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Jan 23rd, 2020
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  1. local Player = game.Players.damir304
  2. print("Made FE by "..Player.Name)
  3. local plr = Player
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.PlayerGui
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63. -----------------------
  64. --WhAT ANOTHER ONE????????!--
  65. -------------------------------------------------------
  66. --A script By makhail07
  67.  
  68. --Discord Creterisk#2958
  69.  
  70.  
  71. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  72. -------------------------------------------------------
  73.  
  74. local FavIDs = {
  75. 340106355, --Nefl Crystals
  76. 927529620, --Dimension
  77. 876981900, --Fantasy
  78. 398987889, --Ordinary Days
  79. 1117396305, --Oh wait, it's you.
  80. 885996042, --Action Winter Journey
  81. 919231299, --Sprawling Idiot Effigy
  82. 743466274, --Good Day Sunshine
  83. 727411183, --Knife Fight
  84. 1402748531, --The Earth Is Counting On You!
  85. 595230126 --Robot Language
  86. }
  87.  
  88.  
  89.  
  90. --The reality of my life isn't real but a Universe -makhail07
  91. wait()
  92. local plr = Player
  93. print('Local User is '..plr.Name)
  94. local char = plr.Character
  95. local hum = char.Humanoid
  96. local ra = char["Right Arm"]
  97. local la= char["Left Arm"]
  98. local rl= char["Right Leg"]
  99. local ll = char["Left Leg"]
  100. local hed = char.Head
  101. local root = char.HumanoidRootPart
  102. local rootj = root.RootJoint
  103. local tors = char.Torso
  104. local mouse = plr:GetMouse()
  105. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  106. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  107. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  108. local EdgyMode = false
  109. local Divinity = false
  110. local Fighter = false
  111. local Purity = false
  112. local Destruction = false
  113. local helpme = false
  114. local Planetary = false
  115. local timePos = 0
  116. local maincolor = BrickColor.new("Institutional white")
  117. -------------------------------------------------------
  118. --Start Good Stuff--
  119. -------------------------------------------------------
  120. CF = CFrame.new
  121. angles = CFrame.Angles
  122. attack = false
  123. Euler = CFrame.fromEulerAnglesXYZ
  124. Rad = math.rad
  125. IT = Instance.new
  126. BrickC = BrickColor.new
  127. Cos = math.cos
  128. Acos = math.acos
  129. Sin = math.sin
  130. Asin = math.asin
  131. Abs = math.abs
  132. Mrandom = math.random
  133. Floor = math.floor
  134. -------------------------------------------------------
  135. --End Good Stuff--
  136. -------------------------------------------------------
  137. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  138. RSH, LSH = nil, nil
  139. RW = Instance.new("Weld")
  140. LW = Instance.new("Weld")
  141. RH = tors["Right Hip"]
  142. LH = tors["Left Hip"]
  143. RSH = tors["Right Shoulder"]
  144. LSH = tors["Left Shoulder"]
  145. RSH.Parent = nil
  146. LSH.Parent = nil
  147. RW.Name = "RW"
  148. RW.Part0 = tors
  149. RW.C0 = CF(1.5, 0.5, 0)
  150. RW.C1 = CF(0, 0.5, 0)
  151. RW.Part1 = ra
  152. RW.Parent = tors
  153. LW.Name = "LW"
  154. LW.Part0 = tors
  155. LW.C0 = CF(-1.5, 0.5, 0)
  156. LW.C1 = CF(0, 0.5, 0)
  157. LW.Part1 = la
  158. LW.Parent = tors
  159. Effects = {}
  160.  
  161. -------------------------------------------------------
  162. --Start HeartBeat--
  163. -------------------------------------------------------
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "Heartbeat"
  166. script:WaitForChild("Heartbeat")
  167.  
  168. frame = 1 / 60
  169. tf = 0
  170. allowframeloss = false
  171. tossremainder = false
  172.  
  173.  
  174. lastframe = tick()
  175. script.Heartbeat:Fire()
  176.  
  177.  
  178. game:GetService("RunService").Heartbeat:connect(function(s, p)
  179. tf = tf + s
  180. if tf >= frame then
  181. if allowframeloss then
  182. script.Heartbeat:Fire()
  183. lastframe = tick()
  184. else
  185. for i = 1, math.floor(tf / frame) do
  186. script.Heartbeat:Fire()
  187. end
  188. lastframe = tick()
  189. end
  190. if tossremainder then
  191. tf = 0
  192. else
  193. tf = tf - frame * math.floor(tf / frame)
  194. end
  195. end
  196. end)
  197. -------------------------------------------------------
  198. --End HeartBeat--
  199. -------------------------------------------------------
  200.  
  201. -------------------------------------------------------
  202. --Start Important Functions--
  203. -------------------------------------------------------
  204. function swait(num)
  205. game:GetService("RunService").Stepped:Wait()
  206. end
  207. function thread(f)
  208. coroutine.resume(coroutine.create(f))
  209. end
  210. function clerp(a, b, t)
  211. local qa = {
  212. QuaternionFromCFrame(a)
  213. }
  214. local qb = {
  215. QuaternionFromCFrame(b)
  216. }
  217. local ax, ay, az = a.x, a.y, a.z
  218. local bx, by, bz = b.x, b.y, b.z
  219. local _t = 1 - t
  220. return a:Lerp(b,t)--QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  221. end
  222. function QuaternionFromCFrame(cf)
  223. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224. local trace = m00 + m11 + m22
  225. if trace > 0 then
  226. local s = math.sqrt(1 + trace)
  227. local recip = 0.5 / s
  228. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  229. else
  230. local i = 0
  231. if m00 < m11 then
  232. i = 1
  233. end
  234. if m22 > (i == 0 and m00 or m11) then
  235. i = 2
  236. end
  237. if i == 0 then
  238. local s = math.sqrt(m00 - m11 - m22 + 1)
  239. local recip = 0.5 / s
  240. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  241. elseif i == 1 then
  242. local s = math.sqrt(m11 - m22 - m00 + 1)
  243. local recip = 0.5 / s
  244. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  245. elseif i == 2 then
  246. local s = math.sqrt(m22 - m00 - m11 + 1)
  247. local recip = 0.5 / s
  248. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  249. end
  250. end
  251. end
  252. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  253. local xs, ys, zs = x + x, y + y, z + z
  254. local wx, wy, wz = w * xs, w * ys, w * zs
  255. local xx = x * xs
  256. local xy = x * ys
  257. local xz = x * zs
  258. local yy = y * ys
  259. local yz = y * zs
  260. local zz = z * zs
  261. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  262. end
  263. function QuaternionSlerp(a, b, t)
  264. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  265. local startInterp, finishInterp
  266. if cosTheta >= 1.0E-4 then
  267. if 1 - cosTheta > 1.0E-4 then
  268. local theta = math.acos(cosTheta)
  269. local invSinTheta = 1 / Sin(theta)
  270. startInterp = Sin((1 - t) * theta) * invSinTheta
  271. finishInterp = Sin(t * theta) * invSinTheta
  272. else
  273. startInterp = 1 - t
  274. finishInterp = t
  275. end
  276. elseif 1 + cosTheta > 1.0E-4 then
  277. local theta = math.acos(-cosTheta)
  278. local invSinTheta = 1 / Sin(theta)
  279. startInterp = Sin((t - 1) * theta) * invSinTheta
  280. finishInterp = Sin(t * theta) * invSinTheta
  281. else
  282. startInterp = t - 1
  283. finishInterp = t
  284. end
  285. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  286. end
  287. function rayCast(Position, Direction, Range, Ignore)
  288. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  289. end
  290. local Create = function(name,args)
  291. local p = Instance.new(name)
  292. for i,v in pairs(args) do
  293. pcall(function()
  294. p[i] = v
  295. end)
  296. end
  297. return p
  298. end
  299.  
  300. -------------------------------------------------------
  301. --Start Damage Function--
  302. -------------------------------------------------------
  303. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  304. if hit.Parent == nil then
  305. return
  306. end
  307. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  308. for _, v in pairs(hit.Parent:children()) do
  309. if v:IsA("Humanoid") then
  310. h = v
  311. end
  312. end
  313. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  314.  
  315. hit.Parent:FindFirstChild("Head"):BreakJoints()
  316. end
  317.  
  318. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  319. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  320. if hit.Parent.DebounceHit.Value == true then
  321. return
  322. end
  323. end
  324. if insta == true then
  325. hit.Parent:FindFirstChild("Head"):BreakJoints()
  326. end
  327. local c = Create("ObjectValue",{
  328. Name = "creator",
  329. Value = Player,
  330. Parent = h,
  331. })
  332. game:GetService("Debris"):AddItem(c, .5)
  333. if HitSound ~= nil and HitPitch ~= nil then
  334. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  335. end
  336. local Damage = math.random(minim, maxim)
  337. local blocked = false
  338. local block = hit.Parent:findFirstChild("Block")
  339. if block ~= nil then
  340. if block.className == "IntValue" then
  341. if block.Value > 0 then
  342. blocked = true
  343. block.Value = block.Value - 1
  344. print(block.Value)
  345. end
  346. end
  347. end
  348. if blocked == false then
  349. h.Health = h.Health - Damage
  350. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  351. else
  352. h.Health = h.Health - (Damage / 2)
  353. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  354. end
  355. if Type == "Knockdown" then
  356. local hum = hit.Parent.Humanoid
  357. hum.PlatformStand = true
  358. coroutine.resume(coroutine.create(function(HHumanoid)
  359. swait(1)
  360. HHumanoid.PlatformStand = false
  361. end), hum)
  362. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  363. local bodvol = Create("BodyVelocity",{
  364. velocity = angle * knockback,
  365. P = 5000,
  366. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  367. Parent = hit,
  368. })
  369. local rl = Create("BodyAngularVelocity",{
  370. P = 3000,
  371. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  372. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  373. Parent = hit,
  374. })
  375. game:GetService("Debris"):AddItem(bodvol, .5)
  376. game:GetService("Debris"):AddItem(rl, .5)
  377. elseif Type == "Normal" then
  378. local vp = Create("BodyVelocity",{
  379. P = 500,
  380. maxForce = Vector3.new(math.huge, 0, math.huge),
  381. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  382. })
  383. if knockback > 0 then
  384. vp.Parent = hit.Parent.Torso
  385. end
  386. game:GetService("Debris"):AddItem(vp, .5)
  387. elseif Type == "Up" then
  388. local bodyVelocity = Create("BodyVelocity",{
  389. velocity = Vector3.new(0, 20, 0),
  390. P = 5000,
  391. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  392. Parent = hit,
  393. })
  394. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  395. elseif Type == "DarkUp" then
  396. coroutine.resume(coroutine.create(function()
  397. for i = 0, 1, 0.1 do
  398. swait()
  399. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  400. end
  401. end))
  402. local bodyVelocity = Create("BodyVelocity",{
  403. velocity = Vector3.new(0, 20, 0),
  404. P = 5000,
  405. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  406. Parent = hit,
  407. })
  408. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  409. elseif Type == "Snare" then
  410. local bp = Create("BodyPosition",{
  411. P = 2000,
  412. D = 100,
  413. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  414. position = hit.Parent.Torso.Position,
  415. Parent = hit.Parent.Torso,
  416. })
  417. game:GetService("Debris"):AddItem(bp, 1)
  418. elseif Type == "Freeze" then
  419. local BodPos = Create("BodyPosition",{
  420. P = 50000,
  421. D = 1000,
  422. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  423. position = hit.Parent.Torso.Position,
  424. Parent = hit.Parent.Torso,
  425. })
  426. local BodGy = Create("BodyGyro",{
  427. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  428. P = 20e+003,
  429. Parent = hit.Parent.Torso,
  430. cframe = hit.Parent.Torso.CFrame,
  431. })
  432. hit.Parent.Torso.Anchored = true
  433. coroutine.resume(coroutine.create(function(Part)
  434. swait(1.5)
  435. Part.Anchored = false
  436. end), hit.Parent.Torso)
  437. game:GetService("Debris"):AddItem(BodPos, 3)
  438. game:GetService("Debris"):AddItem(BodGy, 3)
  439. end
  440. local debounce = Create("BoolValue",{
  441. Name = "DebounceHit",
  442. Parent = hit.Parent,
  443. Value = true,
  444. })
  445. game:GetService("Debris"):AddItem(debounce, Delay)
  446. c = Create("ObjectValue",{
  447. Name = "creator",
  448. Value = Player,
  449. Parent = h,
  450. })
  451. game:GetService("Debris"):AddItem(c, .5)
  452. end
  453. end
  454. -------------------------------------------------------
  455. --End Damage Function--
  456. -------------------------------------------------------
  457.  
  458. -------------------------------------------------------
  459. --Start Damage Function Customization--
  460. -------------------------------------------------------
  461. function ShowDamage(Pos, Text, Time, Color)
  462. local Rate = (1 / 30)
  463. local Pos = (Pos or Vector3.new(0, 0, 0))
  464. local Text = (Text or "")
  465. local Time = (Time or 2)
  466. local Color = (Color or Color3.new(1, 0, 1))
  467. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  468. EffectPart.Anchored = true
  469. local BillboardGui = Create("BillboardGui",{
  470. Size = UDim2.new(3, 0, 3, 0),
  471. Adornee = EffectPart,
  472. Parent = EffectPart,
  473. })
  474. local TextLabel = Create("TextBox",{
  475. BackgroundTransparency = 1,
  476. Size = UDim2.new(1, 0, 1, 0),
  477. Text = Text,
  478. Font = "Highway",
  479. TextColor3 = Color,
  480. TextScaled = true,
  481. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  482. Parent = BillboardGui,
  483. })
  484. game.Debris:AddItem(EffectPart, (Time))
  485. EffectPart.Parent = game:GetService("Workspace")
  486. delay(0, function()
  487. local Frames = (Time / Rate)
  488. for Frame = 1, Frames do
  489. wait(Rate)
  490. local Percent = (Frame / Frames)
  491. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  492. TextLabel.TextTransparency = Percent
  493. end
  494. if EffectPart and EffectPart.Parent then
  495. EffectPart:Destroy()
  496. end
  497. end)
  498. end
  499. -------------------------------------------------------
  500. --End Damage Function Customization--
  501. -------------------------------------------------------
  502.  
  503. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  504. pcall(function()
  505. for _, c in pairs(workspace:children()) do
  506. local hum = c:findFirstChild("Humanoid")
  507. if hum ~= nil then
  508. local head = c:findFirstChild("Head")
  509. if head ~= nil then
  510. local targ = head.Position - Part.Position
  511. local mag = targ.magnitude
  512. if magni >= mag and c.Name ~= plr.Name then
  513. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  514. end
  515. end
  516. end
  517. end
  518. end)
  519. end
  520.  
  521.  
  522. CFuncs = {
  523. Part = {
  524. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  525. local Part = Create("Part",{
  526. Parent = Parent,
  527. Reflectance = Reflectance,
  528. Transparency = Transparency,
  529. CanCollide = false,
  530. Locked = true,
  531. BrickColor = BrickColor.new(tostring(BColor)),
  532. Name = Name,
  533. Size = Size,
  534. Material = Material
  535. })
  536. RemoveOutlines(Part)
  537. return Part
  538. end
  539. },
  540. Mesh = {
  541. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  542. local Msh = Create(Mesh,{
  543. Parent = Part,
  544. Offset = OffSet,
  545. Scale = Scale
  546. })
  547. if Mesh == "SpecialMesh" then
  548. Msh.MeshType = MeshType
  549. Msh.MeshId = MeshId
  550. end
  551. return Msh
  552. end
  553. },
  554. Mesh = {
  555. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  556. local Msh = Create(Mesh,{
  557. Parent = Part,
  558. Offset = OffSet,
  559. Scale = Scale
  560. })
  561. if Mesh == "SpecialMesh" then
  562. Msh.MeshType = MeshType
  563. Msh.MeshId = MeshId
  564. end
  565. return Msh
  566. end
  567. },
  568. Weld = {
  569. Create = function(Parent, Part0, Part1, C0, C1)
  570. local Weld = Create("Weld",{
  571. Parent = Parent,
  572. Part0 = Part0,
  573. Part1 = Part1,
  574. C0 = C0,
  575. C1 = C1
  576. })
  577. return Weld
  578. end
  579. },
  580. Sound = {
  581. Create = function(id, par, vol, pit)
  582. coroutine.resume(coroutine.create(function()
  583. local S = Create("Sound",{
  584. Volume = vol,
  585. Pitch = pit or 1,
  586. SoundId = id,
  587. Parent = par or workspace
  588. })
  589. wait()
  590. S:play()
  591. game:GetService("Debris"):AddItem(S, 6)
  592. end))
  593. end
  594. },
  595. ParticleEmitter = {
  596. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  597. local fp = Create("ParticleEmitter",{
  598. Parent = Parent,
  599. Color = ColorSequence.new(Color1, Color2),
  600. LightEmission = LightEmission,
  601. Size = Size,
  602. Texture = Texture,
  603. Transparency = Transparency,
  604. ZOffset = ZOffset,
  605. Acceleration = Accel,
  606. Drag = Drag,
  607. LockedToPart = LockedToPart,
  608. VelocityInheritance = VelocityInheritance,
  609. EmissionDirection = EmissionDirection,
  610. Enabled = Enabled,
  611. Lifetime = LifeTime,
  612. Rate = Rate,
  613. Rotation = Rotation,
  614. RotSpeed = RotSpeed,
  615. Speed = Speed,
  616. VelocitySpread = VelocitySpread
  617. })
  618. return fp
  619. end
  620. }
  621. }
  622. function RemoveOutlines(part)
  623. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  624. end
  625. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  626. local Part = Create("Part",{
  627. formFactor = FormFactor,
  628. Parent = Parent,
  629. Reflectance = Reflectance,
  630. Transparency = Transparency,
  631. CanCollide = false,
  632. Locked = true,
  633. BrickColor = BrickColor.new(tostring(BColor)),
  634. Name = Name,
  635. Size = Size,
  636. Material = Material
  637. })
  638. RemoveOutlines(Part)
  639. return Part
  640. end
  641. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  642. local Msh = Create(Mesh,{
  643. Parent = Part,
  644. Offset = OffSet,
  645. Scale = Scale
  646. })
  647. if Mesh == "SpecialMesh" then
  648. Msh.MeshType = MeshType
  649. Msh.MeshId = MeshId
  650. end
  651. return Msh
  652. end
  653. function CreateWeld(Parent, Part0, Part1, C0, C1)
  654. local Weld = Create("Weld",{
  655. Parent = Parent,
  656. Part0 = Part0,
  657. Part1 = Part1,
  658. C0 = C0,
  659. C1 = C1
  660. })
  661. return Weld
  662. end
  663.  
  664.  
  665. -------------------------------------------------------
  666. --Start Effect Function--
  667. -------------------------------------------------------
  668. EffectModel = Instance.new("Model", char)
  669. Effects = {
  670. Block = {
  671. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  672. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  673. prt.Anchored = true
  674. prt.CFrame = cframe
  675. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  676. game:GetService("Debris"):AddItem(prt, 10)
  677. if Type == 1 or Type == nil then
  678. table.insert(Effects, {
  679. prt,
  680. "Block1",
  681. delay,
  682. x3,
  683. y3,
  684. z3,
  685. msh
  686. })
  687. elseif Type == 2 then
  688. table.insert(Effects, {
  689. prt,
  690. "Block2",
  691. delay,
  692. x3,
  693. y3,
  694. z3,
  695. msh
  696. })
  697. else
  698. table.insert(Effects, {
  699. prt,
  700. "Block3",
  701. delay,
  702. x3,
  703. y3,
  704. z3,
  705. msh
  706. })
  707. end
  708. end
  709. },
  710. Sphere = {
  711. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  712. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  713. prt.Anchored = true
  714. prt.CFrame = cframe
  715. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. table.insert(Effects, {
  718. prt,
  719. "Cylinder",
  720. delay,
  721. x3,
  722. y3,
  723. z3,
  724. msh
  725. })
  726. end
  727. },
  728. Cylinder = {
  729. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  730. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  731. prt.Anchored = true
  732. prt.CFrame = cframe
  733. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  734. game:GetService("Debris"):AddItem(prt, 10)
  735. table.insert(Effects, {
  736. prt,
  737. "Cylinder",
  738. delay,
  739. x3,
  740. y3,
  741. z3,
  742. msh
  743. })
  744. end
  745. },
  746. Wave = {
  747. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  748. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  749. prt.Anchored = true
  750. prt.CFrame = cframe
  751. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  752. game:GetService("Debris"):AddItem(prt, 10)
  753. table.insert(Effects, {
  754. prt,
  755. "Cylinder",
  756. delay,
  757. x3 / 60,
  758. y3 / 60,
  759. z3 / 60,
  760. msh
  761. })
  762. end
  763. },
  764. Ring = {
  765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  767. prt.Anchored = true
  768. prt.CFrame = cframe
  769. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. table.insert(Effects, {
  772. prt,
  773. "Cylinder",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. end
  781. },
  782. Break = {
  783. Create = function(brickcolor, cframe, x1, y1, z1)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  785. prt.Anchored = true
  786. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. local num = math.random(10, 50) / 1000
  789. game:GetService("Debris"):AddItem(prt, 10)
  790. table.insert(Effects, {
  791. prt,
  792. "Shatter",
  793. num,
  794. prt.CFrame,
  795. math.random() - math.random(),
  796. 0,
  797. math.random(50, 100) / 100
  798. })
  799. end
  800. },
  801. Spiral = {
  802. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  803. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  804. prt.Anchored = true
  805. prt.CFrame = cframe
  806. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  807. game:GetService("Debris"):AddItem(prt, 10)
  808. table.insert(Effects, {
  809. prt,
  810. "Cylinder",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. end
  818. },
  819. Push = {
  820. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  821. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  822. prt.Anchored = true
  823. prt.CFrame = cframe
  824. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  825. game:GetService("Debris"):AddItem(prt, 10)
  826. table.insert(Effects, {
  827. prt,
  828. "Cylinder",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. end
  836. }
  837. }
  838. -------------------------------------------------------
  839. --End Effect Function--
  840. -------------------------------------------------------
  841.  
  842. function CreateSound(ID, PARENT, VOLUME, PITCH)
  843. local NSound = nil
  844. coroutine.resume(coroutine.create(function()
  845. NSound = Instance.new("Sound", PARENT)
  846. NSound.Volume = VOLUME
  847. NSound.Pitch = PITCH
  848. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  849. swait()
  850. NSound:play()
  851. game:GetService("Debris"):AddItem(NSound, 10)
  852. end))
  853. return NSound
  854. end
  855.  
  856. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  857. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. if Type == 1 or Type == nil then
  863. table.insert(Effects, {
  864. prt,
  865. "Block1",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. elseif Type == 2 then
  873. table.insert(Effects, {
  874. prt,
  875. "Block2",
  876. delay,
  877. x3,
  878. y3,
  879. z3,
  880. msh
  881. })
  882. elseif Type == 3 then
  883. table.insert(Effects, {
  884. prt,
  885. "Block3",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. end
  894.  
  895. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  896. local fp=Instance.new("Part")
  897. fp.formFactor=formfactor
  898. fp.Parent=parent
  899. fp.Reflectance=reflectance
  900. fp.Transparency=transparency
  901. fp.CanCollide=false
  902. fp.Locked=true
  903. fp.BrickColor=brickcolor
  904. fp.Name=name
  905. fp.Size=size
  906. fp.Position=tors.Position
  907. RemoveOutlines(fp)
  908. fp.Material="SmoothPlastic"
  909. fp:BreakJoints()
  910. return fp
  911. end
  912.  
  913. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  914. local mesh=Instance.new(Mesh)
  915. mesh.Parent=part
  916. if Mesh=="SpecialMesh" then
  917. mesh.MeshType=meshtype
  918. if meshid~="nil" then
  919. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  920. end
  921. end
  922. mesh.Offset=offset
  923. mesh.Scale=scale
  924. return mesh
  925. end
  926.  
  927. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  928. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  929. prt.Anchored = true
  930. prt.Material = "Neon"
  931. prt.CFrame = cframe
  932. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933. game:GetService("Debris"):AddItem(prt, 5)
  934. coroutine.resume(coroutine.create(function(Part, Mesh)
  935. local rtype = rottype
  936. for i = 0, 1, delay do
  937. swait()
  938. if rtype == 1 then
  939. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  940. elseif rtype == 2 then
  941. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  942. end
  943. prt.Transparency = i
  944. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  945. end
  946. Part.Parent = nil
  947. end), prt, msh)
  948. end
  949.  
  950.  
  951. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  952. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  953. prt.Anchored = true
  954. prt.Material = "Neon"
  955. prt.CFrame = cframe
  956. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  957. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 5)
  959. coroutine.resume(coroutine.create(function(Part, Mesh)
  960. for i = 0, 1, delay do
  961. swait()
  962. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  963. Part.Transparency = i
  964. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  965. end
  966. Part.Parent = nil
  967. end), prt, msh)
  968. end
  969.  
  970.  
  971. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  972. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  973. prt.Anchored = true
  974. prt.Material = "Neon"
  975. prt.CFrame = cframe
  976. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  977. game:GetService("Debris"):AddItem(prt, 5)
  978. coroutine.resume(coroutine.create(function(Part, Mesh)
  979. local rtype = rottype
  980. for i = 0, 1, delay do
  981. swait()
  982. if rtype == 1 then
  983. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  984. elseif rtype == 2 then
  985. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  986. end
  987. prt.Transparency = i
  988. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  989. end
  990. Part.Parent = nil
  991. end), prt, msh)
  992. end
  993.  
  994. function Eviscerate(dude)
  995. if dude.Name ~= char then
  996. local bgf = IT("BodyGyro", dude.Head)
  997. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  998. local val = IT("BoolValue", dude)
  999. val.Name = "IsHit"
  1000. local ds = coroutine.wrap(function()
  1001. dude:WaitForChild("Head"):BreakJoints()
  1002. wait(0.5)
  1003. target = nil
  1004. coroutine.resume(coroutine.create(function()
  1005. for i, v in pairs(dude:GetChildren()) do
  1006. if v:IsA("Accessory") then
  1007. v:Destroy()
  1008. end
  1009. if v:IsA("Humanoid") then
  1010. v:Destroy()
  1011. end
  1012. if v:IsA("CharacterMesh") then
  1013. v:Destroy()
  1014. end
  1015. if v:IsA("Model") then
  1016. v:Destroy()
  1017. end
  1018. if v:IsA("Part") or v:IsA("MeshPart") then
  1019. for x, o in pairs(v:GetChildren()) do
  1020. if o:IsA("Decal") then
  1021. o:Destroy()
  1022. end
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. v.Material = "Neon"
  1026. v.CanCollide = false
  1027. local PartEmmit1 = IT("ParticleEmitter", v)
  1028. PartEmmit1.LightEmission = 1
  1029. PartEmmit1.Texture = "rbxassetid://284205403"
  1030. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1031. PartEmmit1.Rate = 150
  1032. PartEmmit1.Lifetime = NumberRange.new(1)
  1033. PartEmmit1.Size = NumberSequence.new({
  1034. NumberSequenceKeypoint.new(0, 0.75, 0),
  1035. NumberSequenceKeypoint.new(1, 0, 0)
  1036. })
  1037. PartEmmit1.Transparency = NumberSequence.new({
  1038. NumberSequenceKeypoint.new(0, 0, 0),
  1039. NumberSequenceKeypoint.new(1, 1, 0)
  1040. })
  1041. PartEmmit1.Speed = NumberRange.new(0, 0)
  1042. PartEmmit1.VelocitySpread = 30000
  1043. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1044. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1045. local BodPoss = IT("BodyPosition", v)
  1046. BodPoss.P = 3000
  1047. BodPoss.D = 1000
  1048. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1049. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1050. v.Color = maincolor.Color
  1051. coroutine.resume(coroutine.create(function()
  1052. for i = 0, 49 do
  1053. swait(1)
  1054. v.Transparency = v.Transparency + 0.08
  1055. end
  1056. wait(0.5)
  1057. PartEmmit1.Enabled = false
  1058. wait(3)
  1059. v:Destroy()
  1060. dude:Destroy()
  1061. end))
  1062. end))
  1063. end
  1064. end
  1065. end))
  1066. end)
  1067. ds()
  1068. end
  1069. end
  1070. function FindNearestHead(Position, Distance, SinglePlayer)
  1071. if SinglePlayer then
  1072. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1073. end
  1074. local List = {}
  1075. for i, v in pairs(workspace:GetChildren()) do
  1076. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1077. table.insert(List, v)
  1078. end
  1079. end
  1080. return List
  1081. end
  1082. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1083. local type = type
  1084. local rng = Instance.new("Part", char)
  1085. rng.Anchored = true
  1086. rng.BrickColor = color
  1087. rng.CanCollide = false
  1088. rng.FormFactor = 3
  1089. rng.Name = "Ring"
  1090. rng.Material = "Neon"
  1091. rng.Size = Vector3.new(1, 1, 1)
  1092. rng.Transparency = 0
  1093. rng.TopSurface = 0
  1094. rng.BottomSurface = 0
  1095. rng.CFrame = pos
  1096. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1097. local rngm = Instance.new("SpecialMesh", rng)
  1098. rngm.MeshType = "Sphere"
  1099. rngm.Scale = Vector3.new(x1, y1, z1)
  1100. local scaler2 = 1
  1101. local speeder = FastSpeed
  1102. if type == "Add" then
  1103. scaler2 = 1 * value
  1104. elseif type == "Divide" then
  1105. scaler2 = 1 / value
  1106. end
  1107. coroutine.resume(coroutine.create(function()
  1108. for i = 0, 10 / bonuspeed, 0.1 do
  1109. swait()
  1110. if type == "Add" then
  1111. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1112. elseif type == "Divide" then
  1113. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1114. end
  1115. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1116. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1117. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1118. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1119. end
  1120. rng:Destroy()
  1121. end))
  1122. end
  1123. -------------------------------------------------------
  1124. --End Important Functions--
  1125. -------------------------------------------------------
  1126.  
  1127. --[[
  1128. Thanks for using Build-To-Lua by jarredbcv.
  1129. ]]--
  1130.  
  1131. function New(Object_, Parent, Name, Data)
  1132. local Object
  1133. local s,err = pcall(function()
  1134. Object = Instance.new(Object_)
  1135. for Index, Value in pairs(Data or {}) do
  1136. Object[Index] = Value
  1137. end
  1138. Object.Parent = Parent
  1139. Object.Name = Name
  1140. end)
  1141. if err then
  1142. print(err)
  1143. end
  1144. return Object
  1145. end
  1146.  
  1147. NewInstance = function(instance,parent,properties)
  1148. local inst = Instance.new(instance,parent)
  1149. if(properties)then
  1150. for i,v in next, properties do
  1151. pcall(function() inst[i] = v end)
  1152. end
  1153. end
  1154. return inst;
  1155. end
  1156.  
  1157. Gunty = New("Model",char,"Gunty",{})
  1158. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1159. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1160. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1161. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1162. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1163. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1164. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1166. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1167. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1169. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1170. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1172. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1173. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1175. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1176. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1178. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1179. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1180. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1181. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1182. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1183. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1184. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1185. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1186. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1187. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1188. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1189. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1190. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1191. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1193. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1194. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1196. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1197. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1199. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1200. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1202. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1203. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1204. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1205. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1206. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1207. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1209. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1210. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1211. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1213. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1215. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1216. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1217. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1219.  
  1220. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1221.  
  1222. for _,v in next, Gunty:GetChildren() do
  1223. v.CanCollide = false
  1224. end
  1225.  
  1226. local all, last = {}, nil
  1227. local ArmourParts = {}
  1228. local ArmourParts2 = {}
  1229. local NeonParts = {}
  1230. function scan(p)
  1231. for _, v in pairs(p:GetChildren()) do
  1232. if v:IsA("BasePart") then
  1233. if string.lower(tostring(v.BrickColor)) == "smoky grey" then
  1234. table.insert(ArmourParts, v)
  1235. end
  1236. if string.lower(tostring(v.BrickColor)) == "fossil" then
  1237. table.insert(ArmourParts2, v)
  1238. end
  1239. if string.lower(tostring(v.BrickColor)) == "institutional white" then
  1240. table.insert(NeonParts, v)
  1241. end
  1242. if last then
  1243. local w = Instance.new("Weld")
  1244. w.Part0, w.Part1 = last, v
  1245. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1246. w.Parent = last
  1247. end
  1248. table.insert(all, v)
  1249. last = v
  1250. end
  1251. scan(v)
  1252. end
  1253. end
  1254. scan(Gunty)
  1255. for _, v in pairs(all) do
  1256. v.Anchored = false
  1257. v.CanCollide = false
  1258. end
  1259. function resetmode()
  1260. for i, v in pairs(ArmourParts) do
  1261. v.BrickColor = BrickColor.new("Smoky grey")
  1262. end
  1263. for i, v in pairs(ArmourParts2) do
  1264. v.BrickColor = BrickColor.new("Fossil")
  1265. end
  1266. for i, v in pairs(NeonParts) do
  1267. v.BrickColor = BrickColor.new("Institutional white")
  1268. end
  1269. maincolor = BrickColor.new("Institutional white")
  1270. end
  1271. -------------------------------------------------------
  1272. --Start Music Option--
  1273. -------------------------------------------------------
  1274. local Music = Instance.new("Sound",tors)
  1275. Music.Volume = 1
  1276. Music.SoundId = "rbxassetid://1117396305"
  1277. Music.Looped = true
  1278. Music.Pitch = 1 --Pitcher
  1279. Music:Play()
  1280. -------------------------------------------------------
  1281. --End Music Option--
  1282. -------------------------------------------------------
  1283.  
  1284. local naeeym2 = Instance.new("BillboardGui",char)
  1285. naeeym2.AlwaysOnTop = true
  1286. naeeym2.Size = UDim2.new(5,35,2,35)
  1287. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1288. naeeym2.Adornee = hed
  1289. naeeym2.Name = "Name"
  1290.  
  1291. local tecks2 = Instance.new("TextLabel",naeeym2)
  1292. tecks2.BackgroundTransparency = 1
  1293. tecks2.TextScaled = true
  1294. tecks2.BorderSizePixel = 0
  1295. tecks2.Text = "Neutral"
  1296. tecks2.Font = "Code"
  1297. tecks2.TextSize = 30
  1298. tecks2.TextStrokeTransparency = 0
  1299. tecks2.TextColor3 = Color3.new(0,0,0)
  1300. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1301. tecks2.Size = UDim2.new(1,0,0.5,0)
  1302. tecks2.Parent = naeeym2
  1303.  
  1304. -------------------------------------------------------
  1305. --Start Attacks N Stuff--
  1306. -------------------------------------------------------
  1307. local sine=0
  1308. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1309. local Hitboxpart = Instance.new("Part", EffectModel)
  1310. RemoveOutlines(Hitboxpart)
  1311. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1312. Hitboxpart.CanCollide = false
  1313. Hitboxpart.Transparency = 1
  1314. Hitboxpart.Anchored = true
  1315. Hitboxpart.CFrame = Pose
  1316. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1317. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1318. end
  1319. wait2 = false
  1320. combo = 1
  1321. mouse.Button1Down:connect(function(key)
  1322. if attack == false then
  1323. attack = true
  1324. hum.WalkSpeed = 3.01
  1325. if combo == 1 and wait2 == false then
  1326. wait2 = true
  1327. for i = 0, 1.2, 0.1 do
  1328. swait()
  1329. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1333. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1334. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1335. end
  1336. CreateSound("138097048", ra, 3, .8)
  1337. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1338. for i = 0, 1.2, 0.1 do
  1339. swait()
  1340. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1341. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1343. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1344. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1345. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1346. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1347. end
  1348. combo = 2
  1349. end
  1350. if combo == 2 and wait2 == false then
  1351. wait2 = true
  1352. for i = 0, 1.2, 0.1 do
  1353. swait()
  1354. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1356. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1357. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1358. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1359. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1360. end
  1361. CreateSound("138097048", rl, 3, 1)
  1362. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1363. for i = 0, 1.6, 0.1 do
  1364. swait()
  1365. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1370. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1371. end
  1372. combo = 3
  1373. end
  1374. if combo == 3 and wait2 == false then
  1375. for i = 0, 1.2, 0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1382. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1383. end
  1384. CreateSound("138097048", ra, 3, .8)
  1385. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1386. for i = 0, 1.2, 0.1 do
  1387. swait()
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1392. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1393. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1394. end
  1395. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1396. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1397. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1398. for i = 0, 1.2, 0.1 do
  1399. swait()
  1400. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1402. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1404. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1405. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1406. end
  1407. combo = 1
  1408. end
  1409. hum.WalkSpeed = 8
  1410. wait2 = false
  1411. attack = false
  1412. end
  1413. end)
  1414. function Decapitate()
  1415. local target = nil
  1416. local targettorso = nil
  1417. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1418. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1419. target = mouse.Target.Parent.Humanoid
  1420. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1421. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1422. end
  1423. end
  1424. if target ~= nil then
  1425. targettorso.Anchored = true
  1426. attack = true
  1427. hum.WalkSpeed = 0
  1428. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1429. for i = 0,4.2,0.1 do
  1430. swait()
  1431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1434. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1437. end
  1438. local ModelHead01 = New("Model", char, "", {})
  1439. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1440. local Head01 = targethead:Clone()
  1441. targethead.Transparency = 1
  1442. Head01.Parent = ModelHead01
  1443. local weldHead01 = Instance.new("Weld")
  1444. weldHead01.Parent = Head01
  1445. weldHead01.Part0 = targethead
  1446. weldHead01.Part1 = Head01
  1447. weldHead01.C1 = CFrame.new(0, 0, 0)
  1448. targethead.face:Remove()
  1449. weldHead01.Part0 = ra
  1450. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1451. targettorso:BreakJoints()
  1452. CreateSound("314390675", targettorso, 5, .7)
  1453. for i = 0,3.2,0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1461. end
  1462. for i = 0,4.2,0.1 do
  1463. swait()
  1464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1468. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1470. end
  1471. CreateSound("541909763", targettorso, 5, .8)
  1472. weldHead01:Destroy()
  1473. Head01.CanCollide = true
  1474. local bodyVelocity2 = Create("BodyVelocity",{
  1475. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1476. P = 5000,
  1477. maxForce = Vector3.new(8000, 8000, 8000),
  1478. Parent = Head01
  1479. })
  1480. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1481. for i = 0,6.2,0.1 do
  1482. swait()
  1483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1487. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1489. end
  1490. targettorso.Anchored = false
  1491. attack = false
  1492. hum.WalkSpeed = 8
  1493. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1494. end
  1495. end
  1496. function Laugh()
  1497. attack = true
  1498. hum.WalkSpeed = 0
  1499. CreateSound("300208779", hed, 10, 1)
  1500. for i = 0,9,0.1 do
  1501. swait()
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1504. if Mrandom(1,15) == 1 then
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1506. end
  1507. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1508. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1511. end
  1512. attack = false
  1513. hum.WalkSpeed = 10
  1514. end
  1515. function Flying_Kick()
  1516. attack = true
  1517. hum.WalkSpeed = 0
  1518. for i = 0,2.7,0.1 do
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1526. end
  1527. local bodyVelocity = Create("BodyVelocity",{
  1528. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1529. P = 5000,
  1530. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1531. Parent = root
  1532. })
  1533. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1534. CreateSound("138097048", rl, 3, 1)
  1535. for i = 0,2.1,0.1 do
  1536. swait()
  1537. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1540. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1541. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1543. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1544. end
  1545. attack = false
  1546. hum.WalkSpeed = 8
  1547. end
  1548. function UpperCut()
  1549. attack = true
  1550. hum.WalkSpeed = 0
  1551. for i = 0,2.3,0.1 do
  1552. swait()
  1553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1555. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1557. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1558. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1559. end
  1560. CreateSound("138097048", ra, 3, .8)
  1561. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1562. for i = 0,2.8,0.1 do
  1563. swait()
  1564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1567. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1568. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1570. end
  1571. attack = false
  1572. hum.WalkSpeed = 8
  1573. end
  1574. function Spinning_Kick()
  1575. attack = true
  1576. hum.WalkSpeed = 3.01
  1577. for i = 0, 1.2, 0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1581. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1582. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1583. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1584. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1585. end
  1586. for i = 0, 4.6, 0.1 do
  1587. swait()
  1588. CreateSound("138097048", rl, 3, 1)
  1589. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1592. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1593. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1595. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1596. end
  1597. attack = false
  1598. hum.WalkSpeed = 8
  1599. end
  1600. function Beam_Of_Light()
  1601.  
  1602. end
  1603. function Blast_Of_God()
  1604. attack = true
  1605. hum.WalkSpeed = 3.01
  1606. for i = 0,6.3,0.1 do
  1607. swait()
  1608. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1611. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1615. end
  1616. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1617. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1618. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1619. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1620. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1621. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1622. CreateSound("142070127", tors, 10, 1)
  1623. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1624. for i = 0,2.6,0.1 do
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1628. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1632. end
  1633. attack = false
  1634. hum.WalkSpeed = 8
  1635. end
  1636. function Diablo_Explosion()
  1637. attack = true
  1638. hum.WalkSpeed = 3.01
  1639. for i = 0,6.3,0.1 do
  1640. swait()
  1641. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1642. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1649. end
  1650. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1651. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1652. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1653. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1654. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1655. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1656. CreateSound("142070127", tors, 10, 1)
  1657. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1658. for i = 0,4.6,0.1 do
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1665. end
  1666. wait(.6)
  1667. attack = false
  1668. hum.WalkSpeed = 8
  1669. end
  1670. function Hell_From_Above()
  1671. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1672. attack = true
  1673. hum.WalkSpeed = 3.01
  1674. for i = 0,6.3,0.1 do
  1675. swait()
  1676. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1683. end
  1684. CreateSound("142070127", tors, 10, 1)
  1685. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1686. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1687. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1688. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1689. for i = 0,3.8,0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1697. end
  1698. CreateSound("224339201", tors, 10, 0.5)
  1699. for i = 1, 3 do
  1700. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1701. UhhhhThing.CFrame = mouse.Hit
  1702. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1703. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1704. end
  1705. UhhhhThing:Destroy()
  1706. attack = false
  1707. hum.WalkSpeed = 8
  1708. end
  1709. function Spinning_Below()
  1710. attack = true
  1711. hum.WalkSpeed = 3.01
  1712. CreateSound("649634100", tors, 10, 0.5)
  1713. for i = 0,6.3,0.1 do
  1714. swait()
  1715. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1716. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1723. end
  1724. attack = false
  1725. hum.WalkSpeed = 8
  1726. end
  1727. function Purity_Slam()
  1728. attack = true
  1729. for i = 0,5.2,0.1 do
  1730. swait()
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1737. end
  1738. CreateSound("331666100", tors, 10, 1)
  1739. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1740. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1741. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1742. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1743. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1744. coroutine.resume(coroutine.create(function()
  1745. for i = 0,1.8,0.1 do
  1746. swait()
  1747. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1748. end
  1749. for i = 0,1.8,0.1 do
  1750. swait()
  1751. hum.CameraOffset = Vector3.new(0,0,0)
  1752. end
  1753. end))
  1754. for i = 1,4.7,0.1 do
  1755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1757. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1758. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1759. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1761. end
  1762. wait(.6)
  1763. attack = false
  1764. end
  1765. function Painful_Stomp()
  1766. attack = true
  1767. for i = 0,5.2,0.1 do
  1768. swait()
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1775. end
  1776. CreateSound("331666100", char, 10, 1)
  1777. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1778. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1779. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1780. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1781. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1782. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1783. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1784. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1785. if v:FindFirstChild("Head") then
  1786. Eviscerate(v)
  1787. end
  1788. end
  1789. coroutine.resume(coroutine.create(function()
  1790. for i = 0,2.8,0.1 do
  1791. swait()
  1792. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1793. end
  1794. for i = 0,1.8,0.1 do
  1795. swait()
  1796. hum.CameraOffset = Vector3.new(0,0,0)
  1797. end
  1798. end))
  1799. for i = 0,3.7,0.1 do
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1806. end
  1807. wait(.6)
  1808. attack = false
  1809. end
  1810. function Ending()
  1811. local target = nil
  1812. local targettorso = nil
  1813. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1814. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1815. targetT = mouse.Target.Parent
  1816. target = mouse.Target.Parent.Humanoid
  1817. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1818. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1819. end
  1820. end
  1821. if target ~= nil then
  1822. targettorso.Anchored = true
  1823. attack = true
  1824. hum.WalkSpeed = 0
  1825. local originalpos = root.CFrame
  1826. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1827. for i = 0,1.8,0.1 do
  1828. swait()
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1835. end
  1836. Eviscerate(targetT)
  1837. CreateSound("331666100", ra, 4, 1)
  1838. CreateSound("180083286", targettorso, 10, 1)
  1839. coroutine.resume(coroutine.create(function()
  1840. for i = 0,1.8,0.1 do
  1841. swait()
  1842. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1843. end
  1844. for i = 0,1.8,0.1 do
  1845. swait()
  1846. hum.CameraOffset = Vector3.new(0,0,0)
  1847. end
  1848. end))
  1849. for i = 0,4.6,0.1 do
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1853. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1856. end
  1857. wait(.6)
  1858. root.CFrame = originalpos
  1859. attack = false
  1860. hum.WalkSpeed = 8
  1861. end
  1862. end
  1863.  
  1864. --[[I don't take ANY credit for this attack,
  1865. this was all nooby's hard work and the only reason i uhhh "used" it
  1866. is cause I i didn't have attack ideas at the time so yeah,
  1867. 100% nooby's credit <3]]
  1868. function Ende_der_Weld()
  1869. attack = true
  1870. hum.WalkSpeed = 0
  1871. for i = 0,4.6,0.1 do
  1872. swait()
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1879. end
  1880. local a = Instance.new("Part",char)
  1881. a.BrickColor = BrickColor.random()
  1882. a.Name = "Lazer"
  1883. a.Anchored = true
  1884. a.Material = "Neon"
  1885. a.Transparency = 1
  1886. a.CanCollide = false
  1887. local hitbox = Instance.new("Part",char)
  1888. hitbox.Size = Vector3.new(5,5,5)
  1889. hitbox.CFrame = mouse.Hit
  1890. hitbox.Anchored = true
  1891. hitbox.Transparency = 1
  1892. hitbox.CanCollide = false
  1893. local ray = Ray.new(
  1894. ra.CFrame.p, -- origin
  1895. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1896. )
  1897. local ignore = char
  1898. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1899. if hit then
  1900. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1901.  
  1902. if not humanoid then
  1903. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1904. end
  1905. if humanoid then
  1906. if humanoid.Parent:IsA"Model" then
  1907. end
  1908. end
  1909. end
  1910. a.BottomSurface = 10
  1911. a.TopSurface = 10
  1912. local distance = (ra.CFrame.p - position).magnitude
  1913. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1914. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1915. game:GetService("Debris"):AddItem(a, 5)
  1916. game:GetService("Debris"):AddItem(hitbox, 1)
  1917. local newmesh = Instance.new("BlockMesh",a)
  1918. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1919. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1920. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1921. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1922. local lbs = Instance.new("Part")
  1923. lbs.Parent = char
  1924. CreateSound("929619479", lbs, 10, 1)
  1925. lbs.Material = "Neon"
  1926. lbs.Color = BrickColor.Random().Color
  1927. lbs.CanCollide = false
  1928. lbs.Shape = "Ball"
  1929. lbs.Anchored = true
  1930. lbs.Transparency = 0
  1931. lbs.Size = Vector3.new(20,20,20)
  1932. lbs.CFrame = a.CFrame
  1933. local thing = Instance.new("SpecialMesh",lbs)
  1934. thing.MeshType = "Sphere"
  1935. lbs.Anchored = false
  1936. local bvs = Instance.new("BodyVelocity")
  1937. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1938. bvs.velocity = a.CFrame.lookVector*75
  1939. bvs.Parent = lbs
  1940. lbs.Touched:connect(function(hit)
  1941. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1942. end)
  1943. attack = false
  1944. game:GetService("Debris"):AddItem(lbs, 10)
  1945. for x = 0, 4 do
  1946. local bulletgos = IT("Model",char)
  1947. local bulletgos2 = IT("Model",char)
  1948. for z = 0, 24 do
  1949. local lb = Instance.new("Part")
  1950. lb.Parent = bulletgos
  1951. lb.Material = "Neon"
  1952. lb.Color = BrickColor.Random().Color
  1953. lb.CanCollide = false
  1954. lb.Anchored = true
  1955. lb.Transparency = 0
  1956. lb.Size = Vector3.new(2,2,2)
  1957. local thing = Instance.new("SpecialMesh",lb)
  1958. thing.MeshType = "Sphere"
  1959. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1960. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1961. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1962. local lb2 = Instance.new("Part")
  1963. lb2.Parent = bulletgos2
  1964. lb2.Material = "Neon"
  1965. lb2.Color = lb.Color
  1966. lb2.CanCollide = false
  1967. lb2.Anchored = true
  1968. lb2.Transparency = 0
  1969. lb2.Size = Vector3.new(2,2,2)
  1970. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1971. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1972. local thing2 = Instance.new("SpecialMesh",lb2)
  1973. thing2.MeshType = "Sphere"
  1974. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1975. lb.Touched:connect(function(hit)
  1976. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1977. end)
  1978. lb2.Touched:connect(function(hit)
  1979. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1980. end)
  1981. end
  1982. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1983. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1984. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1985. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1986. CreateSound("925629856", lbs, 5, 1)
  1987. game:GetService("Debris"):AddItem(bulletgos, 7)
  1988. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1989. for i,v in pairs(bulletgos:children()) do
  1990. if v:IsA("Part") then
  1991. v.Anchored = false
  1992. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1993. local bv = Instance.new("BodyVelocity")
  1994. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1995. bv.velocity = v.CFrame.lookVector*25
  1996. bv.Parent = v
  1997. game:GetService("Debris"):AddItem(v, 5)
  1998. end
  1999. end
  2000. for i,v in pairs(bulletgos2:children()) do
  2001. if v:IsA("Part") then
  2002. v.Anchored = false
  2003. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2004. local bv = Instance.new("BodyVelocity")
  2005. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2006. bv.velocity = v.CFrame.lookVector*-25
  2007. bv.Parent = v
  2008. game:GetService("Debris"):AddItem(v, 5)
  2009. end
  2010. end
  2011. wait(1)
  2012. end
  2013. attack = false
  2014. hum.WalkSpeed = 8
  2015. end
  2016. -------------------------------------------------------
  2017. --End Attacks N Stuff--
  2018. -------------------------------------------------------
  2019. mouse.KeyDown:connect(function(key)
  2020. if key == "z" then
  2021. Swing = 2
  2022. hum.WalkSpeed = 38.82
  2023. end
  2024. end)
  2025. mouse.KeyUp:connect(function(key)
  2026. if key == "z" then
  2027. Swing = 1
  2028. hum.WalkSpeed = 8
  2029. end
  2030. end)
  2031. mouse.KeyDown:connect(function(key)
  2032. if attack == false then
  2033. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2034. EdgyMode = true
  2035. tecks2.Text = "Edgy"
  2036. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2037. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2038. for i, v in pairs(ArmourParts) do
  2039. v.BrickColor = BrickColor.new("Black")
  2040. end
  2041. for i, v in pairs(ArmourParts2) do
  2042. v.BrickColor = BrickColor.new("Really black")
  2043. end
  2044. for i, v in pairs(NeonParts) do
  2045. v.BrickColor = BrickColor.new("Royal purple")
  2046. end
  2047. maincolor = BrickColor.new("Royal purple")
  2048. Music.SoundId = "rbxassetid://1470848774"
  2049. Music:Play()
  2050. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2051. EdgyMode = false
  2052. tecks2.Text = "Neutral"
  2053. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2054. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2055. resetmode()
  2056. Music.SoundId = "rbxassetid://1117396305"
  2057. Music:Play()
  2058. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2059. Divinity = true
  2060. tecks2.Text = "Divinity"
  2061. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2062. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2063. for i, v in pairs(ArmourParts) do
  2064. v.BrickColor = BrickColor.new("Institutional white")
  2065. end
  2066. for i, v in pairs(ArmourParts2) do
  2067. v.BrickColor = BrickColor.new("White")
  2068. end
  2069. for i, v in pairs(NeonParts) do
  2070. v.BrickColor = BrickColor.new("New Yeller")
  2071. end
  2072. maincolor = BrickColor.new("New Yeller")
  2073. Music.SoundId = "rbxassetid://595800581"
  2074. Music:Play()
  2075. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2076. Divinity = false
  2077. tecks2.Text = "Neutral"
  2078. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2079. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2080. resetmode()
  2081. Music.SoundId = "rbxassetid://1117396305"
  2082. Music:Play()
  2083. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2084. Fighter = true
  2085. tecks2.Text = "Fighter"
  2086. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2087. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2088. for i, v in pairs(ArmourParts) do
  2089. v.BrickColor = BrickColor.new("Black")
  2090. end
  2091. for i, v in pairs(ArmourParts2) do
  2092. v.BrickColor = BrickColor.new("Really black")
  2093. end
  2094. for i, v in pairs(NeonParts) do
  2095. v.BrickColor = BrickColor.new("Institutional white")
  2096. end
  2097. maincolor = BrickColor.new("Institutional white")
  2098. Music.SoundId = "rbxassetid://493647101"
  2099. Music:Play()
  2100. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2101. Fighter = false
  2102. tecks2.Text = "Neutral"
  2103. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2104. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2105. resetmode()
  2106. Music.SoundId = "rbxassetid://1117396305"
  2107. Music:Play()
  2108. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2109. Purity = true
  2110. tecks2.Text = "Purity"
  2111. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2112. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2113. for i, v in pairs(ArmourParts) do
  2114. v.BrickColor = BrickColor.new("Institutional white")
  2115. end
  2116. for i, v in pairs(ArmourParts2) do
  2117. v.BrickColor = BrickColor.new("Institutional white")
  2118. end
  2119. for i, v in pairs(NeonParts) do
  2120. v.BrickColor = BrickColor.new("Toothpaste")
  2121. end
  2122. maincolor = BrickColor.new("Toothpaste")
  2123. Music.SoundId = "rbxassetid://553751015"
  2124. Music:Play()
  2125. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2126. Purity = false
  2127. tecks2.Text = "Neutral"
  2128. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2129. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2130. resetmode()
  2131. Music.SoundId = "rbxassetid://1117396305"
  2132. Music:Play()
  2133. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2134. Destruction = true
  2135. tecks2.Text = "Destruction"
  2136. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2137. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2138. for i, v in pairs(ArmourParts) do
  2139. v.BrickColor = BrickColor.new("Really black")
  2140. end
  2141. for i, v in pairs(ArmourParts2) do
  2142. v.BrickColor = BrickColor.new("Black")
  2143. end
  2144. for i, v in pairs(NeonParts) do
  2145. v.BrickColor = BrickColor.new("Really red")
  2146. end
  2147. maincolor = BrickColor.new("Really red")
  2148. Music.SoundId = "rbxassetid://613361202"
  2149. Music:Play()
  2150. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2151. Destruction = false
  2152. tecks2.Text = "Neutral"
  2153. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2154. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2155. resetmode()
  2156. Music.SoundId = "rbxassetid://1117396305"
  2157. Music:Play()
  2158. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2159. helpme = true
  2160. tecks2.Text = "iNsAnItY"
  2161. Music.SoundId = "rbxassetid://460874877"
  2162. Music:Play()
  2163. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2164. helpme = false
  2165. tecks2.Text = "Neutral"
  2166. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2167. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2168. resetmode()
  2169. Music.SoundId = "rbxassetid://1117396305"
  2170. Music:Play()
  2171. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2172. tecks2.TextTransparency = 0
  2173. tecks2.TextStrokeTransparency = 0
  2174. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2175. tecks2.TextTransparency = 1
  2176. tecks2.TextStrokeTransparency = 1
  2177. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2178. Planetary = true
  2179. tecks2.Text = "Planetary"
  2180. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2181. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2182. for i, v in pairs(ArmourParts) do
  2183. v.BrickColor = BrickColor.new("Dark indigo")
  2184. end
  2185. for i, v in pairs(ArmourParts2) do
  2186. v.BrickColor = BrickColor.new("Dark indigo")
  2187. end
  2188. for i, v in pairs(NeonParts) do
  2189. v.BrickColor = BrickColor.new("Dark indigo")
  2190. end
  2191. maincolor = BrickColor.new("Dark indigo")
  2192. Music.SoundId = "rbxassetid://609934004"
  2193. Music:Play()
  2194. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2195. Planetary = false
  2196. tecks2.Text = "Neutral"
  2197. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2198. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2199. resetmode()
  2200. Music.SoundId = "rbxassetid://1117396305"
  2201. Music:Play()
  2202. end
  2203. end
  2204. end)
  2205. mouse.KeyDown:connect(function(key)
  2206. if attack == false then
  2207. if EdgyMode == true then
  2208. if key == 'r' then
  2209. Decapitate()
  2210. elseif key == 'e' then
  2211. Laugh()
  2212. end
  2213. end
  2214. if Divinity == true then
  2215. if key == 'r' then
  2216. Beam_Of_Light()
  2217. elseif key == 'f' then
  2218. Blast_Of_God()
  2219. end
  2220. end
  2221. if Fighter == true then
  2222. if key == 'e' then
  2223. Flying_Kick()
  2224. elseif key == 'f' then
  2225. UpperCut()
  2226. elseif key == 't' then
  2227. Spinning_Kick()
  2228. end
  2229. end
  2230. if Purity == true then
  2231. if key == 'r' then
  2232. Purity_Slam()
  2233. end
  2234. end
  2235. if Destruction == true then
  2236. if key == 'r' then
  2237. Diablo_Explosion()
  2238. elseif key == 'f' then
  2239. Hell_From_Above()
  2240. elseif key == 't' then
  2241. Spinning_Below()
  2242. end
  2243. end
  2244. if helpme == true then
  2245. if key == 'r' then
  2246. Painful_Stomp()
  2247. elseif key == 'f' then
  2248. Ending()
  2249. elseif key == 't' then
  2250. Ende_der_Weld()
  2251. end
  2252. end
  2253. end
  2254. end)
  2255.  
  2256.  
  2257.  
  2258.  
  2259.  
  2260.  
  2261. -------------------------------------------------------
  2262. --Start Animations--
  2263. -------------------------------------------------------
  2264. local equipped = false
  2265. local idle = 0
  2266. local change = 1
  2267. local val = 0
  2268. local toim = 0
  2269. local idleanim = 0.4
  2270. hum.WalkSpeed = 8
  2271. hum.Animator.Parent = nil
  2272. game:GetService("RunService").Stepped:Connect(function()
  2273. if Music.Parent ~= tors then
  2274. game:GetService("Debris"):AddItem(Music,0)
  2275. Music = Instance.new("Sound",tors)
  2276. Music.Volume = 1
  2277. if Planetary then
  2278. Music.SoundId = "rbxassetid://609934004"
  2279. elseif Divinity then
  2280. Music.SoundId = "rbxassetid://595800581"
  2281. elseif Fighter then
  2282. Music.SoundId = "rbxassetid://493647101"
  2283. elseif Purity then
  2284. Music.SoundId = "rbxassetid://553751015"
  2285. elseif Destruction then
  2286. Music.SoundId = "rbxassetid://613361202"
  2287. elseif EdgyMode then
  2288. Music.SoundId = "rbxassetid://1470848774"
  2289. elseif helpme then
  2290. Music.SoundId = "rbxassetid://460874877"
  2291. elseif not Planetary and not helpme and not EdgyMode and not Destruction and not Purity and not Fighter and not Divinity then
  2292. Music.SoundId = "rbxassetid://1117396305"
  2293. end
  2294. Music.Looped = true
  2295. Music.Pitch = 1 --Pitcher
  2296. Music.TimePosition = timePos
  2297. Music:Play()
  2298. end
  2299. Music.Volume = 1
  2300. Music.Looped = true
  2301. Music.Pitch = 1 --Pitcher
  2302. if Planetary then
  2303. Music.SoundId = "rbxassetid://609934004"
  2304. elseif Divinity then
  2305. Music.SoundId = "rbxassetid://595800581"
  2306. elseif Fighter then
  2307. Music.SoundId = "rbxassetid://493647101"
  2308. elseif Purity then
  2309. Music.SoundId = "rbxassetid://553751015"
  2310. elseif Destruction then
  2311. Music.SoundId = "rbxassetid://613361202"
  2312. elseif EdgyMode then
  2313. Music.SoundId = "rbxassetid://1470848774"
  2314. elseif helpme then
  2315. Music.SoundId = "rbxassetid://460874877"
  2316. elseif not Planetary and not helpme and not EdgyMode and not Destruction and not Purity and not Fighter and not Divinity then
  2317. Music.SoundId = "rbxassetid://1117396305"
  2318. end
  2319. Music:Resume()
  2320. timePos = Music.TimePosition
  2321. if helpme == true then
  2322. for i, v in pairs(ArmourParts) do
  2323. v.BrickColor = BrickColor.random()
  2324. end
  2325. for i, v in pairs(ArmourParts2) do
  2326. v.BrickColor = BrickColor.random()
  2327. end
  2328. for i, v in pairs(NeonParts) do
  2329. v.BrickColor = BrickColor.random()
  2330. end
  2331. maincolor = BrickColor.random()
  2332. tecks2.TextColor3 = maincolor.Color
  2333. tecks2.TextStrokeColor3 = maincolor.Color
  2334. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2335. end
  2336. if Planetary == true then
  2337. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2338. end
  2339. sine = sine + change
  2340. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2341. local velderp = root.Velocity.y
  2342. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2343. if equipped == true or equipped == false then
  2344. if attack == false then
  2345. idle = idle + 1
  2346. else
  2347. idle = 0
  2348. end
  2349. if 1 < root.Velocity.y and hitfloor == nil then
  2350. Anim = "Jump"
  2351. change = 1
  2352. if attack == false then
  2353. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2357. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2358. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2359. end
  2360. elseif -1 > root.Velocity.y and hitfloor == nil then
  2361. Anim = "Fall"
  2362. change = 1
  2363. if attack == false then
  2364. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2368. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2369. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2370. end
  2371. elseif torvel < 1 and hitfloor ~= nil then
  2372. Anim = "Idle"
  2373. change = 1
  2374. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2381. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2384. if Mrandom(1,15) == 1 then
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2386. end
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2391. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2398. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2401. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2405. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2410. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2411. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2412. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2419. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2422. if math.random(1,1) == 1 then
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2429. end
  2430. for i, v in pairs(ArmourParts) do
  2431. v.BrickColor = BrickColor.random()
  2432. end
  2433. for i, v in pairs(ArmourParts2) do
  2434. v.BrickColor = BrickColor.random()
  2435. end
  2436. for i, v in pairs(NeonParts) do
  2437. v.BrickColor = BrickColor.random()
  2438. end
  2439. maincolor = BrickColor.random()
  2440. tecks2.TextColor3 = maincolor.Color
  2441. tecks2.TextStrokeColor3 = maincolor.Color
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2446. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2453. end
  2454. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2455. Anim = "Walk"
  2456. change = .6
  2457. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2464. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2471. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2478. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2481. if math.random(1,1) == 1 then
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2488. end
  2489. for i, v in pairs(ArmourParts) do
  2490. v.BrickColor = BrickColor.random()
  2491. end
  2492. for i, v in pairs(ArmourParts2) do
  2493. v.BrickColor = BrickColor.random()
  2494. end
  2495. for i, v in pairs(NeonParts) do
  2496. v.BrickColor = BrickColor.random()
  2497. end
  2498. maincolor = BrickColor.random()
  2499. tecks2.TextColor3 = maincolor.Color
  2500. tecks2.TextStrokeColor3 = maincolor.Color
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2505. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2508. if Mrandom(1,15) == 1 then
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2510. end
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2513. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2515. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2522. end
  2523. elseif torvel >= 25 and hitfloor ~= nil then
  2524. Anim = "Sprint"
  2525. change = 1.35
  2526. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2533. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2540. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2547. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2550. if math.random(1,1) == 1 then
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2555. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2557. end
  2558. for i, v in pairs(ArmourParts) do
  2559. v.BrickColor = BrickColor.random()
  2560. end
  2561. for i, v in pairs(ArmourParts2) do
  2562. v.BrickColor = BrickColor.random()
  2563. end
  2564. for i, v in pairs(NeonParts) do
  2565. v.BrickColor = BrickColor.random()
  2566. end
  2567. maincolor = BrickColor.random()
  2568. tecks2.TextColor3 = maincolor.Color
  2569. tecks2.TextStrokeColor3 = maincolor.Color
  2570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2574. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2581. end
  2582. end
  2583. end
  2584. if 0 < #Effects then
  2585. for e = 1, #Effects do
  2586. if Effects[e] ~= nil then
  2587. local Thing = Effects[e]
  2588. if Thing ~= nil then
  2589. local Part = Thing[1]
  2590. local Mode = Thing[2]
  2591. local Delay = Thing[3]
  2592. local IncX = Thing[4]
  2593. local IncY = Thing[5]
  2594. local IncZ = Thing[6]
  2595. if 1 >= Thing[1].Transparency then
  2596. if Thing[2] == "Block1" then
  2597. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2598. local Mesh = Thing[1].Mesh
  2599. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2601. elseif Thing[2] == "Block2" then
  2602. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2603. local Mesh = Thing[7]
  2604. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2606. elseif Thing[2] == "Block3" then
  2607. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2608. local Mesh = Thing[7]
  2609. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2610. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2611. elseif Thing[2] == "Cylinder" then
  2612. local Mesh = Thing[1].Mesh
  2613. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2614. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2615. elseif Thing[2] == "Blood" then
  2616. local Mesh = Thing[7]
  2617. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2618. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2619. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2620. elseif Thing[2] == "Elec" then
  2621. local Mesh = Thing[1].Mesh
  2622. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2623. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2624. elseif Thing[2] == "Disappear" then
  2625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2626. elseif Thing[2] == "Shatter" then
  2627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2628. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2629. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2630. Thing[6] = Thing[6] + Thing[5]
  2631. end
  2632. else
  2633. Part.Parent = nil
  2634. table.remove(Effects, e)
  2635. end
  2636. end
  2637. end
  2638. end
  2639. end
  2640. end)
  2641. -------------------------------------------------------
  2642. --End Animations And Script--
  2643. -------------------------------------------------------
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