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VRageRender-DirectX11.log

Feb 19th, 2017
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  1. 2017-02-19 18:34:29.759 - Thread: 1 -> Log Started
  2. 2017-02-19 18:34:29.759 - Thread: 1 -> Timezone (local - UTC): -6h
  3. 2017-02-19 18:34:29.759 - Thread: 1 -> App Version: Version unknown
  4. 2017-02-19 18:34:29.759 - Thread: 1 -> VRage renderer started
  5. 2017-02-19 18:34:34.266 - Thread: 1 -> AdapterInfo = {
  6. 2017-02-19 18:34:34.266 - Thread: 1 -> Name = NVIDIA GeForce GTX 860M + DISPLAY1
  7. 2017-02-19 18:34:34.266 - Thread: 1 -> Description = dev id: 5010, mem: 2059509760, shared mem: 8528594944, Luid: 34479, rev: 162, subsys id: 408752195, vendor id: 4318
  8. 2017-02-19 18:34:34.266 - Thread: 1 -> Driver version = 21.21.13.7866
  9. 2017-02-19 18:34:34.266 - Thread: 1 -> Driver date = 20170209000000.000000-000
  10. 2017-02-19 18:34:34.266 - Thread: 1 -> DriverUpdateNecessary = False
  11. 2017-02-19 18:34:34.266 - Thread: 1 -> Adapter id = 0
  12. 2017-02-19 18:34:34.266 - Thread: 1 -> Supported = True
  13. 2017-02-19 18:34:34.266 - Thread: 1 -> RAM = 2059509760
  14. 2017-02-19 18:34:34.266 - Thread: 1 -> Priority = 2
  15. 2017-02-19 18:34:34.266 - Thread: 1 -> Multithreaded rendering supported = True
  16. 2017-02-19 18:34:34.266 - Thread: 1 -> Fallback display modes = False
  17. 2017-02-19 18:34:34.266 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  18. 2017-02-19 18:34:34.266 - Thread: 1 -> Display modes = {
  19. 2017-02-19 18:34:34.267 - Thread: 1 -> DXGIOutput id = 0
  20. 2017-02-19 18:34:34.267 - Thread: 1 -> 320x200@60.05244Hz
  21. 2017-02-19 18:34:34.267 - Thread: 1 -> 320x200@60.05244Hz
  22. 2017-02-19 18:34:34.267 - Thread: 1 -> 320x240@60.05244Hz
  23. 2017-02-19 18:34:34.267 - Thread: 1 -> 320x240@60.05244Hz
  24. 2017-02-19 18:34:34.267 - Thread: 1 -> 400x300@60.05244Hz
  25. 2017-02-19 18:34:34.267 - Thread: 1 -> 400x300@60.05244Hz
  26. 2017-02-19 18:34:34.267 - Thread: 1 -> 512x384@60.05244Hz
  27. 2017-02-19 18:34:34.267 - Thread: 1 -> 512x384@60.05244Hz
  28. 2017-02-19 18:34:34.267 - Thread: 1 -> 640x400@60.05244Hz
  29. 2017-02-19 18:34:34.267 - Thread: 1 -> 640x400@60.05244Hz
  30. 2017-02-19 18:34:34.267 - Thread: 1 -> 640x480@60.05244Hz
  31. 2017-02-19 18:34:34.267 - Thread: 1 -> 640x480@60.05244Hz
  32. 2017-02-19 18:34:34.267 - Thread: 1 -> 800x600@60.05244Hz
  33. 2017-02-19 18:34:34.267 - Thread: 1 -> 800x600@60.05244Hz
  34. 2017-02-19 18:34:34.267 - Thread: 1 -> 1024x768@60.05244Hz
  35. 2017-02-19 18:34:34.267 - Thread: 1 -> 1024x768@60.05244Hz
  36. 2017-02-19 18:34:34.267 - Thread: 1 -> 1152x864@60.05244Hz
  37. 2017-02-19 18:34:34.267 - Thread: 1 -> 1152x864@60.05244Hz
  38. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x600@60.05244Hz
  39. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x600@60.05244Hz
  40. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x720@60.05244Hz
  41. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x720@60.05244Hz
  42. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x768@60.05244Hz
  43. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x768@60.05244Hz
  44. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x800@60.05244Hz
  45. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x800@60.05244Hz
  46. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x960@60.05244Hz
  47. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x960@60.05244Hz
  48. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x1024@60.05244Hz
  49. 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x1024@60.05244Hz
  50. 2017-02-19 18:34:34.267 - Thread: 1 -> 1360x768@60.05244Hz
  51. 2017-02-19 18:34:34.268 - Thread: 1 -> 1360x768@60.05244Hz
  52. 2017-02-19 18:34:34.268 - Thread: 1 -> 1366x768@60.05244Hz
  53. 2017-02-19 18:34:34.268 - Thread: 1 -> 1366x768@60.05244Hz
  54. 2017-02-19 18:34:34.268 - Thread: 1 -> 1400x1050@60.05244Hz
  55. 2017-02-19 18:34:34.268 - Thread: 1 -> 1400x1050@60.05244Hz
  56. 2017-02-19 18:34:34.268 - Thread: 1 -> 1440x900@60.05244Hz
  57. 2017-02-19 18:34:34.268 - Thread: 1 -> 1440x900@60.05244Hz
  58. 2017-02-19 18:34:34.268 - Thread: 1 -> 1600x900@60.05244Hz
  59. 2017-02-19 18:34:34.268 - Thread: 1 -> 1600x900@60.05244Hz
  60. 2017-02-19 18:34:34.268 - Thread: 1 -> 1680x1050@60.05244Hz
  61. 2017-02-19 18:34:34.268 - Thread: 1 -> 1680x1050@60.05244Hz
  62. 2017-02-19 18:34:34.268 - Thread: 1 -> 1920x1080@60.05244Hz
  63. 2017-02-19 18:34:34.268 - Thread: 1 -> }
  64. 2017-02-19 18:34:34.268 - Thread: 1 -> }
  65. 2017-02-19 18:34:34.268 - Thread: 1 -> AdapterInfo = {
  66. 2017-02-19 18:34:34.269 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
  67. 2017-02-19 18:34:34.269 - Thread: 1 -> Description = dev id: 1046, mem: 167772160, shared mem: 1845493760, Luid: 33737, rev: 6, subsys id: 408752195, vendor id: 32902
  68. 2017-02-19 18:34:34.269 - Thread: 1 -> Driver version = 10.18.14.4414
  69. 2017-02-19 18:34:34.269 - Thread: 1 -> Driver date = 20160323000000.000000-000
  70. 2017-02-19 18:34:34.269 - Thread: 1 -> DriverUpdateNecessary = True
  71. 2017-02-19 18:34:34.269 - Thread: 1 -> Adapter id = 1
  72. 2017-02-19 18:34:34.269 - Thread: 1 -> Supported = True
  73. 2017-02-19 18:34:34.269 - Thread: 1 -> RAM = 167772160
  74. 2017-02-19 18:34:34.269 - Thread: 1 -> Priority = 1
  75. 2017-02-19 18:34:34.269 - Thread: 1 -> Multithreaded rendering supported = False
  76. 2017-02-19 18:34:34.269 - Thread: 1 -> Fallback display modes = True
  77. 2017-02-19 18:34:34.269 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  78. 2017-02-19 18:34:34.269 - Thread: 1 -> Display modes = {
  79. 2017-02-19 18:34:34.269 - Thread: 1 -> DXGIOutput id = 0
  80. 2017-02-19 18:34:34.269 - Thread: 1 -> 640x480@60Hz
  81. 2017-02-19 18:34:34.269 - Thread: 1 -> 720x576@60Hz
  82. 2017-02-19 18:34:34.269 - Thread: 1 -> 800x600@60Hz
  83. 2017-02-19 18:34:34.269 - Thread: 1 -> 1024x768@60Hz
  84. 2017-02-19 18:34:34.269 - Thread: 1 -> 1152x864@60Hz
  85. 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x720@60Hz
  86. 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x768@60Hz
  87. 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x800@60Hz
  88. 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x960@60Hz
  89. 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x1024@60Hz
  90. 2017-02-19 18:34:34.269 - Thread: 1 -> 1360x768@60Hz
  91. 2017-02-19 18:34:34.269 - Thread: 1 -> 1360x1024@60Hz
  92. 2017-02-19 18:34:34.269 - Thread: 1 -> 1440x900@60Hz
  93. 2017-02-19 18:34:34.269 - Thread: 1 -> 1600x900@60Hz
  94. 2017-02-19 18:34:34.269 - Thread: 1 -> 1600x1024@60Hz
  95. 2017-02-19 18:34:34.269 - Thread: 1 -> 1600x1200@60Hz
  96. 2017-02-19 18:34:34.269 - Thread: 1 -> 1680x1200@60Hz
  97. 2017-02-19 18:34:34.269 - Thread: 1 -> 1680x1050@60Hz
  98. 2017-02-19 18:34:34.269 - Thread: 1 -> 1920x1080@60Hz
  99. 2017-02-19 18:34:34.269 - Thread: 1 -> 1920x1200@60Hz
  100. 2017-02-19 18:34:34.269 - Thread: 1 -> }
  101. 2017-02-19 18:34:34.269 - Thread: 1 -> }
  102. 2017-02-19 18:35:04.874 - Thread: 25 -> MyRenderDeviceSettings: {
  103. AdapterOrdinal: 0
  104. NewAdapterOrdinal: 0
  105. WindowMode: Window
  106. BackBufferWidth: 1920
  107. BackBufferHeight: 1080
  108. RefreshRate: 142000000
  109. VSync: False
  110. DebugDrawOnly: False
  111. UseStereoRendering: False
  112. SettingsMandatory: False
  113. }
  114. 2017-02-19 18:35:07.109 - Thread: 25 -> CreateDevice - original settings
  115. 2017-02-19 18:35:07.110 - Thread: 25 -> MyRenderDeviceSettings = {
  116. 2017-02-19 18:35:07.111 - Thread: 25 -> Adapter id = 0
  117. 2017-02-19 18:35:07.111 - Thread: 25 -> DXGIAdapter id = 0
  118. 2017-02-19 18:35:07.111 - Thread: 25 -> DXGIOutput id = 0
  119. 2017-02-19 18:35:07.111 - Thread: 25 -> Resolution = 1920 x 1080
  120. 2017-02-19 18:35:07.111 - Thread: 25 -> Window mode = Window
  121. 2017-02-19 18:35:07.111 - Thread: 25 -> }
  122. 2017-02-19 18:35:07.112 - Thread: 25 -> !!! Forcing window mode because of old driver
  123. 2017-02-19 18:35:07.112 - Thread: 25 -> CreateDeviceInteral settings
  124. 2017-02-19 18:35:07.114 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
  125. 2017-02-19 18:35:07.114 - Thread: 25 -> MyRenderDeviceSettings = {
  126. 2017-02-19 18:35:07.114 - Thread: 25 -> Adapter id = 0
  127. 2017-02-19 18:35:07.114 - Thread: 25 -> DXGIAdapter id = 0
  128. 2017-02-19 18:35:07.114 - Thread: 25 -> DXGIOutput id = 0
  129. 2017-02-19 18:35:07.114 - Thread: 25 -> Resolution = 1920 x 1080
  130. 2017-02-19 18:35:07.114 - Thread: 25 -> Window mode = Window
  131. 2017-02-19 18:35:07.114 - Thread: 25 -> }
  132. 2017-02-19 18:35:07.114 - Thread: 25 -> CreateDeviceInteral create device
  133. 2017-02-19 18:35:07.636 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
  134. 2017-02-19 18:35:07.638 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
  135. 2017-02-19 18:35:07.663 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
  136. 2017-02-19 18:35:07.663 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
  137. 2017-02-19 18:35:07.700 - Thread: 25 -> CreateDeviceInteral RC Dispose
  138. 2017-02-19 18:35:07.700 - Thread: 25 -> CreateDeviceInteral RC Create
  139. 2017-02-19 18:35:07.701 - Thread: 25 -> Device Context change
  140. 2017-02-19 18:35:07.701 - Thread: 25 -> CreateDeviceInteral RC Initialize
  141. 2017-02-19 18:35:07.703 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (False)
  142. 2017-02-19 18:35:07.704 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
  143. 2017-02-19 18:35:18.047 - Thread: 25 -> DestroyCascadeTextures
  144. 2017-02-19 18:35:18.048 - Thread: 25 -> InitCascadeTextures: 0 / False
  145. 2017-02-19 18:35:25.537 - Thread: 25 -> CreateDevice failed: Regular exception occurred
  146. 2017-02-19 18:35:26.393 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
  147. at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
  148. at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
  149. at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
  150. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
  151. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
  152. at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
  153. at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
  154. at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
  155. at VRageRender.MySpritesRenderer.Init()
  156. at VRageRender.MyRender11.InitSubsystems()
  157. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
  158. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
  159. 2017-02-19 18:35:26.393 - Thread: 25 -> CreateDevice failed: Disposing Device
  160. 2017-02-19 18:35:26.516 - Thread: 25 -> Device Context change
  161. 2017-02-19 18:35:26.559 - Thread: 25 -> CreateDevice: deviceCreated = False
  162. 2017-02-19 18:35:26.559 - Thread: 25 -> Primary desktop size fallback.
  163. 2017-02-19 18:35:26.559 - Thread: 25 -> MyRenderDeviceSettings: {
  164. AdapterOrdinal: 0
  165. NewAdapterOrdinal: 0
  166. WindowMode: FullscreenWindow
  167. BackBufferWidth: 1920
  168. BackBufferHeight: 1080
  169. RefreshRate: 142000000
  170. VSync: True
  171. DebugDrawOnly: False
  172. UseStereoRendering: False
  173. SettingsMandatory: False
  174. }
  175. 2017-02-19 18:35:26.559 - Thread: 25 -> CreateDevice - original settings
  176. 2017-02-19 18:35:26.559 - Thread: 25 -> MyRenderDeviceSettings = {
  177. 2017-02-19 18:35:26.560 - Thread: 25 -> Adapter id = 0
  178. 2017-02-19 18:35:26.560 - Thread: 25 -> DXGIAdapter id = 0
  179. 2017-02-19 18:35:26.560 - Thread: 25 -> DXGIOutput id = 0
  180. 2017-02-19 18:35:26.560 - Thread: 25 -> Resolution = 1920 x 1080
  181. 2017-02-19 18:35:26.560 - Thread: 25 -> Window mode = FullscreenWindow
  182. 2017-02-19 18:35:26.560 - Thread: 25 -> }
  183. 2017-02-19 18:35:26.560 - Thread: 25 -> !!! Forcing window mode because of old driver
  184. 2017-02-19 18:35:26.560 - Thread: 25 -> CreateDeviceInteral settings
  185. 2017-02-19 18:35:26.563 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
  186. 2017-02-19 18:35:26.563 - Thread: 25 -> MyRenderDeviceSettings = {
  187. 2017-02-19 18:35:26.563 - Thread: 25 -> Adapter id = 0
  188. 2017-02-19 18:35:26.563 - Thread: 25 -> DXGIAdapter id = 0
  189. 2017-02-19 18:35:26.563 - Thread: 25 -> DXGIOutput id = 0
  190. 2017-02-19 18:35:26.563 - Thread: 25 -> Resolution = 1920 x 1080
  191. 2017-02-19 18:35:26.563 - Thread: 25 -> Window mode = Window
  192. 2017-02-19 18:35:26.563 - Thread: 25 -> }
  193. 2017-02-19 18:35:26.563 - Thread: 25 -> CreateDeviceInteral create device
  194. 2017-02-19 18:35:26.583 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
  195. 2017-02-19 18:35:26.583 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
  196. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
  197. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
  198. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral RC Dispose
  199. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral RC Create
  200. 2017-02-19 18:35:26.608 - Thread: 25 -> Device Context change
  201. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral RC Initialize
  202. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
  203. 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
  204. 2017-02-19 18:35:26.998 - Thread: 25 -> DestroyCascadeTextures
  205. 2017-02-19 18:35:26.999 - Thread: 25 -> DestroyCascadeTextures
  206. 2017-02-19 18:35:26.999 - Thread: 25 -> DestroyCascadeTextures
  207. 2017-02-19 18:35:27.000 - Thread: 25 -> InitCascadeTextures: 0 / False
  208. 2017-02-19 18:35:27.147 - Thread: 25 -> CreateDevice failed: Regular exception occurred
  209. 2017-02-19 18:35:27.147 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
  210. at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
  211. at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
  212. at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
  213. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
  214. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
  215. at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
  216. at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
  217. at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
  218. at VRageRender.MySpritesRenderer.Init()
  219. at VRageRender.MyRender11.InitSubsystems()
  220. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
  221. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
  222. 2017-02-19 18:35:27.147 - Thread: 25 -> CreateDevice failed: Disposing Device
  223. 2017-02-19 18:35:27.148 - Thread: 25 -> Device Context change
  224. 2017-02-19 18:35:27.151 - Thread: 25 -> MyRenderDeviceSettings: {
  225. AdapterOrdinal: 1
  226. NewAdapterOrdinal: 0
  227. WindowMode: FullscreenWindow
  228. BackBufferWidth: 1920
  229. BackBufferHeight: 1080
  230. RefreshRate: 60000
  231. VSync: True
  232. DebugDrawOnly: False
  233. UseStereoRendering: False
  234. SettingsMandatory: False
  235. }
  236. 2017-02-19 18:35:27.151 - Thread: 25 -> CreateDevice - original settings
  237. 2017-02-19 18:35:27.151 - Thread: 25 -> MyRenderDeviceSettings = {
  238. 2017-02-19 18:35:27.152 - Thread: 25 -> Adapter id = 1
  239. 2017-02-19 18:35:27.152 - Thread: 25 -> DXGIAdapter id = 1
  240. 2017-02-19 18:35:27.152 - Thread: 25 -> DXGIOutput id = 0
  241. 2017-02-19 18:35:27.152 - Thread: 25 -> Resolution = 1920 x 1080
  242. 2017-02-19 18:35:27.152 - Thread: 25 -> Window mode = FullscreenWindow
  243. 2017-02-19 18:35:27.152 - Thread: 25 -> }
  244. 2017-02-19 18:35:27.152 - Thread: 25 -> !!! Forcing window mode because of old driver
  245. 2017-02-19 18:35:27.152 - Thread: 25 -> CreateDeviceInteral settings
  246. 2017-02-19 18:35:27.154 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
  247. 2017-02-19 18:35:27.155 - Thread: 25 -> MyRenderDeviceSettings = {
  248. 2017-02-19 18:35:27.155 - Thread: 25 -> Adapter id = 1
  249. 2017-02-19 18:35:27.155 - Thread: 25 -> DXGIAdapter id = 1
  250. 2017-02-19 18:35:27.155 - Thread: 25 -> DXGIOutput id = 0
  251. 2017-02-19 18:35:27.155 - Thread: 25 -> Resolution = 1920 x 1080
  252. 2017-02-19 18:35:27.155 - Thread: 25 -> Window mode = Window
  253. 2017-02-19 18:35:27.155 - Thread: 25 -> }
  254. 2017-02-19 18:35:27.155 - Thread: 25 -> CreateDeviceInteral create device
  255. 2017-02-19 18:35:27.164 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
  256. 2017-02-19 18:35:27.164 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
  257. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
  258. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
  259. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral RC Dispose
  260. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral RC Create
  261. 2017-02-19 18:35:27.189 - Thread: 25 -> Device Context change
  262. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral RC Initialize
  263. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
  264. 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
  265. 2017-02-19 18:35:27.381 - Thread: 25 -> DestroyCascadeTextures
  266. 2017-02-19 18:35:27.382 - Thread: 25 -> DestroyCascadeTextures
  267. 2017-02-19 18:35:27.382 - Thread: 25 -> DestroyCascadeTextures
  268. 2017-02-19 18:35:27.382 - Thread: 25 -> InitCascadeTextures: 0 / False
  269. 2017-02-19 18:35:27.560 - Thread: 1 -> MyGuiManager2.LoadContent() - START
  270. 2017-02-19 18:35:27.702 - Thread: 25 -> CreateDevice failed: Regular exception occurred
  271. 2017-02-19 18:35:27.703 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
  272. at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
  273. at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
  274. at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
  275. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
  276. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
  277. at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
  278. at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
  279. at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
  280. at VRageRender.MySpritesRenderer.Init()
  281. at VRageRender.MyRender11.InitSubsystems()
  282. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
  283. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
  284. 2017-02-19 18:35:27.703 - Thread: 25 -> CreateDevice failed: Disposing Device
  285. 2017-02-19 18:35:27.703 - Thread: 25 -> Device Context change
  286. 2017-02-19 18:35:27.704 - Thread: 25 -> Lowest res fallback.
  287. 2017-02-19 18:35:27.704 - Thread: 25 -> MyRenderDeviceSettings: {
  288. AdapterOrdinal: 0
  289. NewAdapterOrdinal: 0
  290. WindowMode: Window
  291. BackBufferWidth: 640
  292. BackBufferHeight: 480
  293. RefreshRate: 0
  294. VSync: True
  295. DebugDrawOnly: False
  296. UseStereoRendering: False
  297. SettingsMandatory: False
  298. }
  299. 2017-02-19 18:35:27.704 - Thread: 25 -> CreateDevice - original settings
  300. 2017-02-19 18:35:27.704 - Thread: 25 -> MyRenderDeviceSettings = {
  301. 2017-02-19 18:35:27.705 - Thread: 25 -> Adapter id = 0
  302. 2017-02-19 18:35:27.705 - Thread: 25 -> DXGIAdapter id = 0
  303. 2017-02-19 18:35:27.705 - Thread: 25 -> DXGIOutput id = 0
  304. 2017-02-19 18:35:27.705 - Thread: 25 -> Resolution = 640 x 480
  305. 2017-02-19 18:35:27.705 - Thread: 25 -> Window mode = Window
  306. 2017-02-19 18:35:27.705 - Thread: 25 -> }
  307. 2017-02-19 18:35:27.705 - Thread: 25 -> !!! Forcing window mode because of old driver
  308. 2017-02-19 18:35:27.705 - Thread: 25 -> CreateDeviceInteral settings
  309. 2017-02-19 18:35:27.707 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
  310. 2017-02-19 18:35:27.708 - Thread: 25 -> MyRenderDeviceSettings = {
  311. 2017-02-19 18:35:27.708 - Thread: 25 -> Adapter id = 0
  312. 2017-02-19 18:35:27.708 - Thread: 25 -> DXGIAdapter id = 0
  313. 2017-02-19 18:35:27.708 - Thread: 25 -> DXGIOutput id = 0
  314. 2017-02-19 18:35:27.708 - Thread: 25 -> Resolution = 640 x 480
  315. 2017-02-19 18:35:27.708 - Thread: 25 -> Window mode = Window
  316. 2017-02-19 18:35:27.708 - Thread: 25 -> }
  317. 2017-02-19 18:35:27.708 - Thread: 25 -> CreateDeviceInteral create device
  318. 2017-02-19 18:35:27.721 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
  319. 2017-02-19 18:35:27.721 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
  320. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
  321. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
  322. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral RC Dispose
  323. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral RC Create
  324. 2017-02-19 18:35:27.745 - Thread: 25 -> Device Context change
  325. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral RC Initialize
  326. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
  327. 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
  328. 2017-02-19 18:35:28.087 - Thread: 25 -> DestroyCascadeTextures
  329. 2017-02-19 18:35:28.088 - Thread: 25 -> DestroyCascadeTextures
  330. 2017-02-19 18:35:28.088 - Thread: 25 -> DestroyCascadeTextures
  331. 2017-02-19 18:35:28.089 - Thread: 25 -> InitCascadeTextures: 0 / False
  332. 2017-02-19 18:35:28.277 - Thread: 25 -> CreateDevice failed: Regular exception occurred
  333. 2017-02-19 18:35:28.277 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
  334. at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
  335. at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
  336. at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
  337. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
  338. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
  339. at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
  340. at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
  341. at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
  342. at VRageRender.MySpritesRenderer.Init()
  343. at VRageRender.MyRender11.InitSubsystems()
  344. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
  345. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
  346. 2017-02-19 18:35:28.277 - Thread: 25 -> CreateDevice failed: Disposing Device
  347. 2017-02-19 18:35:28.278 - Thread: 25 -> Device Context change
  348. 2017-02-19 18:35:28.281 - Thread: 25 -> MyRenderDeviceSettings: {
  349. AdapterOrdinal: 1
  350. NewAdapterOrdinal: 0
  351. WindowMode: Window
  352. BackBufferWidth: 640
  353. BackBufferHeight: 480
  354. RefreshRate: 0
  355. VSync: True
  356. DebugDrawOnly: False
  357. UseStereoRendering: False
  358. SettingsMandatory: False
  359. }
  360. 2017-02-19 18:35:28.281 - Thread: 25 -> CreateDevice - original settings
  361. 2017-02-19 18:35:28.281 - Thread: 25 -> MyRenderDeviceSettings = {
  362. 2017-02-19 18:35:28.282 - Thread: 25 -> Adapter id = 1
  363. 2017-02-19 18:35:28.282 - Thread: 25 -> DXGIAdapter id = 1
  364. 2017-02-19 18:35:28.282 - Thread: 25 -> DXGIOutput id = 0
  365. 2017-02-19 18:35:28.282 - Thread: 25 -> Resolution = 640 x 480
  366. 2017-02-19 18:35:28.282 - Thread: 25 -> Window mode = Window
  367. 2017-02-19 18:35:28.282 - Thread: 25 -> }
  368. 2017-02-19 18:35:28.282 - Thread: 25 -> !!! Forcing window mode because of old driver
  369. 2017-02-19 18:35:28.282 - Thread: 25 -> CreateDeviceInteral settings
  370. 2017-02-19 18:35:28.284 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
  371. 2017-02-19 18:35:28.285 - Thread: 25 -> MyRenderDeviceSettings = {
  372. 2017-02-19 18:35:28.285 - Thread: 25 -> Adapter id = 1
  373. 2017-02-19 18:35:28.285 - Thread: 25 -> DXGIAdapter id = 1
  374. 2017-02-19 18:35:28.285 - Thread: 25 -> DXGIOutput id = 0
  375. 2017-02-19 18:35:28.285 - Thread: 25 -> Resolution = 640 x 480
  376. 2017-02-19 18:35:28.285 - Thread: 25 -> Window mode = Window
  377. 2017-02-19 18:35:28.285 - Thread: 25 -> }
  378. 2017-02-19 18:35:28.285 - Thread: 25 -> CreateDeviceInteral create device
  379. 2017-02-19 18:35:28.292 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
  380. 2017-02-19 18:35:28.292 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
  381. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
  382. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
  383. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral RC Dispose
  384. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral RC Create
  385. 2017-02-19 18:35:28.317 - Thread: 25 -> Device Context change
  386. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral RC Initialize
  387. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
  388. 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
  389. 2017-02-19 18:35:28.397 - Thread: 25 -> DestroyCascadeTextures
  390. 2017-02-19 18:35:28.397 - Thread: 25 -> DestroyCascadeTextures
  391. 2017-02-19 18:35:28.398 - Thread: 25 -> DestroyCascadeTextures
  392. 2017-02-19 18:35:28.398 - Thread: 25 -> InitCascadeTextures: 0 / False
  393. 2017-02-19 18:35:28.552 - Thread: 25 -> CreateDevice failed: Regular exception occurred
  394. 2017-02-19 18:35:28.552 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
  395. at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
  396. at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
  397. at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
  398. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
  399. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
  400. at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
  401. at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
  402. at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
  403. at VRageRender.MySpritesRenderer.Init()
  404. at VRageRender.MyRender11.InitSubsystems()
  405. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
  406. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
  407. 2017-02-19 18:35:28.552 - Thread: 25 -> CreateDevice failed: Disposing Device
  408. 2017-02-19 18:35:28.553 - Thread: 25 -> Device Context change
  409. 2017-02-19 18:35:28.553 - Thread: 25 -> Debug device fallback
  410. 2017-02-19 18:35:28.553 - Thread: 25 -> MyRenderDeviceSettings: {
  411. AdapterOrdinal: 0
  412. NewAdapterOrdinal: 0
  413. WindowMode: Window
  414. BackBufferWidth: 1920
  415. BackBufferHeight: 1080
  416. RefreshRate: 142000000
  417. VSync: False
  418. DebugDrawOnly: False
  419. UseStereoRendering: False
  420. SettingsMandatory: False
  421. }
  422. 2017-02-19 18:35:28.553 - Thread: 25 -> CreateDevice - original settings
  423. 2017-02-19 18:35:28.554 - Thread: 25 -> MyRenderDeviceSettings = {
  424. 2017-02-19 18:35:28.554 - Thread: 25 -> Adapter id = 0
  425. 2017-02-19 18:35:28.554 - Thread: 25 -> DXGIAdapter id = 0
  426. 2017-02-19 18:35:28.554 - Thread: 25 -> DXGIOutput id = 0
  427. 2017-02-19 18:35:28.554 - Thread: 25 -> Resolution = 1920 x 1080
  428. 2017-02-19 18:35:28.554 - Thread: 25 -> Window mode = Window
  429. 2017-02-19 18:35:28.554 - Thread: 25 -> }
  430. 2017-02-19 18:35:28.554 - Thread: 25 -> !!! Forcing window mode because of old driver
  431. 2017-02-19 18:35:28.554 - Thread: 25 -> CreateDeviceInteral settings
  432. 2017-02-19 18:35:28.557 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
  433. 2017-02-19 18:35:28.557 - Thread: 25 -> MyRenderDeviceSettings = {
  434. 2017-02-19 18:35:28.557 - Thread: 25 -> Adapter id = 0
  435. 2017-02-19 18:35:28.557 - Thread: 25 -> DXGIAdapter id = 0
  436. 2017-02-19 18:35:28.557 - Thread: 25 -> DXGIOutput id = 0
  437. 2017-02-19 18:35:28.557 - Thread: 25 -> Resolution = 1920 x 1080
  438. 2017-02-19 18:35:28.557 - Thread: 25 -> Window mode = Window
  439. 2017-02-19 18:35:28.557 - Thread: 25 -> }
  440. 2017-02-19 18:35:28.557 - Thread: 25 -> CreateDeviceInteral create device
  441. 2017-02-19 18:35:29.432 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
  442. 2017-02-19 18:35:29.432 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
  443. 2017-02-19 18:35:29.508 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
  444. 2017-02-19 18:35:29.508 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
  445. 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral RC Dispose
  446. 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral RC Create
  447. 2017-02-19 18:35:29.511 - Thread: 25 -> Device Context change
  448. 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral RC Initialize
  449. 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
  450. 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
  451. 2017-02-19 18:35:29.753 - Thread: 25 -> DestroyCascadeTextures
  452. 2017-02-19 18:35:29.755 - Thread: 25 -> DestroyCascadeTextures
  453. 2017-02-19 18:35:29.758 - Thread: 25 -> DestroyCascadeTextures
  454. 2017-02-19 18:35:29.759 - Thread: 25 -> InitCascadeTextures: 0 / False
  455. 2017-02-19 18:35:29.904 - Thread: 25 -> CreateDevice failed: Regular exception occurred
  456. 2017-02-19 18:35:29.904 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
  457. at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
  458. at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
  459. at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
  460. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
  461. at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
  462. at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
  463. at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
  464. at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
  465. at VRageRender.MySpritesRenderer.Init()
  466. at VRageRender.MyRender11.InitSubsystems()
  467. at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
  468. at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
  469. 2017-02-19 18:35:29.905 - Thread: 25 -> CreateDevice failed: Disposing Device
  470. 2017-02-19 18:35:29.905 - Thread: 25 -> Device Context change
  471. 2017-02-19 18:35:30.193 - Thread: 1 -> MyFont.Ctor - START
  472. 2017-02-19 18:35:30.193 - Thread: 1 -> Font filename: Fonts\white_shadow\FontData.xml
  473. 2017-02-19 18:35:30.636 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
  474. 2017-02-19 18:35:30.636 - Thread: 1 -> LineHeight: 37
  475. 2017-02-19 18:35:30.636 - Thread: 1 -> Baseline: 30
  476. 2017-02-19 18:35:30.636 - Thread: 1 -> KernEnabled: True
  477. 2017-02-19 18:35:30.636 - Thread: 1 -> MyFont.Ctor - END
  478. 2017-02-19 18:35:30.636 - Thread: 1 -> MyFont.Ctor - START
  479. 2017-02-19 18:35:30.637 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
  480. 2017-02-19 18:35:30.798 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
  481. 2017-02-19 18:35:30.798 - Thread: 1 -> LineHeight: 37
  482. 2017-02-19 18:35:30.798 - Thread: 1 -> Baseline: 30
  483. 2017-02-19 18:35:30.798 - Thread: 1 -> KernEnabled: True
  484. 2017-02-19 18:35:30.798 - Thread: 1 -> MyFont.Ctor - END
  485. 2017-02-19 18:35:30.798 - Thread: 1 -> MyFont.Ctor - START
  486. 2017-02-19 18:35:30.799 - Thread: 1 -> Font filename: Fonts\green\FontData.xml
  487. 2017-02-19 18:35:30.861 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
  488. 2017-02-19 18:35:30.861 - Thread: 1 -> LineHeight: 37
  489. 2017-02-19 18:35:30.861 - Thread: 1 -> Baseline: 30
  490. 2017-02-19 18:35:30.861 - Thread: 1 -> KernEnabled: True
  491. 2017-02-19 18:35:30.861 - Thread: 1 -> MyFont.Ctor - END
  492. 2017-02-19 18:35:30.861 - Thread: 1 -> MyFont.Ctor - START
  493. 2017-02-19 18:35:30.862 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
  494. 2017-02-19 18:35:30.937 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
  495. 2017-02-19 18:35:30.937 - Thread: 1 -> LineHeight: 37
  496. 2017-02-19 18:35:30.937 - Thread: 1 -> Baseline: 30
  497. 2017-02-19 18:35:30.937 - Thread: 1 -> KernEnabled: True
  498. 2017-02-19 18:35:30.937 - Thread: 1 -> MyFont.Ctor - END
  499. 2017-02-19 18:35:30.937 - Thread: 1 -> MyFont.Ctor - START
  500. 2017-02-19 18:35:30.938 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
  501. 2017-02-19 18:35:30.966 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
  502. 2017-02-19 18:35:30.966 - Thread: 1 -> LineHeight: 37
  503. 2017-02-19 18:35:30.966 - Thread: 1 -> Baseline: 30
  504. 2017-02-19 18:35:30.966 - Thread: 1 -> KernEnabled: True
  505. 2017-02-19 18:35:30.966 - Thread: 1 -> MyFont.Ctor - END
  506. 2017-02-19 18:35:30.966 - Thread: 1 -> MyFont.Ctor - START
  507. 2017-02-19 18:35:30.966 - Thread: 1 -> Font filename: Fonts\DarkBlue\FontData.xml
  508. 2017-02-19 18:35:31.034 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
  509. 2017-02-19 18:35:31.035 - Thread: 1 -> LineHeight: 37
  510. 2017-02-19 18:35:31.035 - Thread: 1 -> Baseline: 30
  511. 2017-02-19 18:35:31.035 - Thread: 1 -> KernEnabled: True
  512. 2017-02-19 18:35:31.035 - Thread: 1 -> MyFont.Ctor - END
  513. 2017-02-19 18:35:31.035 - Thread: 1 -> MyFont.Ctor - START
  514. 2017-02-19 18:35:31.035 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
  515. 2017-02-19 18:35:31.037 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
  516. 2017-02-19 18:35:31.037 - Thread: 1 -> LineHeight: 37
  517. 2017-02-19 18:35:31.037 - Thread: 1 -> Baseline: 30
  518. 2017-02-19 18:35:31.037 - Thread: 1 -> KernEnabled: True
  519. 2017-02-19 18:35:31.037 - Thread: 1 -> MyFont.Ctor - END
  520. 2017-02-19 18:35:31.037 - Thread: 1 -> MyFont.Ctor - START
  521. 2017-02-19 18:35:31.038 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
  522. 2017-02-19 18:35:31.040 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
  523. 2017-02-19 18:35:31.040 - Thread: 1 -> LineHeight: 37
  524. 2017-02-19 18:35:31.040 - Thread: 1 -> Baseline: 30
  525. 2017-02-19 18:35:31.040 - Thread: 1 -> KernEnabled: True
  526. 2017-02-19 18:35:31.040 - Thread: 1 -> MyFont.Ctor - END
  527. 2017-02-19 18:35:31.040 - Thread: 1 -> MyFont.Ctor - START
  528. 2017-02-19 18:35:31.040 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
  529. 2017-02-19 18:35:31.042 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
  530. 2017-02-19 18:35:31.042 - Thread: 1 -> LineHeight: 37
  531. 2017-02-19 18:35:31.042 - Thread: 1 -> Baseline: 30
  532. 2017-02-19 18:35:31.042 - Thread: 1 -> KernEnabled: True
  533. 2017-02-19 18:35:31.042 - Thread: 1 -> MyFont.Ctor - END
  534. 2017-02-19 18:35:31.042 - Thread: 1 -> MyFont.Ctor - START
  535. 2017-02-19 18:35:31.043 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
  536. 2017-02-19 18:35:31.047 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
  537. 2017-02-19 18:35:31.047 - Thread: 1 -> LineHeight: 37
  538. 2017-02-19 18:35:31.047 - Thread: 1 -> Baseline: 30
  539. 2017-02-19 18:35:31.047 - Thread: 1 -> KernEnabled: True
  540. 2017-02-19 18:35:31.047 - Thread: 1 -> MyFont.Ctor - END
  541. 2017-02-19 18:35:31.047 - Thread: 1 -> MyFont.Ctor - START
  542. 2017-02-19 18:35:31.047 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
  543. 2017-02-19 18:35:31.050 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
  544. 2017-02-19 18:35:31.050 - Thread: 1 -> LineHeight: 37
  545. 2017-02-19 18:35:31.050 - Thread: 1 -> Baseline: 30
  546. 2017-02-19 18:35:31.050 - Thread: 1 -> KernEnabled: True
  547. 2017-02-19 18:35:31.050 - Thread: 1 -> MyFont.Ctor - END
  548. 2017-02-19 18:35:31.050 - Thread: 1 -> MyFont.Ctor - START
  549. 2017-02-19 18:35:31.050 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
  550. 2017-02-19 18:35:31.052 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
  551. 2017-02-19 18:35:31.052 - Thread: 1 -> LineHeight: 37
  552. 2017-02-19 18:35:31.052 - Thread: 1 -> Baseline: 30
  553. 2017-02-19 18:35:31.052 - Thread: 1 -> KernEnabled: True
  554. 2017-02-19 18:35:31.052 - Thread: 1 -> MyFont.Ctor - END
  555. 2017-02-19 18:35:31.052 - Thread: 1 -> MyFont.Ctor - START
  556. 2017-02-19 18:35:31.052 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
  557. 2017-02-19 18:35:31.055 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
  558. 2017-02-19 18:35:31.055 - Thread: 1 -> LineHeight: 37
  559. 2017-02-19 18:35:31.055 - Thread: 1 -> Baseline: 30
  560. 2017-02-19 18:35:31.055 - Thread: 1 -> KernEnabled: True
  561. 2017-02-19 18:35:31.055 - Thread: 1 -> MyFont.Ctor - END
  562. 2017-02-19 18:35:31.055 - Thread: 1 -> MyFont.Ctor - START
  563. 2017-02-19 18:35:31.055 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
  564. 2017-02-19 18:35:31.058 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
  565. 2017-02-19 18:35:31.058 - Thread: 1 -> LineHeight: 37
  566. 2017-02-19 18:35:31.058 - Thread: 1 -> Baseline: 30
  567. 2017-02-19 18:35:31.058 - Thread: 1 -> KernEnabled: True
  568. 2017-02-19 18:35:31.058 - Thread: 1 -> MyFont.Ctor - END
  569. 2017-02-19 18:35:31.058 - Thread: 1 -> MyFont.Ctor - START
  570. 2017-02-19 18:35:31.058 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
  571. 2017-02-19 18:35:31.061 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
  572. 2017-02-19 18:35:31.061 - Thread: 1 -> LineHeight: 37
  573. 2017-02-19 18:35:31.061 - Thread: 1 -> Baseline: 30
  574. 2017-02-19 18:35:31.061 - Thread: 1 -> KernEnabled: True
  575. 2017-02-19 18:35:31.061 - Thread: 1 -> MyFont.Ctor - END
  576. 2017-02-19 18:35:31.061 - Thread: 1 -> MyFont.Ctor - START
  577. 2017-02-19 18:35:31.061 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
  578. 2017-02-19 18:35:31.064 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
  579. 2017-02-19 18:35:31.064 - Thread: 1 -> LineHeight: 37
  580. 2017-02-19 18:35:31.064 - Thread: 1 -> Baseline: 30
  581. 2017-02-19 18:35:31.064 - Thread: 1 -> KernEnabled: True
  582. 2017-02-19 18:35:31.064 - Thread: 1 -> MyFont.Ctor - END
  583. 2017-02-19 18:35:31.064 - Thread: 1 -> MyFont.Ctor - START
  584. 2017-02-19 18:35:31.064 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
  585. 2017-02-19 18:35:31.066 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
  586. 2017-02-19 18:35:31.066 - Thread: 1 -> LineHeight: 37
  587. 2017-02-19 18:35:31.066 - Thread: 1 -> Baseline: 30
  588. 2017-02-19 18:35:31.066 - Thread: 1 -> KernEnabled: True
  589. 2017-02-19 18:35:31.066 - Thread: 1 -> MyFont.Ctor - END
  590. 2017-02-19 18:35:31.066 - Thread: 1 -> MyFont.Ctor - START
  591. 2017-02-19 18:35:31.067 - Thread: 1 -> Font filename: Fonts\monospace\FontData.xml
  592. 2017-02-19 18:35:31.257 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontData.xml
  593. 2017-02-19 18:35:31.257 - Thread: 1 -> LineHeight: 37
  594. 2017-02-19 18:35:31.257 - Thread: 1 -> Baseline: 30
  595. 2017-02-19 18:35:31.257 - Thread: 1 -> KernEnabled: True
  596. 2017-02-19 18:35:31.257 - Thread: 1 -> MyFont.Ctor - END
  597. 2017-02-19 18:35:31.257 - Thread: 1 -> MyGuiManager2.LoadContent() - END
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