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- CHARACTER OVERVIEW
- Name: Viktor Laa-hiit Foniás
- Age: 15
- STATISTICS:
- Level: 1
- Rank(this is level-dependent, ask Res for the list of ranks):
- Physical Strength (weapon damage): 7
- Magical Strength (spell damage/potency): 3
- Physical Defense (HP, how well you take a melee/weapon attack): 5
- Magical Defense (how many spells you can take): 2
- Mana Power: 4150
- Wisdom (How well you are with plans and weapon-wielding): 6
- Stamina (How long you can battle without tiring): 8
- Movement Speed (How fast are you and your reflexes): 4
- Strengths: close-range and melee combat
- Weaknesses: long-range combat and magical hits, rapid mood swings
- Hobbies/Professions/Likes: Is able to understand people and see into the past of others, solitude
- Dislikes: Parties, socials, and the like, his sister's magic
- Physical Appearance: drawing and outline, will explain more if required
- MAGIC: Holy
- PASSIVE- "Gift of Light"
- E: All light-based attacks have a 25% chance to heal rather than damage when used against this mencer.
- R: The user is damaged 1.1x more by dark-based attacks.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- “Whipleech”
- E(Effect): The user enchants the spikes on their whip, making every strike heal the user by 50% of the damage dealt.
- D(Damage): None
- C(Cost): 120 MP
- R(Recoil/Drawback): All dark-based magic users completely negate this effect. The effect lasts five minutes.
- Basic Spell Two- “Shield of Groot”
- E(Effect): The user grows a dome of tree roots around them to deflect all damage for five seconds.
- D(Damage): None
- C(Cost): 210 MP
- R(Recoil/Drawback): The user cannot move or cast other spells while the spell is active.
- Basic Spell Three- “Angelic Beam”
- E(Effect): The user fires a beam of light at the opponent from their staff. This has a 10% chance to lower the target's offenses by 1.
- D(Damage): Low
- C(Cost): 350 MP
- R(Recoil/Drawback): The user cannot cast this spell without their staff.
- Basic Spell Four- “Vine Whip”
- E(Effect): The user's whip is strengthened by the power of life around it, dealing extra damage if there are more plants on the battlefield.
- D(Damage): Low - High
- C(Cost): 350 MP
- R(Recoil/Drawback): The whip absorbs the life force of all plants on the battlefield, causing them to crumble to ash.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- “Prosperous Field”
- E(Effect): The user enchants the field with life energy, causing grass, flowers, and small shrubs to grow around the battlefield.
- D(Damage): None
- C(Cost): 430 MP
- R(Recoil/Drawback): The plants grown can be burned down with any fire spell, and the amount of plants generated drops with how much HP the user has.
- Secret Art Two- “Blinding Speed”
- E(Effect): The user enchants their boots with the power of light and nature, doubling their speed for five minutes.
- D(Damage): None
- C(Cost): 480 MP
- R(Recoil/Drawback): The user's attack stats drop by 20% while the buff is active.
- Secret Art Three- “Tree of Ruin”
- E(Effect): The user grows a massive tree with dark wood in the center of the battlefield that uses its massive arm-like limbs to grab opponents and crush them. This attack deals physical damage.
- D(Damage): High
- C(Cost): 550 MP
- R(Recoil/Drawback): The user loses 20% of their max HP upon casting this spell. The longer the tree is on the field, the more MP it takes to keep active (+10 per second).
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- “Brute Punishment”
- E(Effect): The user brings two massive roots up from the ground on either side of them. These can be controlled at will and act a lot like tentacles.
- D(Damage): High
- C(Cost): 700 MP
- R(Recoil/Drawback): The user must stay in one place while this spell is active. The roots can be destroyed with any spell that does medium damage or higher.
- Forbidden Art Two- “Whip of Blinding Glare”
- E(Effect): The user's whip becomes covered in glaringly bright light. This triples all damage dealt with the whip and gives each strike a 10% chance to paralyze the target for three seconds. This quadruples damage done to opponents with dark-based magic.
- D(Damage): None
- C(Cost): 950 MP
- R(Recoil/Drawback): The buff is completely cancelled against opponents with light-based magic. The buff ends after two minutes. When it ends, the user loses 25% of the HP they had when the buff ended.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- “Final Judgement”
- E(Effect): A massive beam of pure energy shoots down from the sky onto the target, instantly KOing them.
- D(Damage): KO
- C(Cost): All remaining mana
- R(Recoil/Drawback): If the attack is blocked, the user is left with no MP and 25% of their original stats.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Yang Entity”
- E(Effect): The user becomes a massive tarantula of light with glowing gold vein-like formations on its body. Its eight eyes glow bright, sky-blue. The user's offenses triple and their speed goes up by half (x1.5).
- D(Damage): None
- C(Cost): None
- R(Recoil/Drawback): The user's defenses are halved.
- Weapons:
- -Staff of Regrowth
- E: The user's spells do 5% more damage and the user's casting speed goes up by 2.
- -Whip of Spiked Ivy
- E: A spiked whip, almost like a bandsaw blade. Basic melee weapon.
- Equipment:
- -Pendant of Undying Vigor
- E: The user's defenses rise the more damage they deal.
- IF YOU DO NOT HAVE A SECOND ORIGIN, YOU MAY HAVE AN OVERDRIVE!
- Undiscovered
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