Tykawa

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Sep 26th, 2021
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  1. [UnityDoorstop]
  2. # Specifies whether assembly executing is enabled
  3. enabled=true
  4. # Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
  5. targetAssembly=..\PhasmophobiaBoot\BepInEx\core\BepInEx.IL2CPP.dll
  6. # Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
  7. redirectOutputLog=false
  8.  
  9. [MonoBackend]
  10. runtimeLib=..\PhasmophobiaBoot\mono\MonoBleedingEdge\EmbedRuntime\mono-2.0-sgen.dll
  11. configDir=..\PhasmophobiaBoot\mono\MonoBleedingEdge\etc
  12. corlibDir=..\PhasmophobiaBoot\mono\Managed
  13. # Specifies whether the mono soft debugger is enabled
  14. debugEnabled=false
  15. # Specifies whether the mono soft debugger should suspend the process and wait for the remote debugger
  16. debugSuspend=false
  17. # Specifies the listening address the soft debugger
  18. debugAddress=127.0.0.1:10000
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