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Jun 21st, 2018
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  1. Testing shows that talking in Virtual Reality felt natural,
  2. the scenario was realistic as well. Introducing yourself,
  3. offering the pills and getting the actual medicine felt like
  4. something that could happen in real life. What helped with
  5. this was how easy it was to find everything in the world.
  6. There are not many objects to interact with and it is clear
  7. what is and is not supposed to be touched. The other thing
  8. was that the patient showed enough human emotions to be
  9. believable. Users felt intimidated just by the way that
  10. Stephanie moved in Virtual Reality. When Stephanie talks,
  11. this effect is amplified and the experience feels even more
  12. natural. However there are concerns about the patient
  13. feeling static due to Stephanie not walking around a lot.
  14. Also there were bugs that very easily broke the immersion,
  15. such as being able to walk through walls, objects moving in
  16. unexpected ways or Stephanie’s robot-like animations.
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