Advertisement
Guest User

Untitled

a guest
Nov 18th, 2022
25
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.15 KB | Source Code | 0 0
  1. [Playlist]: Written to playlist file: /storage/emulated/0/RetroArch/playlists/Nintendo - Super Nintendo Entertainment System.lpl
  2. [Environ]: SET_SUBSYSTEM_INFO.
  3. [CORE]: Using content: /storage/emulated/0/RetroArch/roms/Super Nintendo Entertainment System/Aladdin (Spain).zip#Aladdin (Spain).sfc.
  4. [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  5. [Core]: Unloading core..
  6. [Core]: Unloading core symbols..
  7. Threaded video stats: Frames pushed: 12524, Frames dropped: 0.
  8. RetroArch 1.9.12 (Git 4b16b4f)
  9. === Build =======================================
  10. Funcionalidades: NEON VFPv3 VFPv4
  11. [INFO] Built: Nov 3 2021
  12. [INFO] Version: 1.9.12
  13. [INFO] Git: 4b16b4f
  14. [INFO] =================================================
  15. jni_thread_destruct()
  16. [Input]: Found input driver: "android".
  17. [Core]: Loading dynamic libretro core from: "/data/user/0/com.retroarch.aarch64/cores/bsnes_mercury_balanced_libretro_android.so"
  18. [Overrides]: No core-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes-mercury/bsnes-mercury.cfg".
  19. [Overrides]: No content-dir-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes-mercury/Super Nintendo Entertainment System.cfg".
  20. [Overrides]: No game-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes-mercury/Aladdin (Spain).cfg".
  21. [Environ]: SET_VARIABLES.
  22. [Environ]: GET_LOG_INTERFACE.
  23. [Environ]: SET_CONTROLLER_INFO.
  24. [Remaps]: Remap directory: "/storage/emulated/0/RetroArch/config/remaps".
  25. [Overrides]: Redirigiendo archivo de guardado a "/storage/emulated/0/RetroArch/saves/Aladdin (Spain).srm".
  26. [Overrides]: Redirigiendo guardado rápido a "/storage/emulated/0/RetroArch/states/Aladdin (Spain).state".
  27. [CONTENT LOAD]: Cargando contenido: /storage/emulated/0/RetroArch/roms/Super Nintendo Entertainment System/Aladdin (Spain).zip#Aladdin (Spain).sfc
  28. No se encontró un parche válido.
  29. [CONTENT LOAD]: CRC32: 0x90ee8c61
  30. [Environ]: SET_INPUT_DESCRIPTORS:
  31. [Environ]: SET_MEMORY_MAPS.
  32. ndx flags ptr offset start select disconn len addrspace
  33. 001 M1A1bC 0x0 00000000 00802188 00C0FFE8 00000000 01000000
  34. 002 M1A1bC 0x0 00000000 00002188 00C0FFE8 00000000 01000000
  35. 003 M1A1bC 0x0 00000000 00802100 00C0FFC0 00000000 01000000
  36. 004 M1A1bC 0x0 00000000 00002100 00C0FFC0 00000000 01000000
  37. 005 M1A1bc 0xbfb411b8 00000000 007E0000 00FE0000 00000000 00020000
  38. 006 M1A1bc 0xbfb411b8 00000000 00800000 00C0E000 00000000 00002000
  39. 007 M1A1bc 0xbfb411b8 00000000 00000000 00C0E000 00000000 00002000
  40. 008 M1A1bC 0x0 00000000 00804300 00C0FF80 00000000 01000000
  41. 009 M1A1bC 0x0 00000000 00004300 00C0FF80 00000000 01000000
  42. 010 M1A1bC 0x0 00000000 00804200 00C0FFE0 00000000 01000000
  43. 011 M1A1bC 0x0 00000000 00004200 00C0FFE0 00000000 01000000
  44. 012 M1A1bC 0x0 00000000 00804016 00C0FFFE 00000000 01000000
  45. 013 M1A1bC 0x0 00000000 00004016 00C0FFFE 00000000 01000000
  46. 014 M1A1bC 0xc683eff0 00000000 00808000 00808000 00008000 00140000
  47. 015 M1A1bC 0xc683eff0 00000000 00008000 00808000 00008000 00140000
  48. 016 M1A1bC 0x0 00000000 00000000 00000000 00000000 01000000
  49. [RCHEEVOS]: Attempting to login (with password)
  50. [SRAM]: Omitiendo carga de SRAM.
  51. Versión de la API libretro: 1
  52. [INFO] API usada en la compilación: 1
  53. [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  54. [Audio]: Set audio input rate to: 32040.50 Hz.
  55. [Video]: Timings deviate too much. Will not adjust. (Display = 60.00 Hz, Game = 50.01 Hz)
  56. [Video]: Video @ 1065x672
  57. [Video]: Starting threaded video driver ...
  58. Android EGL: GLES version = 2.
  59. [EGL] Falling back to eglGetDisplay
  60. [EGL]: EGL version: 1.4
  61. [GL]: Found GL context: egl_android
  62. [GL]: Detecting screen resolution 0x0.
  63. [EGL]: Current context: 0xf44bd1e0.
  64. [GL]: Vendor: ARM, Renderer: Mali-G31.
  65. [GL]: Version: OpenGL ES 3.2 v1.r32p1-01bet0.41b18dcf185382f01efb2f3854f9997f.
  66. [GL]: Using resolution 1920x1080
  67. [GL]: Default shader backend found: glsl.
  68. [Shader driver]: Using GLSL shader backend.
  69. [GL]: Stock GLSL shaders will be used.
  70. [GLSL]: Found GLSL vertex shader.
  71. [GLSL]: Found GLSL fragment shader.
  72. [GLSL]: Linking GLSL program.
  73. [GLSL]: Found GLSL vertex shader.
  74. [GLSL]: Found GLSL fragment shader.
  75. [GLSL]: Linking GLSL program.
  76. [GLSL]: Found GLSL vertex shader.
  77. [GLSL]: Found GLSL fragment shader.
  78. [GLSL]: Linking GLSL program.
  79. Setting up menu pipeline shaders for XMB ...
  80. [GLSL]: Compiling ribbon shader..
  81. [GLSL]: Found GLSL vertex shader.
  82. [GLSL]: Found GLSL fragment shader.
  83. [GLSL]: Linking GLSL program.
  84. [GLSL]: Compiling simple ribbon shader..
  85. [GLSL]: Found GLSL vertex shader.
  86. [GLSL]: Found GLSL fragment shader.
  87. [GLSL]: Linking GLSL program.
  88. [GLSL]: Compiling snow shader..
  89. [GLSL]: Found GLSL vertex shader.
  90. [GLSL]: Found GLSL fragment shader.
  91. [GLSL]: Linking GLSL program.
  92. [GLSL]: Compiling modern snow shader..
  93. [GLSL]: Found GLSL vertex shader.
  94. [GLSL]: Found GLSL fragment shader.
  95. [GLSL]: Linking GLSL program.
  96. [GLSL]: Compiling bokeh shader..
  97. [GLSL]: Found GLSL vertex shader.
  98. [GLSL]: Found GLSL fragment shader.
  99. [GLSL]: Linking GLSL program.
  100. [GLSL]: Compiling snowflake shader..
  101. [GLSL]: Found GLSL vertex shader.
  102. [GLSL]: Found GLSL fragment shader.
  103. [GLSL]: Linking GLSL program.
  104. [GL]: Using 4 textures.
  105. [GL]: Loaded 1 program(s).
  106. [Joypad]: Found joypad driver: "android".
  107. [Font]: Using font rendering backend: stb-unicode.
  108. [Video]: Found display server: android
  109. [OpenSL]: Requested audio latency: 128 ms.
  110. [OpenSL]: Setting audio latency: Block size = 7680, Blocks = 3, Total = 23040 ...
  111. [Display]: Found display driver: "gl".
  112. [Font]: Using font rendering backend: stb-unicode.
  113. [Font]: Using font rendering backend: stb-unicode.
  114. [Font]: Using font rendering backend: stb-unicode.
  115. [Environ]: SET_SUBSYSTEM_INFO.
  116. [Font]: Using font rendering backend: stb-unicode.
  117. [Font]: Using font rendering backend: stb-unicode.
  118. [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl].
  119. [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl].
  120. [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl].
  121. [Playlist]: Cargando favoritos: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl].
  122. [Playlist]: Written to playlist file: /storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl
  123. [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  124. jni_thread_destruct()
  125. [CORE]: No hay contenido, iniciando núcleo vacío.
  126. [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  127. [RCHEEVOS]: Asked the load tasks to terminate
  128. [Core]: Unloading game..
  129. [Core]: Unloading core..
  130. [Core]: Unloading core symbols..
  131. [Core Options]: Saved core options file to "/storage/emulated/0/RetroArch/config/bsnes-mercury/bsnes-mercury.opt"
  132. Threaded video stats: Frames pushed: 927, Frames dropped: 0.
  133. RetroArch 1.9.12 (Git 4b16b4f)
  134. === Build =======================================
  135. Funcionalidades: NEON VFPv3 VFPv4
  136. [INFO] Built: Nov 3 2021
  137. [INFO] Version: 1.9.12
  138. [INFO] Git: 4b16b4f
  139. [INFO] =================================================
  140. [Input]: Found input driver: "android".
  141. [Environ]: SET_PIXEL_FORMAT: RGB565.
  142. Versión de la API libretro: 1
  143. [INFO] API usada en la compilación: 1
  144. [Audio]: Set audio input rate to: 48000.00 Hz.
  145. [Video]: Video @ 960x720
  146. [Video]: Starting threaded video driver ...
  147. Android EGL: GLES version = 2.
  148. [EGL] Falling back to eglGetDisplay
  149. [EGL]: EGL version: 1.4
  150. [GL]: Found GL context: egl_android
  151. [GL]: Detecting screen resolution 0x0.
  152. [EGL]: Current context: 0xf44ae230.
  153. [GL]: Vendor: ARM, Renderer: Mali-G31.
  154. [GL]: Version: OpenGL ES 3.2 v1.r32p1-01bet0.41b18dcf185382f01efb2f3854f9997f.
  155. [GL]: Using resolution 1920x1080
  156. [GL]: Default shader backend found: glsl.
  157. [Shader driver]: Using GLSL shader backend.
  158. [GL]: Stock GLSL shaders will be used.
  159. [GLSL]: Found GLSL vertex shader.
  160. [GLSL]: Found GLSL fragment shader.
  161. [GLSL]: Linking GLSL program.
  162. [GLSL]: Found GLSL vertex shader.
  163. [GLSL]: Found GLSL fragment shader.
  164. [GLSL]: Linking GLSL program.
  165. [GLSL]: Found GLSL vertex shader.
  166. [GLSL]: Found GLSL fragment shader.
  167. [GLSL]: Linking GLSL program.
  168. Setting up menu pipeline shaders for XMB ...
  169. [GLSL]: Compiling ribbon shader..
  170. [GLSL]: Found GLSL vertex shader.
  171. [GLSL]: Found GLSL fragment shader.
  172. [GLSL]: Linking GLSL program.
  173. [GLSL]: Compiling simple ribbon shader..
  174. [GLSL]: Found GLSL vertex shader.
  175. [GLSL]: Found GLSL fragment shader.
  176. [GLSL]: Linking GLSL program.
  177. [GLSL]: Compiling snow shader..
  178. [GLSL]: Found GLSL vertex shader.
  179. [GLSL]: Found GLSL fragment shader.
  180. [GLSL]: Linking GLSL program.
  181. [GLSL]: Compiling modern snow shader..
  182. [GLSL]: Found GLSL vertex shader.
  183. [GLSL]: Found GLSL fragment shader.
  184. [GLSL]: Linking GLSL program.
  185. [GLSL]: Compiling bokeh shader..
  186. [GLSL]: Found GLSL vertex shader.
  187. [GLSL]: Found GLSL fragment shader.
  188. [GLSL]: Linking GLSL program.
  189. [GLSL]: Compiling snowflake shader..
  190. [GLSL]: Found GLSL vertex shader.
  191. [GLSL]: Found GLSL fragment shader.
  192. [GLSL]: Linking GLSL program.
  193. [GL]: Using 4 textures.
  194. [GL]: Loaded 1 program(s).
  195. [Joypad]: Found joypad driver: "android".
  196. [Font]: Using font rendering backend: stb-unicode.
  197. [Video]: Found display server: android
  198. [OpenSL]: Requested audio latency: 128 ms.
  199. [OpenSL]: Setting audio latency: Block size = 7680, Blocks = 3, Total = 23040 ...
  200. [Display]: Found display driver: "gl".
  201. [Font]: Using font rendering backend: stb-unicode.
  202. [Font]: Using font rendering backend: stb-unicode.
  203. [Font]: Using font rendering backend: stb-unicode.
  204. [Environ]: SET_SUBSYSTEM_INFO.
  205. [Font]: Using font rendering backend: stb-unicode.
  206. [Font]: Using font rendering backend: stb-unicode.
  207. [SRAM]: No se guardará la SRAM.
  208. [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl].
  209. [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl].
  210. [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl].
  211. [Playlist]: Cargando favoritos: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl].
  212.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement