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- Config title : Training config with all maps
- Date created : ?
- Last edit: 12/07/19 - Added training grounds to be the first map on rotation.
- Author(s) : Keth , eLF (edits)
- Config desc : Config with all maps and training grounds (1 and 23)
- ################################################################################################################################
- ###- Server & Steam Ports (All 3 ports must be unique per server instance).
- server_port 20115
- steam_communications_port 8715
- steam_query_port 28015
- ###- Server Settings
- server_name QRR Training server
- server_welcome_message Welcome to the QRR public server!
- server_region europe
- server_admin_password 429753
- server_password 5050
- ###- Map Rotations
- #Rotation 1 - Training Grounds [Army Battlefield] - TRAINING & PROMOTIONS - Calm Weather | Evening
- !map_rotation start
- map_name traininggrounds
- game_mode ArmyBattlefield
- game_type Hardcore
- friendly_fire true
- round_time_minutes -1
- reinforcements_per_faction 9999
- wave_spawn_time_seconds -1
- faction_balancing false
- allow_faction_switching true
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset Snowy
- weather_dynamic false
- faction_attacking british
- faction_defending prussian
- artillery_fieldgun_respawn_timer 30
- #Flags in promotion area
- objects_override FlagBritish 563.6 11 416.6 0 64 0
- objects_override FlagBritish 565.5 11 412.1 0 64 0
- #Cannon
- objects_override CannonFieldGun9Pdr 584.8 10.5 416.5 0 228 0
- objects_override CannonAmmoboxLarge 588.2 10.5 416.1 0 340.8 0
- #Class changes
- starting_weapons_override British Cannoneer 5 5 Musket Pistol Sabre BearingFlag Unarmed
- starting_weapons_override British Rocketeer 5 5 Musket Pistol Sabre Unarmed
- starting_weapons_override British Carpenter 5 5 Blunderbuss Pistol Axe Unarmed
- firearm_ammo_override British ArmyLineInfantry2 Musket 4 0 4
- sappers_defending_starting_materials 9999
- sappers_attacking_starting_materials 9999
- sappers_buildlimit InfantryStakes defending 250
- sappers_buildlimit InfantryStakes attacking 250
- sappers_buildlimit Gabion defending 250
- sappers_buildlimit Gabion attacking 250
- sappers_buildlimit ChevauxDeFriseLarge defending 250
- sappers_buildlimit ChevauxDeFriseLarge attacking 250
- sappers_buildlimit ChevauxDeFriseSmall defending 250
- sappers_buildlimit ChevauxDeFriseSmall attacking 250
- sappers_buildlimit ExplosiveBarrel defending 250
- sappers_buildlimit ExplosiveBarrel attacking 250
- sappers_buildlimit Palisade defending 250
- sappers_buildlimit Palisade attacking 250
- sappers_buildlimit ShootingPlatform defending 250
- sappers_buildlimit ShootingPlatform attacking 250
- sappers_buildlimit Chair defending 250
- sappers_buildlimit Chair attacking 250
- sappers_buildlimit Earthworks defending 250
- sappers_buildlimit Earthworks attacking 250
- sappers_buildlimit Sandbag defending 250
- sappers_buildlimit Sandbag attacking 250
- sappers_buildlimit SwivelGun defending 250
- sappers_buildlimit SwivelGun attacking 250
- sappers_buildlimit Ammobox defending 250
- sappers_buildlimit Ammobox attacking 250
- sappers_buildlimit RocketStack defending 250
- sappers_buildlimit RocketStack attacking 250
- !map_rotation end
- #Rotation 1 =Ancient Planes || [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Ancientplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking british
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 2 = Black Forest[Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Blackforest
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking british
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 3 = Crosshills [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Crosshills
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 4 = Canyon [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Canyon
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 5 = Desertplains [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Desertplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 6 = Desertplains small [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Desertplainssmall
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 7 = Dutchcanals [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Dutchcanals
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 8 = Egypt [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Egypt
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 9 = Ernestridge [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Ernestridge
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 10 = Grassyplains [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Grassyplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 11 = Grassyplainsii [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Grassyplainsii
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 12 = Grassyplainsiii [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Grassyplainsiii
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 13 = Kinggeorge [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Kinggeorge
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 14 = Linburg [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Linburg
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 15 = Palisadearena [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Palisadearena
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 16 = Snowyplains [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Snowyplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 17 = Snowyplainsii [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Snowyplainsii
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 18 = Snowyplainsiii [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Snowyplainsiii
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 19 = Snowyplainsiv [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Snowyplainsiv
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 20 = Snowyplainsv [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Snowyplainsv
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 21 = Snowyplainssmall [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Snowyplainssmall
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 22 = Spanishfarm [Army Assault] - Calm Weather | Day
- !map_rotation start
- map_name Spanishfarm
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- !map_rotation end
- #Rotation 23 = Training Grounds [Army Battlefield] - TRAINING & PROMOTIONS - Calm Weather | Evening
- !map_rotation start
- map_name traininggrounds
- game_mode ArmyBattlefield
- game_type Hardcore
- friendly_fire true
- round_time_minutes -1
- reinforcements_per_faction 9999
- wave_spawn_time_seconds -1
- faction_balancing false
- allow_faction_switching true
- allow_spectating true
- minimum_players -1
- maximum_players 175
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- faction_attacking british
- faction_defending prussian
- artillery_fieldgun_respawn_timer 30
- !map_rotation end
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