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- BlueScript:
- checkevent EVENT_BEFORE_OAK
- iftrue BlueBeforeOakScript
- jumptextfaceplayer BlueNotGreedyText
- BlueBeforeOakScript:
- jumptextfaceplayer BlueGrampsNotAroundText
- OakLabRivalBattleScript1:
- applymovement PLAYER, BlueTurn1
- opentext
- writetext OaksLabRivalBattleText
- closetext
- checkevent EVENT_GOT_CHARMANDER_FROM_OAK
- iftrue .Charmander1
- checkevent EVENT_GOT_SQUIRTLE_FROM_OAK
- iftrue .Squirtle1
- applymovement OAKSLAB_BLUE, RivalCharmanderMovement
- winlosstext OaksLabBlueWinText, OaksLabBlueLossText
- setlasttalked OAKSLAB_BLUE
- loadtrainer BLUE1, BLUE1_1_CHARMANDER
- writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
- startbattle
- reloadmapafterbattle
- jump .AfterBattle1
- OakLabRivalBattleScript2:
- applymovement PLAYER, BlueTurn1
- opentext
- writetext OaksLabRivalBattleText
- closetext
- checkevent EVENT_GOT_CHARMANDER_FROM_OAK
- iftrue .Charmander2
- checkevent EVENT_GOT_SQUIRTLE_FROM_OAK
- iftrue .Squirtle2
- applymovement OAKSLAB_BLUE, RivalCharmander_SquirtleMovement
- winlosstext OaksLabBlueWinText, OaksLabBlueLossText
- setlasttalked OAKSLAB_BLUE
- loadtrainer BLUE1, BLUE1_1_CHARMANDER
- writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
- startbattle
- reloadmapafterbattle
- jump .AfterBattle2
- .Charmander1:
- applymovement OAKSLAB_BLUE, RivalCharmander_SquirtleMovement
- winlosstext OaksLabBlueWinText, OaksLabBlueLossText
- setlasttalked OAKSLAB_BLUE
- loadtrainer BLUE1, BLUE1_1_SQUIRTLE
- writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
- startbattle
- reloadmapafterbattle
- jump .AfterBattle1
- .Squirtle1:
- applymovement OAKSLAB_BLUE, RivalSquirtle_BulbasaurMovement
- winlosstext OaksLabBlueWinText, OaksLabBlueLossText
- setlasttalked OAKSLAB_BLUE
- loadtrainer BLUE1, BLUE1_1_BULBASAUR
- writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
- startbattle
- reloadmapafterbattle
- jump .AfterBattle1
- .AfterBattle1:
- playmapmusic
- opentext
- writetext OaksLabBlueAfterText
- waitbutton
- closetext
- turnobject PLAYER, LEFT
- applymovement OAKSLAB_BLUE, OaksLabRivalBattleExitMovement1
- disappear OAKSLAB_BLUE
- setevent EVENT_BLUE_OAKS_LAB
- setscene SCENE_OAKSLAB_NOTHING
- end
- .Charmander2:
- applymovement OAKSLAB_BLUE, RivalSquirtle_BulbasaurMovementMovement
- winlosstext OaksLabBlueWinText, OaksLabBlueLossText
- setlasttalked OAKSLAB_BLUE
- loadtrainer BLUE1, BLUE1_1_SQUIRTLE
- writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
- startbattle
- reloadmapafterbattle
- jump .AfterBattle2
- .Squirtle2:
- applymovement OAKSLAB_BLUE, RivalSquirtle_BulbasaurMovementMovement
- winlosstext OaksLabBlueWinText, OaksLabBlueLossText
- setlasttalked OAKSLAB_BLUE
- loadtrainer BLUE1, BLUE1_1_BULBASAUR
- writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
- startbattle
- reloadmapafterbattle
- jump .AfterBattle2
- .AfterBattle2:
- playmapmusic
- opentext
- writetext OaksLabBlueAfterText
- waitbutton
- closetext
- turnobject PLAYER, RIGHT
- applymovement OAKSLAB_BLUE, OaksLabRivalBattleExitMovement2
- disappear OAKSLAB_BLUE
- setevent EVENT_BLUE_OAKS_LAB
- setscene SCENE_OAKSLAB_NOTHING
- end
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