turt2live

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Jan 10th, 2012
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  1. string // DEBUG - hardcoded "splitnum".
  2. int32 // UNKNOWN - hardcoded "128". (world-height?)
  3. int32 // UNKNOWN - hardcoded "0".
  4. string // DEBUG - hardcoded "hostname".
  5. string // Server MoTD as displayed in the in-game server browser.
  6. string // DEBUG - hardcoded "gametype".
  7. string // Game type. Currently hardcoded to "SMP".
  8. string // DEBUG - hardcoded "game_id".
  9. string // Game name. Currently (and probably always will be) hardcoded to "MINECRAFT".
  10. string // DEBUG - hardcoded "version".
  11. string // Version of the server as shown at startup. Example would be, "Beta 1.9 Prerelease 4".
  12. string // DEBUG - hardcoded "plugins".
  13. string // List of plugins(?!) that are on the server. Hardcoded to "" (but obviously will be
  14. // used by Bukkit and other server mods)
  15. string // DEBUG - hardcoded "map".
  16. string // Name of the default world.
  17. string // DEBUG - hardcoded "numplayers".
  18. number // How many players are currently online.
  19. string // DEBUG - hardcoded "maxplayers".
  20. number // Maximum number of players this server supports.
  21. string // DEBUG - hardcoded "hostport".
  22. short // Port the server is listening on.
  23. string // DEBUG - hardcoded "hostname".
  24. string // Host that the server may receive connections on.
  25. int32 // UNKNOWN - hardcoded "0".
  26. int32 // UNKNOWN - hardcoded "1".
  27. string // DEBUG - hardcoded "player_".
  28. int32 // UNKNOWN - hardcoded "0".
  29. string[numplayers] // Name of all online players.
  30. int32 // UNKNOWN - hardcoded "0".
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