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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [Audio-OMX]
  5.  
  6. Version = 1
  7. OUTPUT_PORT = "1"
  8. txHiresEnable = True
  9. # Frequency which is used if rom doesn't want to change it
  10. DEFAULT_FREQUENCY = 33600
  11. # Swaps left and right channels
  12. SWAP_CHANNELS = False
  13. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  14. DEFAULT_MODE = 0
  15.  
  16.  
  17. [Audio-SDL]
  18.  
  19. # Mupen64Plus SDL Audio Plugin config parameter version number
  20. Version = 1
  21. # Frequency which is used if rom doesn't want to change it
  22. DEFAULT_FREQUENCY = 33600
  23. # Swaps left and right channels
  24. SWAP_CHANNELS = False
  25. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  26. PRIMARY_BUFFER_SIZE = 16384
  27. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  28. PRIMARY_BUFFER_TARGET = 2048
  29. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  30. SECONDARY_BUFFER_SIZE = 1024
  31. # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
  32. RESAMPLE = "speex-fixed-4"
  33. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  34. VOLUME_CONTROL_TYPE = 1
  35. # Percentage change each time the volume is increased or decreased
  36. VOLUME_ADJUST = 5
  37. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  38. VOLUME_DEFAULT = 80
  39. # Synchronize Video/Audio
  40. AUDIO_SYNC = False
  41.  
  42.  
  43. [Core]
  44.  
  45. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  46. Version = 1.010000
  47. # Draw on-screen display if True, otherwise don't draw OSD
  48. OnScreenDisplay = False
  49. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  50. R4300Emulator = 2
  51. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  52. NoCompiledJump = False
  53. # Disable 4MB expansion RAM pack. May be necessary for some games
  54. DisableExtraMem = False
  55. # Increment the save state slot after each save operation
  56. AutoStateSlotIncrement = False
  57. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  58. EnableDebugger = False
  59. # Save state slot (0-9) to use when saving/loading the emulator state
  60. CurrentStateSlot = 0
  61. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
  62. ScreenshotPath = "/home/pi/RetroPie/roms/n64"
  63. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
  64. SaveStatePath = "/home/pi/RetroPie/roms/n64"
  65. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
  66. SaveSRAMPath = "/home/pi/RetroPie/roms/n64"
  67. # Path to a directory to search when looking for shared data files
  68. SharedDataPath = "/opt/retropie/configs/n64"
  69. # Delay interrupt after DMA SI read/write
  70. DelaySI = True
  71. # Force number of cycles per emulated instruction
  72. CountPerOp = 0
  73. # Use alternate VI timing (-1=Game default, 0=Don't use alternate timing, 1=Use alternate timing)
  74. ViTiming = -1
  75. # Modify the default count per scanline(-1 or 0=Game default)
  76. CountPerScanline = -1
  77. # Disable speculative precompilation in new dynarec
  78. DisableSpecRecomp = True
  79.  
  80.  
  81. [CoreEvents]
  82.  
  83. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  84. Version = 1
  85. # SDL keysym for stopping the emulator
  86. Kbd Mapping Stop = 27
  87. # SDL keysym for switching between fullscreen/windowed modes
  88. Kbd Mapping Fullscreen = 0
  89. # SDL keysym for saving the emulator state
  90. Kbd Mapping Save State = 286
  91. # SDL keysym for loading the emulator state
  92. Kbd Mapping Load State = 288
  93. # SDL keysym for advancing the save state slot
  94. Kbd Mapping Increment Slot = 0
  95. # SDL keysym for resetting the emulator
  96. Kbd Mapping Reset = 290
  97. # SDL keysym for slowing down the emulator
  98. Kbd Mapping Speed Down = 291
  99. # SDL keysym for speeding up the emulator
  100. Kbd Mapping Speed Up = 292
  101. # SDL keysym for taking a screenshot
  102. Kbd Mapping Screenshot = 293
  103. # SDL keysym for pausing the emulator
  104. Kbd Mapping Pause = 112
  105. # SDL keysym for muting/unmuting the sound
  106. Kbd Mapping Mute = 109
  107. # SDL keysym for increasing the volume
  108. Kbd Mapping Increase Volume = 93
  109. # SDL keysym for decreasing the volume
  110. Kbd Mapping Decrease Volume = 91
  111. # SDL keysym for temporarily going really fast
  112. Kbd Mapping Fast Forward = 102
  113. # SDL keysym for advancing by one frame when paused
  114. Kbd Mapping Frame Advance = 47
  115. # SDL keysym for pressing the game shark button
  116. Kbd Mapping Gameshark = 103
  117. # Joystick event string for stopping the emulator
  118. Joy Mapping Stop = "J0B1/B3"
  119. # Joystick event string for switching between fullscreen/windowed modes
  120. Joy Mapping Fullscreen = ""
  121. # Joystick event string for saving the emulator state
  122. Joy Mapping Save State = "J0B1/B11"
  123. # Joystick event string for loading the emulator state
  124. Joy Mapping Load State = "J0B1/B10"
  125. # Joystick event string for advancing the save state slot
  126. Joy Mapping Increment Slot = ""
  127. # Joystick event string for taking a screenshot
  128. Joy Mapping Screenshot = ""
  129. # Joystick event string for pausing the emulator
  130. Joy Mapping Pause = ""
  131. # Joystick event string for muting/unmuting the sound
  132. Joy Mapping Mute = ""
  133. # Joystick event string for increasing the volume
  134. Joy Mapping Increase Volume = ""
  135. # Joystick event string for decreasing the volume
  136. Joy Mapping Decrease Volume = ""
  137. # Joystick event string for fast-forward
  138. Joy Mapping Fast Forward = ""
  139. # Joystick event string for pressing the game shark button
  140. Joy Mapping Gameshark = ""
  141.  
  142.  
  143. [Input-SDL-Control1]
  144.  
  145. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  146. version = 2
  147. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  148. mode = 2
  149. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  150. device = 0
  151. # SDL joystick name (or Keyboard)
  152. name = "PLAYSTATION(R)3 Controller"
  153. # Specifies whether this controller is 'plugged in' to the simulated N64
  154. plugged = True
  155. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  156. plugin = 2
  157. # If True, then mouse buttons may be used with this controller
  158. mouse = False
  159. # Scaling factor for mouse movements. For X, Y axes.
  160. MouseSensitivity = "2.00,2.00"
  161. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  162. AnalogDeadzone = "4096,4096"
  163. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  164. AnalogPeak = "32768,32768"
  165. # Digital button configuration mappings
  166. DPad R = "button(5)"
  167. DPad L = "button(7)"
  168. DPad D = "button(6)"
  169. DPad U = "button(4)"
  170. Start = "button(3)"
  171. Z Trig = "button(8)"
  172. B Button = "button(15)"
  173. A Button = "button(14)"
  174. C Button R = "axis(2+)"
  175. C Button L = "axis(2-)"
  176. C Button D = "button(13) axis(3+)"
  177. C Button U = "button(12) axis(3-)"
  178. R Trig = "button(11)"
  179. L Trig = "button(10)"
  180. Mempak switch = "button(1)"
  181. Rumblepak switch = "button(2)"
  182. # Analog axis configuration mappings
  183. X Axis = "axis(0-,0+)"
  184. Y Axis = "axis(1-,1+)"
  185.  
  186.  
  187. [Input-SDL-Control2]
  188.  
  189. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  190. version = 2
  191. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  192. mode = 2
  193. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  194. device = -1
  195. # SDL joystick name (or Keyboard)
  196. name = ""
  197. # Specifies whether this controller is 'plugged in' to the simulated N64
  198. plugged = False
  199. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  200. plugin = 1
  201. # If True, then mouse buttons may be used with this controller
  202. mouse = False
  203. # Scaling factor for mouse movements. For X, Y axes.
  204. MouseSensitivity = "2.00,2.00"
  205. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  206. AnalogDeadzone = "4096,4096"
  207. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  208. AnalogPeak = "32768,32768"
  209. # Digital button configuration mappings
  210. DPad R = ""
  211. DPad L = ""
  212. DPad D = ""
  213. DPad U = ""
  214. Start = ""
  215. Z Trig = ""
  216. B Button = ""
  217. A Button = ""
  218. C Button R = ""
  219. C Button L = ""
  220. C Button D = ""
  221. C Button U = ""
  222. R Trig = ""
  223. L Trig = ""
  224. Mempak switch = ""
  225. Rumblepak switch = ""
  226. # Analog axis configuration mappings
  227. X Axis = ""
  228. Y Axis = ""
  229.  
  230.  
  231. [Input-SDL-Control3]
  232.  
  233. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  234. version = 2
  235. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  236. mode = 2
  237. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  238. device = -1
  239. # SDL joystick name (or Keyboard)
  240. name = ""
  241. # Specifies whether this controller is 'plugged in' to the simulated N64
  242. plugged = False
  243. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  244. plugin = 1
  245. # If True, then mouse buttons may be used with this controller
  246. mouse = False
  247. # Scaling factor for mouse movements. For X, Y axes.
  248. MouseSensitivity = "2.00,2.00"
  249. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  250. AnalogDeadzone = "4096,4096"
  251. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  252. AnalogPeak = "32768,32768"
  253. # Digital button configuration mappings
  254. DPad R = ""
  255. DPad L = ""
  256. DPad D = ""
  257. DPad U = ""
  258. Start = ""
  259. Z Trig = ""
  260. B Button = ""
  261. A Button = ""
  262. C Button R = ""
  263. C Button L = ""
  264. C Button D = ""
  265. C Button U = ""
  266. R Trig = ""
  267. L Trig = ""
  268. Mempak switch = ""
  269. Rumblepak switch = ""
  270. # Analog axis configuration mappings
  271. X Axis = ""
  272. Y Axis = ""
  273.  
  274.  
  275. [Input-SDL-Control4]
  276.  
  277. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  278. version = 2
  279. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  280. mode = 2
  281. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  282. device = -1
  283. # SDL joystick name (or Keyboard)
  284. name = ""
  285. # Specifies whether this controller is 'plugged in' to the simulated N64
  286. plugged = False
  287. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  288. plugin = 1
  289. # If True, then mouse buttons may be used with this controller
  290. mouse = False
  291. # Scaling factor for mouse movements. For X, Y axes.
  292. MouseSensitivity = "2.00,2.00"
  293. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  294. AnalogDeadzone = "4096,4096"
  295. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  296. AnalogPeak = "32768,32768"
  297. # Digital button configuration mappings
  298. DPad R = ""
  299. DPad L = ""
  300. DPad D = ""
  301. DPad U = ""
  302. Start = ""
  303. Z Trig = ""
  304. B Button = ""
  305. A Button = ""
  306. C Button R = ""
  307. C Button L = ""
  308. C Button D = ""
  309. C Button U = ""
  310. R Trig = ""
  311. L Trig = ""
  312. Mempak switch = ""
  313. Rumblepak switch = ""
  314. # Analog axis configuration mappings
  315. X Axis = ""
  316. Y Axis = ""
  317.  
  318.  
  319. [UI-Console]
  320.  
  321. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  322. Version = 1
  323. # Directory in which to search for plugins
  324. PluginDir = "./"
  325. # Filename of video plugin
  326. VideoPlugin = "mupen64plus-video-GLideN64.so"
  327. # Filename of audio plugin
  328. AudioPlugin = "mupen64plus-audio-omx.so"
  329. # Filename of input plugin
  330. InputPlugin = "mupen64plus-input-sdl.so"
  331. # Filename of RSP plugin
  332. RspPlugin = "mupen64plus-rsp-hle.so"
  333.  
  334.  
  335. [Video-General]
  336.  
  337. Fullscreen = False
  338. ScreenWidth = 640
  339. ScreenHeight = 480
  340. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  341. VerticalSync = False
  342. # If true, use correct aspect ratio, if false, stretch to fullscreen
  343. AspectRatio = True
  344.  
  345.  
  346. [Video-GLideN64]
  347.  
  348. configVersion = 17
  349. bilinearMode = 1
  350. CacheSize = 50
  351. EnableFBEmulation = True
  352. UseNativeResolutionFactor = 1
  353. EnableLegacyBlending = True
  354. ShowFPS = True
  355. fontSize = 14
  356. fontColor = "1F1F1F"
  357. # Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)
  358. CropMode = 0
  359. # Crop width pixels from left and right of resulted image (in native resolution)
  360. CropWidth = 0
  361. # Crop height pixels from top and bottom of resulted image (in native resolution)
  362. CropHeight = 0
  363. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  364. MultiSampling = 0
  365. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  366. AspectRatio = 1
  367. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  368. BufferSwapMode = 0
  369. # Max level of Anisotropic Filtering, 0 for off
  370. MaxAnisotropy = False
  371. # Enable color noise emulation.
  372. EnableNoise = True
  373. # Enable LOD emulation.
  374. EnableLOD = True
  375. # Enable hardware per-pixel lighting.
  376. EnableHWLighting = False
  377. # Use persistent storage for compiled shaders.
  378. EnableShadersStorage = True
  379. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  380. CorrectTexrectCoords = 0
  381. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
  382. EnableNativeResTexrects = False
  383. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  384. EnableFragmentDepthWrite = True
  385. # Use GLideN64 per-game settings.
  386. EnableCustomSettings = True
  387. # Copy auxiliary buffers to RDRAM
  388. EnableCopyAuxiliaryToRDRAM = False
  389. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  390. EnableN64DepthCompare = False
  391. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  392. DisableFBInfo = True
  393. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  394. FBInfoReadColorChunk = False
  395. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  396. FBInfoReadDepthChunk = True
  397. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
  398. EnableCopyColorToRDRAM = 2
  399. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  400. EnableCopyDepthToRDRAM = 2
  401. # Enable color buffer copy from RDRAM.
  402. EnableCopyColorFromRDRAM = False
  403. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  404. txFilterMode = 0
  405. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  406. txEnhancementMode = 0
  407. # Deposterize texture before enhancement.
  408. txDeposterize = False
  409. # Don't filter background textures.
  410. txFilterIgnoreBG = False
  411. # Size of filtered textures cache in megabytes.
  412. txCacheSize = 100
  413. # Use high-resolution texture packs if available.
  414. txHiresEnable = True
  415. # Allow to use alpha channel of high-res texture fully.
  416. txHiresFullAlphaChannel = False
  417. # Use alternative method of paletted textures CRC calculation.
  418. txHresAltCRC = False
  419. # Enable dump of loaded N64 textures.
  420. txDump = False
  421. # Zip textures cache.
  422. txCacheCompression = True
  423. # Force use 16bit texture formats for HD textures.
  424. txForce16bpp = False
  425. # Save texture cache to hard disk.
  426. txSaveCache = True
  427. # Path to folder with hi-res texture packs.
  428. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  429. # File name of True Type Font for text messages.
  430. fontName = "FreeSans.ttf"
  431. # Enable bloom filter
  432. EnableBloom = False
  433. # Brightness threshold level for bloom. Values [2, 6]
  434. bloomThresholdLevel = 4
  435. # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
  436. bloomBlendMode = 0
  437. # Blur radius. Values [2, 10]
  438. blurAmount = 10
  439. # Blur strength. Values [10, 100]
  440. blurStrength = 20
  441. # Force gamma correction.
  442. ForceGammaCorrection = False
  443. # Gamma correction level.
  444. GammaCorrectionLevel = 2
  445. # Show VI/S counter.
  446. ShowVIS = False
  447. # Show percent counter.
  448. ShowPercent = False
  449. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  450. CountersPos = 8
  451.  
  452.  
  453. [Video-Rice]
  454.  
  455. LoadHiResTextures = True
  456. # Frame Buffer Emulation (0=ROM default, 1=disable)
  457. FrameBufferSetting = 0
  458. # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
  459. FrameBufferWriteBackControl = 1
  460. # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
  461. RenderToTexture = 0
  462. # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
  463. ScreenUpdateSetting = 7
  464. # Force to use normal alpha blender
  465. NormalAlphaBlender = False
  466. # Use a faster algorithm to speed up texture loading and CRC computation
  467. FastTextureLoading = False
  468. # Use different texture coordinate clamping code
  469. AccurateTextureMapping = True
  470. # Force emulated frame buffers to be in N64 native resolution
  471. InN64Resolution = False
  472. # Try to reduce Video RAM usage (should never be used)
  473. SaveVRAM = False
  474. # Enable this option to have better render-to-texture quality
  475. DoubleSizeForSmallTxtrBuf = False
  476. # Force to use normal color combiner
  477. DefaultCombinerDisable = False
  478. # Enable game-specific settings from INI file
  479. EnableHacks = True
  480. # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
  481. WinFrameMode = False
  482. # N64 Texture Memory Full Emulation (may fix some games, may break others)
  483. FullTMEMEmulation = False
  484. # Enable vertex clipper for fog operations
  485. OpenGLVertexClipper = False
  486. # Enable/Disable SSE optimizations for capable CPUs
  487. EnableSSE = True
  488. # Use GPU vertex shader
  489. EnableVertexShader = False
  490. # If this option is enabled, the plugin will skip every other frame
  491. SkipFrame = False
  492. # If enabled, texture enhancement will be done only for TxtRect ucode
  493. TexRectOnly = False
  494. # If enabled, texture enhancement will be done only for textures width+height<=128
  495. SmallTextureOnly = False
  496. # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
  497. LoadHiResCRCOnly = True
  498. # Enable texture dumping
  499. DumpTexturesToFiles = False
  500. # Display On-screen FPS
  501. ShowFPS = True
  502. # Widescreen hack
  503. WideScreenHack = False
  504. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
  505. Mipmapping = 2
  506. # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
  507. FogMethod = 1
  508. # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
  509. ForceTextureFilter = 2
  510. # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
  511. TextureEnhancement = 6
  512. # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
  513. TextureEnhancementControl = 0
  514. # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
  515. TextureQuality = 0
  516. # Z-buffer depth (only 16 or 32)
  517. OpenGLDepthBufferSetting = 16
  518. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  519. MultiSampling = 0
  520. # Color bit depth for rendering window (0=32 bits, 1=16 bits)
  521. ColorQuality = 0
  522. # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
  523. OpenGLRenderSetting = 0
  524. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
  525. AnisotropicFiltering = 0
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