Steelmage

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Oct 20th, 2021
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  1. Keys to open doors
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  5. Bronze door --> Act 8/9 Blood Aquducts/Harbour Bridge/Foothills
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  7. Key = 4L, capped resistances and 5 flasks
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  9. Silver door --> Entry level mapping
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  11. Key = 4L+, capped resistance, rolled flasks, utility links
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  13. Gold door --> Yellow maps + Uber Lab + Breachstones
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  15. Key = 5L+, capped resistance, rolled flasks, ascended, and some layers of defence
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  17. Diamond door --> Red maps + Conquerors + Awakener 5, Shaper Guardians + Shaper, Elder Guardians + Elder + Breachstones
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  19. Key = 5-6L, capped resistance, rolled flasks, fully ascended, several layers of defence AND/OR significant damage, 20q gems, pantheons
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  21. Obsidian door --> T14+ maps, Awakener 8, Maven, Uber Elder, Uber Atziri, Wave 20 Simulacrum, 4-Way, Shallow Delve, Cortex, Pure Breachstones, Twisted + Formed, T14+ Mastermind
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  23. Key = 6L, capped resistance, rolled flasks, fully ascended, several layers of defence AND/OR significant damage, 20/20 gems, pantheons, influenced Gear, boot enchant, clusters if needed
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  26. GIGACHAD door --> 80-100% Delirium, T19 Maps, Feared, Forgotten, Hidden, Deep Delve, Uber Blight, 5-Way + Uber Legion, Wave 30 Simulacrum
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  28. Key = 6L, capped resistance, rolled flasks, fully ascended, several layers of defence AND significant damage, 20/20 gems (ideally 21 main skill) and/or awakened Gems, pantheons, influenced Gear, scourged Gear, enchants, clusters if needed, watcher's eye
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