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Code blegh

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Jul 15th, 2018
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  1. BlueScript:
  2. checkevent EVENT_BEFORE_OAK
  3. iftrue BlueBeforeOakScript
  4. jumptextfaceplayer BlueNotGreedyText
  5.  
  6. BlueBeforeOakScript:
  7. jumptextfaceplayer BlueGrampsNotAroundText
  8.  
  9. OakLabRivalBattleScript1:
  10. applymovement PLAYER, BlueTurn1
  11. opentext
  12. writetext OaksLabRivalBattleText
  13. closetext
  14. checkevent EVENT_GOT_CHARMANDER_FROM_OAK
  15. iftrue .Charmander1
  16. checkevent EVENT_GOT_SQUIRTLE_FROM_OAK
  17. iftrue .Squirtle1
  18. applymovement OAKSLAB_BLUE, RivalCharmanderMovement
  19. winlosstext OaksLabBlueWinText, OaksLabBlueLossText
  20. setlasttalked OAKSLAB_BLUE
  21. loadtrainer BLUE1, BLUE1_1_CHARMANDER
  22. writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
  23. startbattle
  24. reloadmapafterbattle
  25. jump .AfterBattle1
  26.  
  27. OakLabRivalBattleScript2:
  28. applymovement PLAYER, BlueTurn1
  29. opentext
  30. writetext OaksLabRivalBattleText
  31. closetext
  32. checkevent EVENT_GOT_CHARMANDER_FROM_OAK
  33. iftrue .Charmander2
  34. checkevent EVENT_GOT_SQUIRTLE_FROM_OAK
  35. iftrue .Squirtle2
  36. applymovement OAKSLAB_BLUE, RivalCharmander_SquirtleMovement
  37. winlosstext OaksLabBlueWinText, OaksLabBlueLossText
  38. setlasttalked OAKSLAB_BLUE
  39. loadtrainer BLUE1, BLUE1_1_CHARMANDER
  40. writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
  41. startbattle
  42. reloadmapafterbattle
  43. jump .AfterBattle2
  44.  
  45. .Charmander1:
  46. applymovement OAKSLAB_BLUE, RivalCharmander_SquirtleMovement
  47. winlosstext OaksLabBlueWinText, OaksLabBlueLossText
  48. setlasttalked OAKSLAB_BLUE
  49. loadtrainer BLUE1, BLUE1_1_SQUIRTLE
  50. writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
  51. startbattle
  52. reloadmapafterbattle
  53. jump .AfterBattle1
  54.  
  55. .Squirtle1:
  56. applymovement OAKSLAB_BLUE, RivalSquirtle_BulbasaurMovement
  57. winlosstext OaksLabBlueWinText, OaksLabBlueLossText
  58. setlasttalked OAKSLAB_BLUE
  59. loadtrainer BLUE1, BLUE1_1_BULBASAUR
  60. writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
  61. startbattle
  62. reloadmapafterbattle
  63. jump .AfterBattle1
  64.  
  65. .AfterBattle1:
  66. playmapmusic
  67. opentext
  68. writetext OaksLabBlueAfterText
  69. waitbutton
  70. closetext
  71. turnobject PLAYER, LEFT
  72. applymovement OAKSLAB_BLUE, OaksLabRivalBattleExitMovement1
  73. disappear OAKSLAB_BLUE
  74. setevent EVENT_BLUE_OAKS_LAB
  75. setscene SCENE_OAKSLAB_NOTHING
  76. end
  77.  
  78. .Charmander2:
  79. applymovement OAKSLAB_BLUE, RivalSquirtle_BulbasaurMovementMovement
  80. winlosstext OaksLabBlueWinText, OaksLabBlueLossText
  81. setlasttalked OAKSLAB_BLUE
  82. loadtrainer BLUE1, BLUE1_1_SQUIRTLE
  83. writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
  84. startbattle
  85. reloadmapafterbattle
  86. jump .AfterBattle2
  87.  
  88. .Squirtle2:
  89. applymovement OAKSLAB_BLUE, RivalSquirtle_BulbasaurMovementMovement
  90. winlosstext OaksLabBlueWinText, OaksLabBlueLossText
  91. setlasttalked OAKSLAB_BLUE
  92. loadtrainer BLUE1, BLUE1_1_BULBASAUR
  93. writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
  94. startbattle
  95. reloadmapafterbattle
  96. jump .AfterBattle2
  97.  
  98. .AfterBattle2:
  99. playmapmusic
  100. opentext
  101. writetext OaksLabBlueAfterText
  102. waitbutton
  103. closetext
  104. turnobject PLAYER, RIGHT
  105. applymovement OAKSLAB_BLUE, OaksLabRivalBattleExitMovement2
  106. disappear OAKSLAB_BLUE
  107. setevent EVENT_BLUE_OAKS_LAB
  108. setscene SCENE_OAKSLAB_NOTHING
  109. end
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