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Arborus

LFR -> Flex

Aug 2nd, 2014
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  1. ::New mechanics::
  2.  
  3. * Immerseus
  4.  
  5. -none
  6. * Fallen Protectors
  7.  
  8. -none
  9. * Norushen
  10.  
  11. -Golden Orbs will spawn around the room. Players must click these to enter the "test realm" and cleanse their corruption. This differs from LFR where you're automatically teleported into the test realm.
  12.  
  13. * Sha of Pride
  14.  
  15. -Tanks must taunt swap whenever one of them effected by Wounded Pride. Failing to do so will cause the debuffed player to quickly gain pride with every melee attack they take from the boss.
  16. * Galakras
  17.  
  18. -none, though groups may need to organize stacks for the Galakras phase in order to split fireball damage while keeping stacks of the DoT low.
  19.  
  20. * Iron Juggernaut
  21.  
  22. -none
  23. * Kor'Kron Dark Shamans
  24.  
  25. -none, though placement of Ashen Walls is more important. Killing slime adds is also key to keeping raid damage low.
  26.  
  27. * General Nazgrim
  28.  
  29. -When the boss reaches 10% health he will spawn an additional wave of adds.
  30.  
  31. * Malkorok
  32.  
  33. -none
  34.  
  35. * Spoils of Pandaria
  36.  
  37. -Two new boxes can be opened. They feature a green paw mark on them and contain two random Ancient Pandaren mobs. When killed these mobs will drop clickable orbs that buff your raid. Most groups will open these two boxes first.
  38.  
  39. * Thok
  40.  
  41. -Thok no longer automatically transitions to Blood Frenzy based on his health. Instead, he detects clumps of "Bloodied" (below 50% hp) players and transitions when a certain number of injured players are grouped up.
  42.  
  43. -Thok's Blood Frenzy will now instantly kill players, instead of doing damage. It's key to position accordingly and kite in a safe direction. It may be acceptable to hold off on opening the cages after killing a jailer. This allows for more dps on the boss from ranged without pressuring healers. Generally it will safe to hold the key until Thok is around 9 or 10 stacks of his speed increase.
  44.  
  45. * Siegecrafter Blackfuse
  46.  
  47. -If all three weapons make it through the belt, then He gains a buff reducing damage taken by 90% for 20 seconds.
  48.  
  49. -Belts now debuff players, requiring two people to alternate killing the unfinished weapons.
  50.  
  51. -The boss will now rapidly heal any adds tanked too close to him.
  52.  
  53. * Klaxxi Paragons
  54.  
  55. -Skeer now summons additional Blood adds around the outer ring of the room that will heal the bosses if they reach them.
  56.  
  57. -Iyyukok now selects all targets that match one or two of the initial targets criteria for Fiery Edge. This results in more targets and more lines to avoid.
  58.  
  59. -Kaz'tik will summon Hungry Kunchong adds around the outer ring of the room. They will occasionally Mesmerize a player and begin to them towards the Kunchong. The Kunchong must take 30% of its total health to break the Mesmerize. If the player reaches the Kunchong they will instantly die. Konchongs gain energy during Mesmerize or when they eat a player. When they reach full energy they become Mature Konchong adds that must be tanked and killed.
  60.  
  61. * Garrosh
  62.  
  63. -The adds summoned by Empowered Whirling Corruption buff each other considerably more when kill too close to each other.
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