,
  700.           :credits => 1700,
  701.           :feuerwache_count => 14,
  702.           :poi_type => 12,
  703.           :need_lf => 4,
  704.           :need_dlk => 1,
  705.           :need_elw1 => 1,
  706.           :need_elw2 => 1,
  707.           :need_rw => 1,
  708.           :need_gwa => 1,
  709.           :need_gwl2wasser => 1,
  710.           :need_elw3 => 1,
  711.           :need_elw3_chance => 60,
  712.           :police_count => 1,
  713.           :icon => "fire",
  714.           :brandmeldeanlage_possible => true,
  715.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  716.         },
  717.        
  718.  
  719.         {
  720.           :id => 54,
  721.           :caption => "Brand in sporthal",
  722.           :fire_value => 200,
  723.           :credits => 230,
  724.           :feuerwache_count => 3,
  725.           :need_lf => 1,
  726.           :need_dlk => 1,
  727.           :need_dlk_chance => 20,
  728.           :poi_type => 12,
  729.           :icon => "fire",
  730.           :brandmeldeanlage_possible => true,
  731.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  732.         },
  733.         {
  734.           :id => 55,
  735.           :caption => "Brand in sporthal",
  736.           :fire_value => 1000,
  737.           :credits => 1000,
  738.           :feuerwache_count => 5,
  739.           :need_lf => 2,
  740.           :need_dlk => 1,
  741.           :need_elw1 => 1,
  742.           :poi_type => 12,
  743.           :icon => "fire",
  744.           :brandmeldeanlage_possible => true,
  745.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  746.         },  
  747.         {
  748.           :id => 56,
  749.           :caption => "Brand in sporthal",
  750.           :fire_value => 3200,
  751.           :credits => 3100,
  752.           :feuerwache_count => 16,
  753.           :need_lf => 8,
  754.           :need_dlk => 2,
  755.           :need_elw1 => 2,
  756.           :need_elw2 => 1,
  757.           :need_rw => 1,
  758.           :need_elw3 => 1,
  759.           :need_gwl2wasser => 1,
  760.           :need_gwa => 1,
  761.           :poi_type => 12,
  762.           :icon => "fire",
  763.           :patients_max => 1,
  764.           :police_count => 1,
  765.  
  766.           :brandmeldeanlage_possible => true,
  767.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  768.         },
  769.      
  770.  
  771.         {
  772.           :id => 57,
  773.           :caption => "Kat in boom",
  774.           :fire_value => 100,
  775.           :credits => 210,
  776.           :feuerwache_count => 1,
  777.           :icon => "cat",
  778.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  779.           :need_lf => 1,
  780.           :need_dlk => 1,
  781.           :need_dlk_chance => 20
  782.         },
  783.         {
  784.           :id => 58,
  785.           :caption => "Buitenbrand",
  786.           :fire_value => 150,
  787.           :credits => 250,
  788.           :feuerwache_count => 1,
  789.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  790.           :icon => "fire",
  791.           :need_lf => 1,
  792.             #:award => 11,
  793.         },
  794.  
  795.         {
  796.         :id => 59,
  797.         :caption => "Brand in opslagloods",
  798.         :fire_value => 15000,
  799.         :credits => 17500,
  800.         :feuerwache_count => 99999999,
  801.         :only_alliance_mission => true,
  802.         :need_lf => 16,
  803.         :need_elw1 => 4,
  804.         :need_elw2 => 2,
  805.         :need_rw => 4,
  806.         :need_gwl2wasser => 3,
  807.         :need_gwmess => 2,
  808.         :need_gwgefahrgut => 1,
  809.         :need_dlk => 4,
  810.         :need_gwa => 1,
  811.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  812.         :icon => "blast"
  813.         },
  814.  
  815.         {
  816.           :id => 60,
  817.           :caption => "Brand in slaapkamer",
  818.           :fire_value => 800,
  819.           :credits => 800,
  820.           :feuerwache_count => 2,
  821.           :need_lf => 2,
  822.           :need_elw1 => 1,
  823.           :need_dlk => 1,
  824.           :need_dlk_chance => 80,
  825.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  826.           :icon => "fire"
  827.         },
  828.         {
  829.           :id => 61,
  830.           :caption => "Brand in slaapkamer",
  831.           :fire_value => 400,
  832.           :credits => 500,
  833.           :feuerwache_count => 1,
  834.           :need_lf => 1,
  835.           :need_dlk => 1,
  836.           :need_dlk_chance => 10,
  837.           :expansion_missions => [22],
  838.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  839.           :icon => "fire"
  840.         },
  841.         {
  842.           :id => 62,
  843.           :caption => "Brand in keuken",
  844.           :fire_value => 1500,
  845.           :credits => 2000,
  846.           :feuerwache_count => 4,
  847.           :need_lf => 3,
  848.           :need_dlk => 1,
  849.           :need_elw1 => 1,
  850.           :need_elw2 => 1,
  851.           :need_elw2_chance => 50,
  852.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  853.           :icon => "fire"
  854.         },
  855.         {
  856.           :id => 63,
  857.           :caption => "Brand in keuken",
  858.           :fire_value => 300,
  859.           :credits => 500,
  860.           :feuerwache_count => 1,
  861.           :need_lf => 1,
  862.           :need_dlk => 1,
  863.           :need_dlk_chance => 10,
  864.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  865.           :icon => "fire"
  866.         },
  867.         {
  868.           :id => 64,
  869.           :caption => "Brand in keuken",
  870.           :fire_value => 600,
  871.           :credits => 700,
  872.           :feuerwache_count => 2,
  873.           :need_lf => 2,
  874.           :need_dlk => 1,
  875.           :need_dlk_chance => 80,
  876.           :need_elw1 => 1,
  877.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  878.           :icon => "fire"
  879.         },
  880.  
  881.         {
  882.           :id => 65,
  883.           :caption => "Takken op de weg",
  884.           :fire_value => 170,
  885.           :allow_rw_instead_of_lf => true,
  886.           :credits => 310,
  887.           :feuerwache_count => 1,
  888.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  889.           :icon => "sawmill"
  890.         },
  891.  
  892.         {
  893.           :id => 66,
  894.           :caption => "Boom op fietspad",
  895.           :fire_value => 190,
  896.           :allow_rw_instead_of_lf => true,
  897.           :credits => 310,
  898.           :feuerwache_count => 1,
  899.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  900.           :icon => "sawmill"
  901.         },
  902.         {
  903.           :id => 67,
  904.           :caption => "Omgewaaide bouwsteiger",
  905.           :fire_value => 190,
  906.           :credits => 320,
  907.           :feuerwache_count => 1,
  908.           :need_dlk => 1,
  909.           :need_dlk_chance => 30,
  910.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  911.           :icon => "sawmill"
  912.         },
  913.         {
  914.           :id => 68,
  915.           :caption => "Boom op auto",
  916.           :fire_value => 190,
  917.           :credits => 350,
  918.           :feuerwache_count => 1,
  919.           :allow_rw_instead_of_lf => true,
  920.           :need_rw => 1,
  921.           :need_rw_chance => 10,
  922.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  923.           :icon => "sawmill"
  924.         },      
  925.         {
  926.           :id => 69,
  927.           :caption => "Persoon bekneld onder boom",
  928.           :fire_value => 500,
  929.           :credits => 1000,
  930.           :feuerwache_count => 6,
  931.           :rettungswache_count => 2,
  932.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  933.           :icon => "sawmill",
  934.           :possible_patient_min => 1,
  935.           :possible_patient => 1,
  936.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  937.           :patient_extension_id => 4,
  938.           :need_elw1 => 1,
  939.           :need_rw => 1,
  940.           :need_rw_chance => 40,
  941.           :transport_need_quote => 100,
  942.         },
  943.  
  944.         {
  945.           :id => 70,
  946.           :caption => "Winkeldiefstal",
  947.           :police_value => 400,
  948.           :credits => 200,
  949.           :police_count => 1,
  950.           :poi_type => 9,
  951.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  952.           :possible_prisoner => 1,
  953.           :icon => "theft"
  954.         },
  955.  
  956.         {
  957.           :id => 71,
  958.           :caption => "Winkeldiefstal",
  959.           :police_value => 400,
  960.           :credits => 200,
  961.           :police_count => 1,
  962.           :poi_type => 10,
  963.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  964.           :possible_prisoner => 1,
  965.           :icon => "theft"
  966.         },
  967.         {
  968.           :id => 72,
  969.           :caption => "Winkeldiefstal",
  970.           :police_value => 400,
  971.           :credits => 200,
  972.           :police_count => 1,
  973.           :poi_type => 14,
  974.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  975.           :possible_prisoner => 1,
  976.           :icon => "theft"
  977.         },
  978.         {
  979.           :id => 73,
  980.           :caption => "Tasjesdief",
  981.           :police_value => 300,
  982.           :credits => 200,
  983.           :police_count => 1,
  984.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  985.           :possible_prisoner => 1,
  986.           :icon => "theft"
  987.         },
  988.         {
  989.           :id => 74,
  990.           :caption => "Huiselijk geweld",
  991.           :need_streifenwagen => 1,
  992.           :credits => 750,
  993.           :icon => "baseball",
  994.           :possible_prisoner => 2,
  995.           :police_count => 2,
  996.           :possible_patient => 1,
  997.           :patient_extension_id => 4,
  998.           :police_value => 500,
  999.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1000.         },
  1001.  
  1002.         {
  1003.           :id => 75,
  1004.           :caption => "Bestuurder onder invloed",
  1005.           :police_value => 300,
  1006.           :credits => 300,
  1007.           :police_count => 1,
  1008.           :possible_prisoner => 1,
  1009.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1010.           :icon => "caraccident"
  1011.         },
  1012.  
  1013.         {
  1014.           :id => 76,
  1015.           :caption => "Klein vliegtuig neergestort",
  1016.           :fire_value => 3000,
  1017.           :feuerwache_count => 6,
  1018.           :need_lf => 2,
  1019.           :need_elw1 => 1,
  1020.           :need_elw2 => 1,
  1021.           :need_elw2_chance => 10,
  1022.           :need_rw => 1,
  1023.           :police_count => 2,
  1024.           :need_streifenwagen => 2,
  1025.           :rettungswache_count => 3,
  1026.           :possible_patient_min => 1,
  1027.           :possible_patient => 5,
  1028.           :patient_extension_id => 4,
  1029.           :transport_need_quote => 100,
  1030.           :credits => 3000,
  1031.           :icon => "fire",
  1032.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1033.          },
  1034.  
  1035.         {
  1036.           :id => 77,
  1037.           :caption => "Klein vliegtuig neergestort",
  1038.           :fire_value => 2000,
  1039.           :feuerwache_count => 6,
  1040.           :need_lf => 1,
  1041.           :need_elw1 => 1,
  1042.           :need_rw => 1,
  1043.           :need_rw_chance => 80,
  1044.           :police_count => 2,
  1045.           :need_streifenwagen => 2,
  1046.           :rettungswache_count => 3,
  1047.           :possible_patient_min => 1,
  1048.           :possible_patient => 2,
  1049.           :patient_extension_id => 4,
  1050.           :transport_need_quote => 100,
  1051.           :credits => 2000,
  1052.           :icon => "fire",
  1053.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1054.          },        
  1055.  
  1056.  
  1057.         {
  1058.           :id => 78,
  1059.           :caption => "Rookontwikkeling in winkel",
  1060.           :fire_value => 250,
  1061.           :credits => 350,
  1062.           :feuerwache_count => 1,
  1063.           :need_dlk => 1,
  1064.           :need_dlk_chance => 10,
  1065.           :expansion_missions => [34],
  1066.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1067.           :icon => "fire",
  1068.           :need_lf => 1,
  1069.         },
  1070.         {
  1071.           :id => 79,
  1072.           :caption => "Gevallen fietser",
  1073.           :rettungswache_count => 1,
  1074.           :possible_patient => 1,
  1075.           :patient_extension_id => 4,
  1076.           :possible_patient_min => 1,
  1077.           :transport_need_quote => 30,
  1078.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1079.           :icon => "medicalstore"
  1080.         },
  1081.        
  1082.         {
  1083.           :id => 80,
  1084.           :caption => "Allergische reactie ",
  1085.           :rettungswache_count => 1,
  1086.           :possible_patient => 1,
  1087.           :patient_extension_id => 0,
  1088.           :possible_patient_min => 1,
  1089.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1090.           :icon => "medicalstore"
  1091.         },
  1092.  
  1093.         {
  1094.           :id => 81,
  1095.           :caption => "Verward persoon",
  1096.           :police_value => 400,
  1097.           :credits => 200,
  1098.           :police_count => 1,
  1099.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1100.           :possible_prisoner => 1,
  1101.           :icon => "baseball"
  1102.         },
  1103.  
  1104.         {
  1105.           :id => 82,
  1106.           :caption => "Vrachtwagen gekanteld",
  1107.           :fire_value => 1500,
  1108.           :credits => 1000,
  1109.           :police_count => 1,
  1110.           :feuerwache_count => 3,
  1111.           :rettungswache_count => 1,
  1112.           :need_streifenwagen => 1,
  1113.           :need_elw1 => 1,
  1114.           :need_rw => 1,
  1115.           :need_rw_chance => 70,
  1116.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1117.           :possible_patient => 1,
  1118.           :patient_extension_id => 4,
  1119.           :icon => "caraccident"
  1120.         },
  1121.    
  1122.         {
  1123.           :id => 83,
  1124.           :caption => "Val van hoogte (> 5m)",
  1125.           :rettungswache_count => 10,
  1126.           :possible_patient => 1,
  1127.           :patient_extension_id => 1,
  1128.           :possible_patient_min => 1,
  1129.           :rth_need_quote => 100,
  1130.           :nef_need_quote => 100,
  1131.           :transport_need_quote => 100,
  1132.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1133.           :icon => "medicalstore"
  1134.         },    
  1135.         {
  1136.           :id => 84,
  1137.           :caption => "Ernstige brandwonden",
  1138.           :rettungswache_count => 10,
  1139.           :possible_patient => 1,
  1140.           :patient_extension_id => 1,
  1141.           :possible_patient_min => 1,
  1142.           :rth_need_quote => 100,
  1143.           :nef_need_quote => 100,
  1144.           :transport_need_quote => 100,
  1145.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1146.           :icon => "medicalstore"
  1147.         },        
  1148.         {
  1149.           :id => 85,
  1150.           :caption => "Aanrijding voetganger (> 30km/h)",
  1151.           :police_value => 300,
  1152.           :police_count => 3,
  1153.           :credits => 300,
  1154.           :rettungswache_count => 10,
  1155.           :possible_patient => 1,
  1156.           :patient_extension_id => 4,
  1157.           :possible_patient_min => 1,
  1158.           :rth_need_quote => 100,
  1159.           :nef_need_quote => 100,
  1160.           :transport_need_quote => 100,
  1161.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1162.           :icon => "medicalstore"
  1163.         },      
  1164.         {
  1165.           :id => 86,
  1166.           :caption => "Aanrijding door trein",
  1167.           :police_value => 1000,
  1168.           :police_count => 3,
  1169.           :credits => 1000,
  1170.           :rettungswache_count => 10,
  1171.           :possible_patient => 1,
  1172.           :patient_extension_id => 4,
  1173.           :possible_patient_min => 1,
  1174.           :rth_need_quote => 100,
  1175.           :nef_need_quote => 100,
  1176.           :transport_need_quote => 100,
  1177.           :poi_type => 7,
  1178.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1179.           :icon => "medicalstore"
  1180.         },
  1181.  
  1182.         {
  1183.           :id => 87,
  1184.           :caption => "Beginnende geboorte",
  1185.           :rettungswache_count => 3,
  1186.           :possible_patient => 1,
  1187.           :patient_extension_id => 2,
  1188.           :possible_patient_min => 1,
  1189.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1190.           :icon => "medicalstore"
  1191.         },
  1192.         {
  1193.           :id => 88,
  1194.           :caption => "Hersenbloeding",
  1195.           :rettungswache_count => 3,
  1196.           :possible_patient => 1,
  1197.           :patient_extension_id => 6,
  1198.           :possible_patient_min => 1,
  1199.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1200.           :icon => "medicalstore"
  1201.         },
  1202.         {
  1203.           :id => 89,
  1204.           :caption => "Nek- wervelletsel",
  1205.           :rettungswache_count => 3,
  1206.           :possible_patient => 1,
  1207.           :patient_extension_id => 6,
  1208.           :possible_patient_min => 1,
  1209.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1210.           :icon => "medicalstore"
  1211.         },
  1212.         {
  1213.           :id => 90,
  1214.           :caption => "Ontwrichting",
  1215.           :rettungswache_count => 2,
  1216.           :possible_patient => 1,
  1217.           :patient_extension_id => 1,
  1218.           :possible_patient_min => 1,
  1219.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1220.           :icon => "medicalstore"
  1221.         },
  1222.         {
  1223.           :id => 91,
  1224.           :caption => "Psychiatrisch beeld",
  1225.           :rettungswache_count => 5,
  1226.           :possible_patient => 1,
  1227.           :patient_extension_id => 5,
  1228.           :possible_patient_min => 1,
  1229.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1230.           :icon => "medicalstore"
  1231.         },
  1232.         {
  1233.           :id => 92,
  1234.           :caption => "Botbreuk",
  1235.           :rettungswache_count => 1,
  1236.           :possible_patient => 1,
  1237.           :patient_extension_id => 1,
  1238.           :possible_patient_min => 1,
  1239.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1240.           :icon => "medicalstore"
  1241.         },
  1242.         {
  1243.           :id => 93,
  1244.           :caption => "Gebroken rib",
  1245.           :rettungswache_count => 4,
  1246.           :possible_patient => 1,
  1247.           :patient_extension_id => 4,
  1248.           :possible_patient_min => 1,
  1249.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1250.           :icon => "medicalstore"
  1251.         },
  1252.         {
  1253.           :id => 94,
  1254.           :caption => "Hoofdletsel",
  1255.           :rettungswache_count => 2,
  1256.           :possible_patient => 1,
  1257.           :patient_extension_id => 1,
  1258.           :possible_patient_min => 1,
  1259.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1260.           :icon => "medicalstore"
  1261.         },
  1262.         {
  1263.           :id => 95,
  1264.           :caption => "Hyperventilatie",
  1265.           :rettungswache_count => 1,
  1266.           :possible_patient => 1,
  1267.           :patient_extension_id => 0,
  1268.           :possible_patient_min => 1,
  1269.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1270.           :icon => "medicalstore"
  1271.         },
  1272.         {
  1273.           :id => 96,
  1274.           :caption => "Hittekramp",
  1275.           :rettungswache_count => 1,
  1276.           :possible_patient => 1,
  1277.           :patient_extension_id => 1,
  1278.           :possible_patient_min => 1,
  1279.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1280.           :icon => "medicalstore"
  1281.         },
  1282.         {
  1283.           :id => 97,
  1284.           :caption => "Hoofdwond",
  1285.           :rettungswache_count => 1,
  1286.           :possible_patient => 1,
  1287.           :patient_extension_id => 1,
  1288.           :possible_patient_min => 1,
  1289.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1290.           :icon => "medicalstore"
  1291.         },
  1292.  
  1293.  
  1294.         {
  1295.           :id => 98,
  1296.           :caption => "Vreemde lucht",
  1297.           :fire_value => 450,
  1298.           :credits => 600,
  1299.           :feuerwache_count => 11,
  1300.           :need_gwgefahrgut => 1,
  1301.           :need_gwgefahrgut_chance => 20,
  1302.           :need_elw1 => 1,
  1303.           :need_elw1_chance => 30,
  1304.           :need_rw => 1,
  1305.           :need_rw_chance => 10,
  1306.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1307.           :icon => "fire",
  1308.         },
  1309.         {
  1310.           :id => 99,
  1311.           :caption => "Stankoverlast",
  1312.           :fire_value => 450,
  1313.           :credits => 550,
  1314.           :feuerwache_count => 11,
  1315.           :need_gwgefahrgut => 1,
  1316.           :need_gwgefahrgut_chance => 10,
  1317.           :need_elw1 => 1,
  1318.           :need_elw1_chance => 10,
  1319.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1320.           :icon => "fire",
  1321.         },    
  1322.  
  1323.         {
  1324.           :id => 100,
  1325.           :caption => "Ammoniakalarm in opslagloods",
  1326.           :fire_value => 750,
  1327.           :credits => 1200,
  1328.           :feuerwache_count => 14,
  1329.           :need_lf => 1,
  1330.           :need_elw1 => 1,
  1331.           :need_gwgefahrgut => 1,
  1332.           :need_rw => 1,
  1333.           :need_rw_chance => 80,
  1334.           :need_gwmess => 1,
  1335.           :need_gwmess_chance => 10,
  1336.           :need_elw2 => 1,
  1337.           :need_elw2_chance => 20,
  1338.           :need_elw3 => 1,
  1339.           :need_elw3_chance => 10,
  1340.           :brandmeldeanlage_possible => true,
  1341.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1342.           :icon => "fire",
  1343.         },  
  1344.  
  1345.  
  1346.  
  1347.  
  1348.         {
  1349.           :id => 101,
  1350.           :caption => "Koolmonoxide vrijgekomen",
  1351.           :fire_value => 950,
  1352.           :credits => 1200,
  1353.           :feuerwache_count => 11,
  1354.           :police_count => 1,
  1355.           :need_gwgefahrgut => 1,
  1356.           :need_gwgefahrgut_chance => 10,
  1357.           :need_elw1 => 1,
  1358.           :need_elw1_chance => 50,
  1359.           :need_streifenwagen => 1,
  1360.           :possible_patient => 2,
  1361.           :patient_extension_id => 0,
  1362.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1363.           :icon => "fire",
  1364.         },
  1365.         {
  1366.           :id => 102,
  1367.           :caption => "Lekkende goederenwagon",
  1368.           :fire_value => 950,
  1369.           :credits => 1200,
  1370.           :feuerwache_count => 11,
  1371.           :need_rw => 1,
  1372.           :need_gwgefahrgut => 1,
  1373.           :need_elw1 => 1,
  1374.           :poi_type => 8,
  1375.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1376.           :icon => "fire",
  1377.         },  
  1378.         {
  1379.           :id => 103,
  1380.           :caption => "Schoorsteenbrand",
  1381.           :fire_value => 1000,
  1382.           :credits => 2400,
  1383.           :feuerwache_count => 3,
  1384.           :need_dlk => 1,
  1385.           :need_dlk_chance => 100,
  1386.           :expansion_missions => [32],
  1387.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1388.           :icon => "fire"
  1389.         },                
  1390.         {
  1391.           :id => 104,
  1392.           :caption => "Brandgerucht",
  1393.           :fire_value => 100,
  1394.           :credits => 130,
  1395.           :feuerwache_count => 1,
  1396.           :icon => "fire",
  1397.           :expansion_missions => [115],
  1398.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1399.             #:award => 11,
  1400.         },
  1401.         {
  1402.           :id => 105,
  1403.           :caption => "Buitensluiting",
  1404.           :fire_value => 120,
  1405.           :credits => 140,
  1406.           :feuerwache_count => 1,
  1407.           :icon => "fire",
  1408.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1409.         },
  1410.         {
  1411.           :id => 106,
  1412.           :caption => "Schaap in sloot",
  1413.           :fire_value => 120,
  1414.           :credits => 140,
  1415.           :feuerwache_count => 1,
  1416.           :need_lf => 1,
  1417.           :poi_type => 28,
  1418.           :icon => "cat",
  1419.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1420.         },    
  1421.         {
  1422.           :id => 107,
  1423.           :caption => "Persoon bekneld in machine",
  1424.           :fire_value => 520,
  1425.           :credits => 540,
  1426.           :feuerwache_count => 6,
  1427.           :rettungswache_count => 1,
  1428.           :police_count => 1,
  1429.           :need_streifenwagen => 1,
  1430.           :icon => "sawmill",
  1431.           :possible_patient_min => 1,
  1432.           :possible_patient => 1,
  1433.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  1434.           :patient_extension_id => 4,
  1435.           :need_elw1 => 1,
  1436.           :need_rw => 1,
  1437.           :need_rw_chance => 80,
  1438.           :transport_need_quote => 100,
  1439.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1440.         },
  1441.         {
  1442.           :id => 108,
  1443.           :caption => "Ongeval met trein en personenauto",
  1444.           :fire_value => 1220,
  1445.           :credits => 1240,
  1446.           :feuerwache_count => 10,
  1447.           :rettungswache_count => 1,
  1448.           :police_count => 1,
  1449.           :need_streifenwagen => 1,
  1450.           :icon => "caraccident",
  1451.           :possible_patient_min => 1,
  1452.           :possible_patient => 1,
  1453.           :patient_extension_id => 4,
  1454.           :need_elw1 => 1,
  1455.           :need_rw => 1,
  1456.           :need_rw_chance => 90,
  1457.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1458.           :poi_type => 24,
  1459.         },
  1460.         {
  1461.           :id => 109,
  1462.           :caption => "Ongeval met trein en persoon",
  1463.           :fire_value => 720,
  1464.           :credits => 740,
  1465.           :feuerwache_count => 6,
  1466.           :rettungswache_count => 1,
  1467.           :police_count => 1,
  1468.           :need_streifenwagen => 1,
  1469.           :icon => "medicalstore",
  1470.           :possible_patient_min => 1,
  1471.           :possible_patient => 1,
  1472.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  1473.           :patient_extension_id => 1,
  1474.           :need_elw1 => 1,
  1475.           :need_rw => 1,
  1476.           :need_rw_chance => 80,
  1477.           :transport_need_quote => 100,
  1478.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1479.           poi_type: 24
  1480.         },
  1481.         {
  1482.           :id => 110,
  1483.           :caption => "Brand in vakantiewoning",
  1484.           :fire_value => 400,
  1485.           :credits => 500,
  1486.           :feuerwache_count => 3,
  1487.           :need_dlk => 1,
  1488.           :need_dlk_chance => 10,
  1489.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1490.           :icon => "fire"
  1491.         },  
  1492.         {
  1493.           :id => 111,
  1494.           :caption => "Brand in vakantiewoning",
  1495.           :fire_value => 1500,
  1496.           :credits => 1500,
  1497.           :feuerwache_count => 3,
  1498.           :need_dlk => 1,
  1499.           :need_dlk_chance => 80,
  1500.           :need_elw1 => 1,
  1501.           :need_gwl2wasser => 1,
  1502.           :need_gwl2wasser_chance => 10,
  1503.           :need_lf => 2,
  1504.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1505.           :icon => "fire"
  1506.         },  
  1507.  
  1508.         {
  1509.           :id => 112,
  1510.           :caption => "Overval winkel",
  1511.           :police_value => 600,
  1512.           :credits => 400,
  1513.           :police_count => 2,
  1514.           :need_streifenwagen => 2,
  1515.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1516.           :possible_prisoner => 1,
  1517.           :poi_type => 14,
  1518.           :icon => "theft"
  1519.         },
  1520.         {
  1521.           :id => 113,
  1522.           :caption => "Overval winkel",
  1523.           :police_value => 1000,
  1524.           :credits => 1000,
  1525.           :police_count => 2,
  1526.           :need_streifenwagen => 3,
  1527.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1528.           :possible_prisoner => 1,
  1529.           :poi_type => 14,
  1530.           :icon => "theft"
  1531.         },
  1532.         {
  1533.           :id => 114,
  1534.           :caption => "Brandend dak",
  1535.           :fire_value => 1000,
  1536.           :credits => 1000,
  1537.           :feuerwache_count => 6,
  1538.           :need_lf => 1,
  1539.           :need_dlk => 1,
  1540.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1541.           :icon => "fire"
  1542.         },        
  1543.         {
  1544.           :id => 115,
  1545.           :caption => "Brandend dak",
  1546.           :fire_value => 1400,
  1547.           :credits => 1400,
  1548.           :feuerwache_count => 6,
  1549.           :police_count => 1,
  1550.           :need_lf => 2,
  1551.           :need_elw1 => 1,
  1552.           :need_dlk => 1,
  1553.           :need_streifenwagen => 1,
  1554.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1555.           :icon => "fire"
  1556.         },
  1557.         {
  1558.           :id => 116,
  1559.           :sicherheitswache => true,
  1560.           :caption => "Voetbalwedstrijd",
  1561.           :credits => 4000,
  1562.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1563.           :need_streifenwagen => 4,
  1564.           :need_rtw => 1,
  1565.           :police_count => 4,
  1566.           :rettungswache_count => 1,
  1567.           :icon => "clock",
  1568.           :duration => 2.hours,
  1569.           :duration_text => "2 uur",
  1570.           :poi_type => 20,
  1571.         },
  1572.         {
  1573.           :id => 117,
  1574.           :sicherheitswache => true,
  1575.           :caption => "Voetbalwedstrijd, risicowedstrijd",
  1576.           :credits => 5500,
  1577.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1578.           :need_streifenwagen => 6,
  1579.           :need_rtw => 2,
  1580.           :police_count => 6,
  1581.           :rettungswache_count => 2,
  1582.           :icon => "clock",
  1583.           :duration => 2.hours,
  1584.           :duration_text => "2 uur",
  1585.           :poi_type => 20,
  1586.         },              
  1587.         {
  1588.           :id => 118,
  1589.           :sicherheitswache => true,
  1590.           :caption => "Hardloopevenement",
  1591.           :credits => 3700,
  1592.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1593.           :need_streifenwagen => 2,
  1594.           :need_rtw => 3,
  1595.           :police_count => 2,
  1596.           :rettungswache_count => 3,
  1597.           :icon => "clock",
  1598.           :duration => 4.hours,
  1599.           :duration_text => "4 uur"
  1600.         },        
  1601.         {
  1602.           :id => 119,
  1603.           :sicherheitswache => true,
  1604.           :caption => "Begeleiding orkest",
  1605.           :credits => 2000,
  1606.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1607.           :police_count => 2,
  1608.           :icon => "clock",
  1609.           :duration => 1.hours,
  1610.           :duration_text => "1 uur",
  1611.           :need_streifenwagen => 2,
  1612.         },
  1613.         {
  1614.           :id => 120,
  1615.           :sicherheitswache => true,
  1616.           :caption => "Begeleiding wielrenners",
  1617.           :credits => 4000,
  1618.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1619.           :police_count => 2,
  1620.           :rettungswache_count => 2,
  1621.           :icon => "clock",
  1622.           :duration => 2.hours,
  1623.           :duration_text => "2 uur",
  1624.           :need_streifenwagen => 2,
  1625.           :need_rtw => 2,
  1626.           :allow_ktw_instead_of_rtw => true,
  1627.           :allow_ktw_b_instead_of_rtw => true,
  1628.         },
  1629.         {
  1630.           :id => 121,
  1631.           :sicherheitswache => true,
  1632.           :caption => "Test brandalarm school",
  1633.           :credits => 1000,
  1634.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1635.           :feuerwache_count => 2,
  1636.           :need_lf => 1,
  1637.           :icon => "clock",
  1638.           :duration => 15.minutes,
  1639.           :duration_text => "15 minuten",
  1640.           :personal_min_feuerwehr => 1,
  1641.           :poi_type => 12,
  1642.         },
  1643.         {
  1644.           :id => 122,
  1645.           :caption => "Overval winkel",
  1646.           :credits => 4000,
  1647.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1648.           :police_count => 4,
  1649.           :polizeihubschrauber_count => 1,
  1650.           :police_value => 2000,
  1651.           :icon => "theft",
  1652.           :poi_type => 9,
  1653.           :need_streifenwagen => 5,
  1654.           :need_polizeihubschrauber => 1
  1655.         },
  1656.         {
  1657.           :id => 123,
  1658.           :caption => "Overval winkel",
  1659.           :credits => 4000,
  1660.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1661.           :police_count => 4,
  1662.           :polizeihubschrauber_count => 1,
  1663.           :police_value => 2000,
  1664.           :icon => "theft",
  1665.           :poi_type => 10,
  1666.           :need_streifenwagen => 5,
  1667.           :need_polizeihubschrauber => 1
  1668.         },
  1669.         {
  1670.           :id => 124,
  1671.           :caption => "Achtervolging personenauto",
  1672.           :credits => 4000,
  1673.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1674.           :police_count => 3,
  1675.           :polizeihubschrauber_count => 1,
  1676.           :police_value => 1800,
  1677.           :icon => "caraccident",
  1678.           :need_streifenwagen => 4,
  1679.           :need_polizeihubschrauber => 1
  1680.         },
  1681.         {
  1682.           :id => 125,
  1683.           :caption => "Vermist persoon",
  1684.           :credits => 3500,
  1685.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  1686.           :police_count => 3,
  1687.           :polizeihubschrauber_count => 1,
  1688.           :police_value => 1800,
  1689.           :icon => "zoom",
  1690.           :need_streifenwagen => 3,
  1691.           :need_polizeihubschrauber => 1
  1692.         },
  1693.         {
  1694.             :id => 126,
  1695.             :caption => "Brand in landbouwschuur",
  1696.             :fire_value => 500,
  1697.             :credits => 500,
  1698.             :feuerwache_count => 4,
  1699.             :need_lf => 1,
  1700.             :need_dlk => 1,
  1701.             :need_dlk_chance => 10,
  1702.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1703.             :icon => "fire"
  1704.         },
  1705.         {
  1706.             :id => 127,
  1707.             :caption => "Brand in landbouwschuur",
  1708.             :fire_value => 1500,
  1709.             :credits => 1000,
  1710.             :feuerwache_count => 6,
  1711.             :need_lf => 3,
  1712.             :need_elw1 => 1,
  1713.             :need_dlk => 1,
  1714.             :need_elw2 => 1,
  1715.             :need_elw2_chance => 50,
  1716.             :need_gwl2wasser => 1,
  1717.             :need_gwl2wasser_chance => 60,
  1718.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1719.             :icon => "fire"
  1720.         },
  1721.         {
  1722.             :id => 128,
  1723.             :caption => "Heidebrand",
  1724.             :fire_value => 200,
  1725.             :credits => 200,
  1726.             :feuerwache_count => 1,
  1727.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1728.             :icon => "fire",
  1729.             :need_lf => 1,
  1730.             :need_gwl2wasser => 1,
  1731.             :need_gwl2wasser_chance => 10,
  1732.         },
  1733.         {
  1734.             :id => 129,
  1735.             :caption => "Heidebrand",
  1736.             :fire_value => 1600,
  1737.             :credits => 1000,
  1738.             :feuerwache_count => 5,
  1739.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1740.             :icon => "fire",
  1741.             :need_lf => 4,
  1742.             :need_elw1 => 1,
  1743.             :need_elw2 => 1,
  1744.             :need_gwl2wasser => 1,
  1745.         },
  1746.         {
  1747.             :id => 130,
  1748.             :caption => "Brand in cafetaria",
  1749.             :fire_value => 900,
  1750.             :credits => 1400,
  1751.             :feuerwache_count => 5,
  1752.             :brandmeldeanlage_possible => true,
  1753.             :police_count => 1,
  1754.             :need_streifenwagen => 1,
  1755.             :need_lf => 2,
  1756.             :need_dlk => 1,
  1757.             :need_dlk_chance => 50,
  1758.             :need_elw1 => 1,
  1759.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1760.             :icon => "fire"
  1761.         },
  1762.         {
  1763.             :id => 131,
  1764.             :caption => "Brand in cafetaria",
  1765.             :fire_value => 1200,
  1766.             :credits => 1700,
  1767.             :feuerwache_count => 7,
  1768.             :brandmeldeanlage_possible => true,
  1769.             :police_count => 1,
  1770.             :need_streifenwagen => 1,
  1771.             :need_lf => 3,
  1772.             :need_dlk => 1,
  1773.             :need_elw1 => 1,
  1774.             :need_elw2 => 1,
  1775.             :need_elw2_chance => 50,
  1776.             :need_gwl2wasser => 1,
  1777.             :need_gwl2wasser_chance => 10,
  1778.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1779.             :icon => "fire"
  1780.         },
  1781.  
  1782.         {
  1783.             :id => 132,
  1784.             :caption => "Brandende bus",
  1785.             :fire_value => 200,
  1786.             :credits => 500,
  1787.             :feuerwache_count => 1,
  1788.             :need_lf => 1,
  1789.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1790.             :icon => "fire"
  1791.         },
  1792.  
  1793.         {
  1794.             :id => 133,
  1795.             :caption => "Brandende bestelwagen",
  1796.             :fire_value => 170,
  1797.             :credits => 400,
  1798.             :feuerwache_count => 1,
  1799.             :need_lf => 1,
  1800.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1801.             :icon => "fire"
  1802.         },
  1803.         {
  1804.             :id => 134,
  1805.             :caption => "Brandende haag",
  1806.             :fire_value => 190,
  1807.             :credits => 240,
  1808.             :feuerwache_count => 1,
  1809.             :need_lf => 1,
  1810.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1811.             :icon => "fire",
  1812.                 #:award => 11,
  1813.         },
  1814.         {
  1815.             :id => 135,
  1816.             :caption => "Brandende papiercontainer",
  1817.             :fire_value => 150,
  1818.             :credits => 300,
  1819.             :feuerwache_count => 1,
  1820.             :need_lf => 1,
  1821.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1822.             :icon => "fire",
  1823.                 #:award => 11,
  1824.         },
  1825.         {
  1826.             :id => 136,
  1827.             :caption => "Brandende caravan",
  1828.             :fire_value => 160,
  1829.             :credits => 240,
  1830.             :feuerwache_count => 1,
  1831.             :need_lf => 1,
  1832.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1833.             :icon => "fire"
  1834.         },
  1835.  
  1836.         {
  1837.           :id => 137,
  1838.           :caption => "Besteld vervoer",
  1839.           :ktw_value => 100,
  1840.           :possible_patient => 1,
  1841.           :possible_patient_min => 1,
  1842.           :nef_need_quote => 0,
  1843.           :transport_need_quote => 0,
  1844.           :allow_ktw_instead_of_rtw => true,
  1845.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  1846.           :icon => "ambulance",
  1847.           :feuerwache_count => 99999999999,
  1848.         },
  1849.         {
  1850.             :id => 138,
  1851.             :caption => "Brand in meterkast",
  1852.             :fire_value => 140,
  1853.             :credits => 170,
  1854.             :feuerwache_count => 1,
  1855.             :need_lf => 1,
  1856.             :need_rw => 1,
  1857.             :need_rw_chance => 10,
  1858.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1859.             :icon => "fire"
  1860.        },
  1861.        {
  1862.         :id => 139,
  1863.         :caption => "Natuurbrand",
  1864.         :fire_value => 100,
  1865.         :credits => 110,
  1866.         :feuerwache_count => 1,
  1867.         :icon => "fire",
  1868.         :need_lf => 2,
  1869.         :need_gwl2wasser => 1,
  1870.         :need_gwl2wasser_chance => 10,
  1871.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1872.        },
  1873.        {
  1874.         :id => 140,
  1875.         :caption => "Natuurbrand",
  1876.         :fire_value => 350,
  1877.         :credits => 400,
  1878.         :feuerwache_count => 4,
  1879.         :need_lf => 2,
  1880.         :need_elw1 => 1,
  1881.         :need_gwl2wasser => 1,
  1882.         :need_gwl2wasser_chance => 40,
  1883.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1884.         :icon => "fire"
  1885.        },
  1886.        {
  1887.         :id => 141,
  1888.         :caption => "Natuurbrand",
  1889.         :fire_value => 600,
  1890.         :credits => 750,
  1891.         :feuerwache_count => 8,
  1892.         :need_lf => 3,
  1893.         :need_elw1 => 1,
  1894.         :need_elw2 => 1,
  1895.         :need_gwl2wasser => 1,
  1896.         :need_gwa => 1,
  1897.         :need_gwa_chance => 10,
  1898.         :poi_type => 3,
  1899.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1900.         :icon => "fire"
  1901.        },
  1902.        {
  1903.         :id => 142,
  1904.         :caption => "Natuurbrand",
  1905.         :fire_value => 1000,
  1906.         :credits => 1200,
  1907.         :feuerwache_count => 10,
  1908.         :need_lf => 4,
  1909.         :need_elw1 => 1,
  1910.         :need_elw2 => 1,
  1911.         :need_gwl2wasser => 2,
  1912.         :need_rw => 1,
  1913.         :need_rw_chance => 50,
  1914.         :need_gwa => 1,
  1915.         :need_gwa_chance => 20,
  1916.         :poi_type => 3,
  1917.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1918.         :icon => "fire"
  1919.        },
  1920.        {
  1921.         :id => 143,
  1922.         :caption => "Natuurbrand",
  1923.         :fire_value => 1500,
  1924.         :credits => 3500,
  1925.         :feuerwache_count => 12,
  1926.         :need_lf => 8,
  1927.         :need_elw1 => 2,
  1928.         :need_elw2 => 1,
  1929.         :need_gwl2wasser => 2,
  1930.         :need_rw => 1,
  1931.         :need_gwa => 1,
  1932.         :need_gwa_chance => 30,
  1933.         :poi_type => 3,
  1934.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1935.         :icon => "fire"
  1936.        },
  1937.        {
  1938.         :id => 144,
  1939.         :caption => "Natuurbrand",
  1940.         :fire_value => 2000,
  1941.         :credits => 7000,
  1942.         :feuerwache_count => 14,
  1943.         :need_lf => 12,
  1944.         :need_elw1 => 3,
  1945.         :need_elw2 => 2,
  1946.         :need_gwl2wasser => 3,
  1947.         :need_rw => 2,
  1948.         :need_gwa => 1,
  1949.         :need_gwa_chance => 50,
  1950.         :poi_type => 3,
  1951.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1952.         :icon => "fire"
  1953.        },
  1954.        {
  1955.         :id => 145,
  1956.         :caption => "Natuurbrand",
  1957.         :fire_value => 15000,
  1958.         :credits => 35000,
  1959.         :feuerwache_count => 99999999,
  1960.         :only_alliance_mission => true,
  1961.         :need_lf => 40,
  1962.         :need_elw1 => 10,
  1963.         :need_elw2 => 4,
  1964.         :need_elw3 => 2,
  1965.         :need_gwl2wasser => 8,
  1966.         :need_rw => 4,
  1967.         :need_gwa => 1,
  1968.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1969.         :icon => "fire"
  1970.        },
  1971.  
  1972.         {
  1973.         :id => 146,
  1974.         :caption => "Brandende vogelverschrikker",
  1975.         :fire_value => 200,
  1976.         :credits => 350,
  1977.         :feuerwache_count => 1,
  1978.         :date_start => DateTime.new(2016,10,28,00,00),
  1979.         :date_end => DateTime.new(2016,11,03,23,59),
  1980.         :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1981.         :icon => "ghost",
  1982.         :award => 9,
  1983.         },
  1984.         {
  1985.           :id => 147,
  1986.           :caption => "Brandend pompoenveld",
  1987.           :fire_value => 600,
  1988.           :need_lf => 2,
  1989.           :need_elw1 => 1,
  1990.           :credits => 850,
  1991.           :feuerwache_count => 6,
  1992.           :date_start => DateTime.new(2016,10,28,00,00),
  1993.           :date_end => DateTime.new(2016,11,03,23,59),
  1994.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  1995.           :icon => "ghost",
  1996.           :award => 9,
  1997.         },
  1998.         {
  1999.           :id => 148,
  2000.           :caption => "Overkookte pompoensoep",
  2001.           :fire_value => 1000,
  2002.           :credits => 1500,
  2003.           :feuerwache_count => 1,
  2004.           :rettungswache_count => 1,
  2005.           :need_lf => 1,
  2006.           :possible_patient => 1,
  2007.           :patient_extension_id => 5,
  2008.           :date_start => DateTime.new(2016,10,28,00,00),
  2009.           :date_end => DateTime.new(2016,11,03,23,59),
  2010.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2011.           :icon => "ghost",
  2012.           :award => 9,
  2013.         },
  2014.         {
  2015.           :id => 149,
  2016.           :caption => "Heks vast in boom",
  2017.           :fire_value => 600,
  2018.           :credits => 900,
  2019.           :feuerwache_count => 3,
  2020.           :need_lf => 1,
  2021.           :need_dlk => 1,
  2022.           :possible_patient => 1,
  2023.           :transport_need_quote => 80,
  2024.           :patient_extension_id => 4,
  2025.           :possible_patient_gender => "female",
  2026.           :date_start => DateTime.new(2016,10,28,00,00),
  2027.           :date_end => DateTime.new(2016,11,03,23,59),
  2028.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2029.           :icon => "ghost",
  2030.           :award => 9,
  2031.         },
  2032.         {
  2033.           :id => 150,
  2034.           :caption => "Monster uitgebroken",
  2035.           :police_value => 1000,
  2036.           :credits => 1600,
  2037.           :police_count => 2,
  2038.           :need_streifenwagen => 4,
  2039.           :date_start => DateTime.new(2016,10,28,00,00),
  2040.           :date_end => DateTime.new(2016,11,03,23,59),
  2041.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2042.           :icon => "ghost",
  2043.           :award => 9,
  2044.         },
  2045.         {
  2046.           :id => 151,
  2047.           :caption => "Gestolen pompoenen",
  2048.           :police_value => 200,
  2049.           :credits => 100,
  2050.           :police_count => 1,
  2051.           :need_streifenwagen => 1,
  2052.           :date_start => DateTime.new(2016,10,28,00,00),
  2053.           :date_end => DateTime.new(2016,11,03,23,59),
  2054.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2055.           :icon => "ghost",
  2056.           :award => 9,
  2057.         },
  2058.         {
  2059.           :id => 152,
  2060.           :caption => "Frankenstein gespot",
  2061.           :police_value => 500,
  2062.           :credits => 550,
  2063.           :police_count => 2,
  2064.           :need_streifenwagen => 3,
  2065.           :date_start => DateTime.new(2016,10,28,00,00),
  2066.           :date_end => DateTime.new(2016,11,03,23,59),
  2067.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2068.           :icon => "ghost",
  2069.           :award => 9,
  2070.         },
  2071.         {
  2072.           :id => 153,
  2073.           :caption => "Snoep diefstal",
  2074.           :police_value => 200,
  2075.           :credits => 100,
  2076.           :police_count => 1,
  2077.           :need_streifenwagen => 1,
  2078.           :date_start => DateTime.new(2016,10,28,00,00),
  2079.           :date_end => DateTime.new(2016,11,03,23,59),
  2080.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2081.           :icon => "ghost",
  2082.           :award => 9,
  2083.         },
  2084.         {
  2085.           :id => 154,
  2086.           :caption => "Horrorclown gespot",
  2087.           :police_value => 200,
  2088.           :credits => 600,
  2089.           :police_count => 2,
  2090.           :need_streifenwagen => 2,
  2091.           :possible_prisoner => 1,
  2092.  
  2093.           :date_start => DateTime.new(2016,10,28,00,00),
  2094.           :date_end => DateTime.new(2016,11,03,23,59),
  2095.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2096.           :icon => "ghost",
  2097.           :award => 9,
  2098.         },
  2099.         {
  2100.          :id => 155,
  2101.          :caption => "Gaslekkage",
  2102.          :fire_value => 1000,
  2103.          :credits => 890,
  2104.          :feuerwache_count => 14,
  2105.          :need_lf => 1,
  2106.          :need_elw1 => 1,
  2107.          :need_rw => 1,
  2108.          :need_rw_chance => 30,
  2109.          :need_elw2 => 1,
  2110.          :need_elw2_chance => 10,
  2111.          :need_elw3 => 1,
  2112.          :need_elw3_chance => 10,
  2113.          :police_count => 1,
  2114.  
  2115.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2116.          :icon => "fire",
  2117.        },
  2118.        {
  2119.          :id => 156,
  2120.          :caption => "Gaslekkage",
  2121.          :fire_value => 1400,
  2122.          :credits => 1100,
  2123.          :feuerwache_count => 14,
  2124.          :need_lf => 2,
  2125.          :need_elw1 => 1,
  2126.          :need_rw => 1,
  2127.          :need_elw2 => 1,
  2128.          :need_elw2_chance => 50,
  2129.          :need_elw3 => 1,
  2130.          :need_elw3_chance => 50,
  2131.          :need_gwgefahrgut => 1,
  2132.          :need_gwgefahrgut_chance => 20,
  2133.          :police_count => 2,
  2134.  
  2135.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2136.          :icon => "fire",
  2137.        },
  2138.        {
  2139.          :id => 157,
  2140.          :caption => "Brand in ziekenhuis",
  2141.          :fire_value => 2700,
  2142.          :credits => 3570,
  2143.          :feuerwache_count => 10,
  2144.          :need_lf => 3,
  2145.          :need_dlk => 2,
  2146.          :need_elw1 => 1,
  2147.          :need_elw2 => 1,
  2148.          :need_gwa => 1,
  2149.          :need_gwa_chance => 50,
  2150.          :need_elw3 => 1,
  2151.          :need_elw3_chance => 90,
  2152.          :police_count => 2,
  2153.  
  2154.          :possible_patient => 2,
  2155.          :transport_need_quote => 100,
  2156.          :poi_type => 2,
  2157.          :brandmeldeanlage_possible => true,
  2158.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2159.          :icon => "fire"
  2160.         },
  2161.         {
  2162.          :id => 158,
  2163.          :caption => "Brand in ziekenhuis",
  2164.          :fire_value => 100,
  2165.          :credits => 350,
  2166.          :feuerwache_count => 1,
  2167.          :need_lf => 1,
  2168.          :poi_type => 2,
  2169.          :brandmeldeanlage_possible => true,
  2170.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2171.          :icon => "fire"
  2172.         },
  2173.         {
  2174.           :id => 159,
  2175.           :caption => "Brand in sporthal",
  2176.           :fire_value => 1200,
  2177.           :credits => 1500,
  2178.           :feuerwache_count => 10,
  2179.           :need_lf => 3,
  2180.           :need_dlk => 1,
  2181.           :need_elw1 => 1,
  2182.           :need_elw2 => 1,
  2183.           :need_elw2_chance => 50,
  2184.           :need_gwa => 1,
  2185.           :need_gwa_chance => 20,
  2186.           :police_count => 1,
  2187.  
  2188.           :icon => "fire",
  2189.           :poi_type => 12,
  2190.           :brandmeldeanlage_possible => true,
  2191.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2192.         },
  2193.         {
  2194.           :id => 160,
  2195.           :caption => "Brandende cadeautjes",
  2196.           :fire_value => 500,
  2197.           :credits => 550,
  2198.           :feuerwache_count => 1,
  2199.           :need_lf => 1,
  2200.           :date_start => DateTime.new(2016,11,29,00,00),
  2201.           :date_end => DateTime.new(2016,12,05,23,59),
  2202.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2203.           :icon => "sint"
  2204.         },
  2205.         {
  2206.           :id => 161,
  2207.           :caption => "Sinterklaas van dak gegleden",
  2208.           :rettungswache_count => 1,
  2209.           :possible_patient => 1,
  2210.           :possible_patient_min => 1,
  2211.           :patient_extension_id => 4,
  2212.           :transport_need_quote => 100,
  2213.           :date_start => DateTime.new(2016,11,29,00,00),
  2214.           :date_end => DateTime.new(2016,12,05,23,59),
  2215.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2216.           :icon => "sint"
  2217.         },
  2218.         {
  2219.           :id => 162,
  2220.           :caption => "Pepernoot op hoofd",
  2221.           :rettungswache_count => 1,
  2222.           :possible_patient => 1,
  2223.           :possible_patient_min => 1,
  2224.           :patient_extension_id => 4,
  2225.           :transport_need_quote => 50,
  2226.           :date_start => DateTime.new(2016,11,29,00,00),
  2227.           :date_end => DateTime.new(2016,12,05,23,59),
  2228.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2229.           :icon => "sint"
  2230.         },
  2231.         {
  2232.           :id => 163,
  2233.           :caption => "Piet bestolen",
  2234.           :police_value => 400,
  2235.           :credits => 500,
  2236.           :police_count => 1,
  2237.           :need_streifenwagen => 1,
  2238.           :date_start => DateTime.new(2016,11,29,00,00),
  2239.           :date_end => DateTime.new(2016,12,05,23,59),
  2240.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2241.           :icon => "sint"
  2242.  
  2243.         },
  2244.         {
  2245.           :id => 164,
  2246.           :caption => "Kind geschrokken",
  2247.           :rettungswache_count => 1,
  2248.           :possible_patient => 1,
  2249.           :possible_patient_min => 1,
  2250.           :transport_need_quote => 0,
  2251.           :date_start => DateTime.new(2016,11,29,00,00),
  2252.           :date_end => DateTime.new(2016,12,05,23,59),
  2253.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2254.           :icon => "sint"
  2255.         },
  2256.         {
  2257.           :id => 165,
  2258.           :caption => "Piet klem in schoorsteen",
  2259.           :fire_value => 500,
  2260.           :credits => 950,
  2261.           :feuerwache_count => 1,
  2262.           :need_lf => 1,
  2263.           :need_dlk => 1,
  2264.           :possible_patient => 1,
  2265.           :possible_patient_min => 1,
  2266.           :date_start => DateTime.new(2016,11,29,00,00),
  2267.           :date_end => DateTime.new(2016,12,05,23,59),
  2268.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2269.           :icon => "sint"
  2270.         },
  2271.         {
  2272.           :id => 166,
  2273.           :caption => "Demonstratie zwarte piet",
  2274.           :police_value => 1000,
  2275.           :credits => 1200,
  2276.           :police_count => 3,
  2277.           :need_streifenwagen => 4,
  2278.           :date_start => DateTime.new(2016,11,29,00,00),
  2279.           :date_end => DateTime.new(2016,12,05,23,59),
  2280.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2281.           :icon => "sint"
  2282.         },
  2283.         {
  2284.           :id => 167,
  2285.           :caption => "Schoenen dief",
  2286.           :police_value => 100,
  2287.           :credits => 200,
  2288.           :police_count => 1,
  2289.           :need_streifenwagen => 1,
  2290.           :date_start => DateTime.new(2016,11,29,00,00),
  2291.           :date_end => DateTime.new(2016,12,05,23,59),
  2292.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2293.           :icon => "sint"
  2294.         },
  2295.         {
  2296.           :id => 168,
  2297.           :caption => "Verstikking in pepernoot",
  2298.           :rettungswache_count => 1,
  2299.           :possible_patient => 1,
  2300.           :possible_patient_min => 1,
  2301.           :transport_need_quote => 80,
  2302.           :date_start => DateTime.new(2016,11,29,00,00),
  2303.           :date_end => DateTime.new(2016,12,05,23,59),
  2304.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2305.           :icon => "sint"
  2306.         },
  2307.          {
  2308.           :id => 169,
  2309.           :caption => "Brandende kerstboom",
  2310.           :fire_value => 500,
  2311.           :credits => 550,
  2312.           :feuerwache_count => 1,
  2313.           :need_lf => 1,
  2314.           :date_start => DateTime.new(2016,12,06,00,00),
  2315.           :date_end => DateTime.new(2016,12,25,00,00),
  2316.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2317.           :icon => "fire",
  2318.         },
  2319.         {
  2320.           :id => 170,
  2321.           :caption => "Brandende kerstboom",
  2322.           :fire_value => 500,
  2323.           :credits => 550,
  2324.           :feuerwache_count => 1,
  2325.           :need_lf => 1,
  2326.           :poi_type => 17,
  2327.           :date_start => DateTime.new(2016,12,06,00,00),
  2328.           :date_end => DateTime.new(2016,12,25,00,00),
  2329.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2330.           :icon => "fire",
  2331.         },
  2332.         {
  2333.           :id => 171,
  2334.           :caption => "Verkeersongeval door gladheid",
  2335.           :fire_value => 500,
  2336.           :credits => 550,
  2337.           :feuerwache_count => 1,
  2338.           :need_lf => 1,
  2339.           :need_elw1 => 1,
  2340.           :need_elw1_chance => 40,
  2341.           :need_streifenwagen => 1,
  2342.           :possible_patient => 1,
  2343.           :possible_patient_min => 1,
  2344.           :patient_extension_id => 4,
  2345.           :transport_need_quote => 100,
  2346.           :date_start => DateTime.new(2016,12,06,00,00),
  2347.           :date_end => DateTime.new(2016,12,25,00,00),
  2348.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2349.           :icon => "caraccident",
  2350.         },
  2351.         {
  2352.           :id => 172,
  2353.           :caption => "Gevallen kerstman",
  2354.           :rettungswache_count => 1,
  2355.           :possible_patient => 1,
  2356.           :possible_patient_min => 1,
  2357.           :patient_extension_id => 4,
  2358.           :transport_need_quote => 100,
  2359.           :date_start => DateTime.new(2016,12,06,00,00),
  2360.           :date_end => DateTime.new(2016,12,25,00,00),
  2361.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2362.           :icon => "medicalstore",
  2363.         },
  2364.         {
  2365.           :id => 173,
  2366.           :caption => "Ruzie op de kerstmarkt",
  2367.           :police_value => 600,
  2368.           :credits => 1000,
  2369.           :police_count => 2,
  2370.           :need_streifenwagen => 2,
  2371.           :possible_prisoner => 2,
  2372.           :poi_type => 17,
  2373.           :date_start => DateTime.new(2016,12,06,00,00),
  2374.           :date_end => DateTime.new(2016,12,25,00,00),
  2375.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2376.           :icon => "baseball",
  2377.         },
  2378.         {
  2379.           :id => 174,
  2380.           :caption => "Diefstal op de kerstmarkt",
  2381.           :police_value => 400,
  2382.           :credits => 200,
  2383.           :police_count => 2,
  2384.           :need_streifenwagen => 2,
  2385.           :possible_prisoner => 1,
  2386.           :poi_type => 17,
  2387.           :date_start => DateTime.new(2016,12,06,00,00),
  2388.           :date_end => DateTime.new(2016,12,25,00,00),
  2389.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2390.           :icon => "theft",
  2391.         },
  2392.         {
  2393.           :id => 175,
  2394.           :caption => "Brandende kerstmarktkraam",
  2395.           :fire_value => 700,
  2396.           :credits => 600,
  2397.           :feuerwache_count => 1,
  2398.           :need_lf => 1,
  2399.           :poi_type => 17,
  2400.           :date_start => DateTime.new(2016,12,06,00,00),
  2401.           :date_end => DateTime.new(2016,12,25,00,00),
  2402.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2403.           :icon => "fire",
  2404.         },
  2405.         {
  2406.           :id => 176,
  2407.           :caption => "Gevallen schaatser",
  2408.           :rettungswache_count => 1,
  2409.           :possible_patient => 1,
  2410.           :possible_patient_min => 1,
  2411.           :patient_extension_id => 4,
  2412.           :transport_need_quote => 60,
  2413.           :date_start => DateTime.new(2016,12,06,00,00),
  2414.           :date_end => DateTime.new(2016,12,25,00,00),
  2415.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2416.           :icon => "medicalstore",
  2417.         },
  2418.         {
  2419.           :id => 177,
  2420.           :caption => "Gevallen persoon door gladheid",
  2421.           :rettungswache_count => 1,
  2422.           :possible_patient => 1,
  2423.           :possible_patient_min => 1,
  2424.           :patient_extension_id => 4,
  2425.           :transport_need_quote => 60,
  2426.           :date_start => DateTime.new(2016,12,06,00,00),
  2427.           :date_end => DateTime.new(2016,12,25,00,00),
  2428.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2429.           :icon => "medicalstore",
  2430.         },
  2431.         {
  2432.           :id => 178,
  2433.           :caption => "Donkere dagen offensief",
  2434.           :police_value => 600,
  2435.           :credits => 600,
  2436.           :police_count => 2,
  2437.           :need_streifenwagen => 2,
  2438.           :date_start => DateTime.new(2016,12,06,00,00),
  2439.           :date_end => DateTime.new(2016,12,25,00,00),
  2440.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2441.           :icon => "theft",
  2442.         },
  2443.         {
  2444.           :id => 179,
  2445.           :caption => "Snijwond door gebroken kerstbal",
  2446.           :rettungswache_count => 1,
  2447.           :possible_patient => 1,
  2448.           :possible_patient_min => 1,
  2449.           :transport_need_quote => 20,
  2450.           :patient_extension_id => 4,
  2451.           :date_start => DateTime.new(2016,12,06,00,00),
  2452.           :date_end => DateTime.new(2016,12,25,00,00),
  2453.           :main_building => Building::BUILDING_TYPE_RETTUNGSWACHE,
  2454.           :icon => "medicalstore",
  2455.         },
  2456.         {
  2457.           :id => 180,
  2458.           :caption => "Bergen object uit water voor politie",
  2459.           :fire_value => 500,
  2460.           :credits => 1000,
  2461.           :wasserrettung_count => 1,
  2462.           :feuerwache_count => 1,
  2463.           :police_count => 2,
  2464.           :need_lf => 1,
  2465.           :need_gwtaucher => 1,
  2466.           :need_streifenwagen => 2,
  2467.           :poi_type => 1,
  2468.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2469.           :icon => "waterpark",
  2470.         },
  2471.         {
  2472.           :id => 181,
  2473.           :caption => "Verkeersongeval met beknelling",
  2474.           :fire_value => 900,
  2475.           :credits => 1600,
  2476.           :wasserrettung_count => 1,
  2477.           :feuerwache_count => 4,
  2478.           :police_count => 2,
  2479.           :need_streifenwagen => 2,
  2480.           :need_gwtaucher => 1,
  2481.           :need_gwtaucher_chance => 20,
  2482.           :need_lf => 1,
  2483.           :need_rw => 1,
  2484.           :need_rw_chance => 40,
  2485.           :need_elw1 => 1,
  2486.           :possible_patient => 1,
  2487.           :patient_extension_id => 0,
  2488.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2489.           :rettungswache_count => 1,
  2490.           :transport_need_quote => 90,
  2491.           :poi_type => 28,
  2492.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2493.           :icon => "caraccident",
  2494.         },
  2495.         {
  2496.           :id => 182,
  2497.           :caption => "Personenauto in sloot",
  2498.           :fire_value => 700,
  2499.           :credits => 1400,
  2500.           :wasserrettung_count => 1,
  2501.           :feuerwache_count => 4,
  2502.           :police_count => 2,
  2503.           :need_streifenwagen => 2,
  2504.           :need_gwtaucher => 1,
  2505.           :need_gwtaucher_chance => 80,
  2506.           :need_rw => 1,
  2507.           :need_rw_chance => 50,
  2508.           :need_lf => 1,
  2509.           :need_elw1 => 1,
  2510.           :possible_patient => 2,
  2511.           :patient_extension_id => 0,
  2512.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2513.           :rettungswache_count => 1,
  2514.           :transport_need_quote => 90,
  2515.           :poi_type => 28,
  2516.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2517.           :icon => "waterpark",
  2518.         },
  2519.         {
  2520.           :id => 183,
  2521.           :caption => "Paard in sloot",
  2522.           :fire_value => 600,
  2523.           :credits => 1200,
  2524.           :wasserrettung_count => 1,
  2525.           :need_lf => 1,
  2526.           :need_gwtaucher => 1,
  2527.           :need_gwtaucher_chance => 10,
  2528.           :need_rw => 1,
  2529.           :need_rw_chance => 20,
  2530.           :poi_type => 28,
  2531.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2532.           :icon => "waterpark",
  2533.         },
  2534.         {
  2535.           :id => 184,
  2536.           :caption => "Eend verstrikt in visdraad",
  2537.           :fire_value => 600,
  2538.           :credits => 400,
  2539.           :wasserrettung_count => 1,
  2540.           :need_lf => 1,
  2541.           :need_gwtaucher => 1,
  2542.           :need_gwtaucher_chance => 20,
  2543.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2544.           :icon => "waterpark",
  2545.           :poi_type => 1,
  2546.         },
  2547.         {
  2548.           :id => 185,
  2549.           :caption => "Verlaten kinderfiets langs waterkant",
  2550.           :fire_value => 600,
  2551.           :credits => 1200,
  2552.           :wasserrettung_count => 1,
  2553.           :police_count => 1,
  2554.           :need_lf => 1,
  2555.           :need_elw1 => 1,
  2556.           :need_gwtaucher => 1,
  2557.          #:need_boot => 1,
  2558.          #:need_boot_chance => 20,
  2559.           :need_streifenwagen => 1,
  2560.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2561.           :icon => "waterpark",
  2562.           :poi_type => 1,
  2563.         },
  2564.         {
  2565.             :id => 186,
  2566.             :caption => "Parkeergarage onder water",
  2567.             :fire_value => 390,
  2568.             :credits => 490,
  2569.             :feuerwache_count => 4,
  2570.             :need_lf => 1,
  2571.             :need_gwl2wasser => 1,
  2572.             :need_gwl2wasser_chance => 40,
  2573.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2574.             :icon => "waterpark"
  2575.         },
  2576.         {
  2577.             :id => 187,
  2578.             :caption => "Kelder onder water",
  2579.             :fire_value => 230,
  2580.             :credits => 390,
  2581.             :feuerwache_count => 4,
  2582.             :need_lf => 1,
  2583.             :need_gwl2wasser => 1,
  2584.             :need_gwl2wasser_chance => 20,
  2585.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2586.             :icon => "waterpark"
  2587.         },
  2588.         {
  2589.             :id => 188,
  2590.             :caption => "Gevaarlijk hangende tak",
  2591.             :fire_value => 170,
  2592.             :need_lf => 1,
  2593.             :need_dlk => 1,
  2594.             :need_dlk_chance => 50,
  2595.             :credits => 310,
  2596.             :feuerwache_count => 4,
  2597.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2598.             :icon => "sawmill"
  2599.         },
  2600.         {
  2601.             :id => 189,
  2602.             :caption => "Boom op dak",
  2603.             :fire_value => 220,
  2604.             :need_lf => 1,
  2605.             :need_rw => 1,
  2606.             :need_rw_chance => 60,
  2607.             :credits => 330,
  2608.             :feuerwache_count => 4,
  2609.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2610.             :icon => "sawmill"
  2611.         },
  2612.         {
  2613.             :id => 190,
  2614.             :caption => "Straat onder water",
  2615.             :fire_value => 390,
  2616.             :credits => 490,
  2617.             :feuerwache_count => 1,
  2618.             :need_lf => 1,
  2619.             :need_rw => 1,
  2620.             :need_rw_chance => 10,
  2621.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2622.             :icon => "waterpark"
  2623.         },
  2624.         {
  2625.             :id => 191,
  2626.             :caption => "Losgewaaide dakbedekking",
  2627.             :fire_value => 260,
  2628.             :need_lf => 1,
  2629.             :need_dlk => 1,
  2630.             :need_dlk_chance => 80,
  2631.             :credits => 420,
  2632.             :feuerwache_count => 4,
  2633.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2634.             :icon => "sawmill"
  2635.         },
  2636.         {
  2637.             :id => 192,
  2638.             :caption => "Parkeerterrein onder water",
  2639.             :fire_value => 390,
  2640.             :credits => 490,
  2641.             :feuerwache_count => 1,
  2642.             :need_lf => 1,
  2643.             :need_gwl2wasser => 1,
  2644.             :need_gwl2wasser_chance => 20,
  2645.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2646.             :icon => "waterpark"
  2647.         },
  2648.                
  2649.         {
  2650.           :id => 193,
  2651.           :caption => "Koe in sloot",
  2652.           :fire_value => 120,
  2653.           :credits => 140,
  2654.           :feuerwache_count => 1,
  2655.           :need_lf => 1,
  2656.           :need_rw => 1,
  2657.           :need_rw_chance => 10,
  2658.           :icon => "cat",
  2659.           :poi_type => 28,
  2660.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2661.         },
  2662.         {
  2663.           :id => 194,
  2664.           :caption => "Koe in gierput",
  2665.           :fire_value => 180,
  2666.           :credits => 190,
  2667.           :feuerwache_count => 1,
  2668.           :need_lf => 1,
  2669.           :need_rw => 1,
  2670.           :need_rw_chance => 10,
  2671.           :poi_type => 21,
  2672.           :icon => "cat",
  2673.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2674.         },
  2675.         {
  2676.           :id => 195,
  2677.           :caption => "Lekkende woonboot",
  2678.           :fire_value => 400,
  2679.           :credits => 420,
  2680.           :feuerwache_count => 1,
  2681.           :need_lf => 1,
  2682.           :need_rw => 1,
  2683.           :need_rw_chance => 10,
  2684.           :icon => "waterpark",
  2685.          :poi_type => 1,
  2686.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2687.         },
  2688.         {
  2689.             :id => 196,
  2690.             :caption => "Brand in woonwagen",
  2691.             :fire_value => 200,
  2692.             :credits => 190,
  2693.             :feuerwache_count => 1,
  2694.             :need_lf => 1,
  2695.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2696.             :icon => "fire"
  2697.         },
  2698.         {
  2699.             :id => 197,
  2700.             :caption => "Brandende vrachtwagen",
  2701.             :fire_value => 200,
  2702.             :credits => 190,
  2703.             :feuerwache_count => 1,
  2704.             :need_lf => 1,
  2705.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2706.             :icon => "fire"
  2707.         },
  2708.         {
  2709.             :id => 198,
  2710.             :caption => "Brand in woonkamer",
  2711.             :fire_value => 200,
  2712.             :credits => 190,
  2713.             :feuerwache_count => 1,
  2714.             :need_lf => 1,
  2715.             :need_dlk => 1,
  2716.             :need_dlk_chance => 10,
  2717.             :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2718.             :icon => "fire",
  2719.         },
  2720.  
  2721.         {
  2722.           :id => 199,
  2723.           :caption => "Inbraak in woning",
  2724.           :police_value => 790,
  2725.           :credits => 800,
  2726.           :police_count => 5,
  2727.           :need_streifenwagen => 3,
  2728.           :need_ovdp => 1,
  2729.           :need_ovdp_chance => 50,
  2730.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2731.           :possible_prisoner => 1,
  2732.           :icon => "theft"
  2733.         },
  2734.                 {
  2735.           :id => 200,
  2736.           :caption => "Drugslab aangetroffen",
  2737.           :police_value => 790,
  2738.           :credits => 800,
  2739.           :police_count => 5,
  2740.           :feuerwache_count => 11,
  2741.           :need_streifenwagen => 4,
  2742.             :need_ovdp => 1,
  2743.           :need_lf => 1,
  2744.           :need_elw1 => 1,
  2745.           :need_gwgefahrgut => 1,
  2746.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2747.           :possible_prisoner => 2,
  2748.                 :icon => "bar_coktail"
  2749.         },
  2750.         {
  2751.           :id => 201,
  2752.           :caption => "Vechtpartij in cafĂ©",
  2753.           :police_value => 750,
  2754.           :credits => 850,
  2755.           :police_count => 5,
  2756.           :rettungswache_count => 1,
  2757.           :possible_patient => 1,
  2758.           :patient_extension_id => 4,
  2759.           :need_streifenwagen => 4,
  2760.           :need_ovdp => 1,
  2761.           :need_ovdp_chance => 50,
  2762.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2763.           :possible_prisoner => 2,
  2764.           :poi_type => 19,
  2765.           :icon => "baseball",
  2766.         },
  2767.         {
  2768.           :id => 202,
  2769.           :caption => "Steekincident",
  2770.           :police_value => 1500,
  2771.           :credits => 1500,
  2772.           :police_count => 5,
  2773.           :rettungswache_count => 10,
  2774.           :possible_patient => 1,
  2775.           :possible_patient_min => 1,
  2776.           :rth_need_quote => 100,
  2777.           :nef_need_quote => 100,
  2778.           :transport_need_quote => 100,
  2779.           :patient_extension_id => 4,
  2780.           :need_streifenwagen => 5,
  2781.           :need_ovdp => 1,
  2782.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  2783.           :possible_prisoner => 1,
  2784.           :icon => "baseball",
  2785.         },
  2786.         {
  2787.          :id => 203,
  2788.          :caption => "Verkeersongeval met gevaarlijke stoffen",
  2789.          :fire_value => 700,
  2790.          :credits => 1000,
  2791.          :feuerwache_count => 6,
  2792.          :police_count => 2,
  2793.          :rettungswache_count => 1,
  2794.          :need_streifenwagen => 2,
  2795.          :need_lf => 1,
  2796.          :need_elw1 => 1,
  2797.          :need_rw => 1,
  2798.          :need_rw_chance => 80,
  2799.          :need_gwgefahrgut => 1,
  2800.          :need_gwgefahrgut_chance => 60,
  2801.          :possible_patient => 1,
  2802.          :possible_patient_min => 1,
  2803.          :patient_extension_id => 4,
  2804.          :transport_need_quote => 40,
  2805.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2806.          :icon => "caraccident",
  2807.        },
  2808.        {
  2809.          :id => 204,
  2810.          :caption => "Verkeersongeval met gevaarlijke stoffen",
  2811.          :fire_value => 900,
  2812.          :credits => 1600,
  2813.          :feuerwache_count => 11,
  2814.          :police_count => 2,
  2815.          :rettungswache_count => 1,
  2816.          :need_streifenwagen => 2,
  2817.          :need_lf => 1,
  2818.          :need_elw1 => 1,
  2819.          :need_rw => 1,
  2820.          :need_gwgefahrgut => 1,
  2821.          :need_gwmess => 1,
  2822.          :need_gwmess_chance => 50,
  2823.          :need_elw2 => 1,
  2824.          :need_elw2_chance => 50,
  2825.          :need_elw3 => 1,
  2826.          :need_elw3_chance => 50,
  2827.          :possible_patient => 1,
  2828.          :possible_patient_min => 1,
  2829.          :patient_extension_id => 4,
  2830.          :transport_need_quote => 40,
  2831.          :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  2832.          :icon => "caraccident",
  2833.        },
  2834.  
  2835.         {
  2836.           :id => 205,
  2837.           :caption => "Persoon te water",
  2838.           :fire_value => 400,
  2839.           :credits => 750,
  2840.           :wasserrettung_count => 1,
  2841.           :police_count => 1,
  2842.           :rettungswache_count => 1,
  2843.           :feuerwache_count => 12,
  2844.           :need_lf => 1,
  2845.           :need_dlk => 1,
  2846.           :need_dlk_chance => 20,
  2847.           :need_elw1 => 1,
  2848.           :need_gwtaucher => 2,
  2849.           :need_boot => 1,
  2850.           :need_boot_chance => 50,
  2851.           :need_streifenwagen => 1,
  2852.           :possible_patient => 1,
  2853.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2854.           :transport_need_quote => 100,
  2855.           :patient_extension_id => 0,
  2856.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2857.           :icon => "waterpark",
  2858.           :poi_type => 27,
  2859.         },
  2860.         {
  2861.           :id => 206,
  2862.           :caption => "Persoon te water",
  2863.           :fire_value => 800,
  2864.           :credits => 1100,
  2865.           :wasserrettung_count => 2,
  2866.           :police_count => 1,
  2867.           :rettungswache_count => 1,
  2868.           :feuerwache_count => 12,
  2869.           :need_lf => 1,
  2870.           :need_dlk => 1,
  2871.           :need_dlk_chance => 50,
  2872.           :need_elw1 => 1,
  2873.           :need_gwtaucher => 2,
  2874.           :need_boot => 1,
  2875.           :need_streifenwagen => 1,
  2876.           :possible_patient => 1,
  2877.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2878.           :transport_need_quote => 100,
  2879.           :patient_extension_id => 0,
  2880.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2881.           :icon => "waterpark",
  2882.           :poi_type => 27,
  2883.         },
  2884.         {
  2885.           :id => 207,
  2886.           :caption => "Personenauto te water",
  2887.           :fire_value => 700,
  2888.           :credits => 900,
  2889.           :wasserrettung_count => 1,
  2890.           :police_count => 1,
  2891.           :rettungswache_count => 1,
  2892.           :feuerwache_count => 12,
  2893.           :need_lf => 1,
  2894.           :need_elw1 => 1,
  2895.           :need_dlk => 1,
  2896.           :need_dlk_chance => 10,
  2897.           :need_rw => 1,
  2898.           :need_rw_chance => 40,
  2899.           :need_gwtaucher => 1,
  2900.           :need_boot => 1,
  2901.           :need_boot_chance => 10,
  2902.           :need_streifenwagen => 2,
  2903.           :possible_patient => 1,
  2904.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2905.           :transport_need_quote => 100,
  2906.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2907.           :icon => "caraccident",
  2908.           :poi_type => 27,
  2909.         },
  2910.         {
  2911.           :id => 208,
  2912.           :caption => "Personenauto te water",
  2913.           :fire_value => 900,
  2914.           :credits => 1200,
  2915.           :wasserrettung_count => 2,
  2916.           :police_count => 3,
  2917.           :rettungswache_count => 2,
  2918.           :feuerwache_count => 12,
  2919.           :need_lf => 1,
  2920.           :need_elw1 => 1,
  2921.           :need_dlk => 1,
  2922.           :need_dlk_chance => 50,
  2923.           :need_rw => 1,
  2924.           :need_rw_chance => 60,
  2925.           :need_gwtaucher => 2,
  2926.           :need_boot => 1,
  2927.           :need_boot_chance => 50,
  2928.           :need_streifenwagen => 3,
  2929.           :possible_patient => 3,
  2930.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2931.           :transport_need_quote => 90,
  2932.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2933.           :icon => "caraccident",
  2934.           :poi_type => 27,
  2935.         },
  2936.         {
  2937.           :id => 209,
  2938.           :caption => "Aanvaring met vrachtschip en motorboot",
  2939.           :fire_value => 800,
  2940.           :credits => 1100,
  2941.           :wasserrettung_count => 2,
  2942.           :police_count => 2,
  2943.           :rettungswache_count => 1,
  2944.           :feuerwache_count => 12,
  2945.           :need_lf => 1,
  2946.           :need_dlk => 1,
  2947.           :need_dlk_chance => 10,
  2948.           :need_rw => 1,
  2949.           :need_rw_chance => 50,
  2950.           :need_elw1 => 1,
  2951.           :need_gwtaucher => 1,
  2952.           :need_boot => 1,
  2953.           :need_streifenwagen => 2,
  2954.           :possible_patient => 1,
  2955.           :transport_need_quote => 90,
  2956.           :patient_extension_id => 0,
  2957.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2958.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2959.           :icon => "waterpark",
  2960.           :poi_type => 27,
  2961.         },
  2962.         {
  2963.           :id => 210,
  2964.           :caption => "Aanvaring met vrachtschip en motorboot",
  2965.           :fire_value => 900,
  2966.           :credits => 1500,
  2967.           :wasserrettung_count => 2,
  2968.           :police_count => 2,
  2969.           :rettungswache_count => 2,
  2970.           :feuerwache_count => 12,
  2971.           :need_lf => 1,
  2972.           :need_dlk => 1,
  2973.           :need_dlk_chance => 50,
  2974.           :need_rw => 1,
  2975.           :need_rw_chance => 50,
  2976.           :need_elw1 => 1,
  2977.           :need_gwtaucher => 2,
  2978.           :need_boot => 1,
  2979.           :need_streifenwagen => 2,
  2980.           :possible_patient => 2,
  2981.           :possible_patient_min => 2,
  2982.           :transport_need_quote => 90,
  2983.           :patient_extension_id => 0,
  2984.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  2985.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  2986.           :icon => "waterpark",
  2987.           :poi_type => 27,
  2988.         },
  2989.         {
  2990.           :id => 211,
  2991.           :caption => "Aanvaring met vrachtschip en motorboot",
  2992.           :fire_value => 1000,
  2993.           :credits => 2000,
  2994.           :wasserrettung_count => 3,
  2995.           :police_count => 2,
  2996.           :rettungswache_count => 3,
  2997.           :feuerwache_count => 12,
  2998.           :need_lf => 2,
  2999.           :need_dlk => 1,
  3000.           :need_dlk_chance => 80,
  3001.           :need_rw => 1,
  3002.           :need_rw_chance => 80,
  3003.           :need_elw1 => 1,
  3004.           :need_elw2 => 1,
  3005.           :need_elw2_chance => 50,
  3006.           :need_elw3 => 1,
  3007.           :need_elw3_chance => 50,
  3008.           :need_gwtaucher => 3,
  3009.           :need_boot => 2,
  3010.           :need_streifenwagen => 2,
  3011.           :possible_patient => 4,
  3012.           :possible_patient_min => 3,
  3013.           :transport_need_quote => 90,
  3014.           :patient_extension_id => 0,
  3015.           :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  3016.           :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  3017.           :icon => "waterpark",
  3018.           :poi_type => 27,
  3019.         },
  3020.         {
  3021.          :id => 212,
  3022.          :caption => "Omgeslagen zeilboot",
  3023.          :fire_value => 600,
  3024.          :credits => 900,
  3025.          :wasserrettung_count => 2,
  3026.          :police_count => 1,
  3027.          :rettungswache_count => 1,
  3028.          :feuerwache_count => 12,
  3029.          :need_lf => 1,
  3030.          :need_elw1 => 1,
  3031.          :need_gwtaucher => 1,
  3032.          :need_boot => 1,
  3033.          :need_boot_chance => 80,
  3034.          :need_streifenwagen => 1,
  3035.          :possible_patient => 1,
  3036.          :transport_need_quote => 100,
  3037.          :patient_extension_id => 0,
  3038.          :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  3039.          :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  3040.          :icon => "waterpark",
  3041.          :poi_type => 1,
  3042.        },
  3043.        {
  3044.          :id => 213,
  3045.          :caption => "Omgeslagen zeilboot",
  3046.          :fire_value => 800,
  3047.          :credits => 1100,
  3048.          :wasserrettung_count => 2,
  3049.          :police_count => 1,
  3050.          :rettungswache_count => 2,
  3051.          :feuerwache_count => 12,
  3052.          :need_lf => 1,
  3053.          :need_dlk => 1,
  3054.          :need_dlk_chance => 10,
  3055.          :need_elw1 => 1,
  3056.          :need_gwtaucher => 2,
  3057.          :need_boot => 2,
  3058.          :need_streifenwagen => 1,
  3059.          :possible_patient => 2,
  3060.          :transport_need_quote => 100,
  3061.          :patient_extension_id => 0,
  3062.          :patient_modus => Patient::PATIENT_MODUS_AFTER_MISSION,
  3063.          :main_building => Building::BUILDING_TYPE_WASSERRETTUNG,
  3064.          :icon => "waterpark",
  3065.          :poi_type => 1,
  3066.        },
  3067.        {
  3068.            :id => 214,
  3069.            :caption => "Bosbrand",
  3070.            :fire_value => 600,
  3071.            :credits => 750,
  3072.            :feuerwache_count => 2,
  3073.            :need_lf => 2,
  3074.            :need_elw1 => 1,
  3075.            :need_gwl2wasser => 1,
  3076.            :need_gwl2wasser_chance => 40,
  3077.            :poi_type => 3,
  3078.            :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3079.            :icon => "fire"
  3080.        },
  3081.       {
  3082.            :id => 215,
  3083.            :caption => "Bosbrand",
  3084.            :fire_value => 750,
  3085.            :credits => 800,
  3086.            :feuerwache_count => 6,
  3087.            :need_lf => 3,
  3088.            :need_elw1 => 1,
  3089.            :need_elw2 => 1,
  3090.            :need_elw2_chance => 50,
  3091.            :need_gwl2wasser => 1,
  3092.            :poi_type => 3,
  3093.            :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3094.            :icon => "fire"
  3095.        },
  3096.       {
  3097.            :id => 216,
  3098.            :caption => "Bosbrand",
  3099.            :fire_value => 900,
  3100.            :credits => 999,
  3101.            :feuerwache_count => 12,
  3102.            :need_lf => 4,
  3103.            :need_elw1 => 1,
  3104.            :need_elw2 => 1,
  3105.            :need_elw3 => 1,
  3106.            :need_elw3_chance => 10,
  3107.            :need_gwl2wasser => 1,
  3108.            :poi_type => 3,
  3109.            :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3110.            :icon => "fire"
  3111.        },
  3112.        {
  3113.          :id => 217,
  3114.          :caption => "Plofkraak",
  3115.          :credits => 620,
  3116.          :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3117.          :police_count => 5,
  3118.          :police_value => 1000,
  3119.          :icon => "theft",
  3120.          :poi_type => 14,
  3121.          :need_streifenwagen => 5,
  3122.          :need_ovdp => 1
  3123.        },
  3124.        {
  3125.          :id => 218,
  3126.          :caption => "Plofkraak",
  3127.          :credits => 1100,
  3128.          :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3129.          :police_count => 5,
  3130.          :feuerwache_count => 4,
  3131.          :polizeihubschrauber_count => 1,
  3132.          :police_value => 1500,
  3133.          :icon => "theft",
  3134.          :poi_type => 14,
  3135.          :possible_prisoner => 2,
  3136.          :need_streifenwagen => 5,
  3137.          :need_polizeihubschrauber => 1,
  3138.          :need_ovdp => 1,
  3139.          :need_lf => 1,
  3140.          :need_elw1 => 1,
  3141.        },
  3142.        {
  3143.           :id => 219,
  3144.           :sicherheitswache => true,
  3145.           :caption => "Open dag, klein",
  3146.           :credits => 2000,
  3147.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3148.           :feuerwache_count => 4,
  3149.           :icon => "clock",
  3150.           :duration => 2.hours,
  3151.           :duration_text => "2 uur",
  3152.           :need_lf => 1,
  3153.           :need_rw => 1,
  3154.           :need_dlk => 1,
  3155.           :poi_type => 26,
  3156.         },
  3157.         {
  3158.           :id => 220,
  3159.           :sicherheitswache => true,
  3160.           :caption => "Open dag, groot",
  3161.           :credits => 3000,
  3162.           :main_building => Building::BUILDING_TYPE_FEUERWACHE,
  3163.           :feuerwache_count => 2,
  3164.           :police_count => 1,
  3165.           :rettungswache_count => 1,
  3166.           :icon => "clock",
  3167.           :duration => 2.hours,
  3168.           :duration_text => "2 uur",
  3169.           :need_lf => 2,
  3170.           :need_rw => 1,
  3171.           :need_dlk => 1,
  3172.           :need_streifenwagen => 1,
  3173.           :need_rtw => 1,
  3174.           :allow_ktw_instead_of_rtw => true,
  3175.           :allow_ktw_b_instead_of_rtw => true,
  3176.           :poi_type => 26,
  3177.         },
  3178.         {
  3179.           :id => NEU,
  3180.           :caption => "Inval in woning",
  3181.           :police_value => 790,
  3182.           :credits => 800,
  3183.           :police_count => 5,
  3184.           :need_streifenwagen => 3,
  3185.           :need_ovdp => 1,
  3186.           :need_ovdp_chance => 50,
  3187.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3188.           :possible_prisoner => 1,
  3189.           :icon => "theft"
  3190.         },
  3191.         {
  3192.           :id => NEU,
  3193.           :caption => "Inbraak in woning",
  3194.           :police_value => 950,
  3195.           :credits => 1000,
  3196.           :polizeihubschrauber_count => 1,
  3197.           :police_count => 5,
  3198.           :need_streifenwagen => 4,
  3199.           :need_ovdp => 1,
  3200.           :need_ovdp_chance => 50,
  3201.           :need_polizeihubschrauber => 1,
  3202.           :main_building => Building::BUILDING_TYPE_POLIZEIWACHE,
  3203.           :possible_prisoner => 2,
  3204.           :icon => "theft"
  3205.         }
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