Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Minor Milestone
- -Frequency: Per Session
- -Usage: May preform one of the following.
- *Switch the rank values of any two skills, or replace one Average skill with one that isn’t on your sheet.
- *Change any single stunt for another stunt.
- *Purchase a new stunt, provided you have the refresh to do so. (Remember, you can’t go below 1 refresh.)
- *Rename one aspect that isn’t your high concept.
- Signifigant Milestone
- -Frequency: Per Mission/Scenario or 2-3 Sessions
- -Usage: 1 Use of a Minor Milestone, as well as *both* of the following.
- *One additional skill point, which you can spend to buy a new skill or increase an existing skill.
- *If you have any severe consequences, you can rename them to begin the recovery process, if you haven’t already.
- Major Milestone
- -Frequency: Per Story Arc or about 3 Missions/Scenarios
- -Usage: 1 Use of a Minor Milestone, one use of a Signifigant Milestone, and the following.
- *Rename an extreme consequence, to reflect that you’ve moved past its most debilitating effects. This allows you to take another extreme consequence in the future, if you desire.
- *Take an additional point of refresh, which allows you to immediately buy a new stunt or keep it in order to give yourself more fate points at the beginning of a session.
- *Advance a skill beyond the campaign’s current skill cap, if you’re able to.
- *Rename your character’s high concept.
Advertisement
Add Comment
Please, Sign In to add comment