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- void VideoOptionsMenu::resizeWindow(SDL_Surface* vidSur)
- {
- input_width_int = atoi(input_width_string);
- input_height_int = atoi(input_height_string);
- FILE* videoFile;
- videoFile = fopen("game_resources/preferences/video_preferences.dat", "w");
- fprintf(videoFile, "%d %d", input_width_int, input_height_int);
- fclose(videoFile);
- SDL_FreeSurface(vidSur);
- vidSur = SDL_SetVideoMode (input_width_int, input_height_int, 16, SDL_OPENGL);
- }
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