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- Demacia
- Tank
- Mana
- -No Silences, Stuns, Knockabouts-- cannot interrupt casting, basically. [b]Can only apply Slows and Roots.[/b] (this is false)
- -Must reject/overturn Demacian ideals
- -> Melee? Ranged? Spitball.
- -> I want an autotarget ability in deference to Ahri's being lackluster.
- -->> Sona's as well.
- --->>> Emptylord's Sona Q might be interesting as a shred ability.
- -> I want a sweetspot ability because they're fun.
- -> I want an ability that mirrors Caitlyn, on account of something that got said in the thread, though now that I write this I forgot exactly what I wanted to do originally.
- -> A damage aura (either DPS or applying to allies) would be good for a tank to have, even if the power would have to be very low, because it rewards them for not dying and their enemies for focusing them. Sounds more fun than a taunt, if nothing else.
- -> A Zyra-plant Health shield would be interesting-- as a recharging passive it'd be somewhat broken, but as an active ability it does allow your team to build more damage and less defense.
- -> How can I bring that together on a single kit within a thematic?
- Ciinio is a tank that would not really hesitate to not subscribe to something. Let's go with him.
- -> Ciinio is highly inclined for melee combat, wielding a spear. Hence, let's go with ~200 range attacks (Aatrox Ult range, if I do recall correctly, is 325), to give him something for a lack of most CC types.
- -> Passive: Anything
- -> Q: Offense or Shred
- -> W: Defense / Gapclose
- -> E: Gapclose / Other
- -> R: Cast Chaining sounds fun, and requires low CD abilities.
- R: Based on the last 3 spellcasts, casts a spell.
- Option A) Each spellcast contributes to a unique spell (QWW = WQW etc, but WWW has no relation to QWW or WWE). Bad because Burden of Knowledge.
- Option B) "Keys"-- Q, W, and E all apply an additive effect, which is applied to this ability. Acceptable.
- Since a castchain demands low CD abilities, instead of having a gapcloser, Ciinio will have MS buffs-- like Rengar's Bola Strike (?) or Garen's Decisive Strike-- to get near his enemies. Alternatively, could use Udyr's Bear Stance.
- Q: A raw damage spell would not be amazing at spam, so hybrid shred is perfect.
- A) Ciinio sweeps with his lance towards the cursor, dealing 40/70/100/130/160 (+30% AP) (+50% Bonus AD) Hybrid Damage (Half Magic, half Physical), rending 13/16/19/22/25% of the Armor and Magic Resistance from all enemies in a 450 unit cone and within 250 units of himself for 3 seconds, gaining 25% of the Armor and Magic Resistance he rended for 3 seconds.
- Cooldown: 6s minimum. 7 second cooldown, costs 40/45/50/55/60 mana
- Passive needs damage if the primary ability is going to be a shred. Let's add some extra synergy with his Q, as well-- to counter Ciinio, you need to build Health; but to counter the rest of his team you will need defenses, thus allowing Ciinio to maintain some damage regardless of anything else.
- A) Ciinio's basic attacks deal bonus Magic Damage equal to half his bonus Armor and Magic Resistance.
- W: A heal would be nice, but I'm using the Zyra plant shield.
- A) Ciinio creates a shield around the allied Champion closest to your cursor, absorbing 4/5/6/7/8 hits using the following chart within the next 3 seconds:
- Melee/Caster Minions, Small Monsters, Bonus Effect DoTs (e.g. Twitch, Brand, Liandry's) - Unblocked.
- Large Monsters, Cannon Minions - 1 Damage
- Super Minions, Champion attacks - 2 damage.
- AoE abilities - 3 damage. If they apply a DoT, the DoT will be cleansed off.
- Single target abilities - 4 damage.
- Single + DoT - 5 damage, cleanses DoT-- bonuses (Twitch, Brand, Liandry's) will not be affected by this.
- Dragon - 4 damage.
- Turrets, Baron - 6.
- If there is overflow (e.g. you have 5 hits left and are hit by a turret), will apply % damage reduction (reducing the damage to 1/6th the original value in the example).
- 7 second cooldown, costs 75 mana
- E: A haste or other form of gapcloser is needed. Let's append it to the passive:
- P-A.2) Ciinio's basic attacks deal bonus Magic Damage equal to half his Bonus Armor and Bonus Magic Resistance, while bringing him 40 units closer to his target.
- E:
- ... drawing a blank
- A) Ciinio summons vines in an arc centered at target point, dealing Magic Damage and slowing all enemies hit by 30/35/40/45/50%, lasting between 1.5 and 3 seconds based on how close to the center they are (1.5 on the edge, 3 in the center).
- 7 second CD, costs 50 mana, 625 range, arc is very wide (at least 100 degrees), and about 100 units thick.
- R:
- A) Target ability
- Q casts grant damage
- W casts grant buffs on-cast?
- E casts grant CC (root)
- 16/14/12/10 second cooldown, consumes all stored casts when unleashed-- but costs no mana.
- [b][u]Ability Two: Layer Armor[/u][/b]
- [quote][i]"Ciinio creates layers of earth, which are distributed amongst the allied Champions closest to the cursor for 3 seconds, blocking damage:
- Melee/Caster Minions, Small Monsters, Bonus Effect DoTs (e.g. Twitch, Brand, Liandry's) - Unblocked.
- Large Monsters, Cannon Minions - 1 Damage
- Super Minions, Champion attacks - 2 damage.
- AoE abilities - 3 damage. If they apply a DoT, the DoT will be cleansed off.
- Single target abilities - 4 damage.
- Single + DoT - 5 damage, cleanses DoT-- bonuses (Twitch, Brand, Liandry's) will not be affected by this.
- Dragon - 4 damage.
- Turrets, Baron - 6."[/i]
- [quote][b]4/5/6/7/8[/b] 'hits'
- [b]7[/b] second cooldown
- 525 [b]Range[/b]
- [b]Costs 75 Mana[/b][/quote][/quote]
- Oh wait. My challenge is NOT "use only slows/roots", it's "use no cast-interrupting CC". I have MUCH more design space to go with.
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