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- 2017-02-19 18:34:29.759 - Thread: 1 -> Log Started
- 2017-02-19 18:34:29.759 - Thread: 1 -> Timezone (local - UTC): -6h
- 2017-02-19 18:34:29.759 - Thread: 1 -> App Version: Version unknown
- 2017-02-19 18:34:29.759 - Thread: 1 -> VRage renderer started
- 2017-02-19 18:34:34.266 - Thread: 1 -> AdapterInfo = {
- 2017-02-19 18:34:34.266 - Thread: 1 -> Name = NVIDIA GeForce GTX 860M + DISPLAY1
- 2017-02-19 18:34:34.266 - Thread: 1 -> Description = dev id: 5010, mem: 2059509760, shared mem: 8528594944, Luid: 34479, rev: 162, subsys id: 408752195, vendor id: 4318
- 2017-02-19 18:34:34.266 - Thread: 1 -> Driver version = 21.21.13.7866
- 2017-02-19 18:34:34.266 - Thread: 1 -> Driver date = 20170209000000.000000-000
- 2017-02-19 18:34:34.266 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-02-19 18:34:34.266 - Thread: 1 -> Adapter id = 0
- 2017-02-19 18:34:34.266 - Thread: 1 -> Supported = True
- 2017-02-19 18:34:34.266 - Thread: 1 -> RAM = 2059509760
- 2017-02-19 18:34:34.266 - Thread: 1 -> Priority = 2
- 2017-02-19 18:34:34.266 - Thread: 1 -> Multithreaded rendering supported = True
- 2017-02-19 18:34:34.266 - Thread: 1 -> Fallback display modes = False
- 2017-02-19 18:34:34.266 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-02-19 18:34:34.266 - Thread: 1 -> Display modes = {
- 2017-02-19 18:34:34.267 - Thread: 1 -> DXGIOutput id = 0
- 2017-02-19 18:34:34.267 - Thread: 1 -> 320x200@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 320x200@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 320x240@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 320x240@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 400x300@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 400x300@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 512x384@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 512x384@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 640x400@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 640x400@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 640x480@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 640x480@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 800x600@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 800x600@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1024x768@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1024x768@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1152x864@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1152x864@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x600@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x600@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x720@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x720@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x768@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x768@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x800@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x800@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x960@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x960@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x1024@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1280x1024@60.05244Hz
- 2017-02-19 18:34:34.267 - Thread: 1 -> 1360x768@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1360x768@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1366x768@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1366x768@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1400x1050@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1400x1050@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1440x900@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1440x900@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1600x900@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1600x900@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1680x1050@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1680x1050@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> 1920x1080@60.05244Hz
- 2017-02-19 18:34:34.268 - Thread: 1 -> }
- 2017-02-19 18:34:34.268 - Thread: 1 -> }
- 2017-02-19 18:34:34.268 - Thread: 1 -> AdapterInfo = {
- 2017-02-19 18:34:34.269 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
- 2017-02-19 18:34:34.269 - Thread: 1 -> Description = dev id: 1046, mem: 167772160, shared mem: 1845493760, Luid: 33737, rev: 6, subsys id: 408752195, vendor id: 32902
- 2017-02-19 18:34:34.269 - Thread: 1 -> Driver version = 10.18.14.4414
- 2017-02-19 18:34:34.269 - Thread: 1 -> Driver date = 20160323000000.000000-000
- 2017-02-19 18:34:34.269 - Thread: 1 -> DriverUpdateNecessary = True
- 2017-02-19 18:34:34.269 - Thread: 1 -> Adapter id = 1
- 2017-02-19 18:34:34.269 - Thread: 1 -> Supported = True
- 2017-02-19 18:34:34.269 - Thread: 1 -> RAM = 167772160
- 2017-02-19 18:34:34.269 - Thread: 1 -> Priority = 1
- 2017-02-19 18:34:34.269 - Thread: 1 -> Multithreaded rendering supported = False
- 2017-02-19 18:34:34.269 - Thread: 1 -> Fallback display modes = True
- 2017-02-19 18:34:34.269 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-02-19 18:34:34.269 - Thread: 1 -> Display modes = {
- 2017-02-19 18:34:34.269 - Thread: 1 -> DXGIOutput id = 0
- 2017-02-19 18:34:34.269 - Thread: 1 -> 640x480@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 720x576@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 800x600@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1024x768@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1152x864@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x720@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x768@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x800@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x960@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1280x1024@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1360x768@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1360x1024@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1440x900@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1600x900@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1600x1024@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1600x1200@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1680x1200@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1680x1050@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1920x1080@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> 1920x1200@60Hz
- 2017-02-19 18:34:34.269 - Thread: 1 -> }
- 2017-02-19 18:34:34.269 - Thread: 1 -> }
- 2017-02-19 18:35:04.874 - Thread: 25 -> MyRenderDeviceSettings: {
- AdapterOrdinal: 0
- NewAdapterOrdinal: 0
- WindowMode: Window
- BackBufferWidth: 1920
- BackBufferHeight: 1080
- RefreshRate: 142000000
- VSync: False
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- }
- 2017-02-19 18:35:07.109 - Thread: 25 -> CreateDevice - original settings
- 2017-02-19 18:35:07.110 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:07.111 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:07.111 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:07.111 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:07.111 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:07.111 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:07.111 - Thread: 25 -> }
- 2017-02-19 18:35:07.112 - Thread: 25 -> !!! Forcing window mode because of old driver
- 2017-02-19 18:35:07.112 - Thread: 25 -> CreateDeviceInteral settings
- 2017-02-19 18:35:07.114 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
- 2017-02-19 18:35:07.114 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:07.114 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:07.114 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:07.114 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:07.114 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:07.114 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:07.114 - Thread: 25 -> }
- 2017-02-19 18:35:07.114 - Thread: 25 -> CreateDeviceInteral create device
- 2017-02-19 18:35:07.636 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
- 2017-02-19 18:35:07.638 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
- 2017-02-19 18:35:07.663 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
- 2017-02-19 18:35:07.663 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
- 2017-02-19 18:35:07.700 - Thread: 25 -> CreateDeviceInteral RC Dispose
- 2017-02-19 18:35:07.700 - Thread: 25 -> CreateDeviceInteral RC Create
- 2017-02-19 18:35:07.701 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:07.701 - Thread: 25 -> CreateDeviceInteral RC Initialize
- 2017-02-19 18:35:07.703 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (False)
- 2017-02-19 18:35:07.704 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
- 2017-02-19 18:35:18.047 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:18.048 - Thread: 25 -> InitCascadeTextures: 0 / False
- 2017-02-19 18:35:25.537 - Thread: 25 -> CreateDevice failed: Regular exception occurred
- 2017-02-19 18:35:26.393 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
- at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
- at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
- at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
- at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
- at VRageRender.MySpritesRenderer.Init()
- at VRageRender.MyRender11.InitSubsystems()
- at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
- at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
- 2017-02-19 18:35:26.393 - Thread: 25 -> CreateDevice failed: Disposing Device
- 2017-02-19 18:35:26.516 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:26.559 - Thread: 25 -> CreateDevice: deviceCreated = False
- 2017-02-19 18:35:26.559 - Thread: 25 -> Primary desktop size fallback.
- 2017-02-19 18:35:26.559 - Thread: 25 -> MyRenderDeviceSettings: {
- AdapterOrdinal: 0
- NewAdapterOrdinal: 0
- WindowMode: FullscreenWindow
- BackBufferWidth: 1920
- BackBufferHeight: 1080
- RefreshRate: 142000000
- VSync: True
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- }
- 2017-02-19 18:35:26.559 - Thread: 25 -> CreateDevice - original settings
- 2017-02-19 18:35:26.559 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:26.560 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:26.560 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:26.560 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:26.560 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:26.560 - Thread: 25 -> Window mode = FullscreenWindow
- 2017-02-19 18:35:26.560 - Thread: 25 -> }
- 2017-02-19 18:35:26.560 - Thread: 25 -> !!! Forcing window mode because of old driver
- 2017-02-19 18:35:26.560 - Thread: 25 -> CreateDeviceInteral settings
- 2017-02-19 18:35:26.563 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
- 2017-02-19 18:35:26.563 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:26.563 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:26.563 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:26.563 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:26.563 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:26.563 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:26.563 - Thread: 25 -> }
- 2017-02-19 18:35:26.563 - Thread: 25 -> CreateDeviceInteral create device
- 2017-02-19 18:35:26.583 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
- 2017-02-19 18:35:26.583 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral RC Dispose
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral RC Create
- 2017-02-19 18:35:26.608 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral RC Initialize
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
- 2017-02-19 18:35:26.608 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
- 2017-02-19 18:35:26.998 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:26.999 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:26.999 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:27.000 - Thread: 25 -> InitCascadeTextures: 0 / False
- 2017-02-19 18:35:27.147 - Thread: 25 -> CreateDevice failed: Regular exception occurred
- 2017-02-19 18:35:27.147 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
- at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
- at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
- at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
- at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
- at VRageRender.MySpritesRenderer.Init()
- at VRageRender.MyRender11.InitSubsystems()
- at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
- at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
- 2017-02-19 18:35:27.147 - Thread: 25 -> CreateDevice failed: Disposing Device
- 2017-02-19 18:35:27.148 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:27.151 - Thread: 25 -> MyRenderDeviceSettings: {
- AdapterOrdinal: 1
- NewAdapterOrdinal: 0
- WindowMode: FullscreenWindow
- BackBufferWidth: 1920
- BackBufferHeight: 1080
- RefreshRate: 60000
- VSync: True
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- }
- 2017-02-19 18:35:27.151 - Thread: 25 -> CreateDevice - original settings
- 2017-02-19 18:35:27.151 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:27.152 - Thread: 25 -> Adapter id = 1
- 2017-02-19 18:35:27.152 - Thread: 25 -> DXGIAdapter id = 1
- 2017-02-19 18:35:27.152 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:27.152 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:27.152 - Thread: 25 -> Window mode = FullscreenWindow
- 2017-02-19 18:35:27.152 - Thread: 25 -> }
- 2017-02-19 18:35:27.152 - Thread: 25 -> !!! Forcing window mode because of old driver
- 2017-02-19 18:35:27.152 - Thread: 25 -> CreateDeviceInteral settings
- 2017-02-19 18:35:27.154 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
- 2017-02-19 18:35:27.155 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:27.155 - Thread: 25 -> Adapter id = 1
- 2017-02-19 18:35:27.155 - Thread: 25 -> DXGIAdapter id = 1
- 2017-02-19 18:35:27.155 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:27.155 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:27.155 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:27.155 - Thread: 25 -> }
- 2017-02-19 18:35:27.155 - Thread: 25 -> CreateDeviceInteral create device
- 2017-02-19 18:35:27.164 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
- 2017-02-19 18:35:27.164 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral RC Dispose
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral RC Create
- 2017-02-19 18:35:27.189 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral RC Initialize
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
- 2017-02-19 18:35:27.189 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
- 2017-02-19 18:35:27.381 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:27.382 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:27.382 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:27.382 - Thread: 25 -> InitCascadeTextures: 0 / False
- 2017-02-19 18:35:27.560 - Thread: 1 -> MyGuiManager2.LoadContent() - START
- 2017-02-19 18:35:27.702 - Thread: 25 -> CreateDevice failed: Regular exception occurred
- 2017-02-19 18:35:27.703 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
- at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
- at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
- at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
- at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
- at VRageRender.MySpritesRenderer.Init()
- at VRageRender.MyRender11.InitSubsystems()
- at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
- at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
- 2017-02-19 18:35:27.703 - Thread: 25 -> CreateDevice failed: Disposing Device
- 2017-02-19 18:35:27.703 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:27.704 - Thread: 25 -> Lowest res fallback.
- 2017-02-19 18:35:27.704 - Thread: 25 -> MyRenderDeviceSettings: {
- AdapterOrdinal: 0
- NewAdapterOrdinal: 0
- WindowMode: Window
- BackBufferWidth: 640
- BackBufferHeight: 480
- RefreshRate: 0
- VSync: True
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- }
- 2017-02-19 18:35:27.704 - Thread: 25 -> CreateDevice - original settings
- 2017-02-19 18:35:27.704 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:27.705 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:27.705 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:27.705 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:27.705 - Thread: 25 -> Resolution = 640 x 480
- 2017-02-19 18:35:27.705 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:27.705 - Thread: 25 -> }
- 2017-02-19 18:35:27.705 - Thread: 25 -> !!! Forcing window mode because of old driver
- 2017-02-19 18:35:27.705 - Thread: 25 -> CreateDeviceInteral settings
- 2017-02-19 18:35:27.707 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
- 2017-02-19 18:35:27.708 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:27.708 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:27.708 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:27.708 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:27.708 - Thread: 25 -> Resolution = 640 x 480
- 2017-02-19 18:35:27.708 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:27.708 - Thread: 25 -> }
- 2017-02-19 18:35:27.708 - Thread: 25 -> CreateDeviceInteral create device
- 2017-02-19 18:35:27.721 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
- 2017-02-19 18:35:27.721 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral RC Dispose
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral RC Create
- 2017-02-19 18:35:27.745 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral RC Initialize
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
- 2017-02-19 18:35:27.745 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
- 2017-02-19 18:35:28.087 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:28.088 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:28.088 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:28.089 - Thread: 25 -> InitCascadeTextures: 0 / False
- 2017-02-19 18:35:28.277 - Thread: 25 -> CreateDevice failed: Regular exception occurred
- 2017-02-19 18:35:28.277 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
- at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
- at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
- at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
- at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
- at VRageRender.MySpritesRenderer.Init()
- at VRageRender.MyRender11.InitSubsystems()
- at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
- at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
- 2017-02-19 18:35:28.277 - Thread: 25 -> CreateDevice failed: Disposing Device
- 2017-02-19 18:35:28.278 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:28.281 - Thread: 25 -> MyRenderDeviceSettings: {
- AdapterOrdinal: 1
- NewAdapterOrdinal: 0
- WindowMode: Window
- BackBufferWidth: 640
- BackBufferHeight: 480
- RefreshRate: 0
- VSync: True
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- }
- 2017-02-19 18:35:28.281 - Thread: 25 -> CreateDevice - original settings
- 2017-02-19 18:35:28.281 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:28.282 - Thread: 25 -> Adapter id = 1
- 2017-02-19 18:35:28.282 - Thread: 25 -> DXGIAdapter id = 1
- 2017-02-19 18:35:28.282 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:28.282 - Thread: 25 -> Resolution = 640 x 480
- 2017-02-19 18:35:28.282 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:28.282 - Thread: 25 -> }
- 2017-02-19 18:35:28.282 - Thread: 25 -> !!! Forcing window mode because of old driver
- 2017-02-19 18:35:28.282 - Thread: 25 -> CreateDeviceInteral settings
- 2017-02-19 18:35:28.284 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
- 2017-02-19 18:35:28.285 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:28.285 - Thread: 25 -> Adapter id = 1
- 2017-02-19 18:35:28.285 - Thread: 25 -> DXGIAdapter id = 1
- 2017-02-19 18:35:28.285 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:28.285 - Thread: 25 -> Resolution = 640 x 480
- 2017-02-19 18:35:28.285 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:28.285 - Thread: 25 -> }
- 2017-02-19 18:35:28.285 - Thread: 25 -> CreateDeviceInteral create device
- 2017-02-19 18:35:28.292 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
- 2017-02-19 18:35:28.292 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral RC Dispose
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral RC Create
- 2017-02-19 18:35:28.317 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral RC Initialize
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
- 2017-02-19 18:35:28.317 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
- 2017-02-19 18:35:28.397 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:28.397 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:28.398 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:28.398 - Thread: 25 -> InitCascadeTextures: 0 / False
- 2017-02-19 18:35:28.552 - Thread: 25 -> CreateDevice failed: Regular exception occurred
- 2017-02-19 18:35:28.552 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
- at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
- at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
- at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
- at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
- at VRageRender.MySpritesRenderer.Init()
- at VRageRender.MyRender11.InitSubsystems()
- at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
- at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
- 2017-02-19 18:35:28.552 - Thread: 25 -> CreateDevice failed: Disposing Device
- 2017-02-19 18:35:28.553 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:28.553 - Thread: 25 -> Debug device fallback
- 2017-02-19 18:35:28.553 - Thread: 25 -> MyRenderDeviceSettings: {
- AdapterOrdinal: 0
- NewAdapterOrdinal: 0
- WindowMode: Window
- BackBufferWidth: 1920
- BackBufferHeight: 1080
- RefreshRate: 142000000
- VSync: False
- DebugDrawOnly: False
- UseStereoRendering: False
- SettingsMandatory: False
- }
- 2017-02-19 18:35:28.553 - Thread: 25 -> CreateDevice - original settings
- 2017-02-19 18:35:28.554 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:28.554 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:28.554 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:28.554 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:28.554 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:28.554 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:28.554 - Thread: 25 -> }
- 2017-02-19 18:35:28.554 - Thread: 25 -> !!! Forcing window mode because of old driver
- 2017-02-19 18:35:28.554 - Thread: 25 -> CreateDeviceInteral settings
- 2017-02-19 18:35:28.557 - Thread: 25 -> CreateDeviceInteral TweakSettingsAdapterAdHoc
- 2017-02-19 18:35:28.557 - Thread: 25 -> MyRenderDeviceSettings = {
- 2017-02-19 18:35:28.557 - Thread: 25 -> Adapter id = 0
- 2017-02-19 18:35:28.557 - Thread: 25 -> DXGIAdapter id = 0
- 2017-02-19 18:35:28.557 - Thread: 25 -> DXGIOutput id = 0
- 2017-02-19 18:35:28.557 - Thread: 25 -> Resolution = 1920 x 1080
- 2017-02-19 18:35:28.557 - Thread: 25 -> Window mode = Window
- 2017-02-19 18:35:28.557 - Thread: 25 -> }
- 2017-02-19 18:35:28.557 - Thread: 25 -> CreateDeviceInteral create device
- 2017-02-19 18:35:29.432 - Thread: 25 -> CreateDeviceInteral create ImagingFactory
- 2017-02-19 18:35:29.432 - Thread: 25 -> CreateDeviceInteral Steam Overlay integration
- 2017-02-19 18:35:29.508 - Thread: 25 -> CreateDeviceInteral Steam Overlay OK
- 2017-02-19 18:35:29.508 - Thread: 25 -> CreateDeviceInteral InitDebugOutput
- 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral RC Dispose
- 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral RC Create
- 2017-02-19 18:35:29.511 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral RC Initialize
- 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral m_initializedOnce (True)
- 2017-02-19 18:35:29.511 - Thread: 25 -> CreateDeviceInteral m_initialized (False)
- 2017-02-19 18:35:29.753 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:29.755 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:29.758 - Thread: 25 -> DestroyCascadeTextures
- 2017-02-19 18:35:29.759 - Thread: 25 -> InitCascadeTextures: 0 / False
- 2017-02-19 18:35:29.904 - Thread: 25 -> CreateDevice failed: Regular exception occurred
- 2017-02-19 18:35:29.904 - Thread: 25 -> Exception occured: System.OverflowException: Array dimensions exceeded supported range.
- at VRageRender.MyArrayHelpers.CreateSubarray[T](T[] inputArray, Int32 theFirstElement, Int32 elementsCount)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String basePath, String dirName, String hashForFilename, Byte[] compressedSource, MyShaderProfile profile, Byte[]& cache)
- at VRage.Render11.Shader.MyShaderCache.TryFetch(String preprocessedSource, MyShaderProfile profile, Byte[]& cache)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean optimize, Boolean invalidateCache, Boolean& wasCached, String& compileLog)
- at VRageRender.MyShaders.Compile(String filepath, ShaderMacro[] macros, MyShaderProfile profile, String sourceDescriptor, Boolean invalidateCache)
- at VRageRender.MyShaders.Compile(ShaderBytecodeId bytecode, Boolean invalidateCache)
- at VRageRender.MyShaders.InitVs(VertexShaderId id, String file)
- at VRageRender.MyShaders.CreateVs(String file, ShaderMacro[] macros)
- at VRageRender.MySpritesRenderer.Init()
- at VRageRender.MyRender11.InitSubsystems()
- at VRageRender.MyRender11.CreateDeviceInternal(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice)
- at VRageRender.MyRender11.CreateDeviceInternalSafe(IntPtr windowHandle, Nullable`1 settingsToTry, Boolean forceDebugDevice, MyRenderExceptionEnum& exceptionType)
- 2017-02-19 18:35:29.905 - Thread: 25 -> CreateDevice failed: Disposing Device
- 2017-02-19 18:35:29.905 - Thread: 25 -> Device Context change
- 2017-02-19 18:35:30.193 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:30.193 - Thread: 1 -> Font filename: Fonts\white_shadow\FontData.xml
- 2017-02-19 18:35:30.636 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml
- 2017-02-19 18:35:30.636 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:30.636 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:30.636 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:30.636 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:30.636 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:30.637 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
- 2017-02-19 18:35:30.798 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
- 2017-02-19 18:35:30.798 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:30.798 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:30.798 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:30.798 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:30.798 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:30.799 - Thread: 1 -> Font filename: Fonts\green\FontData.xml
- 2017-02-19 18:35:30.861 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml
- 2017-02-19 18:35:30.861 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:30.861 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:30.861 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:30.861 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:30.861 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:30.862 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
- 2017-02-19 18:35:30.937 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
- 2017-02-19 18:35:30.937 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:30.937 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:30.937 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:30.937 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:30.937 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:30.938 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
- 2017-02-19 18:35:30.966 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
- 2017-02-19 18:35:30.966 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:30.966 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:30.966 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:30.966 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:30.966 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:30.966 - Thread: 1 -> Font filename: Fonts\DarkBlue\FontData.xml
- 2017-02-19 18:35:31.034 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml
- 2017-02-19 18:35:31.035 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.035 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.035 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.035 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.035 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.035 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.037 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.037 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.037 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.037 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.037 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.037 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.038 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
- 2017-02-19 18:35:31.040 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
- 2017-02-19 18:35:31.040 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.040 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.040 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.040 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.040 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.040 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
- 2017-02-19 18:35:31.042 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
- 2017-02-19 18:35:31.042 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.042 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.042 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.042 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.042 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.043 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
- 2017-02-19 18:35:31.047 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
- 2017-02-19 18:35:31.047 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.047 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.047 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.047 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.047 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.047 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
- 2017-02-19 18:35:31.050 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
- 2017-02-19 18:35:31.050 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.050 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.050 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.050 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.050 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.050 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.052 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.052 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.052 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.052 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.052 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.052 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.052 - Thread: 1 -> Font filename: Fonts\white\FontData.xml
- 2017-02-19 18:35:31.055 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml
- 2017-02-19 18:35:31.055 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.055 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.055 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.055 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.055 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.055 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.058 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.058 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.058 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.058 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.058 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.058 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.058 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.061 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.061 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.061 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.061 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.061 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.061 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.061 - Thread: 1 -> Font filename: Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.064 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml
- 2017-02-19 18:35:31.064 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.064 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.064 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.064 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.064 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.064 - Thread: 1 -> Font filename: Fonts\red\FontData.xml
- 2017-02-19 18:35:31.066 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml
- 2017-02-19 18:35:31.066 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.066 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.066 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.066 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.066 - Thread: 1 -> MyFont.Ctor - START
- 2017-02-19 18:35:31.067 - Thread: 1 -> Font filename: Fonts\monospace\FontData.xml
- 2017-02-19 18:35:31.257 - Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontData.xml
- 2017-02-19 18:35:31.257 - Thread: 1 -> LineHeight: 37
- 2017-02-19 18:35:31.257 - Thread: 1 -> Baseline: 30
- 2017-02-19 18:35:31.257 - Thread: 1 -> KernEnabled: True
- 2017-02-19 18:35:31.257 - Thread: 1 -> MyFont.Ctor - END
- 2017-02-19 18:35:31.257 - Thread: 1 -> MyGuiManager2.LoadContent() - END
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