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  1. #region NPC Stuff
  2. case 195291:
  3. {
  4. switch (npcRequest.OptionID)
  5. {
  6. case 0:
  7. {
  8. dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff ");
  9. dialog.Option("Stuff Ninja Multiplied by Soul", 3);
  10. dialog.Option("Stuff Monk Multiplied by Soul", 4);
  11. dialog.Option("Stuff Taoist Multiplied by Soul", 5);
  12. dialog.Option("Stuff Trojan Multiplied by Soul", 6);
  13. dialog.Option("Stuff Pirate Multiplied by Soul", 7);
  14. dialog.Option("Stuff Warrior Multiplied by Soul", 8);
  15. dialog.Option("Stuff Archer Multiplied by Soul", 9);
  16. dialog.Option("Stuff DragonWarrior Multiplied by Soul", 13);
  17. //dialog.Option("Fans/Towr/Crop", 100);
  18. dialog.Option("I don't care.", 255);
  19. dialog.Send();
  20. break;
  21. }
  22. case 1:
  23. {
  24. client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, false, false);
  25. client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, false, false);
  26. dialog.Text("You Have Got Stuff And Soul Thanks To ! "+ Constants.ServerName +" !-[GM] ");
  27. dialog.Option("I don't care.", 255);
  28. dialog.Send();
  29. break;
  30.  
  31. }
  32. case 2:
  33. {
  34. client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, true, false);
  35. client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, true, false);
  36. dialog.Text("thanks for this gift you have got item soul stablized forever ");
  37. dialog.Option("I don't care.", 255);
  38. dialog.Send();
  39. break;
  40.  
  41. }
  42. case 3://ninja
  43. {
  44. if (client.Entity.ConquerPoints >= 1)
  45. {
  46. client.Entity.ConquerPoints -= (int)1;
  47. client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//scythe
  48. client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//epic
  49. client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//epic
  50. client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
  51. client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
  52. client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
  53. client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood
  54. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  55. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  56. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  57. uint itemid1 = 202009;//StarTower
  58. ConquerItem item1 = new ConquerItem(true);
  59. item1.ID = itemid1;
  60. item1.Color = IConquer.Game.Enums.Color.White;
  61. item1.Plus = 12;
  62. //item6.Bless = 1;
  63. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  64. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  65. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  66. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  67. uint itemid2 = 201009;//HeavenFan
  68. ConquerItem item2 = new ConquerItem(true);
  69. item2.ID = itemid2;
  70. item2.Color = IConquer.Game.Enums.Color.White;
  71. item2.Plus = 12;
  72. //item6.Bless = 1;
  73. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  74. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  75. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  76. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  77. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  78. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  79. // client.Entity.Teleport(1002, 301, 278);
  80. }
  81. else
  82. {
  83. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  84. dialog.Option("Alright.", 255);
  85. }
  86. break;
  87. }
  88. case 4://Monk
  89. {
  90. if (client.Entity.ConquerPoints >= 1)
  91. {
  92. client.Entity.ConquerPoints -= (int)1;
  93. client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 2, true, false);//EpiC
  94. client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
  95. client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
  96. client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
  97. client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk
  98. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  99. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  100. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  101. uint itemid1 = 202009;//StarTower
  102. ConquerItem item1 = new ConquerItem(true);
  103. item1.ID = itemid1;
  104. item1.Color = IConquer.Game.Enums.Color.White;
  105. item1.Plus = 12;
  106. //item6.Bless = 1;
  107. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  108. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  109. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  110. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  111. uint itemid2 = 201009;//HeavenFan
  112. ConquerItem item2 = new ConquerItem(true);
  113. item2.ID = itemid2;
  114. item2.Color = IConquer.Game.Enums.Color.White;
  115. item2.Plus = 12;
  116. //item6.Bless = 1;
  117. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  118. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  119. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  120. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  121. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  122. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  123. }
  124. else
  125. {
  126. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  127. dialog.Option("Alright.", 255);
  128. }
  129. break;
  130. }
  131. case 5://Fire And Water
  132. {
  133. if (client.Entity.ConquerPoints >= 1)
  134. {
  135. client.Entity.ConquerPoints -= (int)1;
  136. Chat.CheckCommand2(new Message("%tegotegatege ImperialBacksword Super 12 7 0 3 3", System.Drawing.Color.Red, 0x7d1), client);
  137. Chat.CheckCommand2(new Message("%tegotegatege UniverseHossu Super 12 7 0 3 3", System.Drawing.Color.Red, 0x7d1), client);
  138. client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
  139. client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
  140. client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
  141. client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
  142. client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
  143. client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot.
  144.  
  145. uint itemid1 = 202009;//StarTower
  146.  
  147. ConquerItem item1 = new ConquerItem(true);
  148. item1.ID = itemid1;
  149. item1.Color = IConquer.Game.Enums.Color.White;
  150.  
  151.  
  152. item1.Plus = 12;
  153. //item6.Bless = 1;
  154. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  155. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  156. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  157. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  158.  
  159. uint itemid2 = 201009;//HeavenFan
  160.  
  161. ConquerItem item2 = new ConquerItem(true);
  162. item2.ID = itemid2;
  163. item2.Color = IConquer.Game.Enums.Color.White;
  164.  
  165.  
  166. item2.Plus = 12;
  167. //item6.Bless = 1;
  168. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  169. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  170. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  171. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  172.  
  173. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  174. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  175. }
  176. else
  177. {
  178. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  179. dialog.Option("Alright.", 255);
  180. }
  181. break;
  182. }
  183. case 100:
  184. {
  185. dialog.Text("Choose what you need , each Items cost 50000 CPS!");
  186. dialog.Option("HeavenFan", 101);
  187. dialog.Option("StarTower", 102);
  188. dialog.Option("RidingCrop", 103);
  189. break;
  190. }
  191. case 102:
  192. {
  193. if (client.Entity.ConquerPoints >= 50000)
  194. {
  195. if (client.Entity.ConquerPoints >= 50000)
  196. {
  197. client.Entity.ConquerPoints -= 50000;
  198. Chat.CheckCommand2(new Message("/item StarTower Super 12 1 0 123 123", System.Drawing.Color.Red, 2001), client);
  199. dialog.Text("Congratulation you got HevanFan");
  200. dialog.Option("Thanks.", 255);
  201. dialog.Send();
  202. }
  203. else
  204. {
  205. dialog.Text("Please come back to me with 50000 Conquer Points.");
  206. dialog.Option("Ahh sorry.", 255);
  207. dialog.Send();
  208. }
  209. }
  210. else
  211. {
  212. dialog.Text("Please come back to me with 50000 Conquer Points..");
  213. dialog.Option("Ahh sorry.", 255);
  214. dialog.Send();
  215. }
  216. break;
  217. }
  218. case 101:
  219. {
  220. if (client.Entity.ConquerPoints >= 50000)
  221. {
  222. if (client.Entity.ConquerPoints >= 50000)
  223. {
  224. client.Entity.ConquerPoints -= 50000;
  225. Chat.CheckCommand2(new Message("/item HeavenFan Super 12 1 0 103 103", System.Drawing.Color.Red, 2001), client);
  226. dialog.Text("Congratulation you got StarTower");
  227. dialog.Option("Thanks.", 255);
  228. dialog.Send();
  229. }
  230. else
  231. {
  232. dialog.Text("Please come back to me with 50000 Conquer Points.");
  233. dialog.Option("Ahh sorry.", 255);
  234. dialog.Send();
  235. }
  236. }
  237. else
  238. {
  239. dialog.Text("Please come back to me with 50000 Conquer Points..");
  240. dialog.Option("Ahh sorry.", 255);
  241. dialog.Send();
  242. }
  243. break;
  244. }
  245. case 103:
  246. {
  247. if (client.Entity.ConquerPoints >= 50000)
  248. {
  249. if (client.Entity.ConquerPoints >= 50000)
  250. {
  251. client.Entity.ConquerPoints -= 50000;
  252. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  253. dialog.Text("Congratulation you got RidingCrop");
  254. dialog.Option("Thanks.", 255);
  255. dialog.Send();
  256. }
  257. else
  258. {
  259. dialog.Text("Please come back to me with 50000 Conquer Points.");
  260. dialog.Option("Ahh sorry.", 255);
  261. dialog.Send();
  262. }
  263. }
  264. else
  265. {
  266. dialog.Text("Please come back to me with 50000 Conquer Points..");
  267. dialog.Option("Ahh sorry.", 255);
  268. dialog.Send();
  269. }
  270. break;
  271. }
  272. case 6://Trojan
  273. {
  274. if (client.Entity.ConquerPoints >= 1)
  275. {
  276. client.Entity.ConquerPoints -= (int)1;
  277. client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
  278. client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
  279. client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
  280. client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
  281. client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//club
  282. client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
  283. client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan
  284. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  285. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  286. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  287. uint itemid1 = 202009;//StarTower
  288.  
  289. ConquerItem item1 = new ConquerItem(true);
  290. item1.ID = itemid1;
  291. item1.Color = IConquer.Game.Enums.Color.White;
  292.  
  293.  
  294. item1.Plus = 12;
  295. //item6.Bless = 1;
  296. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  297. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  298. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  299. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  300.  
  301. uint itemid2 = 201009;//HeavenFan
  302.  
  303. ConquerItem item2 = new ConquerItem(true);
  304. item2.ID = itemid2;
  305. item2.Color = IConquer.Game.Enums.Color.White;
  306.  
  307.  
  308. item2.Plus = 12;
  309. //item6.Bless = 1;
  310. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  311. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  312. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  313. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  314. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  315. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  316. }
  317. else
  318. {
  319. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  320. dialog.Option("Alright.", 255);
  321. }
  322. break;
  323. }
  324. case 7://Pirate
  325. {
  326. if (client.Entity.ConquerPoints >= 1)
  327. {
  328. client.Entity.ConquerPoints -= (int)1;
  329. client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
  330. client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
  331. client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
  332. client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate
  333. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  334. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  335. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  336. uint itemid1 = 202009;//StarTower
  337.  
  338. ConquerItem item1 = new ConquerItem(true);
  339. item1.ID = itemid1;
  340. item1.Color = IConquer.Game.Enums.Color.White;
  341.  
  342.  
  343. item1.Plus = 12;
  344. //item6.Bless = 1;
  345. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  346. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  347. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  348. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  349.  
  350. uint itemid2 = 201009;//HeavenFan
  351.  
  352. ConquerItem item2 = new ConquerItem(true);
  353. item2.ID = itemid2;
  354. item2.Color = IConquer.Game.Enums.Color.White;
  355.  
  356.  
  357. item2.Plus = 12;
  358. //item6.Bless = 1;
  359. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  360. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  361. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  362. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  363. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  364. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  365. }
  366. else
  367. {
  368. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  369. dialog.Option("Alright.", 255);
  370. }
  371. break;
  372. }
  373. case 8://Warrior
  374. {
  375. if (client.Entity.ConquerPoints >= 1)
  376. {
  377. client.Entity.ConquerPoints -= (int)1;
  378. client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
  379. client.Inventory.AddSoul(900309, 800422, 6, 0, 0, 1, true, false);//Shield
  380. client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
  381. client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior
  382. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  383. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  384. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  385. uint itemid1 = 900309;//StarTower
  386.  
  387. ConquerItem item1 = new ConquerItem(true);
  388. item1.ID = itemid1;
  389. item1.Color = IConquer.Game.Enums.Color.White;
  390.  
  391.  
  392. item1.Plus = 12;
  393. //item1.Bless = 1;
  394. item1.SocketOne = Game.Enums.Gem.EmptySocket;
  395. item1.SocketTwo = Game.Enums.Gem.EmptySocket;
  396. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  397. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  398.  
  399. uint itemid2 = 201009;//HeavenFan
  400.  
  401. ConquerItem item2 = new ConquerItem(true);
  402. item2.ID = itemid2;
  403. item2.Color = IConquer.Game.Enums.Color.White;
  404.  
  405.  
  406. item2.Plus = 12;
  407. //item6.Bless = 1;
  408. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  409. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  410. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  411. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  412. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  413. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  414. }
  415. else
  416. {
  417. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  418. dialog.Option("Alright.", 255);
  419. }
  420. break;
  421. }
  422. case 9://Archer
  423. {
  424. if (client.Entity.ConquerPoints >= 1)
  425. {
  426. client.Entity.ConquerPoints -= (int)1;
  427. client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
  428. client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
  429. client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
  430. client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
  431. client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher
  432. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  433. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  434. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  435. uint itemid1 = 202009;//StarTower
  436.  
  437. ConquerItem item1 = new ConquerItem(true);
  438. item1.ID = itemid1;
  439. item1.Color = IConquer.Game.Enums.Color.White;
  440.  
  441.  
  442. item1.Plus = 12;
  443. //item6.Bless = 1;
  444. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  445. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  446. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  447. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  448.  
  449. uint itemid2 = 201009;//HeavenFan
  450.  
  451. ConquerItem item2 = new ConquerItem(true);
  452. item2.ID = itemid2;
  453. item2.Color = IConquer.Game.Enums.Color.White;
  454.  
  455.  
  456. item2.Plus = 12;
  457. //item6.Bless = 1;
  458. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  459. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  460. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  461. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  462. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  463. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  464. }
  465. else
  466. {
  467. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  468. dialog.Option("Alright.", 255);
  469. }
  470. break;
  471. }
  472. case 13://dragonwarrior
  473. {
  474. if (client.Entity.ConquerPoints >= 1)
  475. {
  476. client.Entity.ConquerPoints -= (int)1;
  477. client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//Blade
  478. client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//Sword
  479. client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
  480. client.Inventory.AddSoul(148308, 820073, 6, 12, 12, 1, true, false);//CapTrojan
  481. client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
  482. client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
  483. client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
  484. uint itemid1 = 202009;//StarTower
  485.  
  486. ConquerItem item1 = new ConquerItem(true);
  487. item1.ID = itemid1;
  488. item1.Color = IConquer.Game.Enums.Color.White;
  489. item1.Plus = 12;
  490. //item6.Bless = 1;
  491. item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
  492. item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
  493. item1.Durability = item1.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  494. client.Inventory.Add(item1, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  495. uint itemid2 = 201009;//HeavenFan
  496.  
  497. ConquerItem item2 = new ConquerItem(true);
  498. item2.ID = itemid2;
  499. item2.Color = IConquer.Game.Enums.Color.White;
  500.  
  501.  
  502. item2.Plus = 12;
  503. //item6.Bless = 1;
  504. item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
  505. item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
  506. item2.Durability = item2.MaximDurability = IConquer.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
  507. client.Inventory.Add(item2, IConquer.Game.Enums.ItemUse.CreateAndAdd);
  508. Chat.CheckCommand2(new Message("%tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
  509. Chat.CheckCommand2(new Message("%tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
  510. //client.Entity.Teleport(1002, 301, 278);
  511. }
  512. else
  513. {
  514. dialog.Text("You need " + 1 + " ConquerPoints to Stuff conversion.");
  515. dialog.Option("Alright.", 255);
  516. }
  517. break;
  518. }
  519.  
  520. }
  521. break;
  522. }
  523. #endregion
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