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- Keys to open doors
- Bronze door --> Act 8/9 Blood Aquducts/Harbour Bridge/Foothills
- Key = 4L, capped resistances and 5 flasks
- Silver door --> Entry level mapping
- Key = 4L+, capped resistance, rolled flasks, utility links
- Gold door --> Yellow maps + Uber Lab + Breachstones
- Key = 5L+, capped resistance, rolled flasks, ascended, and some layers of defence
- Diamond door --> Red maps + Conquerors + Awakener 5, Shaper Guardians + Shaper, Elder Guardians + Elder + Breachstones
- Key = 5-6L, capped resistance, rolled flasks, fully ascended, several layers of defence AND/OR significant damage, 20q gems, pantheons
- Obsidian door --> T14+ maps, Awakener 8, Maven, Uber Elder, Uber Atziri, Wave 20 Simulacrum, 4-Way, Shallow Delve, Cortex, Pure Breachstones, Twisted + Formed, T14+ Mastermind
- Key = 6L, capped resistance, rolled flasks, fully ascended, several layers of defence AND/OR significant damage, 20/20 gems, pantheons, influenced Gear, boot enchant, clusters if needed
- GIGACHAD door --> 80-100% Delirium, T19 Maps, Feared, Forgotten, Hidden, Deep Delve, Uber Blight, 5-Way + Uber Legion, Wave 30 Simulacrum
- Key = 6L, capped resistance, rolled flasks, fully ascended, several layers of defence AND significant damage, 20/20 gems (ideally 21 main skill) and/or awakened Gems, pantheons, influenced Gear, scourged Gear, enchants, clusters if needed, watcher's eye
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