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                - // ProffieOS7 Config File
 - #ifdef CONFIG_TOP
 - #include "proffieboard_v2_config.h"
 - #define NUM_BLADES 1
 - #define NUM_BUTTONS 1
 - const unsigned int maxLedsPerStrip = 144;
 - #define EXTRA_COLOR_BUFFER_SPACE 30
 - #define VOLUME 1200
 - #define BOOT_VOLUME 100
 - #define CLASH_THRESHOLD_G 3
 - #define AUDIO_CLASH_SUPPRESSION_LEVEL 10
 - #define ENABLE_AUDIO
 - #define ENABLE_MOTION
 - #define ENABLE_WS2811
 - #define ENABLE_SD
 - #define KILL_OLD_PLAYERS
 - #define FILTER_CUTOFF_FREQUENCY 100
 - #define FILTER_ORDER 8
 - #define MOTION_TIMEOUT 60 * 15 * 1000
 - #define IDLE_OFF_TIME 60 * 15 * 1000
 - #define DISABLE_BASIC_PARSER_STYLES
 - #define DISABLE_DIAGNOSTIC_COMMANDS
 - #define BLADE_ID_SCAN_MILLIS 1000
 - #define BLADE_ID_TIMES 10
 - #define ENABLE_ALL_EDIT_OPTIONS
 - #define SAVE_PRESET
 - #define NO_REPEAT_RANDOM
 - #define COLOR_CHANGE_DIRECT
 - #define FETT263_EDIT_MODE_MENU
 - #define FETT263_SPECIAL_ABILITIES
 - #define FETT263_DUAL_MODE_SOUND
 - #define FETT263_CLASH_STRENGTH_SOUND
 - #define FETT263_MAX_CLASH 16
 - #define FETT263_QUICK_SELECT_ON_BOOT
 - #define FETT263_SAY_COLOR_LIST
 - #define FETT263_SAY_BATTERY_PERCENT
 - #define FETT263_QUOTE_PLAYER_START_ON
 - #define FETT263_SAVE_GESTURE_OFF
 - #define FETT263_DISABLE_QUOTE_PLAYER
 - #define FETT263_LOCKUP_DELAY 200
 - #define FETT263_BM_CLASH_DETECT 6
 - #define FETT263_BM_DISABLE_OFF_BUTTON
 - #define FETT263_SWING_ON_SPEED 250
 - #define FETT263_SWING_ON_PREON
 - #define FETT263_TWIST_ON
 - #define FETT263_THRUST_ON_PREON
 - #define FETT263_STAB_ON
 - #define FETT263_STAB_ON_NO_BM
 - #define FETT263_TWIST_OFF
 - #define FETT263_FORCE_PUSH
 - #define FETT263_FORCE_PUSH_LENGTH 5
 - #endif
 - #ifdef CONFIG_PROP
 - #include "../props/saber_fett263_buttons.h"
 - #endif
 - #ifdef CONFIG_PRESETS
 - Preset presets[] = {
 - { "font;common", "common/tracks/violin.wav",
 - StylePtr<DualPhase>(),
 - "BalVenos"
 - },
 - { "bank10;common", "common/tracks/TheBoldOne.wav",
 - StylePtr<rotoscope>(),
 - "Obi Wan Kenobi"
 - },
 - { "JFO;common", "common/tracks/JFO5.wav",
 - StylePtr<JFO>(),
 - "Cal Kestis"
 - },
 - { "Bank01;common", "common/tracks/Kylo_Theme.wav",
 - StylePtr<unstable>(),
 - "Kylo Ren"
 - },
 - { "Bank03;common", "common/tracks/The_Mandalorian.wav",
 - StylePtr<DarkSaber>(),
 - "Din Djarin"
 - },
 - { "cantina;common", "common/tracks/CantinaMegaMix.wav",
 - StylePtr<RAINBOW>(),
 - "Modal Nodes"
 - },
 - { "InfinityGauntlet;common", "common/tracks/Endgame.wav",
 - StylePtr<guantlet>(),
 - "End Game"
 - },
 - { "PROTON_PACK;common", "common/tracks/ReyParkerJr.wav",
 - StylePtr<GhostBusters>(),
 - "Ghostbusters"
 - },
 - { "SLIME_PACK;common", "common/tracks/OnOurOwn.wav",
 - StylePtr<GhostBusters>(),
 - "Ghostbusters 2"
 - },
 - { "STASIS_PACK;common", "common/tracks/Extreme.wav",
 - StylePtr<GhostBusters>(),
 - "Ghostbusters"
 - },
 - { "comet;common", "common\tracks\main.wav",
 - StylePtr<FIRE>(),
 - "Fire"
 - },
 - { "Yoda;common", "common/track/EP5_13_Yodas_Theme.wav",
 - StylePtr<rotoscope>(),
 - "preset11"
 - },
 - };
 - BladeConfig blades[] = {
 - { 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
 - };
 - #endif
 - #ifdef CONFIG_BUTTONS
 - Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
 - #endif
 - #ifdef CONFIG_STYLES
 - /*--------------------------------- DualPhase---------------------------------*/
 - using DualPhase =
 - /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
 - OS6.7 v4.021
 - This Style Contains 31104 Unique Combinations
 - Dual Phase (Twist Control)
 - Default: Hyper Responsive Rotoscope (Original Trilogy)
 - 1: Fire Blade Slow (Sparking)
 - Base Color: Rgb<255,0,0> (Gradient Wave)
 - Dual Phase Control: change Twist Angle (turn hilt).
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
 - CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
 - Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
 - */
 - 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 - ;
 - /*
 - add to preset as StylePtr<DualPhase>()
 - */
 - /*--------------------------------- rotoscope---------------------------------*/
 - using rotoscope =
 - /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
 - OS6.7 v4.021
 - This Style Contains 186624 Unique Combinations
 - Style Options:
 - Default (0): Hyper Responsive Rotoscope (Original Trilogy)
 - 1: Hyper Responsive Rotoscope (Prequels)
 - 2: Hyper Responsive Rotoscope (Sequels)
 - 3: Audio Rotoscope - Single Color (Original Trilogy)
 - 4: Audio Rotoscope - Single Color (Prequels)
 - 5: Audio Rotoscope - Single Color (Sequels)
 - Base Color: Rgb<0,255,0> (Gradient Wave)
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
 - CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
 - Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
 - */
 - 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1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
 - ;
 - /*
 - add to preset as StylePtr<rotoscope>()
 - */
 - /*--------------------------------- unstable---------------------------------*/
 - using unstable =
 - /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
 - OS6.7 v4.021
 - This Style Contains 62208 Unique Combinations
 - Style Options:
 - Default (0): Kylo Ren Unstable (Film Based)
 - 1: Kylo Ren Unstable (Supreme Leader)
 - Base Color: Rgb<255,0,0> (Gradient Wave)
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
 - CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Swing Effect Options: Default (0): Interactive Power Build-up (Force Toggle), 1: Interactive Power Build-up (Force Recharge), 2: Force Rage Unstable
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - Swing Option 0- Interactive Power Build-up (Force Toggle) Interactive Control: Force to enable/disable, hold steady to charge up Power and swing to throw.
 - Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
 - */
 - 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SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Red,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Orange,15>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-3000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<White,20>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
 - ;
 - /*
 - add to preset as StylePtr<unstable>()
 - */
 - /*--------------------------------- JFO---------------------------------*/
 - using JFO =
 - /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
 - OS6.7 v4.021
 - This Style Contains 93312 Unique Combinations
 - Style Options:
 - Default (0): Fallen Order Cal Kestis
 - 1: Fallen Order Second Sister
 - 2: Fallen Order Ninth Sister
 - Base Color: Rgb<118,0,194> (0)
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
 - CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Swing Effect Options: Default (0): Interactive Power Build-up (Force Toggle), 1: Interactive Fireball (Force Toggle), 2: Interactive Ice Blade (Force Effect)
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - Swing Option 0- Interactive Power Build-up (Force Toggle) Interactive Control: Force to enable/disable, hold steady to charge up Power and swing to throw.
 - Swing Option 1- Interactive Fireball (Force Toggle) Interactive Control: Force to enable/disable, each Swing will throw Fireball.
 - Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
 - */
 - 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 - ;
 - /*
 - add to preset as StylePtr<JFO>()
 - */
 - /*--------------------------------- FIRE---------------------------------*/
 - using FIRE =
 - /* copyright Fett263 ResponsiveFlame (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#ResponsiveFlame
 - OS6.7 v4.021
 - This Style Contains 6912 Unique Combinations
 - Style Options:
 - Default (0): Responsive Flame (Real Flame Gradient)
 - 1: Responsive Flame (Single Color)
 - Base Color: Rgb<255,0,0> (0)
 - --Effects Included--
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: Metal Forge (Cool Down), 3: Dual Mode Wipe In (Up = Fast), 4: Dual Mode Wipe In (Down = Fast), 5: Gravity Retraction
 - CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Power Flash
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - */
 - Mix<SmoothStep<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<36000>,Scale<BladeAngle<>,Int<10924>,Int<54000>>>,Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<-1>,Scale<BladeAngle<>,Int<-10000>,Int<-1>>>>,Black,Remap<Scale<RampF,Int<0>,Scale<IsLessThan<BladeAngle<>,Int<15000>>,Int<32768>,Scale<BladeAngle<0,15000>,Int<60000>,Int<32768>>>>,Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<BladeAngle<>,StaticFire<Gradient<RotateColorsX<Int<1600>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,2,0,1800,10>,StaticFire<Gradient<RotateColorsX<Int<1600>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<1200>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,4,0,2200,2>>,Mix<BladeAngle<>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,2,0,1800,10>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,4,0,2200,2>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,40>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,TrFade<1000>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,TrFade<1000>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectPosition<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,Alpha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<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<0>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,IgnitionTime<0>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,IgnitionTime<0>,Mult<IgnitionTime<0>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<0>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,TrConcat<TrWipeInX<Mult<IgnitionTime<0>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,Black>,TrJoin<TrDelayX<Mult<IgnitionTime<0>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrWipeX<Mult<IgnitionTime<0>,Int<19660>>>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<0>,Int<16384>>,IgnitionTime<0>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeX<RetractionTime<0>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<RetractionTime<0>,Int<16384>>,RetractionTime<0>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Int<0>,Int<1>>,TrWipeInX<Scale<BladeAngle<>,Int<2000>,Int<100>>>,TrWipeX<Scale<BladeAngle<>,Int<100>,Int<2000>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>>
 - ;
 - /*
 - add to preset as StylePtr<FIRE>()
 - */
 - /*--------------------------------- guantlet---------------------------------*/
 - using guantlet =
 - /* copyright Fett263 InfinityStones (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#InfinityStones
 - OS6.7 v4.021
 - This Style Contains 2304 Unique Combinations
 - Base Style: Infinity Guantlet Full Interactive
 - Base Color: Rgb<115,15,240> (0)
 - Infinity Guantlet Full Interactive Interactive Controls: Twist to select Power, Reality or Soul Stone for blast effect. Use force to activate Space Stone. Use Ligntning Block to activate Time Stone. Use Stab to activate Mind Stone.
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Infinity Stone Collection
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Unstack + Fade, 1: Disassemble
 - CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Unstable Cool Down Center In
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: 0
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Clash Effect: Real Clash V3
 - Swing Effect: Pixelate Swing (Scaled Full Blade)
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - */
 - 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 - ;
 - /*
 - add to preset as StylePtr<guantlet>()
 - */
 - /*--------------------------------- RAINBOW---------------------------------*/
 - using RAINBOW =
 - /* copyright Fett263 RainbowBlade (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#RainbowBlade
 - OS6.7 v4.021
 - This Style Contains 18 Unique Combinations
 - Style Options:
 - Default (0): Running Rainbow (Fast)
 - 1: Running Rainbow Fire (Slow)
 - 2: OmniColor
 - Base Color: Rgb<115,15,240> (0)
 - --Effects Included--
 - Preon Effect: Disable
 - Ignition Effect Options: Default (0): SparkTip Ignition, 1: Dual Mode Wipe (Up = Fast), 2: Center Out
 - PowerUp Effect: Disable
 - Retraction Effect: Unstack + Fade
 - CoolDown Effect: Disable
 - PostOff Effect: Disable
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: 0
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Clash Effect: Real Clash V3
 - Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Full Blade)
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - */
 - Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<30000,-300,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,StyleFire<Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,Mix<Int<16384>,Black,Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>>,0,2>,RotateColorsX<Saw<Int<1>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<Black,Int<0>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>>,TransitionEffectL<TrInstant,EFFECT_IGNITION>,TransitionEffectL<TrInstant,EFFECT_RETRACTION>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrCenterWip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 - ;
 - /*
 - add to preset as StylePtr<RAINBOW>()
 - */
 - /*--------------------------------- DarkSaber---------------------------------*/
 - using DarkSaber =
 - /* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#DarkSaber
 - OS6.7 v4.021
 - This Style Contains 34560 Unique Combinations
 - Style Options:
 - Default (0): Clone Wars Darksaber
 - 1: Live Action Darksaber (Hyper-Responsive)
 - Base Color: Rgb<100,100,150> (0)
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Erratic (PreOn Color), 3: Sparking (PreOn Color), 4: Power Absorb (PreOn Color)
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: Metal Forge (Cool Down), 3: Dual Mode Wipe In (Up = Fast), 4: Dual Mode Wipe In (Down = Fast), 5: Gravity Retraction
 - CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Power Flash
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - */
 - 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 - ;
 - /*
 - add to preset as StylePtr<DarkSaber>()
 - */
 - /*--------------------------------- Hyperspace---------------------------------*/
 - using Hyperspace =
 - /* copyright Fett263 Hyperspace (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#Hyperspace
 - OS6.7 v4.021
 - This Style Contains 6912 Unique Combinations
 - Base Style: Hyperspace
 - Base Color: Rgb<0,0,255> (0)
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Seismic Charge (PreOn Color)
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Multi-Point In, 1: Gravity Retraction, 2: Cycle Down, 3: Center Out (Blade Angle Position), 4: Center In + Fade, 5: Split Retraction + Fade
 - CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Unstable Cool Down Center In
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Swing Effect: Interactive Ice Blade (Force Effect)
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
 - */
 - 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moothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
 - ;
 - /*
 - add to preset as StylePtr<Hyperspace>()
 - */
 - /*--------------------------------- GhostBusters---------------------------------*/
 - using GhostBusters =
 - /* copyright Fett263 Ghostbusters (Primary Blade) OS6 Style
 - https://fett263.com/fett263-proffieOS6-style-library.html#Ghostbusters
 - OS6.7 v4.021
 - This Style Contains 17280 Unique Combinations
 - Base Style: Ghostbusters Particle Beam (Original)
 - Base Color: Rgb<255,14,0> (0)
 - --Effects Included--
 - Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Erratic (PreOn Color), 3: Sparking (PreOn Color), 4: Power Absorb (PreOn Color)
 - Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
 - PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
 - Retraction Effect Options: Default (0): Run Up, 1: Gravity Retraction, 2: Cycle Down, 3: Center Out (Blade Angle Position), 4: Center In + Fade, 5: Split Retraction + Fade
 - CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Unstable Cool Down Center In
 - PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
 - Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
 - LightningBlock Effect: Responsive Lightning Block
 - Drag Effect: Intensity Sparking Drag
 - Melt Effect: Intensity Melt
 - Stab Effect: Normal Stab
 - Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
 - Clash Effect: Real Clash V3
 - Battery Level: % Blade (Green to Red)
 - Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
 - */
 - 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 - ;
 - /*
 - add to preset as StylePtr<GhostBusters>()
 - */
 - #endif
 - /* Generated with Fett263 Config Helper v2.0 */
 
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