Eliwan

Ciinio Process

Jul 22nd, 2014
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  1. Demacia
  2. Tank
  3. Mana
  4. -No Silences, Stuns, Knockabouts-- cannot interrupt casting, basically. [b]Can only apply Slows and Roots.[/b] (this is false)
  5. -Must reject/overturn Demacian ideals
  6.  
  7. -> Melee? Ranged? Spitball.
  8.  
  9. -> I want an autotarget ability in deference to Ahri's being lackluster.
  10. -->> Sona's as well.
  11. --->>> Emptylord's Sona Q might be interesting as a shred ability.
  12. -> I want a sweetspot ability because they're fun.
  13. -> I want an ability that mirrors Caitlyn, on account of something that got said in the thread, though now that I write this I forgot exactly what I wanted to do originally.
  14. -> A damage aura (either DPS or applying to allies) would be good for a tank to have, even if the power would have to be very low, because it rewards them for not dying and their enemies for focusing them. Sounds more fun than a taunt, if nothing else.
  15. -> A Zyra-plant Health shield would be interesting-- as a recharging passive it'd be somewhat broken, but as an active ability it does allow your team to build more damage and less defense.
  16.  
  17. -> How can I bring that together on a single kit within a thematic?
  18.  
  19. Ciinio is a tank that would not really hesitate to not subscribe to something. Let's go with him.
  20.  
  21. -> Ciinio is highly inclined for melee combat, wielding a spear. Hence, let's go with ~200 range attacks (Aatrox Ult range, if I do recall correctly, is 325), to give him something for a lack of most CC types.
  22. -> Passive: Anything
  23. -> Q: Offense or Shred
  24. -> W: Defense / Gapclose
  25. -> E: Gapclose / Other
  26. -> R: Cast Chaining sounds fun, and requires low CD abilities.
  27.  
  28. R: Based on the last 3 spellcasts, casts a spell.
  29. Option A) Each spellcast contributes to a unique spell (QWW = WQW etc, but WWW has no relation to QWW or WWE). Bad because Burden of Knowledge.
  30. Option B) "Keys"-- Q, W, and E all apply an additive effect, which is applied to this ability. Acceptable.
  31.  
  32. Since a castchain demands low CD abilities, instead of having a gapcloser, Ciinio will have MS buffs-- like Rengar's Bola Strike (?) or Garen's Decisive Strike-- to get near his enemies. Alternatively, could use Udyr's Bear Stance.
  33.  
  34. Q: A raw damage spell would not be amazing at spam, so hybrid shred is perfect.
  35. A) Ciinio sweeps with his lance towards the cursor, dealing 40/70/100/130/160 (+30% AP) (+50% Bonus AD) Hybrid Damage (Half Magic, half Physical), rending 13/16/19/22/25% of the Armor and Magic Resistance from all enemies in a 450 unit cone and within 250 units of himself for 3 seconds, gaining 25% of the Armor and Magic Resistance he rended for 3 seconds.
  36. Cooldown: 6s minimum. 7 second cooldown, costs 40/45/50/55/60 mana
  37.  
  38. Passive needs damage if the primary ability is going to be a shred. Let's add some extra synergy with his Q, as well-- to counter Ciinio, you need to build Health; but to counter the rest of his team you will need defenses, thus allowing Ciinio to maintain some damage regardless of anything else.
  39. A) Ciinio's basic attacks deal bonus Magic Damage equal to half his bonus Armor and Magic Resistance.
  40.  
  41. W: A heal would be nice, but I'm using the Zyra plant shield.
  42. A) Ciinio creates a shield around the allied Champion closest to your cursor, absorbing 4/5/6/7/8 hits using the following chart within the next 3 seconds:
  43. Melee/Caster Minions, Small Monsters, Bonus Effect DoTs (e.g. Twitch, Brand, Liandry's) - Unblocked.
  44. Large Monsters, Cannon Minions - 1 Damage
  45. Super Minions, Champion attacks - 2 damage.
  46. AoE abilities - 3 damage. If they apply a DoT, the DoT will be cleansed off.
  47. Single target abilities - 4 damage.
  48. Single + DoT - 5 damage, cleanses DoT-- bonuses (Twitch, Brand, Liandry's) will not be affected by this.
  49. Dragon - 4 damage.
  50. Turrets, Baron - 6.
  51. If there is overflow (e.g. you have 5 hits left and are hit by a turret), will apply % damage reduction (reducing the damage to 1/6th the original value in the example).
  52. 7 second cooldown, costs 75 mana
  53.  
  54. E: A haste or other form of gapcloser is needed. Let's append it to the passive:
  55. P-A.2) Ciinio's basic attacks deal bonus Magic Damage equal to half his Bonus Armor and Bonus Magic Resistance, while bringing him 40 units closer to his target.
  56.  
  57. E:
  58. ... drawing a blank
  59.  
  60. A) Ciinio summons vines in an arc centered at target point, dealing Magic Damage and slowing all enemies hit by 30/35/40/45/50%, lasting between 1.5 and 3 seconds based on how close to the center they are (1.5 on the edge, 3 in the center).
  61. 7 second CD, costs 50 mana, 625 range, arc is very wide (at least 100 degrees), and about 100 units thick.
  62.  
  63. R:
  64. A) Target ability
  65. Q casts grant damage
  66. W casts grant buffs on-cast?
  67. E casts grant CC (root)
  68. 16/14/12/10 second cooldown, consumes all stored casts when unleashed-- but costs no mana.
  69.  
  70. [b][u]Ability Two: Layer Armor[/u][/b]
  71. [quote][i]"Ciinio creates layers of earth, which are distributed amongst the allied Champions closest to the cursor for 3 seconds, blocking damage:
  72. Melee/Caster Minions, Small Monsters, Bonus Effect DoTs (e.g. Twitch, Brand, Liandry's) - Unblocked.
  73. Large Monsters, Cannon Minions - 1 Damage
  74. Super Minions, Champion attacks - 2 damage.
  75. AoE abilities - 3 damage. If they apply a DoT, the DoT will be cleansed off.
  76. Single target abilities - 4 damage.
  77. Single + DoT - 5 damage, cleanses DoT-- bonuses (Twitch, Brand, Liandry's) will not be affected by this.
  78. Dragon - 4 damage.
  79. Turrets, Baron - 6."[/i]
  80. [quote][b]4/5/6/7/8[/b] 'hits'
  81. [b]7[/b] second cooldown
  82. 525 [b]Range[/b]
  83. [b]Costs 75 Mana[/b][/quote][/quote]
  84.  
  85. Oh wait. My challenge is NOT "use only slows/roots", it's "use no cast-interrupting CC". I have MUCH more design space to go with.
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