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- LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
- Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
- VERSION: 294.101
- KERNELBASE.dll!UnknownFunction (0x00007ffc10f19149) + 0 bytes [UnknownFile:0]
- ShooterGame.exe!FError::LowLevelFatal() (0x00007ff654a50286) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
- ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff654e552a9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
- ShooterGame.exe!VerifyD3D11Result() (0x00007ff654e5534c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
- ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff654e44833) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
- ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff654e445d7) + 24 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
- ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6560c9cb6) + 23 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:705]
- ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff656092702) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1219]
- ShooterGame.exe!OcclusionCull() (0x00007ff656092ae3) + 19 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1281]
- ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff65609891a) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:2963]
- ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff65609968d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:3218]
- ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff655faba5d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
- ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff65609067f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
- ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6560b5942) + 12 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
- ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6549bef58) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
- ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6549be10d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
- ShooterGame.exe!RenderingThreadMain() (0x00007ff654ec5129) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
- ShooterGame.exe!FRenderingThread::Run() (0x00007ff654ec5490) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
- ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff654aa0966) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
- ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff654aa0828) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
- KERNEL32.DLL!UnknownFunction (0x00007ffc144c81f4) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffc14d5a251) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffc14d5a251) + 0 bytes [UnknownFile:0]
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