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- string // DEBUG - hardcoded "splitnum".
- int32 // UNKNOWN - hardcoded "128". (world-height?)
- int32 // UNKNOWN - hardcoded "0".
- string // DEBUG - hardcoded "hostname".
- string // Server MoTD as displayed in the in-game server browser.
- string // DEBUG - hardcoded "gametype".
- string // Game type. Currently hardcoded to "SMP".
- string // DEBUG - hardcoded "game_id".
- string // Game name. Currently (and probably always will be) hardcoded to "MINECRAFT".
- string // DEBUG - hardcoded "version".
- string // Version of the server as shown at startup. Example would be, "Beta 1.9 Prerelease 4".
- string // DEBUG - hardcoded "plugins".
- string // List of plugins(?!) that are on the server. Hardcoded to "" (but obviously will be
- // used by Bukkit and other server mods)
- string // DEBUG - hardcoded "map".
- string // Name of the default world.
- string // DEBUG - hardcoded "numplayers".
- number // How many players are currently online.
- string // DEBUG - hardcoded "maxplayers".
- number // Maximum number of players this server supports.
- string // DEBUG - hardcoded "hostport".
- short // Port the server is listening on.
- string // DEBUG - hardcoded "hostname".
- string // Host that the server may receive connections on.
- int32 // UNKNOWN - hardcoded "0".
- int32 // UNKNOWN - hardcoded "1".
- string // DEBUG - hardcoded "player_".
- int32 // UNKNOWN - hardcoded "0".
- string[numplayers] // Name of all online players.
- int32 // UNKNOWN - hardcoded "0".
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