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- <p><strong>Multiattack.</strong> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. <br><strong>Bite.</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10 + 6) piercing damage. <br><strong>Claw.</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d6 + 6) slashing damage. <br><strong>Tail.</strong> <em>Melee Weapon Attack:</em> +11 to hit, reach 15 ft., one target. <em>Hit:</em> 15 (2d8 + 6) bludgeoning damage. <br><strong>Frightful Presence.</strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become <a class="tooltip-hover condition-tooltip" href="/compendium/rules/basic-rules/appendices#Frightened" data-tooltip-href="//www.dndbeyond.com/conditions/5-tooltip?disable-webm=1&disable-webm=1">frightened</a> for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. <br><strong>Breath Weapons (Recharge 5–6).</strong> The dragon uses one of the following breath weapons. <br><strong>Fire Breath.</strong> The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. <br><strong>Sleep Breath.</strong> The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall <a class="tooltip-hover condition-tooltip" href="/compendium/rules/basic-rules/appendices#Unconcious" data-tooltip-href="//www.dndbeyond.com/conditions/15-tooltip?disable-webm=1&disable-webm=1">unconscious</a> for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.</p>
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