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talkion

Talkion - ZIV Battle Royale 2020 Week 1 Feedback

Mar 19th, 2020
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  1. 悪性ロリィタマキャヴェリズム (PenTA_)
  2. - Good sync
  3. - Good flow and consistently natural patterning
  4. - Seems like a DDR official
  5. - Would have liked to see the song's pianao runs covered with 16ths and jacks for a Lv17 chart; feels like a bit of a missed opportunity.
  6. - The sets of jumps/arrows in places such as m18, m36-38 need to be earlier to match the vocals' rhythm
  7. - A little repetitive, but patterning is good enough that it's somewhat excusable
  8.  
  9. Blinding Lights (Braeden47)
  10. - Good sync
  11. - Steps in intro seem unnecessary
  12. - Flow works, but not much care to which way the player is facing (quite a few sections where the player faces left for extended periods
  13. - Rhythm is inconsistent; I like the freezes in the intro but that's thrown away in the ending even though the musical elements are the same
  14. - Abrupt cut and steps continue after the cut ends
  15.  
  16. Brain system (vonafroa)
  17. - Good sync
  18. - Nice rhythms except for middle section
  19. - Patterning also good; you've been improving with every file
  20. - Middle section 16ths don't really match the music; not sure why you overcharted it here
  21. - I like the file aside from the middle section, good job
  22.  
  23. BurningMan (Pandemonium X)
  24. - Good sync
  25. - No complaints with the flow
  26. - Would like the patterning to be more dramatic or less dramatic following the music a bit more; use jumps or freezes more to accent it
  27. - Everything after the 16th drill seems quite fun
  28. - 16th drill at m56 is really rude
  29. - DSP looks like a 13, maybe a 12
  30.  
  31. Cycling! (DJSuperNOVA)
  32. - Sync is ever so slightly late
  33. - Audio is kinda blown out
  34. - Doublestep at m15, m20, m62, m102, m106, m108
  35. - Footswitches at m38, m46, m50, m86, m90 comes without much warning, since similar patterning that aren't footswitches accompany them
  36. - Crossover at m74-75 is a little harsh and hard to get out of
  37. - 16ths add good flair to the chart
  38.  
  39. Cyclone Strait (TonyAkita)
  40. - Sync is REALLY off for some reason
  41. - Rhythms are clean, but could go to the song a little more
  42. - Nice flow and patterning
  43. - Nice freeze spins and buildup
  44. - Seems more like a 14 to me, and DSP an 8 or 9
  45.  
  46. Darkness (EmeraldX)
  47. - Somewhat late sync
  48. - Seems more like a 15 to me
  49. - Great patterning and flow, nice patterning variety and difficulty buildup
  50. - Freezes used adequately
  51. - Plays out like a recent DDR original
  52.  
  53. Devilic Sphere (KexMiX)
  54. - Good sync
  55. - Flexible rhythms work really nicely to the charts' favor
  56. - Nice use of freezes and jumps all around the charts; especially love the sequences around 1/3 through CSP
  57. - Smooth crossovers
  58. - ESP seems more like a 13; 16ths are too sparse to be called a 14
  59. - Props to charting full SP and DP difficulties
  60.  
  61. Extasy (Nezemarth)
  62. - Good sync
  63. - Bare karaoke stepping not really my favorite; nice rhythms otherwise
  64. - Good flow
  65. - Nice attentiveness in patterning
  66. - I like the intro and end with the 16ths
  67. - Props to charting full SP and DP difficulties
  68.  
  69. GAIAPEX (blank)
  70. - Good sync
  71. - Smooth patterning and flow; although it could go to the song's elements more at times (e.g. the freezes in the middle)
  72. - 8ths patterning starting from m25 really sexy and good
  73. - I also like the stepjumps starting from m50 a lot
  74. - Great crossovers in ESP
  75. - Props to charting full SP and DP difficulties
  76.  
  77. Get Your Wish (K-Step)
  78. - Good sync
  79. - I don't get the point of the mines in the middle
  80. - Good patterning otherwise, I appreciate that you charted the 32nds
  81. - Good use of freezes, although a little inconsistent
  82. - A little lopsided of a difficulty curve
  83.  
  84. Greenhorn (ledgam3r)
  85. - Good sync
  86. - Patterning looks very fun; lots of care put into it with symmetry + corresponding to lyrics + variety
  87. - Good use of stops
  88. - Nice sequences with crossovers and jumps
  89. - A few places here and there where flow out of jumps feels a little weird (e.g. m27)
  90. - Shock arrow chart is alright, not much else to say
  91.  
  92. Hey QT (chewi)
  93. - Good sync
  94. - Clean patterning, everything feels deliberate. But it feels a little boring
  95. - Good flow
  96. - I enjoyed the jump sequences
  97.  
  98. Himitsu Dial (VanEden)
  99. - Good sync
  100. - Bursts add an interesting source of difficulty, but a little abrupt and too hard? to be thrown in casually in a 14
  101. - Nice alternation between 16ths and swing rhythms
  102. - Very 'accurate' charting
  103.  
  104. HOT STUFF (SomethingRandom)
  105. - Sync feels a little weird; song is probably live BPM
  106. - Rhythms and flow pretty good for the most part
  107. - Nothing really pops out to me though
  108. - Improvement from past files
  109.  
  110. More (HDM300)
  111. - Sync is good
  112. - Audio is a little blown out?
  113. - Creative patterning, such as the spins, but a little repetitive towards the end
  114. - Clean and deliberate steps, which I appreciate
  115.  
  116. NANI THE FUCK!! (tsugaru7reveng)
  117. - Good sync
  118. - I can't fucking believe this was charted, and I can't even be angry cause this is actually a really good file
  119. - Nice 8th patterning in the first half
  120. - Great difficulty curve; it feels like care and consideration has been put into how this would play out on pad
  121. - Reminiscent of modern DDR charting in the best ways
  122.  
  123. Neo-Aspect (clanner99)
  124. - Very early sync
  125. - 16ths in beginning feel uncalled for
  126. - Why not extend the BPM gimmicks in the beginning to the whole buildup, or just remove them altogether?
  127. - I would recommend using freezes in the section starting in m20
  128. - 16ths in m60 onwards is an odd and extreme difficulty spike, you should watch out for things like that
  129. - Significant flow issues; try testing your files with your feet or index fingers, only alternating them to figure out whether sections flow or not. Alternatively, use the 'dancing bot' function in ArrowVortex
  130. - CSP should be a 14, ESP an 11
  131.  
  132. Ohayo! (ohaiimian)
  133. - Good sync
  134. - Clean patterning that goes to the song well
  135. - Nice use of 16ths to go the samples
  136. - Enjoyed the Tribe CSP-style stepjumps near the end
  137.  
  138. Piano Concerto (gameboy573)
  139. - Good sync
  140. - Enjoyable and natural patterning and rhythms; feels like a 2014-era DDR chart
  141. - m34 jump transition is weird
  142. - Jumps feel out of place to use at the end
  143.  
  144. Psychedelic Intelligence (ForcedNature)
  145. - Good sync
  146. - Good use of crossovers
  147. - I like the bit at m20 with the jump, among other sections that force you to cross over
  148. - Bits like m24's jacks or m75's 24ths accent the song well
  149. - Rhythms seem a bit inconsistent in how they're used at times, like the middle, but otherwise very nice
  150. - Would have liked to see a little more difficulty buildup
  151. - ESP well done just like CSP, although I would rate it a 13. Reminiscent of Tech-Noid ESP
  152. - I like that some of the same patterning is retained between both ESP and CSP
  153. - Props to charting full SP and DP difficulties
  154.  
  155. Sharkbait (brunobg)
  156. - Good sync
  157. - Good gimmicks, although the parts with heavy effects and kicks didn't feel like they got enough
  158. - Interesting choice to mark gimmicks with mines - is that how it's done in ITG tech?
  159. - Could have used freezes, jumps, or more adventurous patterning a little more
  160. - Feels a little reserved for a brunobg chart
  161. - Great flow
  162.  
  163. Try Again (Maractus)
  164. - Good sync
  165. - Jumps and freezes accent the song well
  166. - Some inconsistent implementation of footswitches
  167. - Not really a fan of the slowdown with the shock arrows
  168. - Illegal (for DDR) freeze placement at m51
  169.  
  170. Ultimatum (shortysnmn)
  171. - Good sync
  172. - Liking the use of shock arrows a lot; very consistent and sensible
  173. - Good footspeed practice for Lv13
  174. - Maybe the patterning during the shock arrow sections could be a little more difficult to balance things out
  175. - I think ESP is more of a 10 than a 9 due to the mines and the overall use of 8ths
  176.  
  177. UNO (Oni-91)
  178. - Can you start files not on m0 please
  179. - Enjoyable patterning; good kind of karaoke stepping
  180. - Would've liked to see the 16ths in the song a little more
  181. - Unsure about whether the 12ths are accurate or not
  182.  
  183. Wing of Hearts (Mr.Music)
  184. - Sync feels a little bit off at times
  185. - Audio is blown out
  186. - Overall good flow; good use of patterning like jacks or spins to augment the song
  187. - Middle section, as well as about half of the climax keeps the player facing the same way for a while
  188. - Good rhythms
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