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Feb 16th, 2020
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  1. on click holding eye of ender or barrier:
  2. cancel event
  3. if {reveal.%player%} is set:
  4. wait 1 tick
  5. remove all barrier named "&6Spieler &cVerstecken" from player
  6. set slot 0 of player's inventory to shiny eye of ender named "&5Spieler &aAnzeigen"
  7. delete {reveal.%player%}
  8. loop all players in radius 5 around player: #Optional: hide all players from player
  9. hide loop-player from player
  10. else:
  11. remove all eye of ender from player
  12. reveal all players from player
  13. set slot 0 of player's inventory to glowing barrier named "&6Spieler &cVerstecken"
  14. set {reveal.%player%} to true
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