Sandwitches

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Mar 3rd, 2013
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  1. Minor Milestone
  2. -Frequency: Per Session
  3. -Usage: May preform one of the following.
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  5. *Switch the rank values of any two skills, or replace one Average skill with one that isn’t on your sheet.
  6. *Change any single stunt for another stunt.
  7. *Purchase a new stunt, provided you have the refresh to do so. (Remember, you can’t go below 1 refresh.)
  8. *Rename one aspect that isn’t your high concept.
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  12. Signifigant Milestone
  13. -Frequency: Per Mission/Scenario or 2-3 Sessions
  14. -Usage: 1 Use of a Minor Milestone, as well as *both* of the following.
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  16. *One additional skill point, which you can spend to buy a new skill or increase an existing skill.
  17. *If you have any severe consequences, you can rename them to begin the recovery process, if you haven’t already.
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  21. Major Milestone
  22. -Frequency: Per Story Arc or about 3 Missions/Scenarios
  23. -Usage: 1 Use of a Minor Milestone, one use of a Signifigant Milestone, and the following.
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  25. *Rename an extreme consequence, to reflect that you’ve moved past its most debilitating effects. This allows you to take another extreme consequence in the future, if you desire.
  26. *Take an additional point of refresh, which allows you to immediately buy a new stunt or keep it in order to give yourself more fate points at the beginning of a session.
  27. *Advance a skill beyond the campaign’s current skill cap, if you’re able to.
  28. *Rename your character’s high concept.
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