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renderdoc_all_15_projects_successful_build_results

Dec 22nd, 2016
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  1. 1>------ Build started: Project: dxgi, Configuration: Debug x64 ------
  2. 2>------ Build started: Project: dxbc, Configuration: Debug x64 ------
  3. 3>------ Build started: Project: spirv, Configuration: Debug x64 ------
  4. 4>------ Skipped Build: Project: pdblocate, Configuration: Debug Win32 ------
  5. 4>Project not selected to build for this solution configuration
  6. 5>------ Build started: Project: breakpad_common, Configuration: Debug x64 ------
  7. 6>------ Build started: Project: crash_generation_client, Configuration: Debug x64 ------
  8. 7>------ Build started: Project: crash_generation_server, Configuration: Debug x64 ------
  9. 8>------ Build started: Project: exception_handler, Configuration: Debug x64 ------
  10. 9>------ Skipped Build: Project: WinFormsUI, Configuration: Debug Any CPU ------
  11. 9>Project not selected to build for this solution configuration
  12. 10>------ Build started: Project: renderdocshim, Configuration: Debug x64 ------
  13. 1> dxgi_hooks.cpp
  14. 1> dxgi_wrapped.cpp
  15. 2> dxbc_debug.cpp
  16. 2> dxbc_disassemble.cpp
  17. 2> dxbc_inspect.cpp
  18. 3> CodeGen.cpp
  19. 3> Link.cpp
  20. 3> Constant.cpp
  21. 3> glslang_tab.cpp
  22. 3> InfoSink.cpp
  23. 3> Initialize.cpp
  24. 3> Intermediate.cpp
  25. 3> intermOut.cpp
  26. 5> http_upload.cc
  27. 10> renderdocshim.cpp
  28. 5> guid_string.cc
  29. 5> string_utils.cc
  30. 6> crash_generation_client.cc
  31. 8> exception_handler.cc
  32. 7> client_info.cc
  33. 7> minidump_generator.cc
  34. 7> crash_generation_server.cc
  35. 10> Generating code
  36. 10> Finished generating code
  37. 6> crash_generation_client.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\crash_generation_client.lib
  38. 5> common.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\breakpad_common.lib
  39. 8> exception_handler.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\exception_handler.lib
  40. 10> renderdocshim.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdocshim64.dll
  41. 10> renderdocshim.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdocshim64.pdb (Full PDB)
  42. 7> crash_generation_server.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\crash_generation_server.lib
  43. 3> IntermTraverse.cpp
  44. 3> limits.cpp
  45. 3> linkValidate.cpp
  46. 3> parseConst.cpp
  47. 3> ParseHelper.cpp
  48. 3> PoolAlloc.cpp
  49. 3> Pp.cpp
  50. 3> PpAtom.cpp
  51. 3> PpContext.cpp
  52. 3> PpMemory.cpp
  53. 3> PpScanner.cpp
  54. 3> PpSymbols.cpp
  55. 3> PpTokens.cpp
  56. 2> renderdoc_dxbc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\dxbc.lib
  57. 3> reflection.cpp
  58. 3> RemoveTree.cpp
  59. 3> Scan.cpp
  60. 3> ShaderLang.cpp
  61. 3> SymbolTable.cpp
  62. 3> Versions.cpp
  63. 3> ossource.cpp
  64. 3> InitializeDll.cpp
  65. 3> GlslangToSpv.cpp
  66. 3> SpvBuilder.cpp
  67. 3> spirv_common.cpp
  68. 1> renderdoc_dxgi.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_dxgi.lib
  69. 11>------ Build started: Project: d3d11, Configuration: Debug x64 ------
  70. 11> d3d11_analyse.cpp
  71. 11> d3d11_common.cpp
  72. 11> d3d11_context.cpp
  73. 11> d3d11_context1_wrap.cpp
  74. 11> d3d11_context2_wrap.cpp
  75. 11> d3d11_context_wrap.cpp
  76. 11> d3d11_counters.cpp
  77. 11> d3d11_debug.cpp
  78. 3> spirv_compile.cpp
  79. 3> spirv_disassemble.cpp
  80. 11> d3d11_device.cpp
  81. 3> renderdoc_spirv.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\spirv.lib
  82. 12>------ Build started: Project: gl, Configuration: Debug x64 ------
  83. 12> gl_common.cpp
  84. 12> gl_counters.cpp
  85. 12> gl_debug.cpp
  86. 12> gl_driver.cpp
  87. 12> gl_hooks_win32.cpp
  88. 12> gl_manager.cpp
  89. 12> gl_renderstate.cpp
  90. 12> gl_replay.cpp
  91. 11> d3d11_device1_wrap.cpp
  92. 11> d3d11_device_wrap.cpp
  93. 11> d3d11_hooks.cpp
  94. 11> d3d11_manager.cpp
  95. 11> d3d11_renderstate.cpp
  96. 11> d3d11_replay.cpp
  97. 11> d3d11_resources.cpp
  98. 12> gl_replay_win32.cpp
  99. 12> gl_resources.cpp
  100. 12> gl_shader_refl.cpp
  101. 12> gl_buffer_funcs.cpp
  102. 12> gl_debug_funcs.cpp
  103. 12> gl_draw_funcs.cpp
  104. 12> gl_emulated.cpp
  105. 12> gl_framebuffer_funcs.cpp
  106. 12> gl_get_funcs.cpp
  107. 11> d3d9_hooks.cpp
  108. 12> gl_query_funcs.cpp
  109. 12> gl_sampler_funcs.cpp
  110. 12> gl_shader_funcs.cpp
  111. 12> gl_state_funcs.cpp
  112. 12> gl_texture_funcs.cpp
  113. 12> gl_uniform_funcs.cpp
  114. 11> renderdoc_d3d11.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_d3d11.lib
  115. 12> renderdoc_gl.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_gl.lib
  116. 13>------ Build started: Project: renderdoc, Configuration: Debug x64 ------
  117. 13> jpgd.cpp
  118. 13> jpge.cpp
  119. 13> lz4.c
  120. 13> stb_impl.c
  121. 13> tinyexr.cpp
  122. 13> common.cpp
  123. 13> dds_readwrite.cpp
  124. 13> core.cpp
  125. 13> image_viewer.cpp
  126. 13> remote_access.cpp
  127. 13> remote_replay.cpp
  128. 13> replay_proxy.cpp
  129. 13> resource_manager.cpp
  130. 13> hooks.cpp
  131. 13> camera.cpp
  132. 13> matrix.cpp
  133. 13> os_specific.cpp
  134. 13> sys_win32_hooks.cpp
  135. 13> win32_callstack.cpp
  136. 13> win32_hook.cpp
  137. 13> win32_libentry.cpp
  138. 13> win32_network.cpp
  139. 13> win32_process.cpp
  140. 13> win32_shellext.cpp
  141. 13> win32_stringio.cpp
  142. 13> win32_threading.cpp
  143. 13> app_api.cpp
  144. 13> capture_options.cpp
  145. 13> entry_points.cpp
  146. 13> MurmurHash3.cpp
  147. 13> replay_output.cpp
  148. 13> replay_renderer.cpp
  149. 13> type_helpers.cpp
  150. 13> grisu2.cpp
  151. 13> serialiser.cpp
  152. 13> string_utils.cpp
  153. 13> utf8printf.cpp
  154. 13> dxgi_hooks.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  155. 13> Creating library C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.lib and object C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.exp
  156. 13> Generating code
  157. 13> Finished generating code
  158. 13> renderdoc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.dll
  159. 13> renderdoc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.pdb (Full PDB)
  160. 14>------ Build started: Project: renderdocui, Configuration: Debug x64 ------
  161. 15>------ Build started: Project: renderdoccmd, Configuration: Debug x64 ------
  162. 15> miniz.c
  163. 15> renderdoccmd.cpp
  164. 15> renderdoccmd_win32.cpp
  165. 14>C:\Users\mona\playing-for-data\renderdoc\renderdocui\Windows\Dialogs\PythonShell.cs(512,30,512,32): warning CS0168: The variable 'ex' is declared but never used
  166. 14> renderdocui -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdocui.exe
  167. 15> Generating code
  168. 15> All 222 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
  169. 15> Finished generating code
  170. 15> renderdoccmd.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\\x64\Debug\renderdoccmd.exe
  171. 15> renderdoccmd.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\\x64\Debug\renderdoccmd.pdb (Full PDB)
  172. ========== Build: 13 succeeded, 0 failed, 0 up-to-date, 2 skipped ==========
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