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- Character Sheet
- Name: Henry Morgan
- Race: Human
- Class: Commando
- Subclass: Grenadier (Technical)
- Gender: Male
- Physical Appearance: https://cdn.discordapp.com/attachments/566031178696622111/607013131692146698/4e58c8acdb86dcd582ee75236f036f6d.png
- Character Background: Military-Ship Crew - Born on a military base floating through a distant cosmos, Morgan was raised as a soldier, and fought in many battles during his late teens. Upon turning twenty, he saw that his commanding officers showed little concern for his well being or his comrades, so he deserted. Escaping on a junk cruiser, he would spend a few years there earning his keep until he would go out to use his skills to make something better for himself.
- +1 Defense, and +1 Technology, Luck, or HP.
- History (Optional): Born on the Military Colony of Skadi on the fringes, Morgan was raised as a soldier in the arctic world. He saw a lot of action during his teens, but it wasn't until he turned around twenty he realized his commanding officers didn't actually give a damn about him or his war brothers, so he wasn't going to die for them. He'd stow away on a scrap/trash ship, and with his friendly demeanor, was able to procure a job on the ship until he decided to go out and put his skills to use.
- He'd skip across Galaxies, trying to avoid the influence of the Faction he abandoned, while still being able to acquire merc work. Sitting in a bar one day, he'd over hear a couple of raiders talk about one vault they couldn't get opened. Fancying himself smarter than your average pirate, Morgan procured a small star skipper, and set sail to the supposed coordinates. Looking for the vault, and knowing the Pirates had looted everything else, Morgan would find what he set out for. With a bit of technical button mashing, and explosive persuasion, the grenadier would find that his carefully placed explosives would be just enough to get through without harming what was inside.
- There he found what appeared to be a woman in a tube, with a series of wires plugged into her. When he went to the terminal nearby to get some information, they systems would restart and reboot her. Admittedly a little freaked out, he kept a stoic expression as the attractive woman before him woke up, with little information about what was going on. Morgan would gather as much info about her as he could, finding she was a state of the art pleasure droid with a lot of room for processing information. He clearly saw the usefulness in "Project: Elexa" and would tell her to come with him- which she obediently agreed.
- Character Measurements:
- Penis Size: A respectable length, with enviable girth. (By Human standards atleast)
- Height: 6'2"
- Weight: 200lbs
- Language: Romani Confusci, English
- Credits: 300c (All characters start with 10,000 credits, minus what is spent for gear.)
- Weapons:Throwing-Axe(One-Handed): Thrown: 3d4+1d8 Melee: 1d4+1d8
- Street Sweeper: 5d4
- Armor: Hunter Armor - +3 Armor - 25HP
- Other:
- CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.
- Upgrades:
- Carbonite Structure: (Credits: 1000) Replaces your standard weapon with carbonite steel fibers. Adds +10 to the weight of the weapon, but prevents it from being destroyed through normal means. If applied to thrown weapons, prevents them from breaking.
- Raven Upgrade: Puts a flight unit and AI system in your weapon. If thrown, or lost, the weapon will return to the owner's hand unless restrained. If any creature is in the way, it makes a 1d20 attack against them, upon beating their defenses, deals weapon damage to them.
- Nanite Repair: Nanite bots repair suit damage, restoring 1 HP to it per round. This also prevents suit ruptures for lasting for more than one round.
- Carbon Density Bones: Gain a +1 to Defense, in addition, you cannot have your bones broken due to being made of a diamond like material.
- Coiled Muscle Augmentation: Replaces the muscle tissue in your body with carbonite coils, wires, and framework. This dramatically increases run speed and jump potential. This allows you to run double your normal run speed, cumulative to any other bonuses the character has normally. In addition increases strength value and melee and thrown weapon damage. Melee and thrown weapon attacks deal an additional 1d8 damage.
- Character Skills:
- Grenadier (Technology):
- -Heavy Armor-Grenadier may use any armor.
- -Grenadier may use Side Arms, Shot Guns, and Assault Rifles.
- -Grenade Gauntlet. Gives Grenadiers the use of an armor augment that adds a Series 9 Launcher to one of the hands. It has the following stats:
- Series 9 Launcher:
- Also known as the 'Love Lobber', the Series 9 augments throwing power through mechanical means, able to fire grenades at extremely long distances to avoid collateral damage to allies. Not widely distributed, as some have been known to jam, potentially damaging the user.
- Clip Size: 3, costs 1 turn per grenade to be loaded, 3 turns to fully load.
- Credits: 800 to Replace
- Special: Increases the throw range of grenades to extreme range. However, when making an attack roll, a 1 is a jam. On a jam, immediately roll a luck roll. On a fail, the grenade being used instantly explodes, otherwise the gun can be unjammed as normal.
- -No Escape-Enemies receive no cover from you while using the Grenade Gauntlet.
- -Salvage Expert-You gain double the resources from salvaging technology.
- -Fast Learner-When rolling 3d4 for mission success points, you cannot roll a 1. On a 1, reroll until you get a 2 or better.
- -Living Fortress-Allies a short distance behind you gain +5 to Defense. In addition, you gain Damage Invulnerability 6.
- Character Statistics:
- (All new characters Start with 50 points they can allocate into the following stats)
- HP: 25 (All characters start out with 10 HP, they can upgrade with points)
- Accuracy: 10 (To Hit)
- Defense: 9(base)+1(military)+1(bones)+3(armor)=14
- Psionic: 0 (Psionic Accuracy)
- Mental Resistance: 4 (Ability to resist Psionic Effects, for Androids this adds to the difficulty of hacking attempts)
- Technology: 4 (Understanding of basic Technology)
- Persona: 8 (How charismatic or personable your character is)
- Luck: 1 (Random omni stat used for when situations can go bad, potential for treasure, ect.)
- IQ: 137 (Determines how smart a character is. Breaking 100 IQ grants an additional skill when starting out.)
- Physical Force: 290 (Heavy armor) (+8 Human, +5 Coiled Muscle Fiber, +4 genetically modified, +5 Combat Class, +2 Military Trained, +2 Physical training, +3 healthy = 29 x 10)
- Psionic Force: 0 (Determines how much weight one can carry or enforce with their psionic powers.)
- Total Weight: 278 (Adding in your natural weight and weight of gear.)
- Action Points: 3 points per turn - Default (3 spaces per point)
- HP Regen/hour: 1 - Default Health you regain per hour outside of combat (start 1 HP/hour)
- HP Regen/round: 1(suit regen) - Default Health you regain per round inside of combat
- Sexual Stats:
- (All characters gain 20 points to allocate.)
- Sexual Endurance: 13 ('HP' for sexual encounter. All characters start out with a 5)
- Sexual Prowess: 8 (Ability in the sack - Sexual 'Damage')
- Sexual Resistance: 14 (How easily you cum - Sexual 'Defense')
- Libido: 5 (How much of a slut you are (You dirty girl) - Every point put in this stat gives you 1 point you can point in any other sexual stat, but will also give you a -1 to your roll against being seduced, making you easier to seduce. Max is 20)
- Fertility: 0 (Determines how easy character is to get pregnant/pregnant. Affected by Luck.)
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