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CamerDisco

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Mar 31st, 2017
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  1. Wejdź w /serwer/csgo/addons/sourcemod/configs/retakes
  2. Masz nazwy map i z końcówką .cfg
  3. np. de_mirage.cfg
  4. Masz pierwszy spawn(czyli zerowy)
  5. "0"
  6. {
  7. "origin" "-546.636169 -2136.920898 -179.968719"
  8. "angle" "-0.087997 96.738190 0.000000"
  9. "bombsite" "A"
  10. "team" "T"
  11. "type" "1"
  12. }
  13.  
  14. Do tego dodajesz keyvalue granaty, czyli tak:
  15. "0"
  16. {
  17. "origin" "-546.636169 -2136.920898 -179.968719"
  18. "angle" "-0.087997 96.738190 0.000000"
  19. "bombsite" "A"
  20. "team" "T"
  21. "type" "1"
  22. "granaty" "fmh"
  23. }
  24.  
  25. I tak co z tym fmh? Jedna litera to jeden granat, która litera odpowiada za którego granata:
  26. case 'h': weapon = "weapon_hegrenade";
  27. case 'f': weapon = "weapon_flashbang";
  28. case 'm': weapon = "weapon_molotov";
  29. case 'i': weapon = "weapon_incgrenade";
  30. case 's': weapon = "weapon_smokegrenade";
  31. case 'r':
  32. {
  33. int rand = GetRandomInt(0,5);
  34. switch(rand)
  35. {
  36. case 0: weapon = "weapon_hegrenade";
  37. case 1: weapon = "weapon_flashbang";
  38. case 2: weapon = "weapon_molotov";
  39. case 3: weapon = "weapon_incgrenade";
  40. case 4: weapon = "weapon_smokegrenade";
  41. }
  42. }
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