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Help my thrive keeps crashing logs

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  1. Thrive is running. Log output:
  2. Process Started
  3. [ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf
  4. [INFO] Engine: Command line:
  5. [WARNING] ConsoleInput: Stdin read failed, stopping input thread
  6. [INFO] NetworkHandler: Fetching new master server list...
  7. [INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish
  8. [INFO] NetworkHandler: running listening socket on port 60004
  9. [ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt
  10. [INFO] FileSystem: found 480 files in Data folder with 27 different types of extensions
  11. [INFO] FileSystem: vectors sorted and indexes created, took 1000 micro seconds
  12. [INFO] GameModuleLoader: detected following module files:
  13. [INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module "microbe_editor"
  14. [INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module "microbe_stage"
  15. AudioManager: Audio Decoder for extension .ogg registered.
  16. AudioManager: Audio Decoder for extension .wav registered.
  17. AudioManager: Audio Decoder for extension .raw registered.
  18. Creating resource group General
  19. Creating resource group Internal
  20. Creating resource group Autodetect
  21. SceneManagerFactory for type 'DefaultSceneManager' registered.
  22. Registering ResourceManager for type Material
  23. Registering ResourceManager for type Mesh
  24. Registering ResourceManager for type Mesh2
  25. Registering ResourceManager for type OldSkeleton
  26. MovableObjectFactory for type 'ParticleSystem' registered.
  27. ArchiveFactory for archive type FileSystem registered.
  28. DDS codec registering
  29. FreeImage version: 3.17.0
  30. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  31. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
  32. ETC codec registering
  33. OITD codec registering
  34. Registering ResourceManager for type HighLevelGpuProgram
  35. MovableObjectFactory for type 'Decal' registered.
  36. MovableObjectFactory for type 'Entity' registered.
  37. MovableObjectFactory for type 'Item' registered.
  38. MovableObjectFactory for type 'Light' registered.
  39. MovableObjectFactory for type 'BillboardSet' registered.
  40. MovableObjectFactory for type 'ManualObject2' registered.
  41. MovableObjectFactory for type 'BillboardChain' registered.
  42. MovableObjectFactory for type 'RibbonTrail' registered.
  43. MovableObjectFactory for type 'WireAabb' registered.
  44. *-*-* OGRE Initialising
  45. *-*-* Version 2.1.0unstable ('B')
  46. Loading library RenderSystem_GL3Plus
  47. Installing plugin: GL 3+ RenderSystem
  48. OpenGL 3+ Rendering Subsystem created.
  49. AudioManager: Data Source named FileSystem registered (Priority 0).
  50. [INFO] Detected audio devices:
  51. [INFO] > OpenAL Soft on Headphones (High Definition Audio Device)
  52. [INFO] > OpenAL Soft on Speakers (High Definition Audio Device)
  53. Plugin successfully installed
  54. Loading library Plugin_ParticleFX
  55. Installing plugin: ParticleFX
  56. Particle Emitter Type 'Point' registered
  57. Particle Emitter Type 'Box' registered
  58. Particle Emitter Type 'Ellipsoid' registered
  59. Particle Emitter Type 'Cylinder' registered
  60. Particle Emitter Type 'Ring' registered
  61. Particle Emitter Type 'HollowEllipsoid' registered
  62. Particle Affector Type 'LinearForce' registered
  63. Particle Affector Type 'ColourFader' registered
  64. Particle Affector Type 'ColourFader2' registered
  65. Particle Affector Type 'ColourImage' registered
  66. Particle Affector Type 'ColourInterpolator' registered
  67. Particle Affector Type 'Scaler' registered
  68. Particle Affector Type 'Rotator' registered
  69. Particle Affector Type 'DirectionRandomiser' registered
  70. Particle Affector Type 'DeflectorPlane' registered
  71. Plugin successfully installed
  72. [ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type
  73. [INFO] End of devices
  74. [INFO] Graphics: preferred rendering system: "OpenGL.*"
  75. [INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Headphones (High Definition Audio Device)
  76. CPU Identifier & Features
  77. -------------------------
  78. * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
  79. * Logical cores: 4
  80. * SSE: yes
  81. * SSE2: yes
  82. * SSE3: yes
  83. * MMX: yes
  84. * MMXEXT: yes
  85. * 3DNOW: no
  86. * 3DNOWEXT: no
  87. * CMOV: yes
  88. * TSC: yes
  89. * FPU: yes
  90. * PRO: yes
  91. * HT: no
  92. -------------------------
  93. *** Starting Win32GL Subsystem ***
  94. [INFO] SDL: display count: 1
  95. [INFO] Display(0, Generic PnP Monitor): top left: (0, 0) size: 1366x768
  96. GL3PlusRenderSystem::_createRenderWindow "Thrive 0.4.0.0", 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=524720 gamma=true vsync=false
  97. GL_VERSION = 3.3.0.0
  98. GL_VENDOR = Intel
  99. GL_RENDERER = Intel(R) HD Graphics 4000
  100. GL_EXTENSIONS =
  101. GL_EXT_blend_minmax
  102. GL_EXT_blend_subtract
  103. GL_EXT_blend_color
  104. GL_EXT_abgr
  105. GL_EXT_texture3D
  106. GL_EXT_clip_volume_hint
  107. GL_EXT_compiled_vertex_array
  108. GL_SGIS_texture_edge_clamp
  109. GL_SGIS_generate_mipmap
  110. GL_EXT_draw_range_elements
  111. GL_SGIS_texture_lod
  112. GL_EXT_rescale_normal
  113. GL_EXT_packed_pixels
  114. GL_EXT_texture_edge_clamp
  115. GL_EXT_separate_specular_color
  116. GL_ARB_multitexture
  117. GL_ARB_map_buffer_alignment
  118. GL_ARB_conservative_depth
  119. GL_EXT_texture_env_combine
  120. GL_EXT_bgra
  121. GL_EXT_blend_func_separate
  122. GL_EXT_secondary_color
  123. GL_EXT_fog_coord
  124. GL_EXT_texture_env_add
  125. GL_ARB_texture_cube_map
  126. GL_ARB_transpose_matrix
  127. GL_ARB_internalformat_query
  128. GL_ARB_internalformat_query2
  129. GL_ARB_texture_env_add
  130. GL_IBM_texture_mirrored_repeat
  131. GL_EXT_multi_draw_arrays
  132. GL_SUN_multi_draw_arrays
  133. GL_NV_blend_square
  134. GL_ARB_texture_compression
  135. GL_3DFX_texture_compression_FXT1
  136. GL_EXT_texture_filter_anisotropic
  137. GL_ARB_texture_border_clamp
  138. GL_ARB_point_parameters
  139. GL_ARB_texture_env_combine
  140. GL_ARB_texture_env_dot3
  141. GL_ARB_texture_env_crossbar
  142. GL_EXT_texture_compression_s3tc
  143. GL_ARB_shadow
  144. GL_ARB_window_pos
  145. GL_EXT_shadow_funcs
  146. GL_EXT_stencil_wrap
  147. GL_ARB_vertex_program
  148. GL_EXT_texture_rectangle
  149. GL_ARB_fragment_program
  150. GL_EXT_stencil_two_side
  151. GL_ATI_separate_stencil
  152. GL_ARB_vertex_buffer_object
  153. GL_EXT_texture_lod_bias
  154. GL_ARB_occlusion_query
  155. GL_ARB_fragment_shader
  156. GL_ARB_shader_objects
  157. GL_ARB_shading_language_100
  158. GL_ARB_texture_non_power_of_two
  159. GL_ARB_vertex_shader
  160. GL_NV_texgen_reflection
  161. GL_ARB_point_sprite
  162. GL_ARB_fragment_program_shadow
  163. GL_EXT_blend_equation_separate
  164. GL_ARB_depth_texture
  165. GL_ARB_texture_rectangle
  166. GL_ARB_draw_buffers
  167. GL_ARB_color_buffer_float
  168. GL_ARB_half_float_pixel
  169. GL_ARB_texture_float
  170. GL_ARB_pixel_buffer_object
  171. GL_EXT_framebuffer_object
  172. GL_ARB_draw_instanced
  173. GL_ARB_half_float_vertex
  174. GL_ARB_occlusion_query2
  175. GL_EXT_draw_buffers2
  176. GL_WIN_swap_hint
  177. GL_EXT_texture_sRGB
  178. GL_ARB_multisample
  179. GL_EXT_packed_float
  180. GL_EXT_texture_shared_exponent
  181. GL_ARB_texture_rg
  182. GL_ARB_texture_compression_rgtc
  183. GL_NV_conditional_render
  184. GL_ARB_texture_swizzle
  185. GL_EXT_texture_swizzle
  186. GL_ARB_texture_gather
  187. GL_ARB_sync
  188. GL_ARB_framebuffer_sRGB
  189. GL_EXT_packed_depth_stencil
  190. GL_ARB_depth_buffer_float
  191. GL_EXT_transform_feedback
  192. GL_ARB_transform_feedback2
  193. GL_ARB_draw_indirect
  194. GL_EXT_framebuffer_blit
  195. GL_EXT_framebuffer_multisample
  196. GL_ARB_framebuffer_object
  197. GL_ARB_framebuffer_no_attachments
  198. GL_EXT_texture_array
  199. GL_EXT_texture_integer
  200. GL_ARB_map_buffer_range
  201. GL_ARB_texture_buffer_range
  202. GL_EXT_texture_buffer
  203. GL_EXT_texture_snorm
  204. GL_ARB_blend_func_extended
  205. GL_INTEL_performance_queries
  206. GL_INTEL_performance_query
  207. GL_ARB_copy_buffer
  208. GL_ARB_sampler_objects
  209. GL_NV_primitive_restart
  210. GL_ARB_seamless_cube_map
  211. GL_ARB_uniform_buffer_object
  212. GL_ARB_depth_clamp
  213. GL_ARB_vertex_array_bgra
  214. GL_ARB_shader_bit_encoding
  215. GL_ARB_draw_buffers_blend
  216. GL_ARB_geometry_shader4
  217. GL_EXT_geometry_shader4
  218. GL_ARB_texture_query_lod
  219. GL_ARB_explicit_attrib_location
  220. GL_ARB_draw_elements_base_vertex
  221. GL_ARB_instanced_arrays
  222. GL_ARB_base_instance
  223. GL_ARB_fragment_coord_conventions
  224. GL_EXT_gpu_program_parameters
  225. GL_ARB_texture_buffer_object_rgb32
  226. GL_ARB_texture_rgb10_a2ui
  227. GL_ARB_texture_multisample
  228. GL_ARB_vertex_type_2_10_10_10_rev
  229. GL_ARB_timer_query
  230. GL_ARB_tessellation_shader
  231. GL_ARB_vertex_array_object
  232. GL_ARB_provoking_vertex
  233. GL_ARB_sample_shading
  234. GL_ARB_texture_cube_map_array
  235. GL_EXT_gpu_shader4
  236. GL_ARB_gpu_shader5
  237. GL_ARB_gpu_shader_fp64
  238. GL_ARB_shader_subroutine
  239. GL_ARB_transform_feedback3
  240. GL_ARB_get_program_binary
  241. GL_ARB_separate_shader_objects
  242. GL_ARB_shader_precision
  243. GL_ARB_vertex_attrib_64bit
  244. GL_ARB_viewport_array
  245. GL_ARB_transform_feedback_instanced
  246. GL_ARB_compressed_texture_pixel_storage
  247. GL_ARB_shader_atomic_counters
  248. GL_ARB_shading_language_packing
  249. GL_ARB_shading_language_420pack
  250. GL_ARB_texture_storage
  251. GL_EXT_texture_storage
  252. GL_ARB_vertex_attrib_binding
  253. GL_ARB_multi_draw_indirect
  254. GL_ARB_program_interface_query
  255. GL_ARB_texture_storage_multisample
  256. GL_ARB_buffer_storage
  257. GL_ARB_debug_output
  258. GL_KHR_debug
  259. GL_ARB_arrays_of_arrays
  260. GL_INTEL_map_texture
  261. GL_ARB_texture_compression_bptc
  262. GL_ARB_ES2_compatibility
  263. GL_ARB_ES3_compatibility
  264. GL_ARB_robustness
  265. GL_EXT_texture_sRGB_decode
  266. GL_KHR_blend_equation_advanced
  267. GL_EXT_shader_integer_mix
  268. GL_ARB_stencil_texturing
  269. WGL_EXT_depth_float
  270. WGL_ARB_buffer_region
  271. WGL_ARB_extensions_string
  272. WGL_ARB_make_current_read
  273. WGL_ARB_pixel_format
  274. WGL_ARB_pbuffer
  275. WGL_EXT_extensions_string
  276. WGL_EXT_swap_control
  277. WGL_EXT_swap_control_tear
  278. WGL_ARB_multisample
  279. WGL_ARB_pixel_format_float
  280. WGL_ARB_framebuffer_sRGB
  281. WGL_ARB_create_context
  282. WGL_ARB_create_context_profile
  283. WGL_EXT_pixel_format_packed_float
  284. WGL_EXT_create_context_es_profile
  285. WGL_EXT_create_context_es2_profile
  286. WGL_NV_DX_interop
  287. WGL_ARB_create_context_robustness
  288. Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
  289. **************************************
  290. *** OpenGL 3+ Renderer Started ***
  291. **************************************
  292. Registering ResourceManager for type GpuProgram
  293. GL3+: Using FBOs for rendering to textures
  294. FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  295. FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  296. FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  297. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  298. FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  299. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  300. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  301. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  302. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  303. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  304. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  305. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  306. FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  307. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  308. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  309. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  310. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  311. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  312. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  313. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  314. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  315. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  316. FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  317. FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  318. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  319. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  320. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  321. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  322. FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  323. FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  324. FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  325. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  326. FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  327. FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  328. FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  329. FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  330. FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  331. FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  332. FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  333. FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  334. FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  335. FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  336. FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  337. FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  338. FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  339. FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  340. FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  341. FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  342. FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  343. FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  344. FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  345. FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  346. FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  347. FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  348. FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  349. FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  350. FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  351. FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  352. FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  353. FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  354. FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  355. FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  356. FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  357. FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  358. FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  359. FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  360. FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  361. FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  362. FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  363. [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT
  364. RenderSystem capabilities
  365. -------------------------
  366. RenderSystem Name: OpenGL 3+ Rendering Subsystem
  367. GPU Vendor: intel
  368. Device Name: Intel(R) HD Graphics 4000
  369. Driver Version: 3.3.0.0
  370. * Fixed function pipeline: no
  371. * Hardware generation of mipmaps: no
  372. * Texture blending: yes
  373. * Anisotropic texture filtering: yes
  374. * Dot product texture operation: yes
  375. * Cube mapping: yes
  376. * Hardware stencil buffer: yes
  377. - Stencil depth: 8
  378. - Two sided stencil support: yes
  379. - Wrap stencil values: yes
  380. * Hardware vertex / index buffers: yes
  381. * 32-bit index buffers: yes
  382. * Vertex programs: yes
  383. * Number of floating-point constants for vertex programs: 4096
  384. * Number of integer constants for vertex programs: 4096
  385. * Number of boolean constants for vertex programs: 4096
  386. * Fragment programs: yes
  387. * Number of floating-point constants for fragment programs: 4096
  388. * Number of integer constants for fragment programs: 4096
  389. * Number of boolean constants for fragment programs: 4096
  390. * Geometry programs: yes
  391. * Number of floating-point constants for geometry programs: 4096
  392. * Number of integer constants for geometry programs: 4096
  393. * Number of boolean constants for geometry programs: 4096
  394. * Tessellation Hull programs: yes
  395. * Number of floating-point constants for tessellation hull programs: 4096
  396. * Number of integer constants for tessellation hull programs: 4096
  397. * Number of boolean constants for tessellation hull programs: 4096
  398. * Tessellation Domain programs: yes
  399. * Number of floating-point constants for tessellation domain programs: 4096
  400. * Number of integer constants for tessellation domain programs: 4096
  401. * Number of boolean constants for tessellation domain programs: 4096
  402. * Compute programs: no
  403. * Number of floating-point constants for compute programs: 0
  404. * Number of integer constants for compute programs: 0
  405. * Number of boolean constants for compute programs: 0
  406. * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
  407. * Texture Compression: yes
  408. - DXT: yes
  409. - VTC: no
  410. - PVRTC: no
  411. - ATC: no
  412. - ETC1: no
  413. - ETC2: yes
  414. - BC4/BC5: yes
  415. - BC6H/BC7: yes
  416. - ASTC: no
  417. * Hardware Occlusion Query: yes
  418. * User clip planes: yes
  419. * VET_UBYTE4 vertex element type: yes
  420. * Infinite far plane projection: yes
  421. * Hardware render-to-texture: yes
  422. * Floating point textures: yes
  423. * Non-power-of-two textures: yes
  424. * 1d textures: yes
  425. * Volume textures: yes
  426. * Max Texture resolution (2D) 16384
  427. * Max Texture resolution (3D) 2048
  428. * Max Texture resolution (Cubemaps) 16384
  429. * Multiple Render Targets: 8
  430. - With different bit depths: yes
  431. * Point Sprites: yes
  432. * Extended point parameters: yes
  433. * Max Point Size: 255
  434. * Vertex texture fetch: yes
  435. * Number of world matrices: 0
  436. * Number of texture units: 16
  437. * Stencil buffer depth: 8
  438. * Number of vertex blend matrices: 0
  439. - Max vertex textures: 16
  440. - Vertex textures shared: yes
  441. * Render to Vertex Buffer : yes
  442. * Hardware Atomic Counters: yes
  443. * GL 1.5 without VBO workaround: no
  444. * Frame Buffer objects: yes
  445. * Frame Buffer objects (ARB extension): no
  446. * Frame Buffer objects (ATI extension): no
  447. AudioManager * PBuffer support: no:
  448. OpenAL Version: 1.1 ALSOFT 1.19.1
  449. * GL 1.5 without HW-occlusion workaround: no
  450. * Vertex Array Objects: yes
  451. * Separate shader objects: no
  452. Registering ResourceManager for type Texture
  453. Using FSAA.
  454. DefaultWorkQueue('Root') initialising on thread main.
  455. Particle Renderer Type 'billboard' registered
  456. AudioManager: Vendor: OpenAL Community
  457. AudioManager: Renderer: OpenAL Soft
  458. AudioManager: Supported Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  459. [INFO] ScopeTimer: Leviathan::ThreadingManager::MakeThreadsWorkWithOgre Stopped elapsed: 0.132921 s (132921 micro seconds)
  460. [INFO] Graphics: Loading Ogre HLMS
  461. [INFO] Graphics: Ogre HLMS loaded
  462. Creating resource group LeviathanInternal
  463. Added resource location 'CoreOgreScripts' of type 'FileSystem' to resource group 'LeviathanInternal'
  464. Added resource location 'CoreOgreScripts\DefaultHLMS' of type 'FileSystem' to resource group 'LeviathanInternal'
  465. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms' of type 'FileSystem' to resource group 'LeviathanInternal'
  466. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common' of type 'FileSystem' to resource group 'LeviathanInternal'
  467. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  468. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  469. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  470. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  471. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs' of type 'FileSystem' to resource group 'LeviathanInternal'
  472. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  473. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  474. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  475. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  476. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
  477. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  478. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra' of type 'FileSystem' to resource group 'LeviathanInternal'
  479. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  480. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL\PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
  481. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  482. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL\PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
  483. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit' of type 'FileSystem' to resource group 'LeviathanInternal'
  484. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  485. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  486. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  487. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  488. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
  489. Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  490. Added resource location 'CoreOgreScripts\Materials' of type 'FileSystem' to resource group 'LeviathanInternal'
  491. Added resource location 'CoreOgreScripts\Materials\Common' of type 'FileSystem' to resource group 'LeviathanInternal'
  492. Added resource location 'CoreOgreScripts\Materials\Common\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  493. Added resource location 'CoreOgreScripts\Materials\Common\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  494. Added resource location 'CoreOgreScripts\Materials\Common\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  495. Creating resource group Generated
  496. Creating resource group MainModelsFolder
  497. Added resource location './Data/Models/' of type 'FileSystem' to resource group 'LeviathanInternal'
  498. Added resource location './Data/Models\skeletons' of type 'FileSystem' to resource group 'LeviathanInternal'
  499. Creating resource group MainTexturesFolder
  500. Added resource location './Data/Textures/' of type 'FileSystem' to resource group 'LeviathanInternal'
  501. Added resource location './Data/Textures\background' of type 'FileSystem' to resource group 'LeviathanInternal'
  502. Added resource location './Data/Textures\gui' of type 'FileSystem' to resource group 'LeviathanInternal'
  503. Added resource location './Data/Textures\gui\bevel' of type 'FileSystem' to resource group 'LeviathanInternal'
  504. Added resource location './Data/Textures\gui\cursors' of type 'FileSystem' to resource group 'LeviathanInternal'
  505. Added resource location './Data/Textures\gui\flat' of type 'FileSystem' to resource group 'LeviathanInternal'
  506. Creating resource group MainMaterialsFolder
  507. Added resource location './Data/Materials/' of type 'FileSystem' to resource group 'LeviathanInternal'
  508. Added resource location './Data/Materials\CoreMaterials' of type 'FileSystem' to resource group 'LeviathanInternal'
  509. Added resource location './Data/Scripts/GUI' of type 'FileSystem' to resource group 'LeviathanInternal'
  510. Creating resource group ShadersFolder
  511. Added resource location './Data/Shaders/' of type 'FileSystem' to resource group 'LeviathanInternal'
  512. Added resource location './Data/Shaders\CoreShaders' of type 'FileSystem' to resource group 'LeviathanInternal'
  513. Creating resource group Fonts
  514. Added resource location './Data/Fonts/' of type 'FileSystem' to resource group 'LeviathanInternal'
  515. Parsing scripts for resource group Autodetect
  516. Finished parsing scripts for resource group Autodetect
  517. Creating resources for group Autodetect
  518. All done
  519. Parsing scripts for resource group Fonts
  520. Finished parsing scripts for resource group Fonts
  521. Creating resources for group Fonts
  522. All done
  523. Parsing scripts for resource group General
  524. Finished parsing scripts for resource group General
  525. Creating resources for group General
  526. All done
  527. Parsing scripts for resource group Generated
  528. Finished parsing scripts for resource group Generated
  529. Creating resources for group Generated
  530. All done
  531. Parsing scripts for resource group Internal
  532. Finished parsing scripts for resource group Internal
  533. Creating resources for group Internal
  534. All done
  535. Parsing scripts for resource group LeviathanInternal
  536. Parsing script Quad.program
  537. Parsing script background.program
  538. Parsing script organelle.program
  539. Parsing script Copyback.material
  540. Parsing script DepthUtils.material
  541. Parsing script DPSM.material
  542. Parsing script EsmGaussianBlurLogFilter.material
  543. Parsing script AgentVacuoleMaterial.material
  544. Parsing script background.material
  545. Parsing script cellwall.material
  546. Parsing script cellwallchitin.material
  547. Parsing script chemoplast.material
  548. Parsing script chloroplast.material
  549. Parsing script chromatophores.material
  550. Parsing script co2.material
  551. Parsing script compoundClouds.material
  552. Parsing script EditorGrid.material
  553. Parsing script EditorHexMaterial.material
  554. Texture: loading single_hex.png as single_hex.png
  555. Texture: loading single_hex_invalid.png as single_hex_invalid.png
  556. Parsing script ER.material
  557. Parsing script flagellum.material
  558. Texture: loading flagellum.png as flagellum.png
  559. Parsing script golgi.material
  560. Parsing script hex.material
  561. Parsing script MaterialArrow.material
  562. Parsing script MaterialArrow2.material
  563. Parsing script Membrane.material
  564. Parsing script MembraneDouble.material
  565. Parsing script metabolosome.material
  566. Parsing script MicrobeDeath.material
  567. Parsing script mitochondrion.material
  568. Parsing script nitrogenplastid.material
  569. Parsing script nucleus.material
  570. Parsing script oxytoxy.material
  571. Parsing script rainbow_hex.material
  572. Parsing script vacuole.material
  573. Parsing script GUIOverlay.material
  574. Parsing script GUICompositor.compositor
  575. Parsing script WorldCompositor.compositor
  576. Finished parsing scripts for resource group LeviathanInternal
  577. Creating resources for group LeviathanInternal
  578. All done
  579. Parsing scripts for resource group MainMaterialsFolder
  580. Finished parsing scripts for resource group MainMaterialsFolder
  581. Creating resources for group MainMaterialsFolder
  582. All done
  583. Parsing scripts for resource group MainModelsFolder
  584. Finished parsing scripts for resource group MainModelsFolder
  585. Creating resources for group MainModelsFolder
  586. All done
  587. Parsing scripts for resource group MainTexturesFolder
  588. Finished parsing scripts for resource group MainTexturesFolder
  589. Creating resources for group MainTexturesFolder
  590. All done
  591. Parsing scripts for resource group ShadersFolder
  592. Finished parsing scripts for resource group ShadersFolder
  593. Creating resources for group ShadersFolder
  594. All done
  595. [INFO] Engine init took 1391 ms
  596. [INFO] ThriveCommon: loading main scripts
  597. [INFO] ThriveGame: script loading succeeded
  598. [INFO] Calling global setup script setupProcesses
  599. [INFO] Finished calling the above setup script
  600. [ERROR] NetworkHandler: failed to update the master server list, using the old list
  601. [INFO] Calling global setup script setupOrganelles
  602. [INFO] Finished calling the above setup script
  603. [INFO] Finished calling script setup
  604. [INFO] GuiManager: loading GUI: http://leviathan-local/Data/Scripts/gui/thrive_gui.html
  605. [INFO] Engine successfully initialized
  606. [INFO] Engine: PreFirstTick: everything fine to start running
  607. TODO: this needs some property when a custom cursor is used
  608. GLSL compiled: OverlayVS
  609. GLSL compiled: OverlayPS
  610. Vertex Shader: OverlayVS
  611. Fragment Shader: OverlayPS
  612. GLSL link result :
  613. Vertex Shader: OverlayVS
  614. Fragment Shader: OverlayPS
  615. GLSL validation result :
  616. child process exited with code 3489660927
RAW Paste Data
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