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- Wejdź w /serwer/csgo/addons/sourcemod/configs/retakes
- Masz nazwy map i z końcówką .cfg
- np. de_mirage.cfg
- Masz pierwszy spawn(czyli zerowy)
- "0"
- {
- "origin" "-546.636169 -2136.920898 -179.968719"
- "angle" "-0.087997 96.738190 0.000000"
- "bombsite" "A"
- "team" "T"
- "type" "1"
- }
- Do tego dodajesz keyvalue granaty, czyli tak:
- "0"
- {
- "origin" "-546.636169 -2136.920898 -179.968719"
- "angle" "-0.087997 96.738190 0.000000"
- "bombsite" "A"
- "team" "T"
- "type" "1"
- "granaty" "fmh"
- }
- I tak co z tym fmh? Jedna litera to jeden granat, która litera odpowiada za którego granata:
- case 'h': weapon = "weapon_hegrenade";
- case 'f': weapon = "weapon_flashbang";
- case 'm': weapon = "weapon_molotov";
- case 'i': weapon = "weapon_incgrenade";
- case 's': weapon = "weapon_smokegrenade";
- case 'r':
- {
- int rand = GetRandomInt(0,5);
- switch(rand)
- {
- case 0: weapon = "weapon_hegrenade";
- case 1: weapon = "weapon_flashbang";
- case 2: weapon = "weapon_molotov";
- case 3: weapon = "weapon_incgrenade";
- case 4: weapon = "weapon_smokegrenade";
- }
- }
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