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- [Playlist]: Written to playlist file: /storage/emulated/0/RetroArch/playlists/Nintendo - Super Nintendo Entertainment System.lpl
- [Environ]: SET_SUBSYSTEM_INFO.
- [CORE]: Using content: /storage/emulated/0/RetroArch/roms/Super Nintendo Entertainment System/Aladdin (Spain).zip#Aladdin (Spain).sfc.
- [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [Core]: Unloading core..
- [Core]: Unloading core symbols..
- Threaded video stats: Frames pushed: 12524, Frames dropped: 0.
- RetroArch 1.9.12 (Git 4b16b4f)
- === Build =======================================
- Funcionalidades: NEON VFPv3 VFPv4
- [INFO] Built: Nov 3 2021
- [INFO] Version: 1.9.12
- [INFO] Git: 4b16b4f
- [INFO] =================================================
- jni_thread_destruct()
- [Input]: Found input driver: "android".
- [Core]: Loading dynamic libretro core from: "/data/user/0/com.retroarch.aarch64/cores/bsnes_mercury_balanced_libretro_android.so"
- [Overrides]: No core-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes-mercury/bsnes-mercury.cfg".
- [Overrides]: No content-dir-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes-mercury/Super Nintendo Entertainment System.cfg".
- [Overrides]: No game-specific overrides found at "/storage/emulated/0/RetroArch/config/bsnes-mercury/Aladdin (Spain).cfg".
- [Environ]: SET_VARIABLES.
- [Environ]: GET_LOG_INTERFACE.
- [Environ]: SET_CONTROLLER_INFO.
- [Remaps]: Remap directory: "/storage/emulated/0/RetroArch/config/remaps".
- [Overrides]: Redirigiendo archivo de guardado a "/storage/emulated/0/RetroArch/saves/Aladdin (Spain).srm".
- [Overrides]: Redirigiendo guardado rápido a "/storage/emulated/0/RetroArch/states/Aladdin (Spain).state".
- [CONTENT LOAD]: Cargando contenido: /storage/emulated/0/RetroArch/roms/Super Nintendo Entertainment System/Aladdin (Spain).zip#Aladdin (Spain).sfc
- No se encontró un parche válido.
- [CONTENT LOAD]: CRC32: 0x90ee8c61
- [Environ]: SET_INPUT_DESCRIPTORS:
- [Environ]: SET_MEMORY_MAPS.
- ndx flags ptr offset start select disconn len addrspace
- 001 M1A1bC 0x0 00000000 00802188 00C0FFE8 00000000 01000000
- 002 M1A1bC 0x0 00000000 00002188 00C0FFE8 00000000 01000000
- 003 M1A1bC 0x0 00000000 00802100 00C0FFC0 00000000 01000000
- 004 M1A1bC 0x0 00000000 00002100 00C0FFC0 00000000 01000000
- 005 M1A1bc 0xbfb411b8 00000000 007E0000 00FE0000 00000000 00020000
- 006 M1A1bc 0xbfb411b8 00000000 00800000 00C0E000 00000000 00002000
- 007 M1A1bc 0xbfb411b8 00000000 00000000 00C0E000 00000000 00002000
- 008 M1A1bC 0x0 00000000 00804300 00C0FF80 00000000 01000000
- 009 M1A1bC 0x0 00000000 00004300 00C0FF80 00000000 01000000
- 010 M1A1bC 0x0 00000000 00804200 00C0FFE0 00000000 01000000
- 011 M1A1bC 0x0 00000000 00004200 00C0FFE0 00000000 01000000
- 012 M1A1bC 0x0 00000000 00804016 00C0FFFE 00000000 01000000
- 013 M1A1bC 0x0 00000000 00004016 00C0FFFE 00000000 01000000
- 014 M1A1bC 0xc683eff0 00000000 00808000 00808000 00008000 00140000
- 015 M1A1bC 0xc683eff0 00000000 00008000 00808000 00008000 00140000
- 016 M1A1bC 0x0 00000000 00000000 00000000 00000000 01000000
- [RCHEEVOS]: Attempting to login (with password)
- [SRAM]: Omitiendo carga de SRAM.
- Versión de la API libretro: 1
- [INFO] API usada en la compilación: 1
- [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [Audio]: Set audio input rate to: 32040.50 Hz.
- [Video]: Timings deviate too much. Will not adjust. (Display = 60.00 Hz, Game = 50.01 Hz)
- [Video]: Video @ 1065x672
- [Video]: Starting threaded video driver ...
- Android EGL: GLES version = 2.
- [EGL] Falling back to eglGetDisplay
- [EGL]: EGL version: 1.4
- [GL]: Found GL context: egl_android
- [GL]: Detecting screen resolution 0x0.
- [EGL]: Current context: 0xf44bd1e0.
- [GL]: Vendor: ARM, Renderer: Mali-G31.
- [GL]: Version: OpenGL ES 3.2 v1.r32p1-01bet0.41b18dcf185382f01efb2f3854f9997f.
- [GL]: Using resolution 1920x1080
- [GL]: Default shader backend found: glsl.
- [Shader driver]: Using GLSL shader backend.
- [GL]: Stock GLSL shaders will be used.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Setting up menu pipeline shaders for XMB ...
- [GLSL]: Compiling ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling simple ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling modern snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling bokeh shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snowflake shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Using 4 textures.
- [GL]: Loaded 1 program(s).
- [Joypad]: Found joypad driver: "android".
- [Font]: Using font rendering backend: stb-unicode.
- [Video]: Found display server: android
- [OpenSL]: Requested audio latency: 128 ms.
- [OpenSL]: Setting audio latency: Block size = 7680, Blocks = 3, Total = 23040 ...
- [Display]: Found display driver: "gl".
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Environ]: SET_SUBSYSTEM_INFO.
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl].
- [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl].
- [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl].
- [Playlist]: Cargando favoritos: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl].
- [Playlist]: Written to playlist file: /storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl
- [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- jni_thread_destruct()
- [CORE]: No hay contenido, iniciando núcleo vacío.
- [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [RCHEEVOS]: Asked the load tasks to terminate
- [Core]: Unloading game..
- [Core]: Unloading core..
- [Core]: Unloading core symbols..
- [Core Options]: Saved core options file to "/storage/emulated/0/RetroArch/config/bsnes-mercury/bsnes-mercury.opt"
- Threaded video stats: Frames pushed: 927, Frames dropped: 0.
- RetroArch 1.9.12 (Git 4b16b4f)
- === Build =======================================
- Funcionalidades: NEON VFPv3 VFPv4
- [INFO] Built: Nov 3 2021
- [INFO] Version: 1.9.12
- [INFO] Git: 4b16b4f
- [INFO] =================================================
- [Input]: Found input driver: "android".
- [Environ]: SET_PIXEL_FORMAT: RGB565.
- Versión de la API libretro: 1
- [INFO] API usada en la compilación: 1
- [Audio]: Set audio input rate to: 48000.00 Hz.
- [Video]: Video @ 960x720
- [Video]: Starting threaded video driver ...
- Android EGL: GLES version = 2.
- [EGL] Falling back to eglGetDisplay
- [EGL]: EGL version: 1.4
- [GL]: Found GL context: egl_android
- [GL]: Detecting screen resolution 0x0.
- [EGL]: Current context: 0xf44ae230.
- [GL]: Vendor: ARM, Renderer: Mali-G31.
- [GL]: Version: OpenGL ES 3.2 v1.r32p1-01bet0.41b18dcf185382f01efb2f3854f9997f.
- [GL]: Using resolution 1920x1080
- [GL]: Default shader backend found: glsl.
- [Shader driver]: Using GLSL shader backend.
- [GL]: Stock GLSL shaders will be used.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Setting up menu pipeline shaders for XMB ...
- [GLSL]: Compiling ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling simple ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling modern snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling bokeh shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snowflake shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Using 4 textures.
- [GL]: Loaded 1 program(s).
- [Joypad]: Found joypad driver: "android".
- [Font]: Using font rendering backend: stb-unicode.
- [Video]: Found display server: android
- [OpenSL]: Requested audio latency: 128 ms.
- [OpenSL]: Setting audio latency: Block size = 7680, Blocks = 3, Total = 23040 ...
- [Display]: Found display driver: "gl".
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Environ]: SET_SUBSYSTEM_INFO.
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [SRAM]: No se guardará la SRAM.
- [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl].
- [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl].
- [Playlist]: Cargando historial: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl].
- [Playlist]: Cargando favoritos: [/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl].
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