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- """
- list_2[["l'Entrée","le Salon","la Salle a manger","la Salle de jeu","la Salle de reception","la Cuisine","la Chambre"],
- ["l'Entrée","le Salon","la Salle a manger","la Salle de jeu","la Salle de reception","la Cuisine","la Chambre"],
- ["vous avez avancé","vous avez été à gauche","vous avez reculé","vous avez été a droite","erreur","Au revoir"],
- ["Couteau","Chandelier","Clé anglaise","Matraque"],
- ["Revolver","Corde","Montre", "Appareil Photo","Ecouteur","Pendentifs"],
- ["le major-d'home","le policier","le cuisinier","le mécano"],
- ["Chandelier.png","Matraque.png","Couteau.png","clef.png"]
- ]
- """
- #bibliothèque
- import pygame
- from random import*
- from pygame import image
- #initialisation pygame+fenetre+utilitaire
- pygame.display.set_caption("Cluedo par Yamis")
- pygame.init()
- blank_color = (255, 255 ,255)
- black_color = (0, 0, 0)
- resolution = (1368, 768)
- fenetre = pygame.display.set_mode(resolution)
- font = pygame.font.SysFont(None, 24)
- fenetre.fill(blank_color)
- def fin():
- launched = True
- while launched:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- launched = False
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- launched = False
- pygame.quit()
- if event.type == pygame.QUIT :
- pygame.quit()
- #liste
- piece_direction = [ ["l'Entrée",[1,0,0,0]],
- ["le Salon",[4,2,0,3]],
- ["la Salle a manger",[5,2,2,1]],
- ["la Salle de jeu",[6,1,3,3]],
- ["la Salle de reception",[4,5,1,6]],
- ["la Cuisine",[5,5,2,4]],
- ["la Chambre",[6,4,3,6]]
- ]
- def image(p):
- p = pygame.image.load(p)
- p.convert()
- fenetre.fill(blank_color)
- fenetre.blit(p, [150, 100])
- def main():
- position = 0
- continuer = 0
- emplacement = 0
- touche = ''
- while continuer == 0:
- #detection touche
- for event in pygame.event.get():
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- continuer = 1
- quiter=1
- suite=1
- ecran_fin = 1
- if event.key == pygame.K_w:
- touche="z"
- if event.key == pygame.K_a:
- touche="q"
- if event.key == pygame.K_s:
- touche="s"
- if event.key == pygame.K_d:
- touche="d"
- #if event.key == pygame.K_RETURN:
- # touche = "entrer"
- #touche = str(input("choix"))
- #mechanisme de jeu
- if touche == "z":
- position = piece_direction[position][1][0]
- elif touche == "q":
- position = piece_direction[position][1][1]
- elif touche == "s":
- position = piece_direction[position][1][2]
- elif touche == "d":
- position = piece_direction[position][1][3]
- emplacement = piece_direction[position][0]+".png"
- image(emplacement)
- main()
- fin()
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