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- void CPlayerPool::freezePlayer(rage::IPlayer* player, bool bToggle) {
- playersData.at(player)->bIsFrozen = bToggle;
- player->Invoke(
- FREEZE_ENTITY_POSITION,
- rage::arg_t(
- rage::entity_t::Player,
- (rage::entityId_t)playersList.at(player),
- (rage::IEntity *)player
- ),
- rage::arg_t((bool)bToggle)
- );
- }
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