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- 1.1 Patch Notes
- PACING IMPROVEMENTS
- (PACING) Optimized the time required for the AI Fighters to determine their course of action and to end their turn once all actions are completed.
- (PACING) Increased speed of all map intro videos by 50%, reducing the waiting time at the beginning of each mission.
- (PACING) Increased the speed of teleporting Fighters who end their turn in unsafe areas (such as Zip Line landings, Deployment Zones or others) by 50%.
- (PACING) Increased the speed of all camera fades (new Turn, new Round, Fighter Deployment)
- (PACING) Removed the End Turn announcement banner on the player’s turn.
- (PACING) Completely removed the final Loot Round in all Exhibition Skirmish matches, since no lasting effects to the Fighters or Gang Stash are applied in this mode.
- PROFILE / SAVE CORRUPTION BACKUP, REPAIR AND RECOVERY
- (GLOBAL) Added a first version of the Recovery Wizard to backup, repair and clean corrupted Saved Profiles and data.
- FIXED CRASHES - HIVE
- (HIVE) Fixed a crash that could occur when trying to load corrupted Gang data.
- FIXED CRASHES - COMBAT (GAME MODE SPECIFIC)
- (STORY) Fixed a crash that could occur when loading any Story Chapter with a previously deleted or corrupted Profile.
- (STORY) Fixed a crash that could occur when trying to skip Chapter 1's intro cinematic sequence before the loading process was completed.
- (OPERATIONS) Fixed a crash that could occur when launching a Retrieval: Archeotech Operation mission in Deadly difficulty.
- (OPERATIONS) Fixed a crash that could occur when quitting to the Main Menu during Fighter Deployment in Operation missions.
- (OPERATIONS) Fixed a crash that could occur when the player would still be able to switch between Hive tabs, after selecting a mission from the Operations menu.
- (MULTIPLAYER) Fixed a crash that could occur to the Client if the Host ended his/her turn while the Client's Strategy View was opened.
- (MULTIPLAYER) Fixed a crash that could occur to the Host or Client during Mission Report at the end of a multiplayer session, also disconnecting the other player.
- FIXED CRASHES - COMBAT (GENERAL)
- (COMBAT) Fixed a crash that could occur when hitting two or more fighters with the same Frag Grenade.
- (COMBAT) Fixed a crash that could occur when starting a turn with a Stunned Fighter.
- (COMBAT) Fixed a crash that could occur when the current target got out of Focus.
- (COMBAT) Fixed a crash that could randomly occur when firing certain weapons in both solo and multiplayer.
- (COMBAT) Fixed a crash that could randomly occur when performing certain actions, in both solo and multiplayer.
- FIXED BLOCKERS - HIVE
- (HIVE) Fixed a soft lock preventing players from continuing past the "Improving Fighter Stats" hive tutorial under some circumstances.
- FIXED BLOCKERS - COMBAT (GAME MODE SPECIFIC)
- (STORY) Fixed a soft lock allowing fighters to become stuck by jumping outside of the map bounds in Chapter 3.
- (STORY) Fixed a soft lock occuring when a Fighter would get stuck in part of the environment after vaulting over a specific object in Chapter 1.
- (STORY) Fixed a soft lock occuring when fighters would be unable to jump down from a specific container in Chapter 8.
- (STORY) Fixed a soft lock occuring when further actions would be impossible after sabotaging a specific Health Dispenser with a Saboteur in Chapter 3.
- (STORY) Fixed a soft lock preventing fighters from dropping/securing Objective Items at certain locations in Chapter 9 and 11.
- (MULTIPLAYER) Fixed a soft lock that blocked mission progression when the Host would be unable to end his/her turn after throwing a Cryo-Capsule in certain locations.
- FIXED BLOCKERS - COMBAT (GENERAL)
- (COMBAT) Fixed a soft lock occuring in Royal Rumble where the final looting round would never be triggered when a team's last Fighter was put Out of Action.
- (COMBAT) Fixed a soft lock occuring when the AI would try to Charge/Ambush a target located on another level with incorrect pathfinding, entering an infinite run animation.
- (COMBAT) Fixed a soft lock occuring when the AI's Charge/Ambush pathfinding would be blocked by a character other than the target, entering an infinite run animation.
- (COMBAT) Fixed a soft lock occuring when the turn would not end if a Fighter would die from AOE effects while pathfinding to perform an Ambush attack.
- BUG FIXES - HIVE
- (HIVE) Fixed a bug allowing free purchases of items from the Shop when the Gang did not have sufficient Credits.
- (HIVE) Fixed a bug making it impossible to compare a Lay-Mechanic weapon to the one currently equipped by the Fighter.
- (HIVE) Fixed a bug making the Main Menu’s Continue button unusable when pressed right after completing a Story Chapter.
- (HIVE) Fixed a bug where AI settings could not be changed in the Custom Match lobby.
- (HIVE) Fixed a bug where using the arrow keys to navigate the Custom Match screen would skip the Turn Timer slider.
- (HIVE) Fixed various other UI/UX issues affecting certain resolutions and/or panels.
- BUG FIXES - COMBAT (GAME MODE SPECIFIC)
- (STORY) Fixed a bug allowing Lay-Mechanics to use the Health Dispensers infinitely and for 0AP in Chapters 11 and 14.
- (STORY) Fixed a bug in Chapter 14 where only one character would be able to interact with the deployed Health Dispenser.
- (STORY) Fixed a bug in Chapter 14 where the safe area around Deployment Zones would not activate correctly, potentially locking overlapping fighters in place until one was put Out of Action.
- (STORY) Fixed a bug in Chapter 15 where enemy reinforcements would keep spawning if the game was saved and reloaded after sealing the doors.
- (STORY) Fixed a bug where all audio would be missing when launching Story Mode after forfeiting an Operation mission.
- (STORY) Fixed a bug where some voice-over lines would be missing from Chapter 9's outro and Chapter 15's intro cinematics.
- (OPERATIONS) Fixed a bug causing the incorrect tracking of House Request progress and rewards in Operations.
- (OPERATIONS) Fixed a bug causing the Training Ground facility's Credit rebate not to be applied to the cost of recruiting new fighters.
- (OPERATIONS) Fixed a bug where successfully extracting all fighters from Retrieval-type Operations scenario would lead to incorrect results in the Mission Report.
- (MULTIPLAYER) Fixed a bug that could prevent the Host and Client from changing teams in a Custom Match lobby.
- (MULTIPLAYER) Fixed a bug that would allow fighters to end their turn where another one would later Deploy, blocking both characters until one was put Out of Action.
- (MULTIPLAYER) Fixed a bug where a Client would be unable to set his/her status to Ready if the Host had previously cancelled a Matchmaking search.
- (MULTIPLAYER) Fixed a bug where Loot/Reward Caskets would not be correctly added to the Gang Stash at the end of Contest skirmishes.
- (MULTIPLAYER) Fixed a bug where the Host would be unable to launch the Skirmish mission after inviting a Client in the Custom Match mode.
- (MULTIPLAYER) Fixed a bug where the Host would incorrectly receive a "No Gang" warning after being disconnected from a Skirmish mission.
- (MULTIPLAYER) Fixed a bug where the Mission Report would not accurately reflect victory/defeat/placement results at the end of a match.
- BUG FIXES - COMBAT (MAP SPECIFIC)
- (MAP) Fixed a bug preventing fighters from dropping/securing Objective Items at certain locations on the Container Fort map.
- (MAP) Fixed a bug where a Fighter could fall through the ground near the Deployment Point on the Cargo Dome Arena map.
- (MAP) Fixed a bug where a Fighter would get stuck in part of the environment after vaulting over a specific object in the Discharge Station map.
- (MAP) Fixed a bug where deployed fighters would be spawned at an invalid location on the Discharge Station map.
- (MAP) Fixed a bug where the Extraction Zones of the Water Still map would not activate correctly in Secure Area missions.
- (MAP) Fixed a bug where the Gear Factorum map's Strategy View (3D Map) would display incorrectly.
- (MAP) Fixed a bug allowing fighters to jump through large objects on the Discharge Station and Heat Sink Epsilon 73 maps.
- (MAP) Fixed a bug causing one Health Dispenser to be unusable on the Nautica Station map.
- (MAP) Fixed a bug making it possible to trigger Overwatch through a wall on the Abandoned Infirmary map.
- BUG FIXES - COMBAT (GENERAL)
- (COMBAT) Fixed a bug allowing Fighters to grab Resource Caskets through certain walls in HQ Assault missions.
- (COMBAT) Fixed a bug allowing fighters to move items and equipment to/from the inventory while Stunned.
- (COMBAT) Fixed a bug causing previously Out of Action Fighters that were now revived to keep the Heavily Wounded debuff.
- (COMBAT) Fixed a bug causing some effects to be missing from the Cellular Reconstruction Serum Item.
- (COMBAT) Fixed a bug causing the appearance of debug spheres while choosing a target location for the Death From Above skill.
- (COMBAT) Fixed a bug causing the incorrect display of "0%" as the chance-to-hit for the Machine Strike skill.
- (COMBAT) Fixed a bug causing the MP/AP costs of looting bodies and equipment not being displayed.
- (COMBAT) Fixed a bug causing the Weapon Cleaning Kit item to be unusable.
- (COMBAT) Fixed a bug preventing fighters from dropping Objective Items within the radius of active Aura skills.
- (COMBAT) Fixed a bug preventing players from equipping looted weapons to a Fighter's right hand when using a GamePad.
- (COMBAT) Fixed a bug that could prevent players from displaying the Tactical Overlay (X-Ray view) after using certain Interactable Objects.
- (COMBAT) Fixed a bug that could prevent players from displaying the Unavailable Skills info-panel.
- (COMBAT) Fixed a bug where Aura buffs would not be applied to allied fighters entering the radius after the initial activation.
- (COMBAT) Fixed a bug where Gangs could earn a "Decisive Victory" even if all their fighters were put Out of Action by environmental damage on certain Secure Area missions.
- (COMBAT) Fixed a bug where some Objective Markers would be missing from the Strategy View when reloading a Retrieval: Weapon Prototype mission.
- (COMBAT) Fixed a bug where the aiming of melee/ranged skills would be incorrectly blocked by a corpse lying between the attacker and the target.
- (COMBAT) Fixed a bug where upgrading the Orlock variant of the Chain Hit Brawler skill would render it unusable in future missions.
- BUG FIXES - AUDIO
- (AUDIO) Fixed a bug where no sound and an incorrect animation would be played if rappelling down from a ledge framed by a low wall.
- (AUDIO) Fixed a bug where some sound effects would not be triggered on the AOE hazards created by Sabotaged Control Stations.
- (AUDIO) Fixed a bug where the reverb layer would be missing from Zip-Line interactions.
- BUG FIXES - LOCALIZATION
- (LOCALIZATION) Fixed a bug causing the incorrect description of the Order: Planning skill's buff effects.
- (LOCALIZATION) Fixed a bug causing the incorrect description of the Ranged/Melee Specialist talent effects.
- (LOCALIZATION) Fixed a bug displaying a missing string in the Pistol Expert talent's buff description.
- (LOCALIZATION) Fixed a bug displaying placeholder variables in the Gang Stash's description of looted consumable items.
- (LOCALIZATION) Fixed a bug incorrectly indicating +MP instead of +AP in the Joltseed item's description.
- (LOCALIZATION) Fixed a bug on a tutorial incorrectly indicating that AP and MP were refunded when cancelling previously-activated Stances.
- (LOCALIZATION) Fixed a bug where changing the game's language while in a Skirmish mission would not update the Objectives panel.
- (LOCALIZATION) Fixed various other small localisation/translation issues in all languages.
- BALANCING CHANGES
- (WEAPON) Fists: Critical Hit Chance (5% -> 3%), Hit Precision (-25% -> -15%), Dmg Spread (50% -> 35%), Power (75 -> 50)
- (WEAPON) Hand Flamer: Power (80 -> 85)
- (WEAPON) Flamer: Dmg Spread (15% -> 10%), Power (90 -> 95)
- (WEAPON) Cryo Gun: Dmg Spread (15% -> 10%), Power (100 -> 110)
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