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  1. // ProffieOS7 Config File
  2. #ifdef CONFIG_TOP
  3. #include "proffieboard_v2_config.h"
  4. #define NUM_BLADES 1
  5. #define NUM_BUTTONS 1
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define EXTRA_COLOR_BUFFER_SPACE 30
  8. #define VOLUME 1200
  9. #define BOOT_VOLUME 100
  10. #define CLASH_THRESHOLD_G 3
  11. #define AUDIO_CLASH_SUPPRESSION_LEVEL 10
  12. #define ENABLE_AUDIO
  13. #define ENABLE_MOTION
  14. #define ENABLE_WS2811
  15. #define ENABLE_SD
  16. #define KILL_OLD_PLAYERS
  17. #define FILTER_CUTOFF_FREQUENCY 100
  18. #define FILTER_ORDER 8
  19. #define MOTION_TIMEOUT 60 * 15 * 1000
  20. #define IDLE_OFF_TIME 60 * 15 * 1000
  21. #define DISABLE_BASIC_PARSER_STYLES
  22. #define DISABLE_DIAGNOSTIC_COMMANDS
  23. #define BLADE_ID_SCAN_MILLIS 1000
  24. #define BLADE_ID_TIMES 10
  25. #define ENABLE_ALL_EDIT_OPTIONS
  26. #define SAVE_PRESET
  27. #define NO_REPEAT_RANDOM
  28. #define COLOR_CHANGE_DIRECT
  29. #define FETT263_EDIT_MODE_MENU
  30. #define FETT263_SPECIAL_ABILITIES
  31. #define FETT263_DUAL_MODE_SOUND
  32. #define FETT263_CLASH_STRENGTH_SOUND
  33. #define FETT263_MAX_CLASH 16
  34. #define FETT263_QUICK_SELECT_ON_BOOT
  35. #define FETT263_SAY_COLOR_LIST
  36. #define FETT263_SAY_BATTERY_PERCENT
  37. #define FETT263_QUOTE_PLAYER_START_ON
  38. #define FETT263_SAVE_GESTURE_OFF
  39. #define FETT263_DISABLE_QUOTE_PLAYER
  40. #define FETT263_LOCKUP_DELAY 200
  41. #define FETT263_BM_CLASH_DETECT 6
  42. #define FETT263_BM_DISABLE_OFF_BUTTON
  43. #define FETT263_SWING_ON_SPEED 250
  44. #define FETT263_SWING_ON_PREON
  45. #define FETT263_TWIST_ON
  46. #define FETT263_THRUST_ON_PREON
  47. #define FETT263_STAB_ON
  48. #define FETT263_STAB_ON_NO_BM
  49. #define FETT263_TWIST_OFF
  50. #define FETT263_FORCE_PUSH
  51. #define FETT263_FORCE_PUSH_LENGTH 5
  52. #endif
  53.  
  54. #ifdef CONFIG_PROP
  55. #include "../props/saber_fett263_buttons.h"
  56. #endif
  57.  
  58.  
  59. #ifdef CONFIG_PRESETS
  60.  
  61. Preset presets[] = {
  62. { "font;common", "common/tracks/violin.wav",
  63. StylePtr<DualPhase>(),
  64.  
  65. "BalVenos"
  66. },
  67.  
  68. { "bank10;common", "common/tracks/TheBoldOne.wav",
  69. StylePtr<rotoscope>(),
  70.  
  71. "Obi Wan Kenobi"
  72. },
  73.  
  74. { "JFO;common", "common/tracks/JFO5.wav",
  75. StylePtr<JFO>(),
  76.  
  77. "Cal Kestis"
  78. },
  79.  
  80. { "Bank01;common", "common/tracks/Kylo_Theme.wav",
  81. StylePtr<unstable>(),
  82.  
  83. "Kylo Ren"
  84. },
  85.  
  86. { "Bank03;common", "common/tracks/The_Mandalorian.wav",
  87. StylePtr<DarkSaber>(),
  88.  
  89. "Din Djarin"
  90. },
  91.  
  92. { "cantina;common", "common/tracks/CantinaMegaMix.wav",
  93. StylePtr<RAINBOW>(),
  94.  
  95. "Modal Nodes"
  96. },
  97.  
  98. { "InfinityGauntlet;common", "common/tracks/Endgame.wav",
  99. StylePtr<guantlet>(),
  100.  
  101. "End Game"
  102. },
  103.  
  104. { "PROTON_PACK;common", "common/tracks/ReyParkerJr.wav",
  105. StylePtr<GhostBusters>(),
  106.  
  107. "Ghostbusters"
  108. },
  109.  
  110. { "SLIME_PACK;common", "common/tracks/OnOurOwn.wav",
  111. StylePtr<GhostBusters>(),
  112.  
  113. "Ghostbusters 2"
  114. },
  115.  
  116. { "STASIS_PACK;common", "common/tracks/Extreme.wav",
  117. StylePtr<GhostBusters>(),
  118.  
  119. "Ghostbusters"
  120. },
  121.  
  122. { "comet;common", "common\tracks\main.wav",
  123. StylePtr<FIRE>(),
  124.  
  125. "Fire"
  126. },
  127.  
  128. { "Yoda;common", "common/track/EP5_13_Yodas_Theme.wav",
  129. StylePtr<rotoscope>(),
  130.  
  131. "preset11"
  132. },
  133.  
  134. };
  135.  
  136. BladeConfig blades[] = {
  137. { 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
  138. };
  139. #endif
  140.  
  141. #ifdef CONFIG_BUTTONS
  142. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  143. #endif
  144. #ifdef CONFIG_STYLES
  145.  
  146. /*--------------------------------- DualPhase---------------------------------*/
  147. using DualPhase =
  148. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  149. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  150. OS6.7 v4.021
  151. This Style Contains 31104 Unique Combinations
  152. Dual Phase (Twist Control)
  153. Default: Hyper Responsive Rotoscope (Original Trilogy)
  154. 1: Fire Blade Slow (Sparking)
  155.  
  156. Base Color: Rgb<255,0,0> (Gradient Wave)
  157. Dual Phase Control: change Twist Angle (turn hilt).
  158.  
  159. --Effects Included--
  160. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
  161. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  162. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  163. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
  164. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  165. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  166. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  167. LightningBlock Effect: Responsive Lightning Block
  168. Drag Effect: Intensity Sparking Drag
  169. Melt Effect: Intensity Melt
  170. Stab Effect: Normal Stab
  171. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  172. Clash Effect: Real Clash V3
  173. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
  174. Battery Level: % Blade (Green to Red)
  175. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  176.  
  177. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  178. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  179. */
  180. 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  181. ;
  182. /*
  183. add to preset as StylePtr<DualPhase>()
  184. */
  185.  
  186. /*--------------------------------- rotoscope---------------------------------*/
  187. using rotoscope =
  188. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  189. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  190. OS6.7 v4.021
  191. This Style Contains 186624 Unique Combinations
  192. Style Options:
  193. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  194. 1: Hyper Responsive Rotoscope (Prequels)
  195. 2: Hyper Responsive Rotoscope (Sequels)
  196. 3: Audio Rotoscope - Single Color (Original Trilogy)
  197. 4: Audio Rotoscope - Single Color (Prequels)
  198. 5: Audio Rotoscope - Single Color (Sequels)
  199.  
  200. Base Color: Rgb<0,255,0> (Gradient Wave)
  201.  
  202. --Effects Included--
  203. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
  204. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  205. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  206. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
  207. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  208. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  209. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  210. LightningBlock Effect: Responsive Lightning Block
  211. Drag Effect: Intensity Sparking Drag
  212. Melt Effect: Intensity Melt
  213. Stab Effect: Normal Stab
  214. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  215. Clash Effect: Real Clash V3
  216. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
  217. Battery Level: % Blade (Green to Red)
  218. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  219. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  220. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  221. */
  222. 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1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  223. ;
  224. /*
  225. add to preset as StylePtr<rotoscope>()
  226. */
  227.  
  228. /*--------------------------------- unstable---------------------------------*/
  229. using unstable =
  230. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  231. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  232. OS6.7 v4.021
  233. This Style Contains 62208 Unique Combinations
  234. Style Options:
  235. Default (0): Kylo Ren Unstable (Film Based)
  236. 1: Kylo Ren Unstable (Supreme Leader)
  237.  
  238. Base Color: Rgb<255,0,0> (Gradient Wave)
  239.  
  240. --Effects Included--
  241. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
  242. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  243. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  244. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
  245. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  246. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  247. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  248. LightningBlock Effect: Responsive Lightning Block
  249. Drag Effect: Intensity Sparking Drag
  250. Melt Effect: Intensity Melt
  251. Stab Effect: Normal Stab
  252. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  253. Clash Effect: Real Clash V3
  254. Swing Effect Options: Default (0): Interactive Power Build-up (Force Toggle), 1: Interactive Power Build-up (Force Recharge), 2: Force Rage Unstable
  255. Battery Level: % Blade (Green to Red)
  256. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  257. Swing Option 0- Interactive Power Build-up (Force Toggle) Interactive Control: Force to enable/disable, hold steady to charge up Power and swing to throw.
  258. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  259. */
  260. 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SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,14,0>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Red,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Orange,15>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-3000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<White,20>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  261. ;
  262. /*
  263. add to preset as StylePtr<unstable>()
  264. */
  265.  
  266. /*--------------------------------- JFO---------------------------------*/
  267. using JFO =
  268. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  269. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  270. OS6.7 v4.021
  271. This Style Contains 93312 Unique Combinations
  272. Style Options:
  273. Default (0): Fallen Order Cal Kestis
  274. 1: Fallen Order Second Sister
  275. 2: Fallen Order Ninth Sister
  276.  
  277. Base Color: Rgb<118,0,194> (0)
  278.  
  279. --Effects Included--
  280. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Erratic (PreOn Color), 4: Pulsing (PreOn Color), 5: Emitter Heat Up
  281. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  282. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  283. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast), 3: Glitch Off, 4: Metal Forge (Cool Down), 5: Dual Mode Wipe In (Up = Fast)
  284. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  285. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  286. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  287. LightningBlock Effect: Responsive Lightning Block
  288. Drag Effect: Intensity Sparking Drag
  289. Melt Effect: Intensity Melt
  290. Stab Effect: Normal Stab
  291. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  292. Clash Effect: Real Clash V3
  293. Swing Effect Options: Default (0): Interactive Power Build-up (Force Toggle), 1: Interactive Fireball (Force Toggle), 2: Interactive Ice Blade (Force Effect)
  294. Battery Level: % Blade (Green to Red)
  295. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  296. Swing Option 0- Interactive Power Build-up (Force Toggle) Interactive Control: Force to enable/disable, hold steady to charge up Power and swing to throw.
  297. Swing Option 1- Interactive Fireball (Force Toggle) Interactive Control: Force to enable/disable, each Swing will throw Fireball.
  298. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  299. */
  300. 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oundLevel,RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-811>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<80,50,210>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Red,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<Orange,15>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-3000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,AlphaL<HumpFlickerL<White,20>,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  301. ;
  302. /*
  303. add to preset as StylePtr<JFO>()
  304. */
  305.  
  306. /*--------------------------------- FIRE---------------------------------*/
  307. using FIRE =
  308. /* copyright Fett263 ResponsiveFlame (Primary Blade) OS6 Style
  309. https://fett263.com/fett263-proffieOS6-style-library.html#ResponsiveFlame
  310. OS6.7 v4.021
  311. This Style Contains 6912 Unique Combinations
  312. Style Options:
  313. Default (0): Responsive Flame (Real Flame Gradient)
  314. 1: Responsive Flame (Single Color)
  315.  
  316. Base Color: Rgb<255,0,0> (0)
  317.  
  318. --Effects Included--
  319. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  320. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  321. Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: Metal Forge (Cool Down), 3: Dual Mode Wipe In (Up = Fast), 4: Dual Mode Wipe In (Down = Fast), 5: Gravity Retraction
  322. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Power Flash
  323. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  324. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  325. LightningBlock Effect: Responsive Lightning Block
  326. Drag Effect: Intensity Sparking Drag
  327. Melt Effect: Intensity Melt
  328. Stab Effect: Normal Stab
  329. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  330. Clash Effect: Real Clash V3
  331. Battery Level: % Blade (Green to Red)
  332. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  333. */
  334. Mix<SmoothStep<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<36000>,Scale<BladeAngle<>,Int<10924>,Int<54000>>>,Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<-1>,Scale<BladeAngle<>,Int<-10000>,Int<-1>>>>,Black,Remap<Scale<RampF,Int<0>,Scale<IsLessThan<BladeAngle<>,Int<15000>>,Int<32768>,Scale<BladeAngle<0,15000>,Int<60000>,Int<32768>>>>,Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<BladeAngle<>,StaticFire<Gradient<RotateColorsX<Int<1600>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<1000>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<400>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,2,0,1800,10>,StaticFire<Gradient<RotateColorsX<Int<1600>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<1200>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,4,0,2200,2>>,Mix<BladeAngle<>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,2,0,1800,10>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,4,0,2200,2>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,40>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,TrFade<1000>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,TrFade<1000>>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectPosition<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrJoin<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSmoothFade<150>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<0>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,IgnitionTime<0>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,IgnitionTime<0>,Mult<IgnitionTime<0>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<0>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,TrConcat<TrWipeInX<Mult<IgnitionTime<0>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>,Black>,TrJoin<TrDelayX<Mult<IgnitionTime<0>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,0,255>>>,TrWipeX<Mult<IgnitionTime<0>,Int<19660>>>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<0>,Int<16384>>,IgnitionTime<0>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeX<RetractionTime<0>>,TrConcat<TrFadeX<RetractionTime<0>>,White,TrFadeX<RetractionTime<0>>,DarkOrange,TrFadeX<RetractionTime<0>>,Red,TrFadeX<RetractionTime<0>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<RetractionTime<0>,Int<16384>>,RetractionTime<0>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>,TrSelect<Scale<IsLessThan<BladeAngle<>,Int<18384>>,Int<0>,Int<1>>,TrWipeInX<Scale<BladeAngle<>,Int<2000>,Int<100>>>,TrWipeX<Scale<BladeAngle<>,Int<100>,Int<2000>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>>
  335. ;
  336. /*
  337. add to preset as StylePtr<FIRE>()
  338. */
  339.  
  340. /*--------------------------------- guantlet---------------------------------*/
  341. using guantlet =
  342. /* copyright Fett263 InfinityStones (Primary Blade) OS6 Style
  343. https://fett263.com/fett263-proffieOS6-style-library.html#InfinityStones
  344. OS6.7 v4.021
  345. This Style Contains 2304 Unique Combinations
  346. Base Style: Infinity Guantlet Full Interactive
  347.  
  348. Base Color: Rgb<115,15,240> (0)
  349. Infinity Guantlet Full Interactive Interactive Controls: Twist to select Power, Reality or Soul Stone for blast effect. Use force to activate Space Stone. Use Ligntning Block to activate Time Stone. Use Stab to activate Mind Stone.
  350.  
  351. --Effects Included--
  352. Preon Effect Options: Default (0): Disable, 1: Infinity Stone Collection
  353. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  354. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  355. Retraction Effect Options: Default (0): Unstack + Fade, 1: Disassemble
  356. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Unstable Cool Down Center In
  357. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  358. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  359. LightningBlock Effect: 0
  360. Drag Effect: Intensity Sparking Drag
  361. Melt Effect: Intensity Melt
  362. Clash Effect: Real Clash V3
  363. Swing Effect: Pixelate Swing (Scaled Full Blade)
  364. Battery Level: % Blade (Green to Red)
  365. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  366. */
  367. Layers<Layers<StripesX<Int<6000>,Scale<HoldPeakF<SwingSpeed<400>,Scale<SwingAcceleration<>,Int<100>,Int<500>>,Scale<SwingAcceleration<>,Int<8000>,Int<4000>>>,Int<-1200>,Int<-3000>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,Mix<Int<18000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,TransitionEffectL<TrSelect<Scale<TwistAngle<>,Int<0>,Int<3>>,TrConcat<TrJoin<TrDelay<1500>,TrWipe<200>>,Stripes<6000,-3000,Rgb<118,0,194>,Mix<Int<10000>,Black,Rgb<118,0,194>>,Mix<Int<20000>,Black,Rgb<118,0,194>>>,TrWipe<200>>,TrSparkX<RandomFlicker<Red,RandomPerLEDFlicker<Red,Mix<Int<12000>,Black,Red>>>,Int<50>,Int<400>,Int<0>>,TrConcat<TrJoin<TrDelay<600>,TrSparkX<Pulsing<Mix<Int<16000>,Black,DarkOrange>,DarkOrange,600>,Int<100>,Int<200>,Int<0>>>,AlphaL<DarkOrange,Int<0>>,TrJoin<TrDelay<1500>,TrJoinR<TrWipeIn<300>,TrFade<300>>>,Stripes<10000,300,Mix<Int<16000>,Black,DarkOrange>,DarkOrange,Mix<Int<12000>,Black,DarkOrange>>,TrJoinR<TrWipeIn<600>,TrFade<600>>>>,EFFECT_BLAST>,AlphaL<ColorSelect<Scale<TwistAngle<>,Int<0>,Int<3>>,TrInstant,Pulsing<Rgb<118,0,194>,Rgb<59,0,97>,2000>,Pulsing<Red,Rgb<128,0,0>,2000>,Pulsing<DarkOrange,Rgb<128,17,0>,2000>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-1000>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<1000>,TrWipe<200>>,Stripes<8000,-600,BrownNoiseFlicker<Rgb<180,130,0>,Mix<Int<8000>,Black,Rgb<180,130,0>>,100>,BrownNoiseFlicker<Rgb<180,130,0>,Mix<Int<12000>,Black,Rgb<180,130,0>>,20>>,TrJoin<TrDelay<1000>,TrWipe<200>>,AlphaL<Pulsing<Rgb<180,130,0>,Mix<Int<16000>,Black,Rgb<180,130,0>>,600>,LayerFunctions<SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-1000>>,SmoothStep<Int<30000>,Int<1000>>>>,TrFade<200>>,EFFECT_STAB>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrCenterWipeIn<200>>,Mix<LinearSectionF<Int<16384>,Int<2000>>,Remap<CenterDistF<>,Stripes<4000,1200,Mix<Int<8000>,Black,Blue>,Blue>>,AudioFlicker<White,Black>,Black>,TrCenterWipeIn<200>>,EFFECT_FORCE>,LockupTrL<StripesX<Int<12000>,Scale<TwistAngle<1>,Int<-1000>,Int<1000>>,Green,Mix<Int<18000>,Black,Green>,Mix<Int<10000>,Black,Green>>,TrConcat<TrJoin<TrDelay<1000>,TrWipe<400>>,Stripes<12000,-600,Green,Mix<Int<18000>,Black,Green>,Mix<Int<10000>,Black,Green>>,TrFade<400>,Green,TrJoin<TrDelay<1500>,TrFade<400>>,Stripes<12000,1000,Green,Mix<Int<18000>,Black,Green>,Mix<Int<10000>,Black,Green>>,TrFade<400>>,TrFade<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,AlphaL<RandomBlink<10000,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>,40>,TrFade<1200>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>,TrFade<1000>>,TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Remap<CenterDistF<>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,14,0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_ARG,Rgb<85,85,200>>,IgnitionTime<0>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,IgnitionTime<0>,Mult<IgnitionTime<0>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<0>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,TrConcat<TrWipeInX<Mult<IgnitionTime<0>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>,Black>,TrJoin<TrDelayX<Mult<IgnitionTime<0>,Int<19660>>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>>,TrWipeX<Mult<IgnitionTime<0>,Int<19660>>>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<0>,Int<16384>>,IgnitionTime<0>>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8192>>>>,TrConcat<TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Rgb<118,0,194>,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-1000>>,Black,Pulsing<Rgb<118,0,194>,Mix<Int<16000>,Black,Rgb<118,0,194>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Blue,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-1000>>,Black,Pulsing<ColorSequence<300,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<300,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Red,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-1000>>,Black,Pulsing<ColorSequence<250,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<250,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<DarkOrange,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-1000>>,Black,Pulsing<ColorSequence<200,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<200,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5460>>>,TrWaveX<Green,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-1000>>,Black,Pulsing<ColorSequence<150,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<150,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin<TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<5470>>>,TrWaveX<Rgb<180,130,0>,Mult<WavLen<EFFECT_PREON>,Int<3700>>,Int<200>,Mult<WavLen<EFFECT_PREON>,Int<1821>>,Int<32768>>>,Mix<SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-1000>>,Black,Pulsing<ColorSequence<100,Rgb<180,130,0>,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix<Int<16000>,Black,ColorSequence<100,Rgb<180,130,0>,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrInstant>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-811>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  368. ;
  369. /*
  370. add to preset as StylePtr<guantlet>()
  371. */
  372.  
  373. /*--------------------------------- RAINBOW---------------------------------*/
  374. using RAINBOW =
  375. /* copyright Fett263 RainbowBlade (Primary Blade) OS6 Style
  376. https://fett263.com/fett263-proffieOS6-style-library.html#RainbowBlade
  377. OS6.7 v4.021
  378. This Style Contains 18 Unique Combinations
  379. Style Options:
  380. Default (0): Running Rainbow (Fast)
  381. 1: Running Rainbow Fire (Slow)
  382. 2: OmniColor
  383.  
  384. Base Color: Rgb<115,15,240> (0)
  385.  
  386. --Effects Included--
  387. Preon Effect: Disable
  388. Ignition Effect Options: Default (0): SparkTip Ignition, 1: Dual Mode Wipe (Up = Fast), 2: Center Out
  389. PowerUp Effect: Disable
  390. Retraction Effect: Unstack + Fade
  391. CoolDown Effect: Disable
  392. PostOff Effect: Disable
  393. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  394. LightningBlock Effect: 0
  395. Drag Effect: Intensity Sparking Drag
  396. Melt Effect: Intensity Melt
  397. Clash Effect: Real Clash V3
  398. Swing Effect Options: Default (0): Disable, 1: Unstable Swing (Scaled Full Blade)
  399. Battery Level: % Blade (Green to Red)
  400. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  401. */
  402. Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<30000,-300,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,StyleFire<Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,Mix<Int<16384>,Black,Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>>,0,2>,RotateColorsX<Saw<Int<1>>,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<Black,Int<0>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>>,TransitionEffectL<TrInstant,EFFECT_IGNITION>,TransitionEffectL<TrInstant,EFFECT_RETRACTION>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrJoin<TrCenterWipeX<Int<150>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSmoothFade<150>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<85,85,200>>,IgnitionTime<0>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<0>,Int<16384>>,IgnitionTime<0>>>,TrCenterWipeX<IgnitionTime<0>,Int<16384>>>,TrConcat<TrInstant,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8172>>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrSmoothFadeX<Mult<RetractionTime<0>,Int<8192>>>>,Black>,TransitionEffectL<TrInstant,EFFECT_PREON>,TransitionEffectL<TrInstant,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  403. ;
  404. /*
  405. add to preset as StylePtr<RAINBOW>()
  406. */
  407.  
  408. /*--------------------------------- DarkSaber---------------------------------*/
  409. using DarkSaber =
  410. /* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
  411. https://fett263.com/fett263-proffieOS6-style-library.html#DarkSaber
  412. OS6.7 v4.021
  413. This Style Contains 34560 Unique Combinations
  414. Style Options:
  415. Default (0): Clone Wars Darksaber
  416. 1: Live Action Darksaber (Hyper-Responsive)
  417.  
  418. Base Color: Rgb<100,100,150> (0)
  419.  
  420. --Effects Included--
  421. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Erratic (PreOn Color), 3: Sparking (PreOn Color), 4: Power Absorb (PreOn Color)
  422. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  423. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  424. Retraction Effect Options: Default (0): Standard Retraction, 1: Run Up, 2: Metal Forge (Cool Down), 3: Dual Mode Wipe In (Up = Fast), 4: Dual Mode Wipe In (Down = Fast), 5: Gravity Retraction
  425. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Power Flash
  426. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  427. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  428. LightningBlock Effect: Responsive Lightning Block
  429. Drag Effect: Intensity Sparking Drag
  430. Melt Effect: Intensity Melt
  431. Stab Effect: Normal Stab
  432. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  433. Clash Effect: Real Clash V3
  434. Battery Level: % Blade (Green to Red)
  435. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  436. */
  437. 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TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  438. ;
  439. /*
  440. add to preset as StylePtr<DarkSaber>()
  441. */
  442.  
  443. /*--------------------------------- Hyperspace---------------------------------*/
  444. using Hyperspace =
  445. /* copyright Fett263 Hyperspace (Primary Blade) OS6 Style
  446. https://fett263.com/fett263-proffieOS6-style-library.html#Hyperspace
  447. OS6.7 v4.021
  448. This Style Contains 6912 Unique Combinations
  449. Base Style: Hyperspace
  450.  
  451. Base Color: Rgb<0,0,255> (0)
  452.  
  453. --Effects Included--
  454. Preon Effect Options: Default (0): Disable, 1: Seismic Charge (PreOn Color)
  455. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  456. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  457. Retraction Effect Options: Default (0): Multi-Point In, 1: Gravity Retraction, 2: Cycle Down, 3: Center Out (Blade Angle Position), 4: Center In + Fade, 5: Split Retraction + Fade
  458. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Unstable Cool Down Center In
  459. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  460. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  461. LightningBlock Effect: Responsive Lightning Block
  462. Drag Effect: Intensity Sparking Drag
  463. Melt Effect: Intensity Melt
  464. Stab Effect: Normal Stab
  465. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  466. Clash Effect: Real Clash V3
  467. Swing Effect: Interactive Ice Blade (Force Effect)
  468. Battery Level: % Blade (Green to Red)
  469. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  470. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  471. */
  472. 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moothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  473. ;
  474. /*
  475. add to preset as StylePtr<Hyperspace>()
  476. */
  477.  
  478. /*--------------------------------- GhostBusters---------------------------------*/
  479. using GhostBusters =
  480. /* copyright Fett263 Ghostbusters (Primary Blade) OS6 Style
  481. https://fett263.com/fett263-proffieOS6-style-library.html#Ghostbusters
  482. OS6.7 v4.021
  483. This Style Contains 17280 Unique Combinations
  484. Base Style: Ghostbusters Particle Beam (Original)
  485.  
  486. Base Color: Rgb<255,14,0> (0)
  487.  
  488. --Effects Included--
  489. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Erratic (PreOn Color), 3: Sparking (PreOn Color), 4: Power Absorb (PreOn Color)
  490. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast), 3: Glitch On, 4: Lightning Strike, 5: Dual Mode Wipe (Up = Fast)
  491. PowerUp Effect Options: Default (0): Disable, 1: Power Surge (Unstable V2), 2: Power Flash, 3: Power Surge (Stable)
  492. Retraction Effect Options: Default (0): Run Up, 1: Gravity Retraction, 2: Cycle Down, 3: Center Out (Blade Angle Position), 4: Center In + Fade, 5: Split Retraction + Fade
  493. CoolDown Effect Options: Default (0): Disable, 1: Unstable Cool Down Reverse, 2: Unstable Cool Down Forward, 3: Power Burst Forward, 4: Power Burst Reverse, 5: Unstable Cool Down Center In
  494. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Emitter Cool Off (Emitter Size), 3: Battery Glow (Emitter Size)
  495. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Power Burst
  496. LightningBlock Effect: Responsive Lightning Block
  497. Drag Effect: Intensity Sparking Drag
  498. Melt Effect: Intensity Melt
  499. Stab Effect: Normal Stab
  500. Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Ripple, Responsive Blast Wave (Random), Responsive Blast Fade (Random), Responsive Blast Fade (Sound Based)
  501. Clash Effect: Real Clash V3
  502. Battery Level: % Blade (Green to Red)
  503. Battery Monitor: Passive Battery Monitor (Boot &amp; Change Preset)
  504. */
  505. 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lay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>
  506. ;
  507. /*
  508. add to preset as StylePtr<GhostBusters>()
  509. */
  510.  
  511. #endif
  512.  
  513.  
  514.  
  515. /* Generated with Fett263 Config Helper v2.0 */
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