Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [UnityDoorstop]
- # Specifies whether assembly executing is enabled
- enabled=true
- # Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
- targetAssembly=..\PhasmophobiaBoot\BepInEx\core\BepInEx.IL2CPP.dll
- # Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
- redirectOutputLog=false
- [MonoBackend]
- runtimeLib=..\PhasmophobiaBoot\mono\MonoBleedingEdge\EmbedRuntime\mono-2.0-sgen.dll
- configDir=..\PhasmophobiaBoot\mono\MonoBleedingEdge\etc
- corlibDir=..\PhasmophobiaBoot\mono\Managed
- # Specifies whether the mono soft debugger is enabled
- debugEnabled=false
- # Specifies whether the mono soft debugger should suspend the process and wait for the remote debugger
- debugSuspend=false
- # Specifies the listening address the soft debugger
- debugAddress=127.0.0.1:10000
Advertisement
Add Comment
Please, Sign In to add comment